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RE4VR Save Editor.cs
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RE4VR Save Editor.cs
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using System;
using System.Data;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using System.IO;
using System.Collections.Generic;
namespace RE4VR_Save_Editor
{
public partial class RE4VR_Save_Editor : Form
{
public RE4VR_Save_Editor(string FileName)
{
InitializeComponent();
// If file is opened with association the path is passed into the rest of the program here.
if (FileName.Length > 0)
{
inventoryList.Items.Clear();
merchantList.Items.Clear();
tuneupList.Items.Clear();
npcList.Items.Clear();
re4v.FileName = FileName;
checkBox1.Enabled = false;
label5.Enabled = false;
// See the saveSlotSelect index changed event.
saveSlotSelect.SelectedIndex = 0;
this.Text = "RE4 VR Save Editor -" + FileName;
}
// Populate Weapon and Ammo Drop Down
foreach (var item in weaponDict) { weaponList.Items.Add(item.Value.ToString()); }
// Populate Item and Treasures Drop Down
foreach (var item in itemDict) { itemList.Items.Add(item.Value.ToString()); }
// Groups all of the NPC byte editor textboxes to one event handler.
foreach (Control maybeTextBox in groupBox10.Controls)
{
if (maybeTextBox is TextBox)
{
maybeTextBox.TextChanged += new EventHandler(npcByte_TextChanged);
}
}
}
class RE4VRCRC
{
public RE4VRCRC()
{
}
public uint[] RE4Table = {
0, 79764919, 159529838, 222504665,
319059676, 398814059, 445009330, 507990021,
638119352, 583659535, 797628118, 726387553,
890018660, 835552979, 1015980042, 944750013,
1276238704, 1221641927, 1167319070, 1095957929,
1595256236, 1540665371, 1452775106, 1381403509,
1780037320, 1859660671, 1671105958, 1733955601,
2031960084, 2111593891, 1889500026, 1952343757,
2552477408, 2632100695, 2443283854, 2506133561,
2334638140, 2414271883, 2191915858, 2254759653,
3190512472, 3135915759, 3081330742, 3009969537,
2905550212, 2850959411, 2762807018, 2691435357,
3560074640, 3505614887, 3719321342, 3648080713,
3342211916, 3287746299, 3467911202, 3396681109,
4063920168, 4143685023, 4223187782, 4286162673,
3779000052, 3858754371, 3904687514, 3967668269,
881225847, 809987520, 1023691545, 969234094,
662832811, 591600412, 771767749, 717299826,
311336399, 374308984, 453813921, 533576470,
25881363, 88864420, 134795389, 214552010,
2023205639, 2086057648, 1897238633, 1976864222,
1804852699, 1867694188, 1645340341, 1724971778,
1587496639, 1516133128, 1461550545, 1406951526,
1302016099, 1230646740, 1142491917, 1087903418,
2896545431, 2825181984, 2770861561, 2716262478,
3215044683, 3143675388, 3055782693, 3001194130,
2326604591, 2389456536, 2200899649, 2280525302,
2578013683, 2640855108, 2418763421, 2498394922,
3769900519, 3832873040, 3912640137, 3992402750,
4088425275, 4151408268, 4197601365, 4277358050,
3334271071, 3263032808, 3476998961, 3422541446,
3585640067, 3514407732, 3694837229, 3640369242,
1762451694, 1842216281, 1619975040, 1682949687,
2047383090, 2127137669, 1938468188, 2001449195,
1325665622, 1271206113, 1183200824, 1111960463,
1543535498, 1489069629, 1434599652, 1363369299,
622672798, 568075817, 748617968, 677256519,
907627842, 853037301, 1067152940, 995781531,
51762726, 131386257, 177728840, 240578815,
269590778, 349224269, 429104020, 491947555,
4046411278, 4126034873, 4172115296, 4234965207,
3794477266, 3874110821, 3953728444, 4016571915,
3609705398, 3555108353, 3735388376, 3664026991,
3290680682, 3236090077, 3449943556, 3378572211,
3174993278, 3120533705, 3032266256, 2961025959,
2923101090, 2868635157, 2813903052, 2742672763,
2604032198, 2683796849, 2461293480, 2524268063,
2284983834, 2364738477, 2175806836, 2238787779,
1569362073, 1498123566, 1409854455, 1355396672,
1317987909, 1246755826, 1192025387, 1137557660,
2072149281, 2135122070, 1912620623, 1992383480,
1753615357, 1816598090, 1627664531, 1707420964,
295390185, 358241886, 404320391, 483945776,
43990325, 106832002, 186451547, 266083308,
932423249, 861060070, 1041341759, 986742920,
613929101, 542559546, 756411363, 701822548,
3316196985, 3244833742, 3425377559, 3370778784,
3601682597, 3530312978, 3744426955, 3689838204,
3819031489, 3881883254, 3928223919, 4007849240,
4037393693, 4100235434, 4180117107, 4259748804,
2310601993, 2373574846, 2151335527, 2231098320,
2596047829, 2659030626, 2470359227, 2550115596,
2947551409, 2876312838, 2788305887, 2733848168,
3165939309, 3094707162, 3040238851, 2985771188
};
public uint Re4crc(byte[] data, int length)
{
uint crc = 0, A, B, C, D;
for (int i = 0; i < length; i++)
{
A = data[i];
B = crc >> 24;
C = crc << 8;
D = A ^ B;
crc = (D << 2) & 0x3FFFFF;
A = RE4Table[crc / 4];
crc = A ^ C;
}
return crc;
}
private string fileName;
public string FileName
{
get { return fileName; }
set { fileName = value; }
}
}
RE4VRCRC re4v = new RE4VRCRC();
///////////////////////////////////////////////////////////////////////////////
/////////////////////////MAIN READ AND WRITE FUNCTIONS/////////////////////////
//////////////////////////////////////////////////////////////////////////////
#region // Main Functions
//
// Read save file and fill form with data.
