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CMAKE_MINIMUM_REQUIRED(VERSION 2.8) | |||
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# Project definition | |||
project(pong) | |||
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# Build source | |||
add_subdirectory(src) | |||
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# Add custom modules | |||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules") |
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# Locate the SFML library | |||
# | |||
# This module defines the following variables: | |||
# - For each module XXX (SYSTEM, WINDOW, GRAPHICS, NETWORK, AUDIO, MAIN): | |||
# - SFML_XXX_LIBRARY_DEBUG, the name of the debug library of the xxx module (set to SFML_XXX_LIBRARY_RELEASE is no debug version is found) | |||
# - SFML_XXX_LIBRARY_RELEASE, the name of the release library of the xxx module (set to SFML_XXX_LIBRARY_DEBUG is no release version is found) | |||
# - SFML_XXX_LIBRARY, the name of the library to link to for the xxx module (includes both debug and optimized names if necessary) | |||
# - SFML_XXX_FOUND, true if either the debug or release library of the xxx module is found | |||
# - SFML_LIBRARIES, the list of all libraries corresponding to the required modules | |||
# - SFML_FOUND, true if all the required modules are found | |||
# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file) | |||
# | |||
# By default, the dynamic libraries of SFML will be found. To find the static ones instead, | |||
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...). | |||
# | |||
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable | |||
# to tell CMake where SFML is. | |||
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# deduce the libraries suffix from the options | |||
set(FIND_SFML_LIB_SUFFIX "") | |||
if(SFML_STATIC_LIBRARIES) | |||
set(FIND_SFML_LIB_SUFFIX "${FIND_SFML_LIB_SUFFIX}-s") | |||
endif() | |||
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# find the SFML include directory | |||
find_path(SFML_INCLUDE_DIR SFML/Config.hpp | |||
PATH_SUFFIXES include | |||
PATHS | |||
~/Library/Frameworks | |||
/Library/Frameworks | |||
/usr/local/ | |||
/usr/ | |||
/sw # Fink | |||
/opt/local/ # DarwinPorts | |||
/opt/csw/ # Blastwave | |||
/opt/ | |||
${SFMLDIR} | |||
$ENV{SFMLDIR}) | |||
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# check the version number | |||
set(SFML_VERSION_OK TRUE) | |||
if(SFML_FIND_VERSION AND SFML_INCLUDE_DIR) | |||
# extract the major and minor version numbers from SFML/Config.hpp | |||
FILE(READ "${SFML_INCLUDE_DIR}/SFML/Config.hpp" SFML_CONFIG_HPP_CONTENTS) | |||
STRING(REGEX MATCH ".*#define SFML_VERSION_MAJOR ([0-9]+).*#define SFML_VERSION_MINOR ([0-9]+).*" SFML_CONFIG_HPP_CONTENTS "${SFML_CONFIG_HPP_CONTENTS}") | |||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MAJOR ([0-9]+).*" "\\1" SFML_VERSION_MAJOR "${SFML_CONFIG_HPP_CONTENTS}") | |||
STRING(REGEX REPLACE ".*#define SFML_VERSION_MINOR ([0-9]+).*" "\\1" SFML_VERSION_MINOR "${SFML_CONFIG_HPP_CONTENTS}") | |||
math(EXPR SFML_REQUESTED_VERSION "${SFML_FIND_VERSION_MAJOR} * 10 + ${SFML_FIND_VERSION_MINOR}") | |||
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# if we could extract them, compare with the requested version number | |||
if (SFML_VERSION_MAJOR) | |||
# transform version numbers to an integer | |||
math(EXPR SFML_VERSION "${SFML_VERSION_MAJOR} * 10 + ${SFML_VERSION_MINOR}") | |||
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# compare them | |||
if(SFML_VERSION LESS SFML_REQUESTED_VERSION) | |||
set(SFML_VERSION_OK FALSE) | |||
endif() | |||
else() | |||
# SFML version is < 2.0 | |||
if (SFML_REQUESTED_VERSION GREATER 19) | |||
set(SFML_VERSION_OK FALSE) | |||
set(SFML_VERSION_MAJOR 1) | |||
set(SFML_VERSION_MINOR x) | |||
endif() | |||
endif() | |||
endif() | |||
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# find the requested modules | |||
set(SFML_FOUND TRUE) # will be set to false if one of the required modules is not found | |||
set(FIND_SFML_LIB_PATHS ~/Library/Frameworks | |||
/Library/Frameworks | |||
/usr/local | |||
/usr | |||
/sw | |||
/opt/local | |||
/opt/csw | |||
/opt | |||
${SFMLDIR} | |||
$ENV{SFMLDIR}) | |||
foreach(FIND_SFML_COMPONENT ${SFML_FIND_COMPONENTS}) | |||
string(TOLOWER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_LOWER) | |||
string(TOUPPER ${FIND_SFML_COMPONENT} FIND_SFML_COMPONENT_UPPER) | |||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}${FIND_SFML_LIB_SUFFIX}) | |||
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# no suffix for sfml-main, it is always a static library | |||
if(FIND_SFML_COMPONENT_LOWER STREQUAL "main") | |||
set(FIND_SFML_COMPONENT_NAME sfml-${FIND_SFML_COMPONENT_LOWER}) | |||
endif() | |||
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# debug library | |||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG | |||
NAMES ${FIND_SFML_COMPONENT_NAME}-d | |||
PATH_SUFFIXES lib64 lib | |||
PATHS ${FIND_SFML_LIB_PATHS}) | |||
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# release library | |||
find_library(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE | |||
NAMES ${FIND_SFML_COMPONENT_NAME} | |||
PATH_SUFFIXES lib64 lib | |||
PATHS ${FIND_SFML_LIB_PATHS}) | |||
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if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG OR SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) | |||
# library found | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND TRUE) | |||
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# if both are found, set SFML_XXX_LIBRARY to contain both | |||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY debug ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG} | |||
