Skip to content

drohmer/velocity_skinning_gpu

Repository files navigation

GPU Velocity Skinning Code

  • The shader is in the file velocity_skinning_shader

Compilation on Windows system with Visual Studio

  • Use CMakeLists.txt with Visual Studio
  • Precompiled version of GLFW3 is provided (precompiled/glfw3_win)

=> You need to copy assets/ and scenes/ directories in the executable directory

Compilation in command line using the Makefile (Linux/MacOS only)

$ make

$ ./scene

Setup compilation in command line using CMake (Linux/MacOs)

This step create the build directory, call CMake to generate the Makefile, compile and execute the code. Note that the creation of the build directory and CMake call has to be done only once on a given system.

The following command assume you have opened a command line in the directory vcl/

Create a build directory

$ mkdir build

$ cd build

Execute CMake, compile

$ cmake ..

$ make

$ cd ..

Execute

$ build/pgm

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published