//
public void read_saveGame(int slotOffset, string FileName, int inventorySlot, int merchantSlot, int tuneupSlot)
{
#region // Table of Values
/// Begin Table of Values
Int32 Difficulty = 69 + slotOffset;
Int32 numSaves = 72 + slotOffset;
Int32 numRounds = 74 + slotOffset;
Int32 tplayed = 80 + slotOffset;
Int32 pesetas = 84 + slotOffset;
Int32 roomID = 88 + slotOffset;
Int32 LeonHP = 96 + slotOffset;
Int32 LeonHPMax = 98 + slotOffset;
Int32 AshleyHP = 100 + slotOffset;
Int32 AshleyHPMax = 102 + slotOffset;
Int32 Model = 116 + slotOffset;
Int32 LeonCostume = 117 + slotOffset;
Int32 AshleyCostume = 119 + slotOffset;
Int32 playerCords = 124 + slotOffset;
Int32 npcInventory = 1212 + slotOffset;
Int32 nameSave = 13616 + slotOffset;
Int32 numKills = 13588 + slotOffset;
Int32 inventoryStart = 13948 + slotOffset;
Int32 inventoryMerchant = 50976 + slotOffset;
Int32 inventoryTuneup = 51488 + slotOffset;
/// End Table of Values
#endregion
FileStream stream = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader reader = new BinaryReader(stream);
///////////////////////////////////////////////
////////////////GENERAL TAB////////////////////
///////////////////////////////////////////////
#region //General Tab
// Read Difficulty
reader.BaseStream.Position = Difficulty;
var diff = BitConverter.ToString(reader.ReadBytes(1), 0).Replace("-", "");
if (diff == "02") { difficultyBox.SelectedIndex = 0; }
if (diff == "03") { difficultyBox.SelectedIndex = 1; }
if (diff == "04") { difficultyBox.SelectedIndex = 2; }
// Read Pesetas
reader.BaseStream.Position = pesetas;
stats_pesetas.Text = BitConverter.ToInt32(reader.ReadBytes(0x4), 0).ToString();
// Read Leon HP
reader.BaseStream.Position = LeonHP;
stats_leonHP.Text = BitConverter.ToInt16(reader.ReadBytes(0x2), 0).ToString();
// Read Ahsley HP
reader.BaseStream.Position = AshleyHP;
stats_ashleyHP.Text = BitConverter.ToInt16(reader.ReadBytes(0x2), 0).ToString();
// Read Leon Max HP
reader.BaseStream.Position = LeonHPMax;
stats_leonMaxHP.Text = BitConverter.ToInt16(reader.ReadBytes(0x2), 0).ToString();
// Read Ashley Max HP
reader.BaseStream.Position = AshleyHPMax;
stats_ashleyMaxHP.Text = BitConverter.ToInt16(reader.ReadBytes(0x2), 0).ToString();
// Read Selected Player
reader.BaseStream.Position = Model;
var psvalue = BitConverter.ToString(reader.ReadBytes(1), 0).Replace("-", "");
playerSelect.SelectedIndex = Int32.Parse(psvalue);
// Read Leon Costume
reader.BaseStream.Position = LeonCostume;
if (BitConverter.ToInt16(reader.ReadBytes(0x2), 0) == 0) { checkBox1.Checked = true; };
if (BitConverter.ToInt16(reader.ReadBytes(0x2), 0) == 1) { checkBox1.Checked = false; };
// Read Ashley Costume
reader.BaseStream.Position = AshleyCostume;
costumeSelect.SelectedIndex = -1;
costumeSelect.SelectedIndex = BitConverter.ToInt16(reader.ReadBytes(0x2), 0);
// Read Current Room ID
reader.BaseStream.Position = roomID;
var chap = BitConverter.ToString(reader.ReadBytes(2), 0).Replace("-", "");
roomIDb_textbox.Text = chap;
roomIDc_textbox.Text = chap;
if (chapterDict.TryGetValue(chap, out var chapter))
{
roomID_textbox.Text = chapter;
}
else
{
roomID_textbox.Text = chap;
}
//Read Player Coordinates
reader.BaseStream.Position = playerCords;
var playercordsx = reader.ReadBytes(4);
var playercordsy = reader.ReadBytes(4);
var playercordsz = reader.ReadBytes(4);
var playercordsa = reader.ReadBytes(4);
pcords_textbox0.Text = BitConverter.ToSingle(playercordsx, 0).ToString();
pcords_textbox1.Text = BitConverter.ToSingle(playercordsy, 0).ToString();
pcords_textbox2.Text = BitConverter.ToSingle(playercordsz, 0).ToString();
pcords_textbox3.Text = BitConverter.ToSingle(playercordsa, 0).ToString();
// Read name of Save Game
reader.BaseStream.Position = nameSave;
slotinfo_name.Text = Encoding.Unicode.GetString(reader.ReadBytes(20));
saveNameTextbox.Text = slotinfo_name.Text;
// Read Number of Saves
reader.BaseStream.Position = numSaves;
slotinfo_numSaves.Text = BitConverter.ToInt16(reader.ReadBytes(2), 0).ToString();
// Read Number of Rounds
reader.BaseStream.Position = numRounds;
slotinfo_numRounds.Text = slotinfo_numSaves.Text = BitConverter.ToInt16(reader.ReadBytes(2), 0).ToString();
// Read Time Played (Seconds)
reader.BaseStream.Position = tplayed;
slotinfo_tplayed.Text = BitConverter.ToInt32(reader.ReadBytes(4), 0).ToString();
// Read Number of Kills
reader.BaseStream.Position = numKills;
