|
| 1 | + |
| 2 | +/* Written by Dennis Payne, dulsi@identicalsoftware.com */ |
| 3 | + |
| 4 | +#ifdef HAVE_CONFIG_H |
| 5 | +# include "config.h" |
| 6 | +#endif |
| 7 | + |
| 8 | +#ifdef HAVE_UNISTD_H |
| 9 | +# include <unistd.h> |
| 10 | +#endif |
| 11 | + |
| 12 | +#include <SDL.h> |
| 13 | +#include <string.h> |
| 14 | +#include <stdio.h> |
| 15 | +#include <sys/time.h> |
| 16 | + |
| 17 | +#include "compat.h" |
| 18 | +#include "thrust.h" |
| 19 | +#include "fast_gr.h" |
| 20 | +#include "gr_drv.h" |
| 21 | +#include "options.h" |
| 22 | + |
| 23 | +#define VGAMODE G320x200x256 |
| 24 | +#define PSTARTX ((320-PUSEX)>>1) |
| 25 | +#define PSTARTY ((200-PUSEY-24)>>1) |
| 26 | + |
| 27 | +typedef unsigned char IColor; |
| 28 | + |
| 29 | +typedef IColor IPaletteTable[256][3]; |
| 30 | +typedef IPaletteTable *IPalette; |
| 31 | + |
| 32 | +/* Extra global variables needed by SDL */ |
| 33 | +SDL_Window *ISDLMainWindow; |
| 34 | +SDL_Renderer *ISDLMainRenderer; |
| 35 | +SDL_Texture *ISDLMainTexture; |
| 36 | +SDL_Surface *ISDLMainScreen; |
| 37 | +SDL_Surface *ISDLScreen; |
| 38 | +unsigned char *IScreenMain; |
| 39 | +IPalette IPaletteMain; |
| 40 | + |
| 41 | +void |
| 42 | +clearscr(void) |
| 43 | +{ |
| 44 | +// SDL_RenderClear(ISDLMainRenderer); |
| 45 | + memset(IScreenMain, 0, 320 * 200); |
| 46 | +} |
| 47 | + |
| 48 | +void |
| 49 | +putarea(ui8 *source, |
| 50 | + int x, int y, int width, int height, int bytesperline, |
| 51 | + int destx, int desty) |
| 52 | +{ |
| 53 | + ui8 *tmp; |
| 54 | + int res=PSTARTX+destx+320*(PSTARTY+desty); |
| 55 | + int dy, seg, lastseg, endseg; |
| 56 | + |
| 57 | + if(bytesperline==320 && width==320 && 320==320 && x==0 && destx==0) { |
| 58 | + memcpy(IScreenMain + desty*320, source + y*320, height*320); |
| 59 | + } |
| 60 | + else { |
| 61 | + for (int cy = 0; cy < height; cy++) |
| 62 | + { |
| 63 | + if (desty + cy >= 200) |
| 64 | + break; |
| 65 | + if (destx + width <= 320) |
| 66 | + memcpy(IScreenMain + (desty + cy) * 320 + destx, source + (y + cy) * bytesperline + x, width); |
| 67 | + else |
| 68 | + memcpy(IScreenMain + (desty + cy) * 320 + destx, source + (y + cy) * bytesperline + x, 320 - destx); |
| 69 | + } |
| 70 | + } |
| 71 | +} |
| 72 | + |
| 73 | +void |
| 74 | +putpixel(int x, int y, ui8 color) |
| 75 | +{ |
| 76 | + IScreenMain[PSTARTX+x + ((PSTARTY+y) << 8) + ((PSTARTY+y) << 6)] = color; |
| 77 | +} |
| 78 | + |
| 79 | +static void |
| 80 | +delaygame(long usec) |
| 81 | +{ |
| 82 | + static long extratime[3] = { 0, 0, 0 }; |
| 83 | + struct timeval start, end, diff; |
| 84 | + long extradelay, delay; |
| 85 | + int i; |
| 86 | + |
| 87 | + extradelay = (extratime[0] + extratime[1] + extratime[2])/3; |
| 88 | + if(usec > extradelay) { |
| 89 | + gettimeofday(&start, NULL); |
| 90 | + usleep(usec - extradelay); |
