diff --git a/src/data/chinese-simplified/bait/fake_fly_bait.json b/src/data/chinese-simplified/bait/fake_fly_bait.json index 56dc2bd42..2c82686f1 100644 --- a/src/data/chinese-simplified/bait/fake_fly_bait.json +++ b/src/data/chinese-simplified/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "飞蝇假饵", - "description": "用颜色鲜艳的材料制成的飞蝇仿生饵,没有气味,是针对视觉灵敏的大型鱼类的特殊鱼饵,通常会配合更高难度的钓鱼手法。某些地区的钓鱼协会,会把活用飞蝇假饵作为干部晋升标准之一。

适用鱼种:假龙类、炮鲀类。", + "description": "用颜色鲜艳的材料制成的飞蝇仿生饵,没有气味,是针对视觉灵敏的大型鱼类的特殊鱼饵,通常会配合更高难度的钓鱼手法。某些地区的钓鱼协会,会把活用飞蝇假饵作为干部晋升标准之一。

适用鱼种:假龙类、炮鲀类、鳐类。", "rarity": 2, "craft": { "items": [ diff --git a/src/data/chinese-simplified/characters/shenhe.json b/src/data/chinese-simplified/characters/shenhe.json new file mode 100644 index 000000000..98034de48 --- /dev/null +++ b/src/data/chinese-simplified/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "申鹤", + "title": "孤辰茕怀", + "description": "气质出尘的仙家子弟。隐修在璃月群山之间,个性也如仙人般淡漠疏离。", + "weapon_type": "长柄武器", + "element": "冰", + "gender": "女", + "substat": "攻击力%", + "affiliation": "璃月港", + "region": "璃月", + "rarity": 5, + "birthday": [10, 3], + "constellation": "愁疏座", + "domain": "太山府", + "cv": { + "english": "切尔希·克沃卡", + "chinese": "秦紫翼", + "japanese": "川澄绫子", + "korean": "李贤真" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "普通攻击·踏辰摄斗", + "description": "普通攻击
进行至多五段的连续枪击。

重击
消耗一定体力,向前方突进,对路径上的敌人造成伤害。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "info": "", + "attributes": [ + { + "label": "一段伤害", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "二段伤害", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "三段伤害", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "四段伤害", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "五段伤害", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "重击伤害", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "重击体力消耗", + "values": [ + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点" + ] + }, + { + "label": "下坠期间伤害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空坠地冲击伤害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "仰灵威召将役咒", + "description": "凝叠银之霜露,摒退一切邪魔。
为队伍中附近的所有角色施加「冰翎」效果,并依据点按、长按,以不同的方式造成冰元素伤害

点按
与「箓灵」一同向前突进,对路径上的敌人造成冰元素伤害

长按
律令「箓灵」,造成冰元素范围伤害

冰翎
普通攻击、重击、下落攻击、元素战技和元素爆发伤害对敌人造成冰元素伤害时,基于申鹤自己当前的攻击力,提高造成的伤害。

「冰翎」效果会在持续时间结束或生效一定次数后消失。长按施加的「冰翎」相比点按,拥有更长的持续时间与更多的生效次数。
一次冰元素伤害同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「冰翎」的角色,其生效次数单独计算。", + "info": "「灵威非虚,役有百工。神女有令,急到符中。摄!」", + "attributes": [ + { + "label": "点按技能伤害", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "长按技能伤害", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "伤害值提升", + "values": [ + "45.66%攻击力", + "49.08%攻击力", + "52.5%攻击力", + "57.07%攻击力", + "60.49%攻击力", + "63.92%攻击力", + "68.48%攻击力", + "73.05%攻击力", + "77.62%攻击力", + "82.18%攻击力", + "86.75%攻击力", + "91.31%攻击力", + "97.02%攻击力", + "102.73%攻击力", + "108.43%攻击力" + ] + }, + { + "label": "点按/长按持续时间", + "values": [ + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒" + ] + }, + { + "label": "点按/长按生效次数", + "values": [ + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次" + ] + }, + { + "label": "点按冷却时间", + "values": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ] + }, + { + "label": "长按冷却时间", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "神女遣灵真诀", + "description": "解放「箓灵」的力量,驱使其驰骋世间,造成冰元素范围伤害
「箓灵」将结成领域,使其中敌人的冰元素抗性与物理抗性降低,并持续对其中的敌人造成冰元素伤害。", + "info": "「仙道法门并非证于虚玄,唯有观象天地万化,洞明红尘因果,方能得悟本真。」", + "attributes": [ + { + "label": "技能伤害", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "抗性降低", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "持续伤害", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "持续时间", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "冷却时间", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素能量", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "大洞弥罗尊法", + "description": "处于神女遣灵真诀的领域中的当前场上角色,冰元素伤害加成提高15%。", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "缚灵通真法印", + "description": "申鹤施放仰灵威召将役咒后,将使附近的队伍中所有角色获得如下效果:
·点按:元素战技和元素爆发造成的伤害提高15%,持续10秒;
·长按:普通攻击、重击和下落攻击造成的伤害提高15%,持续15秒。", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "来复知时", + "description": "在璃月执行时长为20小时的探索派遣任务时,获得的奖励增加25%。", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "心斋", + "description": "仰灵威召将役咒的可使用次数增加1次。", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "定蒙", + "description": "神女遣灵真诀的持续时间延长6秒。领域中的当前场上角色,冰元素伤害的暴击伤害提高15%。", + "level": 2 + }, + { + "id": "seclusion", + "name": "潜虚", + "description": "仰灵威召将役咒的技能等级提高3级。
至多提升至15级。", + "level": 3 + }, + { + "id": "insight", + "name": "洞观", + "description": "处于申鹤自己施加的「冰翎」状态下的角色,触发「冰翎」的伤害增加时,申鹤将获得一层「霜霄诀」:
·申鹤施放仰灵威召将役咒时,将清除所有「霜霄诀」,并根据清除的层数,每层使本次仰灵威召将役咒造成的伤害提高5%;
·该效果至多叠加50次,持续60秒。", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "化神", + "description": "神女遣灵真诀的技能等级提高3级。
至多提升至15级。", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "忘玄", + "description": "角色通过普通攻击伤害与重击伤害触发「冰翎」的效果时,将不再会减少「冰翎」的生效次数。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "哀叙冰玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀叙冰玉断片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀叙冰玉断片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀叙冰玉块", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀叙冰玉块", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "哀叙冰玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "「繁荣」的教导", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁荣」的指引", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁荣」的指引", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁荣」的指引", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁荣」的指引", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁荣」的哲学", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "狱火之蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁荣」的哲学", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "狱火之蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁荣」的哲学", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "狱火之蝶", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁荣」的哲学", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "狱火之蝶", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "智识之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/characters/yun_jin.json b/src/data/chinese-simplified/characters/yun_jin.json new file mode 100644 index 000000000..64f569bea --- /dev/null +++ b/src/data/chinese-simplified/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "云堇", + "title": "红毹婵娟", + "description": "集剧作与演唱能力于一身的璃月戏曲名角。风格自成一派,雅致柔美,恰如其人。", + "weapon_type": "长柄武器", + "element": "岩", + "gender": "女", + "substat": "元素充能效率", + "affiliation": "云翰社", + "region": "璃月", + "rarity": 4, + "birthday": [21, 5], + "constellation": "虹章座", + "domain": "太山府", + "cv": { + "english": "朱蒂·艾丽丝·李&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井小鸟&杨扬", + "korean": "史文英&杨扬" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "普通攻击·拂云出手", + "description": "普通攻击
进行至多五段的连续枪击。

重击
消耗一定体力,向前方突进,对路径上的敌人造成伤害。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。", + "info": "", + "attributes": [ + { + "label": "一段伤害", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "二段伤害", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "三段伤害", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "四段伤害", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "五段伤害", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "重击伤害", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "重击体力消耗", + "values": [ + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点", + "25点" + ] + }, + { + "label": "下坠期间伤害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空坠地冲击伤害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "旋云开相", + "description": "云先生的武戏架势,是真能御敌的。

点按
以拨云之势旋舞长枪,造成岩元素伤害

长按
摆出旋云开相之架势蓄力,形成护盾,伤害吸收量受益于云堇的生命值上限,对所有元素伤害与物理伤害有150%的吸收效果。护盾持续至元素战技施放完毕。
松开技能、持续时间结束时,或护盾被破坏时,会挥舞长枪释放积攒的力量进行攻击,造成岩元素伤害
依据蓄力的时间,释放时的状态将分为一段蓄力与二段蓄力。", + "info": "台上一刹光华,台下十年辛苦。", + "attributes": [ + { + "label": "点按伤害", + "values": [ + "149.12%防御力", + "160.3%防御力", + "171.49%防御力", + "186.4%防御力", + "197.58%防御力", + "208.77%防御力", + "223.68%防御力", + "238.59%防御力", + "253.5%防御力", + "268.42%防御力", + "283.33%防御力", + "298.24%防御力", + "316.88%防御力", + "335.52%防御力", + "354.16%防御力" + ] + }, + { + "label": "一段蓄力伤害", + "values": [ + "260.96%防御力", + "280.53%防御力", + "300.1%防御力", + "326.2%防御力", + "345.77%防御力", + "365.34%防御力", + "391.44%防御力", + "417.54%防御力", + "443.63%防御力", + "469.73%防御力", + "495.82%防御力", + "521.92%防御力", + "554.54%防御力", + "587.16%防御力", + "619.78%防御力" + ] + }, + { + "label": "二段蓄力伤害", + "values": [ + "372.8%防御力", + "400.76%防御力", + "428.72%防御力", + "466%防御力", + "493.96%防御力", + "521.92%防御力", + "559.2%防御力", + "596.48%防御力", + "633.76%防御力", + "671.04%防御力", + "708.32%防御力", + "745.6%防御力", + "792.2%防御力", + "838.8%防御力", + "885.4%防御力" + ] + }, + { + "label": "护盾吸收量", + "values": [ + "12%生命值上限 + 1155", + "12.9%生命值上限 + 1271", + "13.8%生命值上限 + 1396", + "15%生命值上限 + 1531", + "15.9%生命值上限 + 1675", + "16.8%生命值上限 + 1830", + "18%生命值上限 + 1993", + "19.2%生命值上限 + 2167", + "20.4%生命值上限 + 2350", + "21.6%生命值上限 + 2542", + "22.8%生命值上限 + 2744", + "24%生命值上限 + 2956", + "25.5%生命值上限 + 3178", + "27%生命值上限 + 3409", + "28.5%生命值上限 + 3650" + ] + }, + { + "label": "冷却时间", + "values": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "破嶂见旌仪", + "description": "造成岩元素范围伤害,并为附近的队伍中所有角色赋予「飞云旗阵」。

飞云旗阵
对敌人造成普通攻击伤害时,基于云堇自己当前的防御力,提高造成的伤害。

「飞云旗阵」效果会在持续时间结束或生效一定次数后消失。
一次普通攻击同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「飞云旗阵」的角色,其生效次数单独计算。", + "info": "「桴鼓声中,刀枪剑戟空翻影,女婵娟今扮作掌旗大将。」
「红毹上琴笛铙钹齐鸣,且看她如何荡平妖魔。」", + "attributes": [ + { + "label": "技能伤害", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "伤害值提升", + "values": [ + "32.16%防御力", + "34.57%防御力", + "36.98%防御力", + "40.2%防御力", + "42.61%防御力", + "45.02%防御力", + "48.24%防御力", + "51.46%防御力", + "54.67%防御力", + "57.89%防御力", + "61.1%防御力", + "64.32%防御力", + "68.34%防御力", + "72.36%防御力", + "76.38%防御力" + ] + }, + { + "label": "持续时间", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "生效次数", + "values": [ + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次" + ] + }, + { + "label": "冷却时间", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素能量", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "务守本真", + "description": "在被攻击瞬间施放的旋云开相,会以长按二段蓄力的形式施放。", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "莫从恒蹊", + "description": "「飞云旗阵」提供的普通攻击伤害提高,当队伍中存在1/2/3/4种元素类型的角色时,数值上进一步追加云堇防御力的2.5%/5%/7.5%/11.5%。", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "清食养性", + "description": "完美烹饪冒险类食物时,有12%概率获得2倍产出。", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "飞身趟马", + "description": "旋云开相的冷却时间减少18%。", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "诸般切末", + "description": "施放破嶂见旌仪后,附近队伍中所有角色普通攻击造成的伤害提升15%,持续12秒。", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "牙纛探海", + "description": "破嶂见旌仪的技能等级提高3级。
至多提升至15级。", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "昇堂吊云", + "description": "云堇触发结晶反应后,防御力提升20%,持续12秒。", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "翘楚名坤", + "description": "旋云开相的技能等级提高3级。
至多提升至15级。", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "庄谐并举", + "description": "处于「飞云旗阵」状态下的角色,普通攻击的攻击速度提升12%。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "坚牢黄玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破损的面具", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "坚牢黄玉断片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "兽境王器", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破损的面具", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "坚牢黄玉断片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "兽境王器", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "坚牢黄玉块", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "兽境王器", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "坚牢黄玉块", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "兽境王器", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "坚牢黄玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "兽境王器", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "「勤劳」的教导", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "破损的面具", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤劳」的指引", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤劳」的指引", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤劳」的指引", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤劳」的指引", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "污秽的面具", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤劳」的哲学", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰烬之心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤劳」的哲学", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰烬之心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤劳」的哲学", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰烬之心", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤劳」的哲学", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰烬之心", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "智识之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-simplified/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/chinese-simplified/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..0e583b486 --- /dev/null +++ b/src/data/chinese-simplified/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "龙嗣伪鳍", + "description": "虽然看起来像是鲨鳍,但其实并不发挥什么作用。
曾经的白夜国之民对深海龙蜥有深入的研究。它们最为不同的一点就是可以靠意志决定自身特征的去留与遗传。因为厌恶人造光源,龙蜥成年就会失去视觉上的大部分细节;同时为了战斗,它们进化出了其他元素的行为多型性。", + "source": ["30级以上深海龙蜥掉落"], + "rarity": 4 +} diff --git a/src/data/chinese-simplified/fish/divda_ray.json b/src/data/chinese-simplified/fish/divda_ray.json new file mode 100644 index 000000000..4667ee181 --- /dev/null +++ b/src/data/chinese-simplified/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "迪芙妲鳐", + "description": "曾经一度被认为是幻想生物的奇异鳐鱼,只被记录在一些海祇岛的古老画卷中。如今随着尘封的海渊被打开,它们的真实样貌才展现在人们眼前。
据传这种奇异生物的体色会随着时间的变化而变化,幼年时通常呈现出皦日一般的浅金色。在古画卷的记录中,这个时期的它们被冠以「迪芙妲」之名,其意为「纯真之尾」。", + "rarity": 3, + "source": ["钓鱼获得"] +} diff --git a/src/data/chinese-simplified/fish/formalo_ray.json b/src/data/chinese-simplified/fish/formalo_ray.json new file mode 100644 index 000000000..6b19c62ae --- /dev/null +++ b/src/data/chinese-simplified/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "佛玛洛鳐", + "description": "曾经一度被认为是幻想生物的奇异鳐鱼,只被记录在一些海祇岛的古老画卷中。如今随着尘封的海渊被打开,它们的真实样貌才展现在人们眼前。
据传这种奇异生物的体色会随着时间的变化而变化,幼年时通常呈现出如同皦日一般的浅金色,成年后体色会变深,双翼也被如同夜幕一般的暗紫色覆盖。在古画卷的记录中,这个时期的它们被冠以「佛玛洛」之名,其意为「贪婪之口」。", + "rarity": 3, + "source": ["钓鱼获得"] +} diff --git a/src/data/chinese-simplified/food/bountiful_year.json b/src/data/chinese-simplified/food/bountiful_year.json new file mode 100644 index 000000000..6019c5e6e --- /dev/null +++ b/src/data/chinese-simplified/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "丰年有余", + "description": "豪华精致的鱼生。将鱼肉切成薄片,摆放成花朵盛放的模样,再在四周围上一圈丰富的小菜。食用前,通常会将配菜与鱼生根据口味捞匀,寓意着接下来的日子都会过得风生水起。", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "鱼肉", + "amount": 4 + }, + { + "id": "carrot", + "name": "胡萝卜", + "amount": 4 + }, + { + "id": "onion", + "name": "洋葱", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "琉璃袋", + "amount": 1 + } + ], + "dish_type": "攻击类料理", + "results": { + "suspicious": { + "name": "奇怪的丰年有余", + "description": "豪华精致的鱼生。参差不齐的佐料和鱼肉,仿佛遭遇过滔天巨浪般,垂头丧气地贴在盘子上,无法勾起丝毫食欲。只是用料如此丰厚,不吃可就浪费了,真是骑虎难下呀…", + "effect": "队伍中所有角色攻击力提高224点,暴击率提升6%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "normal": { + "name": "丰年有余", + "description": "豪华精致的鱼生。将鱼肉切成薄片,摆放成花朵盛放的模样,再在四周围上一圈丰富的小菜。食用前,通常会将配菜与鱼生根据口味捞匀,寓意着接下来的日子都会过得风生水起。", + "effect": "队伍中所有角色攻击力提高272点,暴击率提升8%,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "delicious": { + "name": "美味的丰年有余", + "description": "豪华精致的鱼生。层层堆叠的鱼生,薄如蝉翼、轻若雾烟,淡淡的莹白纹理,仿佛冰霜降于大地留下的痕迹。迫不及待将鱼生放入口中,柔韧爽滑的鱼肉与五彩缤纷的配菜缠绕在一起,多重味道交织于舌尖,直教人连连赞叹——人间百味莫过于此。", + "effect": "队伍中所有角色攻击力提高320点,暴击率提升10%,持续300秒。多人游戏时,仅对自己的角色生效。" + } + } +} diff --git a/src/data/chinese-simplified/food/dragon_beard_noodles.json b/src/data/chinese-simplified/food/dragon_beard_noodles.json new file mode 100644 index 000000000..94022c07b --- /dev/null +++ b/src/data/chinese-simplified/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "龙须面", + "description": "细如龙须的面食。葱花炝锅后,加入高汤与配菜,最后下入面条,熟后捞出摆盘。面团须经历多次抻面,才能成为细如秋毫的龙须面,属于璃月面食中最为考究技艺的一品。", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "面粉", + "amount": 4 + }, + { + "id": "fowl", + "name": "禽肉", + "amount": 2 + }, + { + "id": "mushroom", + "name": "蘑菇", + "amount": 2 + }, + { + "id": "ham", + "name": "火腿", + "amount": 1 + } + ], + "dish_type": "攻击类料理", + "results": { + "suspicious": { + "name": "奇怪的龙须面", + "description": "细如龙须的面食。太过于追求细长的造型,导致面条煮过后断得四分五裂。看起来容易做起来难,看来要好好练习才行…", + "effect": "队伍中所有角色攻击力提高160点,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "normal": { + "name": "龙须面", + "description": "细如龙须的面食。葱花炝锅后,加入高汤与配菜,最后下入面条,熟后捞出摆盘。面团须经历多次抻面,才能成为细如秋毫的龙须面,属于璃月面食中最为考究技艺的一品。", + "effect": "队伍中所有角色攻击力提高194点,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "delicious": { + "name": "美味的龙须面", + "description": "细如龙须的面食。抻细的面如同飞流直下的瀑布,三千细丝坠入凝聚山珍精华的高汤之中。比寻常面食更为柔软缠绵的口感,让人根本不愿停下筷子。", + "effect": "队伍中所有角色攻击力提高228点,持续300秒。多人游戏时,仅对自己的角色生效。" + }, + "special": { + "name": "连心面", + "description": "申鹤的特色料理。或许是为了还原她记忆中的味道,申鹤在制作和摆盘上都花费了不少时间。细滑的面条,鲜美的汤底,的确让人印象深刻。不过最难忘的,还数这一份付出与心意…", + "effect": "队伍中所有角色攻击力提高274点,持续300秒。多人游戏时,仅对自己的角色生效。", + "character": { + "id": "shenhe", + "name": "申鹤" + } + } + } +} diff --git a/src/data/chinese-simplified/food/lotus_seed_and_bird_egg_soup.json b/src/data/chinese-simplified/food/lotus_seed_and_bird_egg_soup.json index fea80f846..2569326c2 100644 --- a/src/data/chinese-simplified/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/chinese-simplified/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "美味的莲子禽蛋羹", "description": "蒸制而成的蛋料理。弹嫩的禽蛋羹融化于口中,一不留神便滑入喉头。回过神来,唇齿之间留下的满是如莲花初绽般的清甜。", "effect": "队伍中所有角色冲刺消耗的体力降低25%,持续900秒。多人游戏时,仅对自己的角色生效。" + }, + "special": { + "name": "云遮玉", + "description": "云堇的特色料理。香甜糯口的点心,不会对嗓子产生什么影响,是云堇最中意的甜品。回味清雅,即使多吃一些也不会腻。这样想来…分量的确比她平时做给自己吃的更足些。这也是她的善意吧。", + "effect": "队伍中所有角色冲刺消耗的体力降低25%,持续1500秒。多人游戏时,仅对自己的角色生效。", + "character": { + "id": "yun_jin", + "name": "云堇" + } } } } diff --git a/src/data/chinese-simplified/food/moon_pie.json b/src/data/chinese-simplified/food/moon_pie.json index a33443a9d..284207c63 100644 --- a/src/data/chinese-simplified/food/moon_pie.json +++ b/src/data/chinese-simplified/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "奇怪的月亮派", - "description": "蒙德的传统主食。焦黄的酥皮看起来有些差强人意。最好不要给蒙德当地人看见这份成品,否则…他们可能会过来手把手教到成功为止。", + "description": "蒙德的传统主食。焦黄的酥皮看起来差强人意。最好不要给蒙德当地人看见这份成品,否则…他们可能会过来手把手教到成功为止。", "effect": "队伍中所有角色护盾强效提升25%,防御力提高165点,持续300秒。多人游戏时,仅对自己的角色生效。" }, "normal": { diff --git a/src/data/chinese-simplified/ingredients/carrot.json b/src/data/chinese-simplified/ingredients/carrot.json index e9c5e606f..04c17f693 100644 --- a/src/data/chinese-simplified/ingredients/carrot.json +++ b/src/data/chinese-simplified/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "五宝腌菜" + }, + { + "id": "bountiful_year", + "name": "丰年有余" } ] } diff --git a/src/data/chinese-simplified/ingredients/fish.json b/src/data/chinese-simplified/ingredients/fish.json index e22e8cfa1..ef8ab85e9 100644 --- a/src/data/chinese-simplified/ingredients/fish.json +++ b/src/data/chinese-simplified/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "刺身拼盘" + }, + { + "id": "bountiful_year", + "name": "丰年有余" } ] } diff --git a/src/data/chinese-simplified/ingredients/flour.json b/src/data/chinese-simplified/ingredients/flour.json index 527062258..555200a5e 100644 --- a/src/data/chinese-simplified/ingredients/flour.json +++ b/src/data/chinese-simplified/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "多多烧" }, + { + "id": "dragon_beard_noodles", + "name": "龙须面" + }, { "id": "moon_pie", "name": "月亮派" diff --git a/src/data/chinese-simplified/ingredients/fowl.json b/src/data/chinese-simplified/ingredients/fowl.json index 430a1021a..f2aad00bf 100644 --- a/src/data/chinese-simplified/ingredients/fowl.json +++ b/src/data/chinese-simplified/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龙须面" + }, { "id": "golden_fried_chicken", "name": "大黄金吮指鸡" diff --git a/src/data/chinese-simplified/ingredients/ham.json b/src/data/chinese-simplified/ingredients/ham.json index 8326334cb..45d2128ab 100644 --- a/src/data/chinese-simplified/ingredients/ham.json +++ b/src/data/chinese-simplified/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龙须面" + }, { "id": "jade_parcels", "name": "翡玉什锦袋" diff --git a/src/data/chinese-simplified/ingredients/mushroom.json b/src/data/chinese-simplified/ingredients/mushroom.json index b081e13d8..bf4e4425d 100644 --- a/src/data/chinese-simplified/ingredients/mushroom.json +++ b/src/data/chinese-simplified/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "绀田煮" + }, + { + "id": "dragon_beard_noodles", + "name": "龙须面" } ] } diff --git a/src/data/chinese-simplified/ingredients/onion.json b/src/data/chinese-simplified/ingredients/onion.json index bc2966413..ede1c6432 100644 --- a/src/data/chinese-simplified/ingredients/onion.json +++ b/src/data/chinese-simplified/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "红烩兽肉" + }, + { + "id": "bountiful_year", + "name": "丰年有余" } ] } diff --git a/src/data/chinese-simplified/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/chinese-simplified/weapon_secondary_materials/fossilized_bone_shard.json index 586168f5c..d1a14c5ec 100644 --- a/src/data/chinese-simplified/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/chinese-simplified/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,7 +2,7 @@ "id": "fossilized_bone_shard", "name": "石化的骨片", "description": "龙蜥都梦想着成长为真正的龙。会把古老的化石认作是龙之骨而加以珍惜,或许是因为希冀着龙的永恒与强大吧。", - "source": ["60级以上幼岩龙蜥掉落", "60级以上岩龙蜥掉落", "合成获得"], + "source": ["60级以上龙蜥掉落", "合成获得"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/chinese-simplified/weapon_secondary_materials/fragile_bone_shard.json b/src/data/chinese-simplified/weapon_secondary_materials/fragile_bone_shard.json index a5225d74e..38a63bf85 100644 --- a/src/data/chinese-simplified/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/chinese-simplified/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "脆弱的骨片", "description": "尽管十分脆弱,其中似乎蕴含着某种难以言喻的力量。", - "source": ["幼岩龙蜥掉落", "岩龙蜥掉落"], + "source": ["龙蜥掉落"], "rarity": 2 } diff --git a/src/data/chinese-simplified/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/chinese-simplified/weapon_secondary_materials/sturdy_bone_shard.json index d4b2caae4..b87ec562c 100644 --- a/src/data/chinese-simplified/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/chinese-simplified/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,7 +2,7 @@ "id": "sturdy_bone_shard", "name": "结实的骨片", "description": "看上去有一定的年头。即使是这种不通人言的龙兽,似乎对这种遗骸也拥有某种特殊的憧憬。", - "source": ["40级以上幼岩龙蜥掉落", "40级以上岩龙蜥掉落", "合成获得"], + "source": ["40级以上龙蜥掉落", "合成获得"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/chinese-simplified/weapons/calamity_queller.json b/src/data/chinese-simplified/weapons/calamity_queller.json new file mode 100644 index 000000000..fdc9c601a --- /dev/null +++ b/src/data/chinese-simplified/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "息灾", + "description": "由奇异晶石打造成的锋锐利器。幽幽蓝光似乎诉说着无尽往事。", + "rarity": 5, + "type": "长柄武器", + "domain": "震雷连山密宫", + "passive": "灭却之戒法", + "bonus": "获得12/15/18/21/24%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升32/4/48/56/64.%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。", + "stats": { + "primary": "基础攻击力", + "secondary": "攻击力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "雾海云间的铅丹", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "雾虚花粉", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "雾海云间的汞丹", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "雾虚花粉", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "骗骗花蜜", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "雾海云间的汞丹", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "雾虚草囊", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "雾海云间的金丹", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "雾虚草囊", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "雾海云间的金丹", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "雾虚灯芯", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "雾海云间的转还", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "雾虚灯芯", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "获得12%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升3.2%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。" + }, + { + "refinement": 2, + "desc": "获得15%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升4%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。" + }, + { + "refinement": 3, + "desc": "获得18%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升4.8%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。" + }, + { + "refinement": 4, + "desc": "获得21%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升5.6%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。" + }, + { + "refinement": 5, + "desc": "获得24%所有元素伤害加成;施放元素战技后,获得持续20秒的「圆顿」,攻击力每1秒提升6.4%,该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时,「圆顿」的攻击力提升效果翻倍。" + } + ] +} diff --git a/src/data/chinese-traditional/bait/fake_fly_bait.json b/src/data/chinese-traditional/bait/fake_fly_bait.json index 94e4fb83b..e240a4ce6 100644 --- a/src/data/chinese-traditional/bait/fake_fly_bait.json +++ b/src/data/chinese-traditional/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "飛蠅假餌", - "description": "用顏色鮮豔的材料製成的飛蠅仿生餌,沒有氣味,是針對視覺靈敏的大型魚類的特殊魚餌,通常會配合更高難度的釣魚手法。某些地區的釣魚協會,會把活用飛蠅假餌作為幹部晉升標準之一。

適用魚種:假龍類、炮魨類。", + "description": "用顏色鮮豔的材料製成的飛蠅仿生餌,沒有氣味,是針對視覺靈敏的大型魚類的特殊魚餌,通常會配合更高難度的釣魚手法。某些地區的釣魚協會,會把活用飛蠅假餌作為幹部晉升標準之一。

適用魚種:假龍類、炮魨類、鰩類。", "rarity": 2, "craft": { "items": [ diff --git a/src/data/chinese-traditional/characters/ganyu.json b/src/data/chinese-traditional/characters/ganyu.json index 708fdb74c..3126b320d 100644 --- a/src/data/chinese-traditional/characters/ganyu.json +++ b/src/data/chinese-traditional/characters/ganyu.json @@ -272,7 +272,7 @@ "id": "trail_of_the_qilin", "name": "山澤麟跡", "description": "甘雨留下一朵冰蓮並迅速後退,遠離一切魑魅魍魎,造成冰元素範圍傷害

冰蓮
·持續嘲諷周圍的敵人,吸引敵人攻擊;
·耐久度按比例繼承甘雨的生命值上限;
·被摧毀或持續時間結束時,會劇烈地綻放,造成冰元素範圍傷害。", - "info": "「你說你看到我了?那應該是錯覺吧。那個時間我應該在加班才對。」", + "info": "「你看到我了?那應該是錯覺吧。那個時間我應該在加班才對。」", "attributes": [ { "label": "繼承生命", @@ -359,11 +359,11 @@ { "id": "celestial_shower", "name": "降眾天華", - "description": "凝聚大氣中的霜雪,召喚退魔的冰靈珠。
存在期間內,冰靈珠會持續降下冰凌,攻擊範圍內的敵人,造成冰元素傷害。", + "description": "凝聚大氣中的霜雪,召喚退魔的冰靈珠。
存在期間內,冰靈珠會持續降下冰稜,攻擊範圍內的敵人,造成冰元素傷害。", "info": "甘雨當然可以降下清甜之雨。但是對於邪魔外道,這些都會變成寒苦之雪。", "attributes": [ { - "label": "冰凌傷害", + "label": "冰稜傷害", "values": [ "70.27%", "75.54%", @@ -449,7 +449,7 @@ { "id": "undivided_heart", "name": "唯此一心", - "description": "發射霜華矢後,5秒內接下來發射的霜華矢本體及其引發的霜華綻放暴擊率提高20%。", + "description": "發射霜華矢後的5秒內,會使接下來發射的霜華矢及這些霜華矢引發的霜華綻放暴擊率提高20%。", "level": 1 }, { @@ -499,7 +499,7 @@ { "id": "the_clement", "name": "履蟲", - "description": "施放山澤麟跡後,30秒內的第一發霜華矢無需蓄力。", + "description": "施放山澤麟跡後30秒內的第一次霜華矢,無需蓄力即可施放。", "level": 6 } ], diff --git a/src/data/chinese-traditional/characters/gorou.json b/src/data/chinese-traditional/characters/gorou.json index a741a7ef1..ae3bf2f96 100644 --- a/src/data/chinese-traditional/characters/gorou.json +++ b/src/data/chinese-traditional/characters/gorou.json @@ -215,7 +215,7 @@ ] }, { - "label": "防禦力提示", + "label": "防禦力提升", "values": [ "206", "222", @@ -299,7 +299,7 @@ { "id": "juuga_forward_unto_victory", "name": "獸牙逐突形勝戰法", - "description": "展現大將之威,造成岩元素範圍傷害,並展開大將威儀之領域,鼓舞身邊的戰友。

大將威儀
具有如下特性:
·領域擁有等同於元素戰技「犬坂吠吠方圓陣」創造的大將旗指物的效果,依據施放時隊伍中元素類型為岩元素的角色數量,為其領域內的目前場上角色賦予效果,並且會隨著目前場上角色移動;
·每1.5秒,會產生一次岩晶崩破,對領域內一名敵人造成岩元素範圍傷害
·每1.5秒,將領域內1枚結晶反應產生的晶片吸引至當前角色的位置。

施放時,若場上存在五郎自己的大將旗指物,會將其破壞。此外,在大將威儀的持續期間,五郎自己施放元素戰技「犬阪吠吠方圓陣」時,將不會產生大將旗指物。
五郎倒下時將解除五郎自己的大將威儀效果。", + "description": "展現大將之威,造成岩元素範圍傷害,並展開大將威儀之領域,鼓舞身邊的戰友。

大將威儀
具有如下特性:
·領域擁有等同於元素戰技「犬坂吠吠方圓陣」創造的大將旗指物的效果,依據施放時隊伍中元素類型為岩元素的角色數量,為其領域內的目前場上角色賦予效果,並且會隨著目前場上角色移動;
·每1.5秒,會產生一次岩晶崩破,對領域內一名敵人造成岩元素範圍傷害
·每1.5秒,將領域內1枚結晶反應產生的晶片吸引至當前角色的位置。

施放時,若場上存在五郎自己的大將旗指物,會將其破壞。此外,在大將威儀的持續期間,五郎自己施放元素戰技「犬坂吠吠方圓陣」時,將不會產生大將旗指物。
五郎倒下時將解除五郎自己的大將威儀效果。", "info": "「地勢在我!」五郎能夠稍許改變戰場的地勢以獲得勝利,此為對抗強敵的不二秘訣。", "attributes": [ { @@ -429,7 +429,7 @@ { "id": "rushing_hound_swift_as_the_wind", "name": "犬奔·疾如風", - "description": "處於五郎自己的大將旗指物大將威儀領域中的目前場上角色(除了五郎自己)對敵人造成岩元素傷害後,五郎自己的犬阪吠吠方圓陣冷卻時間減少2秒。
該效果每10秒至多觸發一次。", + "description": "處於五郎自己的大將旗指物大將威儀領域中的目前場上角色(除了五郎自己)對敵人造成岩元素傷害後,五郎自己的犬坂吠吠方圓陣冷卻時間減少2秒。
該效果每10秒至多觸發一次。", "level": 1 }, { diff --git a/src/data/chinese-traditional/characters/shenhe.json b/src/data/chinese-traditional/characters/shenhe.json new file mode 100644 index 000000000..61622b833 --- /dev/null +++ b/src/data/chinese-traditional/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "申鶴", + "title": "孤辰煢懷", + "description": "氣質出塵的仙家子弟。隱修在璃月群山之間,個性也如仙人般淡漠疏離。", + "weapon_type": "長柄武器", + "element": "冰", + "gender": "女", + "substat": "攻擊力%", + "affiliation": "璃月港", + "region": "璃月", + "rarity": 5, + "birthday": [10, 3], + "constellation": "愁疏座", + "domain": "太山府", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "普通攻擊·踏辰攝鬥", + "description": "普通攻擊
進行至多五段的連續槍擊。

重擊
消耗一定體力,向前方突進,對路徑上的敵人造成傷害。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。", + "info": "", + "attributes": [ + { + "label": "一段傷害", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "二段傷害", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "三段傷害", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "四段傷害", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "五段傷害", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "重擊傷害", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "重擊體力消耗", + "values": [ + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點" + ] + }, + { + "label": "下墜期間傷害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空墜地衝擊傷害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "仰靈威召將役咒", + "description": "凝疊銀之霜露,摒退一切邪魔。
為隊伍中附近的所有角色施加「冰翎」效果,並依據點按、長按,以不同的方式造成冰元素傷害

點按
與「籙靈」一同向前突進,對路徑上的敵人造成冰元素傷害

長按
律令「籙靈」,造成冰元素範圍傷害

冰翎
普通攻擊、重擊、下落攻擊、元素戰技和元素爆發傷害對敵人造成冰元素傷害時,基於申鶴自己目前的攻擊力,提高造成的傷害。

「冰翎」效果會在持續時間結束或生效一定次數後消失。長按施加的「冰翎」相比點按,擁有更長的持續時間與更多的生效次數。
一次冰元素傷害同時命中多名敵人時,會依據命中敵人的數量消耗生效次數;隊伍中具有「冰翎」的角色,其生效次數單獨計算。", + "info": "「靈威非虛,役有百工。神女有令,急到符中。攝!」", + "attributes": [ + { + "label": "點按技能傷害", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "長按技能傷害", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "傷害值提升", + "values": [ + "45.66%攻擊力", + "49.08%攻擊力", + "52.5%攻擊力", + "57.07%攻擊力", + "60.49%攻擊力", + "63.92%攻擊力", + "68.48%攻擊力", + "73.05%攻擊力", + "77.62%攻擊力", + "82.18%攻擊力", + "86.75%攻擊力", + "91.31%攻擊力", + "97.02%攻擊力", + "102.73%攻擊力", + "108.43%攻擊力" + ] + }, + { + "label": "點按/長按持續時間", + "values": [ + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒" + ] + }, + { + "label": "點按/長按生效次數", + "values": [ + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次", + "5次 / 7次" + ] + }, + { + "label": "點按冷卻時間", + "values": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ] + }, + { + "label": "長按冷卻時間", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "神女遣靈真訣", + "description": "解放「籙靈」的力量,驅使其馳騁世間,造成冰元素範圍傷害
「籙靈」將結成領域,使其中敵人的冰元素抗性與物理抗性降低,並持續對其中的敵人造成冰元素傷害。", + "info": "「仙道法門並非證於虛玄,唯有觀象天地萬化,洞明紅塵因果,方能得悟本真。」", + "attributes": [ + { + "label": "技能傷害", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "抗性降低", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "持續傷害", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "持續時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "冷卻時間", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素能量", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "大洞彌羅尊法", + "description": "處於神女遣靈真訣的領域中的目前場上角色,冰元素傷害加成提高15%。", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "縛靈通真法印", + "description": "申鶴施放仰靈威召將役咒後,將使附近的隊伍中所有角色獲得如下效果:
·點按:元素戰技和元素爆發造成的傷害提高15%,持續10秒;
·長按:普通攻擊、重擊和下落攻擊造成的傷害提高15%,持續15秒。", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "來復知時", + "description": "在璃月執行時長為20小時的探索派遣任務時,獲得的獎勵增加25%。", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "心齋", + "description": "仰靈威召將役咒的可使用次數增加1次。", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "定蒙", + "description": "神女遣靈真訣的持續時間延長6秒。領域中的目前場上角色,冰元素傷害的暴擊傷害提高15%。", + "level": 2 + }, + { + "id": "seclusion", + "name": "潛虛", + "description": "仰靈威召將役咒的技能等級提高3級。
至多提升至15級。", + "level": 3 + }, + { + "id": "insight", + "name": "洞觀", + "description": "處於申鶴自己施加的「冰翎」狀態下的角色,觸發「冰翎」的傷害增加時,申鶴將獲得一層「霜霄訣」:
·申鶴施放仰靈威召將役咒時,將清除所有「霜霄訣」,並根據清除的層數,每層使本次仰靈威召將役咒造成的傷害提高5%;
·該效果至多疊加50次,持續60秒。", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "化神", + "description": "神女遣靈真訣的技能等級提高3級。
至多提升至15級。", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "忘玄", + "description": "角色透過普通攻擊傷害與重擊傷害觸發「冰翎」的效果時,將不再會減少「冰翎」的生效次數。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "哀敘冰玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀敘冰玉斷片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀敘冰玉斷片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀敘冰玉塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀敘冰玉塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "哀敘冰玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "「繁榮」的教導", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁榮」的指引", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁榮」的指引", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁榮」的指引", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁榮」的指引", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁榮」的哲學", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄火之蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁榮」的哲學", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄火之蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁榮」的哲學", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄火之蝶", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁榮」的哲學", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄火之蝶", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "智識之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/characters/yun_jin.json b/src/data/chinese-traditional/characters/yun_jin.json new file mode 100644 index 000000000..660fecb36 --- /dev/null +++ b/src/data/chinese-traditional/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "雲堇", + "title": "紅毹嬋娟", + "description": "集劇作與演唱能力於一身的璃月戲曲名角。風格自成一派,雅致柔美,恰如其人。", + "weapon_type": "長柄武器", + "element": "岩", + "gender": "女", + "substat": "元素充能效率", + "affiliation": "雲翰社", + "region": "璃月", + "rarity": 4, + "birthday": [21, 5], + "constellation": "虹章座", + "domain": "太山府", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&杨扬" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "普通攻擊·拂雲出手", + "description": "普通攻擊
進行至多五段的連續槍擊。

重擊
消耗一定體力,向前方突進,對路徑上的敵人造成傷害。

下落攻擊
從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。", + "info": "", + "attributes": [ + { + "label": "一段傷害", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "二段傷害", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "三段傷害", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "四段傷害", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "五段傷害", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "重擊傷害", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "重擊體力消耗", + "values": [ + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點", + "25點" + ] + }, + { + "label": "下墜期間傷害", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空墜地衝擊傷害", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "旋雲開相", + "description": "雲先生的武戲架勢,是真能禦敵的。

點按
以撥雲之勢旋舞長槍,造成岩元素傷害

長按
擺出旋雲開相之架勢蓄力,形成護盾,傷害吸收量受益於雲堇的生命值上限,對所有元素傷害與物理傷害有150%的吸收效果。護盾持續至元素戰技施放完畢。
鬆開技能、持續時間結束時,或護盾被破壞時,會揮舞長槍釋放積蓄的力量進行攻擊,造成岩元素傷害
依據蓄力的時間,釋放時的狀態將分為一段蓄力與二段蓄力。", + "info": "臺上一刹光華,台下十年辛苦。", + "attributes": [ + { + "label": "點按傷害", + "values": [ + "149.12%防禦力", + "160.3%防禦力", + "171.49%防禦力", + "186.4%防禦力", + "197.58%防禦力", + "208.77%防禦力", + "223.68%防禦力", + "238.59%防禦力", + "253.5%防禦力", + "268.42%防禦力", + "283.33%防禦力", + "298.24%防禦力", + "316.88%防禦力", + "335.52%防禦力", + "354.16%防禦力" + ] + }, + { + "label": "一段蓄力傷害", + "values": [ + "260.96%防禦力", + "280.53%防禦力", + "300.1%防禦力", + "326.2%防禦力", + "345.77%防禦力", + "365.34%防禦力", + "391.44%防禦力", + "417.54%防禦力", + "443.63%防禦力", + "469.73%防禦力", + "495.82%防禦力", + "521.92%防禦力", + "554.54%防禦力", + "587.16%防禦力", + "619.78%防禦力" + ] + }, + { + "label": "二段蓄力傷害", + "values": [ + "372.8%防禦力", + "400.76%防禦力", + "428.72%防禦力", + "466%防禦力", + "493.96%防禦力", + "521.92%防禦力", + "559.2%防禦力", + "596.48%防禦力", + "633.76%防禦力", + "671.04%防禦力", + "708.32%防禦力", + "745.6%防禦力", + "792.2%防禦力", + "838.8%防禦力", + "885.4%防禦力" + ] + }, + { + "label": "護盾吸收量", + "values": [ + "12%生命值上限 + 1155", + "12.9%生命值上限 + 1271", + "13.8%生命值上限 + 1396", + "15%生命值上限 + 1531", + "15.9%生命值上限 + 1675", + "16.8%生命值上限 + 1830", + "18%生命值上限 + 1993", + "19.2%生命值上限 + 2167", + "20.4%生命值上限 + 2350", + "21.6%生命值上限 + 2542", + "22.8%生命值上限 + 2744", + "24%生命值上限 + 2956", + "25.5%生命值上限 + 3178", + "27%生命值上限 + 3409", + "28.5%生命值上限 + 3650" + ] + }, + { + "label": "冷卻時間", + "values": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "破嶂見旌儀", + "description": "造成岩元素範圍傷害,並為附近的隊伍中所有角色賦予「飛雲旗陣」。

飛雲旗陣
對敵人造成普通攻擊傷害時,基於雲堇自己目前的防禦力,提高造成的傷害。

「飛雲旗陣」效果會在持續時間結束或生效一定次數後消失。
一次普通攻擊同時命中多名敵人時,會依據命中敵人的數量消耗生效次數;隊伍中具有「飛雲旗陣」的角色,其生效次數單獨計算。", + "info": "「桴鼓聲中,刀槍劍戟空翻影,女嬋娟今扮作掌旗大將。」
「紅毹上琴笛鐃鈸齊鳴,且看她如何蕩平妖魔。」", + "attributes": [ + { + "label": "技能傷害", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "傷害值提升", + "values": [ + "32.16%防禦力", + "34.57%防禦力", + "36.98%防禦力", + "40.2%防禦力", + "42.61%防禦力", + "45.02%防禦力", + "48.24%防禦力", + "51.46%防禦力", + "54.67%防禦力", + "57.89%防禦力", + "61.1%防禦力", + "64.32%防禦力", + "68.34%防禦力", + "72.36%防禦力", + "76.38%防禦力" + ] + }, + { + "label": "持續時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "生效次數", + "values": [ + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次", + "30次" + ] + }, + { + "label": "冷卻時間", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素能量", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "務守本真", + "description": "在被攻擊瞬間施放的旋雲開相,會以長按二段蓄力的形式施放。", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "莫從恆蹊", + "description": "「飛雲旗陣」提供的普通攻擊傷害提高,當隊伍中存在1/2/3/4種元素類型的角色時,數值上進一步追加雲堇防禦力的2.5%/5%/7.5%/11.5%。", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "清食養性", + "description": "完美烹飪冒險類食物時,有12%機率獲得兩倍產出。", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "飛身趟馬", + "description": "旋雲開相的冷卻時間減少18%。", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "諸般切末", + "description": "施放破嶂見旌儀後,附近隊伍中所有角色普通攻擊造成的傷害提升15%,持續12秒。", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "牙纛探海", + "description": "破嶂見旌儀的技能等級提高3級。
至多提升至15級。", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "昇堂吊雲", + "description": "雲堇觸發結晶反應後,防禦力提升20%,持續12秒。", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "翹楚名坤", + "description": "旋雲開相的技能等級提高3級。
至多提升至15級。", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "莊諧並舉", + "description": "處於「飛雲旗陣」狀態下的角色,普通攻擊的攻擊速度提升12%。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "堅牢黃玉碎屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破損的面具", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "堅牢黃玉斷片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獸境王器", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破損的面具", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "堅牢黃玉斷片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獸境王器", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "堅牢黃玉塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獸境王器", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "堅牢黃玉塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獸境王器", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "堅牢黃玉", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獸境王器", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "「勤勞」的教導", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "破損的面具", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤勞」的指引", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤勞」的指引", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤勞」的指引", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤勞」的指引", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汙穢的面具", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤勞」的哲學", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼之心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤勞」的哲學", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼之心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤勞」的哲學", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼之心", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤勞」的哲學", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不祥的面具", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼之心", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "智識之冕", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/chinese-traditional/characters/zhongli.json b/src/data/chinese-traditional/characters/zhongli.json index e0f2c3fda..0d8bcee7a 100644 --- a/src/data/chinese-traditional/characters/zhongli.json +++ b/src/data/chinese-traditional/characters/zhongli.json @@ -519,7 +519,7 @@ { "id": "chrysos_bounty_of_dominator", "name": "金玉,禮予天地四方", - "description": "玉璋護盾受到傷害時,將為當前角色恢復生命值,恢復量為傷害的40%。
單次恢復量不超過該角色最大生命值的8%。", + "description": "玉璋護盾受到傷害時,將為當前角色恢復生命值,回復量為傷害的40%。
單次回復量不超過該角色最大生命值的8%。", "level": 6 } ], diff --git a/src/data/chinese-traditional/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/chinese-traditional/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..d24c05286 --- /dev/null +++ b/src/data/chinese-traditional/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "龍嗣偽鰭", + "description": "雖然看起來像是鯊鰭,但其實並不能發揮什麼作用。
曾經的白夜國之民對深海龍蜥有深入的研究。牠們最為不同的一點就是可以靠意志決定自身特徵的去留與遺傳。因為厭惡人造光源,龍蜥成年就會失去視覺上的大部分細節;同時為了戰鬥,牠們進化出了其他元素的行為多態性。", + "source": ["30級以上深海龍蜥掉落"], + "rarity": 4 +} diff --git a/src/data/chinese-traditional/fish/divda_ray.json b/src/data/chinese-traditional/fish/divda_ray.json new file mode 100644 index 000000000..32265fe52 --- /dev/null +++ b/src/data/chinese-traditional/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "迪芙妲鰩", + "description": "曾經一度被認為是幻想生物的奇異鰩魚,只被記錄在一些海祇島的古老畫卷中。如今隨著塵封的海淵被打開,牠們的真實樣貌才展現在人們眼前。
據傳這種奇異生物的體色會隨著時間的變化而變化,幼年時通常呈現出皦日一般的淺金色。在古畫卷的記錄中,這個時期的牠們被冠以「迪芙妲」之名,其意為「純真之尾」。", + "rarity": 3, + "source": ["釣魚獲得"] +} diff --git a/src/data/chinese-traditional/fish/formalo_ray.json b/src/data/chinese-traditional/fish/formalo_ray.json new file mode 100644 index 000000000..80c3a5958 --- /dev/null +++ b/src/data/chinese-traditional/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "佛瑪洛鰩", + "description": "曾經一度被認為是幻想生物的奇異鰩魚,只被記錄在一些海祇島的古老畫卷中。如今隨著塵封的海淵被打開,牠們的真實樣貌才展現在人們眼前。
據傳這種奇異生物的體色會隨著時間的變化而變化,幼年時通常呈現出如同皦日一般的淺金色,成年後體色會變深,雙翼也被如同夜幕一般的暗紫色覆蓋。在古畫卷的記錄中,這個時期的牠們被冠以「佛瑪洛」之名,其意為「貪婪之口」。", + "rarity": 3, + "source": ["釣魚獲得"] +} diff --git a/src/data/chinese-traditional/food/bountiful_year.json b/src/data/chinese-traditional/food/bountiful_year.json new file mode 100644 index 000000000..1d8ab4bbb --- /dev/null +++ b/src/data/chinese-traditional/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "豐年有餘", + "description": "豪華精緻的魚生。將魚肉切成薄片,擺放成花朵盛放的模樣,再在四周圍上一圈豐富的小菜。食用前,通常會將配菜與魚生根據口味撈勻,寓意著接下來的日子都會過得風生水起。", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "魚肉", + "amount": 4 + }, + { + "id": "carrot", + "name": "胡蘿蔔", + "amount": 4 + }, + { + "id": "onion", + "name": "洋蔥", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "琉璃袋", + "amount": 1 + } + ], + "dish_type": "攻擊類料理", + "results": { + "suspicious": { + "name": "奇怪的豐年有餘", + "description": "豪華精緻的魚生。參差不齊的佐料和魚肉,彷彿遭遇過滔天巨浪般,垂頭喪氣地貼在盤子上,無法勾起絲毫食欲。只是用料如此豐厚,不吃可就浪費了,真是騎虎難下呀…", + "effect": "隊伍中所有角色攻擊力提高224點,暴擊率提升6%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "normal": { + "name": "豐年有餘", + "description": "豪華精緻的魚生。將魚肉切成薄片,擺放成花朵盛放的模樣,再在四周圍上一圈豐富的小菜。食用前,通常會將配菜與魚生根據口味撈勻,寓意著接下來的日子都會過得風生水起。", + "effect": "隊伍中所有角色攻擊力提高272點,暴擊率提升8%,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "delicious": { + "name": "美味的豐年有餘", + "description": "豪華精緻的魚生。層層堆疊的魚生,薄如蟬翼、輕若霧煙,淡淡的瑩白紋理,彷彿冰霜降於大地留下的痕跡。迫不及待將魚生放入口中,柔韌爽滑的魚肉與五彩繽紛的配菜纏繞在一起,多重味道交織於舌尖,直教人連連讚嘆——人間百味莫過於此。", + "effect": "隊伍中所有角色攻擊力提高320點,暴擊率提升10%,持續300秒。多人遊戲時,僅對自己的角色生效。" + } + } +} diff --git a/src/data/chinese-traditional/food/dragon_beard_noodles.json b/src/data/chinese-traditional/food/dragon_beard_noodles.json new file mode 100644 index 000000000..433bc198d --- /dev/null +++ b/src/data/chinese-traditional/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "龍鬚麵", + "description": "細如龍鬚的麵食。蔥花熗鍋後,加入高湯與配菜,最後下入麵條,熟後撈出擺盤。麵糰須經歷多次抻麵,才能成為細如秋毫的龍鬚麵,屬於璃月麵食中最為考驗技藝的一品。", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "麵粉", + "amount": 4 + }, + { + "id": "fowl", + "name": "禽肉", + "amount": 2 + }, + { + "id": "mushroom", + "name": "蘑菇", + "amount": 2 + }, + { + "id": "ham", + "name": "火腿", + "amount": 1 + } + ], + "dish_type": "攻擊類料理", + "results": { + "suspicious": { + "name": "奇怪的龍鬚麵", + "description": "細如龍鬚的麵食。太過於追求細長的造型,導致麵條煮過後斷得四分五裂。看起來容易做起來難,看來要好好練習才行…", + "effect": "隊伍中所有角色攻擊力提高160點,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "normal": { + "name": "龍鬚麵", + "description": "細如龍鬚的麵食。蔥花熗鍋後,加入高湯與配菜,最後下入麵條,熟後撈出擺盤。麵糰須經歷多次抻麵,才能成為細如秋毫的龍鬚麵,屬於璃月麵食中最為考驗技藝的一品。", + "effect": "隊伍中所有角色攻擊力提高194點,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "delicious": { + "name": "美味的龍鬚麵", + "description": "細如龍鬚的麵食。抻細的麵如同飛流直下的瀑布,三千細絲墜入凝聚山珍精華的高湯之中。比尋常麵食更為柔軟纏綿的口感,讓人根本不願停下筷子。", + "effect": "隊伍中所有角色攻擊力提高228點,持續300秒。多人遊戲時,僅對自己的角色生效。" + }, + "special": { + "name": "連心麵", + "description": "申鶴的特色料理。或許是為了還原她記憶中的味道,申鶴在製作和擺盤上都花費了不少時間。細滑的麵條,鮮美的湯底,的確讓人印象深刻。不過最難忘的,還數這一份付出與心意…", + "effect": "隊伍中所有角色攻擊力提高274點,持續300秒。多人遊戲時,僅對自己的角色生效。", + "character": { + "id": "shenhe", + "name": "申鶴" + } + } + } +} diff --git a/src/data/chinese-traditional/food/lotus_seed_and_bird_egg_soup.json b/src/data/chinese-traditional/food/lotus_seed_and_bird_egg_soup.json index be72a7343..20b0ec80b 100644 --- a/src/data/chinese-traditional/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/chinese-traditional/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "美味的蓮子禽蛋羹", "description": "蒸製而成的蛋料理。彈嫩的禽蛋羹融化於口中,一不留神便滑入喉頭。回過神來,唇齒之間留下的滿是如蓮花初綻般的清甜。", "effect": "隊伍中所有角色衝刺消耗的體力降低25%,持續900秒。多人遊戲時,僅對自己的角色生效。" + }, + "special": { + "name": "雲遮玉", + "description": "雲堇的特色料理。香甜糯口的點心,不會對嗓子產生什麼影響,是雲堇最中意的甜品。回味清雅,即使多吃一些也不會膩。這樣想來…分量的確比她平時做給自己吃的更足些。這也是她的善意吧。", + "effect": "隊伍中所有角色衝刺消耗的體力降低25%,持續1500秒。多人遊戲時,僅對自己的角色生效。", + "character": { + "id": "yun_jin", + "name": "雲堇" + } } } } diff --git a/src/data/chinese-traditional/food/moon_pie.json b/src/data/chinese-traditional/food/moon_pie.json index 9e45e9930..68642c6c6 100644 --- a/src/data/chinese-traditional/food/moon_pie.json +++ b/src/data/chinese-traditional/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "奇怪的月亮派", - "description": "蒙德的傳統主食。焦黃的酥皮看起來有些差強人意。最好不要讓蒙德當地人看見這份成品,否則…他們可能會過來手把手教到成功為止。", + "description": "蒙德的傳統主食。焦黃的酥皮看起來差強人意。最好不要讓蒙德當地人看見這份成品,否則…他們可能會過來手把手教到成功為止。", "effect": "隊伍中所有角色護盾強效提升25%,防禦力提高165點,持續300秒。多人遊戲時,僅對自己的角色生效。" }, "normal": { diff --git a/src/data/chinese-traditional/ingredients/carrot.json b/src/data/chinese-traditional/ingredients/carrot.json index 8d5110b45..3d1fee490 100644 --- a/src/data/chinese-traditional/ingredients/carrot.json +++ b/src/data/chinese-traditional/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "五寶醃菜" + }, + { + "id": "bountiful_year", + "name": "豐年有餘" } ] } diff --git a/src/data/chinese-traditional/ingredients/fish.json b/src/data/chinese-traditional/ingredients/fish.json index 85b74448e..b13e5eea0 100644 --- a/src/data/chinese-traditional/ingredients/fish.json +++ b/src/data/chinese-traditional/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "刺身拼盤" + }, + { + "id": "bountiful_year", + "name": "豐年有餘" } ] } diff --git a/src/data/chinese-traditional/ingredients/flour.json b/src/data/chinese-traditional/ingredients/flour.json index 98b0c6637..5e3330221 100644 --- a/src/data/chinese-traditional/ingredients/flour.json +++ b/src/data/chinese-traditional/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "多多燒" }, + { + "id": "dragon_beard_noodles", + "name": "龍鬚麵" + }, { "id": "moon_pie", "name": "月亮派" diff --git a/src/data/chinese-traditional/ingredients/fowl.json b/src/data/chinese-traditional/ingredients/fowl.json index 5ce5e50cb..2a80defac 100644 --- a/src/data/chinese-traditional/ingredients/fowl.json +++ b/src/data/chinese-traditional/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龍鬚麵" + }, { "id": "golden_fried_chicken", "name": "大黃金脆皮雞" diff --git a/src/data/chinese-traditional/ingredients/ham.json b/src/data/chinese-traditional/ingredients/ham.json index 52c4227a3..0937d5c3a 100644 --- a/src/data/chinese-traditional/ingredients/ham.json +++ b/src/data/chinese-traditional/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龍鬚麵" + }, { "id": "jade_parcels", "name": "翡玉什錦袋" diff --git a/src/data/chinese-traditional/ingredients/mushroom.json b/src/data/chinese-traditional/ingredients/mushroom.json index 2572d9033..89cbc24b3 100644 --- a/src/data/chinese-traditional/ingredients/mushroom.json +++ b/src/data/chinese-traditional/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "紺田煮" + }, + { + "id": "dragon_beard_noodles", + "name": "龍鬚麵" } ] } diff --git a/src/data/chinese-traditional/ingredients/onion.json b/src/data/chinese-traditional/ingredients/onion.json index 07b1839ac..d757acad5 100644 --- a/src/data/chinese-traditional/ingredients/onion.json +++ b/src/data/chinese-traditional/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "紅燴獸肉" + }, + { + "id": "bountiful_year", + "name": "豐年有餘" } ] } diff --git a/src/data/chinese-traditional/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/chinese-traditional/weapon_secondary_materials/fossilized_bone_shard.json index 332331696..3e81e99b5 100644 --- a/src/data/chinese-traditional/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/chinese-traditional/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,7 +2,7 @@ "id": "fossilized_bone_shard", "name": "石化的骨片", "description": "龍蜥都夢想著成長為真正的龍。會把古老的化石認作是龍之骨而加以珍惜,或許是因為希冀著龍的永恆與強大吧。", - "source": ["60級以上幼岩龍蜥掉落", "60級以上岩龍蜥掉落", "合成獲得"], + "source": ["60級以上龍蜥掉落", "合成獲得"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/chinese-traditional/weapon_secondary_materials/fragile_bone_shard.json b/src/data/chinese-traditional/weapon_secondary_materials/fragile_bone_shard.json index a5a6aee3c..dfffc6681 100644 --- a/src/data/chinese-traditional/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/chinese-traditional/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "脆弱的骨片", "description": "儘管十分脆弱,其中似乎蘊含著某種難以言喻的力量。", - "source": ["幼岩龍蜥掉落", "岩龍蜥掉落"], + "source": ["龍蜥掉落"], "rarity": 2 } diff --git a/src/data/chinese-traditional/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/chinese-traditional/weapon_secondary_materials/sturdy_bone_shard.json index b4cdf0feb..e9f2972d6 100644 --- a/src/data/chinese-traditional/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/chinese-traditional/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,7 +2,7 @@ "id": "sturdy_bone_shard", "name": "結實的骨片", "description": "看上去有一定的年頭。即使是這種不通人言的龍獸,似乎對這種遺骸也擁有某種特殊的憧憬。", - "source": ["40級以上幼岩龍蜥掉落", "40級以上岩龍蜥掉落", "合成獲得"], + "source": ["40級以上龍蜥掉落", "合成獲得"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/chinese-traditional/weapons/calamity_queller.json b/src/data/chinese-traditional/weapons/calamity_queller.json new file mode 100644 index 000000000..d45a2eee0 --- /dev/null +++ b/src/data/chinese-traditional/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "息災", + "description": "由奇異晶石打造成的鋒銳利器。幽幽藍光似乎訴說著無盡往事。", + "rarity": 5, + "type": "長柄武器", + "domain": "震雷連山密宮", + "passive": "滅卻之戒法", + "bonus": "獲得12/15/18/21/24%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升32/4/48/56/64.%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。", + "stats": { + "primary": "基礎攻擊力", + "secondary": "攻擊力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "霧海雲間的鉛丹", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "霧虛花粉", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "霧海雲間的汞丹", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "霧虛花粉", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "騙騙花蜜", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "霧海雲間的汞丹", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "霧虛草囊", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "霧海雲間的金丹", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "霧虛草囊", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花蜜", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "霧海雲間的金丹", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "霧虛燈芯", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "霧海雲間的轉還", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "霧虛燈芯", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花蜜", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "獲得12%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升3.2%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。" + }, + { + "refinement": 2, + "desc": "獲得15%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升4%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。" + }, + { + "refinement": 3, + "desc": "獲得18%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升4.8%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。" + }, + { + "refinement": 4, + "desc": "獲得21%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升5.6%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。" + }, + { + "refinement": 5, + "desc": "獲得24%所有元素傷害加成;施放元素戰技後,獲得持續20秒的「圓頓」,攻擊力每1秒提升6.4%,該攻擊力提升效果至多疊加6次。當裝備此武器的角色處於隊伍後台時,「圓頓」的攻擊力提升效果翻倍。" + } + ] +} diff --git a/src/data/english/bait/fake_fly_bait.json b/src/data/english/bait/fake_fly_bait.json index 082b2c3cd..41a7591f1 100644 --- a/src/data/english/bait/fake_fly_bait.json +++ b/src/data/english/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Fake Fly Bait", - "description": "Mimetic fly bait made from vibrantly-colored materials. It has no scent, and is specialized to attract large fish with sharp vision. It is often well-suited to more advanced angling techniques. The fishing associations of various regions regard the skilled use of such bait as one of the conditions for its members' advancement in rank.

Suitable for catching Koi and Pufferfish.", + "description": "Mimetic fly bait made from vibrantly-colored materials. It has no scent, and is specialized to attract large fish with sharp vision. It is often well-suited to more advanced angling techniques. The fishing associations of various regions regard the skilled use of such bait as one of the conditions for its members' advancement in rank.

Suitable for catching Koi, Pufferfish, and Rays.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/english/characters/ganyu.json b/src/data/english/characters/ganyu.json index ab020f1c9..9a20e2f15 100644 --- a/src/data/english/characters/ganyu.json +++ b/src/data/english/characters/ganyu.json @@ -469,7 +469,7 @@ { "id": "dewdrinker", "name": "Dew-Drinker", - "description": "Taking DMG from a Charge Level 2 Frostflake Arrow or Frostflake Arrow Bloom decreases opponents' Cryo RES by 15% for 6s.
A hit regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hit the target.", + "description": "Charge Level 2 Frostflake Arrows or Frostflake Arrow Blooms decrease opponents' Cryo RES by 15% for 6s upon hit.
A hit also regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hits the target.", "level": 1 }, { diff --git a/src/data/english/characters/shenhe.json b/src/data/english/characters/shenhe.json new file mode 100644 index 000000000..a6670a1c5 --- /dev/null +++ b/src/data/english/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Lonesome Transcendence", + "description": "An adepti disciple with a most unusual air about her. Having spent much time cultivating in isolation in Liyue's mountains, she has become every bit as cool and distant as the adepti themselves.", + "weapon_type": "Polearm", + "element": "Cryo", + "gender": "Female", + "substat": "ATK%", + "affiliation": "Liyue Harbor", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Taishan Mansion", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Normal Attack: Dawnstar Piercer", + "description": "Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "info": "", + "attributes": [ + { + "label": "1-Hit DMG", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "2-Hit DMG", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3-Hit DMG", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "4-Hit DMG", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "5-Hit DMG", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "Charged Attack DMG", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Charged Attack Stamina Cost", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "Plunge DMG", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Low/High Plunge DMG", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Spring Spirit Summoning", + "description": "The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is pressed, the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.", + "info": "The power of the spirits is no falsehood. Burdened with her orders, the divine maiden hurries on!", + "attributes": [ + { + "label": "Press Skill DMG", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Hold Skill DMG", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "DMG Bonus", + "values": [ + "45.66% ATK", + "49.08% ATK", + "52.5% ATK", + "57.07% ATK", + "60.49% ATK", + "63.92% ATK", + "68.48% ATK", + "73.05% ATK", + "77.62% ATK", + "82.18% ATK", + "86.75% ATK", + "91.31% ATK", + "97.02% ATK", + "102.73% ATK", + "108.43% ATK" + ] + }, + { + "label": "Press/Hold Duration", + "values": [ + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s" + ] + }, + { + "label": "Press/Hold Trigger Quota", + "values": [ + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7" + ] + }, + { + "label": "Click CD", + "values": [ + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s" + ] + }, + { + "label": "Hold CD", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Divine Maiden's Deliverance", + "description": "Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG.
The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field.", + "info": "The way of the adepti is not defined only by the mysterious and fantastical. Only by observing the changes in the heavens and the earth, and understanding the laws of cause and effect in this realm, may its essence be understood.", + "attributes": [ + { + "label": "Skill DMG", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "RES Decrease", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "DoT", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Duration", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Energy Cost", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Deific Embrace", + "description": "An active character within the field created by Divine Maiden's Deliverance gains 15% Cryo DMG Bonus.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Spirit Communion Seal", + "description": "After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
· Press: Elemental Skill and Elemental Burst DMG increased by 15% for 10s.
· Hold: Normal, Charged, and Plunging Attack DMG increased by 15% for 15s.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Precise Comings and Goings", + "description": "Gains 25% more rewards when dispatched on a Liyue Expedition for 20 hours.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Clarity of Heart", + "description": "Spring Spirit Summoning can be used 1 more time.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Centered Spirit", + "description": "Divine Maiden's Deliverance lasts for 6 seconds longer. Active characters within the skill's field deals 15% increased Cryo CRIT DMG.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Seclusion", + "description": "Increases the Level of Spring Spirit Summoning by 3.
Maximum upgrade level is 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Insight", + "description": "When characters under the effect of Icy Quill applied by Shenhe trigger its DMG Bonus effects, Shenhe will gain a Skyfrost Mantra stack:
· When Shenhe uses Spring Spirit Summoning, she will consume all stacks of Skyfrost Mantra, increasing the DMG of that Spring Spirit Summoning by 5% for each stack consumed.
· Max 50 stacks. Stacks last for 60s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divine Attainment", + "description": "Increases the Level of Divine Maiden's Deliverance by 3.
Maximum upgrade level is 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Mystical Abandon", + "description": "When characters trigger Icy Quill's effects using Normal and Charged Attack DMG, it does not count toward the Trigger Quota.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Shivada Jade Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Shivada Jade Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Teachings of Prosperity", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of Prosperity", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of Prosperity", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of Prosperity", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of Prosperity", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/english/characters/yun_jin.json b/src/data/english/characters/yun_jin.json new file mode 100644 index 000000000..25ebff5d9 --- /dev/null +++ b/src/data/english/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "Stage Lucida", + "description": "A renowned Liyue opera singer who is skilled in both playwriting and singing. Her style is one-of-a-kind, exquisite and delicate, much like the person herself.", + "weapon_type": "Polearm", + "element": "Geo", + "gender": "Female", + "substat": "Energy Recharge", + "affiliation": "Yun-Han Opera Troupe", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Taishan Mansion", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Normal Attack: Cloud-Grazing Strike", + "description": "Normal Attack
Performs up to five consecutive spear strikes.

Charged Attack
Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.", + "info": "", + "attributes": [ + { + "label": "1-Hit DMG", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "2-Hit DMG", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3-Hit DMG", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "4-Hit DMG", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "5-Hit DMG", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "Charged Attack", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Charged Attack Stamina Cost", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "Plunge DMG", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Low/High Plunge DMG", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Opening Flourish", + "description": "Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

Press
Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

Hold
Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.", + "info": "One glorious moment on-stage, a decade of preparation behind it.", + "attributes": [ + { + "label": "Press DMG", + "values": [ + "149.12% DEF", + "160.3% DEF", + "171.49% DEF", + "186.4% DEF", + "197.58% DEF", + "208.77% DEF", + "223.68% DEF", + "238.59% DEF", + "253.5% DEF", + "268.42% DEF", + "283.33% DEF", + "298.24% DEF", + "316.88% DEF", + "335.52% DEF", + "354.16% DEF" + ] + }, + { + "label": "Charge Level 1 DMG", + "values": [ + "260.96% DEF", + "280.53% DEF", + "300.1% DEF", + "326.2% DEF", + "345.77% DEF", + "365.34% DEF", + "391.44% DEF", + "417.54% DEF", + "443.63% DEF", + "469.73% DEF", + "495.82% DEF", + "521.92% DEF", + "554.54% DEF", + "587.16% DEF", + "619.78% DEF" + ] + }, + { + "label": "Charge Level 2 DMG", + "values": [ + "372.8% DEF", + "400.76% DEF", + "428.72% DEF", + "466% DEF", + "493.96% DEF", + "521.92% DEF", + "559.2% DEF", + "596.48% DEF", + "633.76% DEF", + "671.04% DEF", + "708.32% DEF", + "745.6% DEF", + "792.2% DEF", + "838.8% DEF", + "885.4% DEF" + ] + }, + { + "label": "Shield DMG Absorption", + "values": [ + "12% Max HP + 1155", + "12.9% Max HP + 1271", + "13.8% Max HP + 1396", + "15% Max HP + 1531", + "15.9% Max HP + 1675", + "16.8% Max HP + 1830", + "18% Max HP + 1993", + "19.2% Max HP + 2167", + "20.4% Max HP + 2350", + "21.6% Max HP + 2542", + "22.8% Max HP + 2744", + "24% Max HP + 2956", + "25.5% Max HP + 3178", + "27% Max HP + 3409", + "28.5% Max HP + 3650" + ] + }, + { + "label": "CD", + "values": [ + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Cliffbreaker's Banner", + "description": "Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation.

Flying Cloud Flag Formation
When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.

The effects of this skill will be cleared after a set duration or after being triggered a specific number of times.
When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.", + "info": "As the drums resound, as swords and halberds weave and clash, the doyenne is transformed into a mighty general.
As the instruments on stage strum in unison, lo, see how she vanquishes these demons!", + "attributes": [ + { + "label": "Skill DMG", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "DMG Increase", + "values": [ + "32.16% DEF", + "34.57% DEF", + "36.98% DEF", + "40.2% DEF", + "42.61% DEF", + "45.02% DEF", + "48.24% DEF", + "51.46% DEF", + "54.67% DEF", + "57.89% DEF", + "61.1% DEF", + "64.32% DEF", + "68.34% DEF", + "72.36% DEF", + "76.38% DEF" + ] + }, + { + "label": "Duration", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Trigger Quota", + "values": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30" + ] + }, + { + "label": "CD", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Energy Cost", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "True to Oneself", + "description": "Using Opening Flourish at the precise moment when Yun Jin is attacked will unleash its Level 2 Charged (Hold) form.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Breaking Conventions", + "description": "The Normal Attack DMG Bonus granted by Flying Cloud Flag Formation is further increased by 2.5%/5%/7.5%/11.5% of Yun Jin's DEF when the party contains characters of 1/2/3/4 Elemental Types, respectively.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Light Nourishment", + "description": "When Perfect Cooking is achieved on Food with Adventure-related effects, there is a 12% chance to obtain double the product.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Thespian Gallop", + "description": "Opening Flourish's CD is decreased by 18%.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Myriad Mise-En-Scène", + "description": "After Cliffbreaker's Banner is unleashed, all nearby party members' Normal Attack DMG is increased by 15% for 12s.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Seafaring General", + "description": "Increases the Level of Cliffbreaker's Banner by 3.
Maximum upgrade level is 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Flower and a Fighter", + "description": "When Yun Jin triggers the Crystallize Reaction, her DEF is increased by 20% for 12s.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Famed Throughout the Land", + "description": "Increases the Level of Opening Flourish by 3.
Maximum upgrade level is 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Decorous Harmony", + "description": "Characters under the effects of the Flying Cloud Flag Formation have their Normal ATK SPD increased by 12%.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Prithiva Topaz Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Prithiva Topaz Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Teachings of Diligence", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of Diligence", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of Diligence", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of Diligence", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of Diligence", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/english/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/english/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..332857243 --- /dev/null +++ b/src/data/english/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "description": "Although it looks like a fin of some kind, it does not actually have any function at all.
The people of Byakuyakoku once investigated the Bathysmal Vishaps quite deeply. Their most distinctive feature was the ability to choose what traits it wished to pass on to its offspring. Because of their great hatred for humanity, these vishaps will lose any visual acuity by the time they reach maturity. At the same time, they have also evolved a certain degree of elemental polymorphism for combat purposes.", + "source": ["Dropped by Lv. 30+ Bathysmal Vishaps"], + "rarity": 4 +} diff --git a/src/data/english/fish/divda_ray.json b/src/data/english/fish/divda_ray.json new file mode 100644 index 000000000..85aaf9fea --- /dev/null +++ b/src/data/english/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Divda Ray", + "description": "A strange cartilaginous fish that was once thought to be a fantastical creature, only recorded in some ancient scrolls of art on Watatsumi Island. As the seal over Enkanomiya was opened, their true forms were laid bare before the eyes of all.
It is said that the bodily forms of these curious creatures will change color as time passes. When they are young, they are as gold as sunlight. Rays at this stage of life earned the name \"Divda\" in those ancient scrolls, which means \"the tail end of innocence.\"", + "rarity": 3, + "source": ["Obtained from fishing"] +} diff --git a/src/data/english/fish/formalo_ray.json b/src/data/english/fish/formalo_ray.json new file mode 100644 index 000000000..5cca0b214 --- /dev/null +++ b/src/data/english/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Formalo Ray", + "description": "A strange cartilaginous fish that was once thought to be a fantastical creature, only recorded in some ancient scrolls of art on Watatsumi Island. As the seal over Enkanomiya was opened, their true forms were laid bare before the eyes of all.
It is said that the bodily forms of these curious creatures will change color as time passes. When they are young, they are as gold as sunlight. Later in life, however, their colors deepen, and their two 'wings' will be colored with a purple as deep as the night. Rays at this stage of life earned the name \"Formalo\" in those ancient scrolls, which means \"the maw of greed.\"", + "rarity": 3, + "source": ["Obtained from fishing"] +} diff --git a/src/data/english/food/bountiful_year.json b/src/data/english/food/bountiful_year.json new file mode 100644 index 000000000..f15e7813c --- /dev/null +++ b/src/data/english/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Bountiful Year", + "description": "Luxurious and exquisite raw fish. The fish is sliced thinly and arranged in the shape of a flower before a ring of side dishes is set all around it. Normally, the side dishes will be mixed with the raw fish according to one's taste before consumption — this act is said to ensure that things will be smooth sailing in the coming days.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Fish", + "amount": 4 + }, + { + "id": "carrot", + "name": "Carrot", + "amount": 4 + }, + { + "id": "onion", + "name": "Onion", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Violetgrass", + "amount": 1 + } + ], + "dish_type": "ATK-Boosting Dish", + "results": { + "suspicious": { + "name": "Suspicious Bountiful Year", + "description": "Luxurious and exquisite raw fish. The unevenly mixed fish and condiments are as bedraggled on the plate as any dejected sailor washed ashore by roiling waves, and they do not arouse your appetites at all. Yet it would be such a further waste of these ingredients if you did not eat them — ah, what a morbid dilemma.", + "effect": "Increases all party members' ATK by 224 and CRIT Rate by 6% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "normal": { + "name": "Bountiful Year", + "description": "Luxurious and exquisite raw fish. The fish is sliced thinly and arranged in the shape of a flower before a ring of side dishes is set all around it. Normally, the side dishes will be mixed with the raw fish according to one's taste before consumption — this act is said to ensure that things will be smooth sailing in the coming days.", + "effect": "Increases all party members' ATK by 272 and CRIT Rate by 8% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "delicious": { + "name": "Delicious Bountiful Year", + "description": "Luxurious and exquisite raw fish. The stacked raw fish is sliced as thin as cicada wings, and their taste is as light as mist, their pattern lines opal-white, like snow kissing the earth. One can hardly wait to dig in — the soft and smooth meat and myriad condiment flavors coalesce on the tongue, to the praise of all. Truly, this is the flavor experience to top them all!", + "effect": "Increases all party members' ATK by 320 and CRIT Rate by 10% for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + } + } +} diff --git a/src/data/english/food/dragon_beard_noodles.json b/src/data/english/food/dragon_beard_noodles.json new file mode 100644 index 000000000..2366b44b1 --- /dev/null +++ b/src/data/english/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles", + "description": "Noodles that are as slender as the hairs on a dragon's beard. The green onion is fried in a wok before the soup and condiments are added. Last in are the noodles, after which the lot is ladled out and plated up. The noodles must be skillfully hand-pulled multiple times before they become extremely thin — a technique that makes this dish the most challenging noodle recipe in Liyue.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Flour", + "amount": 4 + }, + { + "id": "fowl", + "name": "Fowl", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Mushroom", + "amount": 2 + }, + { + "id": "ham", + "name": "Ham", + "amount": 1 + } + ], + "dish_type": "ATK-Boosting Dish", + "results": { + "suspicious": { + "name": "Suspicious Dragon Beard Noodles", + "description": "Noodles that are as slender as the hairs on a dragon's beard. The all-consuming attempt to make the noodles as thin as possible caused the pieces to break up during the cooking process. This is harder than it looks — and you're in need of more practice for sure.", + "effect": "Increases all party members' ATK by 160 for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "normal": { + "name": "Dragon Beard Noodles", + "description": "Noodles that are as slender as the hairs on a dragon's beard. The green onion is fried in a wok before the soup and condiments are added. Last in are the noodles, after which the lot is ladled out and plated up. The noodles must be skillfully hand-pulled multiple times before they become extremely thin — a technique that makes this dish the most challenging noodle recipe in Liyue.", + "effect": "Increases all party members' ATK by 194 for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "delicious": { + "name": "Delicious Dragon Beard Noodles", + "description": "Noodles that are as slender as the hairs on a dragon's beard. The slim noodles are as a waterfall, draping their way into a soup that has captured the very essence of the mountains themselves. The softer mouthfeel compared to the average noodle dish makes it nigh impossible to stop eating once you've started.", + "effect": "Increases all party members' ATK by 228 for 300s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "special": { + "name": "Heartstring Noodles", + "description": "Shenhe's specialty. Perhaps this comes from her desire to recreate a flavor that lives only in her memories, but Shenhe has poured much time and effort into both making and plating this dish. The smooth noodles and delectable soup make a great impression indeed, but the most indelible aspects are the dedication and heart put into this dish...", + "effect": "Increases all party members' ATK by 274 for 300s. In Co-op Mode, this effect only applies to your own character(s).", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/english/food/lotus_seed_and_bird_egg_soup.json b/src/data/english/food/lotus_seed_and_bird_egg_soup.json index 28bd6f8fc..2d1211867 100644 --- a/src/data/english/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/english/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Delicious Lotus Seed and Bird Egg Soup", "description": "A steamed egg dish. The succulent eggs melt right in your mouth, and before you know it, a smooth and subtle sweetness of newly sprung lotus flowers covers your tastebuds.", "effect": "Decreases all party members' sprinting Stamina consumption by 25% for 900s. In Co-Op Mode, this effect only applies to your own character(s)." + }, + "special": { + "name": "Cloud-Shrouded Jade", + "description": "Yun Jin's specialty. This sweet and sticky snack will somehow not affect your throat in any negative way, which is why it's Yun Jin's favorite. The aftertaste is most elegant, not something one would get sick of quickly. Come to think of it... This is quite a decent bit more than she would usually make for herself — but who are you to question her kindness?", + "effect": "Decreases all party members' sprinting Stamina consumption by 25% for 1500s. In Co-Op Mode, this effect only applies to your own character(s).", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/english/ingredients/carrot.json b/src/data/english/ingredients/carrot.json index 8848dd111..ae6ab2a41 100644 --- a/src/data/english/ingredients/carrot.json +++ b/src/data/english/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Five Pickled Treasures" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/english/ingredients/fish.json b/src/data/english/ingredients/fish.json index d62e4d625..4b9ed5ad2 100644 --- a/src/data/english/ingredients/fish.json +++ b/src/data/english/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Sashimi Platter" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/english/ingredients/flour.json b/src/data/english/ingredients/flour.json index 430d96feb..d3eff6ace 100644 --- a/src/data/english/ingredients/flour.json +++ b/src/data/english/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "More-and-More" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "moon_pie", "name": "Moon Pie" diff --git a/src/data/english/ingredients/fowl.json b/src/data/english/ingredients/fowl.json index 6dc3cd9bc..cbd70e2c5 100644 --- a/src/data/english/ingredients/fowl.json +++ b/src/data/english/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "golden_fried_chicken", "name": "Golden Fried Chicken" diff --git a/src/data/english/ingredients/ham.json b/src/data/english/ingredients/ham.json index d6eb97e91..193d57080 100644 --- a/src/data/english/ingredients/ham.json +++ b/src/data/english/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "jade_parcels", "name": "Jade Parcels" diff --git a/src/data/english/ingredients/mushroom.json b/src/data/english/ingredients/mushroom.json index 27b05443c..527c1f733 100644 --- a/src/data/english/ingredients/mushroom.json +++ b/src/data/english/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Konda Cuisine" + }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" } ] } diff --git a/src/data/english/ingredients/onion.json b/src/data/english/ingredients/onion.json index 971f7cc38..edbe8b7d6 100644 --- a/src/data/english/ingredients/onion.json +++ b/src/data/english/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Braised Meat" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/english/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/english/weapon_secondary_materials/fossilized_bone_shard.json index 6e28650c6..fdd0aaa3d 100644 --- a/src/data/english/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/english/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fossilized Bone Shard", "description": "Geovishaps all dream of growing into great dragons one day. They see these fossils as dragon bones and greatly cherish them, perhaps because they too hope to attain the dragons' longevity and power.", - "source": [ - "Dropped by Lv. 60+ geovishap hatchlings", - "Dropped by Lv. 60+ geovishaps", - "Crafted" - ], + "source": ["Dropped by Lv. 60+ vishaps", "Crafted"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/english/weapon_secondary_materials/fragile_bone_shard.json b/src/data/english/weapon_secondary_materials/fragile_bone_shard.json index 70c158e0d..0cbd88525 100644 --- a/src/data/english/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/english/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragile Bone Shard", "description": "Although they are quite fragile, they seem to still harbor some indescribable power.", - "source": ["Dropped by geovishap hatchlings", "Dropped by geovishaps"], + "source": ["Dropped by vishaps"], "rarity": 2 } diff --git a/src/data/english/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/english/weapon_secondary_materials/sturdy_bone_shard.json index 3d0832eb7..1620fd826 100644 --- a/src/data/english/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/english/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Sturdy Bone Shard", "description": "The fragment appears to be quite aged. Despite being dragon-like beasts with no spoken language, they still seem to have some sort of special affection for these bone shards.", - "source": [ - "Dropped by Lv. 40+ geovishap hatchlings", - "Dropped by Lv. 40+ geovishaps", - "Crafted" - ], + "source": ["Dropped by Lv. 40+ vishaps", "Crafted"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/english/weapons/calamity_queller.json b/src/data/english/weapons/calamity_queller.json new file mode 100644 index 000000000..006e7ef53 --- /dev/null +++ b/src/data/english/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Calamity Queller", + "description": "A keenly honed weapon forged from some strange crystal. Its faint blue light seems to whisper of countless matters now past.", + "rarity": 5, + "type": "Polearm", + "domain": "Hidden Palace of Lianshan Formula", + "passive": "Extinguishing Precept", + "bonus": "Gain 12/15/18/21/24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 32/4/48/56/64.% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.", + "stats": { + "primary": "Base ATK", + "secondary": "ATK%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Mist Veiled Lead Elixir", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Grass Pollen", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Grass Pollen", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Wick", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Mist Veiled Primo Elixir", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Wick", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Gain 12% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled." + }, + { + "refinement": 2, + "desc": "Gain 15% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled." + }, + { + "refinement": 3, + "desc": "Gain 18% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 4.8% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled." + }, + { + "refinement": 4, + "desc": "Gain 21% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 5.6% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled." + }, + { + "refinement": 5, + "desc": "Gain 24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled." + } + ] +} diff --git a/src/data/french/artifacts/husk_of_opulent_dreams.json b/src/data/french/artifacts/husk_of_opulent_dreams.json index 71e5ecd02..06f5e8435 100644 --- a/src/data/french/artifacts/husk_of_opulent_dreams.json +++ b/src/data/french/artifacts/husk_of_opulent_dreams.json @@ -4,7 +4,7 @@ "min_rarity": 4, "max_rarity": 5, "two_pc": "Augmente la DÉF de 30 %.", - "four_pc": "Un personnage équipé de ce set d'artéfacts obtiendra 1 cumul de Curiosité des façons suivantes : sur le champ de bataille, il gagne 1 cumul en touchant un ennemi avec une attaque Géo, ceci pouvant être déclenché une fois toutes les 0,3 s ; en faisant partie de l'équipe mais en n'étant pas déployé, il gagne 1 cumul toutes les 3 s. La Curiosité peut être cumulée 4 fois maximum, chaque cumul accordant 6 % de bonus de DÉF et 6 % de Bonus de DGT Géo. Si 6 s s'écoulent sans gagner de cumul de Curiosité, 1 cumul sera perdu.", + "four_pc": "Un personnage équipé de ce set d'artéfacts obtiendra 1 cumul de Curiosité des façons suivantes : sur le champ de bataille, il gagne 1 cumul en touchant un ennemi avec une attaque Géo, ceci pouvant être déclenché une fois toutes les 0,3 s ; en faisant partie de l'équipe mais en n'étant pas déployé, il gagne 1 cumul toutes les 3 s. La Curiosité peut être cumulée 4 fois maximum, chaque cumul accordant 6 % de bonus de DÉF et 6 % de bonus de DGT Géo. Si 6 s s'écoulent sans gagner de cumul de Curiosité, 1 cumul sera perdu.", "goblet": { "id": "calabash_of_awakening", "name": "Calebasse d'éveil", diff --git a/src/data/french/bait/fake_fly_bait.json b/src/data/french/bait/fake_fly_bait.json index b996c7e0f..1f008179e 100644 --- a/src/data/french/bait/fake_fly_bait.json +++ b/src/data/french/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Fausse mouche", - "description": "Un appât en forme de mouche fabriqué avec des matériaux colorés. Inodore, il attire plus particulièrement les grands poissons avec une vue nette et est idéal pour exécuter des techniques de pêche à la ligne plus avancées. Les associations de pêcheurs de toutes les régions évaluent les talents de leurs membres selon leur aptitude à utiliser cet appât.

Adapté pour les poissons de la famille des koï et des poissons-globes.", + "description": "Un appât en forme de mouche fabriqué avec des matériaux colorés. Inodore, il attire plus particulièrement les grands poissons avec une vue nette et est idéal pour exécuter des techniques de pêche à la ligne plus avancées. Les associations de pêcheurs de toutes les régions évaluent les talents de leurs membres selon leur aptitude à utiliser cet appât.

Adapté pour les poissons de la famille des koï, des poissons-globes et des raies.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/french/characters/chongyun.json b/src/data/french/characters/chongyun.json index ec3e0bb1b..571ed2feb 100644 --- a/src/data/french/characters/chongyun.json +++ b/src/data/french/characters/chongyun.json @@ -389,7 +389,7 @@ { "id": "steady_breathing", "name": "Respiration stable", - "description": "Dans le champ de Lame de l'esprit : Givre superposé, la VIT d'attaque normale des personnages maniant une épée à une ou deux mains ou une arme d'hast augmente de 8 %.", + "description": "Dans le champ de Lame de l'esprit : Givre superposé, la VIT d'attaque des attaques normales des personnages maniant une épée à une ou deux mains ou une arme d'hast augmente de 8 %.", "level": 1 }, { diff --git a/src/data/french/characters/diona.json b/src/data/french/characters/diona.json index 9c532302a..b2bb13b22 100644 --- a/src/data/french/characters/diona.json +++ b/src/data/french/characters/diona.json @@ -211,7 +211,7 @@ { "id": "icy_paws", "name": "Griffes Cryo", - "description": "Libère des griffes de chat Cryo qui infligent des DGT Cryo, et génèrent un bouclier lorsqu'elles touchent.
Le bouclier peut absorber une quantité de DGT proportionnelle aux PV max de Diona, et sa durée dépend du nombre de cibles touchées.

Appui simple
Exécute rapidement deux attaques consécutives de Griffes Cryo.

Appui long
Bat rapidement en retraite, et libère 5 Griffes Cryo.
Le bouclier généré lors d'un appui long obtient un bonus de 75 % d'absorption des DGT.

Le bouclier est efficace à 250 % contre les DGT Cryo, et applique l'élément Cryo au personnage déployé pendant un court instant lorsque le bouclier est généré.", + "description": "Libère des griffes de chat Cryo qui infligent des DGT Cryo, et génèrent un bouclier lorsqu'elles touchent.
Le bouclier peut absorber une quantité de DGT proportionnelle aux PV max de Diona, et sa durée dépend du nombre de cibles touchées.

Appui simple
Exécute rapidement deux attaques consécutives de Griffes Cryo.

Appui long
Bat rapidement en retraite, et libère 5 Griffes Cryo.
Le bouclier généré lors d'un appui long obtient un bonus de 75 % d'absorption de DGT.