slotinfo_numKills.Text = BitConverter.ToInt16(reader.ReadBytes(2), 0).ToString();
#endregion
///////////////////////////////////////////////
////////////////INVENTORY TAB//////////////////
///////////////////////////////////////////////
#region //Inventory Tab
// Build Inventory List
inventoryList.Items.Clear();
reader.BaseStream.Position = inventoryStart;
for (int i = 0; i < 384; i++) // Player Inventory is 384 slots
{
var inv = reader.ReadBytes(1);
reader.BaseStream.Seek(11, SeekOrigin.Current);
if (invDict.TryGetValue(inv[0], out var invl))
{
inventoryList.Items.Add(invl);
}
else
{
inventoryList.Items.Add(inv);
}
}
inventoryList.SelectedIndex = 0;
#endregion
///////////////////////////////////////////////
////////////////MERCHANT TAB///////////////////
///////////////////////////////////////////////
#region //Merchant Tab
// Build Merchant Item List
reader.BaseStream.Position = inventoryMerchant;
merchantList.Items.Clear();
for (int i = 0; i < 64; i++) // Merch inventory is 64 slots
{
var mil = reader.ReadBytes(1);
reader.BaseStream.Seek(7, SeekOrigin.Current);
if (invDict.TryGetValue(mil[0], out var minv))
{
merchantList.Items.Add(minv);
}
else
{
merchantList.Items.Add(mil[0]);
}
}
// Build Merchant Tuneup List
reader.BaseStream.Position = inventoryTuneup;
tuneupList.Items.Clear();
for (int i = 0; i < 32; i++) // Merch tuneup is 32 slots
{
var tul = reader.ReadBytes(1);
reader.BaseStream.Seek(7, SeekOrigin.Current);
if (invDict.TryGetValue(tul[0], out var tuneup))
{
tuneupList.Items.Add(tuneup);
}
else
{
tuneupList.Items.Add(tul[0]);
}
}
#endregion
///////////////////////////////////////////////
///////////////////NPC TAB/////////////////////
///////////////////////////////////////////////
#region //NPC Tab
// Build NPC List
reader.BaseStream.Position = npcInventory;
npcList.Items.Clear();
for (int i = 0; i < 255; i++) // NPC Inventory is 255 slots
{
reader.BaseStream.Seek(1, SeekOrigin.Current);
var npc = BitConverter.ToString(reader.ReadBytes(2), 0).Replace("-", "");
reader.BaseStream.Seek(29, SeekOrigin.Current);
if (enemyDict.TryGetValue(npc, out var enemy))
{
npcList.Items.Add(enemy);
}
else
{
npcList.Items.Add(npc);
}
}
npcList.SelectedIndex = 0;
#endregion
///////////////////////////////////////////////
////////////////NPC TABLE TAB//////////////////
///////////////////////////////////////////////
#region // NPC Table Tab
DataTable edt = new DataTable();
edt.Columns.Add("S-T", typeof(string)); // Spawn Type
edt.Columns.Add("E-T", typeof(string)); // Enemy Type
edt.Columns.Add("E-B", typeof(string)); // Enemy Behavior
edt.Columns.Add("E-A", typeof(string)); // Enemy Agro
edt.Columns.Add("E-1", typeof(string)); // Equipped S1
edt.Columns.Add("E-2", typeof(string)); // Equipped S2
edt.Columns.Add("E-W", typeof(string)); // Enemy Weapon
edt.Columns.Add("E-HP", typeof(string)); // Enemy Health
edt.Columns.Add("????", typeof(string)); // C??
edt.Columns.Add("E-X", typeof(string)); // Enemy X
edt.Columns.Add("E-Y", typeof(string)); // Enemy Y
edt.Columns.Add("E-Z", typeof(string)); // Enemy Z
edt.Columns.Add("E-XA", typeof(string)); // Enemy X Angle
edt.Columns.Add("E-YA", typeof(string)); // Enemy Y Angle
edt.Columns.Add("E-ZA", typeof(string)); // Enemy Z Angle
edt.Columns.Add("E-R", typeof(string)); // Enemy Room
edt.Columns.Add("ER?", typeof(string)); // ER?
for (int i = 0; i < 255; i++)
{
reader.BaseStream.Position = npcInventory + 32 * i;
// Spawn | Column 0 | 1 Byte
var cdata0 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//ST
// Type | Column 1 | 2 Byte
var cdata1 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//ET
if (enemyDict.TryGetValue(cdata1, out var cdata_1)) { }
else { cdata_1 = cdata1; }
// React | Column 2 | 1 Byte
var cdata2 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//EB
// Agro | Column 3 | 1 Byte
var cdata3 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//EA
// Acc 1 | Column 4 | 1 Byte
var cdata4 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//E1
// Acc 2 | Column 5 | 1 Byte
var cdata5 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//E2
// Weapon | Column 6 | 1 Byte
var cdata6 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//EW
// Health | Column 7 | 2 Byte
var cdata7 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//EH
var cdata_7 = BitConverter.ToInt16(ToBytes(cdata7), 0);
// ???? | Column 8 | 2 Byte
var cdata8 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//??