| 91 | + gettimeofday(&end, NULL); |
| 92 | + diff.tv_sec = end.tv_sec - start.tv_sec; |
| 93 | + diff.tv_usec = end.tv_usec - start.tv_usec; |
| 94 | + if(diff.tv_usec < 0) { |
| 95 | + diff.tv_sec--; |
| 96 | + diff.tv_usec += 1000000; |
| 97 | + } |
| 98 | + delay = diff.tv_sec*1000000 + diff.tv_usec; |
| 99 | + extratime[0] = extratime[1]; |
| 100 | + extratime[1] = extratime[2]; |
| 101 | + extratime[2] = delay - (usec - extradelay); |
| 102 | + } |
| 103 | + else |
| 104 | + for(i=0; i<3; i++) |
| 105 | + extratime[i] = (extratime[i] * 9) / 10; |
| 106 | +} |
| 107 | + |
| 108 | +void |
| 109 | +syncscreen(unsigned long us) |
| 110 | +{ |
| 111 | + struct timeval end, diff; |
| 112 | + static struct timeval start; |
| 113 | + static int first = 1; |
| 114 | + long delay; |
| 115 | + |
| 116 | + if(us) |
| 117 | + usleep(us); |
| 118 | + |
| 119 | + if(first) { |
| 120 | + gettimeofday(&start, NULL); |
| 121 | + first = 0; |
| 122 | + } |
| 123 | + |
| 124 | + gettimeofday(&end, NULL); |
| 125 | + if(end.tv_sec < start.tv_sec || |
| 126 | + (end.tv_sec == start.tv_sec && |
| 127 | + end.tv_usec < start.tv_usec)) |
| 128 | + end.tv_sec += 60*60*24; |
| 129 | + diff.tv_sec = end.tv_sec - start.tv_sec; |
| 130 | + diff.tv_usec = end.tv_usec - start.tv_usec; |
| 131 | + if(diff.tv_usec < 0) { |
| 132 | + diff.tv_sec--; |
| 133 | + diff.tv_usec += 1000000; |
| 134 | + } |
| 135 | + |
| 136 | + delay = 20000 - (diff.tv_sec*1000000 + diff.tv_usec); |
| 137 | + if(delay > 0) { |
| 138 | + delaygame(delay); |
| 139 | + } |
| 140 | + gettimeofday(&start, NULL); |
| 141 | +} |
| 142 | + |
| 143 | +void |
| 144 | +displayscreen(unsigned long us) |
| 145 | +{ |
| 146 | + void *pixels; |
| 147 | + int pitch; |
| 148 | + SDL_Rect dest; |
| 149 | + dest.x = 0; |
| 150 | + dest.y = 0; |
| 151 | + dest.w = 320; |
| 152 | + dest.h = 200; |
| 153 | + SDL_LockTexture(ISDLMainTexture, &dest, &pixels, &pitch); |
| 154 | + int x, y; |
| 155 | + unsigned char *curPos; |
| 156 | + Uint8 *realLine; |
| 157 | + Uint8 *realPos; |
| 158 | + |
| 159 | + curPos = IScreenMain; |
| 160 | + realPos = (Uint8 *)pixels; |
| 161 | + for (y = 0; y < 200; ++y) |
| 162 | + { |
| 163 | + realLine = realPos; |
| 164 | + for (x = 0; x < 320; ++x) |
| 165 | + { |
| 166 | + SDL_GetRGB(*curPos, ISDLScreen->format, realPos + 2, realPos + 1, realPos); |
| 167 | + realPos += 4; |
| 168 | + ++curPos; |
| 169 | + } |
| 170 | + realPos = realLine + pitch; |
| 171 | + } |
| 172 | + SDL_UnlockTexture(ISDLMainTexture); |
| 173 | + SDL_RenderClear(ISDLMainRenderer); |
| 174 | + SDL_RenderCopy(ISDLMainRenderer, ISDLMainTexture, NULL, NULL); |
| 175 | + SDL_RenderPresent(ISDLMainRenderer); |
| 176 | + if(us) |
| 177 | + usleep(us); |
| 178 | +} |
| 179 | + |
| 180 | +void |
| 181 | +fadepalette(int first, int last, ui8 *RGBtable, int fade, int flag) |