Le bouclier est efficace à 250 % contre les DGT Cryo, et applique l'élément Cryo au personnage déployé pendant un court instant lorsque le bouclier est généré.", "info": "En théorie, la glace versée dans un breuvage est sans danger pour celui qui le boit. Ceci était exact jusqu'à ce que Diona utilise son œil divin pour créer une glace capable de geler jusqu'au cerveau... 5 étoiles !", "attributes": [ { diff --git a/src/data/french/characters/eula.json b/src/data/french/characters/eula.json index 0d3708553..ff31cfa11 100644 --- a/src/data/french/characters/eula.json +++ b/src/data/french/characters/eula.json @@ -459,7 +459,7 @@ { "id": "glacial_illumination", "name": "Lame de fond", - "description": "Eula brandit son épée avec fureur, infligeant des DGT Cryo aux ennemis proches, et créé une épée de lumière qui la suit pendant 7 s max.
Tant qu'elle est active, l'épée de lumière augmente la RÉS à l'interruption d'Eula. Lorsqu'Eula inflige des DGT à des ennemis avec son attaque normale, sa compétence ou son déchaînement élémentaire, elle accumule des charges d'énergie pour l'épée de lumière. Une charge d'énergie peut être cumulée toutes les 0,1 s.
Lorsque la durée de l'épée de lumière est écoulée, elle explose violemment, infligeant des DGT physiques aux ennemis proches.
Ces DGT augmentent en fonction du nombre de charges d'énergie accumulées.
L'épée explose immédiatement lorsqu'Eula quitte le champ de bataille.", + "description": "Eula brandit son épée avec fureur, infligeant des DGT Cryo aux ennemis proches, et crée une épée de lumière qui la suit pendant 7 s max.
Tant qu'elle est active, l'épée de lumière augmente la RÉS à l'interruption d'Eula. Lorsqu'Eula inflige des DGT à des ennemis avec son attaque normale, sa compétence ou son déchaînement élémentaire, elle accumule des charges d'énergie pour l'épée de lumière. Une charge d'énergie peut être cumulée toutes les 0,1 s.
Lorsque la durée de l'épée de lumière est écoulée, elle explose violemment, infligeant des DGT physiques aux ennemis proches.
Ces DGT augmentent en fonction du nombre de charges d'énergie accumulées.
L'épée explose immédiatement lorsqu'Eula quitte le champ de bataille.", "info": "Le naufrage est facile. Et pourtant, Eula insiste pour figer cette marée.", "attributes": [ { @@ -483,7 +483,7 @@ ] }, { - "label": "DGT de base épée de lumière", + "label": "DGT de base Épée de lumière", "values": [ "367.05%", "396.92%", diff --git a/src/data/french/characters/fischl.json b/src/data/french/characters/fischl.json index 8dfbdd129..f3d9cc369 100644 --- a/src/data/french/characters/fischl.json +++ b/src/data/french/characters/fischl.json @@ -212,7 +212,7 @@ "id": "nightrider", "name": "Ailes de surveillance nocturne", "description": "Fischl invoque son fidèle Oz à ses côtés. Le corbeau d'ombre et de tonnerre descend sur ce monde, infligeant des DGT Électro dans une petite zone lors de son invocation.
Oz tire de façon continue des balles électrifiées sur les ennemis proches tant qu'il est actif.

Appui long
Ajuste la zone où la compétence sera lancée ; appuyez à nouveau lorsque Oz est actif pour le faire revenir.", - "info": "« Vous ne méritez pas que je gaspille mon pouvoir sur vous... Oz, fais pleuvoir les éclairs de la justice. »
—— « Fleurs pour la Princesse Fischl - Tome IV : Adieu, maîtresse. »", + "info": "« Vous ne méritez pas que je gaspille mon pouvoir sur vous... Oz, fais pleuvoir les éclairs de la justice. »
—— « Fleurs pour la princesse Fischl - Tome IV : Adieu, maîtresse. »", "attributes": [ { "label": "DGT d'Oz", @@ -300,7 +300,7 @@ "id": "midnight_phantasmagoria", "name": "Incarnation de la nuit", "description": "Répondant à l'appel de Fischl, Oz vient protéger sa maîtresse de ses ailes tel un voile nocturne.
Pendant la durée de la compétence :
· Fischl prend la forme d'Oz, ce qui lui permet d'augmenter sa VIT de déplacement.
· Les ennemis sur sa route sont frappés par la foudre et subissent des DGT Électro. Chaque ennemi ne peut être frappé qu'une fois.
Lorsque l'effet prend fin, Oz reste pour combattre les ennemis de sa maîtresse. Si Oz est déjà présent sur le terrain avant l'utilisation de cette compétence, son temps de présence sera remis à zéro.
Restaure une partie de l'énergie élémentaire de Fischl une fois terminé.", - "info": "« ... De toutes les bêtes suivant le sang maudit, seul le seigneur corbeau, dont les yeux ont été témoins de la destruction de mille mondes, était capable de comprendre sa grandeur. Et, la recouvrant d'un voile d'ébène, il fit le serment de la protéger à jamais. »
—— « Fleurs pour la Princesse Fischl - Tome I : Apocalypse »", + "info": "« ... De toutes les bêtes suivant le sang maudit, seul le seigneur corbeau, dont les yeux ont été témoins de la destruction de mille mondes, était capable de comprendre sa grandeur. Et, la recouvrant d'un voile d'ébène, il fit le serment de la protéger à jamais. »
—— « Fleurs pour la princesse Fischl - Tome I : Apocalypse »", "attributes": [ { "label": "DGT foudre", diff --git a/src/data/french/characters/ganyu.json b/src/data/french/characters/ganyu.json index d1b537296..199e62b43 100644 --- a/src/data/french/characters/ganyu.json +++ b/src/data/french/characters/ganyu.json @@ -167,7 +167,7 @@ ] }, { - "label": "DGT 1ère charge", + "label": "DGT 1e charge", "values": [ "124%", "133.3%", diff --git a/src/data/french/characters/mona.json b/src/data/french/characters/mona.json index 53787aec8..0dd0d59e3 100644 --- a/src/data/french/characters/mona.json +++ b/src/data/french/characters/mona.json @@ -455,7 +455,7 @@ { "id": "rhetorics_of_calamitas", "name": "Rhétorique de l'adversité", - "description": "Dans l'état Vicissitude, Mona obtient un bonus de 60 % DGT pour sa prochaine attaque chargée à chaque seconde passée à se déplacer.
Cet effet est cumulable 3 fois max (bonus de 180 %) et dure 8 s.", + "description": "Dans l'état Vicissitude, Mona obtient un bonus de 60 % DGT pour sa prochaine attaque chargée à chaque seconde passée à se déplacer.
Cet effet peut être cumulé 3 fois maximum (bonus de 180 %) et dure 8 s.", "level": 6 } ], diff --git a/src/data/french/characters/rosaria.json b/src/data/french/characters/rosaria.json index 036d6453e..941aa6b2e 100644 --- a/src/data/french/characters/rosaria.json +++ b/src/data/french/characters/rosaria.json @@ -381,7 +381,7 @@ { "id": "night_walk", "name": "Balade nocturne", - "description": "Augmente la VIT de déplacement des personnages de votre équipe pendant la nuit (de 18 h à 6 h) de 10 %.
Cet effet ne s'applique ni dans les donjons, ni dans les Donjons de la conquête, ni dans les Profondeurs spiralées, et ne peut être cumulé avec d'autres aptitudes passives aux effets identiques.", + "description": "Augmente la VIT de déplacement des personnages de votre équipe pendant la nuit (18 h 00 - 06 h 00) de 10 %.
Cet effet ne s'applique ni dans les donjons, ni dans les Donjons de la conquête, ni dans les Profondeurs spiralées, et ne peut être cumulé avec d'autres aptitudes passives aux effets identiques.", "level": 0 } ], diff --git a/src/data/french/characters/sayu.json b/src/data/french/characters/sayu.json index 671ccc3f0..e994a8686 100644 --- a/src/data/french/characters/sayu.json +++ b/src/data/french/characters/sayu.json @@ -579,7 +579,7 @@ { "id": "sleep_oclock", "name": "C'est l'heure d'un bon dodo", - "description": "Les attaques et les soins du Daruma Muji-muji invoqué par Sayu lors d'École Yoohoo : Bourrasque du mujina augmentent avec le niv. de maîtrise élémentaire de Sayu. Chaque pt de maîtrise élémentaire de Sayu confère les effets suivants :
· Augmente les DGT infligés par les attaques du Daruma Muji-muji de 0,2 % de l'ATQ, jusqu'à 400 % de l'ATQ max ;
· Augmente de 3 les PV soignés par le Daruma Muji-muji, jusqu'à 6 000 PV max.", + "description": "Les attaques et les soins du Daruma Muji-muji invoqué par Sayu lors d'École Yoohoo : Bourrasque du mujina augmentent avec le Niv. de maîtrise élémentaire de Sayu. Chaque pt de maîtrise élémentaire de Sayu confère les effets suivants :
· Augmente les DGT infligés par les attaques du Daruma Muji-muji de 0,2 % de l'ATQ, jusqu'à 400 % de l'ATQ max ;
· Augmente de 3 les PV soignés par le Daruma Muji-muji, jusqu'à 6 000 PV max.", "level": 6 } ], diff --git a/src/data/french/characters/shenhe.json b/src/data/french/characters/shenhe.json new file mode 100644 index 000000000..0adf3930f --- /dev/null +++ b/src/data/french/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Transcendance solitaire", + "description": "Une disciple Adepte avec un air des plus inhabituels. Après avoir passé beaucoup de temps à s'instruire en isolement dans les montagnes de Liyue, elle est devenue tout aussi froide et distante que les Adeptes eux-mêmes.", + "weapon_type": "Arme d'hast", + "element": "Cryo", + "gender": "Femme", + "substat": "ATQ%", + "affiliation": "Port de Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Manoir Taishan", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Attaque normale : Percée des étoiles", + "description": "Attaque normale
Enchaîne jusqu'à 5 coups de lance.

Attaque chargée
Consomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.

Attaque plongeante
Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.", + "info": "", + "attributes": [ + { + "label": "DGT 1er coup", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "DGT 2e coup", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "DGT 3e coup", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "DGT 4e coup", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "DGT 5e coup", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "DGT attaque chargée", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Coût d'endurance attaque chargée", + "values": [ + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts" + ] + }, + { + "label": "DGT durant la chute", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DGT chute basse/élevée", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Invocation d'esprit printanier", + "description": "La rosée givrée et argentée exorcisera tous les démons.
Accorde un effet de pennage glacé à tous les membres de l'équipe à proximité, et inflige des DGT Cryo de différentes manières selon que la capacité a été activée avec un appui simple ou long.

Appui simple
Se précipite vers l'avant avec un esprit talismanique, infligeant des DGT Cryo aux ennemis en chemin.

Appui long
Ordonne à l'esprit talismanique d'infliger des DGT Cryo de zone.

Pennage glacé
Lorsqu'une attaque normale, chargée ou plongeante, une compétence ou un déchaînement élémentaire inflige des DGT Cryo à un ennemi, les DGT infligés augmentent en fonction de l'ATQ actuelle de Shenhe.

Les effets du pennage glacé disparaissent à la fin de sa durée ou après avoir activé un certain nombre de cumuls. En utilisant un pennage glacé avec un appui long à la place d'un appui simple, sa durée et le nombre de cumuls générés augmentent.
Lorsqu'une attaque de DGT Cryo touche plusieurs ennemis en même temps, les cumuls sont consommés selon le nombre d'ennemis touchés. Les cumuls de pennage glacé sont calculés indépendamment pour tous les personnages de l'équipe.", + "info": "« Le pouvoir des esprits n'est pas un mensonge. Même accablée par les ordres, la demoiselle divine continue ! »", + "attributes": [ + { + "label": "DGT appui simple", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "DGT appui long", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Bonus de DGT", + "values": [ + "45.66% ATQ", + "49.08% ATQ", + "52.5% ATQ", + "57.07% ATQ", + "60.49% ATQ", + "63.92% ATQ", + "68.48% ATQ", + "73.05% ATQ", + "77.62% ATQ", + "82.18% ATQ", + "86.75% ATQ", + "91.31% ATQ", + "97.02% ATQ", + "102.73% ATQ", + "108.43% ATQ" + ] + }, + { + "label": "Durée d'appui simple/long", + "values": [ + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s" + ] + }, + { + "label": "Cumuls d'appui simple/long", + "values": [ + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7" + ] + }, + { + "label": "TdR appui simple", + "values": [ + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s" + ] + }, + { + "label": "TdR appui long", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Délivrance de la demoiselle divine", + "description": "Libère la puissance de l'esprit talismanique, lui permettant de se déplacer librement dans ce plan d'existence pour infliger des DGT Cryo de zone.
L'esprit talismanique crée alors un champ qui diminue les RÉS Cryo et physique des ennemis, et inflige des DGT Cryo de façon continue aux ennemis à l'intérieur.", + "info": "« La voie des Adeptes n'est pas pour ceux pris dans le mystère et l'imagination. Ce n'est qu'en observant les changements des cieux et de la terre, et en comprenant les lois de cause à effet de ce royaume, que l'on peut saisir son essence. »", + "attributes": [ + { + "label": "DGT compétence", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Baisse RÉS", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "DGT continus", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Durée", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s" + ] + }, + { + "label": "Énergie élémentaire", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Étreinte divine", + "description": "Lorsque le personnage déployé est dans le champ généré par Délivrance de la demoiselle divine, son bonus de DGT Cryo augmente de 15 %.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Sceau de communion spirituelle", + "description": "Lorsque Shenhe utilise Invocation d'esprit printanier, tous les personnages de l'équipe à proximité bénéficient des effets suivants :
· Appui simple : les DGT infligés par les compétences et les déchaînements élémentaires augmentent de 15 % pendant 10 s.
· Appui long : les DGT infligés par les attaques normales, chargées et plongeantes augmentent de 15 % pendant 15 s.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Arrivée opportune", + "description": "Augmente les récompenses d'une expédition de 20 h à Liyue de 25 %.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Clarté du cœur", + "description": "Confère une charge supplémentaire pour Invocation d'esprit printanier.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Esprit centré", + "description": "Prolonge la durée de Délivrance de la demoiselle divine de 6 s. De plus, les DGT CRIT des DGT Cryo du personnage déployé dans le champ augmentent de 15 %.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Isolement", + "description": "Niveau d'aptitude Invocation d'esprit printanier +3.
Niveau max : 15", + "level": 3 + }, + { + "id": "insight", + "name": "Clairvoyance", + "description": "Lorsqu'un personnage affecté par le pennage glacé de Shenhe déclenche l'effet de bonus de DGT de la flèche, Shenhe obtient 1 cumul de Mantra de givre :
· Lorsque Shenhe utilise Invocation d'esprit printanier, tous les cumuls de Mantra de givre sont consommés pour augmenter les DGT infligés par cette invocation d'esprit printanier de 5 % pour chaque cumul consommé.
· Cet effet peut être cumulé 50 fois, et dure 60 s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divinisation", + "description": "Niveau d'aptitude Délivrance de la demoiselle divine +3.
Niveau max : 15", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Abandon mystique", + "description": "Lorsqu'un personnage déclenche les effets d'un pennage glacé avec les DGT d'une attaque normale ou chargée, aucun cumul n'est consommé.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Éclat de jade shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragment de jade shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragment de jade shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Morceau de jade shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Morceau de jade shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Pierre de jade shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Fleur de Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Enseignement de la Prospérité", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide de la Prospérité", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide de la Prospérité", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide de la Prospérité", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide de la Prospérité", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie de la Prospérité", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Papillon infernal", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie de la Prospérité", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Papillon infernal", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie de la Prospérité", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Papillon infernal", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie de la Prospérité", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Papillon infernal", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Couronne de la sagesse", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/french/characters/thoma.json b/src/data/french/characters/thoma.json index 0bd252c72..55a78f4c2 100644 --- a/src/data/french/characters/thoma.json +++ b/src/data/french/characters/thoma.json @@ -191,7 +191,7 @@ { "id": "blazing_blessing", "name": "Bénédiction flamboyante", - "description": "Thomas utilise la pointe de sa lance comme point d'appui pour canaliser les flammes et effectuer un coup de pied qui inflige des DGT Pyro de zone et libère une barrière défensive brûlante. Au moment où elle se déclenche, la barrière applique l'élément Pyro à Thomas.
L'absorption des DGT de la barrière est fonction des PV max de Thomas.
La barrière brûlante possède les caractéristiques suivantes :
· Elle absorbe les DGT Pyro avec 250 % d'efficacité.
· L'absorption de DGT restante d'une barrière brûlante existante se cumulera si une autre barrière brûlante est obtenue en même temps, tandis que sa durée sera actualisée.

L'absorption maximale de DGT de la barrière ne dépassera pas un certain pourcentage des PV max de Thomas.", + "description": "Thomas utilise la pointe de sa lance comme point d'appui pour canaliser les flammes et effectuer un coup de pied qui inflige des DGT Pyro de zone et libère une barrière défensive brûlante. Au moment où elle se déclenche, la barrière applique l'élément Pyro à Thomas.
L'absorption de DGT de la barrière est fonction des PV max de Thomas.
La barrière brûlante possède les caractéristiques suivantes :
· Elle absorbe les DGT Pyro avec 250 % d'efficacité.
· L'absorption de DGT restante d'une barrière brûlante existante se cumulera si une autre barrière brûlante est obtenue en même temps, tandis que sa durée sera actualisée.

L'absorption maximale de DGT de la barrière ne dépassera pas un certain pourcentage des PV max de Thomas.", "info": "Pour un invité venu de loin, seule la passion la plus ardente permet de maîtriser les arts si précis de la lance d'Inazuma. Les prouesses de Thomas, en effet, ne se limitent pas à être « le disciple le plus rapide » ou « un lancier hautement qualifié », il a également imprégné sa technique de sa volonté de protéger les autres et de repousser les ennemis.", "attributes": [ { diff --git a/src/data/french/characters/xiao.json b/src/data/french/characters/xiao.json index 7b724f852..930bacd72 100644 --- a/src/data/french/characters/xiao.json +++ b/src/data/french/characters/xiao.json @@ -17,7 +17,7 @@ "english": "Laila Berzins", "chinese": "kinsen", "japanese": "松岡禎丞", - "korean": "정유미" + "korean": "심규혁" }, "skills": [ { @@ -280,7 +280,7 @@ "id": "bane_of_all_evil", "name": "Fléau du mal", "description": "Xiao revêt le Masque du Yaksha, qui, il y a bien longtemps, fit trembler dieux et démons.

Masque du Yaksha
· Améliore considérablement la capacité de saut de Xiao.
· Augmente la portée et les DGT d'attaque.
· Les DGT d'attaque sont convertis en DGT Anémo ne pouvant pas être enchantés.

Cet effet consomme des PV de façon continue.

L'état prend fin lorsque Xiao quitte le champ de bataille.", - "info": "En revêtant le Masque du Yaksha, Xiao prend la forme terrifiante du Gardien Yaksha Dompteur de démon. Mais un tel pouvoir a un prix ; aussi l'appelle-t-on : le Fléau du mal.", + "info": "En revêtant le Masque du Yaksha, Xiao prend la forme terrifiante du Gardien Yaksha Dompteur de démons. Mais un tel pouvoir a un prix ; aussi l'appelle-t-on : le Fléau du mal.", "attributes": [ { "label": "Bonus ATQ normale/chargée/plongeante", diff --git a/src/data/french/characters/yoimiya.json b/src/data/french/characters/yoimiya.json index a0f2ea9ff..cd4014663 100644 --- a/src/data/french/characters/yoimiya.json +++ b/src/data/french/characters/yoimiya.json @@ -89,21 +89,21 @@ { "label": "DGT 4e coup", "values": [ - "46.42% x2", - "49.58% x2", - "52.75% x2", - "56.97% x2", - "60.14% x2", - "63.83% x2", - "68.58% x2", - "73.32% x2", - "78.07% x2", - "82.82% x2", - "87.56% x2", - "92.31% x2", - "97.06% x2", - "101.81% x2", - "106.55% x2" + "46.42% ×2", + "49.58% ×2", + "52.75% ×2", + "56.97% ×2", + "60.14% ×2", + "63.83% ×2", + "68.58% ×2", + "73.32% ×2", + "78.07% ×2", + "82.82% ×2", + "87.56% ×2", + "92.31% ×2", + "97.06% ×2", + "101.81% ×2", + "106.55% ×2" ] }, { @@ -231,7 +231,7 @@ { "id": "niwabi_firedance", "name": "Danse du feu « Niwabi »", - "description": "Yoimiya brandit un cierge magique, s'entourant d'un champ de salpêtres.

Niwabi Enshou
Pendant la durée de cette aptitude, les flèches tirées lors de l'attaque normale de Yoimiya sont des flèches enflammées, infligeant davantage de DGT, et dont les DGT sont convertis en DGT Pyro. Durant cette période, le second niveau de charge de son attaque normale Flambée pyrotechnique ne génère pas de flèches chercheuses.

L'effet s'arrête lorsque Yoimiya quitte le champ de bataille.", + "description": "Yoimiya brandit un cierge magique, s'entourant d'un champ de salpêtres.

Niwabi Enshou
Pendant la durée de cette aptitude, les flèches tirées lors de l'attaque normale de Yoimiya sont des flèches enflammées, infligeant davantage de DGT, et dont les DGT sont convertis en DGT Pyro. Pendant cette période, le second niveau de charge de son attaque normale Flambée pyrotechnique ne génère pas de flèches chercheuses.

L'effet s'arrête lorsque Yoimiya quitte le champ de bataille.", "info": "Le « Niwabi » est une sorte de feux d'artifice à base d'encens inventé par Yoimiya, qui ne requiert aucune formation ou préparation préalable, ce qui le rend particulièrement populaire. Après plusieurs incidents, la Commission administrative a interdit l'usage du « Niwabi » dans l'enceinte de la ville, mais il arrive encore que de discrètes étincelles illuminent la nuit. Vues des hauteurs, on dirait de petites étoiles filantes.", "attributes": [ { diff --git a/src/data/french/characters/yun_jin.json b/src/data/french/characters/yun_jin.json new file mode 100644 index 000000000..88e64700c --- /dev/null +++ b/src/data/french/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "Nova de scène", + "description": "Une talentueuse chanteuse d'opéra et une dramaturge très célèbre à Liyue. Son style unique, doux et élégant, lui ressemble beaucoup.", + "weapon_type": "Arme d'hast", + "element": "Géo", + "gender": "Femme", + "substat": "Recharge d'énergie", + "affiliation": "Troupe d'opéra Yun-Han", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Manoir Taishan", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり & 杨扬", + "korean": "사문영 & Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Attaque normale : Caresse des nuages", + "description": "Attaque normale
Enchaîne jusqu'à 5 coups de lance.

Attaque chargée
Consomme de l'endurance pour charger en ligne droite et infliger des DGT aux ennemis sur la route.

Attaque plongeante
Plonge depuis les airs pour frapper le sol, infligeant des DGT aux ennemis sur la route et des DGT de zone à l'impact.", + "info": "", + "attributes": [ + { + "label": "DGT 1er coup", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "DGT 2e coup", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "DGT 3e coup", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "DGT 4e coup", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "DGT 5e coup", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "DGT attaque chargée", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Coût d'endurance attaque chargée", + "values": [ + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts", + "25 pts" + ] + }, + { + "label": "DGT durant la chute", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DGT chute basse/élevée", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Épanouissement ouvert", + "description": "Bien que maître Yun ne fasse que jouer la comédie lors de ses combats sur scène, ses talents avec une lance sont bien réels.

Appui simple
Brandit sa lance pour caresser les nuages, infligeant des DGT Géo.

Appui long
Adopte la posture de l'épanouissement ouvert pour se charger, formant ainsi un bouclier. L'absorption de DGT du bouclier est fonction des PV max de Yun Jin, et il est efficace à 150 % contre les DGT élémentaires et physiques. Le bouclier dure jusqu'à ce qu'elle finisse de libérer sa compétence élémentaire.
Lorsque vous relâchez la compétence, que la durée prend fin ou que le bouclier est détruit, Yun Jin libère l'énergie stockée sous forme d'attaque, infligeant des DGT Géo.
En fonction du temps passé à charger, une attaque de 1e ou 2e charge sera déclenchée.", + "info": "Pour un unique moment glorieux sur scène, une décennie de préparation en coulisse...", + "attributes": [ + { + "label": "DGT appui simple", + "values": [ + "149.12% DÉF", + "160.3% DÉF", + "171.49% DÉF", + "186.4% DÉF", + "197.58% DÉF", + "208.77% DÉF", + "223.68% DÉF", + "238.59% DÉF", + "253.5% DÉF", + "268.42% DÉF", + "283.33% DÉF", + "298.24% DÉF", + "316.88% DÉF", + "335.52% DÉF", + "354.16% DÉF" + ] + }, + { + "label": "DGT 1e charge", + "values": [ + "260.96% DÉF", + "280.53% DÉF", + "300.1% DÉF", + "326.2% DÉF", + "345.77% DÉF", + "365.34% DÉF", + "391.44% DÉF", + "417.54% DÉF", + "443.63% DÉF", + "469.73% DÉF", + "495.82% DÉF", + "521.92% DÉF", + "554.54% DÉF", + "587.16% DÉF", + "619.78% DÉF" + ] + }, + { + "label": "DGT 2e charge", + "values": [ + "372.8% DÉF", + "400.76% DÉF", + "428.72% DÉF", + "466% DÉF", + "493.96% DÉF", + "521.92% DÉF", + "559.2% DÉF", + "596.48% DÉF", + "633.76% DÉF", + "671.04% DÉF", + "708.32% DÉF", + "745.6% DÉF", + "792.2% DÉF", + "838.8% DÉF", + "885.4% DÉF" + ] + }, + { + "label": "PV du bouclier", + "values": [ + "12% PV max + 1155 PV", + "12.9% PV max + 1271 PV", + "13.8% PV max + 1396 PV", + "15% PV max + 1531 PV", + "15.9% PV max + 1675 PV", + "16.8% PV max + 1830 PV", + "18% PV max + 1993 PV", + "19.2% PV max + 2167 PV", + "20.4% PV max + 2350 PV", + "21.6% PV max + 2542 PV", + "22.8% PV max + 2744 PV", + "24% PV max + 2956 PV", + "25.5% PV max + 3178 PV", + "27% PV max + 3409 PV", + "28.5% PV max + 3650 PV" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Bannière de rupture des falaises", + "description": "Inflige des DGT Géo de zone et accorde une formation de bannière de nuagerie à tous les personnages de l'équipe à proximité.

Formation de bannière de nuagerie
Lorsque le personnage inflige des DGT d'attaque normale à un ennemi, les DGT infligés augmentent en fonction de la DÉF actuelle de Yun Jin.

Les effets de la formation de bannière de nuagerie disparaissent à la fin de sa durée ou après avoir activé un certain nombre de cumuls.
Lorsqu'une attaque normale touche plusieurs ennemis en même temps, les cumuls sont consommés selon le nombre d'ennemis touchés. Les cumuls de formation de bannière de nuagerie sont calculés indépendamment pour tous les personnages de l'équipe.", + "info": "« Alors que les tambours résonnent et que les épées et les hallebardes s'entrechoquent, la doyenne se transforme en un puissant général. »
« Tandis que les instruments sur scène vibrent à l'unisson, voyons comment elle vainc ces démons ! »", + "attributes": [ + { + "label": "DGT compétence", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Augmentation de DGT", + "values": [ + "32.16% DÉF", + "34.57% DÉF", + "36.98% DÉF", + "40.2% DÉF", + "42.61% DÉF", + "45.02% DÉF", + "48.24% DÉF", + "51.46% DÉF", + "54.67% DÉF", + "57.89% DÉF", + "61.1% DÉF", + "64.32% DÉF", + "68.34% DÉF", + "72.36% DÉF", + "76.38% DÉF" + ] + }, + { + "label": "Durée", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Cumuls", + "values": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30" + ] + }, + { + "label": "Temps de recharge", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + }, + { + "label": "Énergie élémentaire", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Fidèle à soi-même", + "description": "Lorsque Yun Jin utilise Épanouissement ouvert au moment exact où elle est attaquée, elle déclenche sa 2e charge.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Rejet des conventions", + "description": "Lorsque l'équipe comprend des personnages de 1/2/3/4 types élémentaires, le bonus de DGT d'attaque normale accordé par une formation de bannière de nuagerie augmente davantage d'une valeur équivalant à 2,5 %/5 %/7,5 %/11,5 % de la DÉF de Yun Jin.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Nutrition optimisée", + "description": "12 % de chances d'obtenir un plat supplémentaire lorsque vous cuisinez un plat parfait qui a des effets sur l'exploration.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Galop vaudevillesque", + "description": "Réduit le TdR d'Épanouissement ouvert de 18 %.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Myriade d'accessoires", + "description": "Après avoir utilisé Bannière de rupture des falaises, les DGT des attaques normales de tous les personnages de l'équipe à proximité augmentent de 15 % pendant 12 s.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Drapeau maritime", + "description": "Niveau d'aptitude Bannière de rupture des falaises +3.
Niveau max : 15", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Le tranchant d'une fleur", + "description": "Lorsque Yun Jin déclenche une réaction de Cristallisation, sa DÉF augmente de 20 % pendant 12s.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Célébrité à travers les terres", + "description": "Niveau d'aptitude Épanouissement ouvert +3.
Niveau max : 15", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Harmonie esthétique", + "description": "Lorsqu'un personnage est affecté par une formation de bannière de nuagerie, la VIT d'attaque de ses attaques normales augmente de 12 %.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Éclat de topaze prithiva", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Masque endommagé", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragment de topaze prithiva", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Régalia de faille", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Masque endommagé", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragment de topaze prithiva", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Régalia de faille", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Masque sale", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Morceau de topaze prithiva", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Régalia de faille", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Masque sale", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Morceau de topaze prithiva", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Régalia de faille", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Pierre de topaze prithiva", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Régalia de faille", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lys verni", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Enseignement de la Diligence", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Masque endommagé", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide de la Diligence", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Masque sale", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide de la Diligence", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Masque sale", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide de la Diligence", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Masque sale", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide de la Diligence", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Masque sale", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie de la Diligence", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Cœur de cendre", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie de la Diligence", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Cœur de cendre", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie de la Diligence", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Cœur de cendre", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie de la Diligence", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Masque sinistre", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Cœur de cendre", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Couronne de la sagesse", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/french/elemental_stone_materials/dew_of_repudiation.json b/src/data/french/elemental_stone_materials/dew_of_repudiation.json index 08f31d10b..0e9590fd6 100644 --- a/src/data/french/elemental_stone_materials/dew_of_repudiation.json +++ b/src/data/french/elemental_stone_materials/dew_of_repudiation.json @@ -1,7 +1,7 @@ { "id": "dew_of_repudiation", "name": "Rosée du rejet", - "description": "Elle possède une forte volonté de réjection, comme la base de la plupart des attaques de l'Hypostase Hydro. On raconte que l'eau est un réceptacle des souvenirs et des volontés et que ces choses s'intensifient quand les eaux se mélangent. Cependant, les vagues invoquées par l'Hypostase Hydro ne peuvent pas se mêler aux eaux qui coulent au-dessus ou en dessous du sol. Même si elle convergeait vers des eaux aussi pures que celles de Petrichor, cette goutte d'eau refuserait probablement de s'y mélanger, telle du mercure.", + "description": "Elle possède une forte volonté de réjection, comme la base de la plupart des attaques de l'Hypostase Hydro. On raconte que l'eau est un réceptacle des souvenirs et des volontés et que ces choses s'intensifient quand les eaux se mélangent. Cependant, les vagues invoquées par l'Hypostase Hydro ne peuvent pas se mêler aux eaux qui coulent au-dessus ou en dessous du sol. Même si elle convergeait vers des eaux aussi pures que celles de Petrichor, cette goutte d'eau refuserait probablement de s'y mélanger, tel du mercure.", "source": ["Butin d'Hypostase Hydro (Niv.30+)"], "rarity": 4 } diff --git a/src/data/french/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/french/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..124e29e23 --- /dev/null +++ b/src/data/french/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Fausse nageoire de l'héritier du dragon", + "description": "Bien qu'il ressemble à une sorte de nageoire, il n'a en fait aucune fonction.
Les habitants de Byakuyakoku ont déjà mené des études approfondies sur les Élémentosaures abyssaux. Leur caractéristique la plus distinctive est la possibilité de choisir les traits qu'ils souhaitent transmettre à leur progéniture. En raison de leur grande haine envers l'humanité, ces Élémentosaures perdent toute acuité visuelle quand ils atteignent l'âge adulte. Dans le même temps, ils ont également développé un certain degré de polymorphisme élémentaire à des fins de combat.", + "source": ["Butin d'Élémentosaure abyssal (Niv.30+)"], + "rarity": 4 +} diff --git a/src/data/french/elemental_stone_materials/perpetual_heart.json b/src/data/french/elemental_stone_materials/perpetual_heart.json index ab4830aad..80c1fc2d2 100644 --- a/src/data/french/elemental_stone_materials/perpetual_heart.json +++ b/src/data/french/elemental_stone_materials/perpetual_heart.json @@ -1,7 +1,7 @@ { "id": "perpetual_heart", "name": "Cœur perpétuel", - "description": "Certains spéculent que les symboles sur ces noyaux ont été inscrits avec une intelligence et une logique d'un langage invisible à l'œil nu. Certains vont plus loin et pensent que ces Mécanismes des ruines uniques ont décidé de manière autonome d'abandonner leur forme biomimétique pour rechercher plus de puissance du fait de leurs noyaux particulièrement volumineux et de leurs inscriptions complexes.", + "description": "Certains spéculent que les symboles sur ces noyaux ont été inscrits avec une intelligence et une logique d'un langage invisible à l'œil nu. Certains vont plus loin et pensent que ces mécanismes des ruines uniques ont décidé de manière autonome d'abandonner leur forme biomimétique pour rechercher plus de puissance du fait de leurs noyaux particulièrement volumineux et de leurs inscriptions complexes.", "source": ["Butin de Matrice mécanique perpétuelle (Niv.30+)"], "rarity": 4 } diff --git a/src/data/french/fish/divda_ray.json b/src/data/french/fish/divda_ray.json new file mode 100644 index 000000000..cfc8d0442 --- /dev/null +++ b/src/data/french/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Raie divda", + "description": "#Un étrange poisson cartilagineux qui était autrefois considéré comme une créature fantastique et que l'on ne trouvait que dans certains anciens parchemins d'art sur l'Île de Watatsumi. Lorsque le sceau d'Enkanomiya a été ouvert, leur véritable apparence a été révélée.
Il paraît que l'aspect corporel de ces étranges créatures change de couleur avec le temps. Quand elles sont jeunes, elles sont aussi dorées que la lumière du soleil ce qui leur a valu le nom de « divda » dans les anciens parchemins, ce qui signifie « queue de l'innocence{NON_BREAK_SPACE}».", + "rarity": 3, + "source": ["Pêche"] +} diff --git a/src/data/french/fish/formalo_ray.json b/src/data/french/fish/formalo_ray.json new file mode 100644 index 000000000..b8ce9d621 --- /dev/null +++ b/src/data/french/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Raie formalo", + "description": "#Un étrange poisson cartilagineux qui était autrefois considéré comme une créature fantastique et que l'on ne trouvait que dans certains anciens parchemins d'art sur l'Île de Watatsumi. Lorsque le sceau d'Enkanomiya a été ouvert, leur véritable apparence a été révélée.
Il paraît que l'aspect corporel de ces étranges créatures change de couleur avec le temps. Quand elles sont jeunes, elles sont aussi dorées que la lumière du soleil. Plus tard, cependant, leurs couleurs s'intensifient et leurs deux « ailes » se colorent d'un violet aussi profond que la nuit ce qui leur a valu le nom de «{NON_BREAK_SPACE}formalo{NON_BREAK_SPACE}» dans les anciens parchemins, ce qui signifie «{NON_BREAK_SPACE}gueule de la cupidité{NON_BREAK_SPACE}».", + "rarity": 3, + "source": ["Pêche"] +} diff --git a/src/data/french/food/adventurers_breakfast_sandwich.json b/src/data/french/food/adventurers_breakfast_sandwich.json index 1c5b961da..32cf10a65 100644 --- a/src/data/french/food/adventurers_breakfast_sandwich.json +++ b/src/data/french/food/adventurers_breakfast_sandwich.json @@ -1,7 +1,7 @@ { "id": "adventurers_breakfast_sandwich", "name": "Sandwich de l'aventurier", - "description": "Un plat d'œufs très nutritif. Jambon et œuf à la coque sur une tranche de pain, recouverts d'une sauce crémeuse à la mayonnaise. Son goût délicieux fournit suffisamment de motivation pour partir à l'aventure. Ce n'est pas le petit-déjeuner le plus populaire de la Guilde des aventuriers pour rien !", + "description": "Un plat d'œufs très nutritif. Jambon et œuf à la coque sur une tranche de pain, recouverts d'une sauce crémeuse à la mayonnaise. Son goût délicieux fournit suffisamment de motivation pour partir à l'aventure. Ce n'est pas le petit déjeuner le plus populaire de la Guilde des aventuriers pour rien !", "rarity": 3, "ingredients": [ { @@ -29,12 +29,12 @@ }, "normal": { "name": "Sandwich de l'aventurier", - "description": "Un plat d'œufs très nutritif. Jambon et œuf à la coque sur une tranche de pain, recouverts d'une sauce crémeuse à la mayonnaise. Son goût délicieux fournit suffisamment de motivation pour partir à l'aventure. Ce n'est pas le petit-déjeuner le plus populaire de la Guilde des aventuriers pour rien !", + "description": "Un plat d'œufs très nutritif. Jambon et œuf à la coque sur une tranche de pain, recouverts d'une sauce crémeuse à la mayonnaise. Son goût délicieux fournit suffisamment de motivation pour partir à l'aventure. Ce n'est pas le petit déjeuner le plus populaire de la Guilde des aventuriers pour rien !", "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 194 pts pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "delicious": { "name": "Sandwich de l'aventurier (délicieux)", - "description": "Un plat d'œufs très nutritif. La mayonnaise s'étale telle des rayons du soleil sur la surface ondulante de l'œuf poché, le goût en bouche est tendre et doux, soufflé par l'arôme salé unique du jambon. Le soleil se lève à l'est, la lumière est infinie.", + "description": "Un plat d'œufs très nutritif. La mayonnaise s'étale tels des rayons du soleil sur la surface ondulante de l'œuf poché, le goût en bouche est tendre et doux, soufflé par l'arôme salé unique du jambon. Le soleil se lève à l'est, la lumière est infinie.", "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 228 pts pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." } } diff --git a/src/data/french/food/bountiful_year.json b/src/data/french/food/bountiful_year.json new file mode 100644 index 000000000..332e6f919 --- /dev/null +++ b/src/data/french/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Année d'abondance", + "description": "Sashimi luxueux et délicat. Le poisson est tranché finement et disposé en forme de fleur avant qu'un cercle d'accompagnements ne soit disposé tout autour. Normalement, l'accompagnement est mélangé avec le poisson cru en fonction des goûts de chacun avant la consommation. Cette pratique est censée garantir la bonne fortune dans les jours qui viennent.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Poisson", + "amount": 4 + }, + { + "id": "carrot", + "name": "Carotte", + "amount": 4 + }, + { + "id": "onion", + "name": "Oignon", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Muguet bleu", + "amount": 1 + } + ], + "dish_type": "Attaque", + "results": { + "suspicious": { + "name": "Année d'abondance (suspecte)", + "description": "Sashimi luxueux et délicat. Le poisson et les condiments ont été disposés de manière tellement désordonnée qu'on dirait qu'ils ont été emportés par un raz de marée avant de s'échouer sur l'assiette si bien que ça ne vous ouvre pas tellement l'appétit. Mais à quoi bon, ce serait du gâchis de les laisser...", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 224 pts et leur taux CRIT de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "normal": { + "name": "Année d'abondance", + "description": "Sashimi luxueux et délicat. Le poisson est tranché finement et disposé en forme de fleur avant qu'un cercle d'accompagnements ne soit disposé tout autour. Normalement, l'accompagnement est mélangé avec le poisson cru en fonction des goûts de chacun avant la consommation. Cette pratique est censée garantir la bonne fortune dans les jours qui viennent.", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 272 pts et leur taux CRIT de 8 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "delicious": { + "name": "Année d'abondance (délicieuse)", + "description": "Sashimi luxueux et délicat. Le poisson cru empilé en feuilles est tranché aussi fin qu'une aile de cigale, son goût est aussi léger que la brume et il crée des motifs blanc opalescent comme de la neige se déposant sur le sol. Il est difficile de se retenir. Les saveurs douces et onctueuses de la chair du poisson et la myriade de condiments fondent sur la langue, pour le plus grand plaisir de tous. Vraiment, c'est une expérience gustative qui surpasse tout !", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 320 pts et leur taux CRIT de 10 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + } + } +} diff --git a/src/data/french/food/butter_crab.json b/src/data/french/food/butter_crab.json index 7551b914c..29aeefd74 100644 --- a/src/data/french/food/butter_crab.json +++ b/src/data/french/food/butter_crab.json @@ -30,17 +30,17 @@ "suspicious": { "name": "Crabe au beurre (suspect)", "description": "Un plat de crabe grillé. Les pattes de crabe sont encore froides et ont une saveur crue et salée, c'est comme si on buvait la tasse quand on les mange.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 215 pts et les soins reçus de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 215 pts et l'effet des soins de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "normal": { "name": "Crabe au beurre", "description": "Un plat de crabe grillé. Un contrôle approprié de la chaleur a permis à la chair de crabe de rester humide et grasse. Le beurre s'est infiltré dans la chair du crabe, produisant un arôme qui fait saliver même de loin.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 261 pts et les soins reçus de 8 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 261 pts et l'effet des soins de 8 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "delicious": { "name": "Crabe au beurre (délicieux)", "description": "Un plat de crabe grillé. Les pattes de crabe imprégnées dans le beurre ont un arôme riche qui envahit les papilles de manière si séduisante que sans vous en rendre compte, vous avez tout mangé et vous vous retrouvez à siroter le reste du beurre dans la carapace du crabe, dans l'espoir de raviver la mémoire du plat.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 308 pts et les soins reçus de 10 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 308 pts et l'effet des soins de 10 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." } } } diff --git a/src/data/french/food/crab_ham_veggie_bake.json b/src/data/french/food/crab_ham_veggie_bake.json index 171bd0aad..afa3f774d 100644 --- a/src/data/french/food/crab_ham_veggie_bake.json +++ b/src/data/french/food/crab_ham_veggie_bake.json @@ -43,7 +43,7 @@ "effect": "Réanime un personnage et restaure 1 500 PV." }, "special": { - "name": "Repas n°593", + "name": "Repas nº593", "description": "Spécialité culinaire de Sucrose. Ce plat ressemble à un étrange produit alchimique au premier abord, mais la jeune fille vous assure qu'il est plein de bons nutriments après avoir conduit de nombreuses expériences. Un mélange de crème et de légumes lui donne une couleur verte... Quels légumes ?", "effect": "Réanime un personnage et restaure 20 % des PV max, puis encore 1 500 PV supplémentaires.", "character": { diff --git a/src/data/french/food/dragon_beard_noodles.json b/src/data/french/food/dragon_beard_noodles.json new file mode 100644 index 000000000..d6421acb1 --- /dev/null +++ b/src/data/french/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Barbe à dragon", + "description": "Des nouilles aussi fines que les poils de la barbe d'un dragon. L'oignon vert est frit dans un wok avant d'ajouter le bouillon et l'accompagnement. En dernier viennent les nouilles, après quoi le plat est prêt à être servi. Les nouilles doivent être étirées plusieurs fois avant de devenir suffisamment fines.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Farine", + "amount": 4 + }, + { + "id": "fowl", + "name": "Volaille", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Champignon", + "amount": 2 + }, + { + "id": "ham", + "name": "Jambon", + "amount": 1 + } + ], + "dish_type": "Attaque", + "results": { + "suspicious": { + "name": "Barbe à dragon (suspecte)", + "description": "Des nouilles aussi fines que les poils de la barbe d'un dragon. L'envie irrémédiable de rendre les nouilles aussi minces que possible a causé leur rupture au cours de la cuisson. C'est plus difficile qu'il n'y paraît... et vous avez certainement besoin de plus de pratique.", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 160 pts pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "normal": { + "name": "Barbe à dragon", + "description": "Des nouilles aussi fines que les poils de la barbe d'un dragon. L'oignon vert est frit dans un wok avant d'ajouter le bouillon et l'accompagnement. En dernier viennent les nouilles, après quoi le plat est prêt à être servi. Les nouilles doivent être étirées plusieurs fois avant de devenir suffisamment fines.", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 194 pts pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "delicious": { + "name": "Barbe à dragon (délicieuse)", + "description": "Des nouilles aussi fines que les poils de la barbe d'un dragon. Les nouilles sont tellement fines qu'on dirait une cascade qui serpente dans un bouillon qui a capturé l'essence même des montagnes. La sensation en bouche tellement plus douce par rapport à un plat de nouilles traditionnel fait qu'il est quasiment impossible de s'arrêter une fois qu'on a commencé.", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 228 pts pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "special": { + "name": "Nouilles du cœur", + "description": "Spécialité culinaire de Shenhe. Cela vient peut-être de son désir de recréer une saveur qui n'existe que dans ses souvenirs, mais Shenhe a consacré beaucoup de temps et d'efforts à la préparation de ce plat. Les nouilles onctueuses et la soupe délicieuse font certes grande impression, mais l'aspect le plus marquant de ce plat est le dévouement et le cœur mis à l'ouvrage...", + "effect": "Augmente l'ATQ de tous les personnages de l'équipe de 274 pts pendant 300 s. Ne s'applique qu'à votre personnage en mode multijoueur.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/french/food/golden_crab.json b/src/data/french/food/golden_crab.json index d8ad54855..b7a833767 100644 --- a/src/data/french/food/golden_crab.json +++ b/src/data/french/food/golden_crab.json @@ -30,17 +30,17 @@ "suspicious": { "name": "Crabe doré (suspect)", "description": "Un plat de crabe cuisiné à l'ancienne qui ne vole pas son nom. La farine a formé des grumeaux durs comme de la pierre et on peut encore retrouver des restes de coquille dans la farce qui donne un semblant de goût au plat, contrairement à la viande du crabe.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 215 pts et les soins reçus de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 215 pts et l'effet des soins de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "normal": { "name": "Crabe doré", "description": "Un plat de crabe cuisiné à l'ancienne qui ne vole pas son nom. Roulez le crabe dans de la farine après l'avoir décortiqué et haché pour le frire ensuite. Une fois que c'est fait, faites-le sauter dans une poêle avec des épices jusqu'à ce qu'il soit doré et parfumé.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 261 pts et les soins reçus de 8 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 261 pts et l'effet des soins de 8 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "delicious": { "name": "Crabe doré (délicieux)", "description": "Un plat de crabe cuisiné à l'ancienne qui ne vole pas son nom. La viande de crabe dégage un arôme qui embaume toute la pièce dès qu'elle quitte la poêle. Une bouchée suffit à nous transporter dans un village de pêcheurs. Après tout, le bonheur réside dans la simplicité.", - "effect": "Augmente la DÉF de tous les personnages de l'équipe de 308 pts et les soins reçus de 10 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." + "effect": "Augmente la DÉF de tous les personnages de l'équipe de 308 pts et l'effet des soins de 10 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." } } } diff --git a/src/data/french/food/lotus_seed_and_bird_egg_soup.json b/src/data/french/food/lotus_seed_and_bird_egg_soup.json index 1ee3a384d..b93a7f1c6 100644 --- a/src/data/french/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/french/food/lotus_seed_and_bird_egg_soup.json @@ -1,7 +1,7 @@ { "id": "lotus_seed_and_bird_egg_soup", "name": "Œufs et graines de lotus à la vapeur", - "description": "Un plat à base d'œufs cuit à la vapeur. Les graines de lotus agrémentent la crème aux œufs. Ses valeurs nutritionnelles en font un mets idéal à consommer pour le petit-déjeuner ou en tant qu'encas.", + "description": "Un plat à base d'œufs cuit à la vapeur. Les graines de lotus agrémentent la crème aux œufs. Ses valeurs nutritionnelles en font un mets idéal à consommer pour le petit déjeuner ou en tant qu'encas.", "rarity": 2, "ingredients": [ { @@ -29,13 +29,22 @@ }, "normal": { "name": "Œufs et graines de lotus à la vapeur", - "description": "Un plat à base d'œufs cuit à la vapeur. Les graines de lotus agrémentent la crème aux œufs. Ses valeurs nutritionnelles en font un mets idéal à consommer pour le petit-déjeuner ou en tant qu'encas.", + "description": "Un plat à base d'œufs cuit à la vapeur. Les graines de lotus agrémentent la crème aux œufs. Ses valeurs nutritionnelles en font un mets idéal à consommer pour le petit déjeuner ou en tant qu'encas.", "effect": "Réduit la consommation d'endurance de tous les personnages de l'équipe de 20 % lors du sprint pendant 900 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "delicious": { "name": "Œufs et graines de lotus à la vapeur (délicieux)", "description": "Un plat à base d'œufs cuit à la vapeur. La crème d'œufs glisse de la bouche jusqu'à l'estomac et vous laisse une sensation de bien-être.", "effect": "Réduit la consommation d'endurance de tous les personnages de l'équipe de 25 % lors du sprint pendant 900 s. Ne s'applique qu'à vos personnages en mode multijoueur." + }, + "special": { + "name": "Jade de nuages", + "description": "Spécialité culinaire de Yun Jin. Cette collation sucrée et collante n'affectera pas votre gorge, c'est la raison pour laquelle c'est la préférée de Yun Jin. L'arrière-goût est des plus raffinés, pas quelque chose dont on se lasse facilement. À bien y réfléchir, il y en a plus qu'elle n'en ferait pour elle-même, mais vous n'allez quand même pas vous plaindre de sa gentillesse...", + "effect": "Réduit la consommation d'endurance de tous les personnages de l'équipe de 25 % lors du sprint pendant 1 500 s. Ne s'applique qu'à vos personnages en mode multijoueur.", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/french/food/radish_and_fish_stew.json b/src/data/french/food/radish_and_fish_stew.json index c9231ca47..62ebbdcff 100644 --- a/src/data/french/food/radish_and_fish_stew.json +++ b/src/data/french/food/radish_and_fish_stew.json @@ -24,7 +24,7 @@ "results": { "suspicious": { "name": "Ragoût de radis et de poisson (suspect)", - "description": "Un plat de viande et de légumes. Bien qu'il ait l'air complet au premier abord, une bouchée vous révèlera l'absence du goût de poisson frais dans les radis... Que font ces arêtes ici ?", + "description": "Un plat de viande et de légumes. Bien qu'il ait l'air complet au premier abord, une bouchée vous révélera l'absence du goût de poisson frais dans les radis... Que font ces arêtes ici ?", "effect": "Augmente le taux CRIT de tous les personnages de l'équipe de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "normal": { diff --git a/src/data/french/food/sakura_mochi.json b/src/data/french/food/sakura_mochi.json index ee9cff7c4..e73afa845 100644 --- a/src/data/french/food/sakura_mochi.json +++ b/src/data/french/food/sakura_mochi.json @@ -34,7 +34,7 @@ }, "delicious": { "name": "Mochis de fleur de cerisier (délicieux)", - "description": "Un en-cas délicat et élégant. Imprégnée du doux parfum de la fleur de cerisier, cette pâtisserie a une apparence gracieuse qui scelle une beauté éphémère. Quand tout est silence, son goût vous transporte au moment où les fleurs de cerisier virevoltaient autour de vous telles un blizzard.", + "description": "Un en-cas délicat et élégant. Imprégnée du doux parfum de la fleur de cerisier, cette pâtisserie a une apparence gracieuse qui scelle une beauté éphémère. Quand tout est silence, son goût vous transporte au moment où les fleurs de cerisier virevoltaient autour de vous tel un blizzard.", "effect": "Réanime un personnage et restaure 1 500 PV." }, "special": { diff --git a/src/data/french/food/stone_harbor_delicacies.json b/src/data/french/food/stone_harbor_delicacies.json index bbac55f87..c88b96eb2 100644 --- a/src/data/french/food/stone_harbor_delicacies.json +++ b/src/data/french/food/stone_harbor_delicacies.json @@ -24,7 +24,7 @@ "results": { "suspicious": { "name": "Délicatesses du Port de pierre (suspectes)", - "description": "Un plat végétarien sauté dans un wok. La température de l'huile n'a pas été maîtrisée, ce qui rend les aliments très gras en bouche. Ceux qui mangeront ce plat hocheront la tête et feront une minute de silence pour le gâchis de muguets bleus rares.", + "description": "Un plat végétarien sauté dans un wok. La température de l'huile n'a pas été maîtrisée, ce qui rend les aliments très gras en bouche. Ceux qui mangeront ce plat hocheront la tête et feront une minute de silence pour le gâchis de muguet bleu rare.", "effect": "Augmente le taux CRIT de tous les personnages de l'équipe de 6 % pendant 300 s. Ne s'applique qu'à vos personnages en mode multijoueur." }, "normal": { diff --git a/src/data/french/food/tuna_sushi.json b/src/data/french/food/tuna_sushi.json index c091d29ec..7d5ba3516 100644 --- a/src/data/french/food/tuna_sushi.json +++ b/src/data/french/food/tuna_sushi.json @@ -29,7 +29,7 @@ }, "delicious": { "name": "Sushi au thon (délicieux)", - "description": "Un plat traditionnel confectionné à mains nues. La graisse délicate tapisse les tranches de poisson telle du givre sur un chemin et l'équilibre entre les textures est parfait. La préparation de ce plat ne fait preuve d'aucune exubérance, mais combine merveilleusement bien les saveurs profondes des champs et celles de la mer.", + "description": "Un plat traditionnel confectionné à mains nues. La graisse délicate tapisse les tranches de poisson tel du givre sur un chemin et l'équilibre entre les textures est parfait. La préparation de ce plat ne fait preuve d'aucune exubérance, mais combine merveilleusement bien les saveurs profondes des champs et celles de la mer.", "effect": "Restaure 24 % des PV max du personnage sélectionné et 1 500 PV supplémentaires." } } diff --git a/src/data/french/ingredients/carrot.json b/src/data/french/ingredients/carrot.json index 7b62668af..505935b22 100644 --- a/src/data/french/ingredients/carrot.json +++ b/src/data/french/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Cinq trésors marinés" + }, + { + "id": "bountiful_year", + "name": "Année d'abondance" } ] } diff --git a/src/data/french/ingredients/fish.json b/src/data/french/ingredients/fish.json index d8641e9eb..3e3b79c60 100644 --- a/src/data/french/ingredients/fish.json +++ b/src/data/french/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Assortiment de sashimis" + }, + { + "id": "bountiful_year", + "name": "Année d'abondance" } ] } diff --git a/src/data/french/ingredients/flour.json b/src/data/french/ingredients/flour.json index dd978fc24..28dd950ef 100644 --- a/src/data/french/ingredients/flour.json +++ b/src/data/french/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Fourre-tout exquis" }, + { + "id": "dragon_beard_noodles", + "name": "Barbe à dragon" + }, { "id": "moon_pie", "name": "Tourte de lune" diff --git a/src/data/french/ingredients/fowl.json b/src/data/french/ingredients/fowl.json index 65fa5dbf9..a5a19e610 100644 --- a/src/data/french/ingredients/fowl.json +++ b/src/data/french/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Tofu oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Barbe à dragon" + }, { "id": "golden_fried_chicken", "name": "Nuggets de poulet" diff --git a/src/data/french/ingredients/ham.json b/src/data/french/ingredients/ham.json index 83ec49fb9..240a0c5e2 100644 --- a/src/data/french/ingredients/ham.json +++ b/src/data/french/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Tofu oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Barbe à dragon" + }, { "id": "jade_parcels", "name": "Aumônières de jade" diff --git a/src/data/french/ingredients/mushroom.json b/src/data/french/ingredients/mushroom.json index ef24a6ad4..82c077c7a 100644 --- a/src/data/french/ingredients/mushroom.json +++ b/src/data/french/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Ragoût de Konda" + }, + { + "id": "dragon_beard_noodles", + "name": "Barbe à dragon" } ] } diff --git a/src/data/french/ingredients/onion.json b/src/data/french/ingredients/onion.json index ae20ba4a6..d4ecc0389 100644 --- a/src/data/french/ingredients/onion.json +++ b/src/data/french/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Viande braisée" + }, + { + "id": "bountiful_year", + "name": "Année d'abondance" } ] } diff --git a/src/data/french/talent_lvl_up_materials/philosophies_of_transience.json b/src/data/french/talent_lvl_up_materials/philosophies_of_transience.json index f0e65eedb..711924254 100644 --- a/src/data/french/talent_lvl_up_materials/philosophies_of_transience.json +++ b/src/data/french/talent_lvl_up_materials/philosophies_of_transience.json @@ -1,7 +1,7 @@ { "id": "philosophies_of_transience", "name": "Philosophie de l'éphémère", - "description": "L'éphémère est ce dont rêve la Nation du Tonnerre.
C'est la nature éphémère de ce monde mortel qui est l'essence de sa beauté, car nos vies en ce monde sont telles des éclairs fugaces. Et pourtant, voilà que se manifeste la puissance du divin. Qui peut donc faire face au rugissement de l'éternité ?", + "description": "L'éphémère est ce dont rêve la Nation du Tonnerre.
C'est la nature éphémère de ce monde mortel qui est l'essence de sa beauté, car nos vies en ce monde sont tels des éclairs fugaces. Et pourtant, voilà que se manifeste la puissance du divin. Qui peut donc faire face au rugissement de l'éternité ?", "source": ["Synthèse"], "location": "Inazuma", "rarity": 4, diff --git a/src/data/french/weapon_primary_materials/coral_branch_of_a_distant_sea.json b/src/data/french/weapon_primary_materials/coral_branch_of_a_distant_sea.json index 7c610463f..e6d54ce63 100644 --- a/src/data/french/weapon_primary_materials/coral_branch_of_a_distant_sea.json +++ b/src/data/french/weapon_primary_materials/coral_branch_of_a_distant_sea.json @@ -1,7 +1,7 @@ { "id": "coral_branch_of_a_distant_sea", "name": "Branche marine de corail", - "description": "L'Île de Watatsumi est la plus éloignée de l'Île de Narukami dans la chaîne d'îles inazumiennes, et son nom signifie « divinité des océans » dans l'ancienne langue de l'île. La légende raconte que lorsque le grand serpent est apparu pour la première fois dans la nation abyssale de la nuit éternelle, son corps fluorescent était recouvert d'une myriade de coraux colorés.", + "description": "L'Île de Watatsumi est la plus éloignée de l'Île de Narukami dans la chaîne d'îles inazumiennes, et son nom signifie « divinité des océans » dans l'ancienne langue de l'île. La légende raconte que lorsque le Grand serpent est apparu pour la première fois dans la nation abyssale de la nuit éternelle, son corps fluorescent était recouvert d'une myriade de coraux colorés.", "source": [], "location": "Inazuma", "rarity": 2, diff --git a/src/data/french/weapon_primary_materials/jade_branch_of_a_distant_sea.json b/src/data/french/weapon_primary_materials/jade_branch_of_a_distant_sea.json index dc7be98d8..633239f0e 100644 --- a/src/data/french/weapon_primary_materials/jade_branch_of_a_distant_sea.json +++ b/src/data/french/weapon_primary_materials/jade_branch_of_a_distant_sea.json @@ -1,7 +1,7 @@ { "id": "jade_branch_of_a_distant_sea", "name": "Branche marine de jade", - "description": "En fuyant dans l'Outre-mer, la divinité qui avait tout perdu a rencontré les personnes abandonnées qui ne possédaient rien dans les profondeurs de l'océan. C'est ainsi qu'elle a choisi de rester et de devenir leur « Orobashi no Mikoto », leur « divinité des tréfonds ».
Il est dit que la grande divinité serpent brisa un jour toutes les branches de corail de son corps pour éclairer ses enfants qui étaient recroquevillés dans l'obscurité. On dit également qu'elle utilisa ces branches de corail pour créer une immense échelle permettant à ces mêmes enfants de remonter à la surface pour contempler la lumière du jour.", + "description": "En fuyant dans l'Outre-mer, la divinité qui avait tout perdu a rencontré les personnes abandonnées qui ne possédaient rien dans les profondeurs de l'océan. C'est ainsi qu'elle a choisi de rester et de devenir leur « Orobashi no Mikoto », leur « Divinité des tréfonds ».
Il est dit que la grande divinité serpent brisa un jour toutes les branches de corail de son corps pour éclairer ses enfants qui étaient recroquevillés dans l'obscurité. On dit également qu'elle utilisa ces branches de corail pour créer une immense échelle permettant à ces mêmes enfants de remonter à la surface pour contempler la lumière du jour.", "source": ["Synthèse"], "location": "Inazuma", "rarity": 4, diff --git a/src/data/french/weapon_primary_materials/jeweled_branch_of_a_distant_sea.json b/src/data/french/weapon_primary_materials/jeweled_branch_of_a_distant_sea.json index 86257bf8e..f199bfaf5 100644 --- a/src/data/french/weapon_primary_materials/jeweled_branch_of_a_distant_sea.json +++ b/src/data/french/weapon_primary_materials/jeweled_branch_of_a_distant_sea.json @@ -1,7 +1,7 @@ { "id": "jeweled_branch_of_a_distant_sea", "name": "Branche marine de gemme", - "description": "Ce corail ne peut être trouvé nulle part en Teyvat. C'est un cadeau que le grand serpent a obtenu lorsqu'il a fait irruption dans l'Outre-mer. Pour ce serpent abyssal, ces coraux signifiaient la puissance, et son pouvoir diminuait à mesure que ces coraux disparaissaient. En d'autres termes, ces coraux contiennent une puissance bien au-delà de la norme.", + "description": "Ce corail ne peut être trouvé nulle part en Teyvat. C'est un cadeau que le Grand serpent a obtenu lorsqu'il a fait irruption dans l'Outre-mer. Pour ce serpent abyssal, ces coraux signifiaient la puissance, et son pouvoir diminuait à mesure que ces coraux disparaissaient. En d'autres termes, ces coraux contiennent une puissance bien au-delà de la norme.", "source": ["Synthèse"], "location": "Inazuma", "rarity": 3, diff --git a/src/data/french/weapon_secondary_materials/chaos_oculus.json b/src/data/french/weapon_secondary_materials/chaos_oculus.json index 76097e3ce..4096af338 100644 --- a/src/data/french/weapon_secondary_materials/chaos_oculus.json +++ b/src/data/french/weapon_secondary_materials/chaos_oculus.json @@ -1,7 +1,7 @@ { "id": "chaos_oculus", "name": "Œil du chaos", - "description": "Le mot « ruines » fait référence aux zones dans lesquelles ils sont les plus actifs. Cependant, les Mécanismes des ruines n'ont en réalité que peu de points communs avec les débris dans lesquels ils se trouvent habituellement.
Dans un passé lointain, ces ruines appartenaient à une civilisation assez puissante pour presque toucher le dôme du firmament, pendant qu'elles restaient à attendre dans les tréfonds de la terre, l'ordre de se soulever et de renverser tous les royaumes.", + "description": "Le mot « ruines » fait référence aux zones dans lesquelles ils sont les plus actifs. Cependant, les mécanismes des ruines n'ont en réalité que peu de points communs avec les débris dans lesquels ils se trouvent habituellement.
Dans un passé lointain, ces ruines appartenaient à une civilisation assez puissante pour presque toucher le dôme du firmament, pendant qu'elles restaient à attendre dans les tréfonds de la terre, l'ordre de se soulever et de renverser tous les royaumes.", "source": ["Butin de Sentinelle des ruines (Niv.60+)", "Synthèse"], "rarity": 4, "craft": { diff --git a/src/data/french/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/french/weapon_secondary_materials/fossilized_bone_shard.json index 290a305fd..9d15c82c5 100644 --- a/src/data/french/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/french/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fragment d'os fossilisé", "description": "Tous les Élémentosaures rêvent de devenir un jour dragon, et vénèrent avec passion ce type de fossile ; peut-être pensent-ils bénéficier ainsi de la longévité et de la puissance des vrais dragons.", - "source": [ - "Butin de Jeune Géosaure (Niv.60+)", - "Butin de Géosaure (Niv.60+)", - "Synthèse" - ], + "source": ["Butin d'Élémentosaure (Niv.60+)", "Synthèse"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/french/weapon_secondary_materials/fragile_bone_shard.json b/src/data/french/weapon_secondary_materials/fragile_bone_shard.json index ccfca2d4e..625f80a5f 100644 --- a/src/data/french/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/french/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragment d'os fragile", "description": "Malgré sa fragilité, une mystérieuse puissance semble s'en dégager.", - "source": ["Butin de Jeune Géosaure", "Butin de Géosaure"], + "source": ["Butin d'Élémentosaure"], "rarity": 2 } diff --git a/src/data/french/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/french/weapon_secondary_materials/sturdy_bone_shard.json index 0f1b69577..b274d8129 100644 --- a/src/data/french/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/french/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Fragment d'os solide", "description": "L'os doit être assez ancien. Ces créatures cousines du dragon ont beau n'avoir pas de langage à proprement parler, elles semblent malgré tout être très attachées à ce type d'objet.", - "source": [ - "Butin de Jeune Géosaure (Niv.40+)", - "Butin de Géosaure (Niv.40+)", - "Synthèse" - ], + "source": ["Butin d'Élémentosaure (Niv.40+)", "Synthèse"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/french/weapons/amos_bow.json b/src/data/french/weapons/amos_bow.json index 24bfd6f0e..9defc0ec4 100644 --- a/src/data/french/weapons/amos_bow.json +++ b/src/data/french/weapons/amos_bow.json @@ -6,7 +6,7 @@ "type": "Arc", "domain": "Pépinière de cécilias", "passive": "Flèche de la volonté", - "bonus": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 12/15/18/21/24 %. Les DGT augmentent de 8/10/12/14/16 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum.", + "bonus": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 12/15/18/21/24 %. Les DGT augmentent de 8/10/12/14/16 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum.", "stats": { "primary": "ATQ de base", "secondary": "ATQ%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 12 %. Les DGT augmentent de 8 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum." + "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 12 %. Les DGT augmentent de 8 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum." }, { "refinement": 2, - "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 15 %. Les DGT augmentent de 10 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum." + "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 15 %. Les DGT augmentent de 10 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum." }, { "refinement": 3, - "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 18 %. Les DGT augmentent de 12 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum." + "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 18 %. Les DGT augmentent de 12 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum." }, { "refinement": 4, - "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 21 %. Les DGT augmentent de 14 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum." + "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 21 %. Les DGT augmentent de 14 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum." }, { "refinement": 5, - "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 24 %. Les DGT augmentent de 16 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet est cumulable 5 fois maximum." + "desc": "Augmente les DGT infligés par les attaques normales et les attaques chargées de 24 %. Les DGT augmentent de 16 % toutes les 0,1 s après avoir tiré une flèche d'attaque normale ou chargée. Cet effet peut être cumulé 5 fois maximum." } ] } diff --git a/src/data/french/weapons/calamity_queller.json b/src/data/french/weapons/calamity_queller.json new file mode 100644 index 000000000..027a3dd9d --- /dev/null +++ b/src/data/french/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Étouffeur de calamités", + "description": "Une arme finement affûtée forgée à partir d'un cristal étrange. Sa faible lumière bleue semble chuchoter d'innombrables choses du passé.", + "rarity": 5, + "type": "Arme d'hast", + "domain": "Palais secret de Lianshan", + "passive": "Précepte d'anéantissement", + "bonus": "Accorde un bonus de DGT élémentaires de 12/15/18/21/24 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 32/4/48/56/64, % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé.", + "stats": { + "primary": "ATQ de base", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Plomb karstique", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Pollen d'herbe brumeuse", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mercure karstique", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Pollen d'herbe brumeuse", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Nectar de Fleur mensongère", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mercure karstique", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Herbe brumeuse", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Argent karstique", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Herbe brumeuse", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Nectar miroitant", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Argent karstique", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Mèches d'herbe brumeuse", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Or karstique", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Mèches d'herbe brumeuse", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Nectar élémentaire", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Accorde un bonus de DGT élémentaires de 12 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 3,2 % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé." + }, + { + "refinement": 2, + "desc": "Accorde un bonus de DGT élémentaires de 15 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 4 % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé." + }, + { + "refinement": 3, + "desc": "Accorde un bonus de DGT élémentaires de 18 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 4,8 % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé." + }, + { + "refinement": 4, + "desc": "Accorde un bonus de DGT élémentaires de 21 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 5,6 % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé." + }, + { + "refinement": 5, + "desc": "Accorde un bonus de DGT élémentaires de 24 %. Après l'utilisation d'une compétence élémentaire, accorde 20 s d'Achèvement, augmentant l'ATQ de 6,4 % toutes les secondes. Ce bonus d'ATQ peut être cumulé 6 fois. Lorsque le personnage équipé de cette arme fait partie de l'équipe mais n'est pas déployé, le bonus d'ATQ de l'Achèvement est doublé." + } + ] +} diff --git a/src/data/french/weapons/cinnabar_spindle.json b/src/data/french/weapons/cinnabar_spindle.json index e8a50632f..d122ec76d 100644 --- a/src/data/french/weapons/cinnabar_spindle.json +++ b/src/data/french/weapons/cinnabar_spindle.json @@ -6,7 +6,7 @@ "type": "Épée à une main", "domain": "Pépinière de cécilias", "passive": "Cœur immaculé", - "bonus": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 40/50/60/70/80 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT.", + "bonus": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 40/50/60/70/80 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT.", "stats": { "primary": "ATQ de base", "secondary": "DÉF%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 40 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." + "desc": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 40 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." }, { "refinement": 2, - "desc": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 50 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." + "desc": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 50 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." }, { "refinement": 3, - "desc": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 60 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." + "desc": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 60 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." }, { "refinement": 4, - "desc": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 70 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." + "desc": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 70 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." }, { "refinement": 5, - "desc": "Augmente les dégâts infligés par la compétence élémentaire d'une valeur équivalant à 80 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." + "desc": "Augmente les DGT infligés par les compétences élémentaires d'une valeur équivalant à 80 % de la DÉF. Cet effet peut être déclenché une fois toutes les 1,5 s, et est annulé 0,1 s après que la compétence élémentaire inflige des DGT." } ] } diff --git a/src/data/french/weapons/engulfing_lightning.json b/src/data/french/weapons/engulfing_lightning.json index 7768a824f..ca257bdda 100644 --- a/src/data/french/weapons/engulfing_lightning.json +++ b/src/data/french/weapons/engulfing_lightning.json @@ -1,7 +1,7 @@ { "id": "engulfing_lightning", "name": "Lumière du faucheur", - "description": "Une naginata utilisée pour « faucher les mauvaises herbes ». Tout soldat se tenant devant sa lame sera probablement également taillé d'un peu trop près...", + "description": "#Une naginata utilisée pour « faucher les mauvaises herbes ». Tout soldat se tenant devant sa lame sera probablement également taillé d'un peu trop près...", "rarity": 5, "type": "Arme d'hast", "domain": "Cour des sables mouvants", diff --git a/src/data/french/weapons/mistsplitter_reforged.json b/src/data/french/weapons/mistsplitter_reforged.json index 36681a1c9..224f75d2a 100644 --- a/src/data/french/weapons/mistsplitter_reforged.json +++ b/src/data/french/weapons/mistsplitter_reforged.json @@ -1,7 +1,7 @@ { "id": "mistsplitter_reforged", "name": "Reflet de tranche-brume", - "description": "Une épée qui flamboie d'une vive lumière violacée. Son nom de « Reflet » lui vient des étincelles qu'elle a une fois projetées dans les airs lorsqu'un malheureux choc la brisa autrefois.", + "description": "#Une épée qui flamboie d'une vive lumière violacée. Son nom de « Reflet » lui vient des étincelles qu'elle a une fois projetées dans les airs lorsqu'un malheureux choc la brisa autrefois.", "rarity": 5, "type": "Épée à une main", "domain": "Cour des sables mouvants", diff --git a/src/data/german/bait/fake_fly_bait.json b/src/data/german/bait/fake_fly_bait.json index 17ed20018..e62761dde 100644 --- a/src/data/german/bait/fake_fly_bait.json +++ b/src/data/german/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Falscher Fliegenköder", - "description": "Nachahmender Fliegenköder aus leuchtend bunten Materialien. Er hat keinen Geruch und ist darauf spezialisiert, große Fische mit Scharfsichtigkeit anzulocken. Er ist oft gut für fortgeschrittene Angeltechniken geeignet. Die Angelvereine verschiedener Regionen betrachten den geschickten Einsatz solcher Köder als eine der Bedingungen für den Aufstieg ihrer Mitglieder im Rang.

Zum Fangen von Koi und Kugelfischen geeignet.", + "description": "Nachahmender Fliegenköder aus leuchtend bunten Materialien. Er hat keinen Geruch und ist darauf spezialisiert, große Fische mit Scharfsichtigkeit anzulocken. Er ist oft gut für fortgeschrittene Angeltechniken geeignet. Die Angelvereine verschiedener Regionen betrachten den geschickten Einsatz solcher Köder als eine der Bedingungen für den Aufstieg ihrer Mitglieder im Rang.

Zum Fangen von Koi, Kugelfischen und Rochen geeignet.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/german/characters/arataki_itto.json b/src/data/german/characters/arataki_itto.json index 93e45014c..384479ac4 100644 --- a/src/data/german/characters/arataki_itto.json +++ b/src/data/german/characters/arataki_itto.json @@ -339,7 +339,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "Schrecklicher Oni-König – Itto bricht vor!", - "description": "Es wird Zeit, die Macht der Arataki-Bande zur Schau zu stellen! Bringt Ittos inneren „wütenden Oni-König“ hervor und verwendet dessen Kanabou zum Kampf.
Merkmale:
· Verursacht mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall Geo-Schaden, wobei diese Elementarumwandlung nicht von anderen Elementen überdeckt werden kann.
· Erhöht die Angriffs-GSW von Arataki Ittos Standardangriff und erhöht seinen ANG basierend auf seiner VTD.
· Verleiht Arataki Itto selbst beim Treffen von Gegnern mit den Angriffen von Phase 1 und Phase 3 1 Stapelung des Effekts „superstarke Superkraft“.
· Verringert Arataki Ittos WDS gegen alle Elemente sowie seinen physischen WDS um 20 %.

Der Zustand „wütender Oni-König“ erlischt, wenn Arataki Itto ausgewechselt wird.", + "description": "Es wird Zeit, die Macht von Itto aus der Arataki-Bande zur Schau zu stellen! Bringt Ittos inneren „wütenden Oni-König“ hervor und verwendet dessen Kanabou zum Kampf.
Merkmale:
· Verursacht mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall Geo-Schaden, wobei diese Elementarumwandlung nicht von anderen Elementen überdeckt werden kann.
· Erhöht die Angriffs-GSW von Arataki Ittos Standardangriff und erhöht seinen ANG basierend auf seiner VTD.
· Verleiht Arataki Itto selbst beim Treffen von Gegnern mit den Angriffen von Phase 1 und Phase 3 1 Stapelung des Effekts „superstarke Superkraft“.
· Verringert Arataki Ittos WDS gegen alle Elemente sowie seinen physischen WDS um 20 %.

Der Zustand „wütender Oni-König“ erlischt, wenn Arataki Itto ausgewechselt wird.", "info": "Dies ist Ittos größte ultimative Supertechnik, zumindest behauptet er das. Für Arataki Itto bringt es nichts, andere nachzuahmen, um stärker zu werden, weil er ja schon der stärkste und schrecklichste Oni überhaupt ist.
Shouta findet ihn echt klasse.", "attributes": [ { diff --git a/src/data/german/characters/sangonomiya_kokomi.json b/src/data/german/characters/sangonomiya_kokomi.json index 047669f04..75bc20978 100644 --- a/src/data/german/characters/sangonomiya_kokomi.json +++ b/src/data/german/characters/sangonomiya_kokomi.json @@ -455,7 +455,7 @@ { "id": "at_waters_edge", "name": "Am Rande des Flusses", - "description": "Entfesselt im Zustand Rituelles Federkleid von Nereidenaufstieg mit dem letzten Angriff der Standardangriffe von Sangonomiya Kokomi einen schwimmenden Fisch, der Schaden in Höhe von 30 % der max. LP von Sangonomiya Kokomi verursacht.
Dieser Schaden gilt nicht als Schaden von Standardangriffen.", + "description": "Entfesselt im Zustand Rituelles Federkleid von Nereidenaufstieg mit dem letzten Angriff der Standardangriffe von Sangonomiya Kokomi einen schwimmenden Fisch, der Hydro-Schaden in Höhe von 30 % der max. LP von Sangonomiya Kokomi verursacht.
Dieser Schaden gilt nicht als Schaden von Standardangriffen.", "level": 1 }, { diff --git a/src/data/german/characters/shenhe.json b/src/data/german/characters/shenhe.json new file mode 100644 index 000000000..06f049f49 --- /dev/null +++ b/src/data/german/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Einsame Abgeschiedenheit", + "description": "Eine adeptische Schülerin mit einer übernatürlichen Aura, die ihr das langjährige eremitenhafte Leben in den Bergen von Liyue verleiht. Ihr Charakter ist von dem Gleichmut und der Distanzierung der Adepten zutiefst geprägt.", + "weapon_type": "Stangenwaffe", + "element": "Kryo", + "gender": "Weiblich", + "substat": "ANG%", + "affiliation": "Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Villa Taishan", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Standardangriff: Morgensternstachel", + "description": "Standardangriff
Führt bis zu 5 Lanzenstiche hintereinander aus.

Heftiger Schlag
Verbraucht eine gewisse Menge Ausdauer, sticht geschwind nach vorn und fügt den Gegnern in der Bahn Schaden zu.

Angriff aus dem Fall
Schlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Flächenschaden.", + "info": "", + "attributes": [ + { + "label": "SCH Phase 1", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "SCH Phase 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "SCH Phase 3", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "SCH Phase 4", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "SCH Phase 5", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "SCH heftiger Schläge", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Ausdauerverbrauch heftiger Schläge", + "values": [ + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte" + ] + }, + { + "label": "SCH beim Fallen", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "SCH beim Fallen aus niedriger/großer Höhe", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Mantra der Geisterbeschwörung", + "description": "Fester und silberner eisiger Tau möge das Böse vertreiben.
Verleiht allen Truppenmitgliedern in der Nähe den Effekt „Eisfeder“ und verursacht je nachdem, ob gedrückt oder gedrückt gehalten wird, auf unterschiedliche Weise Kryo-Schaden.

Drücken
Stößt gemeinsam mit einem „Talismangeist“ vor und fügt Gegnern in der Bahn Kryo-Schaden zu.

Gedrückt halten
Befielt dem Talismangeist, Kryo-Flächenschaden zu verursachen.

Eisfeder
Erhöht den Gegnern mit Standardangriffen, heftigen Schlägen, Angriffen aus dem Fall, Elementarfähigkeiten und Spezialfähigkeiten zugefügten Kryo-Schaden basierend auf Shenhes eigenem aktuellen ANG.

Der Effekt „Eisfeder“ erlischt nach dem Ende der Wirkungsdauer oder nach dem Inkrafttreten einer bestimmten Menge an Stapelungen. Eisfeder hält beim Gedrückthalten länger und verleiht mehr Stapelungen als beim Drücken.
Verbraucht beim Treffen mehrerer Gegner mit einem einzelnen Kryo-Schaden eine der Anzahl der getroffenen Gegner entsprechende Menge an wirksamen Stapelungen. Die wirksamen Stapelungen jedes Truppenmitglieds mit dem Effekt Eisfeder werden unabhängig voneinander berechnet.", + "info": "„Die Macht der Geister ist keine Täuschung. Hunderte von ihnen arbeiten für mich. Die göttliche Jungfrau befielt, in den Talisman zu eilen! Los!“", + "attributes": [ + { + "label": "SCH bei Drücken", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "SCH bei Gedrückthalten", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "SCH-Bonus", + "values": [ + "45.66% ANG", + "49.08% ANG", + "52.5% ANG", + "57.07% ANG", + "60.49% ANG", + "63.92% ANG", + "68.48% ANG", + "73.05% ANG", + "77.62% ANG", + "82.18% ANG", + "86.75% ANG", + "91.31% ANG", + "97.02% ANG", + "102.73% ANG", + "108.43% ANG" + ] + }, + { + "label": "Dauer bei Drücken/Gedrückthalten", + "values": [ + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s", + "10 / 15 s" + ] + }, + { + "label": "Wirksame Stapelungen bei Drücken/Gedrückthalten", + "values": [ + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7" + ] + }, + { + "label": "Abklingzeit für Drücken", + "values": [ + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s" + ] + }, + { + "label": "Abklingzeit für Gedrückthalten", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Geisterbefehligung der göttlichen Jungfrau", + "description": "Entfesselt die Kraft des „Talismangeists“, lässt ihn auf die Welt los und verursacht Kryo-Flächenschaden.
Der Talismangeist erschafft ein Feld, das den Kryo-WDS sowie den physischen WDS von Gegnern darin verringert und ihnen fortlaufend Kryo-Schaden zufügt.", + "info": "„Der Weg der Adepten ist kein dunkles Mysterium, sondern kann begriffen werden, wenn man die Wandlungen von Himmel und Erde beobachtet und die Zusammenhänge in der Welt versteht.“", + "attributes": [ + { + "label": "Fähigkeits-SCH", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "WDS-Malus", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "Fortlaufender SCH", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Dauer", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s" + ] + }, + { + "label": "Elementarenergie", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Göttliche Umarmung", + "description": "Erhöht den Kryo-Schadensbonus aktueller Figuren im Wirkungsbereich von Geisterbefehligung der göttlichen Jungfrau um 15 %.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Siegel der Geisterbindung", + "description": "Verleiht nach Anwendung von Mantra der Geisterbeschwörung durch Shenhe allen Truppenmitgliedern in der Nähe folgende Effekte:
· Drücken: Erhöht den mit Elementarfähigkeiten und Spezialfähigkeiten verursachten Schaden 10 s lang um 15 %.
· Gedrückt halten: Erhöht den mit Standardangriffen, heftigen Schlägen und Angriffen aus dem Fall verursachten Schaden 15 s lang um 15 %.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Kenntnisse von der Umgebung", + "description": "Bringt bei 20-stündigen Erkundungsentsendungen in Liyue 25 % mehr Belohnungen.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Klarheiten im Herzen", + "description": "Ermöglicht 1 weitere Anwendung von Mantra der Geisterbeschwörung.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Fixierung des Geistes", + "description": "Verlängert die Wirkungsdauer von Geisterbefehligung der göttlichen Jungfrau um 6 s. Erhöht KSCH des Kryo-Schadens aktueller Figuren im Wirkungsbereich um 15 %.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Zurückgezogenheit", + "description": "Erhöht die Stufe der Fähigkeit Mantra der Geisterbeschwörung um 3.
Höchststufe 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Durchdringender Blick", + "description": "Verleiht Shenhe beim Auslösen des Schadensbonus von „Eisfeder“ durch Figuren im von Shenhe selbst verliehenen Zustand Eisfeder eine Stapelung „Frosthimmelmantra“:
· Entfernt beim Auslösen von Mantra der Geisterbeschwörung durch Shenhe alle Stapelungen von Frosthimmelmantra und erhöht den mit diesem Mantra der Geisterbeschwörung verursachten Schaden je nach der Menge an entfernten Stapelungen um 5 %.
· Dieser Effekt ist 50-fach stapelbar und hält 60 s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Erlangung von Göttlichkeit", + "description": "Erhöht die Stufe der Fähigkeit Geisterbefehligung der göttlichen Jungfrau um 3.
Höchststufe 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Mystische Verlassenheit", + "description": "Verringert beim Auslösen von Eisfeder mit dem Schaden von Standardangriffen und heftigen Schlägen von Figuren keine Stapelungen von Eisfeder mehr.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Shivada-Jade-Splitter", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada-Jade-Bruchstück", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada-Jade-Bruchstück", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada-Jade-Brocken", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada-Jade-Brocken", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Shivada-Jade", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Lehren des „Wohlstands“", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Anleitung zum „Wohlstand“", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Anleitung zum „Wohlstand“", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Anleitung zum „Wohlstand“", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Anleitung zum „Wohlstand“", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie des „Wohlstands“", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Höllenfeuerfalter", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie des „Wohlstands“", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Höllenfeuerfalter", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie des „Wohlstands“", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Höllenfeuerfalter", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophie des „Wohlstands“", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Höllenfeuerfalter", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Krone der Weisheit", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/german/characters/thoma.json b/src/data/german/characters/thoma.json index d470286d9..582887590 100644 --- a/src/data/german/characters/thoma.json +++ b/src/data/german/characters/thoma.json @@ -461,7 +461,7 @@ { "id": "snap_and_swing", "name": "Brassenjagd", - "description": "Bringt mit Thomas Hilfe beim erfolgreichen Angeln in Inazuma mit einer Wahrscheinlichkeit von 20 % den 2-fachen Ertrag.", + "description": "Bringt beim erfolgreichen Angeln in Inazuma dank Thomas Hilfe mit einer Wahrscheinlichkeit von 20 % den 2-fachen Ertrag.", "level": 0 } ], diff --git a/src/data/german/characters/xiao.json b/src/data/german/characters/xiao.json index cfb18c4e4..756a799c4 100644 --- a/src/data/german/characters/xiao.json +++ b/src/data/german/characters/xiao.json @@ -280,7 +280,7 @@ "id": "bane_of_all_evil", "name": "Geistervertreibung", "description": "Setzt die Yaksha-Maske auf, die Götter und Monster schon vor Jahrtausenden gleichermaßen in Angst und Schrecken versetzt hat.

Yaksha-Maske
· Erhöht Xiaos Sprungkraft enorm.
· Vergrößert den Angriffsradius und erhöht den verursachten Schaden.
· Wandelt den verursachten Schaden in Anemo-Schaden um. Diese Elementarumwandlung kann nicht von anderen Elementen überdeckt werden.

Xiao verbraucht in diesem Zustand fortlaufend LP.
Effekt erlischt, wenn Xiao ausgewechselt wird.", - "info": "Xiao setzt die Maske eines Dämons auf und nimmt die Gestalt des „Schützenden Yaksha“ an, der das Böse erstarren lässt und Geistwesen vertreibt. Er erhält damit große Kraft, aber auch große Schmerzen.", + "info": "Xiao setzt die Maske eines Dämons auf und nimmt die Gestalt des „Schützenden Yaksha“ an, der das Böse erstarren lässt und Geistwesen vertreibt. Er erhält damit große Kraft, aber auch große Schmerzen. Dies wird als „Geistervertreibung“ bezeichnet.", "attributes": [ { "label": "Bonus für Standardangriffe, heftige Schläge und Angriffe aus dem Fall", diff --git a/src/data/german/characters/yun_jin.json b/src/data/german/characters/yun_jin.json new file mode 100644 index 000000000..0d57414f6 --- /dev/null +++ b/src/data/german/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "Bühnenschönheit", + "description": "Eine berühmte Opernsängerin in Liyue, die sowohl im Schreiben als auch im Gesang erfahren ist. Ihr Stil ist einzigartig, exquisit und sanft, genauso wie sie selbst.", + "weapon_type": "Stangenwaffe", + "element": "Geo", + "gender": "Weiblich", + "substat": "Aufladerate", + "affiliation": "Yun-Han-Operntruppe", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Villa Taishan", + "cv": { + "english": "Judy Alice Lee&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Standardangriff: Wolkenfetzer", + "description": "Standardangriff
Führt bis zu 5 Lanzenstiche hintereinander aus.

Heftiger Schlag
Verbraucht eine gewisse Menge Ausdauer, sticht geschwind nach vorn und fügt den Gegnern in der Bahn Schaden zu.

Angriff aus dem Fall
Schlägt beim Fallen aus der Luft auf den Boden, greift alle Gegner in der Bahn an und verursacht beim Aufkommen Flächenschaden.", + "info": "", + "attributes": [ + { + "label": "SCH Phase 1", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "SCH Phase 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "SCH Phase 3", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "SCH Phase 4", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "SCH Phase 5", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "SCH heftiger Schläge", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Ausdauerverbrauch heftiger Schläge", + "values": [ + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte", + "25 Punkte" + ] + }, + { + "label": "SCH beim Fallen", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "SCH beim Fallen aus niedriger/großer Höhe", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Wolkenöffnung", + "description": "Mit den theatralischen Aufführungen ihrer Kampfkünste kommt Fräulein Yun sogar gegen ihre Feinde an.

Drücken
Verursacht mit dem Speertanz des Wolkenzupfens Geo-Schaden.

Gedrückt halten
Nimmt die Stellung der Wolkenöffnung ein, lädt auf und erschafft einen Schutzschild, der Schaden basierend auf Yun Jins max. LP und bei elementarem sowie physischem Schaden 150 % abhält. Der Schutzschild hält bis zum Ende der Elementarfähigkeit.
Yun Jin wirbelt beim Loslassen der Taste, beim Ende der Wirkungsdauer oder dann, wenn der Schild zerstört wird, ihre Stangenwaffe mit der aufgeladenen Kraft und verursacht Geo-Schaden.
Erhält beim Auslösen je nach Zeit der Aufladung den Zustand von Aufladung Phase 1 oder Phase 2.", + "info": "Ein Moment des Ruhms auf der Bühne entspricht einem Jahrzehnt harter Arbeit hinter der Bühne.", + "attributes": [ + { + "label": "SCH bei Drücken", + "values": [ + "149.12% VTD", + "160.3% VTD", + "171.49% VTD", + "186.4% VTD", + "197.58% VTD", + "208.77% VTD", + "223.68% VTD", + "238.59% VTD", + "253.5% VTD", + "268.42% VTD", + "283.33% VTD", + "298.24% VTD", + "316.88% VTD", + "335.52% VTD", + "354.16% VTD" + ] + }, + { + "label": "SCH bei Aufladung (Phase 1)", + "values": [ + "260.96% VTD", + "280.53% VTD", + "300.1% VTD", + "326.2% VTD", + "345.77% VTD", + "365.34% VTD", + "391.44% VTD", + "417.54% VTD", + "443.63% VTD", + "469.73% VTD", + "495.82% VTD", + "521.92% VTD", + "554.54% VTD", + "587.16% VTD", + "619.78% VTD" + ] + }, + { + "label": "SCH bei Aufladung (Phase 2)", + "values": [ + "372.8% VTD", + "400.76% VTD", + "428.72% VTD", + "466% VTD", + "493.96% VTD", + "521.92% VTD", + "559.2% VTD", + "596.48% VTD", + "633.76% VTD", + "671.04% VTD", + "708.32% VTD", + "745.6% VTD", + "792.2% VTD", + "838.8% VTD", + "885.4% VTD" + ] + }, + { + "label": "Schildstärke", + "values": [ + "12% der max. LP + 1155", + "12.9% der max. LP + 1271", + "13.8% der max. LP + 1396", + "15% der max. LP + 1531", + "15.9% der max. LP + 1675", + "16.8% der max. LP + 1830", + "18% der max. LP + 1993", + "19.2% der max. LP + 2167", + "20.4% der max. LP + 2350", + "21.6% der max. LP + 2542", + "22.8% der max. LP + 2744", + "24% der max. LP + 2956", + "25.5% der max. LP + 3178", + "27% der max. LP + 3409", + "28.5% der max. LP + 3650" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Banner der brechenden Klippen", + "description": "Verursacht Geo-Flächenschaden und verleiht allen Truppenmitgliedern in der Nähe die „Formation der Fliegenden Wolken“

Formation der fliegenden Wolken
Erhöht, wenn Gegnern mit Standardangriffen Schaden zugefügt wird, den verursachten Schaden basierend auf Yun Jins eigener aktueller VTD.