// X Cord | Column 9 | 2 Byte
var cdata9 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//EX
var cdata_9 = BitConverter.ToInt16(ToBytes(cdata9), 0);
// Y Cord | Column 10 | 2 Byte
var cdata10 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//EY
var cdata_10 = BitConverter.ToInt16(ToBytes(cdata10), 0);
// Z Cord | Column 11 | 2 Byte
var cdata11 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//EZ
var cdata_11 = BitConverter.ToInt16(ToBytes(cdata11), 0);
// X Angle | Column 12 | 2 Byte
var cdata12 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");// X Angle
var cdata_12 = BitConverter.ToInt16(ToBytes(cdata12), 0);
// Y Angle | Column 13 | 2 Byte
var cdata13 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");// Y Angle
var cdata_13 = BitConverter.ToInt16(ToBytes(cdata13), 0);
// Z Angle | Column 14 | 2 Byte
var cdata14 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Z Angle
var cdata_14 = BitConverter.ToInt16(ToBytes(cdata14), 0);
// Room ID | Column 15 | 2 Byte
var cdata15 = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", "");//ERoom
if (chapterDict.TryGetValue(cdata15, out var cdata_15)) { }
else { cdata15 = cdata_15; }
// Extraa | Column 16 | 1 Byte
var cdata16 = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");//ER?
// Build the row
edt.Rows.Add(cdata0, cdata_1, cdata2, cdata3, cdata4, cdata5, cdata6, cdata_7, cdata8, cdata_9, cdata_10, cdata_11, cdata_12, cdata_13, cdata_14, cdata_15, cdata16);
}
dataGridView1.DataSource = edt;
for (int i = 0; i < dataGridView1.ColumnCount; i++)
{
dataGridView1.AutoResizeColumn(i);
}
// Nohting below this line.
reader.Close();
#endregion
}
//
// Read the save file and fill mini hex edit boxes.
//
public void read_Hex(int slotOffset, string FileName, int inventorySlot, int merchantSlot, int tuneupSlot, int npcSlot)
{
#region // Table of Values
/// Begin Table of Values
Int32 Difficulty = 69 + slotOffset;
Int32 numSaves = 72 + slotOffset;
Int32 numRounds = 74 + slotOffset;
Int32 tplayed = 80 + slotOffset;
Int32 pesetas = 84 + slotOffset;
Int32 roomID = 88 + slotOffset;
Int32 LeonHP = 96 + slotOffset;
Int32 LeonHPMax = 98 + slotOffset;
Int32 AshleyHP = 100 + slotOffset;
Int32 AshleyHPMax = 102 + slotOffset;
Int32 Model = 116 + slotOffset;
Int32 LeonCostume = 117 + slotOffset;
Int32 AshleyCostume = 119 + slotOffset;
Int32 playerCords = 124 + slotOffset;
Int32 npcInventory = 1212 + slotOffset;
Int32 nameSave = 13616 + slotOffset;
Int32 numKills = 13588 + slotOffset;
Int32 inventoryStart = 13948 + slotOffset;
Int32 inventoryMerchant = 50976 + slotOffset;
Int32 inventoryTuneup = 51488 + slotOffset;
/// End Table of Values
#endregion
FileStream stream = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader reader = new BinaryReader(stream);
///////////////////////////////////////////////
////////////////INVENTORY TAB//////////////////
///////////////////////////////////////////////
#region Inventory Tab
reader.BaseStream.Position = inventoryStart + inventorySlot * 12;
textBox1.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox2.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox3.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox4.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox5.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox6.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox12.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox11.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox10.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox9.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox8.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
textBox7.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", "");
#endregion
///////////////////////////////////////////////
////////////////MERCHANT TAB///////////////////
///////////////////////////////////////////////
#region Merchant Tab
reader.BaseStream.Position = inventoryMerchant + merchantSlot * 8;
merchHexBox.Text = BitConverter.ToString(reader.ReadBytes(8));
reader.BaseStream.Position = inventoryTuneup + tuneupSlot * 8;
tuneHexBox.Text = BitConverter.ToString(reader.ReadBytes(8));
#endregion
///////////////////////////////////////////////
///////////////////NPC TAB/////////////////////
///////////////////////////////////////////////
#region NPC Tab
reader.BaseStream.Position = npcInventory + npcSlot * 32;
npcBox0.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Spawn Type
npcBox1.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Enemy Type
npcBox2.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Enemy Behavior
npcBox3.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Enemy Agro
npcBox4.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Enemy ACC 1
npcBox5.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Enemy ACC 2
npcBox6.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Enemy Weapon
npcBox7.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Enemy Health
npcBox8.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // ????
