A .SE format import / export plugin for maya
Switch branches/tags
Nothing to show
Clone or download
dtzxporter Preparation for SEModel export
Preparation for SEModel exporting from Maya
Latest commit ef1cf6f Aug 30, 2018

README.md

SETools - Maya (v3.1.3)

A .SE format import / export plugin for Maya (2014+)

(Maya 2012 works, however some animations have interpolation bugs due to an unfixed Maya bug)

.SE formats are open-sourced formats optimized for next-generation modeling and animation. They are free to be used in any project, game, software, etc with the hopes that people will adapt the standard unlike other formats available.

Installation:

Download the latest seanim.py, semodel.py and SEToolsPlugin.py from the repo and save them in the following directory depending on your OS and Maya version:

  • 32bit Windows: C:\Program Files(x86)\AutoDesk\Maya-ver\bin\plug-ins\
  • 64bit Windows: C:\Program Files\AutoDesk\Maya-ver\bin\plug-ins\

Next, you must open the plugin manager using Window->Settings/Preferences->Plugin Manager once there find SEToolsPlugin.py and check off the following:

  • Loaded (Loads the plugin)
  • Auto load (Loads the plugin every launch)

Updating:

Replace the files in the correct directory from the installation section with the new ones AND delete all of the .pyc files. Go to "SE Tools->Reload" Plugin to finish. If an error occurs, you must simply reload Maya.

Usage:

Animations:

  • To import an anim use "SE Tools -> Import SEAnim File" or drag and drop a file, this will import an anim onto an already binded scene.
  • To export, either select the bones to use (or select none for all), set the end scene time to the animation end time, then use "SE Tools -> Export SEAnim File" this will export the animation to a .seanim file.
  • To place a notetrack use "SE Tools -> Edit Notetracks" this will open a menu for editing notetracks and removing them.

Models:

  • To import a model use "SE Tools -> Import SEModel File" or drag and drop a file, this will import a binded model with it's materials.

Changelog:

v3.1.3:

  • Tweaks to semodel.py in preparation for exporting SEModels

v3.1.2:

  • Validate faces before import to please Maya

v3.1.1:

  • Fixed SEAnim file import

v3.1.0:

  • SEModel importer (Preview)

v3.0.6:

  • Remove namespaces on joints when exporting

v3.0.5:

  • Use specific identity quaternion to prevent issues with other APIs

v3.0.4:

  • Completely new notetrack system, allows for complete, unmodified names
  • New notetrack edit interface

v3.0.2:

  • Fixed possible crash when animating a bone

v3.0.1:

  • Tweaked reset code to only reset joints which have saved reset data

v3.0.0:

  • Complete plugin rewrite
  • Faster import and export
  • New import animation at current scene time
  • Preparation for SEModel import and export
  • Bugfixes and performance improvements
  • Removed 'Game Specific Tools' (Call of Duty weapon binder is now in CodMayaTools!)
  • All new debug information in log for easy debugging of import issues and conflicts
  • Save and restores scene settings on import
  • Fixed SETools sometimes trying to load other file formats

v2.3.4:

  • Ignore notetracks with no name

v2.3.3:

  • Updated seanim.py to latest version (v1.1.0) which fixes animations with exactly 255 frames.

v2.3.2:

  • Ignore bones with the same name (When SETools can't decide which bone to animate)
  • Ignored bone is printed to the console (No crash)

v2.3.1:

  • Fixed support for conversion rigs

v2.3:

  • Support for keyframe cache, which won't fully delete keyframes
  • To clear cached keyframes use 'SE Tools->Clear Curves'
  • This allows for support for copying keyframes and pasting them later

v2.2.6:

  • Rewrite of CleanNote names for better support
  • Update to newest seanim.py (You MUST update this file!)

v2.2.5:

  • Support for SEAnimType.Additive
  • New utilities for selecting bones (All / Keyed)
  • Annotations for all commands
  • Updated 'Merge' command to it's proper name, 'Blend'

v2.2.4:

  • Workaround for notetrack names that share Maya reserved keywords

v2.2.3:

  • Ensure that we have at least 1 frame when loading

v2.2.2:

  • Ensure that we have at least 1 progress step when loading

v2.2.1:

  • Added a manual reset scene button (Importing a new anim will still reset the scene like normal)

v2.2:

  • Fixed an issue which messed up saving animations.
  • Made SEAnimUndo persist between saving, allowing for importing again when re-opening a Maya scene.
  • General curve fixes

v2.1.5:

  • Attempts to reset the rotations when binding gun to hands

v2.1.4:

  • Catched an error that would happen when importing several animations

v2.1.2:

  • Fixed a slight rotation issue

v2.1.1:

  • Fixed an issue with Maya 2012 animation resetting
  • Fixed plugin changing angle units

v2.1:

  • Added support for merging (combining) animations on import via SE Tools->Import and Merge
  • Better support for undoing the scene, smoother, faster
  • Better error handling

v2.0.3:

  • Bug fix for new scenes and old animation caches

v2.0.2:

  • Better error logging

v2.0.1:

  • Changed a few names to avoid a stupid Maya cache issue

v2.0:

  • NOTICE: New install method, please completely remove the old SETools from scripts / usersetup.mel then follow the new install instructions!
  • Rewrite of import system
  • About 5x faster on import
  • Drag and drop enabled
  • Anim merge support
  • Destructor arrays
  • Bug fixes

v1.5.6:

  • Fix in seanim.py for scale export!

v1.5.5:

  • Simplified import and export
  • Fixed framerate and end scene time when exporting anims
  • Fixed another bug on import
  • Added place notetrack feature
  • Cleaned up codebase
  • Added support for bone scale keys
  • Exporting progress bar
  • Ensured that the scene is in se format units (CM)
  • Requires updated seanim.py!