Der Effekt „Formation der fliegenden Wolken“ erlischt am Ende der Wirkungszeit oder nach dem Inkrafttreten einer bestimmten Menge an Stapelungen.
Verbraucht beim Treffen mehrerer Gegner mit einem einzelnen Standardangriff eine der Anzahl der getroffenen Gegner entsprechende Menge an wirksamen Stapelungen. Die wirksamen Stapelungen jedes Truppenmitglieds mit dem Effekt Formation der fliegenden Wolken werden unabhängig voneinander berechnet.", + "info": "„Mit dem Klang der Trommeln sowie dem Geklirr der Schwerter, Speere und Hellebarden in der Luft, wird die Bühnenschönheit zu einer führenden Generalin.“
„Auf dem roten Teppich begleiten Harfen, Flöten, Glocken und Zimbeln sie im Kampf gegen die Dämonen.“", + "attributes": [ + { + "label": "Fähigkeits-SCH", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "SCH-Bonus", + "values": [ + "32.16% VTD", + "34.57% VTD", + "36.98% VTD", + "40.2% VTD", + "42.61% VTD", + "45.02% VTD", + "48.24% VTD", + "51.46% VTD", + "54.67% VTD", + "57.89% VTD", + "61.1% VTD", + "64.32% VTD", + "68.34% VTD", + "72.36% VTD", + "76.38% VTD" + ] + }, + { + "label": "Dauer", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Wirksame Stapelungen", + "values": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30" + ] + }, + { + "label": "Abklingzeit", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + }, + { + "label": "Elementarenergie", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Selbstsicherheit", + "description": "Löst Wolkenöffnung bei Anwendung im Augenblick des Erleidens eines Angriffs wie beim Gedrückthalten für Aufladung Phase 2 aus.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Nieder mit den alten Werten", + "description": "Erhöht den Schadensbonus für Standardangriffe von Formation der Fliegenden Wolken bei Truppenmitgliedern mit 1/2/3/4 verschiedenen Elementartypen zusätzlich um 2,5/5/7,5/11,5 % von Yun Jins VTD.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Leichte Nahrung", + "description": "Stellt bei der perfekten Zubereitung eines Gerichts mit Abenteuer-Funktion mit einer Wahrscheinlichkeit von 12 % den 2-fachen Ertrag her.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Fliegender Gallopp", + "description": "Verkürzt die Abklingzeit von Wolkenöffnung um 18 %.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Unzählige Requisiten", + "description": "Erhöht nach dem Auslösen von Banner der brechenden Klippen den mit Standardangriffen aller Truppenmitglieder verursachten Schaden 12 s lang um 15 %.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Flagge auf dem Mast", + "description": "Erhöht die Stufe der Fähigkeit Banner der brechenden Klippen um 3.
Höchststufe 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Auf in die Wolken", + "description": "Erhöht nach dem Auslösen der Reaktion Kristallisation durch Yun Jin die VTD 12 s lang um 20 %.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Überall bekannt", + "description": "Erhöht die Stufe der Fähigkeit Wolkenöffnung um 3.
Höchststufe 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Gemeinsame Unternehmung", + "description": "Erhöht die Angriffs-GSW mit Standardangriffen von Figuren im Zustand Formation der Fliegenden Wolken um 12 %.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Prithiva-Topas-Splitter", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Zerbrochene Maske", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva-Topas-Bruchstück", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Gehörn des Wolfskönigs", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Zerbrochene Maske", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva-Topas-Bruchstück", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Gehörn des Wolfskönigs", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva-Topas-Brocken", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Gehörn des Wolfskönigs", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva-Topas-Brocken", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Gehörn des Wolfskönigs", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Prithiva-Topas", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Gehörn des Wolfskönigs", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaslilie", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Lehren des „Fleißes“", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Zerbrochene Maske", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Anleitung zum „Fleiß“", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Anleitung zum „Fleiß“", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Anleitung zum „Fleiß“", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Anleitung zum „Fleiß“", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Verdreckte Maske", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie des „Fleißes“", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ascheherz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie des „Fleißes“", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ascheherz", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie des „Fleißes“", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ascheherz", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophie des „Fleißes“", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Unheilvolle Maske", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ascheherz", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Krone der Weisheit", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/german/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/german/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..6539b2f23 --- /dev/null +++ b/src/data/german/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Falsche Flosse der Drachennachfahren", + "description": "Das Volk von Byakuyakoku hat die Tiefsee-Drachenechsen einst sehr gründlich untersucht. Ihr auffälligstes Merkmal war die Fähigkeit zu wählen, welche Eigenschaften sie an ihre Nachkommen weitergeben wollten. Wegen ihres großen Hasses auf die Menschheit verlieren diese Drachenechsen jede Sehkraft, wenn sie ausgewachsen sind. Gleichzeitig haben sie zu Kampfzwecken einen gewissen Polymorphismus der Elemente entwickelt.", + "source": ["Beute von Tiefsee-Drachenechsen ab Stufe 30"], + "rarity": 4 +} diff --git a/src/data/german/fish/divda_ray.json b/src/data/german/fish/divda_ray.json new file mode 100644 index 000000000..c4523994d --- /dev/null +++ b/src/data/german/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Divda-Rochen", + "description": "Ein seltsamer Rochen, von dem man einst dachte, er sei eine fantastische Kreatur, die nur in einigen alten Kunstrollen auf der Insel Watatsumi festgehalten wurde. Als das Siegel über Enkanomiya geöffnet wurde, kam seine wahre Gestalt vor aller Augen zum Vorschein.
Es heißt, dass die Körperformen dieser seltsamen Kreaturen im Laufe der Zeit ihre Farbe ändern. Wenn sie jung sind, sind sie so golden wie das Sonnenlicht. Rochen in diesem Lebensstadium erhielten in den alten Schriftrollen den Namen „Divda“, was „das Ende der Unschuld“ bedeutet.", + "rarity": 3, + "source": ["Beim Angeln zu erhalten"] +} diff --git a/src/data/german/fish/formalo_ray.json b/src/data/german/fish/formalo_ray.json new file mode 100644 index 000000000..56f5a41ec --- /dev/null +++ b/src/data/german/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Formalo-Rochen", + "description": "Ein seltsamer Rochen, von dem man einst dachte, er sei eine fantastische Kreatur, die nur in einigen alten Kunstrollen auf der Insel Watatsumi festgehalten wurde. Als das Siegel über Enkanomiya geöffnet wurde, kam seine wahre Gestalt vor aller Augen zum Vorschein.
Es heißt, dass die Körperformen dieser seltsamen Kreaturen im Laufe der Zeit ihre Farbe ändern. Wenn sie jung sind, sind sie so golden wie das Sonnenlicht. Später im Leben werden ihre Farben jedoch intensiver und ihre beiden „Flügel“ werden mit einem Violett gefärbt, das so tief wie die Nacht ist. Rochen in diesem Lebensstadium haben in den alten Schriftrollen den Namen „Formalo“ erhalten, was so viel bedeutet wie „der Schlund der Gier“.", + "rarity": 3, + "source": ["Beim Angeln zu erhalten"] +} diff --git a/src/data/german/food/bountiful_year.json b/src/data/german/food/bountiful_year.json new file mode 100644 index 000000000..f51ca1bfc --- /dev/null +++ b/src/data/german/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Jahresfisch", + "description": "Ein luxuriöses und exquisites Fisch-Sashimi. Das Fischfleisch wird in dünne Scheiben geschnitten und in Form blühender Blumen angerichtet, die dann von einem Kreis aus reichhaltigen Beilagen umgeben sind. Vor dem Essen werden die Beilagen in der Regel mit dem Sashimi vermischt, was den Wunsch ausdrückt, dass man später eine üppige Ernte haben könnte.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Fisch", + "amount": 4 + }, + { + "id": "carrot", + "name": "Möhre", + "amount": 4 + }, + { + "id": "onion", + "name": "Zwiebel", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Glasglöckchen", + "amount": 1 + } + ], + "dish_type": "Gericht für Angriff", + "results": { + "suspicious": { + "name": "Misslungener Jahresfisch", + "description": "Luxuriöses und exquisites Fisch-Sashimi. Der ungleichmäßig gemischte Fisch und die Gewürze liegen so unordentlich auf dem Teller wie ein niedergeschlagener Seemann, der von den aufgewühlten Wellen an Land gespült wird, und sie wecken nicht gerade deinen Appetit. Dabei wäre es eine weitere Verschwendung dieser Zutaten, wenn du sie nicht essen würdest. Ach, was für ein morbides Dilemma.", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 224 Punkte und ihre KT um 6 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "normal": { + "name": "Jahresfisch", + "description": "Luxuriöses und exquisites Fisch-Sashimi. Das Fischfleisch wird in dünne Scheiben geschnitten und in Form blühender Blumen angerichtet, die dann von einem Kreis aus reichhaltigen Beilagen umgeben sind. Vor dem Essen werden die Beilagen in der Regel mit dem Sashimi vermischt, was den Wunsch ausdrückt, dass man später eine üppige Ernte haben könnte.", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 272 Punkte und ihre KT um 8 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "delicious": { + "name": "Leckerer Jahresfisch", + "description": "Luxuriöses und exquisites Fisch-Sashimi. Das gestapelte rohe Fischfleisch ist so dünn geschnitten wie Zikadenflügel. Und sein Geschmack ist so leicht wie Nebel, seine Musterlinien opalweiß, wie Schnee, der die Erde küsst. Man kann es kaum erwarten, es zu schmausen. Das weiche, geschmeidige Fleisch und die unzähligen Aromen der Gewürze vereinen sich auf der Zunge, zum Lob aller. Das ist wahrlich ein Geschmackserlebnis, das alle anderen übertrifft!", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 320 Punkte und ihre KT um 10 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + } + } +} diff --git a/src/data/german/food/dragon_beard_noodles.json b/src/data/german/food/dragon_beard_noodles.json new file mode 100644 index 000000000..c946f469c --- /dev/null +++ b/src/data/german/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Drachenbartnudeln", + "description": "Ein feines, den Drachenbärten ähnelndes Nudelgericht. Die Nudeln werden mit Frühlingszwiebeln unter Rühren gebraten, mit der Suppe und dem Gemüse vermischt und schließlich angerichtet. Der Teig muss mehrmals gedehnt und gefaltet werden, bevor er so fein wie Drachenbärte wird. Dies ist eines der kunstvollsten Nudelgerichte von Liyue.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Mehl", + "amount": 4 + }, + { + "id": "fowl", + "name": "Rohes Geflügel", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Champignon", + "amount": 2 + }, + { + "id": "ham", + "name": "Schinken", + "amount": 1 + } + ], + "dish_type": "Gericht für Angriff", + "results": { + "suspicious": { + "name": "Misslungene Drachenbartnudeln", + "description": "Nudeln, die so dünn sind wie die Haare eines Drachenbarts. Der verzweifelte Versuch, die Nudeln so dünn wie möglich zu machen, hat dazu geführt, dass die Stücke während des Kochvorgangs zerbrochen sind. Die Zubereitung ist schwieriger, als sie aussieht. Und man braucht auf jeden Fall mehr Übung.", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 160 Punkte. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "normal": { + "name": "Drachenbartnudeln", + "description": "Nudeln, die so dünn sind wie die Haare eines Drachenbarts. Die Nudeln werden mit Frühlingszwiebeln unter Rühren gebraten, mit der Suppe und dem Gemüse vermischt und schließlich angerichtet. Der Teig muss mehrmals gedehnt und gefaltet werden, bevor er so fein wie Drachenbärte wird. Dies ist eines der kunstvollsten Nudelgerichte von Liyue.", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 194 Punkte. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "delicious": { + "name": "Leckere Drachenbartnudeln", + "description": "Nudeln, die so dünn sind wie die Haare eines Drachenbarts. Die schlanken Nudeln sind wie ein Wasserfall, der sich in eine Suppe ergießt, die die kulinarische Essenz der Berge eingefangen hat. Das weiche Mundgefühl im Vergleich zu einem durchschnittlichen Nudelgericht macht es fast unmöglich, mit dem Essen aufzuhören, wenn man einmal angefangen hat.", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 228 Punkte. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "special": { + "name": "Herznudeln", + "description": "Shenhes Spezialzubereitung. Vielleicht kommt das von ihrem Wunsch, einen Geschmack nachzubilden, der nur in ihren Erinnerungen lebt, aber Shenhe hat viel Zeit und Mühe in die Zubereitung und Anrichtung dieses Gerichts gesteckt. Die weichen Nudeln und die köstliche Suppe machen in der Tat einen großartigen Eindruck, aber das Beste sind die Hingabe und das Engagement, die in dieses Gericht gesteckt werden ...", + "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 274 Punkte. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/german/food/lotus_seed_and_bird_egg_soup.json b/src/data/german/food/lotus_seed_and_bird_egg_soup.json index 8edd25173..f91ece1ad 100644 --- a/src/data/german/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/german/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Leckeres gedämpftes Ei mit Lotossamen", "description": "Eine gedämpfte Eierspeise. Die zarte Eiermasse zergeht auf der Zunge und flutscht nur so die Speiseröhre hinunter. Im Mund wird lediglich ein Gefühl der Zufriedenheit hinterlassen, so frisch und zart wie die Blüten einer Lotospflanze.", "effect": "Verringert die beim Rennen verbrauchte Ausdauer aller Truppenmitglieder 900 s lang um 25 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." + }, + "special": { + "name": "Wolkenumhüllte Jade", + "description": "Yun Jins Spezialzubereitung. Dieser süße und klebrige Snack wirkt sich in keiner Weise negativ auf den Hals aus, weshalb er Yun Jins Lieblingsspeise ist. Der Nachgeschmack ist sehr elegant, nichts, wovon man schnell satt wird. Wenn ich es mir recht überlege ... Das ist ziemlich viel mehr, als sie normalerweise für sich selbst zubereitet. Aber warum sollte man ihre Freundlichkeit in Frage stellen?", + "effect": "Verringert die beim Rennen verbrauchte Ausdauer aller Truppenmitglieder 1.500 s lang um 25 %. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt.", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/german/food/mint_salad.json b/src/data/german/food/mint_salad.json index ca4e4d262..cc71e09f6 100644 --- a/src/data/german/food/mint_salad.json +++ b/src/data/german/food/mint_salad.json @@ -19,7 +19,7 @@ "results": { "suspicious": { "name": "Misslungener Minzsalat", - "description": "Ein duftendes Salatgericht. Die Minze und die Jueyun-Peperoni sind weder aufeinander abgestimmt noch gut eingearbeitet, was zu einem Gericht führt, das so scharf ist, dass jeder, der es isst, eine Zeitlang ratlos sein wird.", + "description": "Ein duftendes Salatgericht. Die Minze und die Jueyun-Peperoni sind weder aufeinander abgestimmt noch gut eingearbeitet, was zu einem Gericht führt, das so scharf ist, dass jeder, der es isst, eine Zeit lang ratlos sein wird.", "effect": "Erhöht den ANG aller Truppenmitglieder 300 s lang um 66 Punkte. Wirkung ist im Mehrspielermodus auf eigene Figuren beschränkt." }, "normal": { diff --git a/src/data/german/ingredients/carrot.json b/src/data/german/ingredients/carrot.json index c560ecb6e..20306df38 100644 --- a/src/data/german/ingredients/carrot.json +++ b/src/data/german/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Fünf Essigschätze" + }, + { + "id": "bountiful_year", + "name": "Jahresfisch" } ] } diff --git a/src/data/german/ingredients/fish.json b/src/data/german/ingredients/fish.json index 48000b658..86f5d4ac1 100644 --- a/src/data/german/ingredients/fish.json +++ b/src/data/german/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Sashimi-Platte" + }, + { + "id": "bountiful_year", + "name": "Jahresfisch" } ] } diff --git a/src/data/german/ingredients/flour.json b/src/data/german/ingredients/flour.json index 9544a7405..35a066fa4 100644 --- a/src/data/german/ingredients/flour.json +++ b/src/data/german/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Nochvielmehr" }, + { + "id": "dragon_beard_noodles", + "name": "Drachenbartnudeln" + }, { "id": "moon_pie", "name": "Mondkuchen" diff --git a/src/data/german/ingredients/fowl.json b/src/data/german/ingredients/fowl.json index c51806ee5..b44a71026 100644 --- a/src/data/german/ingredients/fowl.json +++ b/src/data/german/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Oncidium-Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Drachenbartnudeln" + }, { "id": "golden_fried_chicken", "name": "Golden frittierte Hühnerhappen" diff --git a/src/data/german/ingredients/ham.json b/src/data/german/ingredients/ham.json index b024c0811..d9bcef400 100644 --- a/src/data/german/ingredients/ham.json +++ b/src/data/german/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Oncidium-Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Drachenbartnudeln" + }, { "id": "jade_parcels", "name": "Gefüllte Jadetaschen" diff --git a/src/data/german/ingredients/mushroom.json b/src/data/german/ingredients/mushroom.json index 9184f9432..597af969c 100644 --- a/src/data/german/ingredients/mushroom.json +++ b/src/data/german/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Konda-Küche" + }, + { + "id": "dragon_beard_noodles", + "name": "Drachenbartnudeln" } ] } diff --git a/src/data/german/ingredients/onion.json b/src/data/german/ingredients/onion.json index 65b5b5d34..578bdc52a 100644 --- a/src/data/german/ingredients/onion.json +++ b/src/data/german/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Fleischeintopf" + }, + { + "id": "bountiful_year", + "name": "Jahresfisch" } ] } diff --git a/src/data/german/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/german/weapon_secondary_materials/fossilized_bone_shard.json index 20f460548..85e321404 100644 --- a/src/data/german/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/german/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Versteinertes Knochenstück", "description": "Drachenechsen träumen davon, eines Tages zu richtigen Drachen zu werden. Da sie diese versteinerten Stücke für Drachenknochen halten, verehren sie sie abgöttisch, womöglich in der Hoffnung auf die Langlebigkeit und Stärke der Drachen.", - "source": [ - "Beute von jungen Geo-Drachenechsen ab Stufe 60", - "Beute von Geo-Drachenechsen ab Stufe 60", - "Kann hergestellt werden" - ], + "source": ["Beute von Drachenechsen ab Stufe 60", "Kann hergestellt werden"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/german/weapon_secondary_materials/fragile_bone_shard.json b/src/data/german/weapon_secondary_materials/fragile_bone_shard.json index 8cd4b89c3..6642d7553 100644 --- a/src/data/german/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/german/weapon_secondary_materials/fragile_bone_shard.json @@ -2,9 +2,6 @@ "id": "fragile_bone_shard", "name": "Zerbrechliches Knochenstück", "description": "Obwohl sie äußerst zerbrechlich sind, beinhalten sie eine Art unerklärliche Kraft.", - "source": [ - "Beute von jungen Geo-Drachenechsen", - "Beute von Geo-Drachenechsen" - ], + "source": ["Beute von Drachenechsen"], "rarity": 2 } diff --git a/src/data/german/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/german/weapon_secondary_materials/sturdy_bone_shard.json index 4e5875b1f..fea0350a7 100644 --- a/src/data/german/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/german/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Stabiles Knochenstück", "description": "Es scheint schon sehr alt zu sein. Obwohl diese Wesen nicht einmal der menschlichen Sprache mächtig sind, interessieren sie sich sehr für sterbliche Überreste.", - "source": [ - "Beute von jungen Geo-Drachenechsen ab Stufe 40", - "Beute von Geo-Drachenechsen ab Stufe 40", - "Kann hergestellt werden" - ], + "source": ["Beute von Drachenechsen ab Stufe 40", "Kann hergestellt werden"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/german/weapons/calamity_queller.json b/src/data/german/weapons/calamity_queller.json new file mode 100644 index 000000000..f889c837c --- /dev/null +++ b/src/data/german/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Ende des Unheils", + "description": "Eine sehr scharfe Waffe, hergestellt aus sonderbaren Kristallen. Die ganze Waffe überzieht ein kalter, blauer Schimmer, der Geschichten aus der endlosen Vergangenheit zu erzählen scheint.", + "rarity": 5, + "type": "Stangenwaffe", + "domain": "Versteckter Palast von Lianshan", + "passive": "Löschgebot", + "bonus": "Erhöht den Schaden aller Elemente um 12/15/18/21/24 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 32/4/48/56/64, % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt.", + "stats": { + "primary": "Basis-ANG", + "secondary": "ANG%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Bleikugeln des Nebelschleiers", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Nebelgraspollen", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Quecksilberkugeln des Nebelschleiers", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Nebelgraspollen", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Vaniloqua-Nektar", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Quecksilberkugeln des Nebelschleiers", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Nebelgrassäckchen", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Goldkugel des Nebelschleiers", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Nebelgrassäckchen", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Leuchtender Nektar", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Goldkugel des Nebelschleiers", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Nebelgrasdocht", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Wunderkugel des Nebelschleiers", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Nebelgrasdocht", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elementarnektar", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Erhöht den Schaden aller Elemente um 12 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 3,2 % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt." + }, + { + "refinement": 2, + "desc": "Erhöht den Schaden aller Elemente um 15 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 4 % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt." + }, + { + "refinement": 3, + "desc": "Erhöht den Schaden aller Elemente um 18 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 4,8 % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt." + }, + { + "refinement": 4, + "desc": "Erhöht den Schaden aller Elemente um 21 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 5,6 % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt." + }, + { + "refinement": 5, + "desc": "Erhöht den Schaden aller Elemente um 24 %. Verleiht beim Auslösen einer Elementarfähigkeit den Effekt „Vollkommenheit“, der 20 s hält, den ANG pro Sekunde um 6,4 % erhöht und 6-fach stapelbar ist. Wenn die mit dieser Waffe ausgerüstete Figur inaktiv ist, wird der ANG-Bonus verdoppelt." + } + ] +} diff --git a/src/data/indonesian/artifacts/oceanhued_clam.json b/src/data/indonesian/artifacts/oceanhued_clam.json index e64c03e65..f182212b4 100644 --- a/src/data/indonesian/artifacts/oceanhued_clam.json +++ b/src/data/indonesian/artifacts/oceanhued_clam.json @@ -8,7 +8,7 @@ "goblet": { "id": "pearl_cage", "name": "Pearl Cage", - "description": "Mutiara bersinar yang dipersembahkan para miko Watatsumi Island. Mutiara ini terus berkilau dan tidak pernah meredup." + "description": "Mutiara bersinar yang dipersembahkan para miko Pulau Watatsumi. Mutiara ini terus berkilau dan tidak pernah meredup." }, "plume": { "id": "deep_palaces_plume", diff --git a/src/data/indonesian/bait/fake_fly_bait.json b/src/data/indonesian/bait/fake_fly_bait.json index eb019fa14..17ef0339c 100644 --- a/src/data/indonesian/bait/fake_fly_bait.json +++ b/src/data/indonesian/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Fake Fly Bait", - "description": "Umpan yang bentuknya menyerupai lalat, terbuat dari bahan-bahan berwarna cerah. Tidak berbau, dan sangat menarik bagi ikan-ikan besar berpenglihatan tajam. Biasanya umpan ini akan dipadankan dengan teknik memancing yang lebih profesional. Ada beberapa asosiasi memancing yang menggunakan \"menguasai penggunaan Fake Fly Bait\" sebagai syarat untuk menaikkan pangkat keanggotaan.

Cocok digunakan untuk ikan jenis Koi dan Pufferfish.", + "description": "Umpan yang bentuknya menyerupai lalat, terbuat dari bahan-bahan berwarna cerah. Tidak berbau, dan sangat menarik bagi ikan-ikan besar berpenglihatan tajam. Biasanya umpan ini akan dipadankan dengan teknik memancing yang lebih profesional. Ada beberapa asosiasi memancing yang menggunakan \"menguasai penggunaan Fake Fly Bait\" sebagai syarat untuk menaikkan pangkat keanggotaan.

Cocok digunakan untuk ikan jenis Koi, Pufferfish, dan Rays.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/indonesian/characters/albedo.json b/src/data/indonesian/characters/albedo.json index e0ca3bd98..e42239db1 100644 --- a/src/data/indonesian/characters/albedo.json +++ b/src/data/indonesian/characters/albedo.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -257,41 +257,41 @@ { "label": "Durasi", "values": [ - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk" + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik" ] }, { - "label": "CD Skill", + "label": "Cooldown Skill", "values": [ - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk" + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik" ] } ] @@ -345,21 +345,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/aloy.json b/src/data/indonesian/characters/aloy.json index 414609f46..58f55c65e 100644 --- a/src/data/indonesian/characters/aloy.json +++ b/src/data/indonesian/characters/aloy.json @@ -256,21 +256,21 @@ { "label": "Durasi Penurunan ATK", "values": [ - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { @@ -316,41 +316,41 @@ { "label": "Durasi Rushing Ice", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] } ] @@ -384,21 +384,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/amber.json b/src/data/indonesian/characters/amber.json index 84ae822bb..ec89f9d58 100644 --- a/src/data/indonesian/characters/amber.json +++ b/src/data/indonesian/characters/amber.json @@ -257,21 +257,21 @@ { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -325,41 +325,41 @@ { "label": "Durasi", "values": [ - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk" + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik" ] }, { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/arataki_itto.json b/src/data/indonesian/characters/arataki_itto.json index c4b5d4a27..c80724e6a 100644 --- a/src/data/indonesian/characters/arataki_itto.json +++ b/src/data/indonesian/characters/arataki_itto.json @@ -2,7 +2,7 @@ "id": "arataki_itto", "name": "Arataki Itto", "title": "Hanamizaka Heroics", - "description": "Ketua Geng Arataki yang Pertama dan yang Terhebat, dan terkenal di Hanamizaka, Kota Inazuma ... Apa katamu? Belum pernah dengar? Mau cari ribut ya?", + "description": "Pemimpin tertinggi dan pertama dari geng Arataki, yang terkenal di Hanamizaka, Kota Inazuma ... Apa katamu? Belum pernah dengar? Mau cari ribut ya?", "weapon_type": "Claymore", "element": "Geo", "gender": "Pria", @@ -149,21 +149,21 @@ { "label": "Durasi Superlative Superstrength", "values": [ - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk", - "60 dtk" + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik", + "60 detik" ] }, { @@ -297,41 +297,41 @@ { "label": "Durasi", "values": [ - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { "label": "Cooldown", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Durasi", "values": [ - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk", - "11 dtk" + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik", + "11 detik" ] }, { "label": "Cooldown", "values": [ - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { diff --git a/src/data/indonesian/characters/barbara.json b/src/data/indonesian/characters/barbara.json index f0559f4fd..acb39456a 100644 --- a/src/data/indonesian/characters/barbara.json +++ b/src/data/indonesian/characters/barbara.json @@ -129,21 +129,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -257,41 +257,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk", - "32dtk" + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik", + "32 detik" ] } ] @@ -325,21 +325,21 @@ { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/beidou.json b/src/data/indonesian/characters/beidou.json index 26e96b976..9d5ebd906 100644 --- a/src/data/indonesian/characters/beidou.json +++ b/src/data/indonesian/characters/beidou.json @@ -187,23 +187,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -315,23 +315,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk", - "7.5 dtk" + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik" ] } ] @@ -405,41 +405,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/bennett.json b/src/data/indonesian/characters/bennett.json index a7d894614..37587d6fc 100644 --- a/src/data/indonesian/characters/bennett.json +++ b/src/data/indonesian/characters/bennett.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -297,21 +297,21 @@ { "label": "Cooldown", "values": [ - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk", - "5 / 7.5 / 10dtk" + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik", + "5 / 7.5 / 10 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Durasi", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/chongyun.json b/src/data/indonesian/characters/chongyun.json index ac584310d..ae7f19822 100644 --- a/src/data/indonesian/characters/chongyun.json +++ b/src/data/indonesian/characters/chongyun.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -257,61 +257,61 @@ { "label": "Durasi Infusion", "values": [ - "2 dtk", - "2.1 dtk", - "2.2 dtk", - "2.3 dtk", - "2.4 dtk", - "2.5 dtk", - "2.6 dtk", - "2.7 dtk", - "2.8 dtk", - "2.9 dtk", - "3 dtk", - "3 dtk", - "3 dtk", - "3 dtk", - "3 dtk" + "2 detik", + "2.1 detik", + "2.2 detik", + "2.3 detik", + "2.4 detik", + "2.5 detik", + "2.6 detik", + "2.7 detik", + "2.8 detik", + "2.9 detik", + "3 detik", + "3 detik", + "3 detik", + "3 detik", + "3 detik" ] }, { - "label": "Durasi Field", + "label": "Durasi Area", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -345,21 +345,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/diluc.json b/src/data/indonesian/characters/diluc.json index 199d34dfa..34df7a16e 100644 --- a/src/data/indonesian/characters/diluc.json +++ b/src/data/indonesian/characters/diluc.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -297,21 +297,21 @@ { "label": "Cooldown", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Durasi Infusion", "values": [ - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { diff --git a/src/data/indonesian/characters/diona.json b/src/data/indonesian/characters/diona.json index ca77fb59d..953ee73a8 100644 --- a/src/data/indonesian/characters/diona.json +++ b/src/data/indonesian/characters/diona.json @@ -257,61 +257,61 @@ { "label": "Durasi Per Claw", "values": [ - "1.8dtk", - "1.9dtk", - "2dtk", - "2.1dtk", - "2.2dtk", - "2.3dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk", - "2.4dtk" + "1.8 detik", + "1.9 detik", + "2 detik", + "2.1 detik", + "2.2 detik", + "2.3 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik", + "2.4 detik" ] }, { - "label": "Cooldown One-tap", + "label": "Cooldown (Mode Tekan)", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { - "label": "Cooldown Menahan", + "label": "Cooldown (Mode Tahan)", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Durasi", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/eula.json b/src/data/indonesian/characters/eula.json index 48610b1cf..35845b713 100644 --- a/src/data/indonesian/characters/eula.json +++ b/src/data/indonesian/characters/eula.json @@ -187,23 +187,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -337,21 +337,21 @@ { "label": "Durasi Grimheart", "values": [ - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { @@ -397,61 +397,61 @@ { "label": "Durasi Pengurangan RES", "values": [ - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk", - "7dtk" + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik" ] }, { - "label": "CD (Tekan)", + "label": "Cooldown (Mode Tekan)", "values": [ - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk", - "4 dtk" + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik" ] }, { - "label": "CD (Tahan)", + "label": "Cooldown (Mode Tahan)", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -543,23 +543,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/fischl.json b/src/data/indonesian/characters/fischl.json index fc7a3b27e..d8a2f1ccf 100644 --- a/src/data/indonesian/characters/fischl.json +++ b/src/data/indonesian/characters/fischl.json @@ -255,43 +255,43 @@ ] }, { - "label": "Durasi OZ", + "label": "Durasi Oz", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk", - "25 dtk" + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik" ] } ] @@ -323,23 +323,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/ganyu.json b/src/data/indonesian/characters/ganyu.json index c2d6ca37a..908a36537 100644 --- a/src/data/indonesian/characters/ganyu.json +++ b/src/data/indonesian/characters/ganyu.json @@ -2,7 +2,7 @@ "id": "ganyu", "name": "Ganyu", "title": "Plenilune Gaze", - "description": "Seorang sekretaris di Yuehai Pavillion. Darah hewan pusaka Qilin mengalir di dalam tubuhnya.", + "description": "Seorang sekretaris di Yuehai Pavilion. Darah hewan pusaka Qilin mengalir di dalam tubuhnya.", "weapon_type": "Bow", "element": "Cryo", "gender": "Perempuan", @@ -227,7 +227,7 @@ ] }, { - "label": "DMG Selama Pluging", + "label": "DMG Selama Plunging", "values": [ "56.83%", "61.45%", @@ -271,7 +271,7 @@ { "id": "trail_of_the_qilin", "name": "Trail of the Qilin", - "description": "Dengan meninggalkan sebuah Ice Lotus, Ganyu meloncat mundur, membuang semua ketidakmurnian dan mengakibatkan Cryo DMG area.

Ice Lotus
·Terus menarik perhatian musuh di sekitar untuk menyerangnya.
·HP Ice Lotus mewarisi Max HP Ganyu berdasarkan persentase tertentu.
·Mengembang dengan cepat saat dihancurkan atau setelah durasinya berakhir, mengakibatkan Cryo DMG area.", + "description": "Dengan meninggalkan sebuah Ice Lotus, Ganyu meloncat mundur dengan cepat, membuang semua ketidakmurnian dan mengakibatkan Cryo DMG area.

Ice Lotus
·Terus menarik perhatian musuh di sekitar untuk menyerangnya.
·HP Ice Lotus mewarisi Max HP Ganyu berdasarkan persentase tertentu.
·Saat dihancurkan atau durasinya berakhir, Ice Lotus akan mengembang dengan hebat dan mengakibatkan Cryo DMG area.", "info": "\"Kamu melihatku? Pasti salah, aku sedang lembur saat itu.\"", "attributes": [ { @@ -317,41 +317,41 @@ { "label": "Durasi", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { "label": "Cooldown", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/gorou.json b/src/data/indonesian/characters/gorou.json index b661345a0..71cbe63c5 100644 --- a/src/data/indonesian/characters/gorou.json +++ b/src/data/indonesian/characters/gorou.json @@ -191,7 +191,7 @@ { "id": "inuzaka_allround_defense", "name": "Inuzaka All-Round Defense", - "description": "Mengakibatkan Geo DMG Area dan mendirikan General's War-Banner.

General's War-Banner
Memberikan buff berikut kepada Karakter aktif di dalam area skill, berdasarkan jumlah Karakter Geo di dalam party saat Banner didirikan:
·Satu Karakter — memberikan efek \"Standing Firm\": Bonus DEF.
·Dua Karakter — memberikan efek \"Impregnable\": Bonus DEF dan meningkatkan pertahanan terhadap interupsi.
·Tiga Karakter — memberikan efek \"Crunch\": Bonus DEF, peningkatan pertahanan terhadap interupsi, dan memberikan Bonus Geo DMG.

Hanya bisa ada 1 General's War-Banner ciptaan Gorou yang ada di medan pertempuran dalam waktu bersamaan. Karakter hanya dapat memperoleh buff dari 1 General's War-Banner. Setelah Karakter meninggalkan medan pertempuran, efek dalam medan tersebut akan berlanjut selama 2 detik.

Mode Tahan
Dapat menyesuaikan posisi skill.", + "description": "Mengakibatkan Geo DMG Area dan mendirikan General's War-Banner.

General's War-Banner
Memberikan buff berikut kepada Karakter aktif di dalam area skill, berdasarkan jumlah Karakter Geo di dalam party saat Banner didirikan:
·Satu Karakter — memberikan efek \"Standing Firm\": Bonus DEF.
·Dua Karakter — memberikan efek \"Impregnable\": Bonus DEF dan meningkatkan pertahanan terhadap interupsi.
·Tiga Karakter — memberikan efek \"Crunch\": Bonus DEF, peningkatan pertahanan terhadap interupsi, dan memberikan Bonus Geo DMG.

Hanya bisa ada 1 General's War-Banner ciptaan Gorou yang ada di medan pertempuran dalam waktu bersamaan. Karakter hanya dapat memperoleh buff dari 1 General's War-Banner. Setelah Karakter meninggalkan area General's War-Banner, efek buff tersebut akan berlanjut selama 2 detik.

Mode Tahan
Dapat menyesuaikan posisi skill.", "info": "\"Asalkan dapat masuk ke formasi ini, aku jamin kita akan aman!\" Tidak peduli di mana pun dan kapan pun, Gorou sang Jenderal tidak akan pernah ingin melihat rekan-rekannya terluka.", "attributes": [ { @@ -257,41 +257,41 @@ { "label": "Durasi", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -345,41 +345,41 @@ { "label": "Durasi", "values": [ - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk", - "9 dtk" + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/hu_tao.json b/src/data/indonesian/characters/hu_tao.json index 59ae955b9..72cc7f8bc 100644 --- a/src/data/indonesian/characters/hu_tao.json +++ b/src/data/indonesian/characters/hu_tao.json @@ -169,21 +169,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -297,61 +297,61 @@ { "label": "Durasi Blood Blossom", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { "label": "Durasi", "values": [ - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk" + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik" ] }, { "label": "Cooldown", "values": [ - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk" + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik" ] } ] @@ -443,23 +443,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/jean.json b/src/data/indonesian/characters/jean.json index ebc73f37a..8bc8ab3ac 100644 --- a/src/data/indonesian/characters/jean.json +++ b/src/data/indonesian/characters/jean.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -255,43 +255,43 @@ ] }, { - "label": "Max Durasi", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { "label": "Cooldown", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] } ] @@ -385,21 +385,21 @@ { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/kaedehara_kazuha.json b/src/data/indonesian/characters/kaedehara_kazuha.json index 7699a6c85..5ee6dc4ed 100644 --- a/src/data/indonesian/characters/kaedehara_kazuha.json +++ b/src/data/indonesian/characters/kaedehara_kazuha.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -235,23 +235,23 @@ ] }, { - "label": "Cooldown (Tekan)", + "label": "Cooldown (Mode Tekan)", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { @@ -275,23 +275,23 @@ ] }, { - "label": "Cooldown (Tahan)", + "label": "Cooldown (Mode Tahan)", "values": [ - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk" + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik" ] } ] @@ -365,41 +365,41 @@ { "label": "Durasi", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/kaeya.json b/src/data/indonesian/characters/kaeya.json index 94442e0ab..38003e070 100644 --- a/src/data/indonesian/characters/kaeya.json +++ b/src/data/indonesian/characters/kaeya.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -237,21 +237,21 @@ { "label": "Cooldown", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] } ] @@ -285,41 +285,41 @@ { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Durasi", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { @@ -355,7 +355,7 @@ { "id": "glacial_heart", "name": "Glacial Heart", - "description": "Musuh yang terkena efek Frozen dari skill Frostgnaw akan menjatuhkan Elemental Particle tambahan. Maksimum menjatuhkan 2 Elemental Particle tambahan setiap kalinya.", + "description": "Musuh yang terkena efek Frozen dari skill Frostgnaw akan menjatuhkan Elemental Particle tambahan.
Maksimum menjatuhkan 2 Elemental Particle tambahan setiap kalinya.", "level": 4 }, { diff --git a/src/data/indonesian/characters/kamisato_ayaka.json b/src/data/indonesian/characters/kamisato_ayaka.json index fec2144d3..23145e2d5 100644 --- a/src/data/indonesian/characters/kamisato_ayaka.json +++ b/src/data/indonesian/characters/kamisato_ayaka.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -216,7 +216,7 @@ "attributes": [ { "label": "Konsumsi Stamina Aktivasi", - "values": ["10pt"] + "values": ["10"] }, { "label": "Konsumsi Stamina", @@ -224,7 +224,7 @@ }, { "label": "Durasi Infusion", - "values": ["5 dtk"] + "values": ["5 detik"] } ] }, @@ -257,21 +257,21 @@ { "label": "Cooldown", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -325,41 +325,41 @@ { "label": "Durasi", "values": [ - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/keqing.json b/src/data/indonesian/characters/keqing.json index fe84d3bd2..3f3810e32 100644 --- a/src/data/indonesian/characters/keqing.json +++ b/src/data/indonesian/characters/keqing.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -277,21 +277,21 @@ { "label": "Cooldown", "values": [ - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk", - "7.5dtk" + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik", + "7.5 detik" ] } ] @@ -365,21 +365,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/klee.json b/src/data/indonesian/characters/klee.json index 2688c7361..4e45a5387 100644 --- a/src/data/indonesian/characters/klee.json +++ b/src/data/indonesian/characters/klee.json @@ -23,7 +23,7 @@ { "id": "normal_attack_kaboom", "name": "Normal Attack: Kaboom!", - "description": "Normal Attack
Melempar benda yang akan meledak saat mengenai sesuatu! Melancarkan hingga 3 serangan ledakan yang mengakibatkan Pyro DMG area.

Charged Attack
Mengonsumsi sejumlah Stamina dan mengakibatkan Pyro DMG area kepada musuh setelah jeda singkat.

Plunging Attack
Mengumpulkan kekuatan Pyro dan menerjang tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan Pyro DMG area saat mendarat.", + "description": "Normal Attack
Melempar benda yang akan meledak saat mengenai sesuatu! Melancarkan hingga 3 serangan ledakan yang mengakibatkan Pyro DMG area.

Charged Attack
Mengonsumsi sejumlah Stamina dan mengakibatkan Pyro DMG area kepada musuh setelah jeda singkat.

Plunging Attack
Mengumpulkan kekuatan Pyro dan menerjang tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan Pyro DMG area saat mendarat.", "info": "", "attributes": [ { @@ -109,21 +109,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -217,41 +217,41 @@ { "label": "Durasi Mine", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] } ] @@ -285,41 +285,41 @@ { "label": "Durasi", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/kujou_sara.json b/src/data/indonesian/characters/kujou_sara.json index e01078ec6..b27de2589 100644 --- a/src/data/indonesian/characters/kujou_sara.json +++ b/src/data/indonesian/characters/kujou_sara.json @@ -257,41 +257,41 @@ { "label": "Durasi Bonus ATK", "values": [ - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { "label": "Cooldown", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -345,21 +345,21 @@ { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/lisa.json b/src/data/indonesian/characters/lisa.json index 7e24dac2a..e16846d73 100644 --- a/src/data/indonesian/characters/lisa.json +++ b/src/data/indonesian/characters/lisa.json @@ -129,21 +129,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -215,23 +215,23 @@ ] }, { - "label": "CD (Tekan)", + "label": "Cooldown (Mode Tekan)", "values": [ - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk" + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik" ] }, { @@ -315,23 +315,23 @@ ] }, { - "label": "Cooldown Menahan", + "label": "Cooldown (Mode Tahan)", "values": [ - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk", - "16dtk" + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik", + "16 detik" ] } ] @@ -365,41 +365,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/mona.json b/src/data/indonesian/characters/mona.json index 0232e99b5..bb84152f7 100644 --- a/src/data/indonesian/characters/mona.json +++ b/src/data/indonesian/characters/mona.json @@ -129,21 +129,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -235,23 +235,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] } ] @@ -264,7 +264,7 @@ "attributes": [ { "label": "Konsumsi Stamina Aktivasi", - "values": ["10pt"] + "values": ["10"] }, { "label": "Konsumsi Stamina", @@ -281,21 +281,21 @@ { "label": "Durasi Illusory Bubble", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { @@ -341,41 +341,41 @@ { "label": "Durasi Omen", "values": [ - "4dtk", - "4dtk", - "4dtk", - "4.5dtk", - "4.5dtk", - "4.5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "4 detik", + "4 detik", + "4 detik", + "4.5 detik", + "4.5 detik", + "4.5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/ningguang.json b/src/data/indonesian/characters/ningguang.json index 908efb769..a497c2d3f 100644 --- a/src/data/indonesian/characters/ningguang.json +++ b/src/data/indonesian/characters/ningguang.json @@ -89,21 +89,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -197,21 +197,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] } ] @@ -245,21 +245,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { diff --git a/src/data/indonesian/characters/noelle.json b/src/data/indonesian/characters/noelle.json index faeb0e037..6983aa4f7 100644 --- a/src/data/indonesian/characters/noelle.json +++ b/src/data/indonesian/characters/noelle.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -317,41 +317,41 @@ { "label": "Durasi", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk", - "24 dtk" + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik", + "24 detik" ] } ] @@ -425,41 +425,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/qiqi.json b/src/data/indonesian/characters/qiqi.json index de4eea801..844e9759d 100644 --- a/src/data/indonesian/characters/qiqi.json +++ b/src/data/indonesian/characters/qiqi.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -297,41 +297,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk" + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik" ] } ] @@ -385,41 +385,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/raiden_shogun.json b/src/data/indonesian/characters/raiden_shogun.json index ddb2a74d7..8568ba1a7 100644 --- a/src/data/indonesian/characters/raiden_shogun.json +++ b/src/data/indonesian/characters/raiden_shogun.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -257,21 +257,21 @@ { "label": "Durasi", "values": [ - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk", - "25dtk" + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik", + "25 detik" ] }, { @@ -297,21 +297,21 @@ { "label": "Cooldown", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -585,41 +585,41 @@ { "label": "Durasi Musou Isshin", "values": [ - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk", - "7 dtk" + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik", + "7 detik" ] }, { "label": "Cooldown", "values": [ - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { diff --git a/src/data/indonesian/characters/razor.json b/src/data/indonesian/characters/razor.json index 62af22ba2..f396a32af 100644 --- a/src/data/indonesian/characters/razor.json +++ b/src/data/indonesian/characters/razor.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -317,61 +317,61 @@ { "label": "Durasi Electro Sigil", "values": [ - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { - "label": "Cooldown One-tap", + "label": "Cooldown (Mode Tekan)", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { - "label": "Cooldown Menahan", + "label": "Cooldown (Mode Tahan)", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -465,41 +465,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/rosaria.json b/src/data/indonesian/characters/rosaria.json index 5add942ce..9869853ff 100644 --- a/src/data/indonesian/characters/rosaria.json +++ b/src/data/indonesian/characters/rosaria.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -237,21 +237,21 @@ { "label": "Cooldown", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] } ] @@ -305,41 +305,41 @@ { "label": "Durasi", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/sangonomiya_kokomi.json b/src/data/indonesian/characters/sangonomiya_kokomi.json index 44c0ed5bb..deffdcad0 100644 --- a/src/data/indonesian/characters/sangonomiya_kokomi.json +++ b/src/data/indonesian/characters/sangonomiya_kokomi.json @@ -109,21 +109,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -217,41 +217,41 @@ { "label": "Durasi Aktif", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] } ] @@ -365,41 +365,41 @@ { "label": "Durasi", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { diff --git a/src/data/indonesian/characters/sayu.json b/src/data/indonesian/characters/sayu.json index 793285f9f..daeac51e5 100644 --- a/src/data/indonesian/characters/sayu.json +++ b/src/data/indonesian/characters/sayu.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk", - "5 dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -335,43 +335,43 @@ ] }, { - "label": "Durasi Maks. Mode Tahan", + "label": "Durasi Maksimum (Mode Tahan)", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk", - "6 sampai 11 dtk" + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik", + "6 sampai 11 detik" ] } ] @@ -465,41 +465,41 @@ { "label": "Durasi", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/shenhe.json b/src/data/indonesian/characters/shenhe.json new file mode 100644 index 000000000..8c0b58885 --- /dev/null +++ b/src/data/indonesian/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Lonesome Transcendence", + "description": "Seorang murid Adeptus dengan temperamen yang sedikit unik. Karena sudah lama hidup terisolasi di pegunungan Liyue, sifatnya juga menjadi acuh tak acuh dan menjaga jarak seperti para Adeptus.", + "weapon_type": "Polearm", + "element": "Cryo", + "gender": "Perempuan", + "substat": "ATK%", + "affiliation": "Liyue Harbor", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Taishan Mansion", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Normal Attack: Dawnstar Piercer", + "description": "Normal Attack
Melancarkan hingga 5 serangan tombak berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina untuk menerjang ke depan, mengakibatkan DMG pada musuh di jalurnya.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.", + "info": "", + "attributes": [ + { + "label": "DMG Tahap 1", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "DMG Tahap 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "DMG Tahap 3", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "DMG Tahap 4", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "DMG Tahap 5", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "DMG Charged Attack", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Konsumsi Stamina Charged Attack", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "DMG Selama Plunging", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DMG Plunging Attack Min./Maks.", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Spring Spirit Summoning", + "description": "Memadatkan embun beku perak untuk mengusir semua iblis.
Memberikan efek \"Icy Quill\" pada seluruh anggota party di sekitar dan mengakibatkan Cryo DMG berdasarkan cara skill dilancarkan, yaitu ditekan atau ditahan.

Mode Tekan
Menerjang ke arah depan bersama \"Talisman Spirit\" dan mengakibatkan Cryo DMG pada musuh yang berada di jalur serangan.

Mode Tahan
Memerintahkan Talisman Spirit untuk mengakibatkan Cryo DMG Area.

Icy Quill
Saat Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, dan Elemental Burst mengakibatkan Cryo DMG kepada musuh, DMG yang diakibatkan akan meningkat sesuai dengan ATK Shenhe saat ini.

Efek Icy Quill akan hilang setelah durasinya berakhir atau lapisannya terkonsumsi dalam jumlah tertentu. Icy Quill yang dilancarkan dengan Mode Tahan akan memiliki durasi lebih lama dan jumlah lapisan lebih banyak.
Saat satu serangan Cryo DMG mengenai beberapa musuh secara bersamaan, jumlah lapisan Icy Quill yang dikonsumsi akan disesuaikan dengan jumlah musuh yang terkena serangan. Efek dan jumlah lapisan Icy Quill untuk setiap Karakter dalam party akan dihitung secara terpisah.", + "info": "\"Kekuatan roh bukanlah suatu kepalsuan. Gadis suci ini telah diperintahkan untuk segera bergegas!\"", + "attributes": [ + { + "label": "DMG Skill (Mode Tekan)", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "DMG Skill (Mode Tahan)", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Peningkatan DMG", + "values": [ + "45.66% ATK", + "49.08% ATK", + "52.5% ATK", + "57.07% ATK", + "60.49% ATK", + "63.92% ATK", + "68.48% ATK", + "73.05% ATK", + "77.62% ATK", + "82.18% ATK", + "86.75% ATK", + "91.31% ATK", + "97.02% ATK", + "102.73% ATK", + "108.43% ATK" + ] + }, + { + "label": "Durasi Mode Tekan/Tahan", + "values": [ + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik", + "10 detik / 15 detik" + ] + }, + { + "label": "Jumlah Lapisan Mode Tekan/Tahan", + "values": [ + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis", + "5 lapis / 7 lapis" + ] + }, + { + "label": "Cooldown (Mode Tekan)", + "values": [ + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" + ] + }, + { + "label": "Cooldown (Mode Tahan)", + "values": [ + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Divine Maiden's Deliverance", + "description": "Melepaskan kekuatan Talisman Spirit, membiarkannya bergerak bebas di dunia ini, dan mengakibatkan Cryo DMG Area.
Talisman Spirit akan menciptakan sebuah area yang mengurangi Cryo RES dan Physical RES musuh yang berada di dalamnya. Selama durasinya, area ini terus mengakibatkan Cryo DMG kepada musuh yang berada di dalamnya.", + "info": "\"Jalan Adeptus tidaklah didasarkan pada sesuatu yang abstrak dan misterius. Hanya dengan mengamati perubahan di langit dan bumi, dan memahami hukum sebab akibat di dunia ini, barulah kebenaran dapat dipahami.\"", + "attributes": [ + { + "label": "DMG Skill", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Penurunan RES", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "DMG Berkelanjutan", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Durasi", + "values": [ + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" + ] + }, + { + "label": "Cooldown", + "values": [ + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" + ] + }, + { + "label": "Konsumsi Energy", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Deific Embrace", + "description": "Karakter aktif yang berada di dalam area Divine Maiden's Deliverance akan mendapatkan 15% Cryo DMG Bonus.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Spirit Communion Seal", + "description": "Setelah Shenhe melancarkan Spring Spirit Summoning, anggota party di sekitar akan mendapatkan efek berikut:
·Mode Tekan: Meningkatkan 15% DMG Elemental Skill dan Elemental Burst selama 10 detik.
·Mode Tahan: Meningkatkan 15% DMG Normal Attack, Charged Attack, dan Plunging Attack selama 15 detik.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Precise Comings and Goings", + "description": "Ketika dikirim untuk melakukan ekspedisi di Liyue selama 20 jam, hadiah yang didapatkan akan bertambah 25%.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Clarity of Heart", + "description": "Jumlah penggunaan Spring Spirit Summoning bertambah 1 kali.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Centered Spirit", + "description": "Durasi Divine Maiden's Deliverance diperpanjang 6 detik. CRIT DMG dari Cryo DMG untuk Karakter aktif yang berada di dalam area meningkat 15%.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Seclusion", + "description": "Meningkatkan 3 level Spring Spirit Summoning.
Maksimum: Lv. 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Insight", + "description": "Saat Karakter yang berada dalam status Icy Quill dari Shenhe sendiri memicu Bonus DMG dari Icy Quill, Shenhe akan mendapatkan 1 lapis Skyfrost Mantra:
·Saat Shenhe melancarkan Spring Spirit Summoning, dia akan mengonsumsi semua lapisan Skyfrost Mantra dan meningkatkan DMG yang diakibatkan oleh Spring Spirit Summoning sebesar 5% untuk setiap lapisan yang dikonsumsi.
·Efek ini dapat ditumpuk hingga 50 lapis dan berlangsung selama 60 detik.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divine Attainment", + "description": "Meningkatkan 3 level Divine Maiden's Deliverance.
Maksimum: Lv. 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Mystical Abandon", + "description": "Saat Karakter memicu efek Icy Quill melalui DMG Normal Attack dan Charged Attack, jumlah lapisan Icy Quill tidak akan berkurang.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Shivada Jade Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Shivada Jade Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Teachings of \"Prosperity\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to \"Prosperity\"", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to \"Prosperity\"", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to \"Prosperity\"", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to \"Prosperity\"", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/indonesian/characters/sucrose.json b/src/data/indonesian/characters/sucrose.json index 44288c70a..ea86c7381 100644 --- a/src/data/indonesian/characters/sucrose.json +++ b/src/data/indonesian/characters/sucrose.json @@ -129,21 +129,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -217,21 +217,21 @@ { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -285,41 +285,41 @@ { "label": "Durasi", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/tartaglia.json b/src/data/indonesian/characters/tartaglia.json index a08bac21b..56ff11520 100644 --- a/src/data/indonesian/characters/tartaglia.json +++ b/src/data/indonesian/characters/tartaglia.json @@ -229,21 +229,21 @@ { "label": "Durasi Riptide", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { @@ -457,21 +457,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -497,61 +497,61 @@ { "label": "Durasi Maksimum", "values": [ - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk" + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik" ] }, { "label": "Cooldown", "values": [ - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk", - "6-36dtk" + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik", + "6-36 detik" ] }, { - "label": "Cooldown Maks.", + "label": "Cooldown Maksimum", "values": [ - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk", - "45dtk" + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik", + "45 detik" ] } ] @@ -643,23 +643,23 @@ ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/thoma.json b/src/data/indonesian/characters/thoma.json index 39eb505d7..a96fdabb9 100644 --- a/src/data/indonesian/characters/thoma.json +++ b/src/data/indonesian/characters/thoma.json @@ -129,21 +129,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -237,21 +237,21 @@ { "label": "Durasi Perisai", "values": [ - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { @@ -277,21 +277,21 @@ { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -365,61 +365,61 @@ { "label": "Durasi Perisai", "values": [ - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk", - "8 dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { "label": "Durasi Scorching Ooyoroi", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/traveler_anemo.json b/src/data/indonesian/characters/traveler_anemo.json index f8086adb6..c9a492d81 100644 --- a/src/data/indonesian/characters/traveler_anemo.json +++ b/src/data/indonesian/characters/traveler_anemo.json @@ -148,21 +148,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -296,41 +296,41 @@ { "label": "Cooldown Dasar", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { "label": "Cooldown Menahan Maks.", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] } ] @@ -384,41 +384,41 @@ { "label": "Durasi", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/traveler_electro.json b/src/data/indonesian/characters/traveler_electro.json index 78a545800..90dadc360 100644 --- a/src/data/indonesian/characters/traveler_electro.json +++ b/src/data/indonesian/characters/traveler_electro.json @@ -148,21 +148,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -276,21 +276,21 @@ { "label": "Durasi", "values": [ - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk", - "6 dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { @@ -316,21 +316,21 @@ { "label": "Cooldown", "values": [ - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk", - "13.5 dtk" + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik", + "13.5 detik" ] } ] @@ -404,41 +404,41 @@ { "label": "Durasi", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/traveler_geo.json b/src/data/indonesian/characters/traveler_geo.json index afdb053e9..aeb43f6c8 100644 --- a/src/data/indonesian/characters/traveler_geo.json +++ b/src/data/indonesian/characters/traveler_geo.json @@ -148,21 +148,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -234,43 +234,43 @@ ] }, { - "label": "Durasi Meteorite", + "label": "Durasi Meteorit", "values": [ - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk", - "30dtk" + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik", + "30 detik" ] }, { "label": "Cooldown", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] } ] @@ -304,41 +304,41 @@ { "label": "Durasi Stonewall", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/venti.json b/src/data/indonesian/characters/venti.json index 20340df4b..656fb5dea 100644 --- a/src/data/indonesian/characters/venti.json +++ b/src/data/indonesian/characters/venti.json @@ -255,23 +255,23 @@ ] }, { - "label": "Cooldown One-tap", + "label": "Cooldown (Mode Tekan)", "values": [ - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk", - "6dtk" + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik", + "6 detik" ] }, { @@ -295,23 +295,23 @@ ] }, { - "label": "Cooldown Menahan", + "label": "Cooldown (Mode Tahan)", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] } ] @@ -365,41 +365,41 @@ { "label": "Durasi", "values": [ - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk", - "8dtk" + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik", + "8 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/xiangling.json b/src/data/indonesian/characters/xiangling.json index 5744bce14..6742e7fe9 100644 --- a/src/data/indonesian/characters/xiangling.json +++ b/src/data/indonesian/characters/xiangling.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt", - "25pt" + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" ] }, { @@ -237,21 +237,21 @@ { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] } ] @@ -345,41 +345,41 @@ { "label": "Durasi", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/xiao.json b/src/data/indonesian/characters/xiao.json index c99084a39..e2dd103b0 100644 --- a/src/data/indonesian/characters/xiao.json +++ b/src/data/indonesian/characters/xiao.json @@ -2,7 +2,7 @@ "id": "xiao", "name": "Xiao", "title": "Vigilant Yaksha", - "description": "Yaksha, sesosok makhluk abadi yang juga memiliki julukan \"Conqueror of Demons\" atau \"Guardian Yaksha\".", + "description": "Yaksha, sesosok Adeptus yang melindungi Liyue. Juga memiliki julukan \"Conqueror of Demons\" atau \"Vigilant Yaksha\".", "weapon_type": "Polearm", "element": "Anemo", "gender": "Pria", @@ -17,13 +17,13 @@ "english": "Laila Berzins", "chinese": "kinsen", "japanese": "松岡禎丞", - "korean": "정유미" + "korean": "심규혁" }, "skills": [ { "id": "normal_attack_whirlwind_thrust", - "name": "Whirlwind Thrust", - "description": "Normal Attack
Melancarkan hingga 6 serangan berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina untuk melakukan serangan melompat.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.
Saat melakukan Plunging Attack, Xiao tidak akan terkena DMG karena terjatuh dari ketinggian.", + "name": "Normal Attack: Whirlwind Thrust", + "description": "Normal Attack
Melancarkan hingga 6 serangan tombak berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina untuk melakukan serangan ke arah atas.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.
Saat melakukan Plunging Attack, Xiao tidak akan terkena DMG karena terjatuh dari ketinggian.", "info": "", "attributes": [ { @@ -231,8 +231,8 @@ { "id": "lemniscatic_wind_cycling", "name": "Lemniscatic Wind Cycling", - "description": "Xiao menerjang ke depan dan mengakibatkan Anemo DMG pada musuh di jalur terjangan.
Dapat digunakan di tengah udara.
Dimulai dengan 2 kali penggunaan.", - "info": "Menurut legenda dari negara lain, dunia ini suatu hari akan dihancurkan oleh dua roda angin raksasa. Keahlian Xiao dalam menggunakan tombak tiada duanya dan dapat menebas musuh seperti dua roda angin raksasa dalam legenda.", + "description": "Xiao menerjang ke depan dan mengakibatkan Anemo DMG pada musuh di jalurnya.
Dapat digunakan di udara.
Memiliki 2 kali penggunaan (charge) dari awal.", + "info": "Menurut legenda dari dataran lain, dunia ini suatu hari akan dihancurkan oleh dua roda angin raksasa. Keahlian Xiao dalam menggunakan tombak tiada duanya, dan dapat menebas musuh seperti dua roda angin raksasa di legenda tersebut.", "attributes": [ { "label": "DMG Skill", @@ -257,21 +257,21 @@ { "label": "Cooldown", "values": [ - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk", - "10dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] } ] @@ -279,11 +279,11 @@ { "id": "bane_of_all_evil", "name": "Bane of All Evil", - "description": "Menjelma menjadi wujud Yaksha yang ditakuti oleh para iblis dan juga Archon sejak ribuan tahun lalu.

Yaksha's Mask
·Meningkatkan kekuatan loncatan Xiao secara drastis.
·Meningkatkan DMG dan area serangan.
·Mengonversi DMG serangan menjadi Anemo DMG, konversi ini tidak dapat ditimpa oleh Elemental Infusion lainnya.

Dalam kondisi ini, Xiao akan terus kehilangan HP.
Efek dari skill berakhir saat Xiao keluar dari medan pertempuran.", - "info": "Saat mengenakan topeng Yaksha, Xiao mengambil bentuk Vigilant Yaksha — sang penakluk iblis yang mengerikan. Dia memperoleh kekuatan yang sangat besar, namun peningkatan kekuatan tersebut harus dibayar dengan rasa sakit yang sama besarnya. Dia juga disebut \"The Bane of All Evil.\"", + "description": "Xiao mengenakan Yaksha Mask yang ditakuti oleh para iblis dan juga Archon pada ribuan tahun lalu.

Yaksha Mask
·Meningkatkan kekuatan melompat Xiao secara drastis.
·Meningkatkan DMG dan area serangan.
·Mengonversi DMG serangan menjadi Anemo DMG yang tidak dapat ditimpa oleh Elemental Infusion lainnya.

Dalam status ini, Xiao akan terus kehilangan HP.
Efek ini akan hilang saat Xiao keluar dari medan pertempuran.", + "info": "Saat mengenakan topeng Yaksha-nya, Xiao berubah wujud menjadi Vigilant Yaksha — sang penakluk iblis yang ditakuti. Kekuatan yang sangat besar harus dibayar dengan rasa sakit yang sama besarnya. Dia juga disebut sebagai \"The Bane of All Evil.\"", "attributes": [ { - "label": "Bonus Normal/Charged/Plunging Attack", + "label": "Bonus DMG Normal/Charged/Plunging Attack", "values": [ "58.45%", "61.95%", @@ -305,61 +305,61 @@ { "label": "Pengurangan HP", "values": [ - "3%HP / dtk", - "3%HP / dtk", - "3%HP / dtk", - "2.5%HP / dtk", - "2.5%HP / dtk", - "2.5%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk", - "2%HP / dtk" + "3% HP Saat Ini Per Detik", + "3% HP Saat Ini Per Detik", + "3% HP Saat Ini Per Detik", + "2.5% HP Saat Ini Per Detik", + "2.5% HP Saat Ini Per Detik", + "2.5% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik", + "2% HP Saat Ini Per Detik" ] }, { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] }, { @@ -389,13 +389,13 @@ { "id": "conqueror_of_evil_tamer_of_demons", "name": "Conqueror of Evil: Tamer of Demons", - "description": "Meningkatkan 5% DMG Xiao saat berada dalam kondisi Bane of All Evil. Selama durasi skill, DMG Xiao akan terus meningkat sebesar 5% setiap 3 detik.
Batas peningkatan DMG Talenta: 25%.", + "description": "Meningkatkan 5% DMG Xiao saat berada dalam status Bane of All Evil. Selama durasi skill, DMG Xiao akan terus meningkat sebesar 5% setiap 3 detik.
Batas maksimum peningkatan DMG adalah 25%.", "level": 1 }, { "id": "dissolution_eon_heaven_fall", "name": "Dissolution Eon: Heaven Fall", - "description": "Menggunakan skill Lemniscatic Wind Cycling akan meningkatkan 15% DMG Lemniscatic Wind Cycling selanjutnya selama 7 detik.
Maksimum ditumpuk 3 lapis. Durasi terulang setiap tumpukan baru ditambahkan.", + "description": "Menggunakan Lemniscatic Wind Cycling akan meningkatkan 15% DMG Lemniscatic Wind Cycling selanjutnya selama 7 detik.
Efek dapat ditumpuk hingga 3 lapis. Durasi akan diperbarui setiap mendapat tumpukan baru.", "level": 4 }, { @@ -427,7 +427,7 @@ { "id": "transcension_extinction_of_suffering", "name": "Transcension: Extinction of Suffering", - "description": "Saat HP Xiao kurang dari 50%, mendapatkan 100% Bonus DEF.", + "description": "Saat HP Xiao kurang dari 50%, DEF Xiao meningkat 100%.", "level": 4 }, { @@ -439,7 +439,7 @@ { "id": "conqueror_of_evil_guardian_yaksha", "name": "Conqueror of Evil: Guardian Yaksha", - "description": "Saat berada dalam kondisi Bane of All Evil, Xiao akan mendapatkan 1 charge Lemniscatic Wind Cycling bila menyerang 2 musuh atau lebih dengan menggunakan Plunging Attack. Selain itu, Xiao bisa menggunakan Lemniscatic Wind Cycling terus-menerus tanpa mempedulikan waktu CD selama 1 detik berikutnya.", + "description": "Selama berada dalam status Bane of All Evil, Xiao akan mendapatkan 1 charge Lemniscatic Wind Cycling saat menyerang 2 musuh atau lebih dengan Plunging Attack. Selain itu, Xiao bisa menggunakan Lemniscatic Wind Cycling terus-menerus tanpa memedulikan waktu CD selama 1 detik berikutnya.", "level": 6 } ], diff --git a/src/data/indonesian/characters/xingqiu.json b/src/data/indonesian/characters/xingqiu.json index bcfe2113a..2cc7fa267 100644 --- a/src/data/indonesian/characters/xingqiu.json +++ b/src/data/indonesian/characters/xingqiu.json @@ -149,21 +149,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt", - "20pt" + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20", + "20" ] }, { @@ -257,41 +257,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk", - "21 dtk" + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik", + "21 detik" ] } ] @@ -325,41 +325,41 @@ { "label": "Durasi", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { "label": "Cooldown", "values": [ - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk", - "20dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/xinyan.json b/src/data/indonesian/characters/xinyan.json index 997a14985..126abe6c9 100644 --- a/src/data/indonesian/characters/xinyan.json +++ b/src/data/indonesian/characters/xinyan.json @@ -167,23 +167,23 @@ ] }, { - "label": "Durasi Maks.", + "label": "Durasi Maksimum", "values": [ - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk", - "5dtk" + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik", + "5 detik" ] }, { @@ -337,41 +337,41 @@ { "label": "Durasi Perisai", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { "label": "Cooldown", "values": [ - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk", - "18dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] } ] @@ -425,41 +425,41 @@ { "label": "Durasi", "values": [ - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk", - "2dtk" + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik", + "2 detik" ] }, { "label": "Cooldown", "values": [ - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk", - "15dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/yanfei.json b/src/data/indonesian/characters/yanfei.json index 004992ade..13b3dfc1b 100644 --- a/src/data/indonesian/characters/yanfei.json +++ b/src/data/indonesian/characters/yanfei.json @@ -109,21 +109,21 @@ { "label": "Konsumsi Stamina Charged Attack", "values": [ - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt", - "50pt" + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50", + "50" ] }, { @@ -149,21 +149,21 @@ { "label": "Durasi Scarlet Seal", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { @@ -237,21 +237,21 @@ { "label": "Cooldown", "values": [ - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk", - "9dtk" + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik" ] } ] @@ -285,21 +285,21 @@ { "label": "Jeda Pemberian Scarlet Seal", "values": [ - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk", - "1 dtk" + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik", + "1 detik" ] }, { @@ -325,41 +325,41 @@ { "label": "Durasi", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { - "label": "CD", + "label": "Cooldown", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { diff --git a/src/data/indonesian/characters/yoimiya.json b/src/data/indonesian/characters/yoimiya.json index 2b99e2d89..703aa042e 100644 --- a/src/data/indonesian/characters/yoimiya.json +++ b/src/data/indonesian/characters/yoimiya.json @@ -257,41 +257,41 @@ { "label": "Durasi", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk", - "18 dtk" + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik", + "18 detik" ] } ] @@ -345,41 +345,41 @@ { "label": "Durasi", "values": [ - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk", - "10 dtk" + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik", + "10 detik" ] }, { "label": "Cooldown", "values": [ - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk", - "15 dtk" + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" ] }, { diff --git a/src/data/indonesian/characters/yun_jin.json b/src/data/indonesian/characters/yun_jin.json new file mode 100644 index 000000000..8596af8c2 --- /dev/null +++ b/src/data/indonesian/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "Stage Lucida", + "description": "Seorang penyanyi opera Liyue yang mahir bernyanyi dan pintar menulis sandiwara. Gayanya lain dari yang lain — elegan dan lembut, persis seperti karakternya.", + "weapon_type": "Polearm", + "element": "Geo", + "gender": "Perempuan", + "substat": "Energy Recharge", + "affiliation": "Yun-Han Opera Troupe", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Taishan Mansion", + "cv": { + "english": "Judy Alice Lee&杨杨", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Normal Attack: Cloud-Grazing Strike", + "description": "Normal Attack
Melancarkan hingga 5 serangan tombak berturut-turut.

Charged Attack
Mengonsumsi sejumlah Stamina untuk menerjang ke depan, mengakibatkan DMG pada musuh di jalurnya.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.", + "info": "", + "attributes": [ + { + "label": "DMG Tahap 1", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "DMG Tahap 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "DMG Tahap 3", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "DMG Tahap 4", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "DMG Tahap 5", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "DMG Charged Attack", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Konsumsi Stamina Charged Attack", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "DMG Selama Plunging", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "DMG Plunging Attack Min./Maks.", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Opening Flourish", + "description": "Yun Jin dapat menggunakan kuda-kuda bela dirinya untuk melawan para musuh.

Mode Tekan
Memutar tombak dengan kuda-kuda pembelah awan dan mengakibatkan Geo DMG.

Mode Tahan
Memasang kuda-kuda Opening Flourish dan melakukan charge untuk menciptakan sebuah perisai. Jumlah DMG yang dapat ditahan perisai didasarkan pada Max HP Yun Jin dan memiliki 150% efek penahanan terhadap semua Elemental DMG dan Physical DMG. Perisai akan berakhir saat Elemental Skill selesai dilancarkan.
Saat melancarkan skill dengan melepas tombol, durasinya berakhir, atau perisainya hancur, Yun Jin akan menyerang dengan ayunan tombaknya dan melepaskan energi yang tersimpan untuk mengakibatkan Geo DMG.
Yun Jin akan melancarkan serangan Charge Tahap 1 atau Charge Tahap 2 berdasarkan durasi charge-nya.", + "info": "Di balik satu momen kejayaan di atas panggung, terdapat kerja keras selama sepuluh tahun.", + "attributes": [ + { + "label": "DMG Mode Tekan", + "values": [ + "149.12% DEF", + "160.3% DEF", + "171.49% DEF", + "186.4% DEF", + "197.58% DEF", + "208.77% DEF", + "223.68% DEF", + "238.59% DEF", + "253.5% DEF", + "268.42% DEF", + "283.33% DEF", + "298.24% DEF", + "316.88% DEF", + "335.52% DEF", + "354.16% DEF" + ] + }, + { + "label": "DMG Charge Tahap 1", + "values": [ + "260.96% DEF", + "280.53% DEF", + "300.1% DEF", + "326.2% DEF", + "345.77% DEF", + "365.34% DEF", + "391.44% DEF", + "417.54% DEF", + "443.63% DEF", + "469.73% DEF", + "495.82% DEF", + "521.92% DEF", + "554.54% DEF", + "587.16% DEF", + "619.78% DEF" + ] + }, + { + "label": "DMG Charge Tahap 2", + "values": [ + "372.8% DEF", + "400.76% DEF", + "428.72% DEF", + "466% DEF", + "493.96% DEF", + "521.92% DEF", + "559.2% DEF", + "596.48% DEF", + "633.76% DEF", + "671.04% DEF", + "708.32% DEF", + "745.6% DEF", + "792.2% DEF", + "838.8% DEF", + "885.4% DEF" + ] + }, + { + "label": "Pertahanan Perisai", + "values": [ + "12%Max HP + 1155", + "12.9%Max HP + 1271", + "13.8%Max HP + 1396", + "15%Max HP + 1531", + "15.9%Max HP + 1675", + "16.8%Max HP + 1830", + "18%Max HP + 1993", + "19.2%Max HP + 2167", + "20.4%Max HP + 2350", + "21.6%Max HP + 2542", + "22.8%Max HP + 2744", + "24%Max HP + 2956", + "25.5%Max HP + 3178", + "27%Max HP + 3409", + "28.5%Max HP + 3650" + ] + }, + { + "label": "Cooldown", + "values": [ + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik", + "9 detik" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Cliffbreaker's Banner", + "description": "Mengakibatkan Geo DMG Area dan memberikan efek Flying Cloud Flag Formation kepada seluruh anggota party di sekitar.

Flying Cloud Flag Formation
Saat mengakibatkan DMG kepada musuh dengan Normal Attack, DMG yang diakibatkan akan meningkat sesuai dengan DEF Yun Jin saat ini.

Efek Flying Cloud Flag Formation akan hilang setelah durasinya berakhir atau lapisannya terkonsumsi dalam jumlah tertentu.
Saat satu Normal Attack mengenai beberapa musuh secara bersamaan, jumlah lapisan Cloud Flag Formation yang dikonsumsi akan disesuaikan dengan jumlah musuh yang terkena serangan. Efek dan jumlah lapisan Cloud Flag Formation untuk setiap Karakter dalam party akan dihitung secara terpisah.", + "info": "\"Di tengah suara genderang perang, tombak dan pedang saling berayun, sang wanita cantik berubah menjadi jenderal yang membawa panji perang.\"
\"Saat instrumen di atas panggung berbunyi serempak, lihatlah bagaimana dia mengalahkan para iblis ini!\"", + "attributes": [ + { + "label": "DMG Skill", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Peningkatan DMG", + "values": [ + "32.16% DEF", + "34.57% DEF", + "36.98% DEF", + "40.2% DEF", + "42.61% DEF", + "45.02% DEF", + "48.24% DEF", + "51.46% DEF", + "54.67% DEF", + "57.89% DEF", + "61.1% DEF", + "64.32% DEF", + "68.34% DEF", + "72.36% DEF", + "76.38% DEF" + ] + }, + { + "label": "Durasi", + "values": [ + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" + ] + }, + { + "label": "Jumlah Lapisan", + "values": [ + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis", + "30 lapis" + ] + }, + { + "label": "Cooldown", + "values": [ + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik", + "15 detik" + ] + }, + { + "label": "Konsumsi Energy", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "True to Oneself", + "description": "Menggunakan Opening Flourish tepat saat Yun Jin terkena serang akan melancarkan bentuk Charge Tahap 2 (Mode Tahan)-nya.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Breaking Conventions", + "description": "Bonus DMG Normal Attack dari Flying Cloud Flag Formation akan meningkat lagi sebesar 2,5%/5%/7,5%/11,5% dari DEF Yun Jin saat party berisi Karakter dengan 1/2/3/4 jenis elemen berbeda.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Light Nourishment", + "description": "Saat masakan jenis petualangan dimasak dengan sempurna, terdapat 12% kemungkinan mendapatkan hasil 2 kali lipat.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Thespian Gallop", + "description": "Mengurangi 18% CD Opening Flourish.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Myriad Mise-En-Scène", + "description": "Setelah melancarkan Cliffbreaker's Banner, DMG Normal Attack seluruh anggota party di sekitar meningkat 15% selama 12 detik.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Seafaring General", + "description": "Meningkatkan 3 level Cliffbreaker's Banner.
Maksimum: Lv. 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Flower and a Fighter", + "description": "Setelah Yun Jin memicu reaksi Crystallize, DEF Yun Jin meningkat 20% selama 12 detik.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Famed Throughout the Land", + "description": "Meningkatkan 3 level Opening Flourish.
Maksimum: Lv. 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Decorous Harmony", + "description": "Meningkatkan 12% Normal ATK SPD Karakter yang berada dalam status Flying Cloud Flag Formation.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Prithiva Topaz Silver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Prithiva Topaz Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Teachings of \"Diligence\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to \"Diligence\"", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to \"Diligence\"", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to \"Diligence\"", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to \"Diligence\"", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/indonesian/characters/zhongli.json b/src/data/indonesian/characters/zhongli.json index daea71d0d..514c5697c 100644 --- a/src/data/indonesian/characters/zhongli.json +++ b/src/data/indonesian/characters/zhongli.json @@ -2,7 +2,7 @@ "id": "zhongli", "name": "Zhongli", "title": "Vago Mundo", - "description": "Seorang tamu misterius yang diundang Wangsheng Funeral Parlor, memiliki pengetahuan mendalam akan banyak hal.", + "description": "Seorang konsultan misterius yang terikat kontrak dengan Wangsheng Funeral Parlor. Dia memiliki pengetahuan yang mendalam tentang segala sesuatu.", "weapon_type": "Polearm", "element": "Geo", "gender": "Pria", @@ -23,7 +23,7 @@ { "id": "normal_attack_rain_of_stone", "name": "Rain of Stone", - "description": "Normal Attack
Melancarkan hingga 6 serangan tombak beruntun.

Charged Attack
Mengonsumsi Stamina dalam jumlah tertentu untuk menyerang maju, menyebabkan tombak batu yang berjatuhan pada jalurnya.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.", + "description": "Normal Attack
Melancarkan hingga 6 serangan tombak beruntun.

Charged Attack
Mengonsumsi sejumlah Stamina untuk menyerang maju, dan menyebabkan tombak batu berjatuhan di sepanjang jalur serangan.

Plunging Attack
Menerjang dari udara untuk menghantam tanah, mengakibatkan DMG pada musuh di jalur terjangan dan mengakibatkan DMG area saat mendarat.", "info": "", "attributes": [ { @@ -231,8 +231,8 @@ { "id": "dominus_lapidis", "name": "Dominus Lapidis", - "description": "Gunung, tanah, batu, semuanya berisi kekuatan Geo. Namun sedikit sekali orang yang bisa menggunakan kekuatannya dengan bebas.

Tekan
Memerintahkan elemen Geo di permukaan tanah untuk berkumpul dan membentuk sebuah Stone Stele.

Tahan
Mengakibatkan elemen Geo di sekitar meledak, menyebabkan efek berikut:
·Bila jumlah Stone Stele yang terbentuk belum mencapai batas maksimum, Stone Stele dapat tercipta.
·Menciptakan sebuah Jade Shield yang dapat menyerap DMG sesuai dengan Max HP Zhongli.
·Mengakibatkan Geo DMG Area.
·Bila di sekeliling karakter terdapat musuh dengan elemen Geo, maka Zhongli dapat mengonsumsi sejumlah besar elemen Geo, maksimum dari 2 musuh. Efek ini tidak mengakibatkan DMG.

Stone Stele
yang tercipta akan mengakibatkan Geo DMG Area.
Selain itu, Stone Stele akan beresonansi dengan Geo Construct di sekitarnya, mengakibatkan Geo DMG ke musuh di sekitar.
Stone Stele dianggap sebagai sebuah Geo Construct, dapat digunakan untuk menghalangi serangan dan juga dapat dipanjat.
Awalnya, Stone Stele yang diciptakan oleh Zhongli, hanya bisa ada satu dalam satu waktu.

Jade Shield
Memiliki bonus 150% efek penyerapan terhadap semua Elemental DMG dan Pysical DMG.
Karakter yang berada dalam perlindungan Jade Shield akan menyebabkan semua Elemental RES dan Physical RES musuh di area kecil sekitarnya berkurang 20%. Efek tersebut tidak dapat ditumpuk.", - "info": "Seorang ahli batu sejati dapat mengukir batu dan membentuk emas.", + "description": "Gunung, tanah, batu, semuanya mengandung kekuatan Geo. Namun, cuma sedikit saja yang bisa mengerahkan kekuatan itu sesuai kehendaknya.

Tekan
Memerintahkan elemen Geo di permukaan tanah untuk berkumpul dan membentuk sebuah Stone Stele.

Tahan
Mengakibatkan elemen Geo di sekitar meledak, menyebabkan efek berikut:
·Bila jumlah Stone Stele yang terbentuk belum mencapai batas maksimum, Stone Stele akan terbentuk.
·Menciptakan sebuah Jade Shield yang dapat menyerap DMG sesuai dengan Max HP Zhongli.
·Mengakibatkan Geo DMG Area.
·Bila di sekeliling karakter terdapat musuh dengan elemen Geo, maka Zhongli dapat mengonsumsi sejumlah besar elemen Geo, maksimum dari 2 musuh. Efek ini tidak mengakibatkan DMG.

Stone Stele
Ketika terbentuk, pilar ini akan mengakibatkan Geo DMG Area.
Selain itu, Stone Stele akan beresonansi dengan Geo Construct di sekitarnya, mengakibatkan Geo DMG ke musuh di sekitar.
Stone Stele terhitung sebagai Geo Construct, yang dapat digunakan untuk menghalangi serangan dan juga dapat dipanjat.
Awalnya, Stone Stele yang diciptakan oleh Zhongli, hanya bisa ada satu dalam satu waktu.

Jade Shield
Memiliki bonus 150% efek penyerapan terhadap semua Elemental DMG dan Physical DMG.
Karakter yang berada dalam perlindungan Jade Shield akan menyebabkan semua Elemental RES dan Physical RES musuh di area kecil sekitarnya berkurang 20%. Efek tersebut tidak dapat ditumpuk.", + "info": "Seorang ahli batu sejati akan mampu mengukir giok dan membentuk emas.", "attributes": [ { "label": "DMG Batu/DMG Resonansi", @@ -255,23 +255,23 @@ ] }, { - "label": "Cooldown One-tap", + "label": "Cooldown Tekan", "values": [ - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk" + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik" ] }, { @@ -337,41 +337,41 @@ { "label": "Durasi Perisai", "values": [ - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk", - "20 dtk" + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik", + "20 detik" ] }, { - "label": "CD (Tahan)", + "label": "Cooldown (Mode Tahan)", "values": [ - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk", - "12 dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] } ] @@ -379,8 +379,8 @@ { "id": "planet_befall", "name": "Planet Befall", - "description": "Menjatuhkan sebuah meteor ke bumi untuk mengakibatkan Geo DMG yang besar serta menyebabkan efek Petrification kepada musuh di dalam area skill.

Petrification
Musuh yang terkena efek Petrification tidak dapat bergerak.", - "info": "Meteor yang jatuh untuk menghukum ketidakadilan.", + "description": "Menjatuhkan sebuah meteor ke bumi, mengakibatkan Geo DMG yang besar serta menyebabkan efek Petrification kepada musuh di dalam area skill.