| 182 | +{ |
| 183 | + static int tmpRGBtable[768]; |
| 184 | + int entries,i; |
| 185 | + int *c; |
| 186 | + ui8 *d; |
| 187 | + int used_first; |
| 188 | + int used_entries=0; |
| 189 | + |
| 190 | + entries=last-first+1; |
| 191 | + |
| 192 | + used_first = color_lookup[first]; |
| 193 | + if(used_first == 0xff) |
| 194 | + printf("Aiee, bad fadepalette call.\n"); |
| 195 | + c=&tmpRGBtable[3*used_first]; |
| 196 | + d=RGBtable; |
| 197 | + i=0; |
| 198 | + |
| 199 | + while(i<entries) { |
| 200 | + if(color_lookup[first+i] != 0xff) { |
| 201 | + *c++ = (*d++ * fade) >> 8; |
| 202 | + *c++ = (*d++ * fade) >> 8; |
| 203 | + *c = (*d * fade) >> 8; |
| 204 | + used_entries++; |
| 205 | + } |
| 206 | + else |
| 207 | + d += 2; |
| 208 | + if(++i<entries) { |
| 209 | + if(color_lookup[first+i-1] != 0xff) |
| 210 | + c++; |
| 211 | + d++; |
| 212 | + } |
| 213 | + } |
| 214 | + |
| 215 | +// if(flag) |
| 216 | +// vga_waitretrace(); |
| 217 | + |
| 218 | + SDL_Color sdlcol[256]; |
| 219 | + int color, rgb; |
| 220 | + |
| 221 | + for (color = 0; color < 256; color++) |
| 222 | + { |
| 223 | + sdlcol[color].r = tmpRGBtable[color * 3] << 2; |
| 224 | + sdlcol[color].g = tmpRGBtable[color* 3 + 1] << 2; |
| 225 | + sdlcol[color].b = tmpRGBtable[color * 3 + 2] << 2; |
| 226 | + } |
| 227 | + SDL_SetPaletteColors((SDL_Palette *)IPaletteMain, sdlcol, used_first, used_entries); |
| 228 | +} |
| 229 | + |
| 230 | +void |
| 231 | +fade_in(unsigned long us) |
| 232 | +{ |
| 233 | + int i; |
| 234 | + |
| 235 | +/* if(PSTARTY>0 && PSTARTX>0) { |
| 236 | + gl_hline(PSTARTX-3, PSTARTY-3, PSTARTX+PUSEX+2, 1); |
| 237 | + gl_hline(PSTARTX-4, PSTARTY-4, PSTARTX+PUSEX+3, 2); |
| 238 | + gl_hline(PSTARTX-5, PSTARTY-5, PSTARTX+PUSEX+4, 3); |
| 239 | + gl_hline(PSTARTX-3, PSTARTY+PUSEY+26, PSTARTX+PUSEX+2, 3); |
| 240 | + gl_hline(PSTARTX-4, PSTARTY+PUSEY+27, PSTARTX+PUSEX+3, 2); |
| 241 | + gl_hline(PSTARTX-5, PSTARTY+PUSEY+28, PSTARTX+PUSEX+4, 1); |
| 242 | + gl_line(PSTARTX-3, PSTARTY-3, PSTARTX-3, PSTARTY+PUSEY+26, 1); |
| 243 | + gl_line(PSTARTX-4, PSTARTY-4, PSTARTX-4, PSTARTY+PUSEY+27, 2); |
| 244 | + gl_line(PSTARTX-5, PSTARTY-5, PSTARTX-5, PSTARTY+PUSEY+28, 3); |
| 245 | + gl_line(PSTARTX+PUSEX+2, PSTARTY-3, PSTARTX+PUSEX+2, PSTARTY+PUSEY+26, 3); |
| 246 | + gl_line(PSTARTX+PUSEX+3, PSTARTY-4, PSTARTX+PUSEX+3, PSTARTY+PUSEY+27, 2); |
| 247 | + gl_line(PSTARTX+PUSEX+4, PSTARTY-5, PSTARTX+PUSEX+4, PSTARTY+PUSEY+28, 1); |
| 248 | + } |
| 249 | + else if(PSTARTY>0) { |
| 250 | + gl_hline(PSTARTX, PSTARTY-3, PSTARTX+PUSEX-1, 1); |
| 251 | + gl_hline(PSTARTX, PSTARTY-4, PSTARTX+PUSEX-1, 2); |
| 252 | + gl_hline(PSTARTX, PSTARTY-5, PSTARTX+PUSEX-1, 3); |
| 253 | + gl_hline(PSTARTX, PSTARTY+PUSEY+26, PSTARTX+PUSEX-1, 3); |
| 254 | + gl_hline(PSTARTX, PSTARTY+PUSEY+27, PSTARTX+PUSEX-1, 2); |
