Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- saving to JSON format - ozCore * Alloc + iterating over alocated chunks: objectCIter(), arrayCIter() + printSummary() -> Log::printMemorySummary() + printLeaks() -> Log::printMemoryLeaks() * String(float) -> String(double), parseFloat() -> parseDouble() - matrix * read( const JSON& ), write( JSON* ) on Object, Struct, Frag, Matrix etc. - client * Ctrl+F9 toggles UI * GameStage + reload() removed, new GameStage is scheduled instead + readLayout(), writeLayout()
- Loading branch information
Showing
70 changed files
with
1,433 additions
and
405 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
{ | ||
"title": "Empty", | ||
"description": "Empty world intended for creating new mission." | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,192 @@ | ||
--[[ | ||
* OpenZone - simple cross-platform FPS/RTS game engine. | ||
* Copyright (C) 2002-2012 Davorin Učakar | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
* | ||
* Davorin Učakar | ||
* <davorin.ucakar@gmail.com> | ||
]]-- | ||
|
||
--[[ | ||
* mission/test.lua | ||
* | ||
* Test world. | ||
]]-- | ||
|
||
function onUpdate() | ||
ozUIShowBuild( true ) | ||
end | ||
|
||
function onCreate() | ||
--ozOrbisSetGravity( -6.0 ) | ||
|
||
ozTerraLoad( "terra" ) | ||
|
||
ozCaelumLoad( "earth" ) | ||
ozCaelumSetHeading( math.pi / 8 ) | ||
ozCaelumSetPeriod( 3600 ) | ||
ozCaelumSetTime( 0 ) | ||
--ozCaelumSetRealTime() | ||
|
||
-- local me = ozOrbisAddPlayer( OZ_FORCE, 137, -6, 73, OZ_SOUTH ) | ||
--local me = ozOrbisAddPlayer( OZ_FORCE, 2000, 2002, 100, OZ_SOUTH ) | ||
-- ozCameraAddSwitchableUnit( me ) | ||
-- ozCameraSwitchTo( me ) | ||
|
||
-- init_sample() | ||
|
||
-- ozFloraSeed() | ||
|
||
-- init_stressTest() | ||
end | ||
|
||
function init_sample() | ||
local cX, cY, cZ = 143, 0, 79 | ||
--local cX, cY, cZ = 2000, 2000, 100 | ||
|
||
local lord = ozOrbisAddObj( OZ_FORCE, "bauul", cX - 5, cY - 11, cZ - 6, OZ_EAST ) | ||
ozBotSetName( "Jean-Claude van Damme" ) | ||
local memo = ozOrbisAddObj( OZ_FORCE, "datacube", cX - 9, cY - 6, cZ - 6 ) | ||
local droid = ozOrbisAddObj( OZ_FORCE, "droid.OOM-9", cX - 3, cY - 11, cZ - 6, OZ_WEST ) | ||
local cyborg = ozOrbisAddObj( OZ_FORCE, "cyborg", cX - 3, cY - 13, cZ - 6, OZ_WEST ) | ||
ozBotSetMind( "" ) | ||
|
||
ozNirvanaAddMemo( memo, "Simulations are like miniskirts, they show a lot but hide the " .. | ||
"essentials.\n\n -- Hubert Kirrman" ) | ||
ozNirvanaAddMemo( lord, "Buahahahaha" ) | ||
|
||
ozCameraAddSwitchableUnit( cyborg ) | ||
ozCameraAddSwitchableUnit( droid ) | ||
|
||
--ozOrbisAddObj( "reaper", 145, -15, 73 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "musicPlayer", cX - 8, cY - 4, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "galileo", cX - 7, cY - 4, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "nvGoggles", cX - 6, cY - 4, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "cvicek", cX - 8, cY - 2, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "firstAid", cX - 7, cY - 2, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "binoculars", cX - 6, cY - 2, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "droid$hyperblaster", cX - 8, cY - 3, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "droid$chaingun", cX - 7, cY - 3, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "droid$grenadeLauncher", cX - 6, cY - 3, cZ - 6 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "key", cX + 17, cY + 3, cZ - 6 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "raptor", cX + 12, cY - 30, cZ - 8 ) | ||
ozOrbisAddObj( OZ_FORCE, "hoverTank", cX + 2, cY - 30, cZ - 8 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "metalBarrel", cX + 4, cY - 11, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "metalBarrel", cX + 4, cY - 11, cZ - 5 ) | ||