Petrification
Musuh yang terkena efek Petrification tidak dapat bergerak.", + "info": "Bintang jatuh menghukum para pelaku yang berbuat curang dan tidak adil.", "attributes": [ { "label": "DMG Skill", @@ -405,41 +405,41 @@ { "label": "Durasi Petrification", "values": [ - "3.1dtk", - "3.2dtk", - "3.3dtk", - "3.4dtk", - "3.5dtk", - "3.6dtk", - "3.7dtk", - "3.8dtk", - "3.9dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk", - "4dtk" + "3.1 detik", + "3.2 detik", + "3.3 detik", + "3.4 detik", + "3.5 detik", + "3.6 detik", + "3.7 detik", + "3.8 detik", + "3.9 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik", + "4 detik" ] }, { "label": "Cooldown", "values": [ - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk", - "12dtk" + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik", + "12 detik" ] }, { @@ -475,7 +475,7 @@ { "id": "dominance_of_earth", "name": "Dominance of Earth", - "description": "Zhongli menghasilkan bonus DMG berdasarkan Max HP miliknya:
·Meningkatkan DMG Normal Attack, Charged Attack, dan Plunging Attack sebesar 1,39% dari Max HP Zhongli.
·Meningkatkan DMG Dominus Lapidis Stone Stele, resonansi, dan DMG tekan sebesar 1,9% Max HP Zhongli.
·Meningkatkan DMG Planet Befall sebesar 33% Max HP Zhongli.", + "description": "Zhongli mendapat bonus DMG berdasarkan Max HP miliknya:
·Meningkatkan DMG Normal Attack, Charged Attack, dan Plunging Attack sebesar 1,39% dari Max HP Zhongli.
·Meningkatkan DMG Dominus Lapidis Stone Stele, resonansi, dan DMG tekan sebesar 1,9% Max HP Zhongli.
·Meningkatkan DMG Planet Befall sebesar 33% Max HP Zhongli.", "level": 4 }, { diff --git a/src/data/indonesian/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/indonesian/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..67d145e17 --- /dev/null +++ b/src/data/indonesian/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "description": "Meskipun terlihat seperti semacam sirip, namun sebenarnya ia tidak punya fungsi apa pun.
Orang-orang Byakuyakoku pernah melakukan penelitian yang mendalam terhadap Bathysmal Vishap. Ciri paling khas yang mereka miliki adalah kemampuan untuk memilih sifat genetis apa yang ingin diturunkan oleh mereka kepada keturunannya. Karena kebencian mereka yang besar terhadap umat manusia, para vishap ini akan kehilangan ketajaman visualnya pada saat mereka mencapai usia dewasa. Pada saat yang sama, mereka juga telah mengembangkan tingkat keberagaman struktur atom dalam unsur tertentu untuk tujuan pertempuran.", + "source": ["Dijatuhkan oleh Bathysmal Geovishap Lv. 30+"], + "rarity": 4 +} diff --git a/src/data/indonesian/elemental_stone_materials/riftborn_regalia.json b/src/data/indonesian/elemental_stone_materials/riftborn_regalia.json index f8a88caa8..64a014633 100644 --- a/src/data/indonesian/elemental_stone_materials/riftborn_regalia.json +++ b/src/data/indonesian/elemental_stone_materials/riftborn_regalia.json @@ -1,7 +1,7 @@ { "id": "riftborn_regalia", "name": "Riftborn Regalia", - "description": "Bahkan sesosok penguasa di antara Riftwolves bukanlah lawan yang berarti bagi monster dari silsilah yang lebih tinggi.
\"Emas\" memproduksi massal gerombolan serigala yang cacat ini seolah-olah secara tidak sengaja, bagaikan menuliskan sesuatu di atas kertas yang penuh tulisan, dan menjadikan tanduk yang satu ini mewakili otoritasnya untuk memerintahkan induk gelapnya untuk membubarkan ruang itu sendiri.", + "description": "Bahkan sesosok penguasa di antara Riftwolves bukanlah lawan yang berarti bagi monster dari silsilah yang lebih tinggi.
\"Gold\" memproduksi massal gerombolan serigala yang cacat ini seolah-olah secara tidak sengaja, bagaikan menuliskan sesuatu di atas kertas yang penuh tulisan, dan menjadikan tanduk yang satu ini mewakili otoritasnya untuk memerintahkan induk gelapnya untuk membubarkan ruang itu sendiri.", "source": ["Dijatuhkan oleh Golden Wolflord Lv. 30+"], "rarity": 4 } diff --git a/src/data/indonesian/fish/divda_ray.json b/src/data/indonesian/fish/divda_ray.json new file mode 100644 index 000000000..2ba86fc90 --- /dev/null +++ b/src/data/indonesian/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Divda Ray", + "description": "Ikan bertulang rawan aneh yang pernah dianggap sebagai makhluk imajinasi karena hanya tercatat dalam beberapa gulungan gambar kuno di Pulau Watatsumi. Saat segel yang menyelubungi Enkanomiya akhirnya dibuka, kini wujud sesungguhnya dari mereka mau tidak mau akhirnya terungkap di depan mata semua orang.
Dikatakan bahwa bentuk tubuh makhluk mengherankan ini akan berubah warna seiring berjalannya waktu. Ketika mereka masih muda, mereka berwarna seperti emas dan seperti sinar matahari. Sinar pada tahap kehidupan ini dinamai dengan nama \"Divda\", yang dalam gulungan kuno artinya adalah \"akhir dari kepolosan.\"", + "rarity": 3, + "source": ["Didapatkan dari memancing ikan"] +} diff --git a/src/data/indonesian/fish/formalo_ray.json b/src/data/indonesian/fish/formalo_ray.json new file mode 100644 index 000000000..dd4abcbd6 --- /dev/null +++ b/src/data/indonesian/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Formalo Ray", + "description": "Ikan bertulang rawan aneh yang pernah dianggap sebagai makhluk imajinasi karena hanya tercatat dalam beberapa gulungan gambar kuno di Pulau Watatsumi. Saat segel yang menyelubungi Enkanomiya akhirnya dibuka, kini wujud sesungguhnya dari mereka mau tidak mau akhirnya terungkap di depan mata semua orang.
Dikatakan bahwa bentuk tubuh makhluk mengherankan ini akan berubah warna seiring berjalannya waktu. Ketika mereka masih muda, mereka berwarna seperti emas dan seperti sinar matahari. Dan kehidupan terus mengalir setelahnya, kemudian warna tubuh mereka menjadi semakin gelap, lalu kedua \"sayap\" mereka akan berwarna ungu sepekat malam. Sinar pada tahap kehidupan ini dinamai dengan nama \"Formalo\", yang dalam gulungan kuno artinya adalah \"mulut keserakahan\".", + "rarity": 3, + "source": ["Didapatkan dari memancing ikan"] +} diff --git a/src/data/indonesian/food/bountiful_year.json b/src/data/indonesian/food/bountiful_year.json new file mode 100644 index 000000000..4a26bff85 --- /dev/null +++ b/src/data/indonesian/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Bountiful Year", + "description": "Ikan sashimi yang terlihat mewah dan indah. Ikannya diiris tipis-tipis dan disusun berbentuk seperti kelopak bunga, lalu hidangan pendamping disusun mengelilinginya. Sebelum memakannya, hidangan pendamping akan dicampur dengan sashimi sesuai selera — tindakan ini dikatakan adalah untuk memastikan bahwa segala sesuatu akan berjalan lancar di kemudian hari.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Fish", + "amount": 4 + }, + { + "id": "carrot", + "name": "Carrot", + "amount": 4 + }, + { + "id": "onion", + "name": "Onion", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Violetgrass", + "amount": 1 + } + ], + "dish_type": "Makanan Penyerangan", + "results": { + "suspicious": { + "name": "Suspicious Bountiful Year", + "description": "Ikan sashimi yang terlihat mewah dan indah. Tapi bumbu ikan yang tercampur dengan tidak merata di atas piring bagaikan menggambarkan seorang pelaut sedih yang terdampar di pantai oleh gelombang ombak yang bergejolak, benar-benar tidak menggugah selera. Tapi sayang juga jika tidak dimakan — ah, sungguh sebuah kegalauan yang menyulitkan.", + "effect": "Meningkatkan 224 ATK dan 6% CRIT Rate seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "normal": { + "name": "Bountiful Year", + "description": "Ikan sashimi yang terlihat mewah dan indah. Ikannya diiris tipis-tipis dan disusun berbentuk seperti kelopak bunga, lalu hidangan pendamping disusun mengelilinginya. Sebelum memakannya, hidangan pendamping akan dicampur dengan sashimi sesuai selera — tindakan ini dikatakan adalah untuk memastikan bahwa segala sesuatu akan berjalan lancar di kemudian hari.", + "effect": "Meningkatkan 272 ATK dan 8% CRIT Rate seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "delicious": { + "name": "Delicious Bountiful Year", + "description": "Ikan sashimi yang terlihat mewah dan indah. Sashimi yang ditumpuk berlapis-lapis, irisannya setipis sayap jangkrik, ringan seperti kabut, garis pola putih irisannya seperti sisa salju di permukaan tanah. Penampilannya membuat orang tidak sabar untuk melahapnya. Saat memakannya, kelembutan dan kehalusan daging menyatu bersama dengan sejuta rasa dari hidangan pendamping, dan membuat orang yang memakannya tidak hentinya berdecap. Sungguh rasa terbaik di dunia.", + "effect": "Meningkatkan 320 ATK dan 10% CRIT Rate seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + } + } +} diff --git a/src/data/indonesian/food/dragon_beard_noodles.json b/src/data/indonesian/food/dragon_beard_noodles.json new file mode 100644 index 000000000..f868ee21e --- /dev/null +++ b/src/data/indonesian/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles", + "description": "Mi yang tipis seperti rambut di janggut naga. Tumis bawang, lalu tambahkan kaldu dan bahan pendamping, dan masukkan mi untuk langkah terakhir. Hidangkan saat sudah matang. Adonan mi perlu ditarik dan direnggangkan berkali-kali agar bisa berbentuk seperti mi janggut naga. Mi ini adalah hidangan mi Liyue yang paling membutuhkan kemahiran memasak.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Flour", + "amount": 4 + }, + { + "id": "fowl", + "name": "Fowl", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Mushroom", + "amount": 2 + }, + { + "id": "ham", + "name": "Ham", + "amount": 1 + } + ], + "dish_type": "Makanan Penyerangan", + "results": { + "suspicious": { + "name": "Suspicious Dragon Beard Noodles", + "description": "Mi yang tipis seperti rambut di janggut naga. Karena terlalu mengutamakan bentuk yang tipis dan panjang, setiap helai minya menjadi putus saat dimasak. Kelihatannya mudah tapi sebenarnya sulit dibuat, sepertinya kamu masih harus banyak latihan ....", + "effect": "Meningkatkan 160 ATK seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "normal": { + "name": "Dragon Beard Noodles", + "description": "Mi yang tipis seperti rambut di janggut naga. Tumis bawang, lalu tambahkan kaldu dan bahan pendamping, dan masukkan mi untuk langkah terakhir. Hidangkan saat sudah matang. Adonan mi perlu ditarik dan direnggangkan berkali-kali agar bisa berbentuk seperti mi janggut naga. Mi ini adalah hidangan mi Liyue yang paling membutuhkan kemahiran memasak.", + "effect": "Meningkatkan 194 ATK seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "delicious": { + "name": "Delicious Dragon Beard Noodles", + "description": "Mi yang tipis seperti rambut di janggut naga. Juntaian minya seperti air terjun yang mengalir lurus ke bawah, jatuh ke dalam kuah kaldu yang menangkap esensi pegunungan. Rasanya sedikit lebih lembut dan kenyal bila dibandingkan dengan mi yang biasanya, setiap orang memakannya tidak akan berhenti untuk melahapnya.", + "effect": "Meningkatkan 228 ATK seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk Karaktermu sendiri." + }, + "special": { + "name": "Heartstring Noodles", + "description": "Hidangan andalan Shenhe. Mungkin hidangan ini berasal dari keinginannya untuk membangkitkan kembali rasa dalam ingatan, sehingga Shenhe telah mencurahkan banyak waktu dan tenaga untuk membuat hidangan ini. Mi yang lembut dan kuah kaldu yang lezat memang luar biasa. Namun yang paling mengesankan adalah upaya dan niat yang dimasukkan ke dalam hidangan ini ....", + "effect": "Meningkatkan 274 ATK seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk karaktermu sendiri.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/indonesian/food/golden_chicken_burger.json b/src/data/indonesian/food/golden_chicken_burger.json index c69dab440..b3328c358 100644 --- a/src/data/indonesian/food/golden_chicken_burger.json +++ b/src/data/indonesian/food/golden_chicken_burger.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "Suspicious Golden Chicken Burger", - "description": "Burger yang menggunakan Fowl sebagai bahan utama. Dagingnya terlalu tipis dan menggunakan terlalu banyak terigu, ssehingga rasanya menjadi seperti roti yang dilapis roti goreng.", + "description": "Burger yang menggunakan Fowl sebagai bahan utama. Dagingnya terlalu tipis dan menggunakan terlalu banyak terigu, sehingga rasanya menjadi seperti roti yang dilapis roti goreng.", "effect": "Memulihkan 30% HP dan 600 HP Karakter yang dipilih." }, "normal": { diff --git a/src/data/indonesian/food/lotus_seed_and_bird_egg_soup.json b/src/data/indonesian/food/lotus_seed_and_bird_egg_soup.json index 720c48c12..79caa5e20 100644 --- a/src/data/indonesian/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/indonesian/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Delicious Lotus Seed and Bird Egg Soup", "description": "Hidangan telur kukus. Rasa telur lezat yang meleleh di mulut, ditambah dengan rasa manis dari bunga lotus benar-benar menggugah selera.", "effect": "Mengurangi 25% konsumsi Stamina seluruh anggota party saat berlari, berlangsung selama 900 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk karaktermu sendiri." + }, + "special": { + "name": "Cloud-Shrouded Jade", + "description": "Hidangan andalan Yun Jin. Camilan manis dan lengket ini tidak akan memengaruhi tenggorokan, karena itulah camilan ini adalah camilan favorit Yun Jin. Rasanya ringan dan tidak akan membuat orang merasa bosan. Dipikir-pikir, porsinya memang sedikit lebih banyak dari yang biasanya dia buat untuk dirinya sendiri. Mungkin inilah bentuk dari kebaikan hatinya.", + "effect": "Mengurangi 25% konsumsi Stamina seluruh anggota party saat berlari, berlangsung selama 1.500 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk karaktermu sendiri.", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/indonesian/food/moon_pie.json b/src/data/indonesian/food/moon_pie.json index a90ea8aa3..a6a1edd2a 100644 --- a/src/data/indonesian/food/moon_pie.json +++ b/src/data/indonesian/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "Suspicious Moon Pie", - "description": "Makanan pokok tradisional dari Mondstadt. Kue coklat kekuningan yang terlihat kurang memuaskan. Jangan biarkan penduduk Mondstadt mendapatimu salah dalam membuat makanan ini, jika tidak... mungkin mereka akan datang dan mengajarimu sampai berhasil membuatnya dengan benar.", + "description": "Makanan pokok tradisional dari Mondstadt. Kue cokelat kekuningan yang terlihat kurang memuaskan. Jangan biarkan penduduk Mondstadt mendapatimu salah dalam membuat makanan ini, jika tidak... mungkin mereka akan datang dan mengajarimu sampai berhasil membuatnya dengan benar.", "effect": "Meningkatkan 25% kekuatan perisai dan 165 DEF seluruh anggota party selama 300 detik. Dalam Mode Co-Op, efek ini hanya berlaku untuk karaktermu sendiri." }, "normal": { diff --git a/src/data/indonesian/food/oncidium_tofu.json b/src/data/indonesian/food/oncidium_tofu.json index e9ce9ef35..39e296952 100644 --- a/src/data/indonesian/food/oncidium_tofu.json +++ b/src/data/indonesian/food/oncidium_tofu.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "Suspicious Oncidium Tofu", - "description": "Hidangan untuk menguji kemampuan memakai pisau seseorang. Potongan pisau yang tak beraturan menyebabkan bahan-bahannya terpotong ke segala arah. Sehingga rasanya yang tak beraturan membuat orang menjadi putus asa. Hanya rasa tahu yang terasa di mulut yang bisa membuktikan bahwa bahan utama hidangan ini adalah tahu.", + "description": "Hidangan untuk menguji kemampuan memakai pisau seseorang. Potongan pisau yang tak beraturan menyebabkan bahan-bahannya terpotong ke segala arah. Rasanya yang tak beraturan membuat orang menjadi putus asa. Hanya rasa tahu yang terasa di mulut yang bisa membuktikan bahwa bahan utama hidangan ini adalah tahu.", "effect": "Memulihkan 70 Stamina" }, "normal": { diff --git a/src/data/indonesian/ingredients/carrot.json b/src/data/indonesian/ingredients/carrot.json index c934d3c96..7ea9ac36f 100644 --- a/src/data/indonesian/ingredients/carrot.json +++ b/src/data/indonesian/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Five Pickled Treasures" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/indonesian/ingredients/fish.json b/src/data/indonesian/ingredients/fish.json index 0f188a3f2..6eecaebee 100644 --- a/src/data/indonesian/ingredients/fish.json +++ b/src/data/indonesian/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Sashimi Platter" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/indonesian/ingredients/flour.json b/src/data/indonesian/ingredients/flour.json index b88ba5f37..16fca9fc2 100644 --- a/src/data/indonesian/ingredients/flour.json +++ b/src/data/indonesian/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "More-and-More" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "moon_pie", "name": "Moon Pie" diff --git a/src/data/indonesian/ingredients/fowl.json b/src/data/indonesian/ingredients/fowl.json index 7bc3c7397..43e2f6bdf 100644 --- a/src/data/indonesian/ingredients/fowl.json +++ b/src/data/indonesian/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "golden_fried_chicken", "name": "Golden Fried Chicken" diff --git a/src/data/indonesian/ingredients/ham.json b/src/data/indonesian/ingredients/ham.json index 0a9acb702..a090dcc61 100644 --- a/src/data/indonesian/ingredients/ham.json +++ b/src/data/indonesian/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "jade_parcels", "name": "Jade Parcel" diff --git a/src/data/indonesian/ingredients/mushroom.json b/src/data/indonesian/ingredients/mushroom.json index dffac44f6..29204b48c 100644 --- a/src/data/indonesian/ingredients/mushroom.json +++ b/src/data/indonesian/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Konda Cuisine" + }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" } ] } diff --git a/src/data/indonesian/ingredients/onion.json b/src/data/indonesian/ingredients/onion.json index 33fe1014e..2c93fbd1e 100644 --- a/src/data/indonesian/ingredients/onion.json +++ b/src/data/indonesian/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Braised Meat" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/indonesian/jewels_materials/vayuda_turquoise_chunk.json b/src/data/indonesian/jewels_materials/vayuda_turquoise_chunk.json index 96e9f2fc1..2c473d02f 100644 --- a/src/data/indonesian/jewels_materials/vayuda_turquoise_chunk.json +++ b/src/data/indonesian/jewels_materials/vayuda_turquoise_chunk.json @@ -1,7 +1,7 @@ { "id": "vayuda_turquoise_chunk", "name": "Vayuda Turquoise Chunk", - "description": "\"Tetapi arah angin akan berubah.\"
\"Suatu hari, ia akan terbang ke masa depan yang lebih indah...\"", + "description": "\"Tapi, arah angin bisa berubah.\"
\"Suatu hari nanti, ia akan bertiup ke masa depan yang lebih cerah ....\"", "source": [ "Dijatuhkan oleh Anemo Hypostasis Lv. 60+", "Didapatkan melalui Craft" diff --git a/src/data/indonesian/jewels_materials/vayuda_turquoise_fragment.json b/src/data/indonesian/jewels_materials/vayuda_turquoise_fragment.json index a4e4c187e..5c4e92aad 100644 --- a/src/data/indonesian/jewels_materials/vayuda_turquoise_fragment.json +++ b/src/data/indonesian/jewels_materials/vayuda_turquoise_fragment.json @@ -1,7 +1,7 @@ { "id": "vayuda_turquoise_fragment", "name": "Vayuda Turquoise Fragment", - "description": "\"Tetapi arah angin akan berubah.\"", + "description": "\"Tapi, arah angin bisa berubah.\"", "source": [ "Dijatuhkan oleh Anemo Hypostasis Lv. 40+", "Didapatkan melalui Craft" diff --git a/src/data/indonesian/jewels_materials/vayuda_turquoise_gemstone.json b/src/data/indonesian/jewels_materials/vayuda_turquoise_gemstone.json index 7944b7f9d..8c9c7ea6a 100644 --- a/src/data/indonesian/jewels_materials/vayuda_turquoise_gemstone.json +++ b/src/data/indonesian/jewels_materials/vayuda_turquoise_gemstone.json @@ -1,7 +1,7 @@ { "id": "vayuda_turquoise_gemstone", "name": "Vayuda Turquoise Gemstone", - "description": "\"Tetapi arah angin akan berubah.\"
\"Suatu hari, ia akan terbang ke masa depan yang lebih indah...\"
\"Terimalah berkatku dan hidup dengan tenang mulai hari ini.\"", + "description": "\"Tapi arah angin bisa berubah.\"
\"Suatu hari nanti, ia akan bertiup ke masa depan yang lebih cerah ...\"
\"Terimalah berkatku dan nikmatilah hidupmu mulai hari ini.\"", "source": [ "Dijatuhkan oleh Anemo Hypostasis Lv. 75+", "Didapatkan melalui Craft" diff --git a/src/data/indonesian/potions/desiccant_potion.json b/src/data/indonesian/potions/desiccant_potion.json index 4413b70bf..23139577e 100644 --- a/src/data/indonesian/potions/desiccant_potion.json +++ b/src/data/indonesian/potions/desiccant_potion.json @@ -1,7 +1,7 @@ { "id": "desiccant_potion", "name": "Desiccant Potion", - "description": "Sejenis obat yang meningkatkan Hydro RES dan membuatmu tahan terhadap lingkungan lembap.
Dikatakan obatnya bekerja untuk menjaga item kering dan juga dapat diminum dengan efek yang sama terhadap tubuh.", + "description": "Sejenis obat yang meningkatkan Hydro RES dan membuatmu tahan terhadap lingkungan lembap.
Dikatakan obatnya bekerja untuk menjaga barang-barang tetap kering dan juga dapat diminum untuk memberikan efek yang sama terhadap tubuh.", "effect": "Meningkatkan 25% Hydro RES seluruh karakter dalam party selama 300 detik.", "craft": { "cost": 100, diff --git a/src/data/indonesian/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/indonesian/weapon_secondary_materials/fossilized_bone_shard.json index 47c5bc167..f7ec4044a 100644 --- a/src/data/indonesian/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/indonesian/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fossilized Bone Shard", "description": "Semua Geovishap bermimpi untuk menjadi naga suatu hari nanti. Mereka melihat fosil ini sebagai tulang naga dan menganggapnya berharga, mungkin karena mereka berharap bisa mendapatkan kekuatan dan keabadian seekor naga.", - "source": [ - "Dijatuhkan oleh Geovishap Hatchling Lv. 60+", - "Dijatuhkan oleh Ancient Geovishaps Lv. 60+", - "Didapatkan melalui Craft" - ], + "source": ["Dijatuhkan oleh Vishap Lv. 60+", "Didapatkan melalui Craft"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/indonesian/weapon_secondary_materials/fragile_bone_shard.json b/src/data/indonesian/weapon_secondary_materials/fragile_bone_shard.json index 8fe303f57..fbed30baf 100644 --- a/src/data/indonesian/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/indonesian/weapon_secondary_materials/fragile_bone_shard.json @@ -2,9 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragile Bone Shard", "description": "Walaupun cukup rapuh, mereka sepertinya masih memiliki kekuatan yang luar biasa.", - "source": [ - "Dijatuhkan oleh Geovishap Hatchling", - "Dijatuhkan oleh Geovishap" - ], + "source": ["Dijatuhkan oleh Vishap"], "rarity": 2 } diff --git a/src/data/indonesian/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/indonesian/weapon_secondary_materials/sturdy_bone_shard.json index 123bcd553..ba6a78cc5 100644 --- a/src/data/indonesian/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/indonesian/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Sturdy Bone Shard", "description": "Pecahan ini terlihat cukup tua. Walaupun makhluk yang berbentuk mirip seperti naga ini tidak mempunyai bahasa lisan, tapi tampaknya mereka masih memiliki keterikatan khusus dengan pecahan tulang ini.", - "source": [ - "Dijatuhkan oleh Geovishap Hatchling Lv. 40+", - "Dijatuhkan oleh Ancient Geovishaps Lv. 40+", - "Didapatkan melalui Craft" - ], + "source": ["Dijatuhkan oleh Vishap Lv. 40+", "Didapatkan melalui Craft"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/indonesian/weapons/calamity_queller.json b/src/data/indonesian/weapons/calamity_queller.json new file mode 100644 index 000000000..b2c7bcf55 --- /dev/null +++ b/src/data/indonesian/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Calamity Queller", + "description": "Sebuah senjata tajam yang diciptakan dari kristal aneh. Cahaya birunya yang remang-remang seakan membisikkan cerita masa lalu yang tiada berujung.", + "rarity": 5, + "type": "Polearm", + "domain": "Hidden Palace of Lianshan Formula", + "passive": "Extinguishing Precept", + "bonus": "Mendapatkan 12/15/18/21/24% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 32/4/48/56/64,% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat.", + "stats": { + "primary": "Base ATK", + "secondary": "ATK%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Mist Veiled Lead Elixir", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Grass Pollen", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Grass Pollen", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Wick", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Mist Veiled Primo Elixir", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Wick", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Energy Nectar", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Mendapatkan 12% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 3,2% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat." + }, + { + "refinement": 2, + "desc": "Mendapatkan 15% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 4% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat." + }, + { + "refinement": 3, + "desc": "Mendapatkan 18% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 4,8% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat." + }, + { + "refinement": 4, + "desc": "Mendapatkan 21% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 5,6% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat." + }, + { + "refinement": 5, + "desc": "Mendapatkan 24% Elemental DMG Bonus untuk semua elemen. Setelah melancarkan Elemental Skill, akan mendapatkan efek Consummation yang berlangsung selama 20 detik. Efek ini akan meningkatkan 6,4% ATK setiap detik dan dapat ditumpuk hingga 6 kali. Saat Karakter yang mengenakan Senjata ini berada dalam party tapi tidak di medan pertempuran, maka peningkatan ATK Consummation akan menjadi dua kali lipat." + } + ] +} diff --git a/src/data/indonesian/weapons/the_flute.json b/src/data/indonesian/weapons/the_flute.json index 0b9c86c28..2383359a1 100644 --- a/src/data/indonesian/weapons/the_flute.json +++ b/src/data/indonesian/weapons/the_flute.json @@ -6,7 +6,7 @@ "type": "Sword", "domain": "Cecilia Garden", "passive": "Chord", - "bonus": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 100/125/150/175/200% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik.", + "bonus": "Saat kena Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 100/125/150/175/200% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik.", "stats": { "primary": "Base ATK", "secondary": "ATK%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 100% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." + "desc": "Saat kena Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 100% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." }, { "refinement": 2, - "desc": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 125% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." + "desc": "Saat kena, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 125% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." }, { "refinement": 3, - "desc": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 150% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." + "desc": "Saat kena, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 150% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." }, { "refinement": 4, - "desc": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 175% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." + "desc": "Saat kena, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 175% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." }, { "refinement": 5, - "desc": "Saat mengenai, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 200% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." + "desc": "Saat kena, Normal atau Charged Attack akan memberikan 1 Harmonic. Setiap 5 Harmonic akan memicu kekuatan lagu, mengakibatkan 200% ATK DMG kepada musuh di sekitar. Setiap Harmonic dapat tersimpan selama 30 detik, dan dapat terciptakan setiap 0,5 detik." } ] } diff --git a/src/data/japanese/bait/fake_fly_bait.json b/src/data/japanese/bait/fake_fly_bait.json index 17a50d7bb..adf156513 100644 --- a/src/data/japanese/bait/fake_fly_bait.json +++ b/src/data/japanese/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "ハエの疑似餌", - "description": "色鮮やかな素材で作られたハエの疑似餌。無臭であるため、視覚に敏感な大型魚向けの特殊な釣り餌である。通常は高難易度の釣り方と組み合わせて使うらしい。一部地域の釣り協会は、ハエの疑似餌の扱いのうまさを幹部昇格の基準にしている。

対象魚類:リュウノコ類、鉄砲フグ類。", + "description": "色鮮やかな素材で作られたハエの疑似餌。無臭であるため、視覚が敏感な大型魚向けの特殊な釣り餌である。通常は高難易度の釣り方と組み合わせて使うらしい。一部地域の釣り協会は、ハエの疑似餌の扱いのうまさを幹部昇格の基準にしている。

対象魚類:リュウノコ類、鉄砲フグ類、エイ類。", "rarity": 2, "craft": { "items": [ diff --git a/src/data/japanese/characters/albedo.json b/src/data/japanese/characters/albedo.json index ed9bf37d6..f160e167d 100644 --- a/src/data/japanese/characters/albedo.json +++ b/src/data/japanese/characters/albedo.json @@ -211,7 +211,7 @@ { "id": "abiogenesis_solar_isotoma", "name": "創生術·擬似陽華", - "description": "陽華を錬成し、岩元素範囲ダメージを与える。

陽華
陽華は以下の特性を持つ:
·陽華を中心とするエリア内にいる敵がダメージを受けた時、陽華は刹那の花を生成し、敵に岩元素範囲ダメージを与えるダメージ量はアルベドの防御力によって決まる。
·刹那の花は2秒毎に1回のみ生成できる。
·キャラクターが陽華の上にいる時、陽華は岩元素の力を凝結し、キャラクターを一定の高さまで持ち上げる晶台を生成する。晶台は同時に最大1つまで存在可能。
·アルベドによって創造された陽華は同時に最大1つまで存在可能。また、陽華は岩元素創造物とみなされる。

長押し
スキルの発動位置を調整できる。", + "description": "陽華を錬成し、岩元素範囲ダメージを与える。

陽華
陽華は以下の特性を持つ。
·陽華を中心とするエリア内にいる敵がダメージを受けた時、陽華は刹那の花を生成し、敵に岩元素範囲ダメージを与えるダメージ量はアルベドの防御力によって決まる。
·刹那の花は2秒毎に1回のみ生成できる。
·キャラクターが陽華の上にいる時、陽華は岩元素の力を凝結し、キャラクターを一定の高さまで持ち上げる晶台を生成する。晶台は同時に最大1つまで存在可能。
·アルベドによって創造された陽華は同時に最大1つまで存在可能。また、陽華は岩元素創造物とみなされる。

長押し
スキルの発動位置を調整できる。", "info": "この岩の花には奇妙な習性がある。大地から生まれ、天高く登り太陽になることを望む。それは、錬金術の目指す物と一致している。", "attributes": [ { @@ -415,7 +415,7 @@ { "id": "opening_of_phanerozoic", "name": "顕生の宇宙", - "description": "創生術·擬似陽華の刹那の花が放たれた時、アルベドに生滅カウントを付与する。継続時間30秒。
·誕生式·大地の潮を発動する時、全ての生滅カウントを取り除く。取り除かれた数によって、誕生式·大地の潮の爆発ダメージと生滅の花のダメージが上昇する。
·生滅カウント1つにつき、アルベドの防御力30%分のダメージが上昇する。
生滅カウントは最大4重まで。", + "description": "創生術·擬似陽華の刹那の花が放たれた時、アルベドに生滅カウントを付与する。継続時間30秒。
·誕生式·大地の潮を発動する時、全ての生滅カウントを取り除く。取り除かれた数によって、誕生式·大地の潮の爆発ダメージと生滅の花のダメージがアップする。
·生滅カウント1つにつき、アルベドの防御力30%分のダメージがアップする。
生滅カウントは最大4重まで。", "level": 2 }, { diff --git a/src/data/japanese/characters/amber.json b/src/data/japanese/characters/amber.json index b92ac4949..2fe2e14a1 100644 --- a/src/data/japanese/characters/amber.json +++ b/src/data/japanese/characters/amber.json @@ -211,7 +211,7 @@ { "id": "explosive_puppet", "name": "爆弾人形", - "description": "頼もしいウサギ伯爵の出番。

ウサギ伯爵
·持続的に周囲の敵を挑発し、攻撃を引き付ける。
耐久度はアンバーのHP上限によって決まる。
·破壊された時または継続時間が終了した時に爆発し、炎元素範囲ダメージを与える。

長押し
投擲方向を調整できる。
投擲距離は長押しする時間によって増加する。", + "description": "頼もしいウサギ伯爵の出番。

ウサギ伯爵
·持続的に周囲の敵を挑発し、攻撃を引き付ける。
·耐久度はアンバーのHP上限によって決まる。
·破壊された時または継続時間が終了した時に爆発し、炎元素範囲ダメージを与える。

長押し
投擲方向を調整できる。
投擲距離は長押しする時間によって増加する。", "info": "ウサギ伯爵の家系には長い歴史があるが、ウサギ893世からアンバーは数えるのをやめた。", "attributes": [ { diff --git a/src/data/japanese/characters/arataki_itto.json b/src/data/japanese/characters/arataki_itto.json index f4ec28e93..3cbfeaa04 100644 --- a/src/data/japanese/characters/arataki_itto.json +++ b/src/data/japanese/characters/arataki_itto.json @@ -339,7 +339,7 @@ { "id": "royal_descent_behold_itto_the_evil", "name": "最凶鬼王·一斗轟臨!!", - "description": "荒瀧派·一斗の威名を轟かせる時が来た!発動後、一斗は一定時間「憤怒の鬼王」と化し、鬼王金砕棒で戦うようになる。
鬼王金砕棒は下記の特徴を持つ。
·通常攻撃、重撃、落下攻撃ダメージは、元素付与によって他の元素に変化しない岩元素ダメージへと変わる。
·荒瀧一斗の通常攻撃の攻撃速度がアップし、そして防御力を基準に攻撃力がアップする。
·1段目、3段目の攻撃が敵に命中すると、荒瀧一斗自身に「乱神の怪力」を1層付与する。
·荒瀧一斗の全元素耐性と物理耐性-20%。

「憤怒の鬼王」状態は、荒瀧一斗が退場する時に解除される。", + "description": "荒瀧派·一斗の威名を轟かせる時が来た!発動後、荒瀧一斗は一定時間「憤怒の鬼王」と化し、鬼王金砕棒で戦うようになる。
鬼王金砕棒は下記の特徴を持つ。
·通常攻撃、重撃、落下攻撃ダメージは、元素付与によって他の元素に変化しない岩元素ダメージへと変わる。
·荒瀧一斗の通常攻撃の攻撃速度がアップし、そして防御力を基準に攻撃力がアップする。
·1段目、3段目の攻撃が敵に命中すると、荒瀧一斗自身に「乱神の怪力」を1層付与する。
·荒瀧一斗の全元素耐性と物理耐性-20%。

「憤怒の鬼王」状態は、荒瀧一斗が退場する時に解除される。", "info": "一斗の奥義中の奥義(自称)。強くなるために何かを模倣するのは意味がない。何故なら、この世でもっとも強く、最凶の鬼王とは「荒瀧一斗」のことなのだから。それゆえ、一斗は一斗自身の真似をしていればいい。
なお、翔太はかっこいいと思っている。", "attributes": [ { @@ -487,7 +487,7 @@ { "id": "jailhouse_bread_and_butter", "name": "奉行牢獄、御食事処", - "description": "最凶鬼王·一斗轟臨!!による「憤怒の鬼王」状態が終了すると、周囲チーム全員の防御力+20%、攻撃力+20%、継続時間10秒。", + "description": "最凶鬼王·一斗轟臨!!による「憤怒の鬼王」状態が終了すると、周囲のチーム全員の防御力+20%、攻撃力+20%、継続時間10秒。", "level": 4 }, { diff --git a/src/data/japanese/characters/beidou.json b/src/data/japanese/characters/beidou.json index 6140ebb2c..8b68f9ace 100644 --- a/src/data/japanese/characters/beidou.json +++ b/src/data/japanese/characters/beidou.json @@ -251,7 +251,7 @@ { "id": "tidecaller", "name": "浪追い", - "description": "心配することはない。彼女や彼女の仲間に手を出す者がいた場合、彼女は雷と大剣で十倍返しにする。

一回押し
雷の力を凝集させ、前方に大剣を振り、雷元素ダメージを与える。

長押し
武器をシールドとして使う、ダメージ吸収量は北斗のHP上限によって決まる。
手を放すまたはスキル継続時間終了時、大剣を振り回して攻撃を行い、雷元素ダメージを与える。スキル期間中に受けた攻撃の回数により、与えるダメージを最大2回までアップさせる。
シールドには下記の効果がある。
·雷元素ダメージに対して250%の吸収効果がある。
·スキル発動時、北斗に雷元素付着効果を付与する。", + "description": "心配することはない。彼女や彼女の仲間に手を出す者がいた場合、彼女は雷と大剣で十倍返しにする。

一回押し
雷の力を凝集させ、前方に大剣を振り、雷元素ダメージを与える。

長押し
武器をシールドとして使う、ダメージ吸収量は北斗のHP上限によって決まる。
元素スキルボタンを離す、またはスキル継続時間終了時、大剣を振り回して攻撃を行い、雷元素ダメージを与える。スキル期間中に受けた攻撃の回数により、与えるダメージを最大2回までアップさせる。
シールドには下記の効果がある。
·雷元素ダメージに対して250%の吸収効果がある。
·スキル発動時、北斗に雷元素付着効果を付与する。", "info": "果てしない海に船を出し、雷を追い、浪を捕まえる。", "attributes": [ { diff --git a/src/data/japanese/characters/diluc.json b/src/data/japanese/characters/diluc.json index bfb4aac3c..3b6f9a7c9 100644 --- a/src/data/japanese/characters/diluc.json +++ b/src/data/japanese/characters/diluc.json @@ -487,7 +487,7 @@ { "id": "flowing_flame", "name": "流火焼灼", - "description": "リズム的に逆焔の刃を発動することで、ダメージを大幅に上げることができる。逆焔の刃発動2秒後、次の逆焔の刃のダメージ+40%、継続時間2秒。", + "description": "逆焔の刃を一定の時間間隔で発動すると、ダメージが大幅にアップする。
逆焔の刃発動2秒後、次の逆焔の刃のダメージ+40%、継続時間2秒。", "level": 4 }, { diff --git a/src/data/japanese/characters/ganyu.json b/src/data/japanese/characters/ganyu.json index 0e801b913..456741446 100644 --- a/src/data/japanese/characters/ganyu.json +++ b/src/data/japanese/characters/ganyu.json @@ -475,7 +475,7 @@ { "id": "the_auspicious", "name": "獲麟", - "description": "山沢麟跡の発動可能回数+1。", + "description": "山沢麟跡の使用可能回数+1。", "level": 2 }, { @@ -487,7 +487,7 @@ { "id": "westward_sojourn", "name": "西狩", - "description": "降衆天華エリア内、敵の受けるダメージが増加する。
受けるダメージの増加量は初期が5%、3秒毎に5%上昇し、最大25%まで上昇する。
エリアを出た後、継続時間3秒。", + "description": "降衆天華エリア内、敵の受けるダメージがアップする。
受けるダメージのアップ量は初期が5%、3秒毎に5%アップし、最大25%までアップできる。
敵がエリアを出た後、エリアによる効果は3秒続く。", "level": 4 }, { diff --git a/src/data/japanese/characters/gorou.json b/src/data/japanese/characters/gorou.json index 2485fa368..9c4fd702c 100644 --- a/src/data/japanese/characters/gorou.json +++ b/src/data/japanese/characters/gorou.json @@ -299,7 +299,7 @@ { "id": "juuga_forward_unto_victory", "name": "獣牙突撃陣形戦法", - "description": "大将の威厳を示し、岩元素範囲ダメージを与え、大将威儀の領域を展開して周囲の戦友を鼓舞する。

大将威儀
下記特性を持つ。
·領域は元素スキル「犬坂の遠吠え方円陣」が創造した大将の旗指物と同じ効果を持つ。発動時、チームにいる岩元素タイプキャラクターの人数に応じて、領域内のフィールド上キャラクターに効果を与える。また、領域はフィールド上キャラクターと共に移動する。
·1.5秒毎に岩晶崩滅を発動し、領域内の敵1体に岩元素範囲ダメージを与える。
·1.5秒毎に領域内の結晶反応で生成した結晶の欠片を1つ、キャラクターの位置に引き寄せる。

発動時、ゴロー自身の大将の旗指物が存在する場合、それは破壊される。また、大将威儀の継続時間内、ゴロー自身が元素スキル「犬坂の遠吠え方円陣」を発動しても、大将の旗指物は創造されない。
ゴローが戦闘不能になった時、ゴロー自身の大将威儀効果はクリアされる。", + "description": "大将の威厳を示し、岩元素範囲ダメージを与え、大将威儀の領域を展開して周囲の戦友を鼓舞する。

大将威儀
大将威儀は以下の特性を持つ。
·領域は元素スキル「犬坂の遠吠え方円陣」が創造した大将の旗指物と同じ効果を持つ。発動時、チームにいる岩元素タイプキャラクターの人数に応じて、領域内のフィールド上キャラクターに効果を与える。また、領域はフィールド上キャラクターと共に移動する。
·1.5秒毎に岩晶崩滅を発動し、領域内の敵1体に岩元素範囲ダメージを与える。
·1.5秒毎に領域内の結晶反応で生成した結晶の欠片を1つ、キャラクターの位置に引き寄せる。

発動時、ゴロー自身の大将の旗指物が存在する場合、それは破壊される。また、大将威儀の継続時間内、ゴロー自身が元素スキル「犬坂の遠吠え方円陣」を発動しても、大将の旗指物は創造されない。
ゴローが戦闘不能になった時、ゴロー自身の大将威儀効果はクリアされる。", "info": "「地の利を得たぞ!」ゴローは戦場の地勢を僅かに変えることができる。強敵に立ち向かう彼が用いる、勝利への秘訣だ。", "attributes": [ { @@ -409,7 +409,7 @@ { "id": "heedless_of_the_wind_and_weather", "name": "風雨を恐れず", - "description": "獣牙突撃陣形戦法を発動した後の12秒間、近くのチーム全員の防御力+25%。", + "description": "獣牙突撃陣形戦法を発動した後の12秒間、周囲のチーム全員の防御力+25%。", "level": 1 }, { diff --git a/src/data/japanese/characters/hu_tao.json b/src/data/japanese/characters/hu_tao.json index d96e286dd..604ff2db5 100644 --- a/src/data/japanese/characters/hu_tao.json +++ b/src/data/japanese/characters/hu_tao.json @@ -231,7 +231,7 @@ { "id": "guide_to_afterlife", "name": "蝶導来世", - "description": "燃え続ける炎のみが、この世の不浄を払うことができる。
一定のHPを消費して、周囲の敵をノックバックし、冥蝶の舞状態に入る。

冥蝶の舞
·胡桃のHP上限を基準に攻撃力が上昇する。この効果で得られる攻撃力上昇の最大値は、胡桃の基礎攻撃力の400%まで。
·攻撃ダメージは炎元素ダメージとなり、元素付与によって他の元素に変化することはない。
·重撃は敵に血梅香効果を与える。
·胡桃の中断耐性が上昇する。

血梅香
血梅香状態の敵は、4秒毎に1度、炎元素ダメージを受ける。このダメージは元素スキルダメージと見なされる。
同一ターゲットに付与される血梅香効果は同時に最大1つまで。また、血梅香効果の継続時間は効果を付与した胡桃だけが更新可能。

冥蝶の舞は継続時間終了時、または胡桃の退場や戦闘不能時に解除される。", + "description": "燃え続ける炎のみが、この世の不浄を払うことができる。
一定のHPを消費して、周囲の敵をノックバックし、冥蝶の舞状態に入る。

冥蝶の舞
·胡桃のHP上限を基準に攻撃力がアップする。この効果でアップできる攻撃力の最大値は、胡桃の基礎攻撃力の400%まで。
·攻撃ダメージは炎元素ダメージとなり、元素付与によって他の元素に変化することはない。
·重撃は敵に血梅香効果を与える。
·胡桃の中断耐性がアップする。

血梅香
血梅香状態の敵は、4秒毎に1度、炎元素ダメージを受ける。このダメージは元素スキルダメージと見なされる。
同一ターゲットに付与される血梅香効果は同時に最大1つまで。また、血梅香効果の継続時間は効果を付与した胡桃のみが更新可能。

冥蝶の舞は継続時間終了時、または胡桃の退場や戦闘不能時に解除される。", "info": "胡桃が学んだ秘伝の槍法、その教えの一句目は「槍よ切り開け黄泉の道、蝶よ引き寄せ来世の橋。」", "attributes": [ { @@ -515,7 +515,7 @@ { "id": "ominous_rainfall", "name": "晴れのち雨", - "description": "血梅香のダメージ量が胡桃のHP上限の10%分上昇する。
また、安神秘法は命中した敵に血梅香効果を与える。", + "description": "血梅香のダメージ量が胡桃のHP上限の10%分アップする。
また、安神秘法は命中した敵に血梅香効果を与える。", "level": 2 }, { diff --git a/src/data/japanese/characters/mona.json b/src/data/japanese/characters/mona.json index 648ede765..b5ad302ed 100644 --- a/src/data/japanese/characters/mona.json +++ b/src/data/japanese/characters/mona.json @@ -191,7 +191,7 @@ { "id": "mirror_reflection_of_doom", "name": "水中幻願", - "description": "水しぶきを集め、運命の虚影を形成する。

虚影
虚影は以下の特性を持つ:
·持続的に周囲の敵を挑発し、攻撃を引き付ける。
·持続的に付近の敵に水元素範囲ダメージを与える。
·継続時間終了時、虚影が破裂し、水元素範囲ダメージを与える。

長押し
水流の勢いを利用し、素早く後退する。

水中幻願によって作られた虚影は、同時に最大1つまで存在可能。", + "description": "水しぶきを集め、運命の虚影を形成する。

虚影
虚影は以下の特性を持つ。
·持続的に周囲の敵を挑発し、攻撃を引き付ける。
·持続的に付近の敵に水元素範囲ダメージを与える。
·継続時間終了時、虚影が破裂し、水元素範囲ダメージを与える。

長押し
水流の勢いを利用し、素早く後退する。

水中幻願によって作られた虚影は、同時に最大1つまで存在可能。", "info": "造詣が深い占星術師は自身が創造した虚影で厄運から免れる。だがここまで厄運を挑発する者は、テイワットでもモナだけであろう。", "attributes": [ { @@ -275,7 +275,7 @@ { "id": "stellaris_phantasm", "name": "星命定軌", - "description": "清らかなさざなみを集め、虚幻の星空を映し、広範囲の敵に泡影状態を与える。

泡影
星の泡で敵を拘束し、湿潤状態を付与する。比較的に弱い敵は泡影に拘束され、行動不能になる。
泡影状態の敵がダメージを受けると、以下の効果を受ける。
·星異状態を与えられ、次に受けるダメージが上昇する。
·泡影の効果が解除する。解除時、水元素ダメージを受ける。

星異
星異状態継続中、受けるダメージがアップする。", + "description": "清らかなさざなみを集め、虚幻の星空を映し、広範囲の敵に泡影状態を与える。

泡影
星の泡で敵を拘束し、湿潤状態を付与する。比較的に弱い敵は泡影に拘束され、行動不能になる。
泡影状態の敵がダメージを受けると、以下の効果を受ける。
·星異状態を与えられ、次に受けるダメージがアップする。
·泡影の効果が解除する。解除時、水元素ダメージを受ける。

星異
星異状態継続中、受けるダメージがアップする。", "info": "神の眼差しが天空の光を導き、運命は運命と呼ばれるようになった。", "attributes": [ { @@ -425,7 +425,7 @@ { "id": "prophecy_of_submersion", "name": "沈没の預言", - "description": "チーム内の自身のキャラクターの攻撃が星異状態の敵に命中した後の8秒間、水元素の関連反応の効果が上昇する。
·感電反応ダメージ+15%、蒸発反応ダメージ+15%、水元素の拡散反応によるダメージ+15%。
·凍結反応の継続時間+15%。", + "description": "チーム内の自身のキャラクターの攻撃が星異状態の敵に命中した後の8秒間、水元素の関連反応の効果が強化される。
·感電反応ダメージ+15%、蒸発反応ダメージ+15%、水元素の拡散反応によるダメージ+15%。
·凍結反応の継続時間+15%。", "level": 1 }, { diff --git a/src/data/japanese/characters/noelle.json b/src/data/japanese/characters/noelle.json index 259ea4f13..9f7127f2d 100644 --- a/src/data/japanese/characters/noelle.json +++ b/src/data/japanese/characters/noelle.json @@ -231,7 +231,7 @@ { "id": "breastplate", "name": "護心鎧", - "description": "護身の岩鎧を召喚し、周囲の敵に岩元素ダメージを与え、シールドを生成する、ダメージ吸収量はノエルの防御力によって決まる。
シールドは下記の効果が発動する。
·ノエルの通常攻撃または重撃が命中した時、一定の確率でチーム全員のHPを回復する。
·全元素ダメージと物理ダメージに150%の吸収効果がある。

回復効果の回復量はノエルの防御力によって決まる。", + "description": "護身の岩鎧を召喚し、周囲の敵に岩元素ダメージを与え、シールドを生成する、ダメージ吸収量はノエルの防御力によって決まる。
シールドは下記の効果が発動する。
·ノエルの通常攻撃または重撃が命中した時、一定の確率でチーム全員のHPを回復する。
·全元素ダメージおよび物理ダメージに対して150%の吸収効果を持つ。

回復効果の回復量はノエルの防御力によって決まる。", "info": "ノエルは奉仕するメイドであり、毅然たる騎士でもある。", "attributes": [ { @@ -489,7 +489,7 @@ { "id": "devotion", "name": "誠心誠意", - "description": "ノエルが待機時、出場している自身のキャラクターのHPが30%以下になると自動で発動される。
出場している自身のキャラクターにノエルの防御力400%分のダメージを吸収するシールドを付与する、継続時間20秒。
·全ての元素ダメージと物理ダメージに対して150%の吸収効果がある。
60秒毎に1回のみ発動可能。", + "description": "ノエルが待機時、出場している自身のキャラクターのHPが30%以下になると自動で発動される。
出場している自身のキャラクターにノエルの防御力400%分のダメージを吸収するシールドを付与する、継続時間20秒。
·全元素ダメージおよび物理ダメージに対して150%の吸収効果を持つ。
60秒毎に1回のみ発動可能。", "level": 1 }, { diff --git a/src/data/japanese/characters/raiden_shogun.json b/src/data/japanese/characters/raiden_shogun.json index d7fd42fa0..ccb88e3cd 100644 --- a/src/data/japanese/characters/raiden_shogun.json +++ b/src/data/japanese/characters/raiden_shogun.json @@ -705,7 +705,7 @@ { "id": "wishbearer", "name": "願いの代行者", - "description": "奥義·夢想真説による夢想の一心状態の時、雷電将軍の元素爆発ダメージが敵に命中すると、周囲チーム全員(雷電将軍自身を除く)の元素爆発のクールタイム-1秒。
この効果は1秒毎に1回のみ発動可能で、継続時間内に最大5回まで発動できる。", + "description": "奥義·夢想真説による夢想の一心状態の時、雷電将軍の元素爆発ダメージが敵に命中すると、周囲のチーム全員(雷電将軍自身を除く)の元素爆発のクールタイム-1秒。
この効果は1秒毎に1回のみ発動可能で、継続時間内に最大5回まで発動できる。", "level": 6 } ], diff --git a/src/data/japanese/characters/sayu.json b/src/data/japanese/characters/sayu.json index 529a0f260..0e16f185a 100644 --- a/src/data/japanese/characters/sayu.json +++ b/src/data/japanese/characters/sayu.json @@ -567,7 +567,7 @@ { "id": "skiving_new_and_improved", "name": "新しいサボる方法", - "description": "早柚がフィールド上で拡散反応を起こした時、元素エネルギーを1.2ポイント回復する。この効果は2秒毎に1回のみ発動可能。", + "description": "早柚がフィールド上で拡散反応を起こした時、元素エネルギーを1.2ポイント回復する。
この効果は2秒毎に1回のみ発動可能。", "level": 4 }, { diff --git a/src/data/japanese/characters/shenhe.json b/src/data/japanese/characters/shenhe.json new file mode 100644 index 000000000..0130667ec --- /dev/null +++ b/src/data/japanese/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "申鶴", + "title": "孤辰悲哀", + "description": "仙人の弟子であり、気品溢れる女性。璃月の山奥にひっそりと住み、その気質は仙人のように孤独で淡々としている。", + "weapon_type": "長柄武器", + "element": "氷", + "gender": "女", + "substat": "攻撃力%", + "affiliation": "璃月港", + "region": "璃月", + "rarity": 5, + "birthday": [10, 3], + "constellation": "愁疏座", + "domain": "太山府", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "通常攻撃·踏辰摂斗", + "description": "通常攻撃
槍による最大5段の連続攻撃を行う。

重撃
一定のスタミナを消費して前方に突進し、経路上の敵にダメージを与える。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。", + "info": "", + "attributes": [ + { + "label": "1段ダメージ", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "2段ダメージ", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3段ダメージ", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "4段ダメージ", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "5段ダメージ", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "重撃ダメージ", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "重撃スタミナ消費", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "落下期間のダメージ", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空落下攻撃ダメージ", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "仰霊威召将役呪", + "description": "銀の霜露を凝集させ、すべての妖魔を一掃する。
周囲のチーム全員に「氷翎」効果を付与する。また一回押しと長押しによって、攻撃方法の異なる氷元素ダメージを与える。

一回押し
「籙霊」と共に前方へ突進し、経路上の敵に氷元素ダメージを与える。

長押し
「籙霊」に律令を下し、氷元素範囲ダメージを与える。

氷翎
通常攻撃、重撃、落下攻撃、元素スキル、元素爆発が敵に氷元素ダメージを与える時、申鶴自身の攻撃力を基準にダメージがアップする。

「氷翎」効果は継続時間の終了、または規定回数の発動後に消失する。長押しで「氷翎」効果を付与した場合、発動回数が増え、継続時間がより長くなる。
一回の氷元素ダメージが複数の敵に命中した場合は、その敵の数に応じて発動回数が消費される。「氷翎」の発動回数は、付与されたキャラクターごとに計算される。", + "info": "「霊力に偽りなし。令を背負いて、神女は馳せる。」", + "attributes": [ + { + "label": "一回押しスキルダメージ", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "長押しスキルダメージ", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "ダメージアップ", + "values": [ + "45.66%攻撃力", + "49.08%攻撃力", + "52.5%攻撃力", + "57.07%攻撃力", + "60.49%攻撃力", + "63.92%攻撃力", + "68.48%攻撃力", + "73.05%攻撃力", + "77.62%攻撃力", + "82.18%攻撃力", + "86.75%攻撃力", + "91.31%攻撃力", + "97.02%攻撃力", + "102.73%攻撃力", + "108.43%攻撃力" + ] + }, + { + "label": "一回押し/長押し継続時間", + "values": [ + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒", + "10秒 / 15秒" + ] + }, + { + "label": "一回押し/長押し発動回数", + "values": [ + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回", + "5回 / 7回" + ] + }, + { + "label": "一回押しクールタイム", + "values": [ + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒", + "10秒" + ] + }, + { + "label": "長押しクールタイム", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "神女遣霊真訣", + "description": "力を解放した「籙霊」が俗世を駆け、氷元素範囲ダメージを与える。
「籙霊」は領域を形成し、中にいるすべての敵の氷元素耐性と物理耐性をダウンさせ、持続的に氷元素ダメージを与える。", + "info": "「虚構に囚われた者では、仙道は悟れない。天地の変化を観察し、因果の法則を理解してこそ、初めてその本質を理解できる。」", + "attributes": [ + { + "label": "スキルダメージ", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "耐性ダウン", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "継続ダメージ", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "継続時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "クールタイム", + "values": [ + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒", + "20秒" + ] + }, + { + "label": "元素エネルギー", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "大洞弥羅尊法", + "description": "神女遣霊真訣の領域にいるフィールド上キャラクターの氷元素ダメージ+15%。", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "縛霊通真法印", + "description": "申鶴が仰霊威召将役呪を発動すると、周囲チーム全員に下記効果を与える。
·一回押しの場合、元素スキルおよび元素爆発ダメージ+15%、継続時間10秒。
·長押しの場合、通常攻撃、重撃、落下攻撃ダメージ+15%、継続時間15秒。", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "往来通暁", + "description": "璃月で20時間かかる探索任務を完了した時、獲得する報酬+25%。", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "心斎", + "description": "仰霊威召将役呪の使用可能回数+1。", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "定蒙", + "description": "神女遣霊真訣の継続時間+6秒。領域内フィールド上キャラクターが与える氷元素ダメージの会心ダメージ+15%。", + "level": 2 + }, + { + "id": "seclusion", + "name": "潜虚", + "description": "仰霊威召将役呪のスキルLv.+3。
最大Lv.15まで。", + "level": 3 + }, + { + "id": "insight", + "name": "洞観", + "description": "申鶴自身によって「氷翎」効果を付与されたキャラクターが、「氷翎」のダメージアップ効果を発動すると、申鶴は「霜霄訣」を1層獲得する。
申鶴が仰霊威召将役呪を発動した時、「霜霄訣」をすべて消費する。消費した層数1につき、その時発動した仰霊威召将役呪のダメージ+5%。この効果は最大50回まで重ね掛け可能、継続時間60秒。", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "化神", + "description": "神女遣霊真訣のスキルLv.+3。
最大Lv.15まで。", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "忘玄", + "description": "キャラクターが通常攻撃および重撃で「氷翎」効果を発動した時、「氷翎」の発動回数が消費されなくなる。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "哀切なアイスクリスタル·砕屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀切なアイスクリスタル·欠片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "哀切なアイスクリスタル·欠片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀切なアイスクリスタル·塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "哀切なアイスクリスタル·塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "哀切なアイスクリスタル", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "清心", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "「繁栄」の教え", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁栄」の導き", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁栄」の導き", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁栄」の導き", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「繁栄」の導き", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁栄」の哲学", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄炎の蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁栄」の哲学", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄炎の蝶", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁栄」の哲学", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄炎の蝶", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「繁栄」の哲学", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "獄炎の蝶", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "知恵の冠", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/japanese/characters/sucrose.json b/src/data/japanese/characters/sucrose.json index 2f585bae4..cfc0601b3 100644 --- a/src/data/japanese/characters/sucrose.json +++ b/src/data/japanese/characters/sucrose.json @@ -369,7 +369,7 @@ { "id": "clustered_vacuum_field", "name": "積み上げ真空域", - "description": "風霊作成·六三〇八の発動可能回数+1。", + "description": "風霊作成·六三〇八の使用可能回数+1。", "level": 1 }, { diff --git a/src/data/japanese/characters/xiao.json b/src/data/japanese/characters/xiao.json index 9a3cbf4be..33efa1afb 100644 --- a/src/data/japanese/characters/xiao.json +++ b/src/data/japanese/characters/xiao.json @@ -279,7 +279,7 @@ { "id": "bane_of_all_evil", "name": "靖妖儺舞", - "description": "数千年前に妖魔たちに恐れられた夜叉の儺面を見せる。

夜叉の儺面
·魈のジャンプ力が大幅にアップする。
·攻撃範囲が広がり、与えるダメージが上昇する。
·攻撃ダメージは風元素ダメージとなり、元素付与によって他の元素に変化することはない。

この状態の魈は、HPが持続的に減少する。
この効果は魈が退場する時に解除される。", + "description": "数千年前に妖魔たちに恐れられた夜叉の儺面を見せる。

夜叉の儺面
·魈のジャンプ力が大幅にアップする。
·攻撃範囲が広がり、与えるダメージがアップする。
·攻撃ダメージは風元素ダメージとなり、元素付与によって他の元素に変化することはない。

この状態の魈は、HPが持続的に減少する。
この効果は魈が退場する時に解除される。", "info": "降魔の儺面を被り、邪悪を脅かせ、妖魔を滅する「護法夜叉」の姿を現す。強大な力を手に入れる分、巨大な痛みを背負う式、その名は「靖妖儺舞」。", "attributes": [ { @@ -439,7 +439,7 @@ { "id": "conqueror_of_evil_guardian_yaksha", "name": "降魔·護法夜叉", - "description": "靖妖儺舞状態の時、落下攻撃が2体以上の敵に命中すると、風輪両立の使用回数+1。その後の1秒間以内は、クールタイム関係なく風輪両立を発動できる。", + "description": "靖妖儺舞状態の時、落下攻撃が2体以上の敵に命中すると、風輪両立の使用可能回数+1。その後の1秒間以内は、クールタイム関係なく風輪両立を発動できる。", "level": 6 } ], diff --git a/src/data/japanese/characters/xingqiu.json b/src/data/japanese/characters/xingqiu.json index c83aa9031..dd19af487 100644 --- a/src/data/japanese/characters/xingqiu.json +++ b/src/data/japanese/characters/xingqiu.json @@ -211,7 +211,7 @@ { "id": "guhua_sword_fatal_rainscreen", "name": "古華剣·画雨籠山", - "description": "2段連続の攻撃を仕掛け、前方の敵に水元素ダメージを与え、出場している自身のキャラクターの周りに最大本数の「雨すだれの剣」を生成する。
「雨すだれの剣」は以下の特性を持つ:
·キャラクターが攻撃を受ける時、「雨すだれの剣」が破壊される代わりに、キャラクターが受けるダメージを減少させる。
·キャラクターの中断耐性をアップする。
行秋の水元素ダメージアップの20%分は「雨すだれの剣」のダメージ軽減効果に転換される。

最大24%のダメージ軽減効果を得られる。
「雨すだれの剣」の初期最大数は3本。
発動した瞬間、キャラクターに湿潤状態を付与する。", + "description": "2段連続の攻撃を仕掛け、前方の敵に水元素ダメージを与え、出場している自身のキャラクターの周りに最大本数の「雨すだれの剣」を生成する。
「雨すだれの剣」は以下の特性を持つ。
·キャラクターが攻撃を受ける時、「雨すだれの剣」が破壊される代わりに、キャラクターが受けるダメージを減少させる。
·キャラクターの中断耐性をアップする。
行秋の水元素ダメージアップの20%分は「雨すだれの剣」のダメージ軽減効果に転換される。

最大24%のダメージ軽減効果を得られる。
「雨すだれの剣」の初期最大数は3本。
発動した瞬間、キャラクターに湿潤状態を付与する。", "info": "「蛟竜斬り易く、雨描き難し。」", "attributes": [ { diff --git a/src/data/japanese/characters/xinyan.json b/src/data/japanese/characters/xinyan.json index 7129c720b..4a3e2dae2 100644 --- a/src/data/japanese/characters/xinyan.json +++ b/src/data/japanese/characters/xinyan.json @@ -231,7 +231,7 @@ { "id": "sweeping_fervor", "name": "情熱の薙ぎ払い", - "description": "楽器を振り回し、周囲の敵に炎元素ダメージを与え、「観客」の「情熱」でシールドを生成する。
シールドのダメージ吸収量は辛炎の防御力によって決まり、シールドのレベルは命中した敵の数によって変わる。
·敵に命中しなかった又は1名の敵に命中した場合:Lv.1シールド·イントロのリズム
·2名の敵に命中した場合:Lv.2シールド·指揮のリズム
·3名またはそれ以上の敵に命中した場合:Lv.3シールド·舞のリズムを生成する。シールドはダメージを吸収するほか、一定時間の間隔で周囲の敵に炎元素ダメージを与える。

シールドは以下の特性を持つ:
·発動する時、辛炎に炎元素付着を与える。
·炎元素ダメージに対して、250%の吸収効果がある。", + "description": "楽器を振り回し、周囲の敵に炎元素ダメージを与え、「観客」の「情熱」でシールドを生成する。
シールドのダメージ吸収量は辛炎の防御力によって決まり、シールドのレベルは命中した敵の数によって変わる。
·敵に命中しなかった又は1名の敵に命中した場合:Lv.1シールド·イントロのリズム
·2名の敵に命中した場合:Lv.2シールド·指揮のリズム
·3名またはそれ以上の敵に命中した場合:Lv.3シールド·舞のリズムを生成する。シールドはダメージを吸収するほか、一定時間の間隔で周囲の敵に炎元素ダメージを与える。

シールドは以下の特性を持つ。
·発動する時、辛炎に炎元素付着を与える。
·炎元素ダメージに対して、250%の吸収効果がある。", "info": "これらの火花は演奏スキルを極めた結果であり、ただの物理現象で、神の目とは関係ないと辛炎は主張している。", "attributes": [ { diff --git a/src/data/japanese/characters/yun_jin.json b/src/data/japanese/characters/yun_jin.json new file mode 100644 index 000000000..d097cbb51 --- /dev/null +++ b/src/data/japanese/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "雲菫", + "title": "紅絨毯に舞う麗姿", + "description": "演技と創作の二つの才を持つ璃月劇の看板役者。雲菫の演じる姿は優雅でたおやかであり、まるで彼女の風格を表しているかのようである。", + "weapon_type": "長柄武器", + "element": "岩", + "gender": "女", + "substat": "元素チャージ効率", + "affiliation": "雲翰社", + "region": "璃月", + "rarity": 4, + "birthday": [21, 5], + "constellation": "虹章座", + "domain": "太山府", + "cv": { + "english": "Judy Alice Lee&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&杨扬" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "通常攻撃·拂雲出手", + "description": "通常攻撃
槍による最大5段の連続攻撃を行う。

重撃
一定のスタミナを消費して前方に突進し、経路上の敵にダメージを与える。

落下攻撃
空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。", + "info": "", + "attributes": [ + { + "label": "1段ダメージ", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "2段ダメージ", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3段ダメージ", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "4段ダメージ", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "5段ダメージ", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "重撃ダメージ", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "重撃スタミナ消費", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "落下期間のダメージ", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "低空/高空落下攻撃ダメージ", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "旋雲開相", + "description": "雲先生が武道劇で披露する殺陣は、実戦でも通用する。

一回押し
雲をも切り裂く勢いで槍を回転させ、岩元素ダメージを与える。

長押し
旋雲開相の構えで力を溜め、シールドを作り出す。シールドのダメージ吸収量は雲菫のHP上限によって決まり、全元素ダメージおよび物理ダメージに対して150%の吸収効果を持つ。シールドは元素スキル発動完了まで継続する。
元素スキルボタンを離す、または継続時間の終了時やシールドが破壊された時、蓄積された力を長槍から解き放ち、岩元素ダメージを与える。
チャージ時間によって、発動時の状態は2段階に分かれる。", + "info": "舞台上で見せる輝かしい一瞬は、その裏で努力を十年積み重ねてきた結晶である。", + "attributes": [ + { + "label": "一回押しダメージ", + "values": [ + "149.12%防御力", + "160.3%防御力", + "171.49%防御力", + "186.4%防御力", + "197.58%防御力", + "208.77%防御力", + "223.68%防御力", + "238.59%防御力", + "253.5%防御力", + "268.42%防御力", + "283.33%防御力", + "298.24%防御力", + "316.88%防御力", + "335.52%防御力", + "354.16%防御力" + ] + }, + { + "label": "1段チャージダメージ", + "values": [ + "260.96%防御力", + "280.53%防御力", + "300.1%防御力", + "326.2%防御力", + "345.77%防御力", + "365.34%防御力", + "391.44%防御力", + "417.54%防御力", + "443.63%防御力", + "469.73%防御力", + "495.82%防御力", + "521.92%防御力", + "554.54%防御力", + "587.16%防御力", + "619.78%防御力" + ] + }, + { + "label": "2段チャージダメージ", + "values": [ + "372.8%防御力", + "400.76%防御力", + "428.72%防御力", + "466%防御力", + "493.96%防御力", + "521.92%防御力", + "559.2%防御力", + "596.48%防御力", + "633.76%防御力", + "671.04%防御力", + "708.32%防御力", + "745.6%防御力", + "792.2%防御力", + "838.8%防御力", + "885.4%防御力" + ] + }, + { + "label": "シールド吸収量", + "values": [ + "12%HP上限 + 1155", + "12.9%HP上限 + 1271", + "13.8%HP上限 + 1396", + "15%HP上限 + 1531", + "15.9%HP上限 + 1675", + "16.8%HP上限 + 1830", + "18%HP上限 + 1993", + "19.2%HP上限 + 2167", + "20.4%HP上限 + 2350", + "21.6%HP上限 + 2542", + "22.8%HP上限 + 2744", + "24%HP上限 + 2956", + "25.5%HP上限 + 3178", + "27%HP上限 + 3409", + "28.5%HP上限 + 3650" + ] + }, + { + "label": "クールタイム", + "values": [ + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒", + "9秒" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "破嶂の旌儀", + "description": "岩元素範囲ダメージを与え、周囲のチーム全員に「飛雲旗陣」効果を与える。

飛雲旗陣
敵に通常攻撃ダメージを与える時、雲菫自身の防御力を基準にダメージがアップする。

「飛雲旗陣」効果は継続時間の終了、または規定回数の発動後に消失する。
一回の通常攻撃が複数の敵に命中した場合は、その敵の数に応じて発動回数が消費される。「飛雲旗陣」の発動回数は、付与されたキャラクターごとに計算される。", + "info": "「轟々と鳴る鼓の中、刀槍矛戟と空を舞う影が現れる。麗しき女性がその幕で演ずるは掌旗大将。」
「紅絨毯の上で楽器が一斉に鳴り響く。妖魔を鎮める彼女の姿を、とくとご覧あれ。」", + "attributes": [ + { + "label": "スキルダメージ", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "ダメージアップ", + "values": [ + "32.16%防御力", + "34.57%防御力", + "36.98%防御力", + "40.2%防御力", + "42.61%防御力", + "45.02%防御力", + "48.24%防御力", + "51.46%防御力", + "54.67%防御力", + "57.89%防御力", + "61.1%防御力", + "64.32%防御力", + "68.34%防御力", + "72.36%防御力", + "76.38%防御力" + ] + }, + { + "label": "継続時間", + "values": [ + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒", + "12秒" + ] + }, + { + "label": "発動回数", + "values": [ + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回", + "30回" + ] + }, + { + "label": "クールタイム", + "values": [ + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒", + "15秒" + ] + }, + { + "label": "元素エネルギー", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "自我堅守", + "description": "攻撃された瞬間に発動する旋雲開相は、長押しの2段チャージ状態になる。", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "独立嶄然", + "description": "チーム内キャラクターの元素タイプが1/2/3/4種類の時、「飛雲旗陣」による通常攻撃ダメージアップ効果は、さらに雲菫の防御力2.5%/5%/7.5%/11.5%分上乗せされる。", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "清食養性", + "description": "冒険系料理を完璧調理した時、12%の確率で料理を2倍獲得する。", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "飛身趟馬", + "description": "旋雲開相のクールタイム-18%。", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "諸般切末", + "description": "破嶂の旌儀発動後、周囲チーム全員の通常攻撃ダメージ+15%、継続時間12秒。", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "牙纛探海", + "description": "破嶂の旌儀のスキルLv.+3。
最大Lv.15まで。", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "昇堂吊雲", + "description": "雲菫が結晶反応を起こすと防御力+20%、継続時間12秒。", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "翹楚名坤", + "description": "旋雲開相のスキルLv.+3。
最大Lv.15まで。", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "荘諧併持", + "description": "「飛雲旗陣」状態のキャラクターの通常攻撃の攻撃速度+12%。", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "堅牢なトパーズ·砕屑", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破損した仮面", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "堅牢なトパーズ·欠片", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獣域王器", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "破損した仮面", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "堅牢なトパーズ·欠片", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獣域王器", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "堅牢なトパーズ·塊", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獣域王器", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "堅牢なトパーズ·塊", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獣域王器", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "堅牢なトパーズ", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "獣域王器", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "琉璃百合", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "「勤労」の教え", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "破損した仮面", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤労」の導き", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤労」の導き", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤労」の導き", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「勤労」の導き", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "汚れた仮面", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤労」の哲学", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼の心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤労」の哲学", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼の心", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤労」の哲学", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼の心", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「勤労」の哲学", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "不吉な仮面", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "灰燼の心", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "知恵の冠", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/japanese/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/japanese/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..86b2cb2cb --- /dev/null +++ b/src/data/japanese/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "ドラゴエアのニセヒレ", + "description": "サメのヒレのように見えるが、実用性はない。
かつて、白夜国の民はアビサルヴィシャップについて研究していた。それらが持つ特徴の中でも最も異質なのが、己の意志で自身の特徴を取り除くか継承するかを決められる点。人工的な光を嫌うため、ヴィシャップは成体になると視覚組織の多くが失われる。また戦うために元素の多様性を持ち、適したものへと進化してきた。", + "source": ["アビサルヴィシャップ(Lv.30以上)でドロップ"], + "rarity": 4 +} diff --git a/src/data/japanese/fish/divda_ray.json b/src/data/japanese/fish/divda_ray.json new file mode 100644 index 000000000..2465ee132 --- /dev/null +++ b/src/data/japanese/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "ディフダエイ", + "description": "かつて空想上の生き物だと思われていた奇妙なエイ。海祇島にある一部の古い絵巻物にのみ記録されていた。そして、封じられた海淵への道が開かれた今、その姿が初めて明らかになった。
この奇妙な生き物の体色は、生きた年数と共に変化していくと言われており、幼体は太陽のような薄黄金色らしい。絵巻物によれば、この時期の彼らには「無垢の尾」を意味する「ティフタン」という名が与えられたそうだ。", + "rarity": 3, + "source": ["釣りで獲得"] +} diff --git a/src/data/japanese/fish/formalo_ray.json b/src/data/japanese/fish/formalo_ray.json new file mode 100644 index 000000000..516758618 --- /dev/null +++ b/src/data/japanese/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "フォーマルハウトエイ", + "description": "かつて空想上の生き物だと思われていた奇妙なエイ。海祇島にある一部の古い絵巻物にのみ記録されていた。そして、封じられた海淵への道が開かれた今、その姿が初めて明らかになった。
この奇妙な生き物の体色は、生きた年数と共に変化していくと言われている。幼体は太陽のような薄黄金色だが、成体になると色が濃くなり、その「双翼」も夜空のように深い紫色で覆われる。絵巻物によれば、この時期の彼らには「強欲の口」を意味する「フォーマロ」という名が与えられたそうだ。", + "rarity": 3, + "source": ["釣りで獲得"] +} diff --git a/src/data/japanese/food/bountiful_year.json b/src/data/japanese/food/bountiful_year.json new file mode 100644 index 000000000..f4f568c11 --- /dev/null +++ b/src/data/japanese/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "実り豊か", + "description": "贅沢な極上のお刺身。薄く切られた刺身を満開の花の形に並べ、その周囲を様々な食材が囲んでいる。食べる前にそれら食材と刺身を一緒にかき混ぜて味わうのが一般的。これからの日々も、実り豊かに過ごせるようにという意味が込められている。", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "魚肉", + "amount": 4 + }, + { + "id": "carrot", + "name": "ニンジン", + "amount": 4 + }, + { + "id": "onion", + "name": "玉ねぎ", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "琉璃袋", + "amount": 1 + } + ], + "dish_type": "攻撃系料理", + "results": { + "suspicious": { + "name": "微妙な実り豊か", + "description": "贅沢な極上のお刺身。しかし切り身は不揃いで、大波に飲まれたかのような魚は、頭を下げて皿に張り付いている。全く食欲がそそられないが、たっぷりと盛り付けられているため、食べないともったいない一品…", + "effect": "チーム全員の攻撃力+224、会心率+6%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "normal": { + "name": "実り豊か", + "description": "贅沢な極上のお刺身。薄く切られた刺身を満開の花の形に並べ、その周囲を様々な食材が囲んでいる。食べる前にそれら食材と刺身を一緒にかき混ぜて味わうのが一般的。これからの日々も、実り豊かに過ごせるようにという意味が込められている。", + "effect": "チーム全員の攻撃力+272、会心率+8%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "delicious": { + "name": "美味しそうな実り豊か", + "description": "贅沢な極上のお刺身。幾重にも重ねられた刺身は、蝉の羽のように薄く、煙のように軽く、まるで大地に霜が降りたかのようにかすかな白い質感を持つ。刺身を口に入れると、柔らかく舌触りの良い身と色鮮やかな食材が絡み合い、様々な味をかもし出す。その様子は、まさに世にある至味である。", + "effect": "チーム全員の攻撃力+320、会心率+10%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + } + } +} diff --git a/src/data/japanese/food/come_and_get_it.json b/src/data/japanese/food/come_and_get_it.json index df1cd3246..4b8532321 100644 --- a/src/data/japanese/food/come_and_get_it.json +++ b/src/data/japanese/food/come_and_get_it.json @@ -1,7 +1,7 @@ { "id": "come_and_get_it", "name": "お食べくだ菜", - "description": "具材たっぷりの一品。具材の選択や作り方に特にこだわりはないが、璃月の祭りではよく登場する一品。名前は、「どうぞ、お食べてください」という意味から由来する。", + "description": "具材たっぷりの一品。具材の選択や作り方に特にこだわりはないが、璃月の祭りではよく登場する一品。名前は、「どうぞ、お食べください」という意味から由来する。", "rarity": 3, "ingredients": [ { @@ -34,7 +34,7 @@ }, "normal": { "name": "お食べくだ菜", - "description": "具材たっぷりの一品。具材の選択や作り方に特にこだわりはないが、璃月の祭りではよく登場する一品。名前は、「どうぞ、お食べてください」という意味から由来する。", + "description": "具材たっぷりの一品。具材の選択や作り方に特にこだわりはないが、璃月の祭りではよく登場する一品。名前は、「どうぞ、お食べください」という意味から由来する。", "effect": "チーム全員の会心率+15%、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" }, "delicious": { diff --git a/src/data/japanese/food/dragon_beard_noodles.json b/src/data/japanese/food/dragon_beard_noodles.json new file mode 100644 index 000000000..37ad2d759 --- /dev/null +++ b/src/data/japanese/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "龍髭麺", + "description": "龍の髭のように細い麺類。ねぎを炒めた後、煮込んだ出汁と副菜を入れ、最後に麺を投入し、出来上がった品を器に盛りつける。何度も生地を伸ばさないと、立派な細い龍髭麺にはならない。璃月の麺類の中で、もっとも技術が試される一品である。", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "小麦粉", + "amount": 4 + }, + { + "id": "fowl", + "name": "鳥肉", + "amount": 2 + }, + { + "id": "mushroom", + "name": "キノコ", + "amount": 2 + }, + { + "id": "ham", + "name": "ハム", + "amount": 1 + } + ], + "dish_type": "攻撃系料理", + "results": { + "suspicious": { + "name": "微妙な龍髭麺", + "description": "龍の髭のように細い麺類。細さにこだわり過ぎて、調理後に麺がちぎれてしまった。簡単に作れそうだが、しっかりとした練習が必要である…", + "effect": "チーム全員の攻撃力+160、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "normal": { + "name": "龍髭麺", + "description": "龍の髭のように細い麺類。ねぎを炒めた後、煮込んだ出汁と副菜を入れ、最後に麺を投入し、出来上がった品を器に盛りつける。何度も生地を伸ばさないと、立派な細い龍髭麺にはならない。璃月の麺類の中で、もっとも技術が試される一品である。", + "effect": "チーム全員の攻撃力+194、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "delicious": { + "name": "美味しそうな龍髭麺", + "description": "龍の髭のように細い麺類。麺は滝のように伸び、山幸の精髄が凝縮された出汁の中に落ちていく。通常の麺よりも柔らかく、絡みつくような食感で、箸が止まらなくなる。", + "effect": "チーム全員の攻撃力+228、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "special": { + "name": "連心麺", + "description": "申鶴のオリジナル料理。思い出の味を再現するためか、申鶴は調理と盛り付けに長い時間を費やした。なめらかな麺と舌を唸らせる出汁の組み合わせは、実に印象深い。しかし一番印象に残っているのは、やはりこの料理を作った者の気持ちである…", + "effect": "チーム全員の攻撃力+274、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。", + "character": { + "id": "shenhe", + "name": "申鶴" + } + } + } +} diff --git a/src/data/japanese/food/lotus_seed_and_bird_egg_soup.json b/src/data/japanese/food/lotus_seed_and_bird_egg_soup.json index 206c525fe..62ab9160c 100644 --- a/src/data/japanese/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/japanese/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "美味しそうなハスの実入り茶碗蒸し", "description": "卵の茶碗蒸し。滑らかな茶碗蒸しが口の中に溶けて、気がついたらすでにのどを通った。口の中に残る余韻が綻びるハスのように甘くて清々しい。", "effect": "チーム全員がダッシュに消費するスタミナ-25%、継続時間900秒。マルチプレイ中、自分のキャラクターにのみ有効。" + }, + "special": { + "name": "雲隠し玉", + "description": "雲菫のオリジナル料理。喉に負担をかけない、甘くてもちもちとしたお菓子。雲菫の大好物である。後味が軽く、たくさん食べても飽きがこない。よく見ると、普段彼女が自分のために作るものより量が多い。これも彼女の優しさなのだろう。", + "effect": "チーム全員がダッシュに消費するスタミナ-25%、継続時間1500秒。マルチプレイ中、自分のキャラクターにのみ有効。", + "character": { + "id": "yun_jin", + "name": "雲菫" + } } } } diff --git a/src/data/japanese/food/moon_pie.json b/src/data/japanese/food/moon_pie.json index ef7def5f6..54beed137 100644 --- a/src/data/japanese/food/moon_pie.json +++ b/src/data/japanese/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "微妙なムーンパイ", - "description": "モンド伝統の主食。焦げたパイ生地はまだ許容範囲に見える。だが、モンド出身の人には見せないほうがいいだろう。手取り足取り成功するまで口出しされてしまうだろう…", + "description": "モンドの伝統的な主食。焦げたパイ生地はまだ許容できる範囲だが、それでもモンド出身の人には見せないほうがいいかもしれない。ちゃんとしたものが完成するまで、手取り足取り教わりながら作らされるはめになるだろう…", "effect": "チーム全員のシールド強化+25%、防御力+165、継続時間300秒。マルチプレイ中、自分のキャラクターにのみ有効。" }, "normal": { diff --git a/src/data/japanese/ingredients/carrot.json b/src/data/japanese/ingredients/carrot.json index df1d588e7..2e3ff1438 100644 --- a/src/data/japanese/ingredients/carrot.json +++ b/src/data/japanese/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "五宝漬物" + }, + { + "id": "bountiful_year", + "name": "実り豊か" } ] } diff --git a/src/data/japanese/ingredients/fish.json b/src/data/japanese/ingredients/fish.json index a8e42b454..f668f6301 100644 --- a/src/data/japanese/ingredients/fish.json +++ b/src/data/japanese/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "刺身の盛り合わせ" + }, + { + "id": "bountiful_year", + "name": "実り豊か" } ] } diff --git a/src/data/japanese/ingredients/flour.json b/src/data/japanese/ingredients/flour.json index 115084d04..5dc763816 100644 --- a/src/data/japanese/ingredients/flour.json +++ b/src/data/japanese/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "お好み焼き" }, + { + "id": "dragon_beard_noodles", + "name": "龍髭麺" + }, { "id": "moon_pie", "name": "ムーンパイ" diff --git a/src/data/japanese/ingredients/fowl.json b/src/data/japanese/ingredients/fowl.json index 3ce715afa..d59751508 100644 --- a/src/data/japanese/ingredients/fowl.json +++ b/src/data/japanese/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龍髭麺" + }, { "id": "golden_fried_chicken", "name": "黄金のジャンボチキン" diff --git a/src/data/japanese/ingredients/ham.json b/src/data/japanese/ingredients/ham.json index e599259b2..212ef004b 100644 --- a/src/data/japanese/ingredients/ham.json +++ b/src/data/japanese/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "文心豆腐" }, + { + "id": "dragon_beard_noodles", + "name": "龍髭麺" + }, { "id": "jade_parcels", "name": "翠玉福袋" diff --git a/src/data/japanese/ingredients/mushroom.json b/src/data/japanese/ingredients/mushroom.json index de68acbbc..4b6f5df19 100644 --- a/src/data/japanese/ingredients/mushroom.json +++ b/src/data/japanese/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "紺田煮" + }, + { + "id": "dragon_beard_noodles", + "name": "龍髭麺" } ] } diff --git a/src/data/japanese/ingredients/onion.json b/src/data/japanese/ingredients/onion.json index 62113e039..ad94ba22e 100644 --- a/src/data/japanese/ingredients/onion.json +++ b/src/data/japanese/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "獣肉シチュー" + }, + { + "id": "bountiful_year", + "name": "実り豊か" } ] } diff --git a/src/data/japanese/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/japanese/weapon_secondary_materials/fossilized_bone_shard.json index 10b37c804..7a876c062 100644 --- a/src/data/japanese/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/japanese/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "石化した骨片", "description": "ヴィシャップは、いつか本当の龍になれるとずっと夢見ている。古い化石を龍の骨と思い込んでいるのは、龍の永久不滅の命と強大な力を憧れているのだろう。", - "source": [ - "ベビーヴィシャップ·岩(Lv.60以上)でドロップ", - "ヴィシャップ·岩(Lv.60以上)でドロップ", - "合成で獲得" - ], + "source": ["ヴィシャップ(Lv.60以上)でドロップ", "合成で獲得"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/japanese/weapon_secondary_materials/fragile_bone_shard.json b/src/data/japanese/weapon_secondary_materials/fragile_bone_shard.json index 7683bd782..a4016beb2 100644 --- a/src/data/japanese/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/japanese/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "脆い骨片", "description": "非常に脆いが、何ともいえない力が宿っているらしい。", - "source": ["ベビーヴィシャップ·岩でドロップ", "ヴィシャップ·岩でドロップ"], + "source": ["ヴィシャップでドロップ"], "rarity": 2 } diff --git a/src/data/japanese/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/japanese/weapon_secondary_materials/sturdy_bone_shard.json index 1888cd64a..a32f3f547 100644 --- a/src/data/japanese/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/japanese/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "丈夫な骨片", "description": "見た感じある程度年月が経っている。たとえ人間の言葉が分からない生き物でも、このような遺骨に特別な憧れを持っているらしい。", - "source": [ - "ベビーヴィシャップ·岩(Lv.40以上)でドロップ", - "ヴィシャップ·岩(Lv.40以上)でドロップ", - "合成で獲得" - ], + "source": ["ヴィシャップ(Lv.40以上)でドロップ", "合成で獲得"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/japanese/weapons/amos_bow.json b/src/data/japanese/weapons/amos_bow.json index 4f67fff89..5c3e0c177 100644 --- a/src/data/japanese/weapons/amos_bow.json +++ b/src/data/japanese/weapons/amos_bow.json @@ -6,7 +6,7 @@ "type": "弓", "domain": "セシリアの苗床", "passive": "一心不乱", - "bonus": "通常攻撃と重撃のダメージ+12/15/18/21/24%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+8/10/12/14/16%となり、最大で5回上昇する。", + "bonus": "通常攻撃と重撃のダメージ+12/15/18/21/24%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+8/10/12/14/16%、最大5回まで。", "stats": { "primary": "基礎攻撃力", "secondary": "攻撃力%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "通常攻撃と重撃のダメージ+12%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+8%となり、最大で5回上昇する。" + "desc": "通常攻撃と重撃のダメージ+12%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+8%、最大5回まで。" }, { "refinement": 2, - "desc": "通常攻撃と重撃のダメージ+15%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+10%となり、最大で5回上昇する。" + "desc": "通常攻撃と重撃のダメージ+15%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+10%、最大5回まで。" }, { "refinement": 3, - "desc": "通常攻撃と重撃のダメージ+18%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+12%となり、最大で5回上昇する。" + "desc": "通常攻撃と重撃のダメージ+18%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+12%、最大5回まで。" }, { "refinement": 4, - "desc": "通常攻撃と重撃のダメージ+21%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+14%となり、最大で5回上昇する。" + "desc": "通常攻撃と重撃のダメージ+21%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+14%、最大5回まで。" }, { "refinement": 5, - "desc": "通常攻撃と重撃のダメージ+24%。通常攻撃と重撃の矢が放った後、0.1秒毎にダメージが更に+16%となり、最大で5回上昇する。" + "desc": "通常攻撃と重撃のダメージ+24%。通常攻撃と重撃で放たれる矢は、0.1秒経過する毎にダメージが更に+16%、最大5回まで。" } ] } diff --git a/src/data/japanese/weapons/calamity_queller.json b/src/data/japanese/weapons/calamity_queller.json new file mode 100644 index 000000000..10204de0e --- /dev/null +++ b/src/data/japanese/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "息災", + "description": "奇妙な晶鉱から作られた鋭利な武器。幽幽たる青白い光は、果てしない過去を語っているかのようだ。", + "rarity": 5, + "type": "長柄武器", + "domain": "震雷連山密宮", + "passive": "滅却の戒法", + "bonus": "全元素ダメージ+12/15/18/21/24%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が32/4/48/56/64.%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。", + "stats": { + "primary": "基礎攻撃力", + "secondary": "攻撃力%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "霧海雲間の鉛丹", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "霧虚ろの花粉", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "霧海雲間の水銀", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "霧虚ろの花粉", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "トリックフラワーの蜜", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "霧海雲間の水銀", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "霧虚ろの草嚢", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "霧海雲間の金丹", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "霧虚ろの草嚢", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "微光花の蜜", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "霧海雲間の金丹", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "霧虚ろの灯芯", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "霧海雲間の転還", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "霧虚ろの灯芯", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "原素花の蜜", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "全元素ダメージ+12%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が3.2%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。" + }, + { + "refinement": 2, + "desc": "全元素ダメージ+15%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が4%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。" + }, + { + "refinement": 3, + "desc": "全元素ダメージ+18%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が4.8%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。" + }, + { + "refinement": 4, + "desc": "全元素ダメージ+21%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が5.6%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。" + }, + { + "refinement": 5, + "desc": "全元素ダメージ+24%。元素スキルを発動すると、継続時間20秒の「円頓」を獲得し、1秒毎に攻撃力が6.4%アップする。この効果は最大6回まで重ね掛け可能。この武器を装備したキャラクターが待機中の場合、「円頓」による攻撃力アップ効果は2倍になる。" + } + ] +} diff --git a/src/data/japanese/weapons/cool_steel.json b/src/data/japanese/weapons/cool_steel.json index 4ed31d8bd..7ba1c7c4d 100644 --- a/src/data/japanese/weapons/cool_steel.json +++ b/src/data/japanese/weapons/cool_steel.json @@ -1,7 +1,7 @@ { "id": "cool_steel", "name": "冷刃", - "description": "多層鍛造の精密な鋼で作った頼もしい兵器、かつての持ち主の冒険を見守ってきた。", + "description": "精巧な鋼を折り返し鍛錬により仕上げた心強い武器。かつての持ち主の冒険を見守ってきた。", "rarity": 3, "type": "片手剣", "domain": "セシリアの苗床", diff --git a/src/data/japanese/weapons/dark_iron_sword.json b/src/data/japanese/weapons/dark_iron_sword.json index d5db1e079..6400cbea6 100644 --- a/src/data/japanese/weapons/dark_iron_sword.json +++ b/src/data/japanese/weapons/dark_iron_sword.json @@ -1,7 +1,7 @@ { "id": "dark_iron_sword", "name": "暗鉄剣", - "description": "実はただちょっと黒いだけの鋼剣。", + "description": "実はただちょっと黒いだけの鉄剣。", "rarity": 3, "type": "片手剣", "domain": "震雷連山密宮", diff --git a/src/data/japanese/weapons/travelers_handy_sword.json b/src/data/japanese/weapons/travelers_handy_sword.json index 3e4073155..67e2d0bde 100644 --- a/src/data/japanese/weapons/travelers_handy_sword.json +++ b/src/data/japanese/weapons/travelers_handy_sword.json @@ -1,7 +1,7 @@ { "id": "travelers_handy_sword", "name": "旅道の剣", - "description": "使いやすい鋼剣、柄にはハサミ、虫眼鏡、点火具などの旅の必須品が隠されている。", + "description": "使いやすい鋼剣。柄にはハサミ、虫眼鏡、点火具など旅の必須品が隠されている。", "rarity": 3, "type": "片手剣", "domain": "セシリアの苗床", diff --git a/src/data/korean/bait/fake_fly_bait.json b/src/data/korean/bait/fake_fly_bait.json index bb17b146e..cc0a4c45d 100644 --- a/src/data/korean/bait/fake_fly_bait.json +++ b/src/data/korean/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "가짜 날벌레 미끼", - "description": "밝은 색깔의 재료로 제작한 날벌레 인조 미끼. 무취이며, 시각이 예민한 대형 어류를 타깃으로 한 특수한 미끼다. 보통 고난도의 낚시 기교와 함께 사용해야 한다. 일부 지역의 낚시 협회는 가짜 날벌레 미끼 활용을 간부 승진 기준으로 삼고 있다.

적용 어종: 용 물고기류, 대포 복어류", + "description": "밝은 색깔의 재료로 제작한 날벌레 인조 미끼. 무취이며, 시각이 예민한 대형 어류를 타깃으로 한 특수한 미끼다. 보통 고난도의 낚시 기교와 함께 사용해야 한다. 일부 지역의 낚시 협회는 가짜 날벌레 미끼 활용을 간부 승진 기준으로 삼고 있다.

적용 어종: 용 물고기류, 대포 복어류, 가오리류", "rarity": 2, "craft": { "items": [ diff --git a/src/data/korean/characters/arataki_itto.json b/src/data/korean/characters/arataki_itto.json index bd49cee9a..34d66aece 100644 --- a/src/data/korean/characters/arataki_itto.json +++ b/src/data/korean/characters/arataki_itto.json @@ -16,7 +16,7 @@ "cv": { "english": "Max Mittelman", "chinese": "刘照坤", - "japanese": "Nishikawa Takanori", + "japanese": "니시카와 다카노리", "korean": "송준석" }, "skills": [ @@ -492,7 +492,7 @@ }, { "id": "10_years_of_hanamizaka_fame", - "name": "하나자카에서 10년, 모두가 내 이름을 알지", + "name": "하나미자카에서 10년, 모두가 내 이름을 알지", "description": "최흉의 귀왕·이토 강림!!의 스킬 레벨+3
최대 Lv.15까지 상승", "level": 5 }, diff --git a/src/data/korean/characters/diona.json b/src/data/korean/characters/diona.json index 389c81356..bbbb85f70 100644 --- a/src/data/korean/characters/diona.json +++ b/src/data/korean/characters/diona.json @@ -295,7 +295,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "15초", "15초", diff --git a/src/data/korean/characters/ganyu.json b/src/data/korean/characters/ganyu.json index eb238060f..be8c20189 100644 --- a/src/data/korean/characters/ganyu.json +++ b/src/data/korean/characters/ganyu.json @@ -271,8 +271,8 @@ { "id": "trail_of_the_qilin", "name": "산과 강의 기린 흔적", - "description": "감우가 얼음 연꽃을 남긴 후 빠른 속도로 후퇴하고 모든 이매망량을 멀리하며 얼음 원소 범위 피해를 준다.

얼음 연꽃
·주변의 적을 계속 도발하며 적의 공격을 유인한다;
·얼음 연꽃은 감우의 HP 최대치의 영향을 받는다;
·얼음 연꽃은 파괴당하거나 지속 시간이 끝나면 격렬히 피어나 얼음 원소 범위 피해를 준다.", - "info": "「절 봤다구요? 잘못 본 거 아닌가요? 전 그때 야근 중이었을 텐데요」", + "description": "감우가 얼음 연꽃을 남긴 후 빠른 속도로 후퇴하고 모든 이매망량을 멀리하며 얼음 원소 범위 피해를 준다.

얼음 연꽃
·주변의 적을 계속 도발하며 적의 공격을 유인한다.
·내구도는 감우의 HP 최대치를 일정 비율 계승한다.
·얼음 연꽃은 파괴당하거나 지속 시간이 끝나면 격렬히 피어나 얼음 원소 범위 피해를 준다.", + "info": "「절 봤다고요? 잘못 본 거 아닌가요? 전 그때 야근 중이었을 텐데요」", "attributes": [ { "label": "HP 계승", @@ -469,7 +469,7 @@ { "id": "dewdrinker", "name": "이슬 먹는 신수", - "description": "2단 차지 강공격의 서리꽃 화살 혹은 피어난 서리꽃에 명중된 적은 얼음 원소 내성이 15% 감소한다. 지속 시간: 6초
또한 명중 시 감우의 원소 에너지를 2pt 회복한다. 서리꽃 화살과 피어나는 서리꽃의 명중 여부와 상관없이, 2단 차지 강공격은 매번 원소 에너지 회복 효과를 1회만 발동한다", + "description": "2단 차지 강공격의 서리꽃 화살 혹은 피어난 서리꽃에 명중된 적은 얼음 원소 내성이 15% 감소한다. 지속 시간: 6초
또한 명중 시 감우의 원소 에너지를 2pt 회복한다. 서리꽃 화살과 피어나는 서리꽃의 명중 여부와 상관없이, 2단 차지 강공격은 매번 원소 에너지 회복 효과를 1회만 발동한다", "level": 1 }, { @@ -487,7 +487,7 @@ { "id": "westward_sojourn", "name": "서수(西狩)", - "description": "쏟아지는 천화 영역 내에서 적이 받는 피해가 증가한다. 해당 효과는 시간이 지날수록 점점 강해진다.
초기 받는 피해 보너스: 5%, 이후 3초마다 5%씩 증가하며 최대 25%까지 상승한다.
영역을 벗어나면 효과는 최대 3초 동안 유지된다", + "description": "쏟아지는 천화 영역 내 적이 받는 피해가 증가한다. 해당 효과는 시간이 지날수록 점점 강해진다.
초기 받는 피해 보너스: 5%, 이후 3초마다 5%씩 증가하며 최대 25%까지 상승한다.
영역을 벗어나면 효과는 최대 3초 동안 유지된다", "level": 4 }, { diff --git a/src/data/korean/characters/gorou.json b/src/data/korean/characters/gorou.json index 33cb3135c..a78be34d7 100644 --- a/src/data/korean/characters/gorou.json +++ b/src/data/korean/characters/gorou.json @@ -16,7 +16,7 @@ "cv": { "english": "Cory Yee", "chinese": "杨昕燃", - "japanese": "Hatanaka Tasuku", + "japanese": "하타나카 타스쿠", "korean": "이새벽" }, "skills": [ diff --git a/src/data/korean/characters/kaedehara_kazuha.json b/src/data/korean/characters/kaedehara_kazuha.json index f7f6c3e8f..7b0da8394 100644 --- a/src/data/korean/characters/kaedehara_kazuha.json +++ b/src/data/korean/characters/kaedehara_kazuha.json @@ -275,7 +275,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "9초", "9초", diff --git a/src/data/korean/characters/lisa.json b/src/data/korean/characters/lisa.json index c263061e7..53b3349e4 100644 --- a/src/data/korean/characters/lisa.json +++ b/src/data/korean/characters/lisa.json @@ -315,7 +315,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "16초", "16초", diff --git a/src/data/korean/characters/razor.json b/src/data/korean/characters/razor.json index 44128f5c9..5b8985f91 100644 --- a/src/data/korean/characters/razor.json +++ b/src/data/korean/characters/razor.json @@ -355,7 +355,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "10초", "10초", diff --git a/src/data/korean/characters/shenhe.json b/src/data/korean/characters/shenhe.json new file mode 100644 index 000000000..dc63ef2af --- /dev/null +++ b/src/data/korean/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "신학", + "title": "고독한 액신", + "description": "우아한 자태를 갖춘 선인의 제자. 리월의 산속에 은거한 채 수행하는지라 성격도 선인처럼 냉담하고 소외적이다", + "weapon_type": "장병기", + "element": "얼음", + "gender": "여성", + "substat": "공격력%", + "affiliation": "리월항", + "region": "리월", + "rarity": 5, + "birthday": [10, 3], + "constellation": "고독한 깃장식자리", + "domain": "태산부", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "Ayako Kawasumi", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "일반 공격·별의 포획자", + "description": "일반 공격
창으로 최대 5번 공격한다.

강공격
일정 스태미나를 소모해 전방으로 돌진하며 경로상의 적에게 피해를 준다.

낙하 공격
공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 범위 피해를 준다", + "info": "", + "attributes": [ + { + "label": "1단 공격 피해", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "2단 공격 피해", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3단 공격 피해", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "4단 공격 피해", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "5단 공격 피해", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "강공격 피해", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "강공격 스태미나 소모", + "values": [ + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt" + ] + }, + { + "label": "낙하 기간 피해", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "저공/고공 추락 충격 피해", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "위령 소환 구사술", + "description": "겹겹이 응결된 은빛 서리가 모든 요마를 퇴치하리.
근처 파티 내 모든 캐릭터에게 「얼음의 깃」 효과를 부여하고 짧은 터치, 홀드에 따라 각기 다른 방식으로 얼음 원소 피해를 준다.

짧은 터치
「녹령」과 함께 앞으로 돌진해 경로상의 적에게 얼음 원소 피해를 준다.

홀드
「녹령」에게 율령을 내려 얼음 원소 범위 피해를 준다.

얼음의 깃
일반 공격, 강공격, 낙하 공격, 원소전투 스킬과 원소폭발 피해가 적에게 얼음 원소 피해를 주면, 신학의 공격력을 기반으로 가하는 피해가 증가한다.

