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Ostrich Riders orginally by Seby and Suiland continued by Dennis Payne Contact: firstname.lastname@example.org Original Developpement: Seby <email@example.com> Original Graphics: Suiland ________________________________________________________ Description: Ostrich Riders is a free clone of the arcade game "Joust". It's a sort of fighting arcade game for one or two players, where the players, riding flying ostriches, have to collide the opponents while being vertically higher. When an opponent falls, it generates an egg. Egg has to be taken before a new and stronger opponent appears. Version 0.6.4 - 2016-09-15 ChangeLog: - Support for more highlighted entries on scoreboard than two. ________________________________________________________ Version 0.6.3 - 2016-03-10 ChangeLog: - Multiple joystick support added - Changed from a hard coded path to using fontconfig to find the font. - Detect if /usr/share/ostrichriders exists. If not found look in local data directory for files. ________________________________________________________ Version 0.6.2 - 2016-02-11 ChangeLog: - Update to the latest SFML library - Added a third player - Added rpm spec file along with desktop and appdata.xml files ________________________________________________________ Version 0.6.1 - 2009-09-26 ChangeLog: - FIX: Collision with bottom plateform bug fixed - FIX: Collision with horizontal plateform bug fixed - FIX: Player used to disappear without animation when being hit by the other human player - MOD: Add '<' and '>' around selected menu entries, where the choice can be changed with the left or right arrows - NEW: 'Options' entry in the menu, with the possibilities to set/unset fullscreen or configure new control keys - NEW: Random maps generator (random mod) ________________________________________________________ Version 0.6.0 - 2009-08-30 ChangeLog: - NEW: Flag in a file to turn on/off fullscreen (FULLSCREEN 0 for windowed or FULLSCREEN 1 for fullscreen in "constants.dat") - NEW: Combos: if the delay between hitting two opponents is lower than 1.5 second, player makes a combo (score multiplier, up to 4x, display the "real" combo - ie when multikilling 6 opponents, last 3 scores will be "x4", but last displays will be "x4", "x5", "x6" - NEW: Hi-Scores saving (display as a tables, input field for the name - last entries will be "blinking" - entered names are saved for the next game without new launch) - NEW: Menu (start, exit, number of players, mod) - NEW: Modding: custom mod with new maps, background and tiles, custom constants for physics, selectable from the menu - NEW: In-game pause with the [P] key - NEW: Character selection for 1 player mode - NEW: [External]Level/Mod editor - MOD: Split the constant SPEED_DELAY in four different constants: SPEED_DELAY_WALKING, SPEED_DELAY_BRAKING, SPEED_DELAY_FLYING, SPEED_DELAY_AIR_BRAKING for a better tuning of the physics - MOD: Add a transparent rectangle behind the interlevel summary - MOD: level time (time to finish a level with bonus) is now 80 s (was 120 s) - MOD: Change the 2 sounds "step.wav" and "jousterCollision.wav" - MOD: new graphics ! Sprites - Tiles - Backgrounds - Intro - Huds ________________________________________________________ Version 0.5.0 - 2009-07-14 This version features: - sprites and tiles, - sound effects, - 2D physics, - Gameplay: 8 levels, scores, lives, bonus... - AI (poor)