ozOrbisAddObj( OZ_FORCE, "metalBarrel", cX + 4, cY - 11, cZ - 3 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 11, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 11, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 11, cZ - 5 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 11, cZ - 4 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 11, cZ - 3 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 12, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 12, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 12, cZ - 5 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 12, cZ - 4 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 4, cY + 12, cZ - 3 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 11, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 11, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 11, cZ - 5 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 11, cZ - 4 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 11, cZ - 3 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 12, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 12, cZ - 6 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 12, cZ - 5 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 12, cZ - 4 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX + 5, cY + 12, cZ - 3 ) | ||
|
||
ozOrbisGenFrags( "ruins", 100, cX + 3, cY + 10, cZ, cX + 6, cY + 13, cZ, 0, 0, 2 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "box", cX - 3, cY - 2, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "bigCrate", cX - 3, cY - 7, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "metalCrate", cX - 3, cY - 4, cZ - 7 ) | ||
ozOrbisAddObj( OZ_FORCE, "metalBarrel", cX - 3, cY - 5.5, cZ - 7 ) | ||
|
||
ozOrbisAddStr( OZ_FORCE, "testCastle", cX, cY, cZ, OZ_NORTH ) | ||
ozOrbisAddStr( OZ_FORCE, "pool", cX - 31, cY - 7, cZ - 9 ) | ||
ozOrbisAddStr( OZ_FORCE, "tower", cX - 37, cY - 7, cZ - 4, OZ_WEST ) | ||
ozOrbisAddStr( OZ_FORCE, "atlantis", cX - 303, cY + 220, cZ - 84 ) | ||
ozOrbisAddStr( OZ_FORCE, "house", cX - 17, cY - 30, cZ - 8.5 ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "serviceStation", cX - 33, cY - 25, cZ - 9.4, OZ_WEST ) | ||
ozOrbisAddObj( OZ_FORCE, "console", cX - 36, cY - 24, cZ - 11, OZ_EAST ) | ||
|
||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 6, cZ + 2 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 6, cZ + 3 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 6, cZ + 4 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 8, cZ + 2 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 8, cZ + 3 ) | ||
ozOrbisAddObj( OZ_FORCE, "smallCrate", cX - 35, cY - 8, cZ + 4 ) | ||
end | ||
|
||
function init_stressTest() | ||
for i = 1, 0 do | ||
local x = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local y = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local z = ozTerraHeight( x, y ) | ||
|
||
if z > 0 then | ||
ozOrbisAddObj( OZ_TRY, "goblin", x, y, z + 0.75 ) | ||
end | ||
end | ||
|
||
for i = 1, 1000 do | ||
local x = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local y = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local z = ozTerraHeight( x, y ) | ||
|
||
if z > 0 then | ||
ozOrbisAddObj( OZ_TRY, "knight", x, y, z + 1.10 ) | ||
end | ||
end | ||
|
||
for i = 1, 1000 do | ||
local x = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local y = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local z = ozTerraHeight( x, y ) | ||
|
||
if z > 0 then | ||
ozOrbisAddObj( OZ_TRY, "beast", x, y, z + 1.10 ) | ||
end | ||
end | ||
|
||
for i = 1, 10000 do | ||
local x = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local y = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local z = ozTerraHeight( x, y ) | ||
|
||
if z > 0 then | ||
ozOrbisAddObj( OZ_TRY, "explosiveBarrel", x, y, z + 0.70 ) | ||
end | ||
end | ||
|
||
for i = 1, 10000 do | ||
local x = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local y = -OZ_ORBIS_DIM + 2 * OZ_ORBIS_DIM * math.random() | ||
local z = ozTerraHeight( x, y ) | ||
|
||
if z > 0 then | ||
ozOrbisAddObj( OZ_TRY, "smallCrate", x, y, z + 0.40 ) | ||
end | ||
end | ||
end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.