「얼음의 깃」 효과는 지속 시간 종료 또는 일정 횟수 발동 후 사라진다. 홀드로 부여한 「얼음의 깃」은 짧은 터치보다 지속 시간이 길고 발동 횟수가 많다.
1회의 얼음 원소 피해로 동시에 다수의 적 명중 시, 명중한 적의 수에 따라 발동 횟수를 소모한다. 파티 내에 「얼음의 깃」을 보유한 캐릭터의 발동 횟수는 따로 계산된다.", + "info": "「영의 위력엔 거짓이 없다. 신녀는 명을 받으면 달려온다」", + "attributes": [ + { + "label": "짧은 터치 스킬 피해", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "차지 스킬 피해", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "피해량 증가", + "values": [ + "공격력의 45.66%", + "공격력의 49.08%", + "공격력의 52.5%", + "공격력의 57.07%", + "공격력의 60.49%", + "공격력의 63.92%", + "공격력의 68.48%", + "공격력의 73.05%", + "공격력의 77.62%", + "공격력의 82.18%", + "공격력의 86.75%", + "공격력의 91.31%", + "공격력의 97.02%", + "공격력의 102.73%", + "공격력의 108.43%" + ] + }, + { + "label": "짧은 터치/홀드 지속 시간", + "values": [ + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초", + "10초 / 15초" + ] + }, + { + "label": "짧은 터치/홀드 발동 횟수", + "values": [ + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회", + "5회 / 7회" + ] + }, + { + "label": "짧은 터치 재사용 대기시간", + "values": [ + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초", + "10초" + ] + }, + { + "label": "홀드 재사용 대기시간", + "values": [ + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "신녀 강령 비결", + "description": "「녹령」이 속세를 누비도록 그 힘을 개방해 얼음 원소 범위 피해를 준다.
「녹령」이 영역을 만들어 영역 내 적의 얼음 원소 내성과 물리 내성을 감소시키고, 적에게 지속적으로 얼음 원소 피해를 준다.", + "info": "「선도를 수행하는 법은 허와 실에 따르지 않고, 오직 천지의 변화를 살피는 데 있으니, 속세의 인과를 깨우쳐야 비로소 본질을 깨달을 수 있다」", + "attributes": [ + { + "label": "스킬 피해", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "내성 감소", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "지속 피해", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "지속 시간", + "values": [ + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초", + "20초" + ] + }, + { + "label": "원소 에너지", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "대동미라존법", + "description": "신녀 강령 비결 영역 내에 있는 필드 위 캐릭터의 얼음 원소 피해 보너스가 15% 증가한다", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "박령통진법인", + "description": "신학이 위령 소환 구사술 발동 시, 주변의 파티 내 모든 캐릭터가 아래의 효과를 획득한다.
·짧은 터치: 원소전투 스킬과 원소폭발로 가하는 피해가 15% 증가한다. 지속 시간: 10초.
·홀드: 일반 공격, 강공격, 낙하 공격으로 가하는 피해가 15% 증가한다. 지속 시간: 15초", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "정확 깔끔한 행동", + "description": "리월에서 20시간의 탐사 파견 임무 수행 시 획득하는 보상이 25% 증가한다", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "심재", + "description": "위령 소환 구사술의 사용 가능 횟수가 1회 증가한다", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "정몽", + "description": "신녀 강령 비결의 지속 시간이 6초 증가한다. 영역 내에 있는 필드 위 캐릭터의 얼음 원소 피해의 치명타 피해가 15% 증가한다", + "level": 2 + }, + { + "id": "seclusion", + "name": "잠허", + "description": "위령 소환 구사술의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 3 + }, + { + "id": "insight", + "name": "통관", + "description": "신학이 부여한 「얼음의 깃」 상태인 캐릭터가 「얼음의 깃」의 피해 증가 효과 발동 시, 신학이 「서리의 주문」을 1스택 획득한다.
·신학이 위령 소환 구사술 발동 시 모든 「서리의 주문」이 사라지고, 사라진 스택에 따라 1스택당 위령 소환 구사술이 가하는 피해가 5% 증가한다.
·최대 중첩수: 50회. 지속 시간: 60초", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "화신", + "description": "신녀 강령 비결의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "망현", + "description": "캐릭터가 일반 공격 피해와 강공격 피해로 「얼음의 깃」 효과를 발동하면, 「얼음의 깃」의 효과 발동 횟수가 차감되지 않는다", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "서늘한 빙옥 가루", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "서늘한 빙옥 조각", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "서늘한 빙옥 조각", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "서늘한 빙옥 덩이", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "서늘한 빙옥 덩이", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "서늘한 빙옥", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "청심", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "「번영」의 가르침", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「번영」의 인도", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「번영」의 인도", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「번영」의 인도", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "「번영」의 인도", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「번영」의 철학", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "지옥불 나비", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「번영」의 철학", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "지옥불 나비", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「번영」의 철학", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "지옥불 나비", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "「번영」의 철학", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "지옥불 나비", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "지식의 왕관", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/korean/characters/venti.json b/src/data/korean/characters/venti.json index da512062e..50294e1d2 100644 --- a/src/data/korean/characters/venti.json +++ b/src/data/korean/characters/venti.json @@ -295,7 +295,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "15초", "15초", diff --git a/src/data/korean/characters/yun_jin.json b/src/data/korean/characters/yun_jin.json new file mode 100644 index 000000000..bccee0568 --- /dev/null +++ b/src/data/korean/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "운근", + "title": "무대를 빛내는 가인", + "description": "극작과 연기, 노래 실력을 모두 갖춘 리월극의 명배우. 그녀의 독보적인 스타일은 마치 그녀 본인처럼 우아하고도 부드럽다", + "weapon_type": "장병기", + "element": "바위", + "gender": "여성", + "substat": "원소 충전 효율", + "affiliation": "운한사", + "region": "리월", + "rarity": 4, + "birthday": [21, 5], + "constellation": "무지개장자리", + "domain": "태산부", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "Kotori Koiwai & 杨扬", + "korean": "사문영 & Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "일반 공격·구름을 스치는 격투", + "description": "일반 공격
창으로 최대 5번 공격한다.

강공격
일정 스태미나를 소모해 전방으로 돌진하며 경로상의 적에게 피해를 준다.

낙하 공격
공중에서 땅을 내려찍어 경로상의 적을 공격하고 착지 시 범위 피해를 준다", + "info": "", + "attributes": [ + { + "label": "1단 공격 피해", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "2단 공격 피해", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "3단 공격 피해", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "4단 공격 피해", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "5단 공격 피해", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "강공격 피해", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "강공격 스태미나 소모", + "values": [ + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt", + "25pt" + ] + }, + { + "label": "낙하 기간 피해", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "저공/고공 추락 충격 피해", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "선운개상", + "description": "운 선생의 무술극 자세는 실제로 적을 막을 수 있다.

짧은 터치
구름을 가르는 기세로 장창을 휘둘러 바위 원소 피해를 준다.

홀드
선회하는 구름의 기세로 차지한 후 보호막을 생성한다. 피해 흡수량은 운근 HP 최대치의 영향을 받으며, 모든 원소 피해와 물리 피해에 대해 150%의 흡수 효과가 있다. 보호막은 원소전투 스킬이 종료될 때까지 지속된다.
스킬 버튼에서 손을 떼거나 지속 시간 종료 또는 보호막이 파괴되면, 장창을 휘둘러 축적한 힘을 방출해 공격하고 바위 원소 피해를 준다.
차지 시간에 따라 발동 상태가 1단 차지와 2단 차지로 나뉜다.", + "info": "무대 위 화려한 순간 뒤엔 무대 아래에서 쌓은 수년의 노력이 있다", + "attributes": [ + { + "label": "짧은 터치 피해", + "values": [ + "방어력의 149.12%", + "방어력의 160.3%", + "방어력의 171.49%", + "방어력의 186.4%", + "방어력의 197.58%", + "방어력의 208.77%", + "방어력의 223.68%", + "방어력의 238.59%", + "방어력의 253.5%", + "방어력의 268.42%", + "방어력의 283.33%", + "방어력의 298.24%", + "방어력의 316.88%", + "방어력의 335.52%", + "방어력의 354.16%" + ] + }, + { + "label": "1단 차지 피해", + "values": [ + "방어력의 260.96%", + "방어력의 280.53%", + "방어력의 300.1%", + "방어력의 326.2%", + "방어력의 345.77%", + "방어력의 365.34%", + "방어력의 391.44%", + "방어력의 417.54%", + "방어력의 443.63%", + "방어력의 469.73%", + "방어력의 495.82%", + "방어력의 521.92%", + "방어력의 554.54%", + "방어력의 587.16%", + "방어력의 619.78%" + ] + }, + { + "label": "2단 차지 피해", + "values": [ + "방어력의 372.8%", + "방어력의 400.76%", + "방어력의 428.72%", + "방어력의 466%", + "방어력의 493.96%", + "방어력의 521.92%", + "방어력의 559.2%", + "방어력의 596.48%", + "방어력의 633.76%", + "방어력의 671.04%", + "방어력의 708.32%", + "방어력의 745.6%", + "방어력의 792.2%", + "방어력의 838.8%", + "방어력의 885.4%" + ] + }, + { + "label": "보호막 흡수량", + "values": [ + "HP 최대치의 12% + 1155", + "HP 최대치의 12.9% + 1271", + "HP 최대치의 13.8% + 1396", + "HP 최대치의 15% + 1531", + "HP 최대치의 15.9% + 1675", + "HP 최대치의 16.8% + 1830", + "HP 최대치의 18% + 1993", + "HP 최대치의 19.2% + 2167", + "HP 최대치의 20.4% + 2350", + "HP 최대치의 21.6% + 2542", + "HP 최대치의 22.8% + 2744", + "HP 최대치의 24% + 2956", + "HP 최대치의 25.5% + 3178", + "HP 최대치의 27% + 3409", + "HP 최대치의 28.5% + 3650" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초", + "9초" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "절벽을 깎는 깃발", + "description": "바위 원소 범위 피해를 주고, 근처 파티 내 모든 캐릭터에게 「비운의 깃발」을 부여한다.

비운의 깃발
적에게 일반 공격 피해를 주면 운근의 방어력을 기반으로 가하는 피해가 증가한다.

「비운의 깃발」 효과는 지속 시간 종료 또는 일정 횟수 발동 후 사라진다.
일반 공격 1회로 동시에 다수의 적 명중 시, 명중한 적의 수에 따라 발동 횟수를 소모한다. 파티 내에 「비운의 깃발」을 보유한 캐릭터의 발동 횟수는 따로 계산된다.", + "info": "「북소리가 울리고 칼과 창이 전장을 가르면, 가인은 깃발을 잡는 대장군으로 변신한다.」
「붉은 융단에 악기 소리가 울려 퍼지니, 그녀가 요마를 소탕하는 자태를 보아라」", + "attributes": [ + { + "label": "스킬 피해", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "피해량 증가", + "values": [ + "방어력의 32.16%", + "방어력의 34.57%", + "방어력의 36.98%", + "방어력의 40.2%", + "방어력의 42.61%", + "방어력의 45.02%", + "방어력의 48.24%", + "방어력의 51.46%", + "방어력의 54.67%", + "방어력의 57.89%", + "방어력의 61.1%", + "방어력의 64.32%", + "방어력의 68.34%", + "방어력의 72.36%", + "방어력의 76.38%" + ] + }, + { + "label": "지속 시간", + "values": [ + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초", + "12초" + ] + }, + { + "label": "적용 횟수", + "values": [ + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회", + "30회" + ] + }, + { + "label": "재사용 대기시간", + "values": [ + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초", + "15초" + ] + }, + { + "label": "원소 에너지", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "본심 유지", + "description": "피격 시 발동하는 선운개상이 홀드 2단 차지 형식으로 발동된다", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "전통 타파", + "description": "파티 내에 1/2/3/4가지 원소 타입의 캐릭터 존재 시, 「비운의 깃발」이 제공하는 일반 공격 피해 증가 효과의 수치가 각각 운근 방어력의 2.5%/5%/7.5%/11.5%만큼 추가된다", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "담백한 식단", + "description": "모험류 요리를 완벽 요리하면 12%의 확률로 생산량의 2배를 획득한다", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "노련한 승마술", + "description": "선운개상의 재사용 대기시간이 18% 감소한다", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "다양한 소품", + "description": "「절벽을 깎는 깃발」 발동 후, 주변의 파티 내 모든 캐릭터가 일반 공격으로 가하는 피해가 15% 증가한다. 지속 시간: 12초", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "장군의 몸동작", + "description": "절벽을 깎는 깃발의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "승당의 경지", + "description": "운근이 결정 반응을 발동하면 방어력이 20% 증가한다. 지속 시간: 12초", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "걸출한 명배우", + "description": "선운개상의 스킬 레벨+3
최대 Lv.15까지 상승", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "장엄하고 익살스러운 노랫소리", + "description": "「비운의 깃발」 상태에 있는 캐릭터의 일반 공격 공격 속도가 12% 증가한다", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "단단한 황옥 가루", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "부서진 가면", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "단단한 황옥 조각", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "수계(獸界) 늑대왕의 그릇", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "부서진 가면", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "단단한 황옥 조각", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "수계(獸界) 늑대왕의 그릇", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "단단한 황옥 덩이", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "수계(獸界) 늑대왕의 그릇", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "단단한 황옥 덩이", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "수계(獸界) 늑대왕의 그릇", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "단단한 황옥", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "수계(獸界) 늑대왕의 그릇", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "유리백합", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "「근면」의 가르침", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "부서진 가면", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「근면」의 인도", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「근면」의 인도", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "「근면」의 인도", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "「근면」의 인도", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "오염된 가면", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「근면」의 철학", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "재가 된 심장", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「근면」의 철학", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "재가 된 심장", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「근면」의 철학", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "재가 된 심장", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "「근면」의 철학", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "불길한 가면", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "재가 된 심장", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "지식의 왕관", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/korean/characters/zhongli.json b/src/data/korean/characters/zhongli.json index 64a520f43..f75317dac 100644 --- a/src/data/korean/characters/zhongli.json +++ b/src/data/korean/characters/zhongli.json @@ -231,8 +231,8 @@ { "id": "dominus_lapidis", "name": "지핵", - "description": "대지 위, 산맥, 반석 사이엔 바위의 힘이 널리 퍼져있다. 그러나 이 힘을 자유자재로 사용할 수 있는 이는 거의 없다.

짧은 터치
대지에 퍼져있는 바위 원소를 소환해 암주를 생성한다.

홀드
근처의 바위 원소를 폭발시켜 아래 효과를 생성한다:
·암주의 수량이 최대 수량에 미치지 못하면 암주를 생성해 낸다:
·옥홀 방패를 생성한다. 피해 흡수량은 종려 HP 최대치의 영향을 받는다;
·바위 원소 범위 피해를 준다;
·근처에 바위 원소를 보유한 타깃이 있다면, 최대 2개 타깃의 바위 원소를 대량 소모한다. 해당 효과로 피해를 줄 수 없다.

암주
생성 시,바위 원소 범위 피해를 준다.
또한 암주는 주변의 다른 바위 원소 창조물과 간헐적으로 원암 공명을 일으켜 주변의 적에게 바위 원소 피해를 준다.
암주는 바위 원소 창조물로 간주되며, 공격을 막거나 등반할 수 있다.
종려가 만들어낸 암주는 동시에 1개만 존재 할 수 있다.

옥홀 방패
모든 원소 피해와 물리 피해에 대해 150%의 흡수 효과가 있다
옥홀 방패로 보호를 받고 있는 캐릭터는, 주변의 좁은 범위 내의 적들의 원소 내성과 물리 내성을 20% 감소시킨다, 이 효과는 중첩되지 않는다.", - "info": "바위는 평범해 보이지만 옥을 갈고 금에 모양을 새길 수도 있을 만큼 단단하다", + "description": "대지 위, 산맥, 반석 사이엔 바위의 힘이 널리 퍼져있다. 그러나 이 힘을 자유자재로 사용할 수 있는 이는 거의 없다.

짧은 터치
대지에 퍼져있는 바위 원소를 소환해 암주를 생성한다.

홀드
근처의 바위 원소를 폭발시켜 아래 효과를 생성한다:
·암주의 수량이 최대 수량에 미치지 못하면 암주를 생성해 낸다:
·옥홀 방패를 생성한다. 피해 흡수량은 종려 HP 최대치의 영향을 받는다.
·바위 원소 범위 피해를 준다.
·근처에 바위 원소를 보유한 타깃이 있다면, 최대 2개 타깃의 바위 원소를 대량 소모한다. 해당 효과로 피해를 줄 수 없다.

암주
생성 시,바위 원소 범위 피해를 준다.
또한 암주는 주변의 다른 바위 원소 창조물과 간헐적으로 원암 공명을 일으켜 주변의 적에게 바위 원소 피해를 준다.
암주는 바위 원소 창조물로 간주되며, 공격을 막거나 등반할 수 있다.
종려가 만들어낸 암주는 초기에 동시에 1개만 존재 할 수 있다.

옥홀 방패
모든 원소 피해와 물리 피해에 대해 150%의 흡수 효과가 있다
옥홀 방패로 보호를 받고 있는 캐릭터는, 주변의 작은 범위 내의 적들의 원소 내성과 물리 내성을 20% 감소시킨다, 이 효과는 중첩되지 않는다.", + "info": "바위는 옥을 갈고 금에 모양을 새길 수도 있을 만큼 단단하다", "attributes": [ { "label": "암주 피해/공명 피해", @@ -275,7 +275,7 @@ ] }, { - "label": "차지 피해", + "label": "홀드 피해", "values": [ "80%", "86%", @@ -355,7 +355,7 @@ ] }, { - "label": "차지 재사용 대기시간", + "label": "홀드 재사용 대기시간", "values": [ "12초", "12초", @@ -469,13 +469,13 @@ { "id": "resonant_waves", "name": "낭떠러지의 재결", - "description": "옥홀 방패가 피해를 받으면 철벽 효과가 발동한다:
·옥홀 방패의 보호를 받는 캐릭터의 보호막 강화 효과가 5% 증가한다;
·해당 효과 최대 중첩 수:5회. 효과는 옥홀 방패가 사라지기 전까지 지속된다", + "description": "옥홀 방패가 피해를 받으면 철벽 효과가 발동한다:
·옥홀 방패의 보호를 받는 캐릭터의 보호막 강화 효과가 5% 증가한다;
·해당 효과 최대 중첩 수: 5회. 효과는 옥홀 방패가 사라지기 전까지 지속된다", "level": 1 }, { "id": "dominance_of_earth", "name": "호의호식", - "description": "HP의 최대치에 영향을 받아, 종려가 가하는 공격의 피해가 증가한다 :
·일반 공격, 강공격, 낙하 공격으로 가하는 피해가 HP 최대치의 1.39%만큼 증가
·지핵의 암주, 공명 피해와 차지 피해 증가량 : HP 최대치의 1.9%
·천성 피해 증가량 : HP 최대치의 33%", + "description": "HP 최대치에 기반하여 종려가 가하는 아래 공격의 피해가 증가한다:
·일반 공격, 강공격, 낙하 공격으로 가하는 피해가 HP 최대치의 1.39%만큼 증가
·지핵의 암주, 공명 피해와 홀드 피해 증가량: HP 최대치의 1.9%
·천성 피해 증가량: HP 최대치의 33%", "level": 4 }, { diff --git a/src/data/korean/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/korean/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..6a8a7930c --- /dev/null +++ b/src/data/korean/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "용 자손의 가짜 지느러미", + "description": " 보기에는 상어 지느러미 같지만 아무런 실용성이 없다.
백야국의 주민들이 심해 용 도마뱀에 대해 깊이 연구했다. 그들의 가장 다른 점은 바로 자신의 의지로 특징과 유전을 결정할 수 있다는 것이다. 인조적인 빛을 싫어하여 용 도마뱀은 성체가 되면 시각을 대부분 잃고 전투를 위해 다양한 다른 원소로 진화했다", + "source": ["Lv.30 이상 심해 용 도마뱀 드랍"], + "rarity": 4 +} diff --git a/src/data/korean/fish/divda_ray.json b/src/data/korean/fish/divda_ray.json new file mode 100644 index 000000000..9ff1e6c3f --- /dev/null +++ b/src/data/korean/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "다이브다 가오리", + "description": "한때 환상의 생물로 여겨졌던 기이한 가오리. 와타츠미섬의 오래된 그림으로만 기록이 남아있다. 지금은 닫혀있던 해연이 열리면서 비로소 진실된 모습을 드러냈다.
이 기이한 생물의 체색은 시간에 따라 변한다고 전해지는데, 유년기에는 보통 해와 같은 연한 금빛을 띤다. 옛 그림의 기록에 따르면, 이 시기의 그것들은 「다이브다」라는 이름으로 불렀는데, 의미는 「순진한 꼬리」라는 뜻이다", + "rarity": 3, + "source": ["낚시 획득"] +} diff --git a/src/data/korean/fish/formalo_ray.json b/src/data/korean/fish/formalo_ray.json new file mode 100644 index 000000000..e7d71e86a --- /dev/null +++ b/src/data/korean/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "포말로 가오리", + "description": "한때 환상의 생물로 여겨졌던 기이한 가오리. 와타츠미섬의 오래된 그림으로만 기록이 남아있다. 지금은 닫혀있던 해연이 열리면서 비로소 진실된 모습을 드러냈다.
이 기이한 생물의 체색은 시간에 따라 변한다고 전해지는데, 유년기에는 보통 해와 같은 연한 금색을 띠며, 성년이 되면 색이 짙어지고 날개도 밤의 장막과 같은 어두운색으로 덮인다. 그림의 기록에서 알 수 있듯, 그것들은 「포말로」 라는 명칭으로 불렸고, 의미는 「탐욕스러운 입」이라는 뜻이다", + "rarity": 3, + "source": ["낚시 획득"] +} diff --git a/src/data/korean/food/bountiful_year.json b/src/data/korean/food/bountiful_year.json new file mode 100644 index 000000000..767f7a21e --- /dev/null +++ b/src/data/korean/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "풍요로운 한 해", + "description": "호화롭고 정교한 생선회. 생선을 얇게 썰어 꽃봉오리 모양으로 만든 다음, 풍성한 밑반찬을 동그랗게 둘러준다. 일반적으로, 취향에 따라 밑반찬과 생선회를 골고루 집어먹는다. 이는 앞으로의 일이 잘 되길 바라는 의미를 담고 있다", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "생선 살코기", + "amount": 4 + }, + { + "id": "carrot", + "name": "당근", + "amount": 4 + }, + { + "id": "onion", + "name": "양파", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "유리주머니", + "amount": 1 + } + ], + "dish_type": "공격류 요리", + "results": { + "suspicious": { + "name": "이상한 풍요로운 한 해", + "description": "호화롭고 정교한 생선회. 살코기와 조미료가 풍랑을 겪은 것처럼 들쑥날쑥하고, 힘없이 접시에 붙어있는 모양새에 입맛이 다 떨어진다. 다만 풍성한 재료로 만든 요리를 안 먹으면 낭비니, 이러지도 저러지고 못하겠다…", + "effect": "파티 내 모든 캐릭터의 공격력이 224pt, 치명타 확률이 6% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "normal": { + "name": "풍요로운 한 해", + "description": "호화롭고 정교한 생선회. 생선을 얇게 썰어 꽃봉오리 모양으로 만든 다음, 풍성한 밑반찬을 동그랗게 둘러준다. 일반적으로, 취향에 따라 밑반찬과 생선회를 골고루 집어먹는다. 이는 앞으로의 일이 잘 되길 바라는 의미를 담고 있다", + "effect": "파티 내 모든 캐릭터의 공격력이 272pt, 치명타 확률이 8% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "delicious": { + "name": "맛있는 풍요로운 한 해", + "description": "호화롭고 정교한 생선 살코기가 층층이 쌓여 있다. 살코기 너머가 비칠 정도로 얇고, 안개처럼 가벼우며, 새하얗고 연한 살결은 마치 서리가 내린 듯하다. 허겁지겁 입에 넣으면 부드럽고 싱싱한 생선 살코기와 알록달록한 밑반찬이 어우러져 선사하는 다양한 식감에 감탄을 자아낸다. 산해진미가 따로 없다", + "effect": "파티 내 모든 캐릭터의 공격력이 320pt, 치명타 확률이 10% 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + } + } +} diff --git a/src/data/korean/food/dragon_beard_noodles.json b/src/data/korean/food/dragon_beard_noodles.json new file mode 100644 index 000000000..47d8caf4b --- /dev/null +++ b/src/data/korean/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "용수면", + "description": "용의 수염처럼 가는 면 요리. 파를 불에 볶고, 육수와 재료를 넣는다. 마지막에 면을 넣고 익힌 뒤 접시에 담는다. 여러 차례에 걸쳐 면을 뽑아야 아기의 솜털만큼 가느다란 면을 만들 수 있다. 리월의 면 요리 중 가장 정교한 기술을 요하는 일품요리에 속한다", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "밀가루", + "amount": 4 + }, + { + "id": "fowl", + "name": "새고기", + "amount": 2 + }, + { + "id": "mushroom", + "name": "버섯", + "amount": 2 + }, + { + "id": "ham", + "name": "햄", + "amount": 1 + } + ], + "dish_type": "공격류 요리", + "results": { + "suspicious": { + "name": "이상한 용수면", + "description": "용의 수염처럼 가는 면 요리. 너무 가는 면을 추구하다 보니 끓이면 뚝뚝 끊어진다. 보기에는 쉽지만 만들기는 어려워서 많은 연습이 필요하다…", + "effect": "파티 내 모든 캐릭터의 공격력이 160pt 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "normal": { + "name": "용수면", + "description": "용의 수염처럼 가는 면 요리. 파를 불에 볶고, 육수와 재료를 넣는다. 마지막에 면을 넣고 익힌 뒤 접시에 담는다. 여러 차례에 걸쳐 면을 뽑아야 아기의 솜털만큼 가느다란 면을 만들 수 있다. 리월의 면 요리 중 가장 정교한 기술을 요하는 일품요리에 속한다", + "effect": "파티 내 모든 캐릭터의 공격력이 194pt 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "delicious": { + "name": "맛있는 용수면", + "description": "용의 수염처럼 가는 면 요리. 가늘게 밀은 면이 산미 육수 속으로 폭포처럼 떨어진다. 일반 면보다 훨씬 부드러운 식감으로 젓가락이 멈출 줄 모른다", + "effect": "파티 내 모든 캐릭터의 공격력이 228pt 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "special": { + "name": "연심면", + "description": "신학의 특제 요리. 추억의 맛을 재현하기 위해 요리와 플레이팅에 오랜 공을 들였다. 가는 면발과 개운한 국물이 인상적이다. 그래도 가장 인상적인 건 신학의 마음과 정성이다…", + "effect": "파티 내 모든 캐릭터의 공격력이 274pt 증가한다. 지속 시간: 300초. 다인 모드 시 자신의 캐릭터에만 적용된다", + "character": { + "id": "shenhe", + "name": "신학" + } + } + } +} diff --git a/src/data/korean/food/lotus_seed_and_bird_egg_soup.json b/src/data/korean/food/lotus_seed_and_bird_egg_soup.json index e4a5309ef..cb92431bd 100644 --- a/src/data/korean/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/korean/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "맛있는 연밥 계란찜", "description": "쩌서 만든 계란 요리. 탱탱한 계란찜을 입에 넣으면 금방이라도 녹을 것처럼 부드럽고 연꽃이 피어난 듯한 달콤한 향이 입안 가득 퍼진다", "effect": "파티 내 모든 캐릭터의 대시 시 소모하는 스태미나가 25% 감소한다. 지속 시간: 900초. 다인 모드 시 자신의 캐릭터에만 적용된다" + }, + "special": { + "name": "옥을 가린 구름", + "description": "운근의 특제 요리. 달콤하고 부드러우며, 먹어도 목에 영향이 없는 후식이라 운근이 가장 좋아하는 디저트다. 깔끔한 맛이라 많이 먹어도 질리지 않는다. 그래서 평소 자신이 먹는 양보다 넉넉하게 만들었다. 이 또한 운근의 호의가 아닐까", + "effect": "파티 내 모든 캐릭터의 대시 시 소모하는 스태미나가 25% 감소한다. 지속 시간: 1,500초. 다인 모드 시 자신의 캐릭터에만 적용된다", + "character": { + "id": "yun_jin", + "name": "운근" + } } } } diff --git a/src/data/korean/ingredients/carrot.json b/src/data/korean/ingredients/carrot.json index 05ebdefb4..51d9b625d 100644 --- a/src/data/korean/ingredients/carrot.json +++ b/src/data/korean/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "다섯 보물 쓰케모노" + }, + { + "id": "bountiful_year", + "name": "풍요로운 한 해" } ] } diff --git a/src/data/korean/ingredients/fish.json b/src/data/korean/ingredients/fish.json index 39c0043e7..77af2934f 100644 --- a/src/data/korean/ingredients/fish.json +++ b/src/data/korean/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "모둠 회" + }, + { + "id": "bountiful_year", + "name": "풍요로운 한 해" } ] } diff --git a/src/data/korean/ingredients/flour.json b/src/data/korean/ingredients/flour.json index c51d594c2..a5287a6b5 100644 --- a/src/data/korean/ingredients/flour.json +++ b/src/data/korean/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "다다야끼" }, + { + "id": "dragon_beard_noodles", + "name": "용수면" + }, { "id": "moon_pie", "name": "달빛 파이" diff --git a/src/data/korean/ingredients/fowl.json b/src/data/korean/ingredients/fowl.json index a05251331..e360fc7a9 100644 --- a/src/data/korean/ingredients/fowl.json +++ b/src/data/korean/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "문심 두부" }, + { + "id": "dragon_beard_noodles", + "name": "용수면" + }, { "id": "golden_fried_chicken", "name": "황금 크리스피 치킨" diff --git a/src/data/korean/ingredients/ham.json b/src/data/korean/ingredients/ham.json index 3b249be3e..ca43edb66 100644 --- a/src/data/korean/ingredients/ham.json +++ b/src/data/korean/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "문심 두부" }, + { + "id": "dragon_beard_noodles", + "name": "용수면" + }, { "id": "jade_parcels", "name": "비옥야채쌈" diff --git a/src/data/korean/ingredients/mushroom.json b/src/data/korean/ingredients/mushroom.json index dd2f8d16a..6ffa01ee2 100644 --- a/src/data/korean/ingredients/mushroom.json +++ b/src/data/korean/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "콘다 어묵" + }, + { + "id": "dragon_beard_noodles", + "name": "용수면" } ] } diff --git a/src/data/korean/ingredients/onion.json b/src/data/korean/ingredients/onion.json index 277253e7c..1eabbcf17 100644 --- a/src/data/korean/ingredients/onion.json +++ b/src/data/korean/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "걸쭉 짐승고기탕" + }, + { + "id": "bountiful_year", + "name": "풍요로운 한 해" } ] } diff --git a/src/data/korean/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/korean/weapon_secondary_materials/fossilized_bone_shard.json index 4bf7d9289..cea3237ac 100644 --- a/src/data/korean/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/korean/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "석화한 뼛조각", "description": "용 도마뱀들은 언젠가 진정한 용이 되길 꿈꾼다. 오래된 화석을 용의 뼈로 착각하고 소중히 여기기도 한다. 용의 영원함과 강함을 바라기 때문일 수도 있다", - "source": [ - "Lv.60이상 새끼 바위 용 도마뱀 드랍", - "Lv.60이상 바위 용 도마뱀 드랍", - "합성 획득" - ], + "source": ["Lv.60 이상 용 도마뱀 드랍", "합성 획득"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/korean/weapon_secondary_materials/fragile_bone_shard.json b/src/data/korean/weapon_secondary_materials/fragile_bone_shard.json index aa27710f6..ddc8d632f 100644 --- a/src/data/korean/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/korean/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "약한 뼛조각", "description": "금방이라도 부서질 것처럼 약하지만, 알 수 없는 힘이 있는 듯하다", - "source": ["새끼 바위 용 도마뱀 드랍", "바위 용 도마뱀 드랍"], + "source": ["용 도마뱀 드랍"], "rarity": 2 } diff --git a/src/data/korean/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/korean/weapon_secondary_materials/sturdy_bone_shard.json index 87e3e5466..9489e0c6c 100644 --- a/src/data/korean/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/korean/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "단단한 뼛조각", "description": "꽤 오래된 것으로 보인다. 인간의 언어를 알아듣지 못하는 짐승이지만 이런 뼈를 특별히 동경하는 것 같다", - "source": [ - "Lv.40이상 새끼 바위 용 도마뱀 드랍", - "Lv.40이상 바위 용 도마뱀 드랍", - "합성 획득" - ], + "source": ["Lv.40 이상 용 도마뱀 드랍", "합성 획득"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/korean/weapons/akuoumaru.json b/src/data/korean/weapons/akuoumaru.json index 7ce1dce4e..706564e81 100644 --- a/src/data/korean/weapons/akuoumaru.json +++ b/src/data/korean/weapons/akuoumaru.json @@ -1,7 +1,7 @@ { "id": "akuoumaru", "name": "아쿠오마루", - "description": "전설 속 「아쿠오」가 아끼던 검. 검신이 거대하고 웅장하지만, 휘두르면 의외로 가볍다", + "description": "전설 속 「아쿠오」가 아끼던 검으로 검신이 거대하고 웅장하지만, 휘두르면 의외로 가볍다", "rarity": 4, "type": "양손검", "domain": "유사의 정원", diff --git a/src/data/korean/weapons/calamity_queller.json b/src/data/korean/weapons/calamity_queller.json new file mode 100644 index 000000000..a3c8ae54d --- /dev/null +++ b/src/data/korean/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "식재", + "description": "기이한 수정석으로 만든 날카로운 무기. 푸르스름한 빛이 끝없는 과거를 들려주는 것만 같다", + "rarity": 5, + "type": "장병기", + "domain": "천둥 연산 밀궁", + "passive": "멸각의 계법", + "bonus": "모든 원소의 피해 보너스를 12/15/18/21/24% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 32/4/48/56/64.% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다", + "stats": { + "primary": "기초 공격력", + "secondary": "공격력%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "안개구름 속의 흑연단", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "안개꽃 가루", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "안개구름 속의 수은단", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "안개꽃 가루", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "구라구라 꽃꿀", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "안개구름 속의 수은단", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "안개풀 주머니", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "안개구름 속의 금단", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "안개풀 주머니", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "반짝반짝 꽃꿀", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "안개구름 속의 금단", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "안개 등심", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "안개구름 속의 전환", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "안개 등심", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "원소 꽃꿀", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "모든 원소의 피해 보너스를 12% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 3.2% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다" + }, + { + "refinement": 2, + "desc": "모든 원소의 피해 보너스를 15% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 4% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다" + }, + { + "refinement": 3, + "desc": "모든 원소의 피해 보너스를 18% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 4.8% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다" + }, + { + "refinement": 4, + "desc": "모든 원소의 피해 보너스를 21% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 5.6% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다" + }, + { + "refinement": 5, + "desc": "모든 원소의 피해 보너스를 24% 획득한다. 원소전투 스킬 발동 시, 20초 동안 지속되는 「원돈」을 획득하고 공격력이 1초마다 6.4% 증가한다. 해당 공격력 증가 효과는 최대 6회 중첩된다. 해당 무기를 장착한 캐릭터가 대기 상태일 때 「원돈」의 공격력 증가 효과는 2배가 된다" + } + ] +} diff --git a/src/data/portuguese/artifacts/prayers_for_destiny.json b/src/data/portuguese/artifacts/prayers_for_destiny.json index 209502762..6c531d0d4 100644 --- a/src/data/portuguese/artifacts/prayers_for_destiny.json +++ b/src/data/portuguese/artifacts/prayers_for_destiny.json @@ -7,6 +7,6 @@ "circlet": { "id": "tiara_of_torrents", "name": "Coroa do Ritual Hydro", - "description": "Uma coroa usada por padres durante cerimônias antigamente. Sua imersão na água ao longo do ano deu-lhe uma resistência incrível." + "description": "Uma coroa usada por sacerdotes durante cerimônias antigamente. Sua imersão na água ao longo do ano deu-lhe uma resistência incrível." } } diff --git a/src/data/portuguese/artifacts/prayers_for_illumination.json b/src/data/portuguese/artifacts/prayers_for_illumination.json index 705c2612c..2f8b624b8 100644 --- a/src/data/portuguese/artifacts/prayers_for_illumination.json +++ b/src/data/portuguese/artifacts/prayers_for_illumination.json @@ -7,6 +7,6 @@ "circlet": { "id": "tiara_of_flame", "name": "Coroa do Ritual Pyro", - "description": "Uma coroa usada por padres durante cerimônias antigamente. Sua imersão no fogo ao longo do ano deu-lhe uma resistência incrível." + "description": "Uma coroa usada por sacerdotes durante cerimônias antigamente. Sua imersão no fogo ao longo do ano deu-lhe uma resistência incrível." } } diff --git a/src/data/portuguese/artifacts/prayers_for_wisdom.json b/src/data/portuguese/artifacts/prayers_for_wisdom.json index bcd22ac64..86fe4130f 100644 --- a/src/data/portuguese/artifacts/prayers_for_wisdom.json +++ b/src/data/portuguese/artifacts/prayers_for_wisdom.json @@ -7,6 +7,6 @@ "circlet": { "id": "tiara_of_thunder", "name": "Coroa do Ritual Electro", - "description": "Uma coroa usada por padres durante cerimônias antigamente. Ouvir o som do trovão ao longo do ano lhe deu uma resistência incrível." + "description": "Uma coroa usada por sacerdotes durante cerimônias antigamente. Ouvir o som do trovão ao longo do ano lhe deu uma resistência incrível." } } diff --git a/src/data/portuguese/artifacts/prayers_to_springtime.json b/src/data/portuguese/artifacts/prayers_to_springtime.json index ed043513e..638fdb90b 100644 --- a/src/data/portuguese/artifacts/prayers_to_springtime.json +++ b/src/data/portuguese/artifacts/prayers_to_springtime.json @@ -7,6 +7,6 @@ "circlet": { "id": "tiara_of_frost", "name": "Tiara de Gelo", - "description": "Uma coroa usada por padres durante cerimônias antigamente. Sua exposição prolongada ao gelo e ao frio deu-lhe uma resistência incrível." + "description": "Uma coroa usada por sacerdotes durante cerimônias antigamente. Sua exposição prolongada ao gelo e ao frio deu-lhe uma resistência incrível." } } diff --git a/src/data/portuguese/artifacts/thundering_fury.json b/src/data/portuguese/artifacts/thundering_fury.json index 6ac817716..0fa8e74c6 100644 --- a/src/data/portuguese/artifacts/thundering_fury.json +++ b/src/data/portuguese/artifacts/thundering_fury.json @@ -13,21 +13,21 @@ "plume": { "id": "survivor_of_catastrophe", "name": "Sobreviventes da Catástrofe", - "description": "Uma pena carregada de trovão deixada pelo pássaro do trovão como vingança. Mesmo agora, ainda emite luzes de trovão cheia de fúria." + "description": "Uma pena carregada de trovão deixada pela pássaro do trovão como vingança. Mesmo agora, ainda emite luzes de trovão cheia de fúria." }, "circlet": { "id": "thunder_summoners_crown", "name": "Coroa do Invocador do Trovão", - "description": "Uma coroa usada antigamente pelos xamas que adoravam o pássaro do trovão. No entanto, nem mesmo a fé devota é capaz de impressionar a besta temperamental." + "description": "Uma coroa usada antigamente pelos xamas que adoravam a pássaro do trovão. No entanto, nem mesmo a fé devota é capaz de impressionar a besta temperamental." }, "flower": { "id": "thunderbirds_mercy", - "name": "Misericórdia do Pássaro do Trovão", + "name": "Misericórdia da Pássaro do Trovão", "description": "Não foi afetada pelas chamas ardentes de uma catástrofe destrutiva no passado. É uma flor remanescente de dias passados." }, "sands": { "id": "hourglass_of_thunder", "name": "Relógio do Trovão", - "description": "Uma ampulheta usada pelo tribo que acreditavam no Pássaro do Trovão para prever a chegada do Deus do Trovão. Como resultado, a existência desse povo terminou abruptamente." + "description": "Uma ampulheta usada pelo tribo que acreditavam na Pássaro do Trovão para prever a chegada do Deus do Trovão. Como resultado, a existência desse povo terminou abruptamente." } } diff --git a/src/data/portuguese/bait/fake_fly_bait.json b/src/data/portuguese/bait/fake_fly_bait.json index c3ff18a34..2d9094817 100644 --- a/src/data/portuguese/bait/fake_fly_bait.json +++ b/src/data/portuguese/bait/fake_fly_bait.json @@ -1,13 +1,13 @@ { "id": "fake_fly_bait", "name": "Isca de Mosca Falsa", - "description": "Isca de Mosca Falsa feita de materiais de cores vibrantes. Não tem cheiro, e é especializada para atrair peixes grandes com visão aguçada. Muitas vezes é melhor adequada para técnicas de pesca mais avançadas. As Associações de Pesca de várias regiões consideram o uso especializado de tal isca como uma das condições para o avanço de seus membros no escalão.

Apropriada para as espécies de peixe: Koi, Fugu.", + "description": "Isca de Mosca Falsa feita de materiais de cores vibrantes. Não tem cheiro, e é especializada para atrair peixes grandes com visão aguçada. Muitas vezes é melhor adequada para técnicas de pesca mais avançadas. As Associações de Pesca de várias regiões consideram o uso especializado de tal isca como uma das condições para o avanço de seus membros no escalão.

Apropriada para as espécies de peixe: Koi, Fugu, Raia.", "rarity": 2, "craft": { "items": [ { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 1 }, { diff --git a/src/data/portuguese/characters/albedo.json b/src/data/portuguese/characters/albedo.json index 410763d2f..700c532fc 100644 --- a/src/data/portuguese/characters/albedo.json +++ b/src/data/portuguese/characters/albedo.json @@ -211,8 +211,8 @@ { "id": "abiogenesis_solar_isotoma", "name": "Abiogênese - Radiação Solar", - "description": "A criação da Radiação Solar causa Dano Geo em uma AdE

Radiação Solar
Tem as seguintes propriedades:
Quando inimigos dentro da área da Radiação Solar são atingidos, a Radiação Solar gerará Flores Transitórias que causam Dano Geo em uma AdE. Dano causado escala conforme a DEF de Albedo.
Flores Transitórias só podem ser geradas uma vez a cada 2s.
Quando um personagem ficar em cima da Radiação Solar, ela irá acumular o poder Geo, erguendo-os em um pódio cristalizado. Apenas um pódio cristalizado pode existir por vez.
Somente é possível existir uma Radiação Solar por vez feita pelo próprio Albedo, e é considerada como uma Construção Geo.

Use o Manter pressionado para designar a localização da habilidade.", - "info": "Esta espécie de flor Geo tem uma propriedade incomum espelhada na mesma da alquimia. De levantar-se da terra, elevar-se ao céu e tornar-se o sol.", + "description": "A criação da Radiação Solar causa Dano Geo em uma AdE

Radiação Solar
Tem as seguintes propriedades:
Quando inimigos dentro da área da Radiação Solar são atingidos, a Radiação Solar gerará Flores Transitórias que causam Dano Geo em uma AdE. Dano causado escala conforme a DEF de Albedo.
Flores Transitórias só podem ser gerada uma vez a cada 2s.
Quando um personagem está localizado no local da Radiação Solar, a Radiação Solar irá acumular o poder Geo, erguendo-os em um pódio cristalizado. Apenas um pódio cristalizado pode existir por vez.
Somente é possível existir uma Radiação Solar por vez feita por Albedo, e é considerada como uma Construção Geo.

Manter pressionado para designar a localização da habilidade.", + "info": "Esta espécie de flor Geo tem uma propriedade incomum espelhada na mesma da alquimia. Para levantar-se da terra, elevar-se para o céu e tornar-se o sol.", "attributes": [ { "label": "Dano de Habilidade", diff --git a/src/data/portuguese/characters/aloy.json b/src/data/portuguese/characters/aloy.json index daea2cece..c1765d27e 100644 --- a/src/data/portuguese/characters/aloy.json +++ b/src/data/portuguese/characters/aloy.json @@ -22,7 +22,7 @@ { "id": "normal_attack_rapid_fire", "name": "Ataque Normal: Disparos Rápidos", - "description": "Ataque Normal
Realiza até 4 disparos consecutivos com o arco.

Ataque Carregado
Realiza um ataque Disparo com Mira mais preciso e com mais dano.
Enquanto mira, gelo será acumulado na flecha. Uma flecha totalmente carregada causará Dano Cryo

Ataque Imersivo
Dispara uma chuva de flechas no ar antes de cair e impactar o chão, causando Dano AdE no impacto.", + "description": "Ataque Normal
Realiza até 4 disparos consecutivos com o arco.

Ataque Carregado
Realiza um ataque Disparo com Mira mais preciso e com mais dano.
Enquanto mira, gelo será acumulado na flecha. Uma flecha totalmente carregada causará Dano Cryo.

Ataque Imersivo
Dispara uma chuva de flechas no ar antes de cair e impactar o chão, causando Dano AdE no impacto.", "info": "", "attributes": [ { diff --git a/src/data/portuguese/characters/amber.json b/src/data/portuguese/characters/amber.json index 145a4ccc7..fcab85c65 100644 --- a/src/data/portuguese/characters/amber.json +++ b/src/data/portuguese/characters/amber.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_sharpshooter", - "name": "Ataque Normal - Pontaria", + "name": "Ataque Normal: Pontaria", "description": "Ataque Normal
Realiza até 5 tiros consecutivos com um arco.

Ataque Carregado
Dispara um Tiro com Mira mais preciso e com Dano aumentado.
Ao mirar, chamas irão se acumular na ponta da flecha. Uma flecha em chamas completamente carregada inflinge Dano Pyro.

Ataque Imersivo
Dispara uma chuva de flechas em pleno ar antes de atingir o chão, infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -439,7 +439,7 @@ { "id": "wildfire", "name": "Fogo Vivo", - "description": "A Chuvar Ardente aumenta a Veloc. Mov. da equipe toda em 15% e o ATQ em 15% por 10s.", + "description": "A Chuva Ardente aumenta a Veloc. Mov. da equipe toda em 15% e o ATQ em 15% por 10s.", "level": 216 } ], diff --git a/src/data/portuguese/characters/arataki_itto.json b/src/data/portuguese/characters/arataki_itto.json index f7c1a435e..b874ff1b2 100644 --- a/src/data/portuguese/characters/arataki_itto.json +++ b/src/data/portuguese/characters/arataki_itto.json @@ -251,8 +251,8 @@ { "id": "masatsu_zetsugi_akaushi_burst", "name": "Masatsu Zetsugi: Explosão Akaushi!", - "description": "Lança Ushi, o jovem touro de akaushi e membro auxiliar da Gangue Arataki, causando Dano Geo nos oponentes! Quando Ushi atingir os oponentes, concederá a Arataki Itto 1 acúmulo de Superforça Superlativa.

Ushi permanecerá no campo e fornecerá apoio das seguintes formas:
Chama a atenção dos oponentes ao redor e atrai seus ataques.
Herda certa porcentagem de Vida baseada na Vida Máxima de Arataki Itto.
Quando atacado, ele fornecerá a Arataki Itto 1 acúmulo de Superforça Superlativa. 1 acúmulo pode ser obtido desta forma uma vez a cada 2s.
Ele fugirá quando sua Vida chegar a 0 ou sua duração terminar. Ele concederá a Arataki Itto 1 acúmulo de Superforça Superlativa quando ele sair de campo.

Manter Pressionado
Ajusta o ângulo de lançamento.

Ushi é considerado uma Construção Geo e Arataki Itto só pode ter 1 Ushi que ele mesmo tenha colocado em campo por vez.", - "info": "O nome desta técnica é derivado de Onibudou (um romance literário escrito por Junkichi). Entretanto, chamá-lo de \"Onisatsu Zetsugi\" provavelmente constituiria uma violação de direitos autorais - sem mencionar como o Itto em si é um oni e tal...", + "description": "Lança Ushi, o jovem touro de akaushi e membro auxiliar da Gangue Arataki, causando Dano Geo nos oponentes! Quando Ushi atingir os oponentes, concederá a Arataki Itto 1 carga de Superforça Superlativa.

Ushi permanecerá no campo e fornecerá apoio das seguintes formas:
Chama a atenção dos oponentes ao redor e atrai seus ataques.
Herda certa porcentagem de Vida baseada na Vida Máxima de Arataki Itto.
Quando atacado, ele fornecerá a Arataki Itto 1 carga de Superforça Superlativa. 1 carga pode ser obtida desta forma uma vez a cada 2s.
Ele fugirá quando sua Vida chegar a 0 ou sua duração terminar. Ele concederá a Arataki Itto 1 carga de Superforça Superlativa quando ele sair de campo.

Manter Pressionado
Ajusta o ângulo de lançamento.

Ushi é considerado uma Construção Geo e Arataki Itto só pode ter 1 Ushi que ele mesmo tenha colocado em campo por vez.", + "info": "O nome desta técnica é derivado de Onibudou (um romance literário escrito por Junkichi). Entretanto, chamá-lo de \"Onisatsu Zetsugi\" provavelmente constituiria uma violação de direitos autorais — sem mencionar como o Itto em si é um oni e tal...", "attributes": [ { "label": "Dano de Habilidade", @@ -487,7 +487,7 @@ { "id": "jailhouse_bread_and_butter", "name": "Cárcere Privado", - "description": "Depois que o \"Rei Oni Furioso\" aplicado pela Descendência Real: Contemplem, Itto o Maligno!! terminar, a DEF e o ATQ dos personagens da equipe que se encontrarem próximos aumentará em 20% durante 10 segundos.", + "description": "Depois que o \"Rei Oni Furioso\" aplicado pela Descendência Real: Contemplem, Itto o Maligno!! terminar, a DEF e o ATQ de todos os personagens da equipe que se encontrarem próximos aumentará em 20% durante 10 segundos.", "level": 4 }, { @@ -499,7 +499,7 @@ { "id": "arataki_itto_present", "name": "Arataki Itto, Presente!", - "description": "Os Ataques Carregados de Arataki Itto causam 50% a mais de Dano CRIT. Além disso, quando ele usa Arataki Kesagiri, ele tem 70% de chance de não consumir cargas de Superforça Superlativa.", + "description": "Os Ataques Carregados de Arataki Itto causam 70% a mais de Dano CRIT. Além disso, quando ele usa Arataki Kesagiri, ele tem 50% de chance de não consumir cargas de Superforça Superlativa.", "level": 6 } ], diff --git a/src/data/portuguese/characters/barbara.json b/src/data/portuguese/characters/barbara.json index f12ca39cc..fd1e3d056 100644 --- a/src/data/portuguese/characters/barbara.json +++ b/src/data/portuguese/characters/barbara.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_whisper_of_water", - "name": "Suspiro da Água", + "name": "Ataque Normal: Suspiro da Água", "description": "Ataque Normal
Realiza até 4 ataques com esguichos de água que infligem Dano Hydro.

Ataque Carregado
Consome uma certa quantidade de Stamina para infligir Dano Hydro em uma AdE após um curto período de canalização.

Ataque Imersivo
Reunindo o poder do Hydro, Barbara mergulha em direção ao chão em pleno ar, infligindo dano a todos os inimigos em seu caminho. Inflige Dano Hydro em uma AdE durante o impacto com o chão.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/beidou.json b/src/data/portuguese/characters/beidou.json index ed953a2d0..46b5aaddf 100644 --- a/src/data/portuguese/characters/beidou.json +++ b/src/data/portuguese/characters/beidou.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_oceanborne", - "name": "Conquista do Oceano", + "name": "Ataque Normal: Conquista do Oceano", "description": "Ataque Normal
Realiza até 5 golpes consecutivos.

Ataque Carregado
Drena Stamina ao longo do tempo para realizar cortes contínuos.
Ao final da sequência, realiza um corte ainda mais poderoso.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, danificando inimigos em seu caminho e infligindo dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -339,7 +339,7 @@ { "id": "stormbreaker", "name": "Quebrador de Tempestades", - "description": "Relembrando seu abate da grande fera Haishan, Beidou clama pela força monstruosa e relâmpagos para criar um Escudo do Trovão ao seu redor, infligindo Dano Electro aos inimigos próximos.

Escudo do Trovão
Quando Ataques Normais e Carregados atingem, eles criam uma descarga elétrica que pode saltar entre os inimigos, infligindo Dano Electro.
Aumenta a resistência do personagem a interrupções e diminui o Dano recebido.

No máximo 1 descarga de relâmpago pode ser desencadeada por segundo.", + "description": "Relembrando seu abate da grande fera Haishan, Beidou clama pela força monstruosa e relâmpagos para criar um Escudo do Trovão ao seu redor, infligindo Dano Electro aos inimigos próximos.

Escudo do Trovão
Quando Ataques Normais e Carregados atingem, eles criam uma descarga elétrica que pode saltar entre os inimigos, infligindo Dano Electro.
Aumenta a resistência do personagem a interrupções e diminui o Dano recebido.

No máximo 1 descarga de relâmpago pode ser desencadeada por segundo.", "info": "Com o estrondo do trovão, Haishan foi derrotado.", "attributes": [ { @@ -475,7 +475,7 @@ { "id": "lightning_storm", "name": "Tormenta Elétrica", - "description": "Obtém os seguintes efeitos por 10s após lançar a Invocadora da Maré com seu bônus máximo de Dano:
O Dano causado pelos Ataques Normais e Carregados aumentam em 15%. A VEL de Ataque dos Ataques Normais ou Carregados são aumentados em 15%.
Reduz grandemente o delay antes de lançar Ataques Carregados.", + "description": "Obtém os seguintes efeitos por 10s após lançar a Invocadora da Maré com seu bônus máximo de Dano:
O Dano causado pelos Ataques Normais e Carregados aumentam em 15%. A VEL de Ataque dos Ataques Normais ou Carregados são aumentados em 15%.
Reduz grandemente o atraso antes de lançar Ataques Carregados.", "level": 4 }, { diff --git a/src/data/portuguese/characters/bennett.json b/src/data/portuguese/characters/bennett.json index 1ec1c4601..ef657630a 100644 --- a/src/data/portuguese/characters/bennett.json +++ b/src/data/portuguese/characters/bennett.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_strike_of_fortune", - "name": "Ataque Comum - Espada da Sorte", + "name": "Ataque Normal: Espada da Sorte", "description": "Ataque Normal
Realiza até 5 golpes rápidos.

Ataque Carregado
Consome uma certa quantidade de Stamina para desferir 2 golpes rápidos com a espada.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -319,7 +319,7 @@ { "id": "fantastic_voyage", "name": "Viagem Fantástica", - "description": "Bennett pula, causando Dano Pyro, e cria um Campo de Inspiração.

Campo de Inspiração
·Se a Vida dos personagens dentro da AdE for igual ou cair para menos de 70%, regenerará Vida continuamente. A regeneração de Vida se baseia na Vida Máxima de Bennett.
·Se a Vida dos personagens dentro da AdE for maior que 70%, receberão um dano adicional proporcional ao Ataque Básico de Bennett.
·Aplica-se aos personagens dentro da AdE Elemento Pyro.", + "description": "Bennett pula, causando Dano Pyro, e cria um Campo de Inspiração.

Campo de Inspiração
·Se a Vida dos personagens dentro da AdE for igual ou cair para menos de 70%, regenerará Vida continuamente. A regeneração de Vida se baseia na Vida Máxima de Bennett.
·Se a Vida dos personagens dentro da AdE for maior que 70%, receberão um Bônus de ATQ proporcional ao Ataque Básico de Bennett.
·Aplica-se aos personagens dentro da AdE Elemento Pyro.", "info": "A Equipe de Aventura de Benny sempre encontra perigos e acidentes quando parte para explorar. Apesar disso, Bennett prefere dizer que isso é \"uma jornada cheia de maravilhas, beleza e excitação\".", "attributes": [ { diff --git a/src/data/portuguese/characters/diluc.json b/src/data/portuguese/characters/diluc.json index 57ec04d13..d3548bbf7 100644 --- a/src/data/portuguese/characters/diluc.json +++ b/src/data/portuguese/characters/diluc.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_tempered_sword", - "name": "Espada Temperada", + "name": "Ataque Normal: Espada Temperada", "description": "Ataque Normal
Realiza até 4 golpes consecutivos.

Ataque Carregado
Drena Stamina ao longo do tempo para realizar cortes contínuos.
Ao final da sequência, realiza um corte ainda mais poderoso.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando danos aos inimigos em seu caminho e infligindo dano em uma AdE durante o impacto.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/diona.json b/src/data/portuguese/characters/diona.json index 4fad8247a..ddee38214 100644 --- a/src/data/portuguese/characters/diona.json +++ b/src/data/portuguese/characters/diona.json @@ -23,7 +23,7 @@ { "id": "normal_attack_ktzlein_style", "name": "Ataque Normal: Pontaria do Caçador", - "description": "Ataque Normal
Realiza até 5 disparos consecutivos com o arco.

Ataque Carregado
Realiza um ataque Disparo com Mira mais preciso e com mais dano.
Enquanto mira, gelo será acumulado na flecha. Uma flecha totalmente carregada causará Dano Cryo

Ataque Imersivo Dispara uma chuva de flechas no ar antes de cair e impactar o chão, causando Dano AdE no impacto.", + "description": "Ataque Normal
Realiza até 5 disparos consecutivos com o arco.

Ataque Carregado
Realiza um ataque Disparo com Mira mais preciso e com mais dano.
Enquanto mira, gelo será acumulado na flecha. Uma flecha totalmente carregada causará Dano Cryo.

Ataque Imersivo Dispara uma chuva de flechas no ar antes de cair e impactar o chão, causando Dano AdE no impacto.", "info": "", "attributes": [ { @@ -211,7 +211,7 @@ { "id": "icy_paws", "name": "Garra de Gato Gelada", - "description": "Dispara uma Garra de Gato Gelada que causa Dano Cryo e cria um escudo.
A Absorção de Dano do escudo é baseada na Vida Máxima de Diona, e sua duração depende do número de garras que atingem seu objetivo.

Tocar
Dispara rapidamente 2 Garras de Gato Gelada.

Manter Pressionado Retrocede rapidamente e dispara 5 Garras de Gato Geladas.
O escudo criado pelo ataque Manter Pressionado ganhará um bônus de 75% de Absorção de Dano.

O escudo tem um bônus de 250% de Absorção de Dano Cryo, e ao ser formado aplica o Elemento Cryo em seu próprio personagem por uma curta duração.", + "description": "Dispara uma Garra de Gato Gelada que causa Dano Cryo e cria um escudo.
A Absorção de Dano do escudo é baseada na Vida Máxima de Diona, e sua duração depende do número de garras que atingem seu objetivo.

Tocar
Dispara rapidamente 2 Garras de Gato Gelada.

Manter Pressionado Retrocede rapidamente e dispara 5 Garras de Gato Geladas.
O escudo criado pelo ataque Manter Pressionado ganhará um bônus de 75% de Absorção de Dano.

O escudo tem um bônus de 250% de Absorção de Dano Cryo, e ao ser formado aplica o Elemento Cryo em seu próprio personagem por uma curta duração.", "info": "Normalmente, nenhuma quantidade de gelo no copo de um bêbado faria mal algum, até que Diona usou sua Visão para criar gelo frio o suficiente para congelar o cerébro. Nota 10!", "attributes": [ { @@ -455,7 +455,7 @@ { "id": "drunkards_farce", "name": "Diversão dos Bêbados", - "description": "Inimigos que entram na AdE do Coquetel Assassino causam 10% a menos de ATQ por 15s.", + "description": "Inimigos que entram na AdE do Coquetel Assassino tem seu ATQ reduzido em 10% por 15s.", "level": 4 }, { diff --git a/src/data/portuguese/characters/eula.json b/src/data/portuguese/characters/eula.json index c44fbdbb6..f0f824064 100644 --- a/src/data/portuguese/characters/eula.json +++ b/src/data/portuguese/characters/eula.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_favonius_bladework_edel", - "name": "Ataque Normal - Técnica da Espada de Favonius - Nobreza", + "name": "Ataque Normal: Técnica da Espada de Favonius - Nobreza", "description": "Ataque Normal
Realiza até 5 golpes consecutivos.

Ataque Carregado
Drena Stamina ao longo do tempo para realizar cortes contínuos.
Ao final da sequência, realiza um corte ainda mais poderoso.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, danificando inimigos em seu caminho e infligindo dano em uma AdE durante o impacto.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/fischl.json b/src/data/portuguese/characters/fischl.json index 138d8a66f..985e9275b 100644 --- a/src/data/portuguese/characters/fischl.json +++ b/src/data/portuguese/characters/fischl.json @@ -299,8 +299,8 @@ { "id": "midnight_phantasmagoria", "name": "Ilusão Noturna", - "description": "Evoca Oz para estender suas asas gêmeas do crepúsculo e defender Fischl.
Tem as seguintes propriedades ao longo da duração da habilidade:
Fischl se transforma na forma de Oz, aumentando incrivelmente sua Velocidade de Movimento.
Ataca inimigos próximos com relâmpago, infligindo Dano Electro em inimigos que ela entra em contato. Cada inimigo pode ser atingido apenas uma vez.
Quando o efeito dessa habilidade acaba, Oz continuará em campo, então reiniciará a duração de sua presença.", - "info": "\"...Nas hordas de feras que perseguem o sangue amaldiçoado, apenas o Príncipe Nachtraben, que foi testemunha da extinção de milhares de mundos, sabe sua verdadeira grandeza. Assim, as asas noturnas que ele estende são suas eternas promessas em proteger Sua Alteza Real.\"
—Flores para a Princesa Fischl - Volume (I): Decomposição, fim dos tempos.", + "description": "Evoca Oz para estender suas asas gêmeas do crepúsculo e defender Fischl.
Tem as seguintes propriedades ao longo da duração da habilidade:
Fischl se transforma na forma de Oz, aumentando incrivelmente sua Velocidade de Movimento.
Ataca inimigos próximos com relâmpago, infligindo Dano Electro em inimigos que ela entra em contato. Cada inimigo pode ser atingido apenas uma vez.
Quando o efeito dessa habilidade acaba, Oz continuará em campo, então reiniciará a duração de sua presença.", + "info": "\"...Nas hordas de feras que perseguem o sangue amaldiçoado, apenas o Príncipe Nachtraben, que foi testemunha da extinção de milhares de mundos, sabe sua verdadeira grandeza. Assim, as asas noturnas que ele estende são suas eternas promessas em proteger Sua Alteza Real.\"
—Flores para a Princesa Fischl Volume (I): Decomposição, fim dos tempos.", "attributes": [ { "label": "Dano de Eletrocutamento", diff --git a/src/data/portuguese/characters/ganyu.json b/src/data/portuguese/characters/ganyu.json index dbf13fdce..0492efa93 100644 --- a/src/data/portuguese/characters/ganyu.json +++ b/src/data/portuguese/characters/ganyu.json @@ -23,7 +23,7 @@ { "id": "normal_attack_liutian_archery", "name": "Ataque Normal: Disparo Liutian", - "description": "Ataque Normal
Realiza até 6 disparos consecutivos com um arco.

Ataque Carregado
Realiza um Disparo com Mira mais preciso com Dano aumentado.
Ao mirar, uma aura congelante acumulará na ponta da flecha antes de ser disparada. Tem diferentes efeitos baseados em quanto tempo a energia foi carregada:
Carga Nível 1: Dispara uma Flecha Congelante que causa Dano Cryo
Carga Nível 2: Dispara uma Flecha Congelante que causa Dano Cryo. A Flecha Congelante floresce após acertar seu alvo, causando Dano Cryo em AdE.

Ataque Imersivo
Dispara uma chuva de flechas durante o ar antes de cair e atingir o chão, causando Dano em AdE no impacto.", + "description": "Ataque Normal
Realiza até 6 disparos consecutivos com um arco.

Ataque Carregado
Realiza um Disparo com Mira mais preciso com Dano aumentado.
Ao mirar, uma aura congelante acumulará na ponta da flecha antes de ser disparada. Tem diferentes efeitos baseados em quanto tempo a energia foi carregada:
Carga Nível 1: Dispara uma Flecha Congelante que causa Dano Cryo
Carga Nível 2: Dispara uma Flecha Congelante que causa Dano Cryo. A Flecha Congelante floresce após acertar seu alvo, causando Dano Cryo em uma AdE.

Ataque Imersivo
Dispara uma chuva de flechas durante o ar antes de cair e atingir o chão, causando Dano em uma AdE no impacto.", "info": "", "attributes": [ { @@ -271,7 +271,7 @@ { "id": "trail_of_the_qilin", "name": "Rastros de Qilin", - "description": "Lançando uma Lótus de Gelo, Ganyu salta para trás, causando Dano AdE Cryo.

Lótus de Gelo
·Provoca inimigos ao seu redor, atraindo-os para a atacar.
·Sua resistência aumenta de acordo a Vida Máxima de Ganyu.
·Floresce quando destruída ou quando sua duração acaba, causando Dano Cryo AdE.", + "description": "Lançando uma Lótus de Gelo, Ganyu salta para trás, causando Dano em uma AdE Cryo.

Lótus de Gelo
·Provoca inimigos ao seu redor, atraindo-os para a atacar.
·Sua resistência aumenta de acordo a Vida Máxima de Ganyu.
·Floresce quando destruída ou quando sua duração acaba, causando Dano Cryo em uma AdE.", "info": "\"Você disse que me viu? Acho que você está enganado. Eu estava trabalhando horas extras\".", "attributes": [ { @@ -317,21 +317,21 @@ { "label": "Duração", "values": [ - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6", - "6" + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s", + "6s" ] }, { @@ -461,7 +461,7 @@ { "id": "preserved_for_the_hunt", "name": "Preservado para a Caça", - "description": "Retorna 15% dos minérios usados ao criar armas de Arco.", + "description": "Retorna 15% dos minérios usados ao criar armas do tipo Arco.", "level": 0 } ], @@ -499,7 +499,7 @@ { "id": "the_clement", "name": "O Clemente", - "description": "Usando o Rastros de Qilin faz com que durante 30s a próxima Flecha Congelante não precise ser carregada.", + "description": "Usando o Rastros de Qilin faz com que durante 30s seguintes a primeira Flecha Congelante não precise ser carregada.", "level": 6 } ], diff --git a/src/data/portuguese/characters/gorou.json b/src/data/portuguese/characters/gorou.json index fb79cbe0d..b23e3ad9d 100644 --- a/src/data/portuguese/characters/gorou.json +++ b/src/data/portuguese/characters/gorou.json @@ -16,8 +16,8 @@ "cv": { "english": "Cory Yee", "chinese": "杨昕燃", - "japanese": "", - "korean": "이새벽" + "japanese": "畠中祐", + "korean": "Li Xiao" }, "skills": [ { @@ -191,7 +191,7 @@ { "id": "inuzaka_allround_defense", "name": "Defesa Concentrada Inuzaka", - "description": "Causa Dano Geo em uma AdE e levanta o Estandarte do General.

Estandarte do General
Fornece os seguintes bônus com base no número de membros da equipe que são do Elemento Geo:
Ter 1 membro da equipe do Elemento Geo concede o efeito \"Robusto\": Bônus de DEF.
Ter 2 membros da equipe do Elemento Geo concede o efeito \"Inquebrável\": Resistência a interrupção.
Ter 3 membros da equipe do Elemento Geo concede o efeito \"Destruidor\": concede um Bônus de Dano GEO.

Apenas 1 Estandarte do General que Gorou criou pode existir no campo a qualquer momento. Os personagens só podem se beneficiar de 1 Estandarte do General por vez. Quando os membros da equipe deixam o campo, os efeitos do campo duram por 2s.

Manter Pressionado
Mantenha Pressionado para designar o local que ficará a habilidade.", + "description": "Causa Dano Geo em uma AdE e levanta o Estandarte do General.

Estandarte do General
Fornece os seguintes bônus com base no número de membros da equipe que são do Elemento Geo:
Ter 1 membro da equipe do Elemento Geo concede o efeito \"Robusto\": Bônus de DEF.
Ter 2 membros da equipe do Elemento Geo concede o efeito \"Inquebrável\": Resistência a interrupção, além do efeito do mencionado anteriormente.
Ter 3 membros da equipe do Elemento Geo concede o efeito \"Destruidor\": concede um Bônus de Dano GEO, além dos efeitos mencionados anteriormente.

Apenas 1 Estandarte do General que Gorou criou pode existir no campo a qualquer momento. Os personagens só podem se beneficiar de 1 Estandarte do General por vez. Quando os membros da equipe deixam o campo, os efeitos do campo duram por 2s.

Manter Pressionado
Mantenha Pressionado para designar o local que ficará a habilidade.", "info": "\"Assuma esta formação e estaremos seguros - eu garanto!\" Como general e líder das tropas, a última coisa que Gorou quer é ver aqueles que o seguem serem feridos.", "attributes": [ { diff --git a/src/data/portuguese/characters/kaedehara_kazuha.json b/src/data/portuguese/characters/kaedehara_kazuha.json index 1b5c4b0c5..c3798b395 100644 --- a/src/data/portuguese/characters/kaedehara_kazuha.json +++ b/src/data/portuguese/characters/kaedehara_kazuha.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_garyuu_bladework", - "name": "Ataque Normal - Técnica da Espada de Garyuu", + "name": "Ataque Normal: Técnica da Espada de Garyuu", "description": "Ataque Normal
Realiza até 5 golpes rápidos.

Ataque Carregado
Consome uma certa quantidade de Stamina para desferir 2 golpes rápidos com a espada.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto. Caso o Ataque Imersivo seja lançado por Chihayaburu, infligirá um Ataque Imersivo - Ranzan Aéreo.

Ataque Imersivo - Ranzan Aéreo
Quando Chihayaburu lança um Ataque Imersivo com habilidade elemental, o Dano causado pelo Ataque Imersivo será convertido em Dano Anemo, e quando cair no chão irá criar uma pequena corrente de vento com uma técnica secreta, atraindo os objetos e inimigos ao redor.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/kaeya.json b/src/data/portuguese/characters/kaeya.json index d8cb64244..c063e11b9 100644 --- a/src/data/portuguese/characters/kaeya.json +++ b/src/data/portuguese/characters/kaeya.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_ceremonial_bladework", - "name": "Lâmina Cerimonial", + "name": "Ataque Normal: Lâmina Cerimonial", "description": "Ataque Normal
Realiza até 5 golpes rápidos.

Ataque Carregado
Consome uma certa quantidade de Stamina para desferir 2 golpes rápidos com a espada.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -259,7 +259,7 @@ { "id": "glacial_waltz", "name": "Valsa Glacial", - "description": "Coalescendo a geada no ar, Kaeya invoca 3 pingentes de gelo que giram em torno dele.
Esses pingentes seguirão o personagem e causarão Dano Cryo aos inimigos em seu caminho enquanto eles persistirem.", + "description": "Coalescendo a geada no ar, Kaeya invoca 3 pontas de gelo que giram em torno dele.
Esses pingentes seguirão o personagem e causarão Dano Cryo aos inimigos em seu caminho enquanto eles persistirem.", "info": "Um sorriso encantador, palavras gentis e a geada implacável que se esconde... Essas são todas as armas de Kaeya.", "attributes": [ { diff --git a/src/data/portuguese/characters/kamisato_ayaka.json b/src/data/portuguese/characters/kamisato_ayaka.json index fc7d15ed3..6ae33f5eb 100644 --- a/src/data/portuguese/characters/kamisato_ayaka.json +++ b/src/data/portuguese/characters/kamisato_ayaka.json @@ -456,7 +456,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 3, "rarity": 1 }, @@ -485,7 +485,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 10, "rarity": 1 }, @@ -514,7 +514,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 20, "rarity": 1 }, @@ -543,7 +543,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 30, "rarity": 1 }, @@ -572,7 +572,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 45, "rarity": 1 }, @@ -601,7 +601,7 @@ }, "mat3": { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 60, "rarity": 1 }, diff --git a/src/data/portuguese/characters/klee.json b/src/data/portuguese/characters/klee.json index 6cc430fc9..fcd7011e3 100644 --- a/src/data/portuguese/characters/klee.json +++ b/src/data/portuguese/characters/klee.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_kaboom", - "name": "Ataque Normal - Kaboom!", + "name": "Ataque Normal: Kaboom!", "description": "Ataque normal
Atira coisas que fazem boom quando acertam coisas! Realiza até 3 ataques explosivos, infligindo Dano Pyro em uma AdE.

Ataque Carregado
Consome uma certa quantidade de Stamina que inflige Dano Pyro em uma AdE em inimigos após um curto tempo de canalização.

Ataque Imersivo
Reunindo o poder do Pyro, Klee mergulha em direção ao chão em pleno ar, causando dano a todos os inimigos em seu caminho. Inflige Dano Pyro em uma AdE ao entrar em contato com o chão.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/lisa.json b/src/data/portuguese/characters/lisa.json index a2c919ae9..15147e2f7 100644 --- a/src/data/portuguese/characters/lisa.json +++ b/src/data/portuguese/characters/lisa.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_lightning_touch", - "name": "Toque do Relâmpago", + "name": "Ataque Normal: Toque do Relâmpago", "description": "Ataque Normal
Realiza até 4 ataques de relâmpago que infligem Dano Electro.

Ataque Carregado
Consome uma certa quantidade de Stamina que inflige Dano Electro em uma AdE após um curto período de canalização.

Ataque Imersivo
Reunindo o poder do Electro, Lisa mergulha ao chão em pleno ar, infligindo dano a todos os inimigos em seu caminho. Inflige Dano Electro em uma AdE durante o impacto com o chão.", "info": "", "attributes": [ @@ -429,7 +429,7 @@ { "id": "induced_aftershock", "name": "Indução Pós-Choque", - "description": "Ao ser atingido por Ataques aplica o estado de Condutividade de Arco Violeta aos inimigos.", + "description": "Ao ser atingida por Ataques aplica o estado de Condutividade de Arco Violeta aos inimigos.", "level": 1 }, { diff --git a/src/data/portuguese/characters/ningguang.json b/src/data/portuguese/characters/ningguang.json index c1a4aaafe..f1a1f9a66 100644 --- a/src/data/portuguese/characters/ningguang.json +++ b/src/data/portuguese/characters/ningguang.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_sparkling_scatter", - "name": "Dispersão Espumante", + "name": "Ataque Normal: Dispersão Espumante", "description": "Ataque Normal
Dispara gemas que causam Dano Geo.
Ao acertar, concede a Ningguang 1 Jade de Estrela.

Ataque Carregado
Consome uma certa quantidade de Stamina para disparar uma gema gigante que causa Dano Geo.
Se Ningguang possui Jades Estelares, ao liberar um Ataque Carregado fará com que os Jades Estelares sejam disparados contra um inimigo também, causando Dano adicional.

Ataque Imersivo
Reunindo o poder de Geo, Ningguang mergulha em direção ao solo no ar, causando Dano a todos os inimigos em seu caminho. Causa Dano Geo AdE com o impacto no solo.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/noelle.json b/src/data/portuguese/characters/noelle.json index cb6decb5b..794be8a9c 100644 --- a/src/data/portuguese/characters/noelle.json +++ b/src/data/portuguese/characters/noelle.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_favonius_bladework_maid", - "name": "Ataque Normal - Técnica de Espada de Favonius - Empregada", + "name": "Ataque Normal: Técnica de Espada de Favonius - Empregada", "description": "Ataque Normal
Realiza até 4 golpes consecutivos.

Ataque Carregado
Drena Stamina ao longo do tempo para realizar um ataque giratório contínuo contra todos os inimigos próximos.
Ao final da sequência, realiza um corte poderoso.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, danificando inimigos em seu caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -359,7 +359,7 @@ { "id": "sweeping_time", "name": "Grande Limpeza", - "description": "Reunindo a força da pedra em sua arma, Noelle ataca os inimigos ao seu redor com uma grande AdE, causando Dano Geo.
Em seguida, Noelle ganha os seguintes efeitos:
·Aumenta o Ataque AdE de Noelle.
·Converte o Dano ATQ para Dano Geo. O efeito dessa conversão elemental não pode ser anulado por nenhuma outra conversão elemental.
·Seu ATQ aumenta com base na sua DEF.", + "description": "Reunindo a força da pedra em sua arma, Noelle ataca os inimigos ao seu redor com uma grande AdE, causando Dano Geo.
Em seguida, Noelle ganha os seguintes efeitos:
·Aumenta a AdE do Ataque da Noelle.
·Converte o Dano ATQ para Dano Geo. O efeito dessa conversão elemental não pode ser anulado por nenhuma outra conversão elemental.
·Seu ATQ aumenta com base na sua DEF.", "info": "Às vezes, não é apenas poeira que precisa ser varrida...", "attributes": [ { diff --git a/src/data/portuguese/characters/raiden_shogun.json b/src/data/portuguese/characters/raiden_shogun.json index 9a0e7081d..40de526e5 100644 --- a/src/data/portuguese/characters/raiden_shogun.json +++ b/src/data/portuguese/characters/raiden_shogun.json @@ -211,7 +211,7 @@ { "id": "transcendence_baleful_omen", "name": "Milagre: Luz Maligna", - "description": "A Shogun Raiden revela um fragmento de sua Utopia, causando Dano Electro a inimigos próximos, e concedendo a membros da equipe próximos o Olho do Julgamento Tempestuoso.
Olho do Julgamento Tempestuoso
·Quando personagens com esse bônus atacam e causam Dano aos inimigos, o Olho lançará um Ataque Coordenado, causando Dano Electro AdE na localização dos inimigos.
·Personagens que ganham o Olho do Julgamento Tempestuoso terão o Dano de seus Supremos aumentado baseado no custo de Energia Elemental do Supremo durante a duração do Olho.

O Olho pode iniciar um Ataque Coordenado a cada 0.9s por cada equipe.
Ataques Coordenados gerados por personagens na equipe, que não são controlados por você, causam 20% do Dano normal.", + "description": "A Shogun Raiden revela um fragmento de sua Eutimia, causando Dano Electro a inimigos próximos, e concedendo a membros da equipe próximos o Olho do Julgamento Tempestuoso.
Olho do Julgamento Tempestuoso
·Quando personagens com esse bônus atacam e causam Dano aos inimigos, o Olho lançará um Ataque Coordenado, causando Dano Electro AdE na localização dos inimigos.
·Personagens que ganham o Olho do Julgamento Tempestuoso terão o Dano de seus Supremos aumentado baseado no custo de Energia Elemental do Supremo durante a duração do Olho.

O Olho pode iniciar um Ataque Coordenado a cada 0.9s por cada equipe.
Ataques Coordenados gerados por personagens na equipe que não são controlados por você causam 20% do Dano normal.", "info": "Seres de grande divindade podem afetar tudo que veem, e a Arconte Electro pode manipular as estrelas inauspiciosas para defender seus Retentores e trazer uma sentença trovejante em seus inimigos.", "attributes": [ { @@ -277,21 +277,21 @@ { "label": "Aumento do Dano do Supremo", "values": [ - "Por Cada Ponto de Energia Elemental0.22%", - "Por Cada Ponto de Energia Elemental0.23%", - "Por Cada Ponto de Energia Elemental0.24%", - "Por Cada Ponto de Energia Elemental0.25%", - "Por Cada Ponto de Energia Elemental0.26%", - "Por Cada Ponto de Energia Elemental0.27%", - "Por Cada Ponto de Energia Elemental0.28%", - "Por Cada Ponto de Energia Elemental0.29%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%", - "Por Cada Ponto de Energia Elemental0.3%" + "Por Cada Ponto de Energia Elemental 0.22%", + "Por Cada Ponto de Energia Elemental 0.23%", + "Por Cada Ponto de Energia Elemental 0.24%", + "Por Cada Ponto de Energia Elemental 0.25%", + "Por Cada Ponto de Energia Elemental 0.26%", + "Por Cada Ponto de Energia Elemental 0.27%", + "Por Cada Ponto de Energia Elemental 0.28%", + "Por Cada Ponto de Energia Elemental 0.29%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%", + "Por Cada Ponto de Energia Elemental 0.3%" ] }, { @@ -319,7 +319,7 @@ { "id": "secret_art_musou_shinsetsu", "name": "Arte Secreta: Musou Shinsetsu", - "description": "Reunindo verdades não numeradas e desejos incontados, a Shogun Raiden liberta o Musou no Hitotachi e causa Dano Electro em uma AdE, usando Musou Isshin em combate por um certo tempo depois. De acordo com o número de acúmulos da Determinação consumida pelo Shogan Byakugen no Rin quando esta habilidade é utilizada, aumenta Musou no Hitotachi e o dano causado pelos ataques do Musou Isshin.

Musou Isshin
Enquanto estiver neste estado, a Shogun Raiden usará sua tachi em batalha, enquanto seus ataques Normais, Carregados e Imersivos serão infundidos com Dano Electro, que não pode ser substituído. Quando tais ataques atingem os oponentes, ela irá regenerar a energia para todos os membros da equipe mais próxima. A energia pode ser restaurada desta forma a cada 1s, e este efeito pode ser acionado 5 vezes durante toda a duração desta habilidade.
Enquanto neste estado, a resistência da Shogun Raiden à interrupção é aumentada, e ela fica imune a Dano de reações de Eletricamente Carregado.
No estado de Musou Isshin, os danos do Ataque Normal, Ataque Carregado e Ataque Imersivo é visto como Dano de Supremo.

O efeito do Musou Isshin será removido quando a Shogun Raiden sair de campo

Shogan Byakugen no Rin
Quando os membros próximos (excluindo a própria Shogun Raiden) da equipe usam seus Supremos, a Shogun Raiden irá acumular acúmulos de Determinação com base na Energia Elemental do Supremo.
O máximo de acúmulos é de 60.

A Determinação acumulada em Shogan Byakugen no Rin será excluída 300 segundos após sair da batalha.", + "description": "Reunindo verdades não numeradas e desejos incontados, a Shogun Raiden liberta o Musou no Hitotachi e causa Dano Electro em uma AdE, usando Musou Isshin em combate por um certo tempo depois. O dano de Musou no Hitotachi e dos ataques causados por Musou Isshin aumentam de acordo com o número de acúmulos de Determinação consumidos pelo Shogan Byakugen no Rin quando esta habilidade é utilizada.

Musou Isshin
Enquanto estiver neste estado, a Shogun Raiden usará sua tachi em batalha, enquanto seus ataques Normais, Carregados e Imersivos serão infundidos com Dano Electro, que não pode ser substituído. Quando tais ataques atingem os oponentes, ela irá regenerar a energia para todos os membros da equipe mais próxima. A energia pode ser restaurada desta forma a cada 1s, e este efeito pode ser acionado 5 vezes durante toda a duração desta habilidade.
Enquanto neste estado, a resistência da Shogun Raiden à interrupção é aumentada, e ela fica imune a Dano de reações de Eletricamente Carregado.
No estado de Musou Isshin, os danos do Ataque Normal, Ataque Carregado e Ataque Imersivo são considerados como Dano de Supremo.

O efeito do Musou Isshin será removido quando a Shogun Raiden sair de campo

Shogan Byakugen no Rin
Quando os membros próximos (excluindo a própria Shogun Raiden) da equipe usam seus Supremos, a Shogun Raiden irá acumular Determinação com base na Energia Elemental do Supremo.
O máximo de acúmulos é de 60.

A Determinação acumulada em Shogan Byakugen no Rin será excluída 300 segundos após sair da batalha.", "info": "Esta é a nova técnica secreta da Shogun Raiden. Abandonando o vazio como \"Musou\", ela agora carrega um novo \"Musou\" - os sonhos e ambições de todos. Assim como \"shinsetsu\", \"a verdade\" também significa \"o novo\", assim também Inazuma entrou em um novo capítulo.", "attributes": [ { @@ -639,7 +639,7 @@ { "id": "enlightened_one", "name": "Transcendência", - "description": "Cada 1% acima de 100% de Recarga de Energia que o Shogun Raiden possui lhe dá:
·0.6% a mais de restauração de Energia Elemental de Musou Isshin.
·0.4% de Bônus de Dano Electro.", + "description": "Cada 1% acima de 100% de Recarga de Energia que a Shogun Raiden possui lhe dá:
·0.6% a mais de restauração de Energia Elemental de Musou Isshin.
·0.4% de Bônus de Dano Electro.", "level": 4 }, { @@ -664,7 +664,7 @@ }, { "id": "steelbreaker", - "name": "Quebra-aço", + "name": "Quebra-Aço", "description": "Sob o estado de Musou no Hitotachi e Musou Isshin, os ataques da Shogun Raiden, aplicados pela Arte Secreta: Musou Shinsetsu, ignoram 60% da DEF dos oponentes.", "level": 2 }, @@ -688,8 +688,8 @@ }, { "id": "wishbearer", - "name": "Portador de Desejos", - "description": "Durante o estado de Musou Isshin aplicado pela Arte Secreta: Musou Shinsetsu, quando o Supremo da Shogun Raiden atinge um inimigo irá reduzir o Tempo de Recarga do Supremo de todos os membros da equipe próximo em 1s.
Este efeito pode ser desencadeado uma vez a cada 1s, e pode ser desencadeado em um total de 5 vezes durante a duração deste estado.", + "name": "Portadora de Desejos", + "description": "Durante o estado de Musou Isshin aplicado pela Arte Secreta: Musou Shinsetsu, quando o Supremo da Shogun Raiden atinge um inimigo irá reduzir o Tempo de Recarga do Supremo de todos os membros de equipe próximos em 1s (exceto pela Raiden Shogun em si).
Este efeito pode ser desencadeado uma vez a cada 1s, e pode ser desencadeado em um total de 5 vezes durante a duração deste estado.", "level": 6 } ], diff --git a/src/data/portuguese/characters/razor.json b/src/data/portuguese/characters/razor.json index a25484848..3468a0234 100644 --- a/src/data/portuguese/characters/razor.json +++ b/src/data/portuguese/characters/razor.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_steel_fang", - "name": "Presa de Aço", + "name": "Ataque Normal: Presa de Aço", "description": "Ataque Normal
Realiza até 4 golpes consecutivos.

Ataque Carregado
Drena Stamina ao longo do tempo para realizar um ataque giratório contínuo contra todos os inimigos próximos.
Ao final da sequência, realiza um corte poderoso.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, danificando inimigos em seu caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/sayu.json b/src/data/portuguese/characters/sayu.json index 034b6ba1b..950b0bced 100644 --- a/src/data/portuguese/characters/sayu.json +++ b/src/data/portuguese/characters/sayu.json @@ -231,7 +231,7 @@ { "id": "yoohoo_art_fuuin_dash", "name": "Arte Yoohoo: Ataque Fuuin", - "description": "A técnica especial das Artes Ninja Yohoo! Uma técnica veloz como um raio que circula por todo o campo!
Forma uma Roda Fuufuu e colide nos inimigos em alta velocidade, causando Dano Anemo. Quando a duração termina, lança um Chute da Roda Fuufuu, causando Dano Anemo em uma AdE.

Pressionar
Entra no estado da Roda Fuufuu, rebola para a frente em uma distância curta antes de usar o Chute da Roda Fuufuu.

Manter pressionado
Gira continuamente no estado da Roda Fuufuu, aumentando a resistência de Sayu à interrupção durante esse estado.
Durante este tempo, Sayu pode controlar a direção da Roda e pode usar a habilidade novamente para terminar seu estado de Roda e liberar uma versão mais forte do Chute da Roda Fuufuu. A versão dessa habilidade com Manter Pressionado pode desencadear uma Absorção Elemental.

Dura até 10s, ao final do efeito, a habilidade entará em Recarga. Quanto maior o tempo sob o estado da Roda Fuufuu, maior será a Recarga.

Absorção Elemental
Se Sayu entrar em contato com os elementos Hydro/Pyro/Cryo/Electro durante seu estado de Roda, ela irá causar Dano elemental adicional baseado naquele tipo.
Absorção Elemental pode ocorrer apenas uma vez por uso.", + "description": "A técnica especial das Artes Ninja Yoohoo! Uma técnica veloz como um raio que circula por todo o campo!
Forma uma Roda Fuufuu e colide nos inimigos em alta velocidade, causando Dano Anemo. Quando a duração termina, lança um Chute da Roda Fuufuu, causando Dano Anemo em uma AdE.

Pressionar
Entra no estado da Roda Fuufuu, rebola para a frente em uma distância curta antes de usar o Chute da Roda Fuufuu.

Manter pressionado
Gira continuamente no estado da Roda Fuufuu, aumentando a resistência de Sayu à interrupção durante esse estado.
Durante este tempo, Sayu pode controlar a direção da Roda e pode usar a habilidade novamente para terminar seu estado de Roda e liberar uma versão mais forte do Chute da Roda Fuufuu. A versão dessa habilidade com Manter Pressionado pode desencadear uma Absorção Elemental.

Dura até 10s, ao final do efeito, a habilidade entará em Recarga. Quanto maior o tempo sob o estado da Roda Fuufuu, maior será a Recarga.

Absorção Elemental
Se Sayu entrar em contato com os elementos Hydro/Pyro/Cryo/Electro durante seu estado de Roda, ela irá causar Dano elemental adicional baseado naquele tipo.
Absorção Elemental pode ocorrer apenas uma vez por uso.", "info": "Sayu pode usar essa habilidade com seus olhos fechados. Esta técnica foi originalmente criada para escapar, mas agora que ela tem uma Visão, pode também servir para dificultar a vida dos seus inimigos enquanto ela usa a habilidade.", "attributes": [ { diff --git a/src/data/portuguese/characters/shenhe.json b/src/data/portuguese/characters/shenhe.json new file mode 100644 index 000000000..b1296b5f0 --- /dev/null +++ b/src/data/portuguese/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Transcendência Solitária", + "description": "Uma discípula adepti com um ar muito incomum sobre ela. Tendo passado muito tempo vivendo em isolamento nas montanhas de Liyue, ela se tornou tão fria e distante quanto os próprios adepti.", + "weapon_type": "Lança", + "element": "Cryo", + "gender": "Feminino", + "substat": "ATQ%", + "affiliation": "Porto de Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Mansão Taishan", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Ataque Normal: Perfuradora do Amanhecer", + "description": "Ataque Normal
Realiza até 5 golpes com a lança.

Ataque Carregado
Consome uma certa quantidade de Stamina para se lançar para frente, infligindo Dano em seu trajeto.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", + "info": "", + "attributes": [ + { + "label": "Dano do 1° Golpe", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "Dano do 2° Golpe", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Dano do 3° Golpe", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "Dano do 4° Golpe", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "Dano do 5° Golpe", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "Dano de Ataque Carregado", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Consumo de Stamina de Ataque Carregado", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "Dano Durante a Queda", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Dano de Queda de Baixa/Alta Altitude", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Invocação Espiritual", + "description": "O orvalho gelado, prateado e denso, exorcizará todos os demônios.
Concede a todos os personagens próximos o efeito de Pena Gelada, e de acordo com Pressionar ou Manter Pressionado, inflige Dano Cryo de maneiras diferentes.

Pressionar
Avança para frente com um Talismã de Espírito, infligindo Dano Cryo aos inimigos que estão no caminho.

Manter Pressionado
Ordena o Talismã de Espírito, infligindo Dano Cryo em uma AdE.

Pena Gelada
Quando Dano Cryo é infligido com Ataque Normal, Ataque Carregado, Ataque Imersivo, Habilidade Elemental ou Supremo, é obtido um aumento de Dano com base no ATQ de Shenhe.