//npcBox9.Text = BitConverter.ToInt16(reader.ReadBytes(2),0).ToString(); // X Cord
//npcBox10.Text = BitConverter.ToInt16(reader.ReadBytes(2), 0).ToString(); // Y Cord
//npcBox11.Text = BitConverter.ToInt16(reader.ReadBytes(2), 0).ToString(); // Z Cord
npcBox9.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // X Cord
npcBox10.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Y Cord
npcBox11.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Z Cord
npcBox12.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // X Angle
npcBox13.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Y Angle
npcBox14.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Z Angle
npcBox15.Text = BitConverter.ToString(reader.ReadBytes(2)).Replace("-", ""); // Enemy Room
npcBox16.Text = BitConverter.ToString(reader.ReadBytes(1)).Replace("-", ""); // Extra
npcHexbox.Text = npcBox0.Text + npcBox1.Text + npcBox2.Text + npcBox3.Text + npcBox4.Text + npcBox5.Text +
npcBox6.Text + npcBox7.Text + npcBox8.Text + npcBox9.Text + npcBox10.Text + npcBox11.Text + npcBox12.Text + npcBox13.Text + npcBox14.Text + npcBox15.Text + npcBox16.Text;
//
// Close Reader
// Nothing Below this comment
//
reader.Close();
#endregion
}
//
// Write save data to the file and checksum the file.
//
public void write_saveGame(int slotOffset, string FileName, int inventorySlot, int merchantSlot, int tuneupSlot)
{
#region // Table of Values
/// Begin Table of Values
Int32 Difficulty = 69 + slotOffset;
Int32 numSaves = 72 + slotOffset;
Int32 numRounds = 74 + slotOffset;
Int32 tplayed = 80 + slotOffset;
Int32 pesetas = 84 + slotOffset;
Int32 roomID = 88 + slotOffset;
Int32 LeonHP = 96 + slotOffset;
Int32 LeonHPMax = 98 + slotOffset;
Int32 AshleyHP = 100 + slotOffset;
Int32 AshleyHPMax = 102 + slotOffset;
Int32 Model = 116 + slotOffset;
Int32 LeonCostume = 117 + slotOffset;
Int32 AshleyCostume = 119 + slotOffset;
Int32 playerCords = 124 + slotOffset;
Int32 npcInventory = 1212 + slotOffset;
Int32 nameSave = 13616 + slotOffset;
Int32 numKills = 13588 + slotOffset;
Int32 inventoryStart = 13948 + slotOffset;
Int32 inventoryMerchant = 50976 + slotOffset;
Int32 inventoryTuneup = 51488 + slotOffset;
/// End Table of Values
#endregion
FileStream stream = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader reader = new BinaryReader(stream);
BinaryWriter writer = new BinaryWriter(stream);
///////////////////////////////////////////////
////////////////GENERAL TAB////////////////////
///////////////////////////////////////////////
#region //General Tab
// Save Game Name
writer.BaseStream.Position = nameSave;
foreach (char c in slotinfo_name.Text)
{
var tchar = Convert.ToByte(c).ToString("X");
writer.Write(ToBytes(tchar));
writer.Write(ToBytes("00"));
}
if (slotinfo_name.TextLength < 10)
{
for (int i = 0; i < 10 - slotinfo_name.TextLength; i++)
{ writer.Write(ToBytes("00")); }
}
// Number of Saves
writer.BaseStream.Position = numSaves;
writer.Write(Int16.Parse(slotinfo_numSaves.Text));
// Time Played in Seconds
writer.BaseStream.Position = tplayed;
writer.Write(Int32.Parse(slotinfo_tplayed.Text));
// Number of Rounds
writer.BaseStream.Position = numRounds;
writer.Write(Int16.Parse(slotinfo_numRounds.Text));
writer.BaseStream.Position = numKills;
writer.Write(Int32.Parse(slotinfo_numKills.Text));
// Difficulty
writer.BaseStream.Position = Difficulty;
if (difficultyBox.SelectedIndex == 0) { writer.Write(ToBytes("02")); }
if (difficultyBox.SelectedIndex == 1) { writer.Write(ToBytes("03")); }
if (difficultyBox.SelectedIndex == 2) { writer.Write(ToBytes("04")); }
// Player Model
#region //Player Model
writer.BaseStream.Position = Model;
// Leon
if (playerSelect.SelectedIndex == 0) { writer.Write(ToBytes("00")); }
// Ashley
if (playerSelect.SelectedIndex == 1) { writer.Write(ToBytes("01")); }
// Ada
if (playerSelect.SelectedIndex == 2) { writer.Write(ToBytes("02")); }
// Hunk
if (playerSelect.SelectedIndex == 3) { writer.Write(ToBytes("03")); }
// Krauser
if (playerSelect.SelectedIndex == 4) { writer.Write(ToBytes("04")); }
