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Player hurt function, used for getting damaged by something.
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.export HurtPlayer | ||
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.include "include.mov-macros.asm" | ||
.include "sound.h.asm" | ||
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.importzp player_injury, player_iframe, player_gravity, player_gravity_low | ||
.importzp player_health_delta | ||
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.segment "CODE" | ||
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.proc HurtPlayer | ||
dec player_health_delta | ||
dey | ||
bne HurtPlayer | ||
lda #SFX_GOT_HURT | ||
jsr SoundPlay | ||
mov player_injury, #30 | ||
mov player_iframe, #100 | ||
mov player_gravity, #$fe | ||
mov player_gravity_low, #$00 | ||
rts | ||
.endproc |
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.import HurtPlayer |
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