Os efeitos de Pena Gelada desaparecerão quando sua duração acabar ou depois de terem sido desencadeados um certo número de vezes. Manter Pressionado ao invés de Pressionar concede uma maior duração do efeito, bem como um número maior de cargas que pode ser ativado.
Quando o Ataque com Dano Cryo atingir múltiplos inimigos, as cargas serão consumidas com base no número de inimigos atingidos. Os efeitos de Pena Gelada, bem com seu número em cada membro da equipe são contados independentemente.", + "info": "\"O poder dos espíritos não é uma enganação. Sob o fardo de suas ordens, a donzela divina continua sua missão.\"", + "attributes": [ + { + "label": "Dano de Habilidade de Pressionar", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Dano de Habilidade ao Manter Pressionado", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Aumento de Dano", + "values": [ + "45.66% de ATQ", + "49.08% de ATQ", + "52.5% de ATQ", + "57.07% de ATQ", + "60.49% de ATQ", + "63.92% de ATQ", + "68.48% de ATQ", + "73.05% de ATQ", + "77.62% de ATQ", + "82.18% de ATQ", + "86.75% de ATQ", + "91.31% de ATQ", + "97.02% de ATQ", + "102.73% de ATQ", + "108.43% de ATQ" + ] + }, + { + "label": "Duração de Pressionar/Manter Pressionado", + "values": [ + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s" + ] + }, + { + "label": "Cargas de Pressionar/Manter Pressionado", + "values": [ + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7" + ] + }, + { + "label": "Recarga de Pressionar", + "values": [ + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s" + ] + }, + { + "label": "Recarga de Manter Pressionado", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Encantamento da Donzela Divina", + "description": "Libera o poder do Talismã de Espírito, permitindo que ande livremente nesta terra, infligindo Dano Cryo em uma AdE.
O Talismã de Espírito formará uma AdE em que a RES Cryo e RES Física dos inimigos serão reduzidas, e também infligirá Dano Cryo continuamente contra os inimigos dentro da AdE.", + "info": "\"O Caminho dos Adepti não para aqueles presos em mistérios e imaginação. Apenas ao observar as mudanças nos céus e na terra, e compreendendo as leis de causa e efeito deste mundo é que sua essência será entendida.\"", + "attributes": [ + { + "label": "Dano de Habilidade", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Redução de RES", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "Dano Contínuo", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Duração", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Tempo de Recarga", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Energia Elemental", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Preceito Divino", + "description": "Personagens ativos no campo de Encantamento da Donzela Divina terão um aumento de Bônus de Dano Cryo de 15%.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Selo da Comunhão Espiritual", + "description": "Após Shenhe utilizar Invocação Espiritual, ela concederá a todos os membros próximos da equipe os seguintes efeitos:
· Pressionar: Aumento de Dano da Habilidade Elemental e do Supremo em 15% por 10s;
· Manter Pressionado: o Dano do Ataque Normal, Ataque Carregado e Ataque Imersivo aumenta em 15% por 15s.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Chegada Pontual", + "description": "Ganha 25% mais recompensas quando enviada numa Expedição em Liyue por 20 horas.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Clareza do Coração", + "description": "Invocação Espiritual pode ser utilizada mais uma vez.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Espírito Centrado", + "description": "Prolonga a duração de Encantamento da Donzela Divina em 6s. Personagens ativos na AdE da Habilidade infligem 15% a mais de Dano Cryo CRIT.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Reclusão", + "description": "Aumenta o nível de Invocação Espiritual em 3.
Nível máximo é 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Clarividência", + "description": "Personagens que estejam sob o efeito de Pena Gelada de Shenhe farão com que, ao desencadearem o Dano Bônus de Pena Gelada, Shenhe obtenha uma carga de Firmamento Gelado:
· Quando Shenhe lançar Invocação Espiritual, ela consumirá todos os Firmamentos Gelados, e de acordo com as cargas elimnadas, aumentará o Dano de Invocação Espiritual em 5% por cada carga consumida;
· Esse efeito pode ser acumulado em até 50 vezes por 60s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divinização", + "description": "Aumenta o nível de Encantamento da Donzela Divina em 3.
Nível máximo de elevação é 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Abandono Místico", + "description": "Quando personagens desencadeiam os efeitos de Pena Gelada com Ataques Normais e Ataques Carregados, as cargas de Pena Gelada não serão consumidas.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Lasca de Jade Shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragmento de Jade Shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragmento de Jade Shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Pedaço de Jade Shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Pedaço de Jade Shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Gema de Jade Shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Ensinamentos de Prosperidade", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guia de Prosperidade", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guia de Prosperidade", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guia de Prosperidade", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guia de Prosperidade", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofia de Prosperidade", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Borboleta das Chamas Infernais", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofia de Prosperidade", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Borboleta das Chamas Infernais", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofia de Prosperidade", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Borboleta das Chamas Infernais", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofia de Prosperidade", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Borboleta das Chamas Infernais", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Coroa da Sabedoria", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/portuguese/characters/sucrose.json b/src/data/portuguese/characters/sucrose.json index 66db427ca..8955f357c 100644 --- a/src/data/portuguese/characters/sucrose.json +++ b/src/data/portuguese/characters/sucrose.json @@ -238,7 +238,7 @@ }, { "id": "forbidden_creation_isomer_75_type_ii", - "name": "Criação de Espírito do Vento Proibido: Isomorfismo Tipo 75-II", + "name": "Criação Proibida do Espírito do Vento: Isomórfico-75 Tipo II", "description": "Sucrose libera uma mistura instável que cria um Grande Espírito do Vento.
Enquanto ela persistir, o Grande Espírito do Vento irá continuamente puxar e lançar inimigos e objetos próximos, causando Dano de Anemo em AdE.

Absorção Elemental
Se o Espírito do Vento entrar em contato com os elementos Hydro/Pyro/Cryo/Electro, ele irá causar Dano elemental adicional baseado naquele tipo.
Absorção Elemental pode ocorrer apenas uma vez por uso.
Sucrose costumava dar nomes ao seu volátil Anemo Hypostases. Mas a sua linha de herdeiros cresceu rapidamente até ultrapassar o Barão Coelho n° 893.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/tartaglia.json b/src/data/portuguese/characters/tartaglia.json index cbba653bc..a4b3052d9 100644 --- a/src/data/portuguese/characters/tartaglia.json +++ b/src/data/portuguese/characters/tartaglia.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_cutting_torrent", - "name": "Ataque Normal - Intercepção de Chuva", + "name": "Ataque Normal: Intercepção de Chuva", "description": "Ataque Normal
Realiza até 6 disparos consecutivos com o arco.

Ataque Carregado
Realiza um Disparo com Mira com dano aumentado.
Na hora do Disparo com Mira, o Elemento Hydro pode se acumular na flecha. Uma flecha totalmente carregada que acertar o inimigo causará Dano Hydro e Interceptação de Fluxo.

Interceptação de Fluxo
Inimigos sob a influência da Interceptação de Fluxo receberão vários tipos de ataque de Tartaglia que causarão Dano Hydro AdE. Os danos são considerados Ataques Normais.
·Interceptação de Fluxo·Instantâneo: um Disparo com Mira carregado que acertar um inimigo afetado pela Interceptação de Fluxo causará Dano AdE consecutivo. A Interceptação de Fluxo·Instantâneo só pode ser ativada uma vez a cada 0.7 segundos.
·Interceptação de Fluxo·Explosão: Derrotar um inimigo afetado pela Interceptação de Fluxo causará uma explosão Hydro que infligirá o efeito Interceptação de Fluxo nos inimigos ao redor.

Ataque Imersivo
Dispara uma chuva de flechas no ar antes de cair e impactar o chão, causando dano AoE no impacto.
Se estiver no estado corpo a corpo em Legado do Mal - Ondas de Fúria, não pode apresentar o Ataque Imersivo.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/traveler_geo.json b/src/data/portuguese/characters/traveler_geo.json index e61f16822..08dc39854 100644 --- a/src/data/portuguese/characters/traveler_geo.json +++ b/src/data/portuguese/characters/traveler_geo.json @@ -21,7 +21,7 @@ "skills": [ { "id": "normal_attack_foreign_rockblade", - "name": "Lâmina de Rocha Estrangeira", + "name": "Ataque Normal: Lâmina de Rocha Estrangeira", "description": "Ataque Normal
Realiza até 5 golpes rápidos.

Ataque Carregado
Consome uma certa quantidade de Stamina para desferir 2 golpes rápidos com a espada.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/venti.json b/src/data/portuguese/characters/venti.json index 0da3eaac8..8800e0908 100644 --- a/src/data/portuguese/characters/venti.json +++ b/src/data/portuguese/characters/venti.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_divine_marksmanship", - "name": "Ataque Normal - Tiro com Arco Divino", + "name": "Ataque Normal: Tiro com Arco Divino", "description": "Ataque Normal
Realiza até 6 tiros consecutivos com o arco.

Ataque Carregado
Realiza um Tiro com Mira mais preciso com Dano aumentado.
Enquanto estiver mirando, ventos favoráveis irão se acumular na ponta da flecha. Uma flecha completamente carregada com o vento irá infligir Dano Anemo.

Ataque Imersivo
Dispara uma chuva de flechas em pleno ar antes de atingir o chão, infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ diff --git a/src/data/portuguese/characters/xiangling.json b/src/data/portuguese/characters/xiangling.json index 632dd6896..40728d747 100644 --- a/src/data/portuguese/characters/xiangling.json +++ b/src/data/portuguese/characters/xiangling.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_doughfu", - "name": "Pastelaria Kung Fu", + "name": "Ataque Normal: Pastelaria Kung Fu", "description": "Ataque Normal
Realiza até 5 golpes com a lança.

Ataque Carregado
Consome uma certa quantidade de Stamina para se lançar para frente, infligindo Dano em seu trajeto.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -211,7 +211,7 @@ { "id": "guoba_attack", "name": "Ataque de Guoba", - "description": "Invoca Guoba, o Panda. Guoba continua exalando fogo contra o inimigo ,causando Dano Pyro de AdE.", + "description": "Invoca Guoba, o Panda. Guoba continua exalando fogo contra o inimigo, causando Dano Pyro de AdE.", "info": "Guoba ama comidas picantes. O problema é que seu estômago não suporta comida tão picante.", "attributes": [ { diff --git a/src/data/portuguese/characters/xiao.json b/src/data/portuguese/characters/xiao.json index 12e2d69e8..236e59b39 100644 --- a/src/data/portuguese/characters/xiao.json +++ b/src/data/portuguese/characters/xiao.json @@ -2,7 +2,7 @@ "id": "xiao", "name": "Xiao", "title": "Guardião Yaksha", - "description": "Um Yaksha, um ser imortal que protege Liyue. Também chamado de \"O Caçador de Demônios\" ou \"Guardião Yaksha\".", + "description": "Um Yaksha, um ser imortal que protege Liyue. Também chamado de \"Conquistador de Demônios\" ou \"Guardião Yaksha\".", "weapon_type": "Lança", "element": "Anemo", "gender": "Masculino", @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_whirlwind_thrust", - "name": "Impulso do Redemoinho", + "name": "Ataque Normal: Impulso do Redemoinho", "description": "Ataque Normal
Realiza até 6 golpes rápidos.

Ataque Carregado
Consome uma certa quantidade de Stamina para desferir um golpe com pulo.

Ataque Imersivo
Se lança em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.
Xiao não recebe dano de queda ao realizar um Ataque Imersivo.", "info": "", "attributes": [ @@ -147,7 +147,7 @@ ] }, { - "label": "Ataque Carregado", + "label": "Dano de Ataque Carregado", "values": [ "121.09%", "129.34%", @@ -279,11 +279,11 @@ { "id": "bane_of_all_evil", "name": "Dança Nuo da Conquista do Mal", - "description": "Xiao veste a Máscara Yaksha, que há milênios atrás, pôs deuses e demônios a tremer.

Máscara Yaksha
·Aumenta consideravelmente a capacidade de salto de Xiao.
·Aumenta a AdE de seu Ataque e aumenta seu Dano.
·Converte o Dano do seu Ataque em Dano Anemo, que não pode ser anulado por nenhuma outra infusão elemental.

Nesse estado, Xiao perderá Vida continuamente.
Os efeitos dessa habilidade terminam quando Xiao deixa o campo.", + "description": "Xiao veste a Máscara Yaksha, que há milênios, pôs deuses e demônios a tremer.

Máscara Yaksha
·Aumenta consideravelmente a capacidade de salto de Xiao.
·Aumenta a AdE de seu Ataque e aumenta seu Dano.
·Converte o Dano do seu Ataque em Dano Anemo, que não pode ser anulado por nenhuma outra infusão elemental.

Nesse estado, Xiao perderá Vida continuamente.
Os efeitos dessa habilidade terminam quando Xiao deixa o campo.", "info": "Colocando a máscara Yaksha, Xiao se transforma no Conquistador de Demônios. Mas esse grande poder também lhe trouxe grande sofrimento. Alguns lhe chamam de \"A Ruína de Todos os Males\".", "attributes": [ { - "label": "Aumento de Ataque Normal/Ataque Carregado/Ataque Imersivo", + "label": "Aumento de Dano do Ataque Normal/Ataque Carregado/Ataque Imersivo", "values": [ "58.45%", "61.95%", @@ -325,21 +325,21 @@ { "label": "Duração", "values": [ - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15", - "15" + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" ] }, { @@ -401,7 +401,7 @@ { "id": "transcension_gravity_defier", "name": "Transcensão - Transgressão Gravitacional", - "description": "Diminui o consumo de Stamina ao Escalar de todos os seus personagens em 20%.
Não acumulável com Talentos Passivos que concedem exatamente os mesmos efeitos.", + "description": "Diminui o consumo de Stamina ao Escalar de todos os personagens da equipe em 20%.
Não acumulável com Talentos Passivos que concedem exatamente os mesmos efeitos.", "level": 0 } ], diff --git a/src/data/portuguese/characters/xingqiu.json b/src/data/portuguese/characters/xingqiu.json index 3939c85a1..d049d3c3e 100644 --- a/src/data/portuguese/characters/xingqiu.json +++ b/src/data/portuguese/characters/xingqiu.json @@ -389,7 +389,7 @@ { "id": "hydropathic", "name": "Hidropático", - "description": "Quando a Chuva de Espadas é quebrada ou quando sua duração acabar, regenera a Vida do personagem atual em 6% da Vida Máxima de Xingqiu.", + "description": "Quando uma espada da Chuva de Espadas é quebrada ou quando sua duração acabar, regenera a Vida do personagem atual em 6% da Vida Máxima de Xingqiu.", "level": 1 }, { @@ -409,7 +409,7 @@ { "id": "the_scent_remained", "name": "O Aroma Remanescente", - "description": "Aumenta o número Máximo de Espadas em 1.", + "description": "Aumenta o número máximo de Chuva das Espadas em 1.", "level": 1 }, { @@ -439,7 +439,7 @@ { "id": "hence_call_them_my_own_verses", "name": "Coleção de Poemas", - "description": "A cada 2 ataques da Espada de Guhua - Retalhador de Chuva o ataque da chuva de espadas aumenta drasticamente o Dano do terceiro, e ao atingir um inimigo, o terceiro golpe de chuva de espadas de Xingqiu regenerará 3 de Energia.", + "description": "A cada 2 golpes da Espada de Guhua - Retalhador de Chuva o ataque da chuva de espadas aumenta drasticamente o Dano do terceiro golpe, e ao atingir um inimigo, o terceiro golpe de chuva de espadas de Xingqiu regenerará 3 de Energia.", "level": 6 } ], diff --git a/src/data/portuguese/characters/yanfei.json b/src/data/portuguese/characters/yanfei.json index 97b297e9a..30c1bb7b6 100644 --- a/src/data/portuguese/characters/yanfei.json +++ b/src/data/portuguese/characters/yanfei.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_seal_of_approval", - "name": "Ataque Normal - Selo Ardente", + "name": "Ataque Normal: Selo Ardente", "description": "Ataque Normal
Dispara bolas de fogo continuamente, causando no máximo três Danos Pyro.
Quando o Ataque Normal atinge os inimigos, Yanfei obtém uma Insígnia de Chamas. Inicialmente, pode ter no máximo três Insígnias de Chamas. A cada vez que o efeito ocorre, a duração da Insígnia de Chamas atual será renovada.
Cada Insígnia de Chamas reduzirá o consumo de Stamina de Yanfei e desaparecerá quando Yanfei sair do combate.

Ataque Carregado
Consome Stamina e, depois de ativada por um curto tempo, consome todas as Insígnias de Chamas e causa Dano Pyro na AdE em sua frente.
De acordo com a quantidade de Insígnias de Chama consumidas, fortalece a Área e Dano do Ataque Carregado.

Ataque Imersivo
Acumula energia Pyro, mergulha em pleno ar para golpear o chão, atingindo os inimigos em seu caminho e infligindo Dano Pyro na AdE quando impacta no chão.", "info": "", "attributes": [ @@ -259,7 +259,7 @@ { "id": "done_deal", "name": "Contrato Vinculativo", - "description": "Causa o lançamento de uma chama explosiva, atacando os inimigos ao redor e criando Dano Pyro na AdE e Yanfei obtém a quantidade máxima de Insígnias de Chamas e Efeito de Clarão.

Clarão
Possui os seguintes efeitos:
Yanfei obtém uma Insígnia de Chamas em cada intervalo de tempo;
·Aumenta o Dano causado pelo Ataque Carregado.
O efeito de Clarão será eliminado quando Yanfei sair do combate ou for cair na batalha.", + "description": "Causa o lançamento de uma chama explosiva, atacando os inimigos ao redor e criando Dano Pyro na AdE e Yanfei obtém a quantidade máxima de Insígnias de Chamas e Efeito de Clarão.

Clarão
Possui os seguintes efeitos:
Yanfei obtém uma Insígnia de Chamas em cada intervalo de tempo;
·Aumenta o Dano causado pelo Ataque Carregado.
O efeito de Clarão será eliminado quando Yanfei sair do combate ou for derrotada em batalha.", "info": "\"As cláusulas já estão escritas. Assim, por esse meio, estabeleço esse contrato de vida ou morte. É claro, eu vivo e você morre!\"", "attributes": [ { diff --git a/src/data/portuguese/characters/yun_jin.json b/src/data/portuguese/characters/yun_jin.json new file mode 100644 index 000000000..121dd3d8e --- /dev/null +++ b/src/data/portuguese/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yunjin", + "title": "Palco Lúcida", + "description": "Uma renomada cantora de ópera de Liyue, hábil tanto em dramaturgia quanto em canto. Seu estilo é único, requintado e delicado, exatamente como ela.", + "weapon_type": "Lança", + "element": "Geo", + "gender": "Feminino", + "substat": "Recarga de Energia", + "affiliation": "Trupe de Ópera Yun-Han", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Mansão Taishan", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇 & 杨扬", + "japanese": "小岩井ことり & 杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Ataque Normal: Golpe das Nuvens", + "description": "Ataque Normal
Realiza até 5 golpes com a lança.

Ataque Carregado
Consome uma certa quantidade de Stamina para se lançar para frente, infligindo Dano em seu trajeto.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano aos inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", + "info": "", + "attributes": [ + { + "label": "Dano do 1° Golpe", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "Dano do 2° Golpe", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Dano do 3° Golpe", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "Dano do 4° Golpe", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "Dano do 5° Golpe", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "Dano de Ataque Carregado", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Consumo de Stamina de Ataque Carregado", + "values": [ + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25", + "25" + ] + }, + { + "label": "Dano Durante a Queda", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Dano de Queda de Baixa/Alta Altitude", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Abertura Deslumbrante", + "description": "A Srta. Yun apenas atua no palco, mas realmente sabe usar uma lança.

Pressionar
Brande sua lança na Forma de Corte das Nuvens, infligindo Dano Geo.

Manter Pressionado
Assume a posição de Abertura Deslumbrante e inicia um carregamento, formando um escudo. A absorção de Dano do Escudo é baseado na Vida Máxima de Yunjin, e é 150% eficaz contra Dano de todos os elementos e Dano Físico. O escudo dura até o final da Habilidade.
Quando a Habilidade é lançada, sua duração encerrar ou o escudo for destruído, Yunjin brande a lança, lançando seu poder acumulado, infligindo Dano Geo.
De acordo com o tempo de carregamento, a Habilidade ao ser lançada pode ser dividida em Carga Nível 1 e Carga Nível 2.", + "info": "Um momento glorioso no palco é uma década de preparação por detrás dele.", + "attributes": [ + { + "label": "Dano ao Pressionar", + "values": [ + "149.12% da DEF", + "160.3% da DEF", + "171.49% da DEF", + "186.4% da DEF", + "197.58% da DEF", + "208.77% da DEF", + "223.68% da DEF", + "238.59% da DEF", + "253.5% da DEF", + "268.42% da DEF", + "283.33% da DEF", + "298.24% da DEF", + "316.88% da DEF", + "335.52% da DEF", + "354.16% da DEF" + ] + }, + { + "label": "Dano de 1 Carga", + "values": [ + "260.96% da DEF", + "280.53% da DEF", + "300.1% da DEF", + "326.2% da DEF", + "345.77% da DEF", + "365.34% da DEF", + "391.44% da DEF", + "417.54% da DEF", + "443.63% da DEF", + "469.73% da DEF", + "495.82% da DEF", + "521.92% da DEF", + "554.54% da DEF", + "587.16% da DEF", + "619.78% da DEF" + ] + }, + { + "label": "Dano de 2 Cargas", + "values": [ + "372.8% da DEF", + "400.76% da DEF", + "428.72% da DEF", + "466% da DEF", + "493.96% da DEF", + "521.92% da DEF", + "559.2% da DEF", + "596.48% da DEF", + "633.76% da DEF", + "671.04% da DEF", + "708.32% da DEF", + "745.6% da DEF", + "792.2% da DEF", + "838.8% da DEF", + "885.4% da DEF" + ] + }, + { + "label": "Absorção de Dano de Escudo", + "values": [ + "12% da Vida Máxima + 1155", + "12.9% da Vida Máxima + 1271", + "13.8% da Vida Máxima + 1396", + "15% da Vida Máxima + 1531", + "15.9% da Vida Máxima + 1675", + "16.8% da Vida Máxima + 1830", + "18% da Vida Máxima + 1993", + "19.2% da Vida Máxima + 2167", + "20.4% da Vida Máxima + 2350", + "21.6% da Vida Máxima + 2542", + "22.8% da Vida Máxima + 2744", + "24% da Vida Máxima + 2956", + "25.5% da Vida Máxima + 3178", + "27% da Vida Máxima + 3409", + "28.5% da Vida Máxima + 3650" + ] + }, + { + "label": "Tempo de Recarga", + "values": [ + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Bandeira Quebra-Rochas", + "description": "Causa Dano Geo em uma AdE e dá a todos os personagens da equipe a \"Formação da Bandeira das Nuvens\".

Formação da Bandeira das Nuvens
Quando causa Dano de Ataque Normal, aumenta o Dano causado com base na DEF da própria Yunjin.

O efeito \"Formação da Bandeira das Nuvens\" desaparece após o fim da sua duração ou após ser ativado um determinado número de vezes.
Quando um Ataque Normal atinge vários inimigos simultaneamente, irá consumir vezes de ativação de acordo com o número de inimigos atingidos; as vezes de ativação de \"Formação de Bandeira das Nuvens\" é contada separadamente entre os personagens que a possuem.", + "info": "\"Com o ressoar dos tambores, espadas e alabardas balançando, uma bela mulher general segura uma bandeira.\"
Com os instrumentos soando em uníssono, podemos ver ela limpando todos os demônios.\"", + "attributes": [ + { + "label": "Dano de Habilidade", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Aumento de Dano", + "values": [ + "32.16% DEF", + "34.57% DEF", + "36.98% DEF", + "40.2% DEF", + "42.61% DEF", + "45.02% DEF", + "48.24% DEF", + "51.46% DEF", + "54.67% DEF", + "57.89% DEF", + "61.1% DEF", + "64.32% DEF", + "68.34% DEF", + "72.36% DEF", + "76.38% DEF" + ] + }, + { + "label": "Duração", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Cargas", + "values": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30" + ] + }, + { + "label": "Tempo de Recarga", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Energia Elemental", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Fiel a si mesma", + "description": "Usar Abertura Deslumbrante no momento correto em que estiver sendo atacada fará com que a Carga Nível 2 de Manter Pressionado seja lançada.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Quebradora de Convenções", + "description": "Quando a equipe contém personagens de 1/2/3/4 Tipos Elementais diferentes, o Bônus de Dano do Ataque Normal de Formação da Bandeira das Nuvens é aumentado em 2.5%/5%/7.5%/11.5% com base na DEF de Yunjin.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Alimentação Leve", + "description": "Ao fazer uma comida Perfeita relacionada a efeitos de Aventura, há 12% de chance de se obter o dobro de produção.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Galope Veloz", + "description": "O Tempo de Recarga de Abertura Deslumbrante é reduzido em 18%.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Miríade de Adereços", + "description": "Quando a Bandeira Quebra-Rochas é usada, o Dano do Ataque Normal de todos os membros da equipe próximos é aumentado em 15% por 12s.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Bandeira Marítima", + "description": "Aumenta o nível de Bandeira Quebra-rochas em 3.
Nível máximo de elevação é 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Flor e Lutadora", + "description": "Quando Yunjin desencadeia Cristalização, sua DEF aumenta 20% por 12s.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Fama Mundial", + "description": "Aumenta o nível de Abertura Deslumbrante em 3.
Nível máximo de elevação é 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Harmonia e Decoro", + "description": "Personagens sob o efeito de Formação da Bandeira das Nuvens terão a Vel. de ATQ de seus Ataques Normais aumentada em 12%.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Lasca de Topázio Prithiva", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Máscara Danificada", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragmento de Topázio Prithiva", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Chifre do Rei Canino", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Máscara Danificada", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragmento de Topázio Prithiva", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Chifre do Rei Canino", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Pedaço de Topázio Prithiva", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Chifre do Rei Canino", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Pedaço de Topázio Prithiva", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Chifre do Rei Canino", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Gema de Topázio Prithiva", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Chifre do Rei Canino", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lírio de Vidro", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Ensinamentos de Esforço", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Máscara Danificada", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guia de Esforço", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guia de Esforço", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guia de Esforço", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guia de Esforço", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara Suja", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofia de Esforço", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Coração das Cinzas", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofia de Esforço", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Coração das Cinzas", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofia de Esforço", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Coração das Cinzas", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofia de Esforço", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara Ominosa", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Coração das Cinzas", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Coroa da Sabedoria", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/portuguese/characters/zhongli.json b/src/data/portuguese/characters/zhongli.json index cee92ff21..c55e62446 100644 --- a/src/data/portuguese/characters/zhongli.json +++ b/src/data/portuguese/characters/zhongli.json @@ -2,7 +2,7 @@ "id": "zhongli", "name": "Zhongli", "title": "Andarilho do Reino Mortal", - "description": "Um convidado misterioso da Funerária Wangsheng. É um erudito que tem um profundo conhecimento sobre todos os tipos de coisa.", + "description": "Um convidado misterioso da Funerária de Wangsheng. É um erudito que tem um profundo conhecimento sobre todos os tipos de coisa.", "weapon_type": "Lança", "element": "Geo", "gender": "Masculino", @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_rain_of_stone", - "name": "Chuva de Pedras", + "name": "Ataque Normal: Chuva de Pedras", "description": "Ataque Normal
Realiza até 6 golpes consecutivos com a lança.

Ataque Carregado
Consome uma certa quantidade de Stamina para se lançar para frente, fazendo com que lanças de pedras caiam em seu trajeto.

Ataque Imersivo
Mergulha em pleno ar para golpear o chão, causando dano a inimigos ao longo do caminho e infligindo Dano em uma AdE durante o impacto.", "info": "", "attributes": [ @@ -231,11 +231,11 @@ { "id": "dominus_lapidis", "name": "Dominus Lapidis", - "description": "O Poder Geo cobre todas as montanhas, terras e rochas. Mas poucas são as pessoas que o podem usar livremente.

Pressionar
Ordena que o elemento Geo na terra se una em Estela de Pedra.

Manter Pressionado
Ordena que elementos Geo ao redor explodam, causando o seguinte efeito:
·Se o número de Estelas de Pedra não alcançou o máximo, cria outra Estela de Pedra;
·Forma um Escudo de Jade, que absorve o Dano com base na Vida Máxima de Zhongli;
·Causa Dano Geo AdE;
·Se houver alvos com Elemento Geo nas proximidades, absorverá o Elemento Geo de até dois alvos. Esse efeito não causa dano.

Estela de Pedra
Ao ser criada, causa Dano Geo AdE.
Além disso, enquanto existir, ressoará com Construções Geo próximas, causando Dano Geo aos inimigos próximos.
A Estela de Pedra é considerada uma Construção Geo, pode parar ataques, e pode ser escalada.
Só é possível existir uma Estela de Pedra ao mesmo tempo.

Escudo de Jade
Absorve 150% de todos os Danos Elementais e Danos Físicos.
Os personagens sob a proteção do Escudo de Jade, diminuem a RES Elemental e RES Física de todos os inimigos em uma pequena área em redor.", + "description": "O Poder Geo cobre todas as montanhas, terras e rochas. Mas poucas são as pessoas que o podem usar livremente.

Pressionar
Ordena que o elemento Geo na terra se una em Estela de Pedra.

Manter Pressionado
Ordena que elementos Geo ao redor explodam, causando o seguinte efeito:
·Se o número de Estelas de Pedra não alcançou o máximo, cria outra Estela de Pedra;
·Forma um Escudo de Jade, que absorve o Dano com base na Vida Máxima de Zhongli;
·Causa Dano Geo em uma AdE;
·Se houver alvos com Elemento Geo nas proximidades, absorverá o Elemento Geo de até dois alvos. Esse efeito não causa dano.

Estela de Pedra
Ao ser criada, causa Dano Geo em uma AdE.
Além disso, enquanto existir, ressoará com Construções Geo próximas, causando Dano Geo aos inimigos próximos.
A Estela de Pedra é considerada uma Construção Geo, pode parar ataques, e pode ser escalada.
Inicialmente só é possível existir uma Estela de Pedra, criada pelo próprio Zhongli, ao mesmo tempo.

Escudo de Jade
Absorve 150% de todos os Danos Elementais e Danos Físicos.
Os personagens sob a proteção do Escudo de Jade, diminuem a RES Elemental e RES Física de todos os inimigos em 20% numa pequena AdE.", "info": "Um verdadeiro mestre da pedra pode entalhar jade e dar forma ao ouro. ", "attributes": [ { - "label": "Dano de Cume da Pedra/Ressonância", + "label": "Dano da Estela de Pedra/Ressonância", "values": [ "16% / 32%", "17.2% / 34.4%", @@ -255,7 +255,7 @@ ] }, { - "label": "Recarga de Toque", + "label": "Recarga de Pressionar", "values": [ "4s", "4s", @@ -355,7 +355,7 @@ ] }, { - "label": "Tempo de Recarga ao Manter Pressionado", + "label": "Tempo de Recarga de Manter Pressionado", "values": [ "12s", "12s", @@ -475,7 +475,7 @@ { "id": "dominance_of_earth", "name": "Domínio da Terra", - "description": "Os ataques de Zhongli terão os seguintes aumentos de Dano de acordo com sua Vida Máxima:
·Ataque Normal, Ataque Carregado e Ataque Imersivo terão seu dano aumentado para 1.39% da Vida Máxima
·O Dano da Estela de Pedra, Dano de ressonância Geo e Dano de Manter Pressionado de Dominis Lapidis aumentarão para 1.9% da Vida Máxima
·O Dano de Chuva Estelar aumentará para 33% da Vida Máxima", + "description": "Os ataques de Zhongli terão os seguintes aumentos de Dano de acordo com sua Vida Máxima:
·Ataque Normal, Ataque Carregado e Ataque Imersivo terão seu dano aumentado em 1,39% da Vida Máxima
·O Dano da Estela de Pedra, Dano de ressonância Geo e Dano de Manter Pressionado de Dominus Lapidis aumentarão para 1.9% da Vida Máxima
·O Dano de Chuva Estelar aumentará para 33% da Vida Máxima", "level": 4 }, { @@ -489,7 +489,7 @@ { "id": "rock_the_backbone_of_earth", "name": "Pedra, a Espinha Vertebral da Terra", - "description": "Aumenta o número máximo de Espirais de Pedra criados pelo Dominus Lapidis que podem existir simultaneamente para 2.", + "description": "Aumenta o número máximo de Estelas de Pedra criadas pelo Dominus Lapidis que podem existir simultaneamente para 2.", "level": 1 }, { diff --git a/src/data/portuguese/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/portuguese/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..26832c23b --- /dev/null +++ b/src/data/portuguese/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Barbatana Falsa do Dragão Herdeiro das Profundezas", + "description": "Embora pareça uma barbatana de algum tipo, na verdade não tem nenhuma função.
O povo do Reino de Byakuya investigou profundamente os Dragartos das Profundezas. Sua habilidade mais distinta foi a capacidade de escolher quais características desejava transmitir à sua prole. Por causa do seu grande ódio pela humanidade, estes talvez percam qualquer acuidade visual no momento em que atingirem a maturidade. Ao mesmo tempo, eles também desenvolveram um certo grau de polimorfismo elemental para fins de combate.", + "source": ["Dropado pelos Dragartos das Profundezas de Nv. 30+"], + "rarity": 4 +} diff --git a/src/data/portuguese/fish/bitter_pufferfish.json b/src/data/portuguese/fish/bitter_pufferfish.json index a763bf4a9..00b80de92 100644 --- a/src/data/portuguese/fish/bitter_pufferfish.json +++ b/src/data/portuguese/fish/bitter_pufferfish.json @@ -1,7 +1,7 @@ { "id": "bitter_pufferfish", "name": "Fugu Amargo", - "description": "Um baiacu raro. Como o nome sugere, essa criatura espalha amargura one quer que vá no mundo aquático. Os projéteis de seu canhão de água são mais lentos e fracos que o de suas contrapartidas ordinárias, mas o poder de tais ataques não é menor devido aos feromônios incrivelmente amargos nele. Durante sua fase de acasalamento, um observador pode até mesmo testemunhar a curiosa vista dos machos e fêmeas dessa espécie atirarem uns nos outros com seus jatos d'água. Talvez compartilhar as amarguras da vida também seja uma manifestação de amor.", + "description": "Um baiacu raro. Como o nome sugere, essa criatura espalha amargura onde quer que vá no mundo aquático. Os projéteis de seu canhão de água são mais lentos e fracos que o de suas contrapartidas ordinárias, mas o poder de tais ataques não é menor devido aos feromônios incrivelmente amargos nele. Durante sua fase de acasalamento, um observador pode até mesmo testemunhar a curiosa vista dos machos e fêmeas dessa espécie atirarem uns nos outros com seus jatos d'água. Talvez compartilhar as amarguras da vida também seja uma manifestação de amor.", "rarity": 3, "source": ["Obtido ao pescar"], "bait": { diff --git a/src/data/portuguese/fish/divda_ray.json b/src/data/portuguese/fish/divda_ray.json new file mode 100644 index 000000000..7d4b517fd --- /dev/null +++ b/src/data/portuguese/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Arraia Divda", + "description": "Um estranho peixe cartilaginoso que costumava ser considerado uma criatura fantástica. Existem apenas registros deles em algumas pinturas antigas na Ilha Watatsumi. Quando o selo sobre Enkanomiya foi quebrado, sua verdadeira aparência foi finalmente revelada.
Diz-se que a cor de seu corpo muda com o tempo. Quando são jovens têm uma cor dourada clara tão brilhante quanto o sol. As listras nesta fase da vida destes peixes eram chamadas de \"Divda\", que significavam \"o fim da inocência\".", + "rarity": 3, + "source": ["Obtido ao pescar"] +} diff --git a/src/data/portuguese/fish/formalo_ray.json b/src/data/portuguese/fish/formalo_ray.json new file mode 100644 index 000000000..36715be2e --- /dev/null +++ b/src/data/portuguese/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Arraia Formalo", + "description": "Um estranho peixe cartilaginoso que costumava ser considerado uma criatura fantástica. Existem apenas registros deles em algumas pinturas antigas na Ilha Watatsumi. Quando o selo sobre Enkanomiya foi quebrado, sua verdadeira aparência foi finalmente revelada.
Diz-se que a cor de seu corpo muda com o tempo. Quando são jovens têm uma cor dourada clara tão brilhante quanto o sol. Numa etapa posterior, suas cores escurecem e suas nadadeiras são cobertas por um roxo profundo como a noite. As listras nesta fase da vida destes peixes eram chamadas de \"Formalo\", que significavam \"boca gananciosa\".", + "rarity": 3, + "source": ["Obtido ao pescar"] +} diff --git a/src/data/portuguese/food/bountiful_year.json b/src/data/portuguese/food/bountiful_year.json new file mode 100644 index 000000000..3fd538087 --- /dev/null +++ b/src/data/portuguese/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Abundância Anual", + "description": "Um luxuoso e requintado peixe cru. O peixe é cortado em fatias finas e colocado em forma de flor antes que um anel de pratos laterais sejam colocados ao seu redor. Normalmente, os acompanhamentos serão misturados com o peixe cru de acordo com o gosto do consumidor antes de comido — dizem que este ato é para garantir que as coisas estarão tranquilas nos próximos dias.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Peixe", + "amount": 4 + }, + { + "id": "carrot", + "name": "Cenoura", + "amount": 4 + }, + { + "id": "onion", + "name": "Cebola", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Violeta", + "amount": 1 + } + ], + "dish_type": "Pratos de ATQ", + "results": { + "suspicious": { + "name": "Abundância Anual Estranha", + "description": "Sashimi luxuoso e requintado. O peixe e os temperos misturados desigualmente estão tão bagunçados que parecem terem sido trazidos por uma onda gigante do mar, tornando o prato pouco apetitoso. No entanto, seria um desperdício desses ingredientes se você não os comesses. Que dilema...", + "effect": "Aumenta o ATQ em 224 e a Taxa CRIT em 6% de todos os personagens da equipe por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "normal": { + "name": "Abundância Anual", + "description": "Um luxuoso e requintado peixe cru. O peixe é cortado em fatias finas e colocado em forma de flor antes que um anel de pratos laterais sejam colocados ao seu redor. Normalmente, os acompanhamentos serão misturados com o peixe cru de acordo com o gosto do consumidor antes de comido — dizem que este ato é para garantir que as coisas estarão tranquilas nos próximos dias.", + "effect": "Aumenta o ATQ em 272 e a Taxa CRIT em 8% de todos os personagens da equipe por 300s. No modo multijogador, terá efeito em si mesmo." + }, + "delicious": { + "name": "Abundância Anual Delicioso", + "description": "Luxuoso e requintado peixe cru. O peixe cru empilhado é fatiado tão fino quanto as asas de uma cigarra, e seu sabor é tão leve quanto a névoa, suas linhas padronizadas opala-branco, como a neve beijando a terra. Mal se pode esperar para cair de boca - os macios e suaves sabores da carne e a miríades de condimentos coalescem na língua, para o deleite de todos. Verdadeiramente, esta é uma experiência de sabor insuperável!", + "effect": "Aumenta o ATQ em 320 e a Taxa CRIT em 10% de todos os personagens da equipe por 300s. No modo multijogador, terá efeito apenas em si mesmo." + } + } +} diff --git a/src/data/portuguese/food/dragon_beard_noodles.json b/src/data/portuguese/food/dragon_beard_noodles.json new file mode 100644 index 000000000..47b1f42ab --- /dev/null +++ b/src/data/portuguese/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Macarrão Barba de Dragão", + "description": "Macarrão que é tão fino quanto os pêlos da barba de um dragão. A cebolinha verde é frita em um wok antes que a sopa e os condimentos sejam adicionados. O último a entrar é o macarrão, depois do qual é empanado e colocado em um prato. A técnica para fazer este prato é uma das mais difíceis de toda a gastronomia de Liyue.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Farinha", + "amount": 4 + }, + { + "id": "fowl", + "name": "Carne de Ave", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Cogumelo", + "amount": 2 + }, + { + "id": "ham", + "name": "Presunto", + "amount": 1 + } + ], + "dish_type": "Pratos de ATQ", + "results": { + "suspicious": { + "name": "Macarrão Barba de Dragão Estranho", + "description": "Macarrão que é tão fino quanto os pelos da barba de um dragão. A tentativa de fazer o macarrão o mais fino possível causou a quebra dos pedaços durante o processo de cozimento. Isto é mais difícil do que parece — e você está precisando de mais prática com certeza.", + "effect": "Aumenta o ATQ de todos os membros da Equipe em 160 por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "normal": { + "name": "Macarrão Barba de Dragão", + "description": "Macarrão que é tão fino quanto os pelos da barba de um dragão. A cebolinha verde é frita em uma frigideira antes que a sopa e os condimentos sejam adicionados. O último a ser colocado é o macarrão, depois do qual é empanado e colocado em um prato. A técnica para fazer este prato é uma das mais difíceis de toda a gastronomia de Liyue.", + "effect": "Aumenta o ATQ de todos os membros da Equipe em 194 por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "delicious": { + "name": "Macarrão Barba de Dragão Delicioso", + "description": "Macarrão que é tão fino quanto os pelos da barba de um dragão. O macarrão fino é como uma cachoeira, escorrendo para dentro de uma sopa que capturou a própria essência das montanhas. A sensação suave na boca em comparação com o prato comum de macarrão torna quase impossível parar de comer uma vez que você começa.", + "effect": "Aumenta o ATQ de todos os membros da Equipe em 228 por 300s. No modo multijogador, terá efeito apenas em si mesmo." + }, + "special": { + "name": "Macarrão Fios do Coração", + "description": "Especialidade de Shenhe. Talvez isso venha do desejo dela de recriar um sabor que vive apenas em suas memórias, mas Shenhe se esforçou muito para fazer este prato, bem como na sua apresentação. O macarrão liso e sopa gostosa dão uma ótima impressão, mas o aspecto mais notável é a dedicação e a emoção que ela colocou ao fazer tal prato...", + "effect": "Aumenta o ATQ de todos os membros da Equipe em 274 por 300s. No modo multijogador, terá efeito apenas em si mesmo.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/portuguese/food/lotus_seed_and_bird_egg_soup.json b/src/data/portuguese/food/lotus_seed_and_bird_egg_soup.json index 93c2c5b92..4c8965994 100644 --- a/src/data/portuguese/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/portuguese/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Sopa de Lótus e Ovo Deliciosa", "description": "Um prato de ovo cozido no vapor. Os ovos suculentos derretem na boca e, antes que você perceba, uma doçura suave e sutil de flores de lótus recém-nascidas cobre o paladar.", "effect": "Diminui o consumo de Stamina ao correr de todos os membros da Equipe em 25% por 900s. Durante o modo multijogador, este efeito é aplicado apenas em si mesmo." + }, + "special": { + "name": "Nuvens Sobre Jade", + "description": "Especialidade de Yunjin. Este lanche doce e pegajoso de alguma forma não afetará sua garganta de forma negativa, e é por isso que é o favorito de Yunjin. O gosto residual é elegante, não é algo de que alguém se cansasse rapidamente. Pensando bem... Isto é um pouco mais decente do que ela normalmente faria para si mesma — mas quem é você para questionar a gentileza dela?", + "effect": "Diminui o consumo de Stamina ao correr de todos os membros da Equipe em 25% por 1500s. Durante o modo multijogador, este efeito tem efeito apenas em si mesmo.", + "character": { + "id": "yun_jin", + "name": "Yunjin" + } } } } diff --git a/src/data/portuguese/food/moon_pie.json b/src/data/portuguese/food/moon_pie.json index a570a1a82..551824a03 100644 --- a/src/data/portuguese/food/moon_pie.json +++ b/src/data/portuguese/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "Torta da Lua Estranha", - "description": "Um alimento básico tradicional de Mondstadt. A massa folhada se queimou e não está apetecível aos olhos de ninguém. É melhor não mostrar esse produto a nenhum local de Mondstadt ou eles ficarão te ensinando a fazer a receita até você conseguir fazer bem.", + "description": "Um alimento básico tradicional de Mondstadt. A massa folhada se queimou e não está saborosa aos olhos de ninguém. É melhor não mostrar esse produto a nenhum local de Mondstadt ou eles ficarão te ensinando a fazer a receita até você conseguir fazer bem.", "effect": "Aumenta a Força do Escudo em 25% e a DEF em 165 por 300s. No modo multijogador, terá efeito apenas em si mesmo." }, "normal": { diff --git a/src/data/portuguese/food/sakura_mochi.json b/src/data/portuguese/food/sakura_mochi.json index ad9a8933d..2bad4cef7 100644 --- a/src/data/portuguese/food/sakura_mochi.json +++ b/src/data/portuguese/food/sakura_mochi.json @@ -16,7 +16,7 @@ }, { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 1 } ], diff --git a/src/data/portuguese/food/sakura_shrimp_crackers.json b/src/data/portuguese/food/sakura_shrimp_crackers.json index 3bbb74cd6..2c854aeb8 100644 --- a/src/data/portuguese/food/sakura_shrimp_crackers.json +++ b/src/data/portuguese/food/sakura_shrimp_crackers.json @@ -1,7 +1,7 @@ { "id": "sakura_shrimp_crackers", "name": "Biscoitos Sakura Mochi", - "description": "Biscoitos crocantes e quebradiços. As batatas são moídas em farinha e adicionadas ao Camarão e Flor Sakura antes de serem assadas em um forno. Possui um ótimo sabor para um lanche e é amado por pessoas de todas as idades, traços que o tornaram uma escolha popular de presente.", + "description": "Biscoitos crocantes e quebradiços. As batatas são moídas em farinha e adicionadas ao Camarão e Pétalas da Flor de Sakura antes de serem assadas em um forno. Possui um ótimo sabor para um lanche e é amado por pessoas de todas as idades, traços que o tornaram uma escolha popular de presente.", "rarity": 3, "ingredients": [ { @@ -16,7 +16,7 @@ }, { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 2 } ], @@ -29,12 +29,12 @@ }, "normal": { "name": "Biscoitos Sakura Mochi", - "description": "Biscoitos crocantes e quebradiços. As batatas são moídas em farinha e adicionadas ao Camarão e Flor Sakura antes de serem assadas em um forno. Possui um ótimo sabor para um lanche e é amado por pessoas de todas as idades, traços que o tornaram uma escolha popular como um presente.", + "description": "Biscoitos crocantes e quebradiços. As batatas são moídas em farinha e adicionadas ao Camarão e Pétalas da Flor de Sakura antes de serem assadas em um forno. Possui um ótimo sabor para um lanche e é amado por pessoas de todas as idades, traços que o tornaram uma escolha popular como um presente.", "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 22% por 300s. No modo multijogador, terá efeito apenas em si mesmo." }, "delicious": { "name": "Biscoitos Sakura Mochi Deliciosos", - "description": "Biscoitos crocantes e quebradiços. Conserva perfeitamente a cor adorável das Flores Sakura e a forma elegante dos camarões. Enquanto ainda não tiver sido colocado na boca para provar, seu aroma fresco enche seu nariz. Após entrar na boca, o gosto crocante se espalha por todo lugar enquanto se mastiga, e cada mordida parecem como se as flores e o mar se misturassem belamente.", + "description": "Biscoitos crocantes e quebradiços. Conserva perfeitamente a cor adorável das Pétalas da Flor de Sakura e a forma elegante dos camarões. Enquanto ainda não tiver sido colocado na boca para provar, seu aroma fresco enche seu nariz. Após entrar na boca, o gosto crocante se espalha por todo lugar enquanto se mastiga, e cada mordida parecem como se as flores e o mar se misturassem belamente.", "effect": "Aumenta a Vida Máxima de todos os membros da Equipe em 25% por 300s. No modo multijogador, terá efeito apenas em si mesmo." } } diff --git a/src/data/portuguese/food/sakura_tempura.json b/src/data/portuguese/food/sakura_tempura.json index 416d99704..06001fbbb 100644 --- a/src/data/portuguese/food/sakura_tempura.json +++ b/src/data/portuguese/food/sakura_tempura.json @@ -1,7 +1,7 @@ { "id": "sakura_tempura", "name": "Tempura de Sakura", - "description": "Um prato frito no óleo. Incorpora as pétalas de Flores Sakura marinadas na manteiga, e então se coloca uma camada igual no camarão fresco e nos vegetais para depois fritar e drenar o óleo. Isso parece simples, mas fazer uma boa Tempura não é algo que se aprende em um único dia.", + "description": "Um prato frito no óleo. Incorpora as Pétalas da Flor de Sakura marinadas na manteiga, e então se coloca uma camada igual no camarão fresco e nos vegetais para depois fritar e drenar o óleo. Isso parece simples, mas fazer uma boa Tempura não é algo que se aprende em um único dia.", "rarity": 3, "ingredients": [ { @@ -16,7 +16,7 @@ }, { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 2 }, { @@ -34,7 +34,7 @@ }, "normal": { "name": "Tempura de Sakura", - "description": "Um prato frito no óleo. Incorpora as pétalas de Flores Sakura marinadas na manteiga, e então se coloca uma camada igual no camarão fresco e nos vegetais para depois fritar e drenar o óleo. Isso parece simples, mas fazer uma boa Tempura não é algo que se aprende em um único dia.", + "description": "Um prato frito no óleo. Incorpora as Pétalas da Flor de Sakura marinadas na manteiga, e então se coloca uma camada igual no camarão fresco e nos vegetais para depois fritar e drenar o óleo. Isso parece simples, mas fazer uma boa Tempura não é algo que se aprende em um único dia.", "effect": "Aumenta a Força do Escudo de todos os membros da Equipe em 25% por 300s. No modo multijogador, terá efeito apenas em si mesmo." }, "delicious": { diff --git a/src/data/portuguese/food/taiyaki.json b/src/data/portuguese/food/taiyaki.json index 568618f34..d27f86254 100644 --- a/src/data/portuguese/food/taiyaki.json +++ b/src/data/portuguese/food/taiyaki.json @@ -39,7 +39,7 @@ }, "delicious": { "name": "Taiyaki Delicioso", - "description": "Um lanche em forma de pargo. Fresquinho, recém tirado do forno, este taiyaki liberta um aroma tentador enquanto ainda é extremamente escaldante ao toque. Uma única mordida faz com que a doçura derreta em sua boca instantaneamente. A sensação é semelhante à de ver um peixe em uma piscina banhada pelo brilho do pôr-do-sol enquanto suas escamas emitem um brilho dourado.", + "description": "Um lanche em forma de pargo. Fresquinho, recém tirado do forno, este taiyaki liberta um aroma tentador enquanto ainda é extremamente escaldante ao toque. Uma única mordida faz com que a doçura derreta em sua boca instantaneamente. A sensação é semelhante à de ver um peixe em uma piscina banhada pelo brilho do pôr do sol enquanto suas escamas emitem um brilho dourado.", "effect": "Restaura 30% da Vida Máxima do personagem selecionado e regenera 790 de Vida a cada 5s por 30s." } } diff --git a/src/data/portuguese/food/tonkotsu_ramen.json b/src/data/portuguese/food/tonkotsu_ramen.json index 1e84f3e8d..9e9144cd3 100644 --- a/src/data/portuguese/food/tonkotsu_ramen.json +++ b/src/data/portuguese/food/tonkotsu_ramen.json @@ -1,6 +1,6 @@ { "id": "tonkotsu_ramen", - "name": "Ramen Tontoksu", + "name": "Ramen Tonkotsu", "description": "Um prato de macarrão fumegante. A carne, preparada a baixa temperatura, é disposta sobre o macarrão. Uma sopa salgada, perfumada e deliciosa penetra em cada pedaço da massa. Uma única tigela deste prato consegue revigorar qualquer alma cansada.", "rarity": 3, "ingredients": [ @@ -33,7 +33,7 @@ "effect": "Restaura 30% de Vida para o personagem selecionado, e restaura 600 de Vida adicional." }, "normal": { - "name": "Ramen Tontoksu", + "name": "Ramen Tonkotsu", "description": "Um prato de macarrão fumegante. A carne, preparada a baixa temperatura, é disposta sobre o macarrão. Uma sopa salgada, perfumada e deliciosa penetra em cada pedaço da massa. Uma única tigela deste prato consegue revigorar qualquer alma cansada.", "effect": "Restaura 32% de Vida e 1250 de Vida para o personagem selecionado." }, diff --git a/src/data/portuguese/food/tricolor_dango.json b/src/data/portuguese/food/tricolor_dango.json index 018310991..250064a9a 100644 --- a/src/data/portuguese/food/tricolor_dango.json +++ b/src/data/portuguese/food/tricolor_dango.json @@ -1,7 +1,7 @@ { "id": "tricolor_dango", "name": "Dango de Três Cores", - "description": "Um lanche macio e glutinoso. O arroz glutinoso é moído até virar pó e enrolado em forma de bolinhos antes de ser cozido no vapor. As cores da Flor Sakura e da Flor Crânio de Dragão conferem uma vivacidade adicional a esses dangos.", + "description": "Um lanche macio e glutinoso. O arroz glutinoso é moído até virar pó e enrolado em forma de bolinhos antes de ser cozido no vapor. As cores das Pétalas da Flor de Sakura e da Flor Crânio de Dragão conferem uma vivacidade adicional a esses dangos.", "rarity": 3, "ingredients": [ { @@ -16,7 +16,7 @@ }, { "id": "sakura_bloom", - "name": "Flor Sakura", + "name": "Pétalas da Flor de Sakura", "amount": 2 }, { @@ -34,7 +34,7 @@ }, "normal": { "name": "Dango de Três Cores", - "description": "Um lanche macio e glutinoso. O arroz glutinoso é moído até virar pó e enrolado em forma de bolinhos antes de ser cozido no vapor. As cores da Flor Sakura e da Flor Crânio de Dragão conferem uma vivacidade adicional a esses dangos.", + "description": "Um lanche macio e glutinoso. O arroz glutinoso é moído até virar pó e enrolado em forma de bolinhos antes de ser cozido no vapor. As cores das Pétalas da Flor de Sakura e da Flor Crânio de Dragão conferem uma vivacidade adicional a esses dangos.", "effect": "Restaura 32% de Vida e 1250 de Vida para o personagem selecionado." }, "delicious": { diff --git a/src/data/portuguese/ingredients/bamboo_shoot.json b/src/data/portuguese/ingredients/bamboo_shoot.json index 9e5b75f83..6a678039c 100644 --- a/src/data/portuguese/ingredients/bamboo_shoot.json +++ b/src/data/portuguese/ingredients/bamboo_shoot.json @@ -17,7 +17,7 @@ }, { "id": "tonkotsu_ramen", - "name": "Ramen Tontoksu" + "name": "Ramen Tonkotsu" }, { "id": "oncidium_tofu", diff --git a/src/data/portuguese/ingredients/bird_egg.json b/src/data/portuguese/ingredients/bird_egg.json index 689f49a02..ec4b0d043 100644 --- a/src/data/portuguese/ingredients/bird_egg.json +++ b/src/data/portuguese/ingredients/bird_egg.json @@ -37,7 +37,7 @@ }, { "id": "tonkotsu_ramen", - "name": "Ramen Tontoksu" + "name": "Ramen Tonkotsu" }, { "id": "triflavored_skewer", diff --git a/src/data/portuguese/ingredients/carrot.json b/src/data/portuguese/ingredients/carrot.json index 041205d30..aadc7cd7d 100644 --- a/src/data/portuguese/ingredients/carrot.json +++ b/src/data/portuguese/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Cinco Tesouros em Conserva" + }, + { + "id": "bountiful_year", + "name": "Abundância Anual" } ] } diff --git a/src/data/portuguese/ingredients/fish.json b/src/data/portuguese/ingredients/fish.json index cfa7afea9..abcbbd312 100644 --- a/src/data/portuguese/ingredients/fish.json +++ b/src/data/portuguese/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Prato de Sashimi" + }, + { + "id": "bountiful_year", + "name": "Abundância Anual" } ] } diff --git a/src/data/portuguese/ingredients/flour.json b/src/data/portuguese/ingredients/flour.json index c699a2350..74f9b24f4 100644 --- a/src/data/portuguese/ingredients/flour.json +++ b/src/data/portuguese/ingredients/flour.json @@ -84,7 +84,7 @@ }, { "id": "tonkotsu_ramen", - "name": "Ramen Tontoksu" + "name": "Ramen Tonkotsu" }, { "id": "triflavored_skewer", @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Mais e Mais" }, + { + "id": "dragon_beard_noodles", + "name": "Macarrão Barba de Dragão" + }, { "id": "moon_pie", "name": "Torta da Lua" diff --git a/src/data/portuguese/ingredients/fowl.json b/src/data/portuguese/ingredients/fowl.json index d2b8d6a7a..b287d71fa 100644 --- a/src/data/portuguese/ingredients/fowl.json +++ b/src/data/portuguese/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Tofu de Oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Macarrão Barba de Dragão" + }, { "id": "golden_fried_chicken", "name": "Galinha Dourada Frita" diff --git a/src/data/portuguese/ingredients/ham.json b/src/data/portuguese/ingredients/ham.json index 6a29d8e99..485a3f623 100644 --- a/src/data/portuguese/ingredients/ham.json +++ b/src/data/portuguese/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Tofu de Oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Macarrão Barba de Dragão" + }, { "id": "jade_parcels", "name": "Porção de Jade" diff --git a/src/data/portuguese/ingredients/mushroom.json b/src/data/portuguese/ingredients/mushroom.json index 9bd851b76..d5dd1d9ef 100644 --- a/src/data/portuguese/ingredients/mushroom.json +++ b/src/data/portuguese/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Cozido de Konda" + }, + { + "id": "dragon_beard_noodles", + "name": "Macarrão Barba de Dragão" } ] } diff --git a/src/data/portuguese/ingredients/onion.json b/src/data/portuguese/ingredients/onion.json index 2203dbd9c..f45666596 100644 --- a/src/data/portuguese/ingredients/onion.json +++ b/src/data/portuguese/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Carne Bestial Vermelha" + }, + { + "id": "bountiful_year", + "name": "Abundância Anual" } ] } diff --git a/src/data/portuguese/ingredients/raw_meat.json b/src/data/portuguese/ingredients/raw_meat.json index d5f494068..2befc8b9d 100644 --- a/src/data/portuguese/ingredients/raw_meat.json +++ b/src/data/portuguese/ingredients/raw_meat.json @@ -72,7 +72,7 @@ }, { "id": "tonkotsu_ramen", - "name": "Ramen Tontoksu" + "name": "Ramen Tonkotsu" }, { "id": "triflavored_skewer", diff --git a/src/data/portuguese/local_materials/sakura_bloom.json b/src/data/portuguese/local_materials/sakura_bloom.json index f2053555a..e332b2153 100644 --- a/src/data/portuguese/local_materials/sakura_bloom.json +++ b/src/data/portuguese/local_materials/sakura_bloom.json @@ -1,7 +1,7 @@ { "id": "sakura_bloom", - "name": "Flor Sakura", - "description": "Flores de Sakura Sagrada no Grande Santuário Narukami, exalando a afeição por Inazuma.", + "name": "Pétalas da Flor de Sakura", + "description": "Pétalas da Flor de Sakura Sagrada do Grande Santuário Narukami, exalando a afeição por Inazuma.", "source": [ "Encontrado na Natureza", "Recomendação: Encontrado na Ilha Narukami" diff --git a/src/data/portuguese/weapon_primary_materials/mask_of_the_onehorned.json b/src/data/portuguese/weapon_primary_materials/mask_of_the_onehorned.json index 5009466e7..0de2488ca 100644 --- a/src/data/portuguese/weapon_primary_materials/mask_of_the_onehorned.json +++ b/src/data/portuguese/weapon_primary_materials/mask_of_the_onehorned.json @@ -1,7 +1,7 @@ { "id": "mask_of_the_onehorned", "name": "Máscara Daquele com Um Chifre", - "description": "Nas antigas canções das babás oni, Torachiyo era um jovem elegante, de corpo forte e rosto bonito. Ele havia sido um querido tenente da Shogun, e a seguiu até os sombrios reinos abissais para combater os profanados, aumentando o renome dos oni, cujos descendentes diminuíam a cada dia.
Ninguém mais canta essas canções, mas a máscara de um oni com chifres, mesmo em um formato diferente, ainda possui um poder além do normal.", + "description": "Nas antigas canções das babás onis, Torachiyo era um jovem elegante, de corpo forte e rosto bonito. Ele havia sido um querido tenente da Shogun, e a seguiu até os sombrios reinos abissais para combater os profanados, aumentando o renome dos onis, cujos descendentes diminuíam a cada dia.
Ninguém mais canta essas canções, mas a máscara de um oni com chifres, mesmo em um formato diferente, ainda possui um poder além do normal.", "source": ["Obtém pela Síntese"], "location": "Inazuma", "rarity": 4, diff --git a/src/data/portuguese/weapon_primary_materials/mask_of_the_tigers_bite.json b/src/data/portuguese/weapon_primary_materials/mask_of_the_tigers_bite.json index 25425e8a8..7598af6f1 100644 --- a/src/data/portuguese/weapon_primary_materials/mask_of_the_tigers_bite.json +++ b/src/data/portuguese/weapon_primary_materials/mask_of_the_tigers_bite.json @@ -1,7 +1,7 @@ { "id": "mask_of_the_tigers_bite", "name": "Máscara da Mordida do Tigre", - "description": "\"Sumirezome Sangetsu Kogetsukan\" representa Oni Torachiyo quebrando a naginata da Shogun com uma única morda, ganhando a vantagem por um tempo. Dessa forma, máscaras baseadas nele possuem presas feitas cuidadosamente.
No desfecho desse conto, o Oni ferido fugiu para a floresta, temendo revelar-se para a luz do luar fria. Pode-se dizer que vento que sussurra pelos becos e vales representa os seus choros silenciosos de aognia, e por isso existe uma expressão poética sazonal para isso em Inazuma: \"O Vento de Torachiyo\".", + "description": "\"Sumirezome Sangetsu Kogetsukan\" representa Oni Torachiyo quebrando a naginata da Shogun com uma única mordida, ganhando a vantagem por um tempo. Dessa forma, máscaras baseadas nele possuem presas feitas cuidadosamente.
No desfecho desse conto, o Oni ferido fugiu para a floresta, temendo revelar-se para a fria luz do luar. Pode-se dizer que vento que sussurra pelos becos e vales representa os seus choros silenciosos de agonia, e por isso existe uma expressão poética sazonal em Inazuma: \"O Vento de Torachiyo\".", "source": ["Obtém pela Síntese"], "location": "Inazuma", "rarity": 3, diff --git a/src/data/portuguese/weapon_primary_materials/mask_of_the_wicked_lieutenant.json b/src/data/portuguese/weapon_primary_materials/mask_of_the_wicked_lieutenant.json index 0601f7bff..0d2ab4abf 100644 --- a/src/data/portuguese/weapon_primary_materials/mask_of_the_wicked_lieutenant.json +++ b/src/data/portuguese/weapon_primary_materials/mask_of_the_wicked_lieutenant.json @@ -1,7 +1,7 @@ { "id": "mask_of_the_wicked_lieutenant", "name": "Máscara do Tenente Perverso", - "description": "Os contos populares falam sobre um oni chamado Torachiyo. Torachiyo era um guerreiro muito habilidoso. Diziam que ele podia dançar entre mil espadas, rasgando seu juunihitoe como pétalas de violeta, e ainda assim não recebia um único golpe. No entanto, esse oni traiu a Shogun e se revoltou. Perdeu um braço e um chifre em uma luta antes de fugir e acabou morrendo em um ataque de loucura furiosa.
Dizem que os teimosos oni muitas vezes guardam medo e angústia em seus corações. Que fantasiam sobre a eternidade, mas temem a realidade. Que podem ser consumidos pelo terror, ou que a raiva é sua justa recompensa. Esta máscara retrata Torachiyo, com as presas à mostra.", + "description": "Os contos populares falam sobre um oni chamado Torachiyo. Torachiyo era um guerreiro muito habilidoso. Diziam que ele podia dançar entre mil espadas, rasgando seu juunihitoe como pétalas de violeta, e ainda assim não recebia um único golpe. No entanto, esse oni traiu a Shogun e se revoltou. Perdeu um braço e um chifre em uma luta antes de fugir e acabou morrendo em um ataque de loucura furiosa.
Dizem que os teimosos onis muitas vezes guardam medo e angústia em seus corações. Que fantasiam sobre a eternidade, mas temem a realidade. Que podem ser consumidos pelo terror, ou que a raiva é sua justa recompensa. Esta máscara retrata Torachiyo, com as presas à mostra.", "source": [], "location": "Inazuma", "rarity": 2, diff --git a/src/data/portuguese/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/portuguese/weapon_secondary_materials/fossilized_bone_shard.json index 521abadac..62f4444f1 100644 --- a/src/data/portuguese/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/portuguese/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fragmento de osso fossilizado", "description": "Todos os Dragartos sonham em se tornar um formidável dragão algum dia. Eles veem esses fósseis como ossos de dragões e os valorizam muito, talvez porque eles esperam receber a longevidade e poder de um dragão.", - "source": [ - "Dropado pelas Crias de Dragartos Geo de Nível 60+", - "Dropado pelos Dragartos Geo de Nível 60+", - "Obtém pela Síntese" - ], + "source": ["Dropado pelos Dragartos de Nv. 60+", "Obtém pela Síntese"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/portuguese/weapon_secondary_materials/fragile_bone_shard.json b/src/data/portuguese/weapon_secondary_materials/fragile_bone_shard.json index adec3aa96..fcbb32189 100644 --- a/src/data/portuguese/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/portuguese/weapon_secondary_materials/fragile_bone_shard.json @@ -2,9 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragmento de osso frágil", "description": "Embora seja bastante frágil, parece ainda abrigar um poder indescritível.", - "source": [ - "Dropado pela Cria de Dragarto Geo", - "Dropado pelos Dragartos Geo" - ], + "source": ["Dropado pelos Dragartos"], "rarity": 2 } diff --git a/src/data/portuguese/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/portuguese/weapon_secondary_materials/sturdy_bone_shard.json index 8da202f72..2fcbc3b00 100644 --- a/src/data/portuguese/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/portuguese/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Fragmento de osso sólido", "description": "O fragmento parece estar bem envelhecido. Apesar de serem criaturas parecidas com dragões sem uma linguagem, eles ainda parecem ter algum tipo de afeição por estes estilhaços de ossos.", - "source": [ - "Dropado pelas Crias de Dragartos Geo de Nível 40+", - "Dropado pelos Dragartos Geo de Nível 40+", - "Obtém pela Síntese" - ], + "source": ["Dropado pelos Dragartos de Nv. 40+", "Obtém pela Síntese"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/portuguese/weapons/calamity_queller.json b/src/data/portuguese/weapons/calamity_queller.json new file mode 100644 index 000000000..417b962d8 --- /dev/null +++ b/src/data/portuguese/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Subjugadora de Calamidades", + "description": "Uma arma afiada forjada de algum cristal estranho. Sua luz azul tênue parece murmurar incontáveis histórias do passado.", + "rarity": 5, + "type": "Lança", + "domain": "Palácio Oculto da Fórmula Lianshan", + "passive": "Preceito Extinguidor", + "bonus": "Obtém um Bônus de Dano Elemental para todos os Elementos de 12/15/18/21/24%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 32/4/48/56/64.% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado.", + "stats": { + "primary": "ATQ Básico", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Elixir de Chumbo Velado por Névoa", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Pólen de Névoa", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Elixir de Mercúrio com Véu de Névoa", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Pólen de Névoa", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar da Flor Gigante", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Elixir de Mercúrio com Véu de Névoa", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Grama do Nevoeiro", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Elixir de Ouro com Véu de Névoa", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Grama do Nevoeiro", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar Brilhante", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Elixir de Ouro com Véu de Névoa", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Pavio do Nevoeiro", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Alternação das Nuvens e o Mar", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Pavio do Nevoeiro", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar Elemental", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Obtém um Bônus de Dano Elemental para todos os Elementos de 12%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 3.2% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado." + }, + { + "refinement": 2, + "desc": "Obtém um Bônus de Dano Elemental para todos os Elementos de 15%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 4% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado." + }, + { + "refinement": 3, + "desc": "Obtém um Bônus de Dano Elemental para todos os Elementos de 18%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 4.8% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado." + }, + { + "refinement": 4, + "desc": "Obtém um Bônus de Dano Elemental para todos os Elementos de 21%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 5.6% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado." + }, + { + "refinement": 5, + "desc": "Obtém um Bônus de Dano Elemental para todos os Elementos de 24%; após lançar uma Habilidade Elemental, obtém Consumação por 20s, fazendo com que o Ataque aumente 6.4% por segundo. Este efeito pode ser acumulado em até 6 vezes. Quando o personagem da equipe que estiver com esta arma equipada não for o ativo no campo de batalha, o aumento do Ataque de Consumação será duplicado." + } + ] +} diff --git a/src/data/russian/bait/fake_fly_bait.json b/src/data/russian/bait/fake_fly_bait.json index 1f72ae8ea..c9ce3d70d 100644 --- a/src/data/russian/bait/fake_fly_bait.json +++ b/src/data/russian/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Фальшивая муха", - "description": "Имитирующая муху нахлыстовая приманка, изготовленная из ярких материалов. Она не имеет запаха и особенно эффективна для привлечения крупных рыб с хорошим зрением. Подходит для самых продвинутых техник ловли. Гильдии рыболовов в некоторых регионах выдвигают умение пользоваться этой наживки в качестве обязательного требования при повышении квалификации.

Подходит для ловли лжедраконов и иглобрюхов.", + "description": "Имитирующая муху нахлыстовая приманка, изготовленная из ярких материалов. Она не имеет запаха и особенно эффективна для привлечения крупных рыб с хорошим зрением. Подходит для самых продвинутых техник ловли. Гильдии рыболовов в некоторых регионах выдвигают умение пользоваться этой наживки в качестве обязательного требования при повышении квалификации.

Подходит для ловли лжедраконов, иглобрюхов и скатов.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/russian/characters/arataki_itto.json b/src/data/russian/characters/arataki_itto.json index a53ac992e..b412ebe7d 100644 --- a/src/data/russian/characters/arataki_itto.json +++ b/src/data/russian/characters/arataki_itto.json @@ -251,7 +251,7 @@ { "id": "masatsu_zetsugi_akaushi_burst", "name": "Масацу дзэцуги: Взрыв акауси!", - "description": "Забрасывает красного быка Уси - внештатного бойца банды Аратаки, который наносит врагам Гео урон! Когда Уси попадает во врага, Аратаки Итто получает 1 ур. Невероятной силы.

Уси остаётся на поле боя для поддержки:
· Уси дразнит врагов, отвлекая их на себя.
· Его макс. HP зависит от макс. HP Аратаки Итто.
· Когда Уси получает урон, Аратаки Итто получает 1 ур. Невероятной силы (не чаще, чем раз в 2 сек.).
· Когда у Уси заканчивается HP или время его действия подходит к концу, он убегает, добавляя Аратаки Итто 1 ур. Невероятной силы.

Долгое нажатие
Позволяет отрегулировать направление заброски Уси.

Уси считается Гео конструкцией. У Аратаки может быть только один свой Уси одновременно.", + "description": "Забрасывает Уси, бычка породы акауси и внештатного бойца банды Аратаки, который наносит врагам Гео урон! Когда Уси попадает во врага, Аратаки Итто получает 1 ур. Невероятной силы.

Уси остаётся на поле боя для поддержки:
· Уси дразнит врагов, отвлекая их на себя.
· Его макс. HP зависит от макс. HP Аратаки Итто.
· Когда Уси получает урон, Аратаки Итто получает 1 ур. Невероятной силы (не чаще, чем раз в 2 сек.).
· Когда у Уси заканчивается HP или время его действия подходит к концу, он убегает, добавляя Аратаки Итто 1 ур. Невероятной силы.

Долгое нажатие
Позволяет отрегулировать направление заброски Уси.

Уси считается Гео конструкцией. У Аратаки может быть только один свой Уси одновременно.", "info": "Название техники заимствовано из романа Дзюнкити «Онибудо». Правда, там оно звучит немного иначе - Онисацу дзэцуги, «уникальная техника убийства óни». Пришлось немного подправить название и заменить в названии «óни» на «ма» - «нечисть». Во-первых, это позволяет избежать нарушения авторских прав. А во-вторых, Итто ведь и сам óни, так что...", "attributes": [ { diff --git a/src/data/russian/characters/kaedehara_kazuha.json b/src/data/russian/characters/kaedehara_kazuha.json index 53f87aa0b..17efe4c2b 100644 --- a/src/data/russian/characters/kaedehara_kazuha.json +++ b/src/data/russian/characters/kaedehara_kazuha.json @@ -466,7 +466,7 @@ }, { "id": "oozora_genpou", - "name": "Оодзора гэмпо", + "name": "Одзора гэмпо", "description": "Когда энергия Кадзухи падает ниже 45 ед., он получает следующие эффекты:
· Быстрое и долгое нажатие навыка Тихаяфуру восстанавливает 3 и 4 ед. энергии Кадзухи соответственно.
· Полёт на планере восстанавливает 2 ед. энергии Кадзухи в сек.", "level": 4 }, diff --git a/src/data/russian/characters/kujou_sara.json b/src/data/russian/characters/kujou_sara.json index e9f445abc..372bb8007 100644 --- a/src/data/russian/characters/kujou_sara.json +++ b/src/data/russian/characters/kujou_sara.json @@ -23,7 +23,7 @@ { "id": "normal_attack_tengu_bowmanship", "name": "Стрелковое искусство тэнгу", - "description": "Обычная атака:
До пяти выстрелов из лука.

Заряженная атака:
Более меткий прицельный выстрел с увеличенным уроном.
Во время прицеливания наконечник стрелы заряжается потрескивающей молнией. Полностью заряженная силой грозы стрела наносит Электро урон.
Когда персонаж находится в состоянии Укрытия вороньего пера, полностью заряженный выстрел при попадании оставляет после себя Воронье перо.

Атака в падении:
Выпускает град стрел в воздухе, которые при приземлении персонажа наносят урон по площади.", + "description": "Обычная атака:
До пяти выстрелов из лука.

Заряженная атака:
Более меткий прицельный выстрел с увеличенным уроном.
Во время прицеливания наконечник стрелы заряжается потрескивающей молнией. Полностью заряженная силой грозы стрела наносит Электро урон.
Когда персонаж находится в состоянии Укрытия вороньего пера, полностью заряженный выстрел при попадании оставляет после себя Воронье перо.

Атака в падении:
Выпускает град стрел в воздухе, которые при приземлении персонажа наносят урон по площади.", "info": "", "attributes": [ { diff --git a/src/data/russian/characters/lisa.json b/src/data/russian/characters/lisa.json index efea9b9ab..62cb92abf 100644 --- a/src/data/russian/characters/lisa.json +++ b/src/data/russian/characters/lisa.json @@ -455,7 +455,7 @@ { "id": "electromagnetic_field", "name": "Электромагнитное поле", - "description": "Долгое нажатие навыка Пурпурная дуга получает следующие эффекты:
· Увеличивает защиту на 25%;
· Повышает устойчивость к прерыванию атак.", + "description": "Долгое нажатие навыка Пурпурная дуга даёт следующие эффекты:
· Увеличивает защиту на 25%;
· Повышает устойчивость Лизы к прерыванию.", "level": 2 }, { diff --git a/src/data/russian/characters/qiqi.json b/src/data/russian/characters/qiqi.json index f56c67368..6fa157158 100644 --- a/src/data/russian/characters/qiqi.json +++ b/src/data/russian/characters/qiqi.json @@ -449,7 +449,7 @@ { "id": "lifeprolonging_methods", "name": "Долголетие", - "description": "Когда персонаж, находящийся под эффектами навыка Искусство Адепта: Вестник стужи, совершает элементальную реакцию, его бонус лечения увеличивается на 20% в течение 8 сек.", + "description": "Когда персонаж, находящийся под эффектами навыка Искусство Адепта: Вестник стужи, совершает элементальную реакцию, его бонус получаемого лечения увеличивается на 20% в течение 8 сек.", "level": 1 }, { diff --git a/src/data/russian/characters/raiden_shogun.json b/src/data/russian/characters/raiden_shogun.json index 2522012d7..dd2b20df3 100644 --- a/src/data/russian/characters/raiden_shogun.json +++ b/src/data/russian/characters/raiden_shogun.json @@ -2,7 +2,7 @@ "id": "raiden_shogun", "name": "Райдэн", "title": "Царство эвтюмии", - "description": "Её Превосходительство Наруками Огосё, пообещавшая неизменную вечность для жителей Инадзумы.", + "description": "Её превосходительство Наруками Огосё, пообещавшая неизменную вечность для жителей Инадзумы.", "weapon_type": "Древковое оружие", "element": "Электро", "gender": "женский", diff --git a/src/data/russian/characters/sangonomiya_kokomi.json b/src/data/russian/characters/sangonomiya_kokomi.json index c62182af3..e59bde7c7 100644 --- a/src/data/russian/characters/sangonomiya_kokomi.json +++ b/src/data/russian/characters/sangonomiya_kokomi.json @@ -171,7 +171,7 @@ { "id": "kurages_oath", "name": "Клятва курагэ", - "description": "Призывает созданного из воды Бакэ-курагэ, который может лечить союзников.
Использование этого навыка накладывает на Сангономию Кокоми статус Мокрый.

Бакэ-курагэ
Наносит Гидро урон окружающим противникам и интервалами лечит активных персонажей поблизости. Объём лечения зависит от макс. HP Сангономии Кокоми.", + "description": "Призывает созданного из воды Бакэ-курагэ, который может лечить союзников.
Использование этого навыка накладывает на Сангономию Кокоми статус Мокрый.

Бакэ-курагэ
Наносит Гидро урон окружающим противникам и интервалами лечит активных персонажей поблизости. Объём лечения зависит от макс. HP Сангономии Кокоми.", "info": "Для поддержания оптимальной рабочей эффективности Кокоми требуется своевременно «освежиться».", "attributes": [ { @@ -260,7 +260,7 @@ "id": "nereids_ascension", "name": "Вознесение нереиды", "description": "Сила Ватацуми нисходит на поле боя, наносит Гидро урон окружающим противникам и облачает Кокоми в Церемониальное одеяние, сотканное из текущих вод Сангономии.

Церемониальное одеяние
· Урон обычной атаки, заряженной атаки и Бакэ-курагэ элементального навыка Сангономии Кокоми увеличивается пропорционально её макс. HP.
· При попадании обычной или заряженной атакой Кокоми восстанавливает HP всем окружающим членам отряда. Количество восстановленного HP пропорционально макс. HP Кокоми.
· Повышает сопротивление прерыванию Сангономии Кокоми и позволяет ей двигаться по водной поверхности.

Эффекты пропадают, когда Сангономия Кокоми покидает бой.", - "info": "Чистый свет сливается в одежды вокруг Её Превосходительства Сангономии Кокоми, отражая её великолепный силуэт.", + "info": "Чистый свет сливается в одежды вокруг её превосходительства Сангономии Кокоми, отражая её великолепный силуэт.", "attributes": [ { "label": "Урон навыка", diff --git a/src/data/russian/characters/shenhe.json b/src/data/russian/characters/shenhe.json new file mode 100644 index 000000000..67497b030 --- /dev/null +++ b/src/data/russian/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Шэнь Хэ", + "title": "Одиночество превосходства", + "description": "Ученица Адептов, утратившая связь с внешним миром. Годы затворнической жизни в горах Ли Юэ сделали её такой же отстранённой и холодной, как сами Адепты.", + "weapon_type": "Древковое оружие", + "element": "Крио", + "gender": "женский", + "substat": "Сила атаки%", + "affiliation": "Ли Юэ", + "region": "Ли Юэ", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Большая Опера", + "domain": "Тайшаньфу", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Пронзая звёзды", + "description": "Обычная атака:
До пяти ударов копьём.

Заряженная атака:
Выпад, наносящий урон противникам на пути, на который тратится определённое количество выносливости.

Атака в падении:
Стремительно падает на землю, атакуя всех врагов на пути. Приземлившись, наносит урон по площади.", + "info": "", + "attributes": [ + { + "label": "Урон атаки 1", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "Урон атаки 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Урон атаки 3", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "Урон атаки 4", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "Урон атаки 5", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "Урон заряженной атаки", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Потребление выносливости", + "values": [ + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед." + ] + }, + { + "label": "Урон в падении", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Урон низкого/высокого удара", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Призыв духа", + "description": "Иней застывшего серебра изгоняет всех демонов.
Накладывает эффект Ледяное перо на всех окружающих членов отряда и наносит разное количество Крио урона в зависимости от того, была ли использована форма быстрого или долгого нажатия навыка.

Быстрое нажатие:
Бросается вперёд вместе с Духом талисмана, нанося Крио урон противникам на пути.

Долгое нажатие:
Приказывает Духу талисмана нанести Крио урон по площади.

Ледяное перо:
Когда обычные атаки, заряженные атаки, атаки в падении, элементальные навыки или взрывы стихии наносят противникам Крио урон, урон, нанесённый другими персонажами, увеличивается в зависимости от текущей силы атаки Шэнь Хэ.

Эффект Ледяное перо будет снят по окончании его действия или после израсходования определённого количества зарядов. Долгое нажатие даст большую продолжительность и большее количество зарядов, чем быстрое.

Когда Крио урон от одного удара наносится одновременно нескольким противникам, заряды будут расходоваться в зависимости от количества поражённых противников. Количество зарядов Ледяного пера каждого члена отряда подсчитывается отдельно.", + "info": "Велика сила духов. В бою слава их ждёт. По приказу богини устремятся вперёд!", + "attributes": [ + { + "label": "Урон быстрого нажатия", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Урон долгого нажатия", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Повышение урона", + "values": [ + "45.66% силы атаки", + "49.08% силы атаки", + "52.5% силы атаки", + "57.07% силы атаки", + "60.49% силы атаки", + "63.92% силы атаки", + "68.48% силы атаки", + "73.05% силы атаки", + "77.62% силы атаки", + "82.18% силы атаки", + "86.75% силы атаки", + "91.31% силы атаки", + "97.02% силы атаки", + "102.73% силы атаки", + "108.43% силы атаки" + ] + }, + { + "label": "Длительность эффекта быстрого/долгого нажатия", + "values": [ + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек.", + "10 сек. / 15 сек." + ] + }, + { + "label": "Количество зарядов эффекта при быстром/долгом нажатии", + "values": [ + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз", + "5 раз / 7 раз" + ] + }, + { + "label": "Откат быстрого нажатия", + "values": [ + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек.", + "10 сек." + ] + }, + { + "label": "Откат долгого нажатия", + "values": [ + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек." + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Таинство освобождения", + "description": "Высвобождает силу Духа талисмана, позволяет ему свободно бродить в этом мире, нанося Крио урон по площади.
Дух талисмана создаёт поле, внутри которого снижается Крио сопротивление и физ. сопротивление противников, а также им периодически наносится Крио урон.", + "info": "Путь Адепта основывается не на мистике и воображении. Только наблюдая за изменениями, происходящими в небесах и на земле, и понимая причинно-следственные связи, можно постичь суть мироздания.", + "attributes": [ + { + "label": "Урон навыка", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Понижение сопротивления", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "Периодический урон", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Длительность", + "values": [ + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек." + ] + }, + { + "label": "Время отката", + "values": [ + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек.", + "20 сек." + ] + }, + { + "label": "Потребление энергии", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Божественная заповедь", + "description": "У активного персонажа в области навыка Таинство освобождения бонус Крио урона увеличивается на 15%.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Печать духовного единения", + "description": "После того как Шэнь Хэ использует навык Призыв духа, все окружающие члены отряда получают следующие эффекты:
· Быстрое нажатие: урон элементального навыка и взрыва стихии увеличивается на 15% в течение 10 сек.
· Долгое нажатие: урон обычной атаки, заряженной атаки и атаки в падении увеличивается на 15% в течение 15 сек.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Своевременное прибытие", + "description": "На 25% увеличивает награду экспедиций в Ли Юэ длительностью 20 ч.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Душевная чистота", + "description": "Увеличивает количество зарядов навыка Призыв духа на 1.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Духовная концентрация", + "description": "Длительность эффекта навыка Таинство освобождения увеличивается на 6 сек. Активные члены отряда, находящиеся в области навыка, наносят на 15% больше крит. Крио урона.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Уход от мира", + "description": "Увеличивает уровень навыка Призыв духа на 3.
Макс. уровень: 15", + "level": 3 + }, + { + "id": "insight", + "name": "Прозрение", + "description": "Когда персонажи под действием вызванного Шэнь Хэ эффекта Ледяное перо запускают бонусы урона Ледяного пера, Шэнь Хэ получает один уровень эффекта Мантра морозных небес:
· Когда Шэнь Хэ использует навык Призыв духа, эффект Мантра морозных небес сбрасывается, а урон от использования навыка Призыв духа в этот раз увеличивается на 5% за каждый из накопленных уровней эффекта Мантра морозных небес.
· Может складываться до 50 раз, длится 60 сек.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Обретение божественности", + "description": "Увеличивает уровень навыка Таинство освобождения на 3.
Макс. уровень: 15", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Забытое таинство", + "description": "Когда персонажи вызывают эффект Ледяное перо нанесением урона обычной или заряженной атакой, количество действующих уровней эффекта Ледяное перо не уменьшается.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Осколок нефрита Шивада", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Фрагмент нефрита Шивада", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Фрагмент нефрита Шивада", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Кусок нефрита Шивада", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Кусок нефрита Шивада", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Драгоценный нефрит Шивада", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Цветок цинсинь", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Учения о «Процветании»", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Указания о «Процветании»", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Указания о «Процветании»", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Указания о «Процветании»", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Указания о «Процветании»", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Философия о «Процветании»", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Бабочка адского пламени", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Философия о «Процветании»", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Бабочка адского пламени", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Философия о «Процветании»", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Бабочка адского пламени", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Философия о «Процветании»", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Бабочка адского пламени", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Корона прозрения", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/russian/characters/sucrose.json b/src/data/russian/characters/sucrose.json index bcd17fdac..6e7c71a6e 100644 --- a/src/data/russian/characters/sucrose.json +++ b/src/data/russian/characters/sucrose.json @@ -239,7 +239,7 @@ { "id": "forbidden_creation_isomer_75_type_ii", "name": "Запретно! Изомер 75 / Тип II", - "description": "Сахароза бросает колбу с нестабильным реагентом, который создаёт большого Воздушного духа.
Он непрерывно притягивает предметы и врагов поблизости, подбрасывает врагов в воздух, нанося им Анемо урон.

Поглощение стихии:
При контакте с элементами Гидро, Пиро, Крио или Электро большой Воздушный дух наносит дополнительный урон этим элементом.
За каждое использование навык может поглотить только один элемент.", + "description": "Сахароза бросает колбу с нестабильным реагентом, который создаёт большого Воздушного духа.
Он непрерывно притягивает предметы и врагов поблизости, подбрасывает врагов в воздух, нанося им Анемо урон.

Поглощение стихии:
При контакте с элементами Гидро, Пиро, Крио или Электро большой Воздушный дух наносит дополнительный урон этим элементом.
За каждое использование навык может поглотить только один элемент.", "info": "Сахароза давала имена каждому из своих нестабильных Анемо Гипостазисов, но их семейное древо выросло намного крупнее 893-х Баронов Зайчиков.", "attributes": [ { diff --git a/src/data/russian/characters/tartaglia.json b/src/data/russian/characters/tartaglia.json index 27c2f9b94..1a3691f30 100644 --- a/src/data/russian/characters/tartaglia.json +++ b/src/data/russian/characters/tartaglia.json @@ -291,7 +291,7 @@ { "id": "foul_legacy_raging_tide", "name": "Форма духа: Бушующие волны", - "description": "Тарталья обнажает клинки из чистой воды, которые наносят Гидро урон окружающим врагам и активируют ближнюю стойку.
В этой стойке обычные и заряженные атаки Тартальи наносят Гидро урон, который не может быть отменён какой-либо элементальной инфузией, и изменяются следующим образом:

Обычная атака:
До шести ударов Гидро клинками.

Заряженная атака:
Перекрёстный удар, который наносит Гидро урон и затрачивает определённое количество выносливости.

Отлив-удар:
Атаки ближней стойки по противникам со статусом Отлив будут наносить им Гидро урон по площади. Урон Отлив-удар наносит элементальный урон, срабатывает не чаще, чем один раз в 1,5 секунды.

Тарталья возвращается в дальнюю стойку по истечении 30 сек. или при повторной активации навыка, а сам навык уходит в откат. Чем дольше Тарталья был в рукопашной стойке, тем дольше будет время отката навыка.
Время отката увеличивается, если возврат в дальнюю стойку произошёл по истечении 30 сек.", + "description": "Тарталья обнажает клинки из чистой воды, которые наносят Гидро урон окружающим врагам и активируют ближнюю стойку.
В этой стойке обычные и заряженные атаки Тартальи наносят Гидро урон, который не может быть отменён какой-либо элементальной инфузией, и изменяются следующим образом:

Обычная атака:
До шести ударов Гидро клинками.

Заряженная атака:
Перекрёстный удар, который наносит Гидро урон и затрачивает определённое количество выносливости.

Отлив-удар:
Атаки в ближней стойке по противникам со статусом Отлив вызывают Отлив-удар, который наносит Гидро урон по площади. Этот урон считается уроном элементального навыка. Отлив-удар срабатывает не чаще, чем один раз в 1,5 сек.

Тарталья возвращается в дальнюю стойку по истечении 30 сек. или при повторной активации навыка, а сам навык уходит в откат. Чем дольше Тарталья был в ближней стойке, тем дольше будет время отката навыка.
Время отката увеличивается, если возврат в дальнюю стойку произошёл по истечении 30 сек.", "info": "Он взял на вооружение лук для того, чтобы отточить мастерство стрельбы, но серьёзный бой может потребовать обнажить клинок...", "attributes": [ { diff --git a/src/data/russian/characters/yanfei.json b/src/data/russian/characters/yanfei.json index 4b47901e5..95b662921 100644 --- a/src/data/russian/characters/yanfei.json +++ b/src/data/russian/characters/yanfei.json @@ -212,7 +212,7 @@ "id": "signed_edict", "name": "Подписанный указ", "description": "Призывает языки пламени, которые наносят Пиро урон по площади.
При попадании по врагу даёт Янь Фэй максимальное количество Багровых печатей.", - "info": "Печать, нанесённая огнём, имеет не только юридическую силу, но и накладывает дополнительные условия от самой Янь Фэй. Ведь законы природы не изменить, опираясь лишь на авторитет департамента по делам граждан.", + "info": "Печать, нанесённая огнём, имеет не только юридическую силу, но и накладывает дополнительные условия от самой Янь Фэй. Ведь законы природы не изменить, опираясь лишь на авторитет Департамента по делам граждан.", "attributes": [ { "label": "Урон навыка", diff --git a/src/data/russian/characters/yun_jin.json b/src/data/russian/characters/yun_jin.json new file mode 100644 index 000000000..69d0704ba --- /dev/null +++ b/src/data/russian/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Юнь Цзинь", + "title": "Изящество на сцене", + "description": "Прославленная оперная певица Ли Юэ, которая искусна как в написании пьес, так и в пении. Её неповторимый стиль, изысканный и нежный, - это отражение глубин её души.", + "weapon_type": "Древковое оружие", + "element": "Гео", + "gender": "женский", + "substat": "Восст. энергии", + "affiliation": "Оперная труппа Юнь Хань", + "region": "Ли Юэ", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Гребень Скорби", + "domain": "Тайшаньфу", + "cv": { + "english": "Judy Alice Lee&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Облачный удар", + "description": "Обычная атака:
До пяти ударов копьём.

Заряженная атака:
Выпад, наносящий урон противникам на пути, на который тратится определённое количество выносливости.

Атака в падении:
Стремительно падает на землю, атакуя всех врагов на пути. Приземлившись, наносит урон по площади.", + "info": "", + "attributes": [ + { + "label": "Урон атаки 1", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "Урон атаки 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Урон атаки 3", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "Урон атаки 4", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "Урон атаки 5", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "Урон заряженной атаки", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Потребление выносливости", + "values": [ + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед.", + "25 ед." + ] + }, + { + "label": "Урон при падении", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Урон низкого/высокого удара", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Вихревое представление", + "description": "На сцене Госпожа Юнь лишь изображает бой, но дать отпор врагам она может и по-настоящему.

Быстрое нажатие
Взмахивает копьём, обводя очертания облаков, и наносит Гео урон.

