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Commits on Nov 23, 2018
  1. And it doesn't work

    dukedave committed Nov 23, 2018
  2. TrackTracker tracks tracks

    dukedave committed Nov 23, 2018
Commits on Nov 22, 2018
  1. Add FrameWriter

    dukedave committed Nov 22, 2018
    Let's see everything in action!
Commits on Nov 21, 2018
  1. Add positionStraights to SegmentPositioner

    dukedave committed Nov 21, 2018
    I think that concludes track tracking.
  2. TilePositioner is now SegmentPositioner

    dukedave committed Nov 21, 2018
    Which is what it is, really.
  3. Use edge angles!

    dukedave committed Nov 21, 2018
    Not using position, and so:
    Not using inpainting walls, it's not that reliable, and:
    I will just adjust straights to match up to corners.
  4. Add transOn

    dukedave committed Nov 21, 2018
    Not sure if actually more readable?
  5. Validte and use rotation matrices for transform

    dukedave committed Nov 21, 2018
    Negative determinate meant everything was flipped,
    hence awkward hacks being littered around every where.
Commits on Nov 20, 2018
  1. Extract Transform

    dukedave committed Nov 20, 2018
    Smart constructor will soon detect my fail.
Commits on Nov 19, 2018
  1. Rotation matrix to angle is fun

    dukedave committed Nov 19, 2018
    Also arrows can point two different ways,
    so need to correct for that in TilePositioner.
Commits on Nov 17, 2018
  1. More work on transformTile

    dukedave committed Nov 17, 2018
Commits on Nov 16, 2018
  1. TilePositioner for straights

    dukedave committed Nov 16, 2018
Commits on Nov 15, 2018
  1. Free up edges name

    dukedave committed Nov 15, 2018
  2. unsafePerformIO houghLinesP

    dukedave committed Nov 15, 2018
    I'm sure there's a good reason it's in Prim,
    but I don't have time right now.
Commits on Nov 14, 2018
  1. Fix typos

    dukedave committed Nov 14, 2018
  2. Use inside of corners for positioning

    dukedave committed Nov 14, 2018
    With a bit of tweaking, the Hough is a lot more reliable,
    probably because the outside radius isn't constant width, I learned.
  3. Concrete is, better?

    dukedave committed Nov 14, 2018
Commits on Nov 8, 2018
  1. Ellipse param testing tool

    dukedave committed Nov 8, 2018
    Now it makes sense, but I still have no idea how to calculate the axis.