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Add title screen and some new monsters. Stats for the monsters are no…

…t done.
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dulsi committed Oct 6, 2018
1 parent a008e5d commit 18d7d6ca89fe80aff745759287e77175a2f19423
Showing with 322 additions and 4 deletions.
  1. +113 −3 colormonster.ino
  2. +67 −0 flacono.h
  3. BIN images/flacono.png
  4. BIN images/sharpfin.png
  5. +7 −1 monsters.h
  6. +67 −0 sharpfin.h
  7. +68 −0 ui.h
  8. BIN ui/title.png
@@ -29,6 +29,7 @@ SdFile dataFile;
#define STATE_BATTLELOST 5
#define STATE_BATTLEWON 6
#define STATE_TALKING 7
#define STATE_TITLE 8

#define BUTTON_COOLDOWN 5
#define JOYSTICK_COOLDOWNSTART 4
@@ -54,8 +55,9 @@ SdFile dataFile;

#define PATTERN_LINES 1
#define PATTERN_SCALE 2
#define PATTERN_COUNT 3

int state = 0;
int state = STATE_TITLE;
int turn = 0;
int buttonCoolDown = 0;
int joystickCoolDown = 0;
@@ -66,6 +68,7 @@ int joystickCoolDownStart = JOYSTICK_COOLDOWNSTART;
#define MONSTER_PARTYSIZE 1

const uint8_t bottomRow[] = { 1, 48, 94, 63};
const uint8_t startMenuRow[] = { 4, 31, 58, 46};
uint8_t nameRow[] = { 28, 37, 94, 44};
const uint8_t portraitLoc[] = { 1, 21, 24, 44};

@@ -116,6 +119,7 @@ class ColorMonster
ColorMonster() : baseMonster(255), saved(false) { memset(img, 0, 64*48*2); }
void init(uint8_t bm);
void init(uint8_t bm, int count, const ColorRule *r);
void initRandom();
void buildChoice(bool target, uint8_t &choiceEnd, char **choiceList, char *choiceString);
void calculateColor();

@@ -232,6 +236,40 @@ void ColorMonster::init(uint8_t bm, int count, const ColorRule *r)
}
}

void ColorMonster::initRandom()
{
int mon = random(0, COLMONSTERTYPE_COUNT);
ColorRule rules[20];
int ruleCount = 0;
for (int i = 0; i < 64 * 48; i++)
{
if (monsterType[mon].img[i] != 0xFF)
{
bool found = false;
for (int j = 0; j < ruleCount; j++)
{
if (rules[j].origColor == monsterType[mon].img[i])
found = true;
}
if (!found)
{
rules[ruleCount].instruct = random(0, PATTERN_COUNT);
rules[ruleCount].origColor = monsterType[mon].img[i];
for (int j = 0; j < 2; j++)
{
int c = random(0, 16);
rules[ruleCount].color[j][0] = colorList[c][0];
rules[ruleCount].color[j][1] = colorList[c][1];
}
ruleCount++;
if (ruleCount == 20)
break;
}
}
}
init(mon, ruleCount, rules);
}

void ColorMonster::buildChoice(bool target, uint8_t &choiceEnd, char **choiceList, char *choiceString)
{
choiceEnd = 0;
@@ -855,6 +893,7 @@ class Dialog
uint8_t process();
void draw(int line, uint8_t lineBuffer[96 * 2]);
void setOptions(uint8_t col, uint8_t c, const char **o);
void setRect(const uint8_t *r) { rect = r; }

private:
const uint8_t *rect;
@@ -1868,6 +1907,68 @@ const char *Battle::baseOption[4] = { "Attack", "Item", "Swap", "Run" };

Battle battle;

class Title
{
public:
Title() {}
void init();
void update();
void draw();

static const char *baseOption[2];
};

void Title::init()
{
choice.setRect(startMenuRow);
choice.setOptions(1, 2, baseOption);
opponent[0].initRandom();
}

void Title::update()
{
turn++;
if (turn > 100)
{
turn = 0;
opponent[0].initRandom();
}
uint8_t c = choice.process();
if (c != CHOICE_NONE)
{
switch (c)
{
case 0:
case 1:
state = STATE_PAINT;
buttonCoolDown = BUTTON_COOLDOWN;
choice.setRect(startMenuRow);
break;
}
}
}

void Title::draw()
{
display.goTo(0,0);
display.startData();

uint8_t lineBuffer[96 * 2];

for(int lines = 0; lines < 64; ++lines)
{
memcpy(lineBuffer, _image_title_data + (lines * 48 * 2), 48 * 2);
memcpy(lineBuffer + 48 * 2, opponent[0].img + (lines * 48 * 2), 48 * 2);
choice.draw(lines, lineBuffer);
display.writeBuffer(lineBuffer,96 * 2);
}
display.endTransfer();
}

const char *Title::baseOption[2] = { "Continue", "New Game" };

Title title;

unsigned long lastTime;

void setup()
@@ -1903,12 +2004,17 @@ void setup()
dataFile.close();
}
}
title.init();
}

void loop()
{
// put your main code here, to run repeatedly:
if ((state == STATE_PAINT) || (state == STATE_PAINTZOOM))
if (state == STATE_TITLE)
{
title.update();
}
else if ((state == STATE_PAINT) || (state == STATE_PAINTZOOM))
{
paint.update();
}
@@ -1920,7 +2026,11 @@ void loop()
{
battle.update();
}
if ((state == STATE_PAINT) || (state == STATE_PAINTZOOM))
if (state == STATE_TITLE)
{
title.draw();
}
else if ((state == STATE_PAINT) || (state == STATE_PAINTZOOM))
{
paint.draw();
}
@@ -0,0 +1,67 @@
const unsigned char _image_flacono_data[] PROGMEM = {
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};
BIN +799 Bytes images/flacono.png
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BIN +1.12 KB images/sharpfin.png
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