Долгое нажатие
Встаёт в стойку Вихревое представление, накапливает заряд и создаёт щит. Поглощение урона зависит от максимального HP Юнь Цзинь. Щит поглощает элементальный урон и физический урон на 150% эффективнее. Он действует до тех пор, пока Юнь Цзинь не закончит исполнение элементального навыка.
Когда навык применится, закончится его длительность или щит разрушится, Юнь Цзинь высвободит накопленную энергию, нанося Гео урон. В зависимости от времени, потраченного на зарядку, атака будет уровня заряда 1 или уровня заряда 2.", + "info": "Минута сияния на сцене, за которой стоит десятилетие подготовки.", + "attributes": [ + { + "label": "Урон быстрого нажатия", + "values": [ + "149.12% защиты", + "160.3% защиты", + "171.49% защиты", + "186.4% защиты", + "197.58% защиты", + "208.77% защиты", + "223.68% защиты", + "238.59% защиты", + "253.5% защиты", + "268.42% защиты", + "283.33% защиты", + "298.24% защиты", + "316.88% защиты", + "335.52% защиты", + "354.16% защиты" + ] + }, + { + "label": "Урон заряда 1", + "values": [ + "260.96% защиты", + "280.53% защиты", + "300.1% защиты", + "326.2% защиты", + "345.77% защиты", + "365.34% защиты", + "391.44% защиты", + "417.54% защиты", + "443.63% защиты", + "469.73% защиты", + "495.82% защиты", + "521.92% защиты", + "554.54% защиты", + "587.16% защиты", + "619.78% защиты" + ] + }, + { + "label": "Урон заряда 2", + "values": [ + "372.8% защиты", + "400.76% защиты", + "428.72% защиты", + "466% защиты", + "493.96% защиты", + "521.92% защиты", + "559.2% защиты", + "596.48% защиты", + "633.76% защиты", + "671.04% защиты", + "708.32% защиты", + "745.6% защиты", + "792.2% защиты", + "838.8% защиты", + "885.4% защиты" + ] + }, + { + "label": "Поглощение урона", + "values": [ + "12% от макс. HP + 1155", + "12.9% от макс. HP + 1271", + "13.8% от макс. HP + 1396", + "15% от макс. HP + 1531", + "15.9% от макс. HP + 1675", + "16.8% от макс. HP + 1830", + "18% от макс. HP + 1993", + "19.2% от макс. HP + 2167", + "20.4% от макс. HP + 2350", + "21.6% от макс. HP + 2542", + "22.8% от макс. HP + 2744", + "24% от макс. HP + 2956", + "25.5% от макс. HP + 3178", + "27% от макс. HP + 3409", + "28.5% от макс. HP + 3650" + ] + }, + { + "label": "Время отката", + "values": [ + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек.", + "9 сек." + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Стяг разрушителя скал", + "description": "Наносит Гео урон по площади и накладывает на всех ближайших членов отряда Строй облачных флагов.

Строй облачных флагов
Когда противникам наносится урон обычной атаки, они получают бонусный урон, который зависит от текущей защиты Юнь Цзинь.

Эффекты навыка будут сняты по окончании его действия или после израсходования определённого количества зарядов.
Когда обычная атака наносит урон нескольким противникам, заряды будут расходоваться в зависимости от количества поражённых противников. Количество зарядов Строя облачных флагов каждого члена отряда подсчитывается отдельно.", + "info": "Под звуки барабанов и лязг мечей красавица превращается в могучего генерала.
Инструменты на сцене поют в унисон. Смотрите, как дева побеждает ужасных демонов!", + "attributes": [ + { + "label": "Урон навыка", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Повышение урона", + "values": [ + "32.16% защиты", + "34.57% защиты", + "36.98% защиты", + "40.2% защиты", + "42.61% защиты", + "45.02% защиты", + "48.24% защиты", + "51.46% защиты", + "54.67% защиты", + "57.89% защиты", + "61.1% защиты", + "64.32% защиты", + "68.34% защиты", + "72.36% защиты", + "76.38% защиты" + ] + }, + { + "label": "Длительность", + "values": [ + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек.", + "12 сек." + ] + }, + { + "label": "Количество зарядов", + "values": [ + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз", + "30 раз" + ] + }, + { + "label": "Время отката", + "values": [ + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек.", + "15 сек." + ] + }, + { + "label": "Потребление энергии", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Верность себе", + "description": "Использование навыка Вихревое представление точно в момент, когда Юнь Цзинь атакована, активирует второй уровень заряда формы долгого нажатия.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Отход от традиций", + "description": "Бонус урона обычной атаки от навыка Строй облачных флагов дополнительно увеличивается на 2,5%/5%/7,5%/11,5% от защиты Юнь Цзинь, если в отряде есть персонажи 1/2/3/4 типов элементов.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Лёгкая пища", + "description": "При приготовлении идеального блюда для приключений имеет 12% шанс приготовить дополнительное блюдо.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Театральный галоп", + "description": "Уменьшает время отката навыка Вихревое представление на 18%.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Мириады мизансцен", + "description": "При применении Стяга разрушителя скал урон обычной атаки всех ближайших членов отряда увеличивается на 15% на 12 сек.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Морской поход", + "description": "Увеличивает уровень навыка Стяг разрушителя скал на 3.
Макс. уровень: 15", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Цветок и воин", + "description": "После того как Юнь Цзинь вызывает реакцию Кристалл, защита на 12 сек. возрастает на 20%.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Мировая слава", + "description": "Увеличивает уровень навыка Вихревое представление на 3.
Макс. уровень: 15", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Гармоничное развитие", + "description": "У персонажей в состоянии Строй облачных флагов скорость обычной атаки увеличивается на 12%.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Осколок топаза Притхива", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Разбитая маска", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Фрагмент топаза Притхива", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Эмблема Разрыва", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Разбитая маска", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Фрагмент топаза Притхива", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Эмблема Разрыва", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Кусок топаза Притхива", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Эмблема Разрыва", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Кусок топаза Притхива", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Эмблема Разрыва", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Драгоценный топаз Притхива", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Эмблема Разрыва", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Глазурная лилия", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Учения об «Усердии»", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Разбитая маска", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Указания об «Усердии»", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Указания об «Усердии»", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Указания об «Усердии»", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Указания об «Усердии»", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Грязная маска", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Философия об «Усердии»", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Пепельное сердце", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Философия об «Усердии»", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Пепельное сердце", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Философия об «Усердии»", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Пепельное сердце", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Философия об «Усердии»", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Зловещая маска", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Пепельное сердце", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Корона прозрения", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/russian/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/russian/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..26a516ced --- /dev/null +++ b/src/data/russian/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Ложный плавник Дракона глубин", + "description": "Хотя он выглядит как плавник, на самом деле он таковым не является.
Жители Бякуякоку глубоко изучили вишапов глубин. Их самой главной отличительной особенностью была способность выбирать, какие черты передавать своему потомству. Из-за своей огромной ненависти к человечеству эти вишапы теряют остроту зрения к моменту достижения зрелого возраста. В то же время они развили определённую степень элементального полиморфизма в боевых целях.", + "source": ["Вишапы глубин Ур. 30+"], + "rarity": 4 +} diff --git a/src/data/russian/elemental_stone_materials/hoarfrost_core.json b/src/data/russian/elemental_stone_materials/hoarfrost_core.json index 26ab817f1..40e5216cd 100644 --- a/src/data/russian/elemental_stone_materials/hoarfrost_core.json +++ b/src/data/russian/elemental_stone_materials/hoarfrost_core.json @@ -1,7 +1,7 @@ { "id": "hoarfrost_core", "name": "Инеевое ядро", - "description": "Энергия и мысли, которые копятся глубоко в земле, в конечном итоге вспыхнут на поверхности. Даже смертельно тихий мороз заставит лозы и ветви растительности стать огромными и жестокими, чтобы притянуть взгляд охотника.", + "description": "Энергия и мысли, которые копятся глубоко в земле, в конечном итоге вспыхнут на поверхности. Даже смертельно тихий мороз заставит лозы и ветви стать огромными и жестокими, чтобы притянуть взгляд охотника.", "source": ["Крио папоротники Ур. 30+"], "rarity": 4 } diff --git a/src/data/russian/fish/aizen_medaka.json b/src/data/russian/fish/aizen_medaka.json index 382199831..21913bbb0 100644 --- a/src/data/russian/fish/aizen_medaka.json +++ b/src/data/russian/fish/aizen_medaka.json @@ -1,7 +1,7 @@ { "id": "aizen_medaka", "name": "Голубая оризия", - "description": "Бойкая маленькая рыбка, известная своим красивым хвостом в форме лепестков.
Раньше говорили так: если поместить обычную оризию в чан с голубой краской, то получишь дорогую голубую оризию. Изначально это было невинной детской шуткой, но позже этим начали пользоваться недобросовестные торговцы рыбой. Поэтому время от времени можно услышать, как кто-то спрашивает: «А почему эта голубая оризия выцвела?» Из-за этого департамент по делам граждан разместил специальное объявление: «Будьте бдительны! Голубая оризия не всегда то, чем кажется».", + "description": "Бойкая маленькая рыбка, известная своим красивым хвостом в форме лепестков.
Раньше говорили так: если поместить обычную оризию в чан с голубой краской, то получишь дорогую голубую оризию. Изначально это было невинной детской шуткой, но позже этим начали пользоваться недобросовестные торговцы рыбой. Поэтому время от времени можно услышать, как кто-то спрашивает: «А почему эта голубая оризия выцвела?» Из-за этого Департамент по делам граждан разместил специальное объявление: «Будьте бдительны! Голубая оризия не всегда то, чем кажется».", "rarity": 3, "source": ["Рыбалка"], "bait": { diff --git a/src/data/russian/fish/divda_ray.json b/src/data/russian/fish/divda_ray.json new file mode 100644 index 000000000..413ca8c10 --- /dev/null +++ b/src/data/russian/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Дивдинский скат", + "description": "Загадочные скаты, которых раньше считали фантастическими существами. О них говорится лишь в нескольких древних свитках острова Ватацуми. Только теперь, когда открылась морская бездна, миру явился их истинный облик.
Говорят, что цвет тела этих необычных существ меняется с возрастом. Обычно в молодости они имеют светло-золотистые тела цвета искрящегося солнца. В древних свитках говорится, что им было дано имя «Дивда», что означает «хвост невинности».", + "rarity": 3, + "source": ["Рыбалка"] +} diff --git a/src/data/russian/fish/formalo_ray.json b/src/data/russian/fish/formalo_ray.json new file mode 100644 index 000000000..a5e715ab1 --- /dev/null +++ b/src/data/russian/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Фумарольный скат", + "description": "Загадочные скаты, которых раньше считали фантастическими существами. О них говорится лишь в нескольких древних свитках острова Ватацуми. Только теперь, когда открылась морская бездна, миру явился их истинный облик.
Говорят, что цвет тела этих необычных существ меняется с возрастом. Обычно в молодости они имеют светло-золотистые тела цвета искрящегося солнца. Со временем цвет тела темнеет, а крылья покрываются тёмно-фиолетовым, как ночь, налётом. В древних свитках говорится, что им было дано имя «Фумарола», что означает «жадный рот».", + "rarity": 3, + "source": ["Рыбалка"] +} diff --git a/src/data/russian/food/bountiful_year.json b/src/data/russian/food/bountiful_year.json new file mode 100644 index 000000000..1085b29df --- /dev/null +++ b/src/data/russian/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Благополучие и процветание", + "description": "Изысканное сашими. Рыбу нарезают тонкими ломтиками и укладывают в форме цветка, а вокруг неё помещают гарнир. Обычно перед употреблением гарнир смешивают с сырой рыбой. Считается, что это действие символизирует благополучие и процветание в будущем.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Рыба", + "amount": 4 + }, + { + "id": "carrot", + "name": "Морковь", + "amount": 4 + }, + { + "id": "onion", + "name": "Лук", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Стеклянные колокольчики", + "amount": 1 + } + ], + "dish_type": "Блюдо для атаки", + "results": { + "suspicious": { + "name": "Странное благополучие и процветание", + "description": "Изысканное сашими. Неравномерно перемешанные рыба и приправы лежат на тарелке так, словно они были выброшены на берег бушующими волнами, и совсем не вызывают аппетита. И всё же было бы слишком расточительно не съесть их. Непростой выбор.", + "effect": "Увеличивает силу атаки всех членов отряда на 224 ед. и шанс крит. попадания на 6% в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "normal": { + "name": "Благополучие и процветание", + "description": "Изысканное сашими. Рыбу нарезают тонкими ломтиками и укладывают в форме цветка, а вокруг неё помещают гарнир. Обычно перед употреблением гарнир смешивают с сырой рыбой. Считается, что это действие символизирует благополучие и процветание в будущем.", + "effect": "Увеличивает силу атаки всех членов отряда на 272 ед. и шанс крит. попадания на 8% в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "delicious": { + "name": "Вкусное благополучие и процветание", + "description": "Изысканное сашими. Ломтики рыбы тонкие, словно крылья цикад, лёгкие, словной дым. Белые прослойки нежной текстуры напоминают покрывший землю иней. Вам не терпится попробовать, как нежная, гладкая рыба сольётся со вкусом гарнира и специй у вас во рту. Ни с чем не сравнимое удовольствие.", + "effect": "Увеличивает силу атаки всех членов отряда на 320 ед. и шанс крит. попадания на 10% в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + } + } +} diff --git a/src/data/russian/food/dragon_beard_noodles.json b/src/data/russian/food/dragon_beard_noodles.json new file mode 100644 index 000000000..6e6e8dbc9 --- /dev/null +++ b/src/data/russian/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Лапша «Борода дракона»", + "description": "Тонкая, как волоски в бороде дракона, лапша. Мелко нарезанный зелёный лук обжаривают в воке, затем добавляют бульон и овощи. Последней кладут лапшу, после чего всё содержимое вока выкладывают на тарелку. Только правильно приготовив тесто, можно сделать такую тонкую лапшу. Техника её приготовления одна из самых сложных в кухне Ли Юэ.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Мука", + "amount": 4 + }, + { + "id": "fowl", + "name": "Мясо птицы", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Гриб", + "amount": 2 + }, + { + "id": "ham", + "name": "Ветчина", + "amount": 1 + } + ], + "dish_type": "Блюдо для атаки", + "results": { + "suspicious": { + "name": "Странная лапша «Борода дракона»", + "description": "Тонкая, как волоски в бороде дракона, лапша. Чрезмерные попытки сделать лапшу как можно тоньше привели к тому, что она стала ломаться в процессе приготовления. Приготовить её сложнее, чем кажется. Вам нужно усердно тренироваться...", + "effect": "Увеличивает силу атаки всех членов отряда на 160 ед. в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "normal": { + "name": "Лапша «Борода дракона»", + "description": "Тонкая, как волоски в бороде дракона, лапша. Мелко нарезанный зелёный лук обжаривают в воке, затем добавляют бульон и овощи. Последней кладут лапшу, после чего всё содержимое вока выкладывают на тарелку. Только правильно приготовив тесто, можно сделать такую тонкую лапшу. Техника её приготовления одна из самых сложных в кухне Ли Юэ.", + "effect": "Увеличивает силу атаки всех членов отряда на 194 ед. в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "delicious": { + "name": "Вкусная лапша «Борода дракона»", + "description": "Тонкая, как волоски в бороде дракона, лапша. Тончайшая струящаяся лапша похожа на водопад, который ниспадает в бульон. Отражает саму суть гор. Когда вы начинаете есть эту мягкую и нежную лапшу, вы уже не можете остановиться.", + "effect": "Увеличивает силу атаки всех членов отряда на 228 ед. в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "special": { + "name": "Сердечная лапша", + "description": "Особое блюдо Шэнь Хэ. Шэнь Хэ потратила много времени и усилий на приготовление и сервировку этого блюда. Возможно, это связано с её желанием воссоздать вкус, который живёт в её воспоминаниях. Нежную текстуру лапши и восхитительный вкус бульона действительно трудно забыть. Ну а самым незабываемым, пожалуй, является забота и тёплые чувства, которые она вложила в приготовление этого блюда.", + "effect": "Увеличивает силу атаки всех членов отряда на 274 ед. в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу.", + "character": { + "id": "shenhe", + "name": "Шэнь Хэ" + } + } + } +} diff --git a/src/data/russian/food/lotus_seed_and_bird_egg_soup.json b/src/data/russian/food/lotus_seed_and_bird_egg_soup.json index bebef170a..42d9688e9 100644 --- a/src/data/russian/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/russian/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Вкусный яичный суп из лотоса", "description": "Яйцо, приготовленное на пару. Сочный желток тает прямо во рту, и, неожиданно, сладковато нежный вкус лотоса застилает ваши вкусовые рецепторы.", "effect": "Уменьшает потребление выносливости всеми членами отряда во время спринта на 25% в течение 900 сек. В совместном режиме этот эффект применяется только к вашему персонажу." + }, + "special": { + "name": "Окутанный облаками нефрит", + "description": "Особое блюдо Юнь Цзинь. Этот сладкий, клейкий десерт ни в коем случае не навредит горлу, поэтому Юнь Цзинь его так любит. Лёгкое, совсем не приторное послевкусие позволяет съесть чуть побольше. Если подумать... она приготовила больше, чем готовит обычно для себя. Какой прекрасный человек!", + "effect": "Уменьшает потребление выносливости всеми членами отряда во время спринта на 25% в течение 1500 сек. В совместном режиме этот эффект применяется только к вашему персонажу.", + "character": { + "id": "yun_jin", + "name": "Юнь Цзинь" + } } } } diff --git a/src/data/russian/food/mint_jelly.json b/src/data/russian/food/mint_jelly.json index c2428a760..91139a417 100644 --- a/src/data/russian/food/mint_jelly.json +++ b/src/data/russian/food/mint_jelly.json @@ -34,7 +34,7 @@ }, "special": { "name": "Сытный студень", - "description": "Фирменное блюдо Элой. Идеальная техника нарезки, правильная форма и освежающая прохлада. Элой, похоже, беспокоилась, что вам не понравится этот необычный на вид десерт. Но, когда она увидела, что вы съели его за один присест, она почувствовала облегчение...", + "description": "Фирменное блюдо Элой. Идеальная техника нарезки, правильная форма и освежающая прохлада. Элой, похоже, беспокоилась, что вам не понравится этот необычный на вид десерт. Но когда она увидела, что вы съели его за один присест, она почувствовала облегчение...", "effect": "Восстанавливает 16% HP + 1350 HP.", "character": { "id": "aloy", diff --git a/src/data/russian/food/moon_pie.json b/src/data/russian/food/moon_pie.json index 45e6ae5b2..7e0eafb87 100644 --- a/src/data/russian/food/moon_pie.json +++ b/src/data/russian/food/moon_pie.json @@ -29,7 +29,7 @@ "results": { "suspicious": { "name": "Странный лунный пирог", - "description": "Мондштадтское традиционное блюдо. Пожелтевшее слоёное тесто выглядит более-менее съедобно. Лучше не показывать это блюдо коренным жителям Мондштадта, иначе... Они заставят вас учиться готовить его, пока оно не получится у вас идеально.", + "description": "Мондштадтское традиционное блюдо. Пожелтевшее слоёное тесто выглядит более-менее съедобно. Лучше не показывать это блюдо коренным жителям Мондштадта, иначе... Они заставят вас учиться готовить его до тех пор, пока у вас не получится идеально.", "effect": "Увеличивает прочность щита всех членов отряда на 25% и защиту на 165 ед. в течение 300 сек. В совместном режиме этот эффект применяется только к вашему персонажу." }, "normal": { diff --git a/src/data/russian/ingredients/carrot.json b/src/data/russian/ingredients/carrot.json index 4b320da85..a8f4a87c7 100644 --- a/src/data/russian/ingredients/carrot.json +++ b/src/data/russian/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Пять драгоценных солений" + }, + { + "id": "bountiful_year", + "name": "Благополучие и процветание" } ] } diff --git a/src/data/russian/ingredients/fish.json b/src/data/russian/ingredients/fish.json index a6e12667c..40a67fbcf 100644 --- a/src/data/russian/ingredients/fish.json +++ b/src/data/russian/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Ассорти из сашими" + }, + { + "id": "bountiful_year", + "name": "Благополучие и процветание" } ] } diff --git a/src/data/russian/ingredients/flour.json b/src/data/russian/ingredients/flour.json index 30f6db85f..165f05341 100644 --- a/src/data/russian/ingredients/flour.json +++ b/src/data/russian/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Жареный тото" }, + { + "id": "dragon_beard_noodles", + "name": "Лапша «Борода дракона»" + }, { "id": "moon_pie", "name": "Лунный пирог" diff --git a/src/data/russian/ingredients/fowl.json b/src/data/russian/ingredients/fowl.json index 56fbe275d..9a8ccd33c 100644 --- a/src/data/russian/ingredients/fowl.json +++ b/src/data/russian/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Тофу «Вэньсинь»" }, + { + "id": "dragon_beard_noodles", + "name": "Лапша «Борода дракона»" + }, { "id": "golden_fried_chicken", "name": "Курочка «Пальчики оближешь!»" diff --git a/src/data/russian/ingredients/ham.json b/src/data/russian/ingredients/ham.json index fd6d4d557..06b89b1e2 100644 --- a/src/data/russian/ingredients/ham.json +++ b/src/data/russian/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Тофу «Вэньсинь»" }, + { + "id": "dragon_beard_noodles", + "name": "Лапша «Борода дракона»" + }, { "id": "jade_parcels", "name": "«Нефритовые мешочки»" diff --git a/src/data/russian/ingredients/mushroom.json b/src/data/russian/ingredients/mushroom.json index 7e7bd5dad..843ce9e27 100644 --- a/src/data/russian/ingredients/mushroom.json +++ b/src/data/russian/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Рагу Конды" + }, + { + "id": "dragon_beard_noodles", + "name": "Лапша «Борода дракона»" } ] } diff --git a/src/data/russian/ingredients/onion.json b/src/data/russian/ingredients/onion.json index 79392846a..93efd65cb 100644 --- a/src/data/russian/ingredients/onion.json +++ b/src/data/russian/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Мясной гуляш" + }, + { + "id": "bountiful_year", + "name": "Благополучие и процветание" } ] } diff --git a/src/data/russian/talent_lvl_up_materials/dvalins_claw.json b/src/data/russian/talent_lvl_up_materials/dvalins_claw.json index 123f59d9e..265d8ba4a 100644 --- a/src/data/russian/talent_lvl_up_materials/dvalins_claw.json +++ b/src/data/russian/talent_lvl_up_materials/dvalins_claw.json @@ -2,7 +2,7 @@ "id": "dvalins_claw", "name": "Коготь Двалина", "description": "Как когда-то он разрывал плоть теневого дракона «Дурина», так и содержал в себе его злобный яд. Однако благодаря вашему очищению и исцелению он больше не токсичен.", - "source": ["Ужас бури Ур. 70+"], + "source": ["Ужас Бури Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/talent_lvl_up_materials/dvalins_plume.json b/src/data/russian/talent_lvl_up_materials/dvalins_plume.json index 72b15c5c0..69af7f94d 100644 --- a/src/data/russian/talent_lvl_up_materials/dvalins_plume.json +++ b/src/data/russian/talent_lvl_up_materials/dvalins_plume.json @@ -2,7 +2,7 @@ "id": "dvalins_plume", "name": "Перо из хвоста Двалина", "description": "Это - перо дракона, испытавшее тысячелетние ветра. Его стремление быть свободным вызывает лёгкий ветерок, чтобы освободить его от оков, но его предыдущий владелец оставил вам это перо в знак признательности.", - "source": ["Ужас бури Ур. 70+"], + "source": ["Ужас Бури Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/talent_lvl_up_materials/dvalins_sigh.json b/src/data/russian/talent_lvl_up_materials/dvalins_sigh.json index f88ab58e5..fe7c352e0 100644 --- a/src/data/russian/talent_lvl_up_materials/dvalins_sigh.json +++ b/src/data/russian/talent_lvl_up_materials/dvalins_sigh.json @@ -2,7 +2,7 @@ "id": "dvalins_sigh", "name": "Вздох Двалина", "description": "Прекрасный и невидимый, ветер следует за ним, он - его голос и свобода.
И враги его, сражающиеся с ветром, многочисленны.", - "source": ["Ужас бури Ур. 70+"], + "source": ["Ужас Бури Ур. 70+"], "rarity": 5, "convert": [ [ diff --git a/src/data/russian/talent_lvl_up_materials/guide_to_diligence.json b/src/data/russian/talent_lvl_up_materials/guide_to_diligence.json index ba6113052..c1abe5dbd 100644 --- a/src/data/russian/talent_lvl_up_materials/guide_to_diligence.json +++ b/src/data/russian/talent_lvl_up_materials/guide_to_diligence.json @@ -1,7 +1,7 @@ { "id": "guide_to_diligence", "name": "Указания об «Усердии»", - "description": "Трудолюбие - это фундамент царства земли.
Трудолюбие - это катализатор, который течёт в крови народа Ли Юэ, способный превращать камень в золото. Это то, что придаёт величия торговому порту.", + "description": "Трудолюбие - это фундамент царства земли.
Трудолюбие - это катализатор, который течёт в крови народа Ли Юэ, способный превращать камень в золото. Это то, что придаёт величие торговому порту.", "source": ["Алхимия"], "location": "Мондштадт", "rarity": 3, diff --git a/src/data/russian/talent_lvl_up_materials/guide_to_elegance.json b/src/data/russian/talent_lvl_up_materials/guide_to_elegance.json index 29033aa6a..cdfd3ab72 100644 --- a/src/data/russian/talent_lvl_up_materials/guide_to_elegance.json +++ b/src/data/russian/talent_lvl_up_materials/guide_to_elegance.json @@ -1,7 +1,7 @@ { "id": "guide_to_elegance", "name": "Указания об «Изяществе»", - "description": "Изящество - это облик царства гроз.
Изящество не терпит высокомерия. Изящные люди всегда смиренны, а ясного взгляда можно добиться лишь искореняя тщеславие и небрежность. Красота и изящество могут скрываться в самой неприглядной наружности.", + "description": "Изящество - это облик царства гроз.
Изящество не терпит высокомерия. Изящные люди всегда смиренны, а ясного взгляда можно добиться, лишь искореняя тщеславие и небрежность. Красота и изящество порой скрываются под самой неприглядной наружностью.", "source": ["Алхимия"], "location": "Инадзума", "rarity": 3, diff --git a/src/data/russian/talent_lvl_up_materials/guide_to_gold.json b/src/data/russian/talent_lvl_up_materials/guide_to_gold.json index 62cac4fc5..e92bc9ae0 100644 --- a/src/data/russian/talent_lvl_up_materials/guide_to_gold.json +++ b/src/data/russian/talent_lvl_up_materials/guide_to_gold.json @@ -1,7 +1,7 @@ { "id": "guide_to_gold", "name": "Указания о «Золоте»", - "description": "Золото - это символ царства земли.
Золото символизирует преобразование. Это негласное взаимопонимание между горами, землёй, городом Ли Юэ и его народом. В Ли Юэ трудолюбие превращается в золото, а золото в процветание.", + "description": "Золото - это символ царства земли.
Золото символизирует преобразование. Это негласное взаимопонимание между горами, землёй, городом Ли Юэ и его народом. В Ли Юэ трудолюбие превращается в золото, а золото - в процветание.", "source": ["Алхимия"], "location": "Мондштадт", "rarity": 3, diff --git a/src/data/russian/talent_lvl_up_materials/guide_to_light.json b/src/data/russian/talent_lvl_up_materials/guide_to_light.json index 48541dca3..e5f697514 100644 --- a/src/data/russian/talent_lvl_up_materials/guide_to_light.json +++ b/src/data/russian/talent_lvl_up_materials/guide_to_light.json @@ -1,7 +1,7 @@ { "id": "guide_to_light", "name": "Указания о «Свете»", - "description": "Свет - это чаяния царства гроз.
Хоть и солнце закрыли бесчисленные грозовые тучи, на земле божества грома по-прежнему остаются те, кто мечтает пронзить разгневанное море молний в попытке найти свет, не боясь жестокой расправы.", + "description": "Свет - это чаяния царства гроз.
Хоть солнце и закрыли бесчисленные грозовые тучи, на земле божества грома по-прежнему остаются те, кто мечтает пронзить разгневанное море молний в попытке найти свет, не боясь жестокой расправы.", "source": ["Алхимия"], "location": "Инадзума", "rarity": 3, diff --git a/src/data/russian/talent_lvl_up_materials/guide_to_prosperity.json b/src/data/russian/talent_lvl_up_materials/guide_to_prosperity.json index 3bc49e5cd..a8793ebab 100644 --- a/src/data/russian/talent_lvl_up_materials/guide_to_prosperity.json +++ b/src/data/russian/talent_lvl_up_materials/guide_to_prosperity.json @@ -1,7 +1,7 @@ { "id": "guide_to_prosperity", "name": "Указания о «Процветании»", - "description": "Процветание - это стремление царства земли.
Процветание - это обещание Ли Юэ перед своими детьми - вознаградить усердие рабочих достаточным количеством золота для того, чтобы украсить эти земли.", + "description": "Процветание - это стремление царства земли.
Процветание - это обещание Ли Юэ перед своими детьми вознаградить усердие рабочих достаточным количеством золота для того, чтобы украсить эти земли.", "source": ["Алхимия"], "location": "Мондштадт", "rarity": 3, diff --git a/src/data/russian/weapon_primary_materials/lustrous_stone_from_guyun.json b/src/data/russian/weapon_primary_materials/lustrous_stone_from_guyun.json index bf3db3989..445d76fd0 100644 --- a/src/data/russian/weapon_primary_materials/lustrous_stone_from_guyun.json +++ b/src/data/russian/weapon_primary_materials/lustrous_stone_from_guyun.json @@ -1,7 +1,7 @@ { "id": "lustrous_stone_from_guyun", "name": "Блестящий камень Гуюнь", - "description": "Каменный лес Гуюнь - это не просто красивые места на фоне морского пейзажа, а кладбище бывших богов Ли Юэ. Периодически отсюда сочится презрение и порча, с которыми успешно справляется один героический юноша.", + "description": "Каменный лес Гуюнь - это не просто красивые места на фоне морского пейзажа, а кладбище бывших богов Ли Юэ. Периодически отсюда сочатся презрение и порча, с которыми успешно справляется один героический юноша.", "source": ["Алхимия"], "location": "Ли Юэ", "rarity": 3, diff --git a/src/data/russian/weapon_primary_materials/tile_of_decarabians_tower.json b/src/data/russian/weapon_primary_materials/tile_of_decarabians_tower.json index fd6b98647..732e09382 100644 --- a/src/data/russian/weapon_primary_materials/tile_of_decarabians_tower.json +++ b/src/data/russian/weapon_primary_materials/tile_of_decarabians_tower.json @@ -1,7 +1,7 @@ { "id": "tile_of_decarabians_tower", "name": "Плитка башни Декарабиана", - "description": "Место, ныне известное как логово Ужаса бури, в древности было столицей Декарабиана, бога бури. Его стремления были созданы из божественной силы, поэтому осколки его разбитой мечты до сих пор хранят в себе частицу его могущества.", + "description": "Место, ныне известное как логово Ужаса Бури, в древности было столицей Декарабиана, бога бури. Его стремления были созданы из божественной силы, поэтому осколки его разбитой мечты до сих пор хранят в себе частицу его могущества.", "source": ["Сувенирная лавка Мондштадта"], "location": "Мондштадт", "rarity": 2, diff --git a/src/data/russian/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/russian/weapon_secondary_materials/fossilized_bone_shard.json index 0296b4259..4c567cddb 100644 --- a/src/data/russian/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/russian/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,7 +2,7 @@ "id": "fossilized_bone_shard", "name": "Окаменевшие останки", "description": "Геовишапы мечтают когда-нибудь стать великими драконами. Они бережно хранят эти костяные осколки, возможно, потому что они надеются получить силу и долголетие настоящих драконов.", - "source": ["Детёныши геовишапа Ур. 60+", "Геовишапы Ур. 60+", "Алхимия"], + "source": ["Вишапы Ур. 60+", "Алхимия"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/russian/weapon_secondary_materials/fragile_bone_shard.json b/src/data/russian/weapon_secondary_materials/fragile_bone_shard.json index 69388236a..6adfaa546 100644 --- a/src/data/russian/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/russian/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Хрупкие останки", "description": "Эти кости очень хрупкие, но они всё ещё содержат в себе неописуемую силу.", - "source": ["Детёныши геовишапа", "Геовишапы"], + "source": ["Вишапы"], "rarity": 2 } diff --git a/src/data/russian/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/russian/weapon_secondary_materials/sturdy_bone_shard.json index 822d791ec..66ecfb19e 100644 --- a/src/data/russian/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/russian/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,7 +2,7 @@ "id": "sturdy_bone_shard", "name": "Крепкие останки", "description": "Фрагмент выглядит довольно древним. По каким-то непонятным причинам эти драконоподобные существа, не имеющие своего языка, испытывают особую привязанность к осколкам этих костей.", - "source": ["Детёныши геовишапа Ур. 40+", "Геовишапы Ур. 40+", "Алхимия"], + "source": ["Вишапы Ур. 40+", "Алхимия"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/russian/weapons/akuoumaru.json b/src/data/russian/weapons/akuoumaru.json index f64bf372d..89139912e 100644 --- a/src/data/russian/weapons/akuoumaru.json +++ b/src/data/russian/weapons/akuoumaru.json @@ -6,7 +6,7 @@ "type": "Двуручное оружие", "domain": "Зал текущего песка", "passive": "Укротитель волн Ватацуми", - "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40/50/60/70/80%.", + "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40/50/60/70/80%.", "stats": { "primary": "Базовая атака", "secondary": "Сила атаки%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40%." }, { "refinement": 2, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 50%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 50%." }, { "refinement": 3, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 60%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 60%." }, { "refinement": 4, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 70%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 70%." }, { "refinement": 5, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 80%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 80%." } ] } diff --git a/src/data/russian/weapons/calamity_queller.json b/src/data/russian/weapons/calamity_queller.json new file mode 100644 index 000000000..d5eeac8bc --- /dev/null +++ b/src/data/russian/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Усмиритель бед", + "description": "Отточенное оружие, выкованное из странного кристалла. Его слабый голубой свет, кажется, шепчет о бесчисленных событиях прошлого.", + "rarity": 5, + "type": "Древковое оружие", + "domain": "Лабиринт Ляншань", + "passive": "Завет погибели", + "bonus": "Даёт 12/15/18/21/24% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 32/4/48/56/64,% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается.", + "stats": { + "primary": "Базовая атака", + "secondary": "Сила атаки%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Свинцовая пилюля Заоблачного моря", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Пыльца туманной травы", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Ртутная пилюля Заоблачного моря", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Пыльца туманной травы", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Нектар попрыгуньи", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Ртутная пилюля Заоблачного моря", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Мешочек с туманной травой", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Золотая пилюля Заоблачного моря", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Мешочек с туманной травой", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Мерцающий нектар", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Золотая пилюля Заоблачного моря", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Пучок туманной травы", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Примо эликсир Заоблачного моря", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Пучок туманной травы", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Элементальный нектар", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Даёт 12% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 3,2% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается." + }, + { + "refinement": 2, + "desc": "Даёт 15% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 4% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается." + }, + { + "refinement": 3, + "desc": "Даёт 18% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 4,8% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается." + }, + { + "refinement": 4, + "desc": "Даёт 21% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 5,6% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается." + }, + { + "refinement": 5, + "desc": "Даёт 24% бонус урона всеми элементами. Запуск элементального навыка накладывает Совершенствование на 20 сек., в результате чего сила атаки увеличивается на 6,4% в секунду. Может складываться до 6 раз. Когда персонаж, экипированный этим оружием, не на поле боя, бонус атаки от Совершенствования удваивается." + } + ] +} diff --git a/src/data/russian/weapons/mouuns_moon.json b/src/data/russian/weapons/mouuns_moon.json index 1e9167161..bd8866d67 100644 --- a/src/data/russian/weapons/mouuns_moon.json +++ b/src/data/russian/weapons/mouuns_moon.json @@ -6,7 +6,7 @@ "type": "Стрелковое оружие", "domain": "Зал текущего песка", "passive": "Укротитель волн Ватацуми", - "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40/50/60/70/80%.", + "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40/50/60/70/80%.", "stats": { "primary": "Базовая атака", "secondary": "Сила атаки%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40%." }, { "refinement": 2, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 50%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 50%." }, { "refinement": 3, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 60%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 60%." }, { "refinement": 4, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 70%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 70%." }, { "refinement": 5, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 80%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 80%." } ] } diff --git a/src/data/russian/weapons/wavebreakers_fin.json b/src/data/russian/weapons/wavebreakers_fin.json index 4a0619c1c..05175b5b6 100644 --- a/src/data/russian/weapons/wavebreakers_fin.json +++ b/src/data/russian/weapons/wavebreakers_fin.json @@ -6,7 +6,7 @@ "type": "Древковое оружие", "domain": "Зал текущего песка", "passive": "Укротитель волн Ватацуми", - "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40/50/60/70/80%.", + "bonus": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 012/015/018/021/024,% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40/50/60/70/80%.", "stats": { "primary": "Базовая атака", "secondary": "Сила атаки%", @@ -257,23 +257,23 @@ "refinements": [ { "refinement": 1, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 40%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,12% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 40%." }, { "refinement": 2, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 50%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,15% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 50%." }, { "refinement": 3, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 60%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,18% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 60%." }, { "refinement": 4, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 70%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,21% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 70%." }, { "refinement": 5, - "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу общего количества энергии всех членов отряда. Бонус урона не может превышать 80%." + "desc": "Урон взрыва стихии экипированного этим оружием персонажа увеличивается на 0,24% за каждую единицу суммы макс. энергии каждого члена отряда. Бонус урона не может превышать 80%." } ] } diff --git a/src/data/spanish/bait/fake_fly_bait.json b/src/data/spanish/bait/fake_fly_bait.json index 471eed44a..450a2fc36 100644 --- a/src/data/spanish/bait/fake_fly_bait.json +++ b/src/data/spanish/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Cebo de mosca falsa", - "description": "Cebo que imita a una mosca fabricado con materiales de colores vivos. No tiene ningún olor y es especialmente eficaz para atraer a peces grandes con buena vista. Adecuado para las técnicas de pesca más avanzadas. Los Gremios de Pescadores de algunas regiones consideran que el buen uso de este cebo es uno de los requisitos para que sus miembros asciendan de categoría.

Perfecto para pescar peces koi y peces globo.", + "description": "Cebo que imita a una mosca fabricado con materiales de colores vivos. No tiene ningún olor y es especialmente eficaz para atraer a peces grandes con buena vista. Adecuado para las técnicas de pesca más avanzadas. Los Gremios de Pescadores de algunas regiones consideran que el buen uso de este cebo es uno de los requisitos para que sus miembros asciendan de categoría.

Perfecto para pescar peces koi, peces globo y rayas.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/spanish/characters/ganyu.json b/src/data/spanish/characters/ganyu.json index 0c067d8c1..419e1aac0 100644 --- a/src/data/spanish/characters/ganyu.json +++ b/src/data/spanish/characters/ganyu.json @@ -2,7 +2,7 @@ "id": "ganyu", "name": "Ganyu", "title": "La Vigía del Plenilunio", - "description": "La secretaria del Pabellón Yuehai. La sangre de las bestias iluminadas Chilin fluye por sus venas.", + "description": "La secretaria del Pabellón Yuehai. La sangre de bestia iluminada Chilin fluye por sus venas.", "weapon_type": "Arco", "element": "Cryo", "gender": "Femenino", diff --git a/src/data/spanish/characters/shenhe.json b/src/data/spanish/characters/shenhe.json new file mode 100644 index 000000000..1fbe8dec1 --- /dev/null +++ b/src/data/spanish/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "La Ermitaña Sobrehumana", + "description": "Una discípula de los Adeptus con una mirada perdida. Al haber vivido recluida en las montañas de Liyue, su carácter es tan frío y distante como el de los Adeptus.", + "weapon_type": "Lanza", + "element": "Cryo", + "gender": "Femenino", + "substat": "ATQ%", + "affiliation": "Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "Mansión Taishan", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "川澄綾子", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Ataque Normal: Perforaestrellas", + "description": "Ataque Normal
Realiza hasta 5 ataques rápidos con lanza.

Ataque Cargado
Consume una cierta cantidad de Aguante para lanzarse al frente, infligiendo daño a los enemigos en el camino.

Ataque Descendente
Se lanza desde el aire para golpear el suelo, dañando a los enemigos cercanos e infligiendo Daño en el AdE en el momento del impacto.", + "info": "", + "attributes": [ + { + "label": "Daño de 1er golpe", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "Daño de 2.º golpe", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Daño de 3er golpe", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "Daño de 4.º golpe", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "Daño de 5.º golpe", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "Daño de ATQ Cargado", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Coste de Aguante de ATQ Cargado", + "values": [ + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts." + ] + }, + { + "label": "Daño de Caída", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Daño de impacto de caída baja/alta", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Espíritu exorcizador", + "description": "Invoca una escarcha plateada para exorcizar el mal.
Aplica el efecto de “pluma glacial” sobre todos los personajes del equipo cercanos e inflige Daño Cryo de maneras distintas dependiendo de si la habilidad se activó pulsando una vez.
Al golpear a varios enemigos a la vez con un golpe de Daño Cryo, se consumirán cargas en función del número de enemigos golpeados. Los efectos y las cargas de la pluma glacial se calculan de manera independiente para cada personaje.", + "info": "Que los espíritus tienen poder no es ninguna falsedad. Ahora, yo te ordeno que en el talismán has de entrar. ¡Ja!", + "attributes": [ + { + "label": "Daño de habilidad al pulsar una vez", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Daño de habilidad al mantener pulsado", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Aumento de daño", + "values": [ + "45.66% de ATQ", + "49.08% de ATQ", + "52.5% de ATQ", + "57.07% de ATQ", + "60.49% de ATQ", + "63.92% de ATQ", + "68.48% de ATQ", + "73.05% de ATQ", + "77.62% de ATQ", + "82.18% de ATQ", + "86.75% de ATQ", + "91.31% de ATQ", + "97.02% de ATQ", + "102.73% de ATQ", + "108.43% de ATQ" + ] + }, + { + "label": "Duración de pulsar una vez/mantener pulsado", + "values": [ + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s", + "10 s / 15 s" + ] + }, + { + "label": "Cargas al pulsar una vez/mantener pulsado", + "values": [ + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7", + "5 / 7" + ] + }, + { + "label": "TdE al pulsar una vez", + "values": [ + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s", + "10 s" + ] + }, + { + "label": "TdE de mantener pulsado", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Encantamiento de la damisela divina", + "description": "Libera el poder del espíritu hechizado para que deambule por el mundo e inflija Daño Cryo en el AdE.
El espíritu creará un área que reduce la RES Cryo y la RES Física de los enemigos que haya dentro de ella, e inflige Daño Cryo continuo contra dichos enemigos.", + "info": "El camino de los Adeptus no se basa en algo abstracto y misterioso, sino en observar los cambios en el mundo y entender las leyes de causa y efecto de este plano para comprender su esencia.", + "attributes": [ + { + "label": "Daño de habilidad", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Reducción de RES", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "Daño continuo", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Duración", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "TdE", + "values": [ + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s", + "20 s" + ] + }, + { + "label": "Energía Elemental", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Precepto divino", + "description": "Aumenta en un 15% el Bono de Daño Cryo de los personajes en uso situados en el área de Encantamiento de la damisela divina.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Sello de la convergencia espiritual", + "description": "Tras lanzar Espíritu exorcizador, Shenhe otorga los siguientes efectos a todos los miembros del equipo cercanos:
·Pulsar una vez: el daño de las Habilidades Elementales y Definitivas aumenta en un 15% durante 10 s.
·Mantener pulsado: el daño de los Ataques Normales, Cargados y Descendentes aumenta en un 15% durante 15 s.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Llegada oportuna", + "description": "Aumenta en un 25% las recompensas de las expediciones de 20 h en Liyue.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Corazón puro", + "description": "Espíritu exorcizador se puede usar una vez más.", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Concentración espiritual", + "description": "Aumenta en 6 s la duración de Encantamiento de la damisela divina. Además, cuando un personaje en uso está en el área de la habilidad, el Daño CRIT de los ataques que infligen Daño Cryo aumenta en un 15%.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Reclusión", + "description": "Aumenta el nivel de habilidad de Espíritu exorcizador +3.
Puede ser aumentado hasta Niv. 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Clarividencia", + "description": "Cuando un personaje afectado por la pluma glacial de Shenhe activa el aumento de daño de la pluma, Shenhe obtiene una carga de “mantra de la escarcha”.
·Al lanzar Espíritu exorcizador, se consumirán todas las cargas del mantra de la escarcha y el daño infligido con Espíritu exorcizador aumentará en un 5% por cada carga consumida.
·Este efecto puede acumularse hasta 50 veces y su duración es de 60 s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divinización", + "description": "Aumenta el nivel de habilidad de Encantamiento de la damisela divina +3.
Puede ser aumentado hasta Niv. 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Abandono místico", + "description": "Cuando un personaje activa los efectos de la pluma glacial infligiendo daño con un Ataque Normal o Cargado, no se consumirán cargas de la pluma.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Pedacito de jade shivada", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragmento de jade shivada", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Fragmento de jade shivada", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Trozo de jade shivada", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Trozo de jade shivada", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Jade shivada", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Flor chingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Enseñanzas de la prosperidad", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guía de la prosperidad", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guía de la prosperidad", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guía de la prosperidad", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guía de la prosperidad", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofía de la prosperidad", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Mariposa del fuego infernal", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofía de la prosperidad", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Mariposa del fuego infernal", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofía de la prosperidad", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Mariposa del fuego infernal", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Filosofía de la prosperidad", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Mariposa del fuego infernal", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Corona de la sabiduría", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/spanish/characters/xiao.json b/src/data/spanish/characters/xiao.json index 530cbf152..4cde196c2 100644 --- a/src/data/spanish/characters/xiao.json +++ b/src/data/spanish/characters/xiao.json @@ -47,7 +47,7 @@ ] }, { - "label": "Daño de 2º golpe", + "label": "Daño de 2.º golpe", "values": [ "56.94%", "60.82%", diff --git a/src/data/spanish/characters/yun_jin.json b/src/data/spanish/characters/yun_jin.json new file mode 100644 index 000000000..40b9be7bd --- /dev/null +++ b/src/data/spanish/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "La Prima Donna del Escenario", + "description": "Una renombrada cantante de ópera de Liyue que es experta tanto en la composición de obras como en el canto. Su estilo es único, exquisito y delicado, como su propia persona.", + "weapon_type": "Lanza", + "element": "Geo", + "gender": "Femenino", + "substat": "Recarga de Energía", + "affiliation": "Compañía de Ópera Yun-Han", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "Mansión Taishan", + "cv": { + "english": "Judy Alice Lee & 杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "小岩井ことり&杨扬", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Ataque Normal: Caricia de las nubes", + "description": "Ataque Normal
Realiza hasta 5 ataques rápidos con lanza.

Ataque Cargado
Consume una cierta cantidad de Aguante para lanzarse al frente, infligiendo daño a los enemigos en el camino.

Ataque Descendente
Se lanza desde el aire para golpear el suelo, dañando a los enemigos cercanos e infligiendo Daño en el AdE en el momento del impacto.", + "info": "", + "attributes": [ + { + "label": "Daño de 1er golpe", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "Daño de 2.º golpe", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Daño de 3er golpe", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "Daño de 4.º golpe", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "Daño de 5.º golpe", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "Daño de ATQ Cargado", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Coste de Aguante de ATQ Cargado", + "values": [ + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts.", + "25 pts." + ] + }, + { + "label": "Daño de Caída", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Daño de impacto de caída baja/alta", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Disipadora de nimbos", + "description": "A pesar de que la maestra Yun maneja la lanza para coreografías en escena, sus habilidades de combate son muy reales.

Pulsar una vez
Empuña su lanza para disipar las nubes e infligir Daño Geo.

Mantener pulsado
Entra en su posición de disipadora de nimbos para acumular fuerza y crear un escudo que absorbe daño en proporción a la Vida Máx. de Yun Jin. El escudo tiene un 150% de efectividad de absorción de Daño Elemental y Físico, y dura hasta que Yun Jin termine de lanzar la Habilidad Elemental.
Al dejar de pulsar la habilidad, cuando termine su duración o cuando el escudo se rompa, libera un ataque con todo el poder acumulado que inflige Daño Geo.
Según el tiempo de carga, el poder acumulado podrá ser de una o dos cargas.", + "info": "Un momento brillante en el escenario equivale a diez años de duro trabajo.", + "attributes": [ + { + "label": "Daño al pulsar una vez", + "values": [ + "149.12% de DEF", + "160.3% de DEF", + "171.49% de DEF", + "186.4% de DEF", + "197.58% de DEF", + "208.77% de DEF", + "223.68% de DEF", + "238.59% de DEF", + "253.5% de DEF", + "268.42% de DEF", + "283.33% de DEF", + "298.24% de DEF", + "316.88% de DEF", + "335.52% de DEF", + "354.16% de DEF" + ] + }, + { + "label": "Daño de 1 carga", + "values": [ + "260.96% de DEF", + "280.53% de DEF", + "300.1% de DEF", + "326.2% de DEF", + "345.77% de DEF", + "365.34% de DEF", + "391.44% de DEF", + "417.54% de DEF", + "443.63% de DEF", + "469.73% de DEF", + "495.82% de DEF", + "521.92% de DEF", + "554.54% de DEF", + "587.16% de DEF", + "619.78% de DEF" + ] + }, + { + "label": "Daño de 2 cargas", + "values": [ + "372.8% de DEF", + "400.76% de DEF", + "428.72% de DEF", + "466% de DEF", + "493.96% de DEF", + "521.92% de DEF", + "559.2% de DEF", + "596.48% de DEF", + "633.76% de DEF", + "671.04% de DEF", + "708.32% de DEF", + "745.6% de DEF", + "792.2% de DEF", + "838.8% de DEF", + "885.4% de DEF" + ] + }, + { + "label": "Absorción de daño del escudo", + "values": [ + "12% de Vida Máx. + 1155", + "12.9% de Vida Máx. + 1271", + "13.8% de Vida Máx. + 1396", + "15% de Vida Máx. + 1531", + "15.9% de Vida Máx. + 1675", + "16.8% de Vida Máx. + 1830", + "18% de Vida Máx. + 1993", + "19.2% de Vida Máx. + 2167", + "20.4% de Vida Máx. + 2350", + "21.6% de Vida Máx. + 2542", + "22.8% de Vida Máx. + 2744", + "24% de Vida Máx. + 2956", + "25.5% de Vida Máx. + 3178", + "27% de Vida Máx. + 3409", + "28.5% de Vida Máx. + 3650" + ] + }, + { + "label": "TdE", + "values": [ + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s", + "9 s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Estandarte romperrocas", + "description": "Inflige Daño Geo en el AdE y otorga a todos los miembros del equipo cercanos los banderines de las nubes.

Banderines de las nubes
El daño que infligen los miembros del equipo con sus Ataques Normales aumenta en proporción a la DEF actual de Yun Jin.

Los efectos de los banderines desaparecerán cuando termine su duración o tras activar un número determinado de cargas.
Al golpear a varios enemigos a la vez con un Ataque Normal, se consumirán cargas en función del número de enemigos golpeados. Los efectos y las cargas de los banderines de las nubes se calculan de manera independiente para cada personaje.", + "info": "Entre el golpeteo de los tambores y el repiqueteo de las lanzas, una bella mujer general porta un estandarte.
La música converge en el escenario, donde la general purga el mal con suma serenidad.", + "attributes": [ + { + "label": "Daño de habilidad", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Aumento de daño", + "values": [ + "32.16% de DEF", + "34.57% de DEF", + "36.98% de DEF", + "40.2% de DEF", + "42.61% de DEF", + "45.02% de DEF", + "48.24% de DEF", + "51.46% de DEF", + "54.67% de DEF", + "57.89% de DEF", + "61.1% de DEF", + "64.32% de DEF", + "68.34% de DEF", + "72.36% de DEF", + "76.38% de DEF" + ] + }, + { + "label": "Duración", + "values": [ + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s", + "12 s" + ] + }, + { + "label": "Cargas", + "values": [ + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30", + "30" + ] + }, + { + "label": "TdE", + "values": [ + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s", + "15 s" + ] + }, + { + "label": "Energía Elemental", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Fiel a sí misma", + "description": "Si Yun Jin usa Disipadora de nimbos en el momento justo en el que recibe un ataque, la habilidad se liberará con la fuerza de dos cargas.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Rechazo de la convención", + "description": "Cuando en el equipo hay 1/2/3/4 personajes con tipos elementales distintos, el aumento de daño de Ataque Normal otorgado por los banderines de las nubes incrementa en un 2.5/5/7.5/11.5% adicional en proporción a la DEF de Yun Jin.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Alimentación ligera", + "description": "Al lograr un “Perfecto” en un plato con efectos de ayuda a la aventura, hay una probabilidad del 12% de obtener el doble.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Galope dramático", + "description": "El TdE de Disipadora de nimbos se reduce en un 18%.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Atrezo", + "description": "Después de usar Estandarte romperrocas, el daño de los Ataques Normales de todos los miembros del equipo cercanos aumenta en un 15% durante 12 s.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Bandera marítima", + "description": "Aumenta el nivel de habilidad de Estandarte romperrocas +3.
Puede ser aumentado hasta Niv. 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Pose bélica", + "description": "Cuando Yun Jin causa una reacción de Cristalización, su DEF aumenta en un 20% durante 12 s.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Fama internacional", + "description": "Aumenta el nivel de habilidad de Disipadora de nimbos +3.
Puede ser aumentado hasta Niv. 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Armonía y decoro", + "description": "Aumenta en un 12% la Vel. de Ataque Normal de los personajes bajo los efectos de los banderines de las nubes.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Pedacito de topacio prithiva", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Máscara dañada", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragmento de topacio prithiva", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Cuerno del Rey Acechador", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Máscara dañada", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Fragmento de topacio prithiva", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Cuerno del Rey Acechador", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Trozo de topacio prithiva", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Cuerno del Rey Acechador", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Trozo de topacio prithiva", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Cuerno del Rey Acechador", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Topacio prithiva", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Cuerno del Rey Acechador", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Lirio de cristal", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Enseñanzas del esfuerzo", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Máscara dañada", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guía del esfuerzo", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guía del esfuerzo", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guía del esfuerzo", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guía del esfuerzo", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Máscara sucia", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofía del esfuerzo", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Corazón de las cenizas", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofía del esfuerzo", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Corazón de las cenizas", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofía del esfuerzo", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Corazón de las cenizas", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Filosofía del esfuerzo", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Máscara amenazante", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Corazón de las cenizas", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Corona de la sabiduría", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/spanish/characters/zhongli.json b/src/data/spanish/characters/zhongli.json index bd402aaea..c9cee1366 100644 --- a/src/data/spanish/characters/zhongli.json +++ b/src/data/spanish/characters/zhongli.json @@ -2,7 +2,7 @@ "id": "zhongli", "name": "Zhongli", "title": "El Vagabundo del Reino Mortal", - "description": "Misterioso invitado de la Funeraria El Camino. Erudito y con información sobre todo tipo de cosas.", + "description": "Misterioso asesor de la Funeraria El Camino. Erudito y con información sobre todo tipo de cosas.", "weapon_type": "Lanza", "element": "Geo", "gender": "Masculino", diff --git a/src/data/spanish/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/spanish/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..0e2bc4582 --- /dev/null +++ b/src/data/spanish/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Pseudoaleta de dragón de las profundidades", + "description": "Aunque parece una aleta, en realidad no sirve para nada.
Los antiguos habitantes del reino de Byakuya estudiaron en profundidad a los Dragartos de las Profundidades, cuya mayor particularidad es que pueden decidir qué características conservar y transmitir a sus crías según ellos mismos deseen. Como detestan la luz artificial, estos Dragartos pierden una gran parte de su sentido de la vista durante la adultez. Además, para poder luchar, han evolucionado hasta ser capaces de cambiar de elemento.", + "source": ["Obtenido de Dragartos de las Profundidades (Niv.30+)"], + "rarity": 4 +} diff --git a/src/data/spanish/fish/divda_ray.json b/src/data/spanish/fish/divda_ray.json new file mode 100644 index 000000000..010065224 --- /dev/null +++ b/src/data/spanish/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Raya divda", + "description": "Una misteriosa raya que, en el pasado, se pensaba que era un ser fantástico. Solo hay registros de ellas en algunas antiguas pinturas de la Isla Watatsumi. Su verdadero aspecto por fin se ha descubierto en el presente gracias a la reapertura de las profundidades del océano.
Dicen que el color de su cuerpo cambia con el tiempo, y que de pequeñas tienen un color dorado claro y tan brillante como el sol. En las pinturas antiguas, a las rayas en esta etapa de la vida se las llamaba “divda”, lo cual significa “el final de la inocencia”.", + "rarity": 3, + "source": ["Pescar"] +} diff --git a/src/data/spanish/fish/formalo_ray.json b/src/data/spanish/fish/formalo_ray.json new file mode 100644 index 000000000..a8e94808c --- /dev/null +++ b/src/data/spanish/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Raya formalo", + "description": "Una misteriosa raya que, en el pasado, se pensaba que era un ser fantástico. Solo hay registros de ellas en algunas antiguas pinturas de la Isla Watatsumi. Su verdadero aspecto por fin se ha descubierto en el presente gracias a la reapertura de las profundidades del océano.
Dicen que el color de su cuerpo cambia con el tiempo, y que de pequeñas tienen un color dorado claro y tan brillante como el sol. Cuando son adultas, este color se oscurece y sus aletas se cubren de un color violeta profundo. En las pinturas antiguas, a las rayas en esta etapa de la vida se las llamaba “formalo”, lo cual significa “boca avariciosa”.", + "rarity": 3, + "source": ["Pescar"] +} diff --git a/src/data/spanish/food/bamboo_shoot_soup.json b/src/data/spanish/food/bamboo_shoot_soup.json index ebbbf0544..7ac9e65e3 100644 --- a/src/data/spanish/food/bamboo_shoot_soup.json +++ b/src/data/spanish/food/bamboo_shoot_soup.json @@ -39,7 +39,7 @@ }, "special": { "name": "Sopa de brotes de bambú a fuego lento", - "description": "El plato especial de Zhongli. Para el jamón se selecciona una pieza que cumpla con los estándares de los banquetes del Pabellón Yuehai. La carne es la mejor que hayan cazado en la Aldea Aguaclara ese día y los brotes de bambú se eligen de entre los más tiernos de la Aldea Chingtsé. Se cocinan a fuego lento y el resultado es tan exquisito que solo lo comparte con quien sepa apreciarlo.", + "description": "La especialidad de Zhongli. Para el jamón se selecciona una pieza que cumpla con los estándares de los banquetes del Pabellón Yuehai. La carne es la mejor que hayan cazado en la Aldea Aguaclara ese día y los brotes de bambú se eligen de entre los más tiernos de la Aldea Chingtsé. Se cocinan a fuego lento y el resultado es tan exquisito que solo lo comparte con quien sepa apreciarlo.", "effect": "Restaura un 34% de la Vida Máx. al personaje seleccionado y regenera 980 pts. de Vida cada 5 s durante 30 s.", "character": { "id": "zhongli", diff --git a/src/data/spanish/food/bountiful_year.json b/src/data/spanish/food/bountiful_year.json new file mode 100644 index 000000000..a91ddbdac --- /dev/null +++ b/src/data/spanish/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Pescado de la abundancia", + "description": "Lujoso y exquisito sashimi. El pescado se corta en finas láminas, se coloca en forma de flor y se rodea con una abundante guarnición. Antes de comerlo, la guarnición y el pescado suelen mezclarse según los gustos de cada uno. Se dice que esto se hace para asegurar que las cosas vayan como la seda en el futuro.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Pescado", + "amount": 4 + }, + { + "id": "carrot", + "name": "Zanahoria", + "amount": 4 + }, + { + "id": "onion", + "name": "Cebolla", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Campanita de cristal", + "amount": 1 + } + ], + "dish_type": "Platos que mejoran ataques", + "results": { + "suspicious": { + "name": "Pescado de la abundancia extraño", + "description": "Lujoso y exquisito sashimi. Los condimentos y el pescado, mezclados sin orden ni concierto, parecen haber sido arrasados por una ola gigante y colocados tristemente en el plato, por lo que no resulta nada apetitoso. Sin embargo, tiene tantos ingredientes que sería una pena tirarlo a la basura, así que ¿qué más remedio que comerlo?", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 224 pts. y su Prob. CRIT en un 6% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "normal": { + "name": "Pescado de la abundancia", + "description": "Lujoso y exquisito sashimi. El pescado se corta en finas láminas, se coloca en forma de flor y se rodea con una abundante guarnición. Antes de comerlo, la guarnición y el pescado suelen mezclarse según los gustos de cada uno. Se dice que esto se hace para asegurar que las cosas vayan como la seda en el futuro.", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 272 pts. y su Prob. CRIT un 8% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "delicious": { + "name": "Pescado de la abundancia delicioso", + "description": "Lujoso y exquisito sashimi. El pescado, apilado en láminas, tiene el grosor perfecto, es ligero como una nube y posee unas brillantes líneas blanquecinas que recuerdan a una nieve inmaculada. Tras esperar impacientemente para probarlo, sientes cómo la ternura y la suavidad del pescado se entrelaza con la colorida guarnición. Miles de sabores combinan armoniosamente en tu boca y te dejan absolutamente sin aliento. ¿Acaso existe una comida más sublime que esta?", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 320 pts. y su Prob. CRIT un 10% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + } + } +} diff --git a/src/data/spanish/food/calla_lily_seafood_soup.json b/src/data/spanish/food/calla_lily_seafood_soup.json index 9ac921634..044c6a07e 100644 --- a/src/data/spanish/food/calla_lily_seafood_soup.json +++ b/src/data/spanish/food/calla_lily_seafood_soup.json @@ -39,7 +39,7 @@ }, "special": { "name": "Pesca extrema", - "description": "El plato especial de Tartaglia. Es como una bestia atrapada en un mar sangriento, emitiendo gritos de agonía inaudibles para las personas... Pero Tartaglia sonríe y explica que no es más que lo que ha pescado y algunas especialidades típicas de su ciudad natal.", + "description": "La especialidad de Tartaglia. Es como una bestia atrapada en un mar sangriento, emitiendo gritos de agonía inaudibles para las personas... Pero Tartaglia sonríe y explica que no es más que lo que ha pescado y algunas especialidades típicas de su ciudad natal.", "effect": "Aumenta la DEF de todos los miembros del equipo en 282 pts. durante 300 s. En modo multijugador, solo tendrá efecto en tus propios miembros.", "character": { "id": "tartaglia", diff --git a/src/data/spanish/food/dragon_beard_noodles.json b/src/data/spanish/food/dragon_beard_noodles.json new file mode 100644 index 000000000..67db27cf1 --- /dev/null +++ b/src/data/spanish/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Fideos barba de dragón", + "description": "Unos fideos tan finos como la barba de un dragón. Tras saltear la cebolla, se añade el caldo y la guarnición, luego los fideos y, por último, se emplata cuando todo esté hecho. Solo haciendo bien la masa de los fideos se puede conseguir ese grosor tan fino como el de un pelo. La técnica para hacer este plato es una de las más difíciles de toda la gastronomía de Liyue.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Harina", + "amount": 4 + }, + { + "id": "fowl", + "name": "Carne de ave", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Champiñón", + "amount": 2 + }, + { + "id": "ham", + "name": "Jamón", + "amount": 1 + } + ], + "dish_type": "Platos que mejoran ataques", + "results": { + "suspicious": { + "name": "Fideos barba de dragón extraños", + "description": "Unos fideos tan finos como la barba de un dragón. Al obsesionarte con hacerlos finos, los fideos se han acabado desintegrando cuando se hirvieron. Parecen fáciles de hacer, pero se ve que en realidad no es así. Será mejor que practiques un poco más...", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 160 pts. durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "normal": { + "name": "Fideos barba de dragón", + "description": "Unos fideos tan finos como la barba de un dragón. Tras saltear la cebolla, se añade el caldo y la guarnición, luego los fideos y, por último, se emplata cuando todo esté hecho. Solo haciendo bien la masa de los fideos se puede conseguir ese grosor tan fino como el de un pelo. La técnica para hacer este plato es una de las más difíciles de toda la gastronomía de Liyue.", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 194 pts. durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "delicious": { + "name": "Fideos barba de dragón deliciosos", + "description": "Unos fideos tan finos como la barba de un dragón. Los fideos, que caen como una cascada, parecen miles de hilos al bañarse en un caldo hecho con los ingredientes más exquisitos de la tierra. Su textura es más tierna y agradable que la de los fideos normales, lo que hace imposible parar de comerlos.", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 228 pts. durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "special": { + "name": "Fideos de la emoción", + "description": "La especialidad de Shenhe. Tal vez para recrear el sabor de sus recuerdos, invirtió mucho tiempo en el cocinado y la presentación de este plato. La tierna textura de los fideos y el delicioso sabor del caldo son verdaderamente difíciles de olvidar. Bueno, tal vez lo más inolvidable sea el tiempo y la buena intención con las que Shenhe cocinó este plato.", + "effect": "Aumenta el ATQ de todos los miembros del equipo en 274 pts. durante 300 s. En modo Multijugador, solo tendrá efecto en tus propios personajes.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/spanish/food/lotus_seed_and_bird_egg_soup.json b/src/data/spanish/food/lotus_seed_and_bird_egg_soup.json index d6c683f51..2aedc2f08 100644 --- a/src/data/spanish/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/spanish/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Sopa de loto y huevo deliciosa", "description": "Un plato de huevos al vapor. Los suculentos huevos se derriten en la boca y, antes de que te des cuenta, la suave y sutil dulzura de las flores de loto recién abiertas inunda tus papilas gustativas.", "effect": "Disminuye el consumo de Aguante de todos los miembros del equipo al esprintar en un 25% durante 900 s. En modo multijugador, solo tendrá efecto en tus propios personajes." + }, + "special": { + "name": "Jade entre las nubes", + "description": "La especialidad de Yun Jin. Este postre, su preferido, es dulce, esponjoso y nunca sienta mal al cuerpo. Su sabor es tan ligero que, aunque comas mucho, no te empalagará. Por cierto, parece que puso más cantidad de la que suele hacer para sí misma. Qué buena persona es.", + "effect": "Disminuye el Consumo de Aguante de todos los miembros del equipo al esprintar en un 25% durante 1500 s. En modo multijugador, solo tendrá efecto en tus propios personajes.", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/spanish/food/sunshine_sprat.json b/src/data/spanish/food/sunshine_sprat.json index 9b8dd6433..bd2cd932a 100644 --- a/src/data/spanish/food/sunshine_sprat.json +++ b/src/data/spanish/food/sunshine_sprat.json @@ -44,7 +44,7 @@ }, "special": { "name": "Sueño silvano", - "description": "El plato especial de Albedo. Unas verduras representan la hierba y otras son los árboles. Rodea las murallas, recorre el camino marrón y llega al castillo naranja en este mundo dentro de un plato para descubrir su sabor delicado y dulce como una flor, mientras el príncipe de cabello blanco te observa con una sonrisa beatífica.", + "description": "La especialidad de Albedo. Unas verduras representan la hierba y otras son los árboles. Rodea las murallas, recorre el camino marrón y llega al castillo naranja en este mundo dentro de un plato para descubrir su sabor delicado y dulce como una flor, mientras el príncipe de cabello blanco te observa con una sonrisa beatífica.", "effect": "Aumenta la Protección de Escudo de todos los miembros del equipo en un 35% durante 300 s. En modo multijugador, solo tendrá efecto en tus propios personajes.", "character": { "id": "albedo", diff --git a/src/data/spanish/food/universal_peace.json b/src/data/spanish/food/universal_peace.json index 8af872bb7..88c667a5e 100644 --- a/src/data/spanish/food/universal_peace.json +++ b/src/data/spanish/food/universal_peace.json @@ -44,7 +44,7 @@ }, "special": { "name": "Paz y prosperidad", - "description": "El plato especial de Ganyu. La figura de un Chilin descansando entre flores da una sensación de tranquilidad. Ganyu imbuyó este plato con sus mejores deseos, lo coronó con pétalos de su flor favorita, la flor chingxin, y lo guardó para ti discretamente.", + "description": "La especialidad de Ganyu. La figura de un Chilin descansando entre flores da una sensación de tranquilidad. Ganyu imbuyó este plato con sus mejores deseos, lo coronó con pétalos de su flor favorita, la flor chingxin, y lo guardó para ti discretamente.", "effect": "Restaura un 40% de la Vida Máx. y 2350 pts. de Vida al personaje seleccionado.", "character": { "id": "ganyu", diff --git a/src/data/spanish/food/vegetarian_abalone.json b/src/data/spanish/food/vegetarian_abalone.json index da336fb79..a84ae3a2d 100644 --- a/src/data/spanish/food/vegetarian_abalone.json +++ b/src/data/spanish/food/vegetarian_abalone.json @@ -34,7 +34,7 @@ }, "special": { "name": "Marcha solemne", - "description": "El plato especial de Hu Tao. Las cabecitas redondas de los espíritus, apiñados juntos, le dan una apariencia muy cómica. Sin embargo, si te puede la curiosidad y pruebas uno, te arrepentirás durante mucho tiempo... Al fin y al cabo, los ingredientes de este plato proceden de un plano fronterizo y su sabor bombardea tus papilas gustativas con... Puaj, ¿qué demonios es esto?", + "description": "La especialidad de Hu Tao. Las cabecitas redondas de los espíritus, apiñados juntos, le dan una apariencia muy cómica. Sin embargo, si te puede la curiosidad y pruebas uno, te arrepentirás durante mucho tiempo... Al fin y al cabo, los ingredientes de este plato proceden de un plano fronterizo y su sabor bombardea tus papilas gustativas con... Puaj, ¿qué demonios es esto?", "effect": "Revive a un personaje y restaura un 15% de la Vida Máx. más 550 pts. de Vida adicionales.", "character": { "id": "hu_tao", diff --git a/src/data/spanish/ingredients/carrot.json b/src/data/spanish/ingredients/carrot.json index 18be8246d..88b1f0919 100644 --- a/src/data/spanish/ingredients/carrot.json +++ b/src/data/spanish/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Cinco tesoros marinados" + }, + { + "id": "bountiful_year", + "name": "Pescado de la abundancia" } ] } diff --git a/src/data/spanish/ingredients/fish.json b/src/data/spanish/ingredients/fish.json index 5496d57f1..2c9cb598f 100644 --- a/src/data/spanish/ingredients/fish.json +++ b/src/data/spanish/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Surtido de sashimi" + }, + { + "id": "bountiful_year", + "name": "Pescado de la abundancia" } ] } diff --git a/src/data/spanish/ingredients/flour.json b/src/data/spanish/ingredients/flour.json index 4f94b1840..3d7a42cbb 100644 --- a/src/data/spanish/ingredients/flour.json +++ b/src/data/spanish/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Más y más" }, + { + "id": "dragon_beard_noodles", + "name": "Fideos barba de dragón" + }, { "id": "moon_pie", "name": "Pastelillo de luna" diff --git a/src/data/spanish/ingredients/fowl.json b/src/data/spanish/ingredients/fowl.json index cae9ad695..514f085af 100644 --- a/src/data/spanish/ingredients/fowl.json +++ b/src/data/spanish/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Tofu oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Fideos barba de dragón" + }, { "id": "golden_fried_chicken", "name": "Pollo frito" diff --git a/src/data/spanish/ingredients/ham.json b/src/data/spanish/ingredients/ham.json index 48e9e3e11..569b80873 100644 --- a/src/data/spanish/ingredients/ham.json +++ b/src/data/spanish/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Tofu oncidium" }, + { + "id": "dragon_beard_noodles", + "name": "Fideos barba de dragón" + }, { "id": "jade_parcels", "name": "Rollitos de jade" diff --git a/src/data/spanish/ingredients/mushroom.json b/src/data/spanish/ingredients/mushroom.json index b3e2ecf33..cb9b56ad0 100644 --- a/src/data/spanish/ingredients/mushroom.json +++ b/src/data/spanish/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Estofado de Konda" + }, + { + "id": "dragon_beard_noodles", + "name": "Fideos barba de dragón" } ] } diff --git a/src/data/spanish/ingredients/onion.json b/src/data/spanish/ingredients/onion.json index 4e725cdd1..b878c820c 100644 --- a/src/data/spanish/ingredients/onion.json +++ b/src/data/spanish/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Carne estofada" + }, + { + "id": "bountiful_year", + "name": "Pescado de la abundancia" } ] } diff --git a/src/data/spanish/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/spanish/weapon_secondary_materials/fossilized_bone_shard.json index 382da8358..3027ca2a7 100644 --- a/src/data/spanish/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/spanish/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fragmento de hueso fosilizado", "description": "Un fragmento de hueso fosilizado que a veces se encuentra después de derrotar a un Dragarto. Todos los Dragartos sueñan con convertirse en grandes dragones. Adoran estos fósiles porque creen que pertenecieron a un dragón, o tal vez porque desean alcanzar la longevidad y el poder de los dragones.", - "source": [ - "Obtenido de Cría de Dragarto Geo (Niv.60+)", - "Obtenido de Dragarto Geo (Niv.60+)", - "Sintetizar" - ], + "source": ["Obtenido de Dragartos (Niv.60+)", "Sintetizar"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/spanish/weapon_secondary_materials/fragile_bone_shard.json b/src/data/spanish/weapon_secondary_materials/fragile_bone_shard.json index 723df53a0..a6270cc50 100644 --- a/src/data/spanish/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/spanish/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragmento de hueso frágil", "description": "Aunque es bastante frágil, parece que aún alberga un poder indescriptible.", - "source": ["Obtenido de Cría de Dragarto Geo", "Obtenido de Dragarto Geo"], + "source": ["Obtenido de Dragartos"], "rarity": 2 } diff --git a/src/data/spanish/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/spanish/weapon_secondary_materials/sturdy_bone_shard.json index e3e197001..b37808647 100644 --- a/src/data/spanish/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/spanish/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Fragmento de hueso sólido", "description": "Este fragmento tiene aspecto de ser muy antiguo. A pesar de ser bestias parecidas a dragones sin lenguaje hablado, parecen tener algún tipo de afecto especial por estos fragmentos.", - "source": [ - "Obtenido de Crías de Dragarto Geo (Niv.40+)", - "Obtenido de Dragartos Geo (Niv.40+)", - "Sintetizar" - ], + "source": ["Obtenido de Dragartos (Niv.40+)", "Sintetizar"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/spanish/weapons/calamity_queller.json b/src/data/spanish/weapons/calamity_queller.json new file mode 100644 index 000000000..46afa329d --- /dev/null +++ b/src/data/spanish/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Pacificadora del Desastre", + "description": "Una afilada arma forjada con extraños minerales. Su tenue brillo azul parece estar contando incontables historias del pasado.", + "rarity": 5, + "type": "Lanza", + "domain": "Palacio oculto de la fórmula Lianshan", + "passive": "Ley de la aniquilación", + "bonus": "Otorga un 12/15/18/21/24% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 32/4/48/56/64.% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla.", + "stats": { + "primary": "ATQ Básico", + "secondary": "ATQ%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Perdigones de plomo", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Polen de neblina", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Perdigones de mercurio", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Polen de neblina", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Néctar de Megaflora", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Perdigones de mercurio", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Hierba brumosa", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Perdigones de oro", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Hierba brumosa", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Néctar brillante", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Perdigones de oro", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Estambre de hierba brumosa", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Perdigones primordiales", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Estambre de hierba brumosa", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Néctar energético", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Otorga un 12% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 3.2% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla." + }, + { + "refinement": 2, + "desc": "Otorga un 15% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 4% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla." + }, + { + "refinement": 3, + "desc": "Otorga un 18% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 4.8% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla." + }, + { + "refinement": 4, + "desc": "Otorga un 21% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 5.6% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla." + }, + { + "refinement": 5, + "desc": "Otorga un 24% a todos los Bonos de Daño Elemental. Al lanzar la Habilidad Elemental, se obtiene el efecto “consumación” durante 20 s, el cual aumenta el ATQ en un 6.4% por segundo. Este efecto puede acumularse hasta 6 veces. Cuando el personaje que equipa esta arma está en tu equipo pero no en combate, el aumento de ataque otorgado por consumación se dobla." + } + ] +} diff --git a/src/data/thai/bait/fake_fly_bait.json b/src/data/thai/bait/fake_fly_bait.json index c3a9b6e87..2593c74ef 100644 --- a/src/data/thai/bait/fake_fly_bait.json +++ b/src/data/thai/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Fake Fly Bait", - "description": "เหยื่อแมลงวันปลอมที่ทำจากวัสดุที่มีสีสันสดใส และไม่มีกลิ่น เป็นเหยื่อที่ใช้สำหรับดึงดูดปลาขนาดใหญ่ที่มีสายตาที่เฉียบคมโดยเฉพาะ เหมาะกับเทคนิคการตกปลาขั้นสูง สมาคมนักตกปลาในภูมิภาคต่าง ๆ ถือว่าการใช้เหยื่อแมลงวันปลอมอย่างมีฝีมือเป็นเกณฑ์อย่างหนึ่งในการเลื่อนขั้นของสมาชิก

เหมาะสำหรับปลาสายพันธุ์: Koi และ Pufferfish", + "description": "เหยื่อแมลงวันปลอมที่ทำจากวัสดุที่มีสีสันสดใส และไม่มีกลิ่น เป็นเหยื่อที่ใช้สำหรับดึงดูดปลาขนาดใหญ่ที่มีสายตาที่เฉียบคมโดยเฉพาะ เหมาะกับเทคนิคการตกปลาขั้นสูง สมาคมนักตกปลาในภูมิภาคต่าง ๆ ถือว่าการใช้เหยื่อแมลงวันปลอมอย่างมีฝีมือเป็นเกณฑ์อย่างหนึ่งในการเลื่อนขั้นของสมาชิก

เหมาะสำหรับปลาสายพันธุ์: Koi, Pufferfish และ Ray", "rarity": 2, "craft": { "items": [ diff --git a/src/data/thai/characters/arataki_itto.json b/src/data/thai/characters/arataki_itto.json index 8cb1297ac..74f97555b 100644 --- a/src/data/thai/characters/arataki_itto.json +++ b/src/data/thai/characters/arataki_itto.json @@ -16,7 +16,7 @@ "cv": { "english": "Max Mittelman", "chinese": "刘照坤", - "japanese": "Takanori Nishikawa", + "japanese": "Nishikawa Takanori", "korean": "송준석" }, "skills": [ diff --git a/src/data/thai/characters/barbara.json b/src/data/thai/characters/barbara.json index 564e41665..aae3ec192 100644 --- a/src/data/thai/characters/barbara.json +++ b/src/data/thai/characters/barbara.json @@ -191,7 +191,7 @@ { "id": "let_the_show_begin", "name": "Let the Show Begin♪", - "description": "เสียงร่ายที่ราวกับบทเพลง เรียกหยดน้ำออกมารวมตัวกลายเป็น วงแหวนดนตรีและสร้างสร้างความเสียหายน้ำ แก่ศัตรูโดยรอบและทำให้ติดสถานะ เปียกชุ่ม

วงแหวนดนตรี
·เมื่อการโจมตีปกติของ Barbara ถูกเป้าหมาย จะทำการฟื้นฟูพลังชีวิตให้แก่ตัวละคร ทั้งหมดในทีมรวมไปถึงตัวละครที่เป็น ฝ่ายเดียวกับตนเอง โดยปริมาณการฟื้นฟูจะขึ้นอยู่กับ พลังชีวิตสูงสุดของ Barbara;
·เมื่อชาร์จโจมตีถูกเป้าหมายจะทำให้เกิด การฟื้นฟู 4 เท่า;
·จะทำการฟื้นฟูพลังชีวิตให้แก่ตัวละครของตนเองที่เข้าต่อสู้ในขณะนั้นเป็นช่วง ๆ;
·จะทำให้ตัวละครและศัตรูที่สัมผัสโดน ติดสถานะเปียกชุ่ม", + "description": "เสียงร่ายที่ราวกับบทเพลง เรียกหยดน้ำออกมารวมตัวกลายเป็น วงแหวนดนตรีและสร้างความเสียหายน้ำ แก่ศัตรูโดยรอบและทำให้ติดสถานะ เปียกชุ่ม

วงแหวนดนตรี
·เมื่อการโจมตีปกติของ Barbara ถูกเป้าหมาย จะทำการฟื้นฟูพลังชีวิตให้แก่ตัวละคร ทั้งหมดในทีมรวมไปถึงตัวละครที่เป็น ฝ่ายเดียวกับตนเอง โดยปริมาณการฟื้นฟูจะขึ้นอยู่กับ พลังชีวิตสูงสุดของ Barbara;
·เมื่อชาร์จโจมตีถูกเป้าหมายจะทำให้เกิด การฟื้นฟู 4 เท่า;
·จะทำการฟื้นฟูพลังชีวิตให้แก่ตัวละครของตนเองที่เข้าต่อสู้ในขณะนั้นเป็นช่วง ๆ;
·จะทำให้ตัวละครและศัตรูที่สัมผัสโดน ติดสถานะเปียกชุ่ม", "info": "บทเพลงของ Barbara คือเวทมนตร์ที่คอยรักษาทุก ๆ คน", "attributes": [ { diff --git a/src/data/thai/characters/ganyu.json b/src/data/thai/characters/ganyu.json index c6758d9e9..f6cdfa77f 100644 --- a/src/data/thai/characters/ganyu.json +++ b/src/data/thai/characters/ganyu.json @@ -23,7 +23,7 @@ { "id": "normal_attack_liutian_archery", "name": "โจมตีปกติ - Liutian Archery", - "description": "โจมตีปกติ
ยิงธนูโจมตีต่อเนื่องมากสุดถึงหกครั้ง

ชาร์จโจมตี
การเล็งโจมตีจะสร้างความเสียหายเพิ่มขึ้น และแม่นยำยิ่งขึ้น
เมื่อเล็งโจมตี ไอแห่งความเย็นจะถูกรวบรวม ในหัวของลูกศรและยิงออกไป เอฟเฟกต์ที่เกิดจะแตกต่างกันไปตาม เวลาที่เล็งชาร์จดังนี้:
·ชาร์จระดับ 1: ยิงธนูที่มีไอเย็น สร้างความเสียหายน้ำแข็ง
·ชาร์จระดับ 2: ยิงธนู Frostflake Arrow สร้างความเสียหายน้ำแข็ง หลังยิงถูกเป้าหมายจะบานออกเป็น Frostflake Arrow Bloom และสร้าง ความเสียหายน้ำแข็งวงกว้างอีกครั้ง

โจมตีพุ่งลงจากอากาศ
ปล่อยฝนธนูจากกลางอากาศและพุ่ง ลงมายังพื้นดินเพื่อโจมตีอย่างรวดเร็ว โดยจะสร้างความเสียหายวงกว้างเมื่อลง ถึงพื้น", + "description": "โจมตีปกติ
ยิงธนูโจมตีต่อเนื่องมากสุดถึงหกครั้ง

ชาร์จโจมตี
การเล็งโจมตีจะสร้างความเสียหายเพิ่มขึ้น และแม่นยำยิ่งขึ้น
เมื่อเล็งโจมตี ไอแห่งความเย็นจะถูกรวบรวม บนหัวของลูกศรและยิงออกไป โดยเอฟเฟกต์ที่เกิดจะแตกต่างกันไป ตามช่วงเวลาที่เล็งชาร์จดังนี้:
·ชาร์จระดับ 1: ยิงธนูที่มีไอเย็น สร้างความเสียหายน้ำแข็ง
·ชาร์จระดับ 2: ยิงธนู Frostflake Arrow สร้างความเสียหายน้ำแข็ง หลังยิงถูกเป้าหมายจะบานออกเป็น Frostflake Arrow Bloom และสร้าง ความเสียหายน้ำแข็งวงกว้างอีกครั้ง

โจมตีพุ่งลงจากอากาศ
ปล่อยฝนธนูจากกลางอากาศและพุ่ง ลงมายังพื้นดินเพื่อโจมตีอย่างรวดเร็ว โดยจะสร้างความเสียหายวงกว้างเมื่อลง ถึงพื้น", "info": "", "attributes": [ { @@ -271,7 +271,7 @@ { "id": "trail_of_the_qilin", "name": "Trail of the Qilin", - "description": "Ganyu ทิ้ง Ice Lotus ไว้ดอกหนึ่ง แล้วพุ่งตัวถอยหลังอย่างรวดเร็วและ สร้างความเสียหายน้ำแข็งวงกว้าง

Ice Lotus
·จะยั่วยุศัตรูโดยรอบและดึงดูดการโจมตี ทั้งหมด
·อัตราส่วนความทนทานจะขึ้นกับ พลังชีวิตสูงสุดของ Ganyu
·เมื่อถูกทำลายหรือหมดเวลาจะบานออกเต็มที่ ทำให้เกิดความเสียหายน้ำแข็งวงกว้าง", + "description": "Ganyu ทิ้ง Ice Lotus ไว้ดอกหนึ่ง แล้วพุ่งตัวถอยหลังอย่างรวดเร็ว เพื่อออกห่างจากสิ่งชั่วร้ายทั้งปวง และสร้างความเสียหายน้ำแข็งวงกว้าง

Ice Lotus
·จะยั่วยุศัตรูที่อยู่โดยรอบ และดึงดูดการโจมตีของศัตรู;
·ระดับความทนทาน จะขึ้นกับอัตราส่วนพลังชีวิตสูงสุดที่ได้รับสืบทอดมาจาก Ganyu
·เมื่อถูกทำลาย หรือสิ้นสุดช่วงเวลาต่อเนื่อง จะบานออกอย่างเต็มที่ และทำให้เกิดความเสียหายน้ำแข็งวงกว้าง", "info": "\"คุณบอกว่าเห็นฉันงั้นเหรอ? คิดไปเองรึเปล่า ตอนนั้นฉันทำงานล่วงเวลาอยู่นะ\"", "attributes": [ { @@ -359,11 +359,11 @@ { "id": "celestial_shower", "name": "Celestial Shower", - "description": "ควบแน่นน้ำแข็งขึ้นในอากาศ เพื่อเรียก Sacred Cryo Pearl มาขับไล่วิญญาณร้าย
ภายในช่วงเวลาคงอยู่ Sacred Cryo Pearl จะปล่อยสะเก็ดน้ำแข็งเพื่อโจมตีศัตรูที่อยู่ ในอาณาเขตการโจมตีและสร้าง ความเสียหายน้ำแข็ง", + "description": "ควบแน่นน้ำแข็งขึ้นในอากาศ เพื่อเรียก Sacred Cryo Pearl ที่ขับไล่สิ่งชั่วร้ายออกมา
ภายในช่วงเวลาคงอยู่ Sacred Cryo Pearl จะปล่อยสะเก็ดน้ำแข็งลงมาอย่างต่อเนื่อง เพื่อโจมตีศัตรูที่อยู่ในพื้นที่ และสร้างความเสียหายน้ำแข็ง", "info": "Ganyu สามารถสร้างหยาดฝนแสนหวาน ได้ตามใจชอบ แต่สำหรับเหล่าปีศาจร้าย ฝนเหล่านี้จะกลายเป็นหิมะที่ขม และหนาวเหน็บ", "attributes": [ { - "label": "ความเสียหายสะเก็ดน้ำแข็ง", + "label": "ความเสียหาย Ice Shard", "values": [ "70.27%", "75.54%", @@ -455,7 +455,7 @@ { "id": "harmony_between_heaven_and_earth", "name": "Harmony between Heaven and Earth", - "description": "ตัวละครในทีมที่เข้าสู่การต่อสู้ในขณะนั้นที่อยู่ในพื้นที่ของ Celestial Shower จะได้รับโบนัสความเสียหายน้ำแข็ง 20%", + "description": "ตัวละครในทีมที่เข้าร่วมการต่อสู้ในขณะนั้น และอยู่ในพื้นที่ของ Celestial Shower จะได้รับโบนัสความเสียหายน้ำแข็ง 20%", "level": 4 }, { @@ -469,13 +469,13 @@ { "id": "dewdrinker", "name": "Dew-Drinker", - "description": "เมื่อการชาร์จเลเวล 2 ของ Frostflake Arrow หรือ Bloom (การเบ่งบาน) โจมตีถูกศัตรู จะทำให้ ความต้านทานน้ำแข็ง ของศัตรูลดลง 15% เป็นเวลา 6 วินาที;
นอกจากนี้ จะฟื้นฟูพลังธาตุให้แก่ Ganyu 2 หน่วย เมื่อโจมตีถูกเป้าหมาย การชาร์จเลเวล 2 ของ Frostflake Arrow ในแต่ละครั้งจะทำให้เกิดเอฟเฟกต์ฟื้นฟูพลังธาตุเพียงครั้งเดียวเท่านั้น ไม่ว่าจะเป็น Frostflake Arrow หรือ Bloom ที่โจมตีถูกเป้าหมาย", + "description": "เมื่อการชาร์จเลเวล 2 ของ Frostflake Arrow หรือ Frostflake Arrow Bloom โจมตีถูกศัตรู จะทำให้ความต้านทานน้ำแข็ง ของศัตรูลดลง 15% เป็นเวลา 6 วินาที;
นอกจากนี้เมื่อโจมตีถูกเป้าหมาย จะฟื้นฟูพลังงานธาตุให้แก่ Ganyu 2 หน่วย ซึ่งการชาร์จเลเวล 2 ของ Frostflake Arrow ในแต่ละครั้ง จะทำให้เกิดเอฟเฟกต์ฟื้นฟูพลังธาตุได้เพียงครั้งเดียวเท่านั้น ไม่ว่าจะเป็น Frostflake Arrow หรือ Frostflake Arrow Bloom ที่โจมตีถูกเป้าหมาย", "level": 1 }, { "id": "the_auspicious", "name": "The Auspicious", - "description": "เพิ่มจำนวนการใช้ Trail of the Qilin ขึ้น 1 ครั้ง", + "description": "จำนวนครั้งที่สามารถใช้ Trail of the Qilin ได้ เพิ่มขึ้น 1 ครั้ง", "level": 2 }, { @@ -499,7 +499,7 @@ { "id": "the_clement", "name": "The Clement", - "description": "Frostflake Arrow ครั้งแรกภายใน 30 วินาที หลังจากการใช้ Trail of the Qilin จะสามารถถูกใช้ได้เลยโดยไม่จำเป็นต้องชาร์จ", + "description": "ภายใน 30 วินาที หลังจากการใช้ Trail of the Qilin จะสามารถใช้ Frostflake Arrow ครั้งแรกได้เลย โดยไม่จำเป็นต้องชาร์จ", "level": 6 } ], diff --git a/src/data/thai/characters/shenhe.json b/src/data/thai/characters/shenhe.json new file mode 100644 index 000000000..75e4249a7 --- /dev/null +++ b/src/data/thai/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "ห้วงคำนึงแสนอ้างว้าง", + "description": "ลูกศิษย์ของเซียนผู้มีออร่าโดดเด่นเกินมนุษย์ เธอหลบซ่อนตัวฝึกฝนอยู่ท่ามกลางป่าเขาของ Liyue บุคลิกของเธอดูเย็นชาและห่างเหินเฉกเช่นเดียวกับเหล่าเซียน", + "weapon_type": "หอก", + "element": "น้ำแข็ง", + "gender": "ผู้หญิง", + "substat": "พลังโจมตี%", + "affiliation": "Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Crista Doloris", + "domain": "วัง Taishan Mansion", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "Ayako Kawasumi", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "โจมตีปกติ - Dawnstar Piercer", + "description": "โจมตีปกติ
โจมตีต่อเนื่องมากสุดห้าครั้ง

ชาร์จโจมตี
ใช้พลังกายปริมาณหนึ่งเพื่อ พุ่งไปข้างหน้าและสร้างความเสียหาย แก่ศัตรูที่อยู่ในเส้นทาง