// Wesker
if (playerSelect.SelectedIndex == 5) { writer.Write(ToBytes("05")); }
#endregion
// Money Money Money
writer.BaseStream.Position = pesetas;
writer.Write(Int32.Parse(stats_pesetas.Text));
// Health
writer.BaseStream.Position = LeonHP;
writer.Write(Int16.Parse(stats_leonHP.Text));
writer.BaseStream.Position = AshleyHP;
writer.Write(Int16.Parse(stats_ashleyHP.Text));
writer.BaseStream.Position = LeonHPMax;
writer.Write(Int16.Parse(stats_leonMaxHP.Text));
writer.BaseStream.Position = AshleyHPMax;
writer.Write(Int16.Parse(stats_ashleyMaxHP.Text));
#region //Player Costume
// Leon Costume
writer.BaseStream.Position = LeonCostume;
// Leon with Jacket
if (costumeSelect.SelectedIndex == 0 & checkBox1.Checked == true) { writer.Write(ToBytes("00")); }
// Leon no Jacket
if (costumeSelect.SelectedIndex == 0 & checkBox1.Checked == false) { writer.Write(ToBytes("01")); }
// Leon in RPD
if (costumeSelect.SelectedIndex == 1) { writer.Write(ToBytes("03")); }
// Leon in Mafia
if (costumeSelect.SelectedIndex == 2) { writer.Write(ToBytes("04")); }
// Ashley Costume
writer.BaseStream.Position = AshleyCostume;
// Ashley with Skirt
if (costumeSelect.SelectedIndex == 0) { writer.Write(ToBytes("00")); }
// Ashley in Pop
if (costumeSelect.SelectedIndex == 1) { writer.Write(ToBytes("01")); }
// Ashley in Armor
if (costumeSelect.SelectedIndex == 2) { writer.Write(ToBytes("02")); }
// writer.BaseStream.Position = NumRounds;
//writer.Write(numrounds);
// Number of Kills
#endregion
//
// Player Coordiantes
//
writer.BaseStream.Position = playerCords;
var pcord0 = float.Parse(pcords_textbox0.Text);
var pcord1 = float.Parse(pcords_textbox1.Text);
var pcord2 = float.Parse(pcords_textbox2.Text);
var pcord3 = float.Parse(pcords_textbox3.Text);
writer.Write(pcord0); writer.Write(pcord1); writer.Write(pcord2); writer.Write(pcord3);
//
// Chapter Select
//
List<string> roomBytes = new List<string>(new string[]
{
"0001" , "0401" , "0501" , "1B01" , "1701" ,
"1C01" , "0002" , "0402" , "0B02" , "0602" ,
"0602" , "2002" , "2502" , "2602" , "0003" ,
"0C03" , "1603" , "2003" , "3103" , "0004" ,
"0204" , "0304" , "0404" , "0D02" , "3303" ,
"2001" ,
});
List<string> pcordBytes = new List<string>(new string[]
{
"F3AB53C79A74BEC3D25367C6" , "A42957C500005EBB4AC94046" , "20B6B6457641C6450E880245" , "13A1F54742012FC341ED2748" ,
"E20F0F4600B01CC576513445" , "6DA8D44760A9D7415FDB49C7" , "C193A14753181E46405849C7" , "923EF8420000943B79214AC7" ,
"0C01FB4600007A45D2E9D944" , "A3D607C6FFFFF945C42815C6" , "80AA00C30000FA45C02495C6" , "419ACF446D429144DA63F545" ,
"4B49F9C67A45F3440E464CC3" , "2E2B5BC5FE3F9C45B541A946" , "0966E24602D084C67ACD20C7" , "A049FE450000483B919A07C5" ,
"98393F4400A827405A2942C5" , "DC66E646E601BD4503318547" , "8F3E12C77038C74590B51247" , "000000000000000000000000" ,
"000000000000000000000000" , "000000000000000000000000" , "000000000000000000000000" , "6AA394C600008EBB358BDFC3" ,
"80A1DB4800BC31C7C0582B48" , "000000000000000000000000"
});
for (int i = 0; i < roomBytes.Count; i++)
{
if (chapterSelect.SelectedIndex == i + 1)
{
writer.BaseStream.Position = roomID;
writer.Write(ToBytes(roomBytes[i]));
writer.BaseStream.Position = playerCords;
writer.Write(ToBytes(pcordBytes[i]));
}
}
if (roomIDb_textbox.Text.Length == 4)
{
writer.BaseStream.Position = roomID;
writer.Write(ToBytes(roomIDb_textbox.Text));
}
#endregion
///////////////////////////////////////////////
////////////////INVENTORY TAB//////////////////
///////////////////////////////////////////////
#region // Inventory Tab
//
// F_Trots inventory
//
string[] foxyBytes = {
"7F000100000000000C060000" , "27004782FFFF000006030101" , "FE00FFFF0000000000000000" ,
"3700E662000000000C040101" , "3F000101080000001C0F0201" , "2300E688FFFF000002030101" ,
"94000682FFFF000014080101" , "2E000682FFFF0000090F0001" , "2F005582FFFF000010070101" ,
"30000682FFFF0000180D0301" , "36000381FFFF000018050101" , "34000660A0000000070B0001" ,
"43000000FFFF00001C0C0001" , "2D00F682FFFF00001C050101" , "0E00FFFF0000000006070301" ,