optimized ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) | |||
endif() | |||
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# if only one debug/release variant is found, set the other to be equal to the found one | |||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE) | |||
# debug and not release | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG}) | |||
endif() | |||
if (SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE AND NOT SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG) | |||
# release and not debug | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY ${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE}) | |||
endif() | |||
else() | |||
# library not found | |||
set(SFML_FOUND FALSE) | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_FOUND FALSE) | |||
set(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY "") | |||
set(FIND_SFML_MISSING "${FIND_SFML_MISSING} SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY") | |||
endif() | |||
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# mark as advanced | |||
MARK_AS_ADVANCED(SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY | |||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_RELEASE | |||
SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY_DEBUG) | |||
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# add to the global list of libraries | |||
set(SFML_LIBRARIES ${SFML_LIBRARIES} "${SFML_${FIND_SFML_COMPONENT_UPPER}_LIBRARY}") | |||
endforeach() | |||
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# handle errors | |||
if(NOT SFML_VERSION_OK) | |||
# SFML version not ok | |||
set(FIND_SFML_ERROR "SFML found but version too low (requested: ${SFML_FIND_VERSION}, found: ${SFML_VERSION_MAJOR}.${SFML_VERSION_MINOR})") | |||
set(SFML_FOUND FALSE) | |||
elseif(NOT SFML_FOUND) | |||
# include directory or library not found | |||
set(FIND_SFML_ERROR "Could NOT find SFML (missing: ${FIND_SFML_MISSING})") | |||
endif() | |||
if (NOT SFML_FOUND) | |||
if(SFML_FIND_REQUIRED) | |||
# fatal error | |||
message(FATAL_ERROR ${FIND_SFML_ERROR}) | |||
elseif(NOT SFML_FIND_QUIETLY) | |||
# error but continue | |||
message("${FIND_SFML_ERROR}") | |||
endif() | |||
endif() | |||
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# handle success | |||
if(SFML_FOUND) | |||
message("Found SFML: ${SFML_INCLUDE_DIR}") | |||
endif() |
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8) | |||
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set(PONG_SRC main.cpp pong.cpp) | |||
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# Enable gcc specific stuff | |||
if(CMAKE_COMPILER_IS_GNUCC) | |||
# We want c++0x for lambdas | |||
set_source_files_properties(${PONG_SRC} PROPERTIES COMPILE_FLAGS "-Wall -pedantic -std=c++0x") | |||
endif() | |||
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# Pong executable | |||
add_executable(pong ${PONG_SRC}) | |||
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# Link to SFML | |||
find_package(SFML REQUIRED) | |||
target_link_libraries(pong sfml-system sfml-window GL Xrandr) |
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#include "pong.h" | |||
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int main(int argc, char* argv[]) { | |||
Pong::Pong game; | |||
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game.init(argc, argv); | |||
return game.run(); | |||
} |
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#include <SFML/Window.hpp> | |||
#include "pong.h" | |||
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namespace Pong { | |||
Pong::Pong() : _window(NULL) { | |||
} | |||
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Pong::~Pong() { | |||
delete _window; | |||
} | |||
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void Pong::init(int argc, char *argv[]) { | |||
int width = 800; | |||
int height = 600; | |||
int bpp = 32; | |||
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/* Initialize SFML */ | |||
_window = new sf::Window(sf::VideoMode(width, height, bpp), "Pong!"); | |||
} | |||
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int Pong::run() { | |||
while(_running) { | |||
render(); | |||
process(); | |||
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sf::Sleep(50); | |||
} | |||
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return 0; | |||
} | |||
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void Pong::render() { | |||
_window->Display(); | |||
} | |||
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void Pong::process() { | |||
sf::Event event; | |||
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while(_window->PollEvent(event)) { | |||
if(event.Type == sf::Event::Closed) | |||
_running = false; | |||
} | |||
} | |||
} |
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#ifndef PONG_H | |||
#define PONG_H | |||
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namespace sf { | |||
class Window; | |||
} | |||
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namespace Pong { | |||
class Pong { | |||
public: | |||
Pong(); | |||
~Pong(); | |||
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void init(int argc, char* argv[]); | |||
int run(); | |||
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private: | |||
void render(); | |||
void process(); | |||
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private: | |||
sf::Window* _window; | |||
bool _running; | |||
}; | |||
} | |||
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#endif |