| 255 | + gl_hline(PSTARTX, PSTARTY+PUSEY+28, PSTARTX+PUSEX-1, 1); |
| 256 | + }*/ |
| 257 | + |
| 258 | + for(i=1; i<=64; i++) |
| 259 | + fadepalette(0, 255, bin_colors, i, 1); |
| 260 | + |
| 261 | + if(us) |
| 262 | + usleep(us); |
| 263 | +} |
| 264 | + |
| 265 | +void |
| 266 | +fade_out(unsigned long us) |
| 267 | +{ |
| 268 | + int i; |
| 269 | + |
| 270 | + if(us) |
| 271 | + usleep(us); |
| 272 | + |
| 273 | + for(i=64; i; i--) |
| 274 | + fadepalette(0, 255, bin_colors, i, 1); |
| 275 | + clearscr(); |
| 276 | + usleep(500000L); |
| 277 | +} |
| 278 | + |
| 279 | +void |
| 280 | +graphics_preinit(void) |
| 281 | +{ |
| 282 | +} |
| 283 | + |
| 284 | +int |
| 285 | +graphicsinit(int argc, char **argv) |
| 286 | +{ |
| 287 | + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) |
| 288 | + { |
| 289 | + printf("Failed - SDL_Init\n"); |
| 290 | + exit(0); |
| 291 | + } |
| 292 | + ISDLMainWindow = SDL_CreateWindow("Thrust", |
| 293 | + SDL_WINDOWPOS_UNDEFINED, |
| 294 | + SDL_WINDOWPOS_UNDEFINED, |
| 295 | + 320, 200, |
| 296 | + (/*fullScreen*/ 1 ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)); |
| 297 | + if (ISDLMainWindow == NULL) |
| 298 | + { |
| 299 | + printf("Failed - SDL_CreateWindow\n"); |
| 300 | + exit(0); |
| 301 | + } |
| 302 | + ISDLMainRenderer = SDL_CreateRenderer(ISDLMainWindow, -1, 0); |
| 303 | + if (ISDLMainRenderer == NULL) |
| 304 | + { |
| 305 | + printf("Failed - SDL_CreateRenderer\n"); |
| 306 | + exit(0); |
| 307 | + } |
| 308 | + ISDLMainTexture = SDL_CreateTexture(ISDLMainRenderer, |
| 309 | + SDL_PIXELFORMAT_ARGB8888, |
| 310 | + SDL_TEXTUREACCESS_STREAMING, |
| 311 | + 320, 200); |
| 312 | + if (ISDLMainTexture == NULL) |
| 313 | + { |
| 314 | + printf("Failed - SDL_CreateTexture\n"); |
| 315 | + exit(0); |
| 316 | + } |
| 317 | + ISDLMainScreen = SDL_CreateRGBSurface(0, 320, 200, 32, |
| 318 | + 0x00FF0000, |
| 319 | + 0x0000FF00, |
| 320 | + 0x000000FF, |
| 321 | + 0xFF000000); |
| 322 | + ISDLScreen = SDL_CreateRGBSurface(0, 320, 200, 8, 0, 0, 0, 0); |
| 323 | + if (ISDLScreen == NULL) |
| 324 | + { |
| 325 | + printf("Failed - SDL_CreateRGBSurface\n"); |
| 326 | + exit(0); |
| 327 | + } |
| 328 | + IScreenMain = (unsigned char *)ISDLScreen->pixels; |
| 329 | + IPaletteMain = (IPalette)ISDLScreen->format->palette; |
| 330 | + |
| 331 | + SDL_RenderClear(ISDLMainRenderer); |
| 332 | + fadepalette(0, 255, bin_colors, 1, 0); |
| 333 | + |
| 334 | + return 0; |
| 335 | +} |
| 336 | + |
| 337 | +int |
| 338 | +graphicsclose(void) |
| 339 | +{ |
| 340 | + SDL_Quit(); |
| 341 | + |
| 342 | + return 0; |
| 343 | +} |
| 344 | + |
| 345 | +char * |
| 346 | +graphicsname(void) |
| 347 | +{ |
| 348 | + static char name[] = "SDL"; |
| 349 | + |
| 350 | + return name; |
| 351 | +} |
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