"0200FFFF0000000009060001" , "0100FFFF0000000002070301" , "1500FFFF0000000009020001" ,
"0400FFFF000000004C314131" , "1800FFFF000000004C314131" , "2000FFFF000000004C314131" ,
"0700FFFF000000004C314131" , "0000FFFF000000004C314131" , "4600FFFF000000004C314131" ,
};
//
// Foxy Loadout Checkbox
//
if (foxy_checkbox.Checked)
{
foreach (var weapon in foxyBytes)
{
reader.BaseStream.Position = inventoryStart;
for (int i = 0; i < 384; i++) // Player Inventory is 384 slots
{
var inv = reader.ReadBytes(1);
reader.BaseStream.Seek(11, SeekOrigin.Current);
if (inv[0] == 0xFF)
{
writer.BaseStream.Position = inventoryStart + 12 * i;
writer.Write(ToBytes(weapon));
break;
}
}
}
}
#endregion
///////////////////////////////////////////////
////////////////MERCHANT TAB///////////////////
///////////////////////////////////////////////
#region // Merchant Tab
//
// Merchant Data
//
#region //Merchant Data
writer.BaseStream.Position = inventoryMerchant;
var merchantBytes =
"0500410000010000" + "2300010000000000" + "2F00010000000000" + "2E00010000000000" +
"3000010000000000" + "4400010000010000" + "3500010000010000" + "7D00000000000000" +
"A900010000000000" + "4300010000000000" + "2500010000000000" + "4200010000010000" +
"2100010000000000" + "5400010000000000" + "7E00010000000000" + "2700010000000000" +
"2900010000000000" + "2F00010000000000" + "3600010000000000" + "9400010000000000" +
"4500010000000000" + "2C00010000000000" + "7F00010000000000" + "2D00010000000000" +
"5500010000010000" + "2A00010000000000" + "FE00010000000000" + "0300010000000000" +
"6D00010000000000" + "4100010000000000" + "3700010000000000" + "3400010000000000";
#endregion
//
// Tune Up Data
//
#region //Tune Up Data
var tuneupBytes =
"2300070303060000" + "2C00070103060000" + "2E00070103060000" +
"3000070103060000" + "2100070303060000" + "2500070303060000" +
"2700070303060000" + "2900070103040000" + "2F00060203060000" +
"9400070103060000" + "3600040102030000" + "2D00060103070000" +
"2A00030103030000" + "0300060103070000" + "3700070103070000" ;
var tuneupMaxBytes =
"2300070F09090000" + "2C00070A03090000" + "2E00070F03090000" +
"3000070103090000" + "2100070A03090000" + "2500070A03090000" +
"2700080503090000" + "2900070103090000" + "2F00070603090000" +
"9400070603090000" + "3600040102090000" + "2D00071003090000" +
"2A00040103090000" + "0300070F03090000" + "3700070F03070000" ;
var tuneupFspeedBytes =
"2300070F03060000" + "2C00070A03060000" + "2E00070F03060000" +
"3000070103090000" + "2100070A03060000" + "2500070A03060000" +
"2700070503060000" + "2900070103040000" + "2F00060603060000" +
"9400070603060000" + "3600040102030000" + "2D00061003070000" +
"2A00030103030000" + "0300060F03070000" + "3700070F03070000" ;
#endregion
//
// Max Default Tuneup
//
if (max_checkbox.Checked)
{
writer.BaseStream.Position = inventoryTuneup;
writer.Write(ToBytes(tuneupBytes));
}
//
// Max Modded Tuneup
//
if (modmax_checkbox.Checked)
{
writer.BaseStream.Position = inventoryTuneup;
writer.Write(ToBytes(tuneupMaxBytes));
}
//
// Max Default + Max Firing Speed
//
if (modfspeed_checkbox.Checked)
{
writer.BaseStream.Position = inventoryTuneup;
writer.Write(ToBytes(tuneupFspeedBytes));
}
//
// Unlock all wepons in the merchant.
//
if (unlockall_checkbox.Checked)
{
writer.BaseStream.Position = inventoryMerchant;
writer.Write(ToBytes(merchantBytes));
}
#endregion
// Signature
writer.BaseStream.Position = 0x1EE0;
writer.Write(ToBytes("01030307"));
// Checksum 1
reader.BaseStream.Position = slotOffset + 4;
uint CRC = re4v.Re4crc(reader.ReadBytes(0x1FC), 0x1FC);
writer.BaseStream.Position = slotOffset;
writer.Write(CRC);
writer.Flush();
// Checksum 2
reader.BaseStream.Position = slotOffset;
CRC = re4v.Re4crc(reader.ReadBytes(0xCA44), 0xCA44);
writer.BaseStream.Position = slotOffset + 51780;
writer.Write(CRC);
writer.Flush();
reader.Close();
read_saveGame(slotOffset, FileName, inventorySlot, merchantSlot, tuneupSlot);
}
//
// Write the data found in the mini hex editors to the file does not checksum.
