diff --git a/HttpRequest.cs b/HttpRequest.cs index ac58cfd..64a88df 100644 --- a/HttpRequest.cs +++ b/HttpRequest.cs @@ -98,6 +98,12 @@ public HttpRequest Send() return this; } + public HttpRequest SetRedirectLimit(int redirectLimit) + { + UnityWebRequest.redirectLimit = redirectLimit; + return this; + } + public void Abort() { Http.Instance.Abort(this); diff --git a/README.md b/README.md index 8e3fb40..9eab863 100644 --- a/README.md +++ b/README.md @@ -72,6 +72,11 @@ All these methods return the HttpRequest instance. ##### Progress * `OnUploadProgress(Action progress)` * `OnDownloadProgress(Action progress)` +##### Configure +* `SetRedirectLimit(int redirectLimit)` + +Redirect limit subject to Unity's documentation. +* [Redirect Limit Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-redirectLimit.html) Progress events will invoke each time the progress value has increased, they are subject to Unity's documentation. * [Upload Progress Documentation](https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest-uploadProgress.html)