//
public void write_Hex(int slotOffset, string FileName, int inventorySlot, int npcSlot)
{
// Start Table of Values
Int32 npcInventory = 1212 + slotOffset;
Int32 inventoryStart = 13948 + slotOffset;
// End Table of Values
FileStream stream = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader reader = new BinaryReader(stream);
BinaryWriter writer = new BinaryWriter(stream);
///////////////////////////////////////////////
////////////////INVENTORY TAB//////////////////
///////////////////////////////////////////////
// Write data to the selected weapon list placeholder
writer.BaseStream.Position = inventoryStart + inventorySlot * 12;
writer.Write(ToBytes(
textBox1.Text + textBox2.Text + textBox3.Text + textBox4.Text +
textBox5.Text + textBox6.Text + textBox12.Text + textBox11.Text +
textBox10.Text + textBox9.Text + textBox8.Text + textBox7.Text));
// Refresh the inventory list after each write
// Build Inventory List
inventoryList.Items.Clear();
reader.BaseStream.Position = inventoryStart;
for (int i = 0; i < 384; i++) // Player Inventory is 384 slots
{
var inv = reader.ReadBytes(1);
reader.BaseStream.Seek(11, SeekOrigin.Current);
if (invDict.TryGetValue(inv[0], out var invl))
{
inventoryList.Items.Add(invl);
}
else
{
inventoryList.Items.Add(inv);
}
}
if (tabbox.SelectedIndex == 1) { inventoryList.SelectedIndex = inventorySlot + 1; }
///////////////////////////////////////////////
///////////////////NPC TAB/////////////////////
///////////////////////////////////////////////
writer.BaseStream.Position = npcInventory + npcSlot * 32;
//writer.Write(ToBytes(
//npcBox1.Text + npcBox2.Text + npcBox3.Text + npcBox4.Text + npcBox5.Text + npcBox6.Text +
//npcBox7.Text + npcBox8.Text + npcBox9.Text + npcBox10.Text + npcBox11.Text + npcBox12.Text));
writer.Write(ToBytes(npcHexbox.Text));
// Refresh the NPC list after each write
// Build NPC List
npcList.Items.Clear();
reader.BaseStream.Position = npcInventory;
for (int i = 0; i < 255; i++) // NPC Inventory is 255 slots
{
reader.BaseStream.Seek(1, SeekOrigin.Current);
var npc = BitConverter.ToString(reader.ReadBytes(2), 0).Replace("-", "");
reader.BaseStream.Seek(29, SeekOrigin.Current);
if (enemyDict.TryGetValue(npc, out var enemy))
{
npcList.Items.Add(enemy);
}
else
{
npcList.Items.Add(npc);
}
}
if (tabbox.SelectedIndex == 3) { npcList.SelectedIndex = npcSlot + 1; }
// Close out the reader and writer. Nothing below this line.
writer.Flush();
reader.Close();
}
#endregion
///////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////TOOLS/////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#region // Tools
//
//Cool way to convert hex string to bytes[]---------
//
public static byte[] ToBytes(string hex)
{
if (string.IsNullOrWhiteSpace(hex))
throw new ArgumentException("Hex cannot be null/empty/whitespace");
if (hex.Length % 2 != 0)
throw new FormatException("Hex must have an even number of characters");
bool startsWithHexStart = hex.StartsWith("0x", StringComparison.OrdinalIgnoreCase);
if (startsWithHexStart && hex.Length == 2)
throw new ArgumentException("There are no characters in the hex string");
int startIndex = startsWithHexStart ? 2 : 0;
byte[] bytesArr = new byte[(hex.Length - startIndex) / 2];
char left;
char right;
try
{
int x = 0;
for (int i = startIndex; i < hex.Length; i += 2, x++)
{
left = hex[i];
right = hex[i + 1];
bytesArr[x] = (byte)((hexmap[left] << 4) | hexmap[right]);
}
return bytesArr;
}
catch (KeyNotFoundException)
{
throw new FormatException("Hex string has non-hex character");
}
}
//
// Used to get the file name and scope it to all other functions.
//
public string getFileName()
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "RE4 Save Game|*.sav" + "|All Files|*.*";
if (ofd.ShowDialog() == DialogResult.OK)
{
return ofd.FileName;
}
return null;
}
//
// Import Slot to the Save File
//
public void import_Slot(int slotOffset, string FileName)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "RE4 Slot Files|*.slot" + "|All Files|*.*";
if (ofd.ShowDialog() == DialogResult.OK)
{
FileStream slotData = new FileStream(ofd.FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader slotReader = new BinaryReader(slotData);
FileStream saveData = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryWriter saveWriter = new BinaryWriter(saveData);
slotReader.BaseStream.Position = 0;
var slotbin = slotReader.ReadBytes(0xCA48);
saveWriter.BaseStream.Position = slotOffset;
saveWriter.Write(slotbin);
slotReader.Close();
saveWriter.Flush();
saveWriter.Close();
read_saveGame(slotOffset, FileName, 0, 0, 0);
}
}
public void export_Slot(int slotOffset, string FileName)
{
FolderBrowserDialog folderBrowserDialog1 = new FolderBrowserDialog();
if (folderBrowserDialog1.ShowDialog() == DialogResult.OK)
{
var filepath = Path.Combine(folderBrowserDialog1.SelectedPath, "slot_" + (saveSlotSelect.SelectedIndex + 1) + ".slot");
FileStream saveGame = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
FileStream slotData = new FileStream(filepath, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader reader = new BinaryReader(saveGame);
BinaryWriter writer = new BinaryWriter(slotData);
reader.BaseStream.Position = slotOffset;
var slotbin = reader.ReadBytes(0xCA48);
writer.Write(slotbin);
slotData.Close();
}
}
public void import_NPC(int slotOffset, string FileName)
{
#region // Table of Values
/// Begin Table of Values
Int32 npcInventory = 1212 + slotOffset;
/// End Table of Values
#endregion
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "RE4 Slot Files|*.npc" + "|All Files|*.*";
if (ofd.ShowDialog() == DialogResult.OK)
{
FileStream npcData = new FileStream(ofd.FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryReader npcReader = new BinaryReader(npcData);
FileStream saveData = new FileStream(FileName, FileMode.Open, FileAccess.ReadWrite, FileShare.ReadWrite);
BinaryWriter saveWriter = new BinaryWriter(saveData);
npcReader.BaseStream.Position = 0;