โจมตีพุ่งลงจากอากาศ
กระโจนจากกลางอากาศลงมายังพื้นดิน เพื่อโจมตีศัตรูที่อยู่ในเส้นทางการโจมตี โดยจะสร้างความเสียหายวงกว้างเมื่อลงถึงพื้น", + "info": "", + "attributes": [ + { + "label": "ความเสียหายขั้น 1", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "ความเสียหายขั้น 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "ความเสียหายขั้น 3", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "ความเสียหายขั้น 4", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "ความเสียหายขั้น 5", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "ความเสียหายชาร์จโจมตี", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "ชาร์จโจมตีใช้พลังกาย", + "values": [ + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย" + ] + }, + { + "label": "ความเสียหายพุ่งลง", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "ความเสียหายพุ่งถึงพื้นจากที่ต่ำ/สูง", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Spring Spirit Summoning", + "description": "น้ำค้างแข็งสีเงินที่ก่อตัวรวมกัน จะกำจัดสิ่งชั่วร้ายทั้งปวงให้สิ้น
มอบเอฟเฟกต์ Icy Quill ให้แก่ตัวละครในทีมทั้งหมดที่อยู่ในบริเวณใกล้เคียง และสร้างความเสียหายน้ำแข็งที่แตกต่างกัน โดยขึ้นกับการกดค้าง จะมีช่วงเวลาต่อเนื่องที่ยาวนานกว่า และมีจำนวนครั้งการเกิดที่มากกว่า
เมื่อความเสียหายน้ำแข็งถูกศัตรูหลายตัวในครั้งเดียว จะใช้จำนวนชั้นเอฟเฟกต์ที่มีโดยขึ้นกับจำนวนของศัตรูที่ถูกโจมตี; จำนวนครั้งการเกิดเอฟเฟกต์ของตัวละครแต่ละตัวในทีมที่มี Icy Quill จะคิดแยกกัน", + "info": "\"จิตวิญญาณไม่มีวันโป้ปด เทพธิดาได้มีคำสั่ง จงเร่งรุดไปที่เครื่องรางนั้นเถิด!\"", + "attributes": [ + { + "label": "ความเสียหายสกิลเมื่อกด", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "ความเสียหายสกิลเมื่อกดค้าง", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "เพิ่มความเสียหาย", + "values": [ + "45.66% ของพลังโจมตี", + "49.08% ของพลังโจมตี", + "52.5% ของพลังโจมตี", + "57.07% ของพลังโจมตี", + "60.49% ของพลังโจมตี", + "63.92% ของพลังโจมตี", + "68.48% ของพลังโจมตี", + "73.05% ของพลังโจมตี", + "77.62% ของพลังโจมตี", + "82.18% ของพลังโจมตี", + "86.75% ของพลังโจมตี", + "91.31% ของพลังโจมตี", + "97.02% ของพลังโจมตี", + "102.73% ของพลังโจมตี", + "108.43% ของพลังโจมตี" + ] + }, + { + "label": "ระยะเวลาต่อเนื่องเมื่อกดค้าง", + "values": [ + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ", + "10วิ / 15วิ" + ] + }, + { + "label": "จำนวนการเกิดเอฟเฟกต์เมื่อกดค้าง", + "values": [ + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง", + "5ครั้ง / 7ครั้ง" + ] + }, + { + "label": "เวลาคูลดาวน์เมื่อกด", + "values": [ + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ", + "10 วิ" + ] + }, + { + "label": "เวลาคูลดาวน์เมื่อกดค้าง", + "values": [ + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Divine Maiden's Deliverance", + "description": "ปลดปล่อยพลังของ Talisman Spirit และบังคับมันให้โลดแล่นไปในโลกกว้าง และสร้างความเสียหายน้ำแข็งวงกว้าง
Talisman Spirit จะสร้างพื้นที่ขึ้นมา เพื่อทำให้ความต้านทานน้ำแข็งและความต้านทานกายภาพของศัตรูที่อยู่ข้างในลดลง และสร้างความเสียหายน้ำแข็งอย่างต่อเนื่องแก่ศัตรูที่อยู่ในนั้น", + "info": "\"วิถีแห่งเซียนนั้นไม่ได้พิสูจน์ได้ด้วยจินตนาการและความลึกลับ มีเพียงการสังเกตการเปลี่ยนแปลงของฟ้าและดิน และเข้าใจถึงสาเหตุและผลกระทบของโลกเท่านั้น จึงจะสามารถตระหนักถึงแก่นแท้ได้อย่างแท้จริง\"", + "attributes": [ + { + "label": "ความเสียหายสกิล", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "ลดความต้านทาน", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "ความเสียหายต่อเนื่อง", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "ระยะเวลาต่อเนื่อง", + "values": [ + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ", + "20 วิ" + ] + }, + { + "label": "พลังงานธาตุ", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Deific Embrace", + "description": "ตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้น และอยู่ในพื้นที่ของ Divine Maiden's Deliverance จะได้รับโบนัสความเสียหายน้ำแข็งเพิ่มขึ้น 15%", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Spirit Communion Seal", + "description": "หลังจากที่ Shenhe ใช้ Spring Spirit Summoning จะทำให้ตัวละครทั้งหมดในทีม ที่อยู่ในบริเวณใกล้เคียง ได้รับเอฟเฟกต์ดังต่อไปนี้:
·กดค้าง: การโจมตีปกติ, การชาร์จโจมตี และการโจมตีพุ่งลงจากอากาศ สร้างความเสียหายเพิ่มขึ้น 15% เป็นเวลา 15 วินาที", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Precise Comings and Goings", + "description": "เมื่อทำคำขอการออกสำรวจของ Liyue ที่ใช้เวลา 20 ชั่วโมง รางวัลที่ได้รับจะเพิ่มขึ้น 25%", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Clarity of Heart", + "description": "จำนวนครั้งที่สามารถใช้ Spring Spirit Summoning ได้ เพิ่มขึ้น 1 ครั้ง", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Centered Spirit", + "description": "ช่วงเวลาต่อเนื่องของ Divine Maiden's Deliverance ยาวนานขึ้น 6 วินาที และความแรงคริของความเสียหายน้ำแข็ง ของตัวละครที่เข้าร่วมการต่อสู้ในขณะนั้นและอยู่ในพื้นที่เพิ่มขึ้น 15%", + "level": 2 + }, + { + "id": "seclusion", + "name": "Seclusion", + "description": "เพิ่มเลเวลสกิลของ Spring Spirit Summoning ขึ้น 3 ระดับ
เพิ่มได้มากสุด 15 ระดับ", + "level": 3 + }, + { + "id": "insight", + "name": "Insight", + "description": "ตัวละครที่อยู่ภายใต้สภาวะของ \"Icy Quill\" ที่ปล่อยโดยตัวของ Shenhe เอง เมื่อทำให้เกิดโบนัสความเสียหายของ \"Icy Quill\" Shenhe จะได้รับ \"Skyfrost Mantra\" หนึ่งชั้น:
·เมื่อ Shenhe ใช้ Spring Spirit Summoning จะใช้ Skyfrost Mantra ที่มีอยู่ทั้งหมด โดยแต่ละชั้นที่ถูกใช้ จะทำให้ความเสียหายที่ Spring Spirit Summoning ในครั้งนี้สร้างเพิ่มขึ้น 5%;
·เอฟเฟกต์นี้จะซ้อนทับกันได้มากสุด 50 ครั้ง และคงอยู่เป็นเวลา 60 วินาที", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Divine Attainment", + "description": "เพิ่มเลเวลสกิลของ Divine Maiden's Deliverance ขึ้น 3 ระดับ
เพิ่มได้มากสุด 15 ระดับ", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Mystical Abandon", + "description": "เมื่อตัวละครทำให้เกิดเอฟเฟกต์ของ Icy Quill ผ่านความเสียหายของการโจมตีปกติ และความเสียหายของการชาร์จโจมตี จะไม่ลดจำนวนชั้นเอฟเฟกต์ของ Icy Quill", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Shivada Jade Sliver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Shivada Jade Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Shivada Jade Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Shivada Jade Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Qingxin", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Teachings of \"Prosperity\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Guide to Prosperity", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Philosophies of \"Prosperity\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Hellfire Butterfly", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/thai/characters/xiao.json b/src/data/thai/characters/xiao.json index 73848c6de..b4ed6ab6d 100644 --- a/src/data/thai/characters/xiao.json +++ b/src/data/thai/characters/xiao.json @@ -17,7 +17,7 @@ "english": "Laila Berzins", "chinese": "kinsen", "japanese": "松岡禎丞", - "korean": "정유미" + "korean": "심규혁" }, "skills": [ { @@ -279,8 +279,8 @@ { "id": "bane_of_all_evil", "name": "Bane of All Evil", - "description": "Xiao สวมหน้ากากยักษาที่ สร้างความหวาดหวั่นให้แก่เหล่าเทพ และปีศาจเมื่อหลายพันปีที่ผ่านมา

Yaksha's Mask
·เพิ่มความสามารถในการกระโดดให้แก่ Xiao ขึ้นอย่างมาก;
·เพิ่มระยะและความเสียหายของการโจมตี;
·เปลี่ยนความเสียหายของการโจมตีเป็นความเสียหายลม โดยที่ไม่สามารถแทนที่ด้วยการแปลงของธาตุอื่น ๆ ได้

ภายใต้สภาวะนี้ Xiao จะสูญเสียพลังชีวิตของเขาไปเรื่อย ๆ
เอฟเฟกต์จะหมดไปเมื่อ Xiao ออกจากการต่อสู้", - "info": "สวมหน้ากากของยักษา ปรากฏตัวในอิริยาบถของ \"ยักษาผู้พิทักษ์\" ที่ทำให้ปีศาจร้ายและวิญญาณชั่วต้องหวาดหวั่น อย่างไรก็ตามพลังที่ยิ่งใหญ่นั้น ก็มาพร้อมกับความเจ็บปวดที่ร้ายแรง ท่านี้เป็นที่รู้จักกันว่า \"Bane of All Evil\"", + "description": "Xiao สวมหน้ากากยักษาที่ สร้างความหวาดหวั่นให้แก่เหล่าเทพ และปีศาจเมื่อหลายพันปีก่อน

Yaksha's Mask
·เพิ่มความสามารถในการกระโดดให้แก่ Xiao ขึ้นอย่างมาก;
·เพิ่มระยะและความเสียหายของการโจมตี;
·เปลี่ยนความเสียหายของการโจมตีเป็นความเสียหายลม โดยที่ไม่สามารถแทนที่ด้วยการแปลงของธาตุอื่น ๆ ได้

ภายใต้สภาวะนี้ Xiao จะสูญเสียพลังชีวิตของเขาอย่างต่อเนื่อง
เอฟเฟกต์จะหมดไปเมื่อ Xiao ออกจากการต่อสู้", + "info": "สวมหน้ากากของยักษา ปรากฏตัวในอิริยาบถของ \"ยักษาผู้พิทักษ์\" ที่ทำให้ปีศาจร้ายและวิญญาณชั่วต้องหวาดหวั่น อย่างไรก็ตามพลังที่ยิ่งใหญ่นั้น ก็มาพร้อมกับความเจ็บปวดที่ร้ายแรง ท่านี้ถูกเรียกว่า \"ระบำพิชิตมาร\"", "attributes": [ { "label": "เพิ่มความเสียหายโจมตีปกติ/ชาร์จ/พุ่งลงจากอากาศ", @@ -389,13 +389,13 @@ { "id": "conqueror_of_evil_tamer_of_demons", "name": "Conqueror of Evil: Tamer of Demons", - "description": "ภายใต้สภาวะเอฟเฟกต์ของ Bane of All Evil ความเสียหายทั้งหมดที่ Xiao สร้างจะเพิ่มขึ้น 5% นอกจากนี้ ภายในช่วงเวลาต่อเนื่องของสกิล จะได้รับโบนัสความเสียหายเพิ่มขึ้นอีก 5% ทุก 3 วินาที โดยโบนัสความเสียหายนี้จะเพิ่มได้มากสุดที่ 25%", + "description": "ภายใต้สภาวะของ Bane of All Evil ความเสียหายทั้งหมดที่ Xiao สร้างจะเพิ่มขึ้น 5% นอกจากนี้ ภายในช่วงเวลาต่อเนื่องของสกิล ความเสียหายที่สร้างจะเพิ่มขึ้นอีก 5% เมื่อเวลาผ่านไปทุก 3 วินาที
โบนัสความเสียหายนี้จะเพิ่มได้มากสุดที่ 25%", "level": 1 }, { "id": "dissolution_eon_heaven_fall", "name": "Dissolution Eon - Heaven Fall", - "description": "การปล่อย Lemniscatic Wind Cycling จะทำให้การปล่อย Lemniscatic Wind Cycling ครั้งต่อไปภายในเวลา 7 วินาที สร้างความเสียหายเพิ่มขึ้น 15%
โดยเอฟเฟกต์นี้จะเกิดซ้อนทับกันได้ มากสุด 3 ครั้ง เป็นเวลา 7 วินาที ซึ่งจะรีเฟรชระยะเวลาต่อเนื่องเมื่อเกิด การซ้อนทับกัน", + "description": "การปล่อย Lemniscatic Wind Cycling จะทำให้การปล่อย Lemniscatic Wind Cycling ครั้งต่อไปภายในเวลา 7 วินาที สร้างความเสียหายเพิ่มขึ้น 15%
เอฟเฟกต์นี้จะคงอยู่เป็นเวลา 7 วินาที โดยจะซ้อนทับกันได้มากสุด 3 ครั้ง และจะรีเฟรชระยะเวลาต่อเนื่อง เมื่อเกิดการซ้อนทับกัน", "level": 4 }, { @@ -409,13 +409,13 @@ { "id": "dissolution_eon_destroyer_of_worlds", "name": "Dissolution Eon - Destroyer of Worlds", - "description": "เพิ่มจำนวนการใช้ของ Lemniscatic Wind Cycling ขึ้น 1 ครั้ง", + "description": "จำนวนครั้งที่สามารถใช้ Lemniscatic Wind Cycling ได้ เพิ่มขึ้น 1 ครั้ง", "level": 1 }, { "id": "annihilation_eon_blossom_of_kaleidos", "name": "Annihilation Eon - Blossom of Kaleidos", - "description": "เมื่ออยู่แนวหลังของทีม ประสิทธิภาพการฟื้นฟูพลังงานของ Xiao จะเพิ่มขึ้น 25%", + "description": "เมื่ออยู่ในทีมแต่ไม่ได้เข้าร่วมการต่อสู้ ประสิทธิภาพการฟื้นฟูพลังงานธาตุของ Xiao จะเพิ่มขึ้น 25%", "level": 2 }, { @@ -439,7 +439,7 @@ { "id": "conqueror_of_evil_guardian_yaksha", "name": "Conqueror of Evil - Guardian Yaksha", - "description": "ภายใต้สภาวะของ Bane of All Evil เมื่อโจมตีจากที่สูงถูกศัตรู อย่างน้อย 2 ตัว จะได้รับ จำนวนการใช้ Lemniscatic Wind Cycling เพิ่มขึ้น 1 ครั้ง โดยทันที และจะได้รับ การยกเว้นช่วงเวลาคูลดาวน์ ของ Lemniscatic Wind Cycling เป็นเวลา 1 วินาที หลังจากนั้น", + "description": "ภายใต้สภาวะของ Bane of All Evil เมื่อการโจมตีพุ่งลงจากอากาศถูกศัตรูอย่างน้อย 2 ตัว จะได้รับจำนวนการใช้ Lemniscatic Wind Cycling เพิ่มขึ้น 1 ครั้ง โดยทันที และจะได้รับการยกเว้นช่วงเวลาคูลดาวน์ ของ Lemniscatic Wind Cycling เป็นเวลา 1 วินาที หลังจากนั้น", "level": 6 } ], diff --git a/src/data/thai/characters/yun_jin.json b/src/data/thai/characters/yun_jin.json new file mode 100644 index 000000000..d849f8298 --- /dev/null +++ b/src/data/thai/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "สาวน้อยในม่านแดง", + "description": "นักแสดงชื่อดังแห่งท่าเรือ Liyue ที่ถนัดทั้งด้านการเขียนบทและการแสดง สไตล์ของเธอเป็นเอกลักษณ์ไม่เหมือนใคร ทั้งสง่างามและนุ่มนวล เช่นเดียวกับตัวตนของเธอ", + "weapon_type": "หอก", + "element": "หิน", + "gender": "ผู้หญิง", + "substat": "การฟื้นฟูพลังงาน", + "affiliation": "คณะละครงิ้ว Yun-Han", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Opera Grandis", + "domain": "วัง Taishan Mansion", + "cv": { + "english": "Judy Alice Lee&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "Kotori Koiwai & Yang Yang", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "โจมตีปกติ - Cloud-Grazing Strike", + "description": "โจมตีปกติ
โจมตีต่อเนื่องมากสุดห้าครั้ง

ชาร์จโจมตี
ใช้พลังกายปริมาณหนึ่งเพื่อ พุ่งไปข้างหน้าและสร้างความเสียหาย แก่ศัตรูที่อยู่ในเส้นทาง

โจมตีพุ่งลงจากอากาศ
กระโจนจากกลางอากาศลงมายังพื้นดิน เพื่อโจมตีศัตรูที่อยู่ในเส้นทางการโจมตี โดยจะสร้างความเสียหายวงกว้างเมื่อลงถึงพื้น", + "info": "", + "attributes": [ + { + "label": "ความเสียหายขั้น 1", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "ความเสียหายขั้น 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "ความเสียหายขั้น 3", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "ความเสียหายขั้น 4", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "ความเสียหายขั้น 5", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "ความเสียหายชาร์จโจมตี", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "ชาร์จโจมตีใช้พลังกาย", + "values": [ + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย", + "25 หน่วย" + ] + }, + { + "label": "ความเสียหายพุ่งลง", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "ความเสียหายพุ่งถึงพื้นจากที่ต่ำ/สูง", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Opening Flourish", + "description": "ท่วงท่าการต่อสู้ของอาจารย์ Yun บนเวทีนั้น สามารถใช้ต่อกรกับศัตรูได้จริง

กดค้าง
เข้าสู่ท่วงท่า Opening Flourish และรวบรวมพลัง จากนั้นสร้างโล่ที่มีปริมาณการดูดซับความเสียหายโดยขึ้นกับค่าพลังชีวิตสูงสุดของ Yun Jin ขึ้นมา ซึ่งจะมีเอฟเฟกต์ดูดซับความเสียหายธาตุทั้งหมด และความเสียหายกายภาพ 150% โดยที่โล่จะคงอยู่ไปจนกว่าการปล่อยสกิลธาตุสิ้นสุดลง
เมื่อสกิลถูกปลดปล่อย, ช่วงเวลาต่อเนื่องสิ้นสุดลง หรือโล่ถูกทำลาย จะปลดปล่อยพลังงานที่รวบรวมไว้ออกมาเพื่อโจมตี โดยจะทำให้เกิดความเสียหายหิน
การโจมตีจะถูกแบ่งออกเป็นการชาร์จระดับหนึ่ง และการชาร์จระดับสอง โดยขึ้นอยู่กับช่วงเวลาที่ใช้ในการรวบรวมพลัง", + "info": "ความงดงามเพียงชั่วครู่บนเวทีนั้น เกิดจากความเหนื่อยยากนับสิบปี", + "attributes": [ + { + "label": "ความเสียหายเมื่อกด", + "values": [ + "149.12% ของพลังป้องกัน", + "160.3% ของพลังป้องกัน", + "171.49% ของพลังป้องกัน", + "186.4% ของพลังป้องกัน", + "197.58% ของพลังป้องกัน", + "208.77% ของพลังป้องกัน", + "223.68% ของพลังป้องกัน", + "238.59% ของพลังป้องกัน", + "253.5% ของพลังป้องกัน", + "268.42% ของพลังป้องกัน", + "283.33% ของพลังป้องกัน", + "298.24% ของพลังป้องกัน", + "316.88% ของพลังป้องกัน", + "335.52% ของพลังป้องกัน", + "354.16% ของพลังป้องกัน" + ] + }, + { + "label": "ความเสียหายชาร์จขั้น 1", + "values": [ + "260.96% ของพลังป้องกัน", + "280.53% ของพลังป้องกัน", + "300.1% ของพลังป้องกัน", + "326.2% ของพลังป้องกัน", + "345.77% ของพลังป้องกัน", + "365.34% ของพลังป้องกัน", + "391.44% ของพลังป้องกัน", + "417.54% ของพลังป้องกัน", + "443.63% ของพลังป้องกัน", + "469.73% ของพลังป้องกัน", + "495.82% ของพลังป้องกัน", + "521.92% ของพลังป้องกัน", + "554.54% ของพลังป้องกัน", + "587.16% ของพลังป้องกัน", + "619.78% ของพลังป้องกัน" + ] + }, + { + "label": "ความเสียหายชาร์จขั้น 2", + "values": [ + "372.8% ของพลังป้องกัน", + "400.76% ของพลังป้องกัน", + "428.72% ของพลังป้องกัน", + "466% ของพลังป้องกัน", + "493.96% ของพลังป้องกัน", + "521.92% ของพลังป้องกัน", + "559.2% ของพลังป้องกัน", + "596.48% ของพลังป้องกัน", + "633.76% ของพลังป้องกัน", + "671.04% ของพลังป้องกัน", + "708.32% ของพลังป้องกัน", + "745.6% ของพลังป้องกัน", + "792.2% ของพลังป้องกัน", + "838.8% ของพลังป้องกัน", + "885.4% ของพลังป้องกัน" + ] + }, + { + "label": "ปริมาณการดูดซับของโล่", + "values": [ + "12%ของพลังชีวิตสูงสุด + 1155", + "12.9%ของพลังชีวิตสูงสุด + 1271", + "13.8%ของพลังชีวิตสูงสุด + 1396", + "15%ของพลังชีวิตสูงสุด + 1531", + "15.9%ของพลังชีวิตสูงสุด + 1675", + "16.8%ของพลังชีวิตสูงสุด + 1830", + "18%ของพลังชีวิตสูงสุด + 1993", + "19.2%ของพลังชีวิตสูงสุด + 2167", + "20.4%ของพลังชีวิตสูงสุด + 2350", + "21.6%ของพลังชีวิตสูงสุด + 2542", + "22.8%ของพลังชีวิตสูงสุด + 2744", + "24%ของพลังชีวิตสูงสุด + 2956", + "25.5%ของพลังชีวิตสูงสุด + 3178", + "27%ของพลังชีวิตสูงสุด + 3409", + "28.5%ของพลังชีวิตสูงสุด + 3650" + ] + }, + { + "label": "คูลดาวน์", + "values": [ + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ", + "9 วิ" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Cliffbreaker's Banner", + "description": "ทำให้เกิดความเสียหายหินวงกว้าง และมอบ Flying Cloud Flag Formation ให้แก่ตัวละครทั้งหมดในทีมที่อยู่ในบริเวณใกล้เคียง

Flying Cloud Flag Formation
เมื่อทำให้เกิดความเสียหายของการโจมตีปกติแก่ศัตรู จะเพิ่มความเสียหายที่สร้าง โดยขึ้นกับพลังป้องกันในขณะนั้นของตัว Yun Jin เอง

เอฟเฟกต์ของ Flying Cloud Flag Formation จะหายไปหลังจากที่ช่วงเวลาต่อเนื่องสิ้นสุดลง หรือมีจำนวนครั้งการเกิดเอฟเฟกต์ถึงที่กำหนด
เมื่อการโจมตีปกติถูกศัตรูหลายตัวพร้อมกันในครั้งเดียว จะใช้จำนวนชั้นเอฟเฟกต์ที่มีอยู่ โดยขึ้นอยู่กับจำนวนของศัตรูที่ถูกโจมตี; จำนวนครั้งการเกิดเอฟเฟกต์ของตัวละครแต่ละตัวในทีมที่มี Flying Cloud Flag Formation จะคิดแยกกัน", + "info": "\"ท่ามกลางเสียงกลองที่สนั่นหวั่นไหว และการกวัดแกว่งไปมาของดาบ, หอก และง้าว บัดนี้หญิงสาวผู้งดงาม ได้เปลี่ยนตัวเองเป็นแม่ทัพผู้ยิ่งใหญ่\"
\"เมื่อเสียงพิณ ขลุ่ย และฉาบบนพรมสีแดงดังกังวาน มาดูกันว่าเธอจะจัดการกับเหล่าอสูรร้ายอย่างไร\"", + "attributes": [ + { + "label": "ความเสียหายสกิล", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "เพิ่มความเสียหาย", + "values": [ + "32.16% ของพลังป้องกัน", + "34.57% ของพลังป้องกัน", + "36.98% ของพลังป้องกัน", + "40.2% ของพลังป้องกัน", + "42.61% ของพลังป้องกัน", + "45.02% ของพลังป้องกัน", + "48.24% ของพลังป้องกัน", + "51.46% ของพลังป้องกัน", + "54.67% ของพลังป้องกัน", + "57.89% ของพลังป้องกัน", + "61.1% ของพลังป้องกัน", + "64.32% ของพลังป้องกัน", + "68.34% ของพลังป้องกัน", + "72.36% ของพลังป้องกัน", + "76.38% ของพลังป้องกัน" + ] + }, + { + "label": "ระยะเวลาต่อเนื่อง", + "values": [ + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ", + "12 วิ" + ] + }, + { + "label": "จำนวนการเกิดเอฟเฟกต์", + "values": [ + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง", + "30 ครั้ง" + ] + }, + { + "label": "ระยะเวลาคูลดาวน์", + "values": [ + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ", + "15 วิ" + ] + }, + { + "label": "พลังงานธาตุ", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "True to Oneself", + "description": "เมื่อใช้ Opening Flourish ในจังหวะที่ถูกโจมตี จะปล่อยออกมาในรูปแบบการชาร์จขั้น 2 ของการกดค้าง", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Breaking Conventions", + "description": "เมื่อตัวละครในทีมมีประเภทธาตุ 1/2/3/4 ประเภท โบนัสความเสียหาย ของการโจมตีปกติที่ Flying Cloud Flag Formation มอบให้ จะเพิ่มขึ้นอีก 2.5%/5%/7.5%/11.5% ของพลังป้องกันของ Yun Jin", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Light Nourishment", + "description": "เมื่อปรุงอาหารประเภทการผจญภัยได้ระดับสมบูรณ์ จะมีโอกาส 12% ที่จะได้รับผลผลิตเพิ่มเป็น 2 เท่า", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Thespian Gallop", + "description": "ลดเวลาคูลดาวน์ของ Opening Flourish ลง 18%", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Myriad Mise-En-Scène", + "description": "หลังจากใช้ Cliffbreaker's Banner การโจมตีปกติของตัวละครทั้งหมดในทีม ที่อยู่ในบริเวณใกล้เคียง จะสร้างความเสียหายเพิ่มขึ้น 15% เป็นเวลา 12 วินาที", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Seafaring General", + "description": "เพิ่มเลเวลสกิลของ Cliffbreaker's Banner ขึ้น 3 ระดับ
เพิ่มได้มากสุด 15 ระดับ", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Flower and a Fighter", + "description": "หลังจาก Yun Jin ทำให้เกิดปฏิกิริยาการตกผลึก พลังป้องกันจะเพิ่มขึ้น 20% เป็นเวลา 12 วินาที", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Famed Throughout the Land", + "description": "เพิ่มเลเวลสกิลของ Opening Flourish ขึ้น 3 ระดับ
เพิ่มได้มากสุด 15 ระดับ", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Decorous Harmony", + "description": "ตัวละครที่อยู่ภายใต้สภาวะของ Flying Cloud Flag Formation ความเร็วของการโจมตีปกติจะเพิ่มขึ้น 12%", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Prithiva Topaz Silver", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Prithiva Topaz Fragment", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Prithiva Topaz Chunk", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Prithiva Topaz Gemstone", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Riftborn Regalia", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Glaze Lily", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Teachings of \"Diligence\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Damaged Mask", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Guide to Diligence", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Stained Mask", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Philosophies of \"Diligence\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Ominous Mask", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Ashen Heart", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Crown of Insight", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/thai/characters/zhongli.json b/src/data/thai/characters/zhongli.json index 6fa72b1e6..02965c987 100644 --- a/src/data/thai/characters/zhongli.json +++ b/src/data/thai/characters/zhongli.json @@ -109,21 +109,21 @@ { "label": "ความเสียหายขั้น 5", "values": [ - "10.75%*4", - "11.63%*4", - "12.5%*4", - "13.75%*4", - "14.62%*4", - "15.63%*4", - "17%*4", - "18.38%*4", - "19.75%*4", - "21.25%*4", - "22.97%*4", - "24.99%*4", - "27.01%*4", - "29.03%*4", - "31.24%*4" + "10.75% ×4", + "11.63% ×4", + "12.5% ×4", + "13.75% ×4", + "14.62% ×4", + "15.63% ×4", + "17% ×4", + "18.38% ×4", + "19.75% ×4", + "21.25% ×4", + "22.97% ×4", + "24.99% ×4", + "27.01% ×4", + "29.03% ×4", + "31.24% ×4" ] }, { @@ -231,11 +231,11 @@ { "id": "dominus_lapidis", "name": "Dominus Lapidis", - "description": "แนวเทือกเขา, บนพื้นดิน, ช่องระหว่างหินขนาดใหญ่ ทั้งหมดนี้ล้วนเต็มไปด้วยพลังแห่งหิน แต่คนที่สามารถขับเคลื่อนพลังเหล่านี้ได้นั้นกลับมีน้อยและหาได้ยากมาก

กดค้าง
เรียกพลังแห่งธาตุหินที่อยู่รอบตัวให้ปะทุขึ้นมา เกิดเป็นเอฟเฟกต์ดังต่อไปนี้:
·สร้างแนวหินหากจำนวนยังไม่ถึงขีดจำกัดสูงสุด;
·สร้าง Jade Shield ขึ้นมา โดยจะมีปริมาณการดูดซับความเสียหายขึ้นกับพลังชีวิตสูงสุดของ Zhongli;
·ทำให้เกิดความเสียหายหินวงกว้าง;
·หากมีเป้าหมายที่เป็นธาตุหินอยู่ในบริเวณใกล้ตัว จะดูดธาตุหินปริมาณมากออกมาจากเป้าหมายมากสุด 2 เป้าหมาย ซึ่งเอฟเฟกต์นี้จะไม่ทำให้เกิดความเสียหาย

แนวหิน
เมื่อสร้างแนวหินจะทำให้เกิดความเสียหายหินวงกว้าง
นอกจากนี้ระหว่างช่วงเวลาที่คงอยู่ แนวหินจะทำการปล่อยคลื่นประสานกับวัตถุธาตุหินที่อยู่โดยรอบเป็นระยะ ๆ เพื่อสร้างความเสียหายหินแก่ศัตรูที่อยู่โดยรอบ
แนวหินนั้นถูกนับว่าเป็นวัตถุธาตุหิน ซึ่งใช้ป้องกันการโจมตีและใช้เพื่อปีนป่ายได้
ในตอนเริ่มแรก แนวหินที่สร้างขึ้นโดยตัวของ Zhongli เองนั้น สามารถมีได้เพียงอันเดียวในช่วงเวลาเดียวกันเท่านั้น

Jade Shield
มีเอฟเฟกต์การดูดซับความเสียหายธาตุทุกประเภทและความเสียหายกายภาพ 150%
ตัวละครที่ได้รับการป้องกันจาก Jade Shield จะลดความต้านทานธาตุและความต้านทานกายภาพของศัตรูที่อยู่ใกล้เคียงในพื้นที่วงแคบลง 20% โดยเอฟเฟกต์นี้จะไม่สามารถซ้อนทับได้", + "description": "แนวเทือกเขา, บนพื้นดิน, ช่องระหว่างหินขนาดใหญ่ ทั้งหมดนี้ล้วนเต็มไปด้วยพลังแห่งหิน แต่คนที่สามารถขับเคลื่อนพลังเหล่านี้ได้นั้นกลับมีน้อยและหาได้ยากมาก

กดค้าง
เรียกพลังแห่งธาตุหินที่อยู่รอบตัวให้ปะทุขึ้นมา เกิดเป็นเอฟเฟกต์ดังต่อไปนี้:
·สร้าง Stone Stele หากจำนวนยังไม่ถึงขีดจำกัดสูงสุด;
·สร้าง Jade Shield ขึ้นมา โดยจะมีปริมาณการดูดซับความเสียหายขึ้นกับพลังชีวิตสูงสุดของ Zhongli;
·ทำให้เกิดความเสียหายหินวงกว้าง;
·หากมีเป้าหมายที่เป็นธาตุหินอยู่ในบริเวณใกล้ตัว จะดูดธาตุหินปริมาณมากออกมาจากเป้าหมายมากสุด 2 เป้าหมาย ซึ่งเอฟเฟกต์นี้จะไม่ทำให้เกิดความเสียหาย

Stone Stele
ทำให้เกิดความเสียหายหินวงกว้างในตอนที่สร้าง
นอกจากนี้ระหว่างช่วงเวลาที่คงอยู่ จะทำการปล่อยคลื่นประสานกับวัตถุธาตุหินที่อยู่โดยรอบเป็นระยะ ๆ เพื่อสร้างความเสียหายหินแก่ศัตรูที่อยู่โดยรอบ
Stone Stele นั้นถูกนับว่าเป็นวัตถุธาตุหิน ซึ่งใช้ป้องกันการโจมตีและใช้เพื่อปีนป่ายได้
ในตอนเริ่มแรก Stone Stele ที่สร้างขึ้นโดยตัวของ Zhongli เองนั้น สามารถมีได้เพียงอันเดียวในช่วงเวลาเดียวกันเท่านั้น

Jade Shield
มีเอฟเฟกต์การดูดซับความเสียหายธาตุทุกประเภทและความเสียหายกายภาพ 150%
ตัวละครที่ได้รับการป้องกันจาก Jade Shield จะลดความต้านทานธาตุทั้งหมด และความต้านทานกายภาพของศัตรูที่อยู่ใกล้เคียงในพื้นที่วงแคบลง 20% โดยที่เอฟเฟกต์นี้ จะไม่สามารถซ้อนทับได้", "info": "ถึงจะเป็นหินแต่ก็สามารถสลักหยกหรือขึ้นรูปทองคำได้ หากทำอย่างต่อเนื่อง", "attributes": [ { - "label": "ความเสียหายแนวหิน/สอดประสาน", + "label": "ความเสียหาย Stone Stele/สอดประสาน", "values": [ "16% / 32%", "17.2% / 34.4%", @@ -295,7 +295,7 @@ ] }, { - "label": "ปริมาณการดูดซับของโล่", + "label": "ปริมาณการดูดซับพื้นฐานของโล่", "values": [ "1232", "1356", @@ -315,7 +315,7 @@ ] }, { - "label": "โบนัสปริมาณการดูดซับของโล่", + "label": "ปริมาณการดูดซับเพิ่มเติมของโล่", "values": [ "12.8% ของ HP สูงสุด", "13.76% ของ HP สูงสุด", @@ -355,7 +355,7 @@ ] }, { - "label": "คูลดาวน์ชาร์จโจมตี", + "label": "เวลาคูลดาวน์เมื่อกดค้าง", "values": [ "12 วิ", "12 วิ", @@ -379,7 +379,7 @@ { "id": "planet_befall", "name": "Planet Befall", - "description": "เรียกดาวตกขนาดใหญ่ให้ร่วงลงมาเพื่อ สร้างความเสียหายหินอย่างรุนแรง แก่ศัตรูที่อยู่ในบริเวณที่ตกใส่ และทำให้เกิดการแข็งตัว

การแข็งตัว
ศัตรูที่อยู่ในสภาวะแข็งตัวจะไม่สามารถขยับตัวได้", + "description": "เรียกดาวตกขนาดใหญ่ให้ร่วงลงมาเพื่อ สร้างความเสียหายหินอย่างรุนแรง แก่ศัตรูที่อยู่ในบริเวณที่ตกใส่ และทำให้เกิดการกลายเป็นหิน

การกลายเป็นหิน
ศัตรูที่อยู่ภายใต้สภาวะการกลายเป็นหินจะไม่สามารถขยับตัวได้", "info": "อุกกาบาตร่วงหล่นลงมาลงโทษ ความอยุติธรรม", "attributes": [ { @@ -469,13 +469,13 @@ { "id": "resonant_waves", "name": "Resonant Waves", - "description": "เมื่อ Jade Shield รับความเสียหาย จะเกิดประสิทธิภาพที่แข็งแกร่งขึ้น:
·ตัวละครที่ได้รับการป้องกันจาก Jade Shield จะเพิ่มประสิทธิภาพโล่ป้องกันขึ้น 5%
·เอฟเฟกต์นี้ซ้อนทับกันได้สูงสุด 5 ครั้ง และคงอยู่ต่อเนื่องจนกว่า Jade Shield จะหายไป", + "description": "เมื่อ Jade Shield ได้รับความเสียหาย จะทำให้เกิดเอฟเฟกต์เสริมความแข็งแกร่ง:
·ตัวละครที่ได้รับการป้องกันจาก Jade Shield จะเพิ่มประสิทธิภาพโล่ป้องกันขึ้น 5%;
·เอฟเฟกต์นี้ซ้อนทับกันได้สูงสุด 5 ครั้ง และจะคงอยู่ไปจนกว่า Jade Shield จะหายไป", "level": 1 }, { "id": "dominance_of_earth", "name": "Dominance of Earth", - "description": "การโจมตีของ Zhongli จะสร้างความเสียหายเพิ่มขึ้นตามพลังชีวิตสูงสุด:
• เพิ่มความเสียหายของการโจมตีปกติ การชาร์จโจมตี และการโจมตีพุ่งลงจากอากาศขึ้น: 1.39% ของพลังชีวิตสูงสุด
•เพิ่มความเสียหายของแนวหินของ Dominus Lapidis, การสอดประสาน และความเสียหายเมื่อกดค้างขึ้น: 1.9% ของพลังชีวิตสูงสุด
·เพิ่มความเสียหายของ Planet Befall ขึ้น: 33% ของพลังชีวิตสูงสุด", + "description": "การโจมตีของ Zhongli ต่อไปนี้ จะสร้างความเสียหายเพิ่มขึ้นตามพลังชีวิตสูงสุด:
·เพิ่มความเสียหายของการโจมตีปกติ การชาร์จโจมตี และการโจมตีพุ่งลงจากอากาศขึ้น 1.39% ของพลังชีวิตสูงสุด
·เพิ่มความเสียหายของ Stone Stele ของ Dominus Lapidis, ความเสียหายของการสอดประสาน และความเสียหายเมื่อกดค้างขึ้น 1.9% ของพลังชีวิตสูงสุด
·เพิ่มความเสียหายของ Planet Befall ขึ้น 33% ของพลังชีวิตสูงสุด", "level": 4 }, { @@ -489,13 +489,13 @@ { "id": "rock_the_backbone_of_earth", "name": "Rock, the Backbone of Earth", - "description": "แนวหินที่ Dominus Lapidis สร้างขึ้นจะสามารถคงอยู่ได้มากสุด 2 แท่ง ในเวลาเดียวกัน", + "description": "Stone Stele ที่ Dominus Lapidis สร้างขึ้น จะสามารถคงอยู่ได้มากสุด 2 แท่ง ในเวลาเดียวกัน", "level": 1 }, { "id": "stone_the_cradle_of_jade", "name": "Stone, the Cradle of Jade", - "description": "เมื่อ Planet Befall ตกลงมา จะมอบ Jade Shield ให้กับตัวละครที่ต่อสู้ในบริเวณใกล้เคียง", + "description": "เมื่อ Planet Befall ตกลงมา จะมอบ Jade Shield ให้กับตัวละครที่เข้าร่วมการต่อสู้ และอยู่ในบริเวณใกล้เคียงในขณะนั้น", "level": 2 }, { @@ -519,7 +519,7 @@ { "id": "chrysos_bounty_of_dominator", "name": "Chrysos, Bounty of Dominator", - "description": "เมื่อ Jade Shield ได้รับความเสียหาย ตัวละครในขณะนั้นจะได้รับการฟื้นฟูพลังชีวิตเท่ากับ 40% ของความเสียหาย
ซึ่งปริมาณการฟื้นฟูในหนึ่งครั้งจะไม่เกิน 8% ของพลังชีวิตสูงสุดของตัวละคร", + "description": "เมื่อ Jade Shield ได้รับความเสียหาย ตัวละครในขณะนั้นจะได้รับการฟื้นฟูพลังชีวิตเท่ากับ 40% ของความเสียหาย
ซึ่งปริมาณการฟื้นฟูในหนึ่งครั้ง จะไม่เกิน 8% ของพลังชีวิตสูงสุดของตัวละครในขณะนั้น", "level": 6 } ], diff --git a/src/data/thai/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/thai/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..8edb0fb75 --- /dev/null +++ b/src/data/thai/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Dragonheir's False Fin", + "description": "ถึงแม้ว่าจะดูเหมือนกับครีบปลา แต่ความจริงแล้วก็ไม่ได้มีประโยชน์ในการใช้งานอะไร
ครั้งหนึ่งผู้คนของ Byakuyakoku นั้นเคยศึกษาเกี่ยวกับ Bathysmal Vishap อย่างละเอียด สิ่งที่ทำให้พวกมันมีความแตกต่างมากที่สุดอย่างหนึ่งก็คือ สามารถกำหนดการเก็บรักษาและการสืบทอดลักษณะของตนเองตามความต้องการได้ เนื่องจากเกลียดชังแหล่งกำเนิดแสงที่พวกมนุษย์สร้างขึ้น Vishap เหล่านี้จะสูญเสียรายละเอียดการมองเห็นส่วนใหญ่ไปเมื่อโตเต็มวัย ในขณะเดียวกัน พวกมันได้มีวิวัฒนาการของพฤติกรรมที่หลากหลายของธาตุอื่น ๆ เพื่อการต่อสู้", + "source": ["ดรอปจาก Bathysmal Vishap Lv.30 ขึ้นไป"], + "rarity": 4 +} diff --git a/src/data/thai/fish/divda_ray.json b/src/data/thai/fish/divda_ray.json new file mode 100644 index 000000000..86344392e --- /dev/null +++ b/src/data/thai/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Divda Ray", + "description": "ปลากระเบนประหลาดที่ครั้งหนึ่งเคยถูกมองว่าเป็นสิ่งมีชีวิตในจินตนาการ ถูกบันทึกไว้ในม้วนภาพโบราณของเกาะ Watatsumi เท่านั้น เมื่อใต้ทะเลลึกที่ถูกทิ้งร้างมานานเปิดออก รูปร่างที่แท้จริงของมันจึงได้ปรากฏสู่สายตาของผู้คนในยุคปัจจุบัน
ว่ากันว่าสิ่งมีชีวิตสุดประหลาดนี้จะเปลี่ยนสีของร่างกายไปตามกาลเวลา เมื่อยังอยู่ในช่วงวัยเด็กมักจะเป็นสีทองอ่อนดั่งดวงตะวัน ในม้วนภาพโบราณบันทึกเอาไว้ว่า ในช่วงวัยนี้มันจะมีชื่อเรียกว่า \"Divda\" ซึ่งหมายถึง \"ปลายทางของความบริสุทธิ์\"", + "rarity": 3, + "source": ["ได้รับจากการตกปลา"] +} diff --git a/src/data/thai/fish/formalo_ray.json b/src/data/thai/fish/formalo_ray.json new file mode 100644 index 000000000..259fe73d3 --- /dev/null +++ b/src/data/thai/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Formalo Ray", + "description": "ปลากระเบนประหลาดที่ครั้งหนึ่งเคยถูกมองว่าเป็นสิ่งมีชีวิตในจินตนาการ ถูกบันทึกไว้ในม้วนภาพโบราณของเกาะ Watatsumi เท่านั้น เมื่อใต้ทะเลลึกที่ถูกทิ้งร้างมานานเปิดออก รูปร่างที่แท้จริงของมันจึงได้ปรากฏสู่สายตาของผู้คนในยุคปัจจุบัน
ว่ากันว่าสิ่งมีชีวิตสุดประหลาดนี้จะเปลี่ยนสีของร่างกายไปตามกาลเวลา เมื่อยังอยู่ในช่วงวัยเด็กมักจะเป็นสีทองอ่อนดั่งดวงตะวัน เมื่อโตขึ้นสีของร่างกายจะเข้มขึ้น ครีบทั้งคู่เองก็จะกลายเป็นสีม่วงเข้มดั่งท้องฟ้ายามราตรี ในม้วนภาพโบราณบันทึกเอาไว้ว่า ในช่วงวัยนี้มันจะมีชื่อเรียกว่า \"Formalo\" ซึ่งหมายถึง \"ปากแห่งความโลภ\"", + "rarity": 3, + "source": ["ได้รับจากการตกปลา"] +} diff --git a/src/data/thai/food/bountiful_year.json b/src/data/thai/food/bountiful_year.json new file mode 100644 index 000000000..bb62f8dde --- /dev/null +++ b/src/data/thai/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Bountiful Year", + "description": "ซาชิมิสุดหรูหราและวิจิตรบรรจง เนื้อปลาถูกหั่นเป็นชิ้นบาง ๆ แล้วจัดวางให้เป็นรูปดอกไม้ที่กำลังเบ่งบาน จากนั้นก็ตกแต่งรอบ ๆ ด้วยเครื่องเคียง ก่อนรับประทานมักจะผสมเครื่องเคียงกับซาชิมิตามความชอบ ซึ่งมีความหมายว่าในวันข้างหน้าทุกสิ่งทุกอย่างจะราบรื่นไร้อุปสรรค", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Fish", + "amount": 4 + }, + { + "id": "carrot", + "name": "Carrot", + "amount": 4 + }, + { + "id": "onion", + "name": "Onion", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Violetgrass", + "amount": 1 + } + ], + "dish_type": "เมนูการโจมตี", + "results": { + "suspicious": { + "name": "Bountiful Year รสประหลาด", + "description": "ซาชิมิสุดหรูหราและวิจิตรบรรจง เครื่องปรุงรสและซาชิมิถูกจัดวางสะเปะสะปะ ราวกับถูกคลื่นยักษ์โถมเข้าใส่ จนล้มระเนระนาดอยู่บนจาน ไม่สามารถกระตุ้นความอยากอาหารได้เลยแม้แต่น้อย แต่ใช้วัตถุดิบหรูหราขนาดนี้ ถ้าไม่กินคงจะเสียดายแย่ ช่างเป็นอะไรที่กลืนไม่เข้าคายไม่ออกจริง ๆ ...", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกทั้งหมดในทีม 224 หน่วย และเพิ่มอัตราคริ 6% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "normal": { + "name": "Bountiful Year", + "description": "ซาชิมิสุดหรูหราและวิจิตรบรรจง เนื้อปลาถูกหั่นเป็นชิ้นบาง ๆ แล้วจัดวางให้เป็นรูปดอกไม้ที่กำลังเบ่งบาน จากนั้นก็ตกแต่งรอบ ๆ ด้วยเครื่องเคียง ก่อนรับประทานมักจะผสมเครื่องเคียงกับซาชิมิตามความชอบ ซึ่งมีความหมายว่าในวันข้างหน้าทุกสิ่งทุกอย่างจะราบรื่นไร้อุปสรรค", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกทีมทั้งหมดขึ้น 272 หน่วย และเพิ่มอัตราคริ 8% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "delicious": { + "name": "Bountiful Year แสนอร่อย", + "description": "ซาชิมิสุดหรูหราและวิจิตรบรรจง ปลาดิบแผ่นบาง ๆ ถูกจัดวางเรียงซ้อนกันเป็นชั้นราวกับปีกของจักจั่น เบาบางราวกับม่านหมอก สีขาวนวลดุจดั่งร่องรอยของหิมะที่ร่วงหล่นลงสู่พื้น แทบอดใจไม่ไหวที่จะลิ้มลอง เนื้อปลาที่นุ่มละมุนนั้นคลุกเคล้ากันกับเครื่องเคียงหลากสีสัน และรสชาติหลากหลายที่สอดประสานกันที่ปลายลิ้น จนอดไม่ได้ที่จะเอ่ยปากชม... ช่างเป็นรสชาติที่เลิศล้ำเหลือพรรณนา", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกทั้งหมดในทีม 320 หน่วย และเพิ่มอัตราคริ 10% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + } + } +} diff --git a/src/data/thai/food/dragon_beard_noodles.json b/src/data/thai/food/dragon_beard_noodles.json new file mode 100644 index 000000000..ef3dd4353 --- /dev/null +++ b/src/data/thai/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles", + "description": "เมนูบะหมี่ที่มีเส้นอันเรียวบางราวกับเครามังกร หลังจากหั่นหัวหอมและนำไปเจียวแล้ว จึงเติมน้ำซุปและเครื่องเคียง จากนั้นจึงใส่เส้นลงไปในตอนสุดท้าย เมื่อสุกแล้วจึงนำออกมาจัดใส่ชาม โดยแป้งที่ใช้จะต้องผ่านการยืดหลาย ๆ ครั้งก่อน ถึงจะได้ Dragon Beard Noodle (บะหมี่เครามังกร) ที่มีเส้นอันแสนเรียวบาง ถือเป็นหนึ่งในเมนูเส้นที่ต้องใช้ความพิถีพิถันอย่างที่สุดของ Liyue", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Flour", + "amount": 4 + }, + { + "id": "fowl", + "name": "Fowl", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Mushroom", + "amount": 2 + }, + { + "id": "ham", + "name": "Ham", + "amount": 1 + } + ], + "dish_type": "เมนูการโจมตี", + "results": { + "suspicious": { + "name": "Dragon Beard Noodles รสประหลาด", + "description": "เมนูบะหมี่ที่มีเส้นอันเรียวบางราวกับเครามังกร ด้วยความที่พยายามทำให้เส้นมีความเรียวยาวจนเกินไป จึงทำให้เส้นแตกตัวหลังจากนำไปลวก ดูเหมือนง่ายแต่ทำแล้วยากกว่าที่คิด คงต้องตั้งใจฝึกสักหน่อยแล้วล่ะ...", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกทั้งหมดในทีม 160 หน่วย เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "normal": { + "name": "Dragon Beard Noodles", + "description": "เมนูบะหมี่ที่มีเส้นอันเรียวบางราวกับเครามังกร หลังจากหั่นหัวหอมและนำไปเจียวแล้ว จึงเติมน้ำซุปและเครื่องเคียง จากนั้นจึงใส่เส้นลงไปในตอนสุดท้าย เมื่อสุกแล้วจึงนำออกมาจัดใส่ชาม โดยแป้งที่ใช้จะต้องผ่านการยืดหลาย ๆ ครั้งก่อน ถึงจะได้ Dragon Beard Noodle (บะหมี่เครามังกร) ที่มีเส้นอันแสนเรียวบาง ถือเป็นหนึ่งในเมนูเส้นที่ต้องใช้ความพิถีพิถันอย่างที่สุดของ Liyue", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกในทีมทั้งหมด 194 หน่วย เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "delicious": { + "name": "Dragon Beard Noodles แสนอร่อย", + "description": "เมนูบะหมี่ที่มีเส้นอันเรียวบางราวกับเครามังกร เส้นที่ถูกยืดจนเรียวเล็กสามพันเส้นนั้น ดูราวกับสายน้ำตกที่ไหลลงมาจากเบื้องบน ถูกนำใส่ลงไปในน้ำซุปเข้มข้นที่รวมเอาแก่นแท้ของภูเขาเข้าไว้ด้วยกัน เมื่อเทียบกับเมนูเส้นทั่ว ๆ ไปแล้ว จะให้ความรู้สึกที่นุ่มละมุนลิ้นยิ่งกว่ามาก ทำให้ผู้คนหยุดทานไม่ได้เลยทีเดียว", + "effect": "เพิ่มพลังโจมตีให้กับ สมาชิกทั้งหมดในทีม 228 หน่วย เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "special": { + "name": "Heartstring Noodles", + "description": "เมนูพิเศษของ Shenhe บางทีอาจเพื่อหวนรำลึกถึงรสชาติในความทรงจำของเธอ Shenhe ใช้เวลามากทีเดียวในการทำและจัดเรียงจาน เส้นที่เรียวบางและนุ่มลื่น กับน้ำซุปที่แสนอร่อย ช่างสร้างความประทับใจให้ผู้ที่ได้ลิ้มลองเสียจริง ๆ อย่างไรก็ตาม สิ่งที่น่าจดจำที่สุด ก็คือความทุ่มเทและความใส่ใจของเธอ...", + "effect": "เพิ่มพลังโจมตีให้กับสมาชิกทีมทั้งหมดขึ้น 274 หน่วย เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะส่งผลกับตัวละครของตัวเองเท่านั้น", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/thai/food/five_pickled_treasures.json b/src/data/thai/food/five_pickled_treasures.json index 0df9fe53a..78bf2fa03 100644 --- a/src/data/thai/food/five_pickled_treasures.json +++ b/src/data/thai/food/five_pickled_treasures.json @@ -28,7 +28,7 @@ "dish_type": "เมนูการผจญภัย", "results": { "suspicious": { - "name": "Suspicious Five Pickled Treasures", + "name": "Five Pickled Treasures รสประหลาด", "description": "เมนูผักดอง ไม่รู้ว่าเพราะอะไรมันถึงออกมาเปรี้ยวเกินบรรยาย ถึงแม้อาหารรสเปรี้ยวเล็กน้อยจะช่วยเพิ่มความอยากอาหารให้คนได้ แต่รสชาติเปรี้ยวเกินไปแบบนี้ คงจะมีแต่ Samachurl ที่ชอบอาหารชนิดนี้ล่ะมั้ง", "effect": "ฟื้นฟูพลังกาย 70 หน่วย" }, @@ -38,7 +38,7 @@ "effect": "ฟื้นฟูพลังกาย 85 หน่วย" }, "delicious": { - "name": "Delicious Five Pickled Treasures", + "name": "Five Pickled Treasures แสนอร่อย", "description": "เมนูผักดอง กระบวนการหมักดองได้เพิ่มความหอมหวานตามธรรมชาติให้วัตถุดิบ รสสัมผัสที่สดกรอบสุดประณีต จะทานคู่กับข้าวเพื่อเพิ่มรสชาติ หรือจะทานเป็นกับแกล้มแก้เบื่อก็ได้ ไม่เสียชื่อสมบัติทั้งห้าจริง ๆ", "effect": "ฟื้นฟูพลังกาย 100 หน่วย" } diff --git a/src/data/thai/food/lotus_seed_and_bird_egg_soup.json b/src/data/thai/food/lotus_seed_and_bird_egg_soup.json index 7b1cf2848..bfef1b46d 100644 --- a/src/data/thai/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/thai/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Lotus Seed and Bird Egg Soup แสนอร่อย", "description": "เมนูอาหารตุ๋นที่ทำจากไข่ คัสตาร์ดไข่ที่นุ่มจนละลายในปาก และไหลลงคอได้โดยไม่รู้ตัว เมื่อรู้สึกตัวอีกครั้ง ในปากก็เต็มไปด้วยรสหวานราวดอกบัวแรกแย้ม", "effect": "ลดอัตราการเสียพลังกายจากการวิ่ง ให้กับสมาชิกในทีมทั้งหมดลง 25% เป็นเวลา 900 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" + }, + "special": { + "name": "Cloud-Shrouded Jade", + "description": "เมนูพิเศษของ Yun Jin ของทานเล่นที่ทั้งหอมหวานและเหนียวหนึบ แต่ก็ไม่ได้ส่งผลกระทบต่อลำคอแต่อย่างใด เป็นของหวานที่ Yun Jin ชื่นชอบที่สุด มีรสชาติที่ประณีตติดปลายลิ้น ซึ่งถึงแม้ว่าจะทานมากไปหน่อย แต่ก็ยังไม่รู้สึกเลี่ยน แต่จะว่าไปแล้ว... ดูเหมือนว่าปริมาณจะมากกว่าตอนปกติที่เธอทำให้ตัวเองทานอยู่สักหน่อย นี่น่าจะเป็นความปรารถนาดีของเธอล่ะนะ", + "effect": "ลดอัตราการเสียพลังกายจากการวิ่ง ให้กับสมาชิกในทีมทั้งหมดลง 25% เป็นเวลา 1500 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/thai/food/sakura_shrimp_crackers.json b/src/data/thai/food/sakura_shrimp_crackers.json index b61198f49..9010d16f4 100644 --- a/src/data/thai/food/sakura_shrimp_crackers.json +++ b/src/data/thai/food/sakura_shrimp_crackers.json @@ -23,7 +23,7 @@ "dish_type": "เมนูการป้องกัน", "results": { "suspicious": { - "name": "Suspicious Sakura Shrimp Crackers", + "name": "Sakura Shrimp Crackers รสประหลาด", "description": "แผ่นแป้งบางกรุบกรอบ ที่ออกมาดูซีดเซียวไปหน่อย ดูจากรูปร่างกลม ๆ ของมันแล้ว มันคือขนมเซมเบ้แน่นอน... แต่พอทานเข้าไปแล้ว ทำไมถึงได้มีกลิ่นคาวของกุ้งกันนะ?", "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 20% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" }, @@ -33,7 +33,7 @@ "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 22% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" }, "delicious": { - "name": "Delicious Sakura Shrimp Crackers", + "name": "Sakura Shrimp Crackers แสนอร่อย", "description": "แผ่นแป้งบางกรุบกรอบ สีสันที่น่ารักของ Sakura Bloom และรูปทรงที่สวยงามของกุ้งยังถูกรักษาไว้อย่างดี ยังไม่ทันจะหยิบเข้าปาก ก็ได้กลิ่นหอมน่าทานลอยมาเตะจมูก เมื่อได้ลองลิ้มรส ความกรอบจะกระจายไปทั่วทั้งปากทุกครั้งที่เคี้ยว ทุกคำที่ทานจะรู้สึกเหมือนได้เพลิดเพลินไปกับดอกไม้งามที่ผสานกับท้องทะเล", "effect": "พลังชีวิตสูงสุดของตัวละครทั้งหมดในทีมเพิ่มขึ้น 25% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" } diff --git a/src/data/thai/food/unagi_chazuke.json b/src/data/thai/food/unagi_chazuke.json index 5bac9d114..fe9537afc 100644 --- a/src/data/thai/food/unagi_chazuke.json +++ b/src/data/thai/food/unagi_chazuke.json @@ -28,7 +28,7 @@ "dish_type": "เมนูการป้องกัน", "results": { "suspicious": { - "name": "Suspicious Unagi Chazuke", + "name": "Unagi Chazuke รสประหลาด", "description": "อาหารจานหลักที่มีรสชาติอ่อน ๆ สุดอร่อย น้ำซุปชาที่มีรสชาติอ่อนเกินไปถูกความเค็มของเนื้อปลาไหลกลบจนหมด ทำให้แทบจะไม่ได้กลิ่นหอมของชาเลยสักนิด ถ้าคนให้เข้ากันแล้วกินเป็นโจ๊กล่ะก็ น่าจะพอกลืนลงคอได้บ้าง", "effect": "โบนัสการรักษาของตัวละครทั้งหมดในทีมเพิ่มขึ้น 15% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" }, @@ -38,7 +38,7 @@ "effect": "โบนัสการรักษาของตัวละครทั้งหมดในทีมเพิ่มขึ้น 17% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" }, "delicious": { - "name": "Delicious Unagi Chazuke", + "name": "Unagi Chazuke แสนอร่อย", "description": "อาหารจานหลักที่มีรสชาติอ่อน ๆ สุดอร่อย ของใบชาสดใหม่ที่ชงในน้ำซุปร้อน ๆ ส่งกลิ่นหอมฟุ้งกระจายยาวนาน เม็ดข้าวสีขาวอวบที่แยกตัวกันอย่างชัดเจน บวกกับเนื้อปลาไหลที่ย่างบนเตาถ่านทำให้ได้รสสัมผัสที่เนียนละเอียด กลิ่นหอมของปลาและใบชาร่ายรำอยู่บนปลายลิ้นของคุณ รวมเข้ากับความหอมหวานของข้าว กลายเป็นรสชาติสุดอูมามิ คงไม่มีใครสามารถต้านทานแรงดึงดูดสามเท่านี้ได้หรอก", "effect": "โบนัสการรักษาของตัวละครทั้งหมดในทีมเพิ่มขึ้น 20% เป็นเวลา 300 วินาที เมื่อเล่นในโหมดเล่นหลายคน จะมีผลกับตัวละครของตัวเองเท่านั้น" } diff --git a/src/data/thai/ingredients/carrot.json b/src/data/thai/ingredients/carrot.json index 4d2083ee0..1d8d4759f 100644 --- a/src/data/thai/ingredients/carrot.json +++ b/src/data/thai/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Five Pickled Treasures" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/thai/ingredients/fish.json b/src/data/thai/ingredients/fish.json index c38cfcde6..fc96f9ca2 100644 --- a/src/data/thai/ingredients/fish.json +++ b/src/data/thai/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Sashimi Platter" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/thai/ingredients/flour.json b/src/data/thai/ingredients/flour.json index 318d10ff1..ad721179a 100644 --- a/src/data/thai/ingredients/flour.json +++ b/src/data/thai/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "More-and-More" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "moon_pie", "name": "Moon Pie" diff --git a/src/data/thai/ingredients/fowl.json b/src/data/thai/ingredients/fowl.json index 7d6cbde61..1f6f7a1b4 100644 --- a/src/data/thai/ingredients/fowl.json +++ b/src/data/thai/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "golden_fried_chicken", "name": "Golden Fried Chicken" diff --git a/src/data/thai/ingredients/ham.json b/src/data/thai/ingredients/ham.json index e9f796da1..b6a8ca917 100644 --- a/src/data/thai/ingredients/ham.json +++ b/src/data/thai/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Oncidium Tofu" }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" + }, { "id": "jade_parcels", "name": "Jade Parcel" diff --git a/src/data/thai/ingredients/mushroom.json b/src/data/thai/ingredients/mushroom.json index 5e3fea2ec..9ae9dd131 100644 --- a/src/data/thai/ingredients/mushroom.json +++ b/src/data/thai/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Konda Cuisine" + }, + { + "id": "dragon_beard_noodles", + "name": "Dragon Beard Noodles" } ] } diff --git a/src/data/thai/ingredients/onion.json b/src/data/thai/ingredients/onion.json index d345a3043..1ab6a3d25 100644 --- a/src/data/thai/ingredients/onion.json +++ b/src/data/thai/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Meat Stew" + }, + { + "id": "bountiful_year", + "name": "Bountiful Year" } ] } diff --git a/src/data/thai/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/thai/weapon_secondary_materials/fossilized_bone_shard.json index d1034c890..6ed20e2e2 100644 --- a/src/data/thai/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/thai/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Fossilized Bone Remains", "description": "Geovishap นั้นล้วนแต่เฝ้าฝันถึงวันที่จะเติบโตเป็นมังกรอย่างแท้จริง พวกมันมองว่าเศษฟอสซิลกระดูกเหล่านี้นั้น เป็นของมังกรและหวงแหนมันมาก ๆ บางทีคงจะเป็นเพราะปรารถนาในความเป็นนิรันดร์และแข็งแกร่งของมังกรล่ะนะ", - "source": [ - "ดรอปจาก Geovishap Hatchling Lv.60 ขึ้นไป", - "ดรอปจาก Geovishap Lv.60 ขึ้นไป", - "ได้รับจากการสรรสร้าง" - ], + "source": ["ดรอปจาก Vishap Lv.60 ขึ้นไป", "ได้รับจากการสรรสร้าง"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/thai/weapon_secondary_materials/fragile_bone_shard.json b/src/data/thai/weapon_secondary_materials/fragile_bone_shard.json index 3b2dc58c3..798e74300 100644 --- a/src/data/thai/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/thai/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Fragile Bone Remains", "description": "เศษกระดูกบางอย่างที่หาได้จาก Geovishap ถึงแม้ว่าจะเปราะบางแบบสุด ๆ แต่ดูเหมือนว่ามันจะครอบครองพลังบางอย่างที่ไม่สามารถอธิบายได้อยู่", - "source": ["ดรอปจาก Geovishap Hatchling", "ดรอปจาก Geovishap"], + "source": ["ดรอปจาก Vishap"], "rarity": 2 } diff --git a/src/data/thai/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/thai/weapon_secondary_materials/sturdy_bone_shard.json index 3a9c2e01b..722bdf442 100644 --- a/src/data/thai/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/thai/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Sturdy Bone Remains", "description": "ดูแล้วค่อนข้างจะเก่าแก่พอสมควร ถึงแม้ว่าจะเป็นอสูรมังกรที่ไม่เข้าใจในภาษาของมนุษย์ แต่ก็เหมือนว่าจะมีความผูกพันบางอย่างกับเศษกระดูกชนิดนี้", - "source": [ - "ดรอปจาก Geovishap Hatchling Lv.40 ขึ้นไป", - "ดรอปจาก Geovishap Lv.40 ขึ้นไป", - "ได้รับจากการสรรสร้าง" - ], + "source": ["ดรอปจาก Vishap Lv.40 ขึ้นไป", "ได้รับจากการสรรสร้าง"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/thai/weapons/calamity_queller.json b/src/data/thai/weapons/calamity_queller.json new file mode 100644 index 000000000..dc2f6e902 --- /dev/null +++ b/src/data/thai/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Calamity Queller", + "description": "อาวุธแหลมคมที่สร้างขึ้นมาจากคริสตัลประหลาดบางอย่าง แสงสีฟ้าจาง ๆ ของมันดูเหมือนจะขับขานเรื่องราวอันไม่รู้จบในอดีต", + "rarity": 5, + "type": "หอก", + "domain": "ราชวังลับแห่ง Lianshan Formula", + "passive": "Extinguishing Precept", + "bonus": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 12/15/18/21/24%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 32/4/48/56/64.% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า", + "stats": { + "primary": "พลังโจมตีพื้นฐาน", + "secondary": "พลังโจมตี%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Mist Veiled Lead Elixir", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Flower Pollen", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Mist Flower Pollen", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Whopperflower Nectar", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Mist Veiled Mercury Elixir", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Mist Grass", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Shimmering Nectar", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Mist Veiled Gold Elixir", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Lamp", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Mist Veiled Primo Elixir", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Mist Grass Lamp", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Elemental Nectar", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 12%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 3.2% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า" + }, + { + "refinement": 2, + "desc": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 15%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 4% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า" + }, + { + "refinement": 3, + "desc": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 18%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 4.8% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า" + }, + { + "refinement": 4, + "desc": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 21%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 5.6% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า" + }, + { + "refinement": 5, + "desc": "ได้รับโบนัสความเสียหายของธาตุทั้งหมด 24%; หลังจากใช้สกิลธาตุ จะได้รับ Consummation เป็นเวลา 20 วินาที ซึ่งจะทำให้พลังโจมตีเพิ่มขึ้น 6.4% ในทุก 1 วินาที โดยที่เอฟเฟกต์เพิ่มพลังโจมตีนี้ จะสามารถซ้อนทับได้ 6 ครั้ง และเมื่อตัวละครที่ใช้อาวุธนี้อยู่ในทีม แต่ไม่ได้เข้าร่วมการต่อสู้ เอฟเฟกต์เพิ่มพลังโจมตีของ Consummation จะเพิ่มเป็นสองเท่า" + } + ] +} diff --git a/src/data/thai/weapons/mouuns_moon.json b/src/data/thai/weapons/mouuns_moon.json index 7b35a00cd..8be37ee4d 100644 --- a/src/data/thai/weapons/mouuns_moon.json +++ b/src/data/thai/weapons/mouuns_moon.json @@ -273,7 +273,7 @@ }, { "refinement": 5, - "desc": "ทุก 1 หน่วย ของผลรวมพลังงานธาตุสูงสุดของตัวละครทั้งหมดในทีม จะทำให้ท่าไม้ตายของตัวละครที่ใช้อาวุธนี้ สร้างความเสียหายเพิ่มขึ้น 0.24%โดยความเสียหายท่าไม้ตายที่เพิ่มขึ้นด้วยวิธีนี้ จะสามารถเพิ่มได้มากสุด 80%" + "desc": "ทุก 1 หน่วย ของผลรวมพลังงานธาตุสูงสุดของตัวละครทั้งหมดในทีม จะทำให้ท่าไม้ตายของตัวละครที่ใช้อาวุธนี้ สร้างความเสียหายเพิ่มขึ้น 0.24% โดยความเสียหายท่าไม้ตายที่เพิ่มขึ้นด้วยวิธีนี้ จะสามารถเพิ่มได้มากสุด 80%" } ] } diff --git a/src/data/thai/weapons/wavebreakers_fin.json b/src/data/thai/weapons/wavebreakers_fin.json index d0c9fb35c..6799df628 100644 --- a/src/data/thai/weapons/wavebreakers_fin.json +++ b/src/data/thai/weapons/wavebreakers_fin.json @@ -273,7 +273,7 @@ }, { "refinement": 5, - "desc": "ทุก 1 หน่วย ของผลรวมพลังงานธาตุสูงสุดของตัวละครทั้งหมดในทีม จะทำให้ท่าไม้ตายของตัวละครที่ใช้อาวุธนี้ สร้างความเสียหายเพิ่มขึ้น 0.24%โดยความเสียหายท่าไม้ตายที่เพิ่มขึ้นด้วยวิธีนี้ จะสามารถเพิ่มได้มากสุด 80%" + "desc": "ทุก 1 หน่วย ของผลรวมพลังงานธาตุสูงสุดของตัวละครทั้งหมดในทีม จะทำให้ท่าไม้ตายของตัวละครที่ใช้อาวุธนี้ สร้างความเสียหายเพิ่มขึ้น 0.24% โดยความเสียหายท่าไม้ตายที่เพิ่มขึ้นด้วยวิธีนี้ จะสามารถเพิ่มได้มากสุด 80%" } ] } diff --git a/src/data/vietnamese/bait/fake_fly_bait.json b/src/data/vietnamese/bait/fake_fly_bait.json index 62e362777..cdd3ba50c 100644 --- a/src/data/vietnamese/bait/fake_fly_bait.json +++ b/src/data/vietnamese/bait/fake_fly_bait.json @@ -1,7 +1,7 @@ { "id": "fake_fly_bait", "name": "Mồi Ruồi Giả", - "description": "Mồi câu mô phỏng theo hình thù ruồi nhặng, được làm từ các nguyên liệu có màu sắc sặc sỡ, không mùi, là mồi câu đặc biệt dành cho các loại cá lớn có thị giác linh hoạt, thông thường sẽ phối hợp với cách câu cá tương đối khó hơn. Hội Câu Cá ở một số nơi còn dùng Mồi Ruồi Giả để làm một trong các tiêu chuẩn tăng cấp cán bộ.

Loại cá thích hợp: Cá Rồng, Cá Pháo.", + "description": "Mồi câu mô phỏng theo hình thù ruồi nhặng, được làm từ các nguyên liệu có màu sắc sặc sỡ, không mùi, là mồi câu đặc biệt dành cho các loại cá lớn có thị giác linh hoạt, thông thường sẽ phối hợp với cách câu cá tương đối khó hơn. Hội Câu Cá ở một số nơi còn dùng Mồi Ruồi Giả để làm một trong các tiêu chuẩn tăng cấp cán bộ.

Loại cá thích hợp: Cá Rồng, Cá Pháo, Cá Đuối.", "rarity": 2, "craft": { "items": [ diff --git a/src/data/vietnamese/characters/aloy.json b/src/data/vietnamese/characters/aloy.json index d3fcd81df..3848ea871 100644 --- a/src/data/vietnamese/characters/aloy.json +++ b/src/data/vietnamese/characters/aloy.json @@ -512,7 +512,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -541,7 +541,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/chongyun.json b/src/data/vietnamese/characters/chongyun.json index 80a5877b9..95f310ba9 100644 --- a/src/data/vietnamese/characters/chongyun.json +++ b/src/data/vietnamese/characters/chongyun.json @@ -473,7 +473,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -502,7 +502,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/diona.json b/src/data/vietnamese/characters/diona.json index b86ca8c22..dbfe26ba6 100644 --- a/src/data/vietnamese/characters/diona.json +++ b/src/data/vietnamese/characters/diona.json @@ -533,7 +533,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -562,7 +562,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/eula.json b/src/data/vietnamese/characters/eula.json index ec6dadd08..eb3e65f5f 100644 --- a/src/data/vietnamese/characters/eula.json +++ b/src/data/vietnamese/characters/eula.json @@ -673,7 +673,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -702,7 +702,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/ganyu.json b/src/data/vietnamese/characters/ganyu.json index 3a5325d26..69622bdd4 100644 --- a/src/data/vietnamese/characters/ganyu.json +++ b/src/data/vietnamese/characters/ganyu.json @@ -23,7 +23,7 @@ { "id": "normal_attack_liutian_archery", "name": "Tấn Công Thường - Lưu Thiên Xạ Thuật", - "description": "Tấn Công Thường
Liên tục bắn tên, tối đa 6 lần.

Trọng kích
Có thể ngắm bắn chính xác hơn, sát thương cao hơn.
Khi nhắm, dòng không khí lạnh sẽ ngưng tụ liên tục trên mũi tên và bắn ra cùng với tấn công. Thời gian tụ lực dài hay ngắn sẽ gây ra hiệu quả khác nhau:
·Tụ lực lần 1: Bắn mũi tên có khí lạnh gây sát thương nguyên tố băng;
·Tụ lực lần 2: Bắn Cung Sương Hoa gây sát thương nguyên tố băng; Sau khi trúng, sương giá tung bay, gây thêm sát thương phạm vi nguyên tố băng.

Tấn Công Khi Đáp
Bắn mưa tên liên tiếp xuống mặt đất, gây sát thương phạm vi khi chạm đất.", + "description": "Tấn Công Thường
Liên tục bắn tên, tối đa 6 lần.

Trọng kích
Có thể ngắm bắn chính xác hơn, sát thương cao hơn.
Khi ngắm bắn, dòng không khí lạnh sẽ ngưng tụ liên tục trên mũi tên và bắn ra cùng lúc tấn công. Căn cứ thời gian tụ lực dài hay ngắn sẽ gây ra hiệu quả khác nhau:
·Tụ lực lần 1: Bắn mũi tên có khí lạnh gây sát thương Nguyên Tố Băng;
·Tụ lực lần 2: Bắn Cung Sương Hoa gây sát thương Nguyên Tố Băng; sau khi bắn trúng, sương giá tung bay, gây thêm Sát Thương Phạm Vi Nguyên Tố Băng.

Tấn Công Khi Đáp
Bắn mưa tên từ trên không, đồng thời lao nhanh xuống mặt đất, gây sát thương phạm vi khi chạm đất.", "info": "", "attributes": [ { @@ -271,7 +271,7 @@ { "id": "trail_of_the_qilin", "name": "Sơn Trạch Lân Tích", - "description": "Ganyu để lại một đóa sen băng rồi lùi nhanh về phía sau, tránh xa tất cả yêu ma, gây sát thương phạm vi nguyên tố băng.

Băng Liên
·Liên tục khiêu khích địch xung quanh, thu hút địch tấn công;
·Độ bền sẽ kế thừa căn cứ theo tỷ lệ giới hạn HP của Ganyu;
·Khi bị hủy diệt hoặc hết thời gian sẽ bung nở mạnh mẽ, gây sát thương phạm vi nguyên tố băng.", + "description": "Ganyu để lại một đóa sen băng rồi lùi nhanh về phía sau, tránh xa tất cả yêu ma, gây Sát Thương Phạm Vi Nguyên Tố Băng.

Băng Liên
·Liên tục khiêu khích kẻ địch xung quanh, thu hút địch tấn công;
·Độ bền sẽ kế thừa căn cứ theo tỷ lệ giới hạn HP của Ganyu;
·Khi bị phá hủy hoặc hết thời gian sẽ nở rộ, gây Sát Thương Phạm Vi Nguyên Tố Băng.", "info": "\"Bạn nhìn thấy tôi à? Chắc chỉ là ảo giác thôi, lúc đó tôi đang tăng ca mà.\"", "attributes": [ { @@ -359,7 +359,7 @@ { "id": "celestial_shower", "name": "Thiên Hoa Hạ Phàm", - "description": "Ngưng tụ sương tuyết trong không khí, triệu hồi linh châu băng diệt ma.
Trong thời gian tồn tại, linh châu băng sẽ không ngừng giáng trụ băng xuống, tấn công kẻ địch trong phạm vi, gây sát thương nguyên tố băng.", + "description": "Ngưng tụ sương tuyết trong không khí, triệu hồi Linh Châu Băng diệt ma.
Trong thời gian tồn tại, Linh Châu Băng sẽ không ngừng giáng Nhũ Băng xuống, tấn công kẻ địch trong phạm vi, gây Sát Thương Nguyên Tố Băng.", "info": "Đương nhiên Ganyu có thể giáng cơn mưa mát lành xuống, nhưng đối với tà ma ngoại đạo, những thứ này đều sẽ hóa thành bông tuyết khổ đau.", "attributes": [ { @@ -449,7 +449,7 @@ { "id": "undivided_heart", "name": "Duy Thử Nhất Tâm", - "description": "Trong vòng 5s sau khi Cung Sương Hoa bắn ra, sẽ khiến tỷ lệ bạo kích của Cung Sương Hoa ở phát tiếp theo và Sương Giá Tung Bay được tạo ra tăng 20%.", + "description": "Trong vòng 5s sau khi Cung Sương Hoa bắn ra, sẽ khiến cho Cung Sương Hoa được bắn ra tiếp theo và Sương Giá Tung Bay được tạo ra từ những Cung Sương Hoa này tăng 20% tỷ lệ bạo kích.", "level": 1 }, { @@ -487,7 +487,7 @@ { "id": "westward_sojourn", "name": "Tây Thú", - "description": "Trong khu vực của Thiên Hoa Hạ Phàm, tăng sát thương địch nhận phải, hiệu quả này sẽ dần mạnh hơn theo thời gian.
Sát thương tăng thêm nhận phải ban đầu là 5%, mỗi 3s tăng 5%, tăng nhiều nhất đến 25%.
Sau khi rời khỏi khu vực, hiệu quả kéo dài nhiều nhất 3s.", + "description": "Trong khu vực của Thiên Hoa Hạ Phàm, tăng sát thương kẻ địch phải chịu, hiệu quả này sẽ dần mạnh hơn theo thời gian.
Ban đầu lượng tăng sát thương phải chịu là 5%, mỗi 3s tăng 5%, tăng nhiều nhất đến 25%.
Sau khi rời khỏi khu vực, hiệu quả kéo dài nhiều nhất 3s.", "level": 4 }, { @@ -533,7 +533,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -562,7 +562,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/kaeya.json b/src/data/vietnamese/characters/kaeya.json index c715898bd..05a013148 100644 --- a/src/data/vietnamese/characters/kaeya.json +++ b/src/data/vietnamese/characters/kaeya.json @@ -433,7 +433,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -462,7 +462,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/kamisato_ayaka.json b/src/data/vietnamese/characters/kamisato_ayaka.json index 64d452db2..b4a57d912 100644 --- a/src/data/vietnamese/characters/kamisato_ayaka.json +++ b/src/data/vietnamese/characters/kamisato_ayaka.json @@ -473,7 +473,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -502,7 +502,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/qiqi.json b/src/data/vietnamese/characters/qiqi.json index b04ee0973..31806fa44 100644 --- a/src/data/vietnamese/characters/qiqi.json +++ b/src/data/vietnamese/characters/qiqi.json @@ -533,7 +533,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -562,7 +562,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/rosaria.json b/src/data/vietnamese/characters/rosaria.json index 4c6270878..fe5650978 100644 --- a/src/data/vietnamese/characters/rosaria.json +++ b/src/data/vietnamese/characters/rosaria.json @@ -453,7 +453,7 @@ "cost": 40000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3, "rarity": 3 }, @@ -482,7 +482,7 @@ "cost": 60000, "mat1": { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 6, "rarity": 3 }, diff --git a/src/data/vietnamese/characters/shenhe.json b/src/data/vietnamese/characters/shenhe.json new file mode 100644 index 000000000..21fd1ec0a --- /dev/null +++ b/src/data/vietnamese/characters/shenhe.json @@ -0,0 +1,910 @@ +{ + "id": "shenhe", + "name": "Shenhe", + "title": "Thiên Thể Cô Độc", + "description": "Đệ tử tiên gia, khí chất thoát tục, ẩn cư tại núi rừng Liyue, tính cách lãnh đạm như tiên nhân.", + "weapon_type": "Vũ Khí Cán Dài", + "element": "Băng", + "gender": "nữ", + "substat": "Tấn Công%", + "affiliation": "Cảng Liyue", + "region": "Liyue", + "rarity": 5, + "birthday": [10, 3], + "constellation": "Cung Ưu Sầu", + "domain": "Thái Sơn Phủ", + "cv": { + "english": "Chelsea Kwoka", + "chinese": "秦紫翼", + "japanese": "Ayako Kawasumi", + "korean": "이현진" + }, + "skills": [ + { + "id": "normal_attack_dawnstar_piercer", + "name": "Tấn Công Thường - Đạp Thần Nhiếp Đấu", + "description": "Tấn Công Thường
Thực hiện tối đa 5 lần đánh liên tiếp.

Trọng Kích
Tiêu hao thể lực nhất định, xông về phía trước, gây sát thương cho địch trên đường đi.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây sát thương phạm vi khi chạm đất.", + "info": "", + "attributes": [ + { + "label": "Sát Thương Lần 1", + "values": [ + "43.26%", + "46.78%", + "50.3%", + "55.33%", + "58.85%", + "62.88%", + "68.41%", + "73.94%", + "79.47%", + "85.51%", + "91.55%", + "97.58%", + "103.62%", + "109.65%", + "115.69%" + ] + }, + { + "label": "Sát Thương Lần 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Sát Thương Lần 3", + "values": [ + "53.32%", + "57.66%", + "62%", + "68.2%", + "72.54%", + "77.5%", + "84.32%", + "91.14%", + "97.96%", + "105.4%", + "112.84%", + "120.28%", + "127.72%", + "135.16%", + "142.6%" + ] + }, + { + "label": "Sát Thương Lần 4", + "values": [ + "26.32% + 26.32%", + "28.46% + 28.46%", + "30.6% + 30.6%", + "33.66% + 33.66%", + "35.8% + 35.8%", + "38.25% + 38.25%", + "41.62% + 41.62%", + "44.98% + 44.98%", + "48.35% + 48.35%", + "52.02% + 52.02%", + "55.69% + 55.69%", + "59.36% + 59.36%", + "63.04% + 63.04%", + "66.71% + 66.71%", + "70.38% + 70.38%" + ] + }, + { + "label": "Sát Thương Lần 5", + "values": [ + "65.62%", + "70.96%", + "76.3%", + "83.93%", + "89.27%", + "95.38%", + "103.77%", + "112.16%", + "120.55%", + "129.71%", + "138.87%", + "148.02%", + "157.18%", + "166.33%", + "175.49%" + ] + }, + { + "label": "Sát Thương Trọng Kích", + "values": [ + "110.67%", + "119.68%", + "128.69%", + "141.56%", + "150.57%", + "160.86%", + "175.02%", + "189.17%", + "203.33%", + "218.77%", + "234.22%", + "249.66%", + "265.1%", + "280.54%", + "295.99%" + ] + }, + { + "label": "Thể lực Trọng Kích tiêu hao", + "values": [ + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm" + ] + }, + { + "label": "Sát Thương Khi Đáp", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Sát Thương Khi Rơi Từ Độ Cao Thấp/Cao", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "spring_spirit_summoning", + "name": "Triệu Tướng Dịch Chú", + "description": "Ngưng tụ sương lộ, đẩy lui tà ma.
Thêm hiệu quả \"Băng Linh\" cho tất cả nhân vật trong đội gần đó, đồng thời gây Sát Thương Nguyên Tố Băng khác nhau dựa theo cơ chế nhấn, nhấn giữ.

Nhấn
Đột kích về phía trước cùng \"Lục Linh\", gây Sát Thương Nguyên Tố Băng cho kẻ địch trên đường.

Nhấn giữ
Hiệu lệnh \"Lục Linh\", gây Sát Thương Phạm Vi Nguyên Tố Băng.

Băng Linh
Khi sát thương tấn công thường, trọng kích, tấn công khi đáp, kỹ năng nguyên tố và kỹ năng nộ gây Sát Thương Nguyên Tố Băng cho kẻ địch, sẽ tăng sát thương dựa vào sức tấn công hiện tại của Shenhe.

Hiệu quả \"Băng Linh\" sẽ biến mất khi hết thời gian duy trì hoặc đạt số lần kích hoạt nhất định. \"Băng Linh\" khi nhấn giữ sẽ có thời gian duy trì và số lần hiệu lực nhiều hơn so với nhấn.
Khi trong 1 lần Sát Thương Nguyên Tố Băng trúng cùng lúc nhiều kẻ địch, sẽ căn cứ vào số lượng kẻ địch trúng đòn để tiêu hao số lần hiệu lực; Số lần hiệu lực \"Băng Linh\" của mỗi nhân vật trong đội sẽ tính độc lập với nhau.", + "info": "\"Linh uy phi hư,dịch hữu bách công. Thần nữ có lệnh, mau chóng có mặt. Nhiếp!\"", + "attributes": [ + { + "label": "Sát Thương Nhấn Kỹ Năng", + "values": [ + "139.2%", + "149.64%", + "160.08%", + "174%", + "184.44%", + "194.88%", + "208.8%", + "222.72%", + "236.64%", + "250.56%", + "264.48%", + "278.4%", + "295.8%", + "313.2%", + "330.6%" + ] + }, + { + "label": "Sát Thương Nhấn Giữ Kỹ Năng", + "values": [ + "188.8%", + "202.96%", + "217.12%", + "236%", + "250.16%", + "264.32%", + "283.2%", + "302.08%", + "320.96%", + "339.84%", + "358.72%", + "377.6%", + "401.2%", + "424.8%", + "448.4%" + ] + }, + { + "label": "Tăng Sát Thương", + "values": [ + "45.66% tấn công", + "49.08% tấn công", + "52.5% tấn công", + "57.07% tấn công", + "60.49% tấn công", + "63.92% tấn công", + "68.48% tấn công", + "73.05% tấn công", + "77.62% tấn công", + "82.18% tấn công", + "86.75% tấn công", + "91.31% tấn công", + "97.02% tấn công", + "102.73% tấn công", + "108.43% tấn công" + ] + }, + { + "label": "Thời gian duy trì nhấn/nhấn giữ", + "values": [ + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s", + "10s / 15s" + ] + }, + { + "label": "Số lần hiệu lực nhấn/nhấn giữ", + "values": [ + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần", + "5 lần / 7 lần" + ] + }, + { + "label": "CD Nhấn", + "values": [ + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s", + "10s" + ] + }, + { + "label": "CD Nhấn Giữ", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + } + ] + }, + { + "id": "divine_maidens_deliverance", + "name": "Thần Nữ Khiển Linh Quyết", + "description": "Giải phóng sức mạnh \"Lục Linh\", hiệu lệnh rong ruổi thế gian, gây Sát Thương Phạm Vi Nguyên Tố Băng.
\"Lục Linh\" sẽ ngưng kết thành vùng hiệu ứng, giảm Kháng Vật Lý và Kháng Nguyên Tố Băng của kẻ địch bên trong, đồng thời gây Sát Thương Nguyên Tố Băng liên tục cho kẻ địch trong vùng ảnh hưởng.", + "info": "\"Tiên đạo pháp môn không phải hư ảo, chỉ khi nhìn thấu thiên địa vạn hóa, hiểu rõ nhân quả hồng trần thì mới có thể lĩnh ngộ được bổn chân.\"", + "attributes": [ + { + "label": "Sát Thương Kỹ Năng", + "values": [ + "100.8%", + "108.36%", + "115.92%", + "126%", + "133.56%", + "141.12%", + "151.2%", + "161.28%", + "171.36%", + "181.44%", + "191.52%", + "201.6%", + "214.2%", + "226.8%", + "239.4%" + ] + }, + { + "label": "Giảm Kháng", + "values": [ + "6%", + "7%", + "8%", + "9%", + "10%", + "11%", + "12%", + "13%", + "14%", + "15%", + "15%", + "15%", + "15%", + "15%", + "15%" + ] + }, + { + "label": "Sát Thương Kéo Dài", + "values": [ + "33.12%", + "35.6%", + "38.09%", + "41.4%", + "43.88%", + "46.37%", + "49.68%", + "52.99%", + "56.3%", + "59.62%", + "62.93%", + "66.24%", + "70.38%", + "74.52%", + "78.66%" + ] + }, + { + "label": "Thời Gian Kéo Dài", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "CD", + "values": [ + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s", + "20s" + ] + }, + { + "label": "Năng Lượng Nguyên Tố", + "values": [ + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80", + "80" + ] + } + ] + } + ], + "passives": [ + { + "id": "deific_embrace", + "name": "Đại Động Di La Tôn Pháp", + "description": "Nhân vật trong trận hiện tại đang trong vùng hiệu ứng của Thần Nữ Khiển Linh Quyết, sẽ tăng 15% BUFF Sát Thương Nguyên Tố Băng.", + "level": 1 + }, + { + "id": "spirit_communion_seal", + "name": "Phược Linh Thông Chân Pháp Ấn", + "description": "Shenhe sau khi thi triển Triệu Tướng Dịch Chú, tất cả nhân vật trong đội gần đó sẽ nhận hiệu ứng sau:
·Nhấn: Sát thương Kỹ Năng Nguyên Tố và Kỹ Năng Nộ tăng 15%, duy trì 10s;
·Nhấn giữ: Sát thương tấn công thường, trọng kích, tấn công khi đáp tăng 15%, duy trì 15s.", + "level": 4 + }, + { + "id": "precise_comings_and_goings", + "name": "Lai Phục Tri Thời", + "description": "Khi làm nhiệm vụ Phái Đi Thám Hiểm có thời gian là 20 giờ ở Liyue, phần thưởng nhận được tăng 25%.", + "level": 0 + } + ], + "constellations": [ + { + "id": "clarity_of_heart", + "name": "Tâm Trai", + "description": "Số lần sử dụng của Triệu Tướng Dịch Chú tăng thêm 1", + "level": 1 + }, + { + "id": "centered_spirit", + "name": "Định Mông", + "description": "Thời gian duy trì của Thần Nữ Khiển Linh Quyết kéo dài thêm 6s. Nhân vật trong trận hiện tại đang trong vùng ảnh hưởng sẽ tăng 15% sát thương bạo kích của Sát Thương Nguyên Tố Băng.", + "level": 2 + }, + { + "id": "seclusion", + "name": "Tiềm Hư", + "description": "Cấp kỹ năng Triệu Tướng Dịch Chú +3.
Tăng tối đa đến cấp 15.", + "level": 3 + }, + { + "id": "insight", + "name": "Quan Sát", + "description": "Nhân vật trong trạng thái \"Băng Linh\" của Shenhe, khi kích hoạt tăng sát thương từ \"Băng Linh\" sẽ khiến Shenhe nhận 1 tầng \"Sương Tiêu Quyết\":
·Shenhe khi thi triển Triệu Tướng Dịch Chú sẽ xóa bỏ tất cả \"Sương Tiêu Quyết\", đồng thời căn cứ vào số tầng xóa bỏ, mỗi tầng tăng 5% sát thương cho Triệu Tướng Dịch Chú lần này;
·Hiệu quả này tối đa cộng dồn 50 lần, duy trì 60s.", + "level": 4 + }, + { + "id": "divine_attainment", + "name": "Hóa Thần", + "description": "Cấp kỹ năng Thần Nữ Khiển Linh Quyết +3.
Tăng tối đa đến cấp 15.", + "level": 5 + }, + { + "id": "mystical_abandon", + "name": "Vong Huyền", + "description": "Khi nhân vật kích hoạt hiệu quả \"Băng Linh\" bằng sát thương tấn công thường và sát thương trọng kích, sẽ không còn giảm số lần kích hoạt \"Băng Linh\" nữa.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "shivada_jade_sliver", + "name": "Mảnh Ngọc Băng Vụn", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Mảnh Ngọc Băng Vỡ", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "shivada_jade_fragment", + "name": "Mảnh Ngọc Băng Vỡ", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Miếng Ngọc Băng", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "shivada_jade_chunk", + "name": "Miếng Ngọc Băng", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "shivada_jade_gemstone", + "name": "Ngọc Băng", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "qingxin", + "name": "Thanh Tâm", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_prosperity", + "name": "Bài Giảng Của \"Phồn Vinh\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Hướng Dẫn Của \"Phồn Vinh\"", + "amount": 2, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Hướng Dẫn Của \"Phồn Vinh\"", + "amount": 4, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Hướng Dẫn Của \"Phồn Vinh\"", + "amount": 6, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_prosperity", + "name": "Hướng Dẫn Của \"Phồn Vinh\"", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Triết Học Của \"Phồn Vinh\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 4, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Bướm Hỏa Ngục", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Triết Học Của \"Phồn Vinh\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 6, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Bướm Hỏa Ngục", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Triết Học Của \"Phồn Vinh\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 9, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Bướm Hỏa Ngục", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_prosperity", + "name": "Triết Học Của \"Phồn Vinh\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 12, + "rarity": 3 + }, + { + "id": "hellfire_butterfly", + "name": "Bướm Hỏa Ngục", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Vương Miện Trí Thức", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/vietnamese/characters/xiao.json b/src/data/vietnamese/characters/xiao.json index 261ce0fff..07e7525b1 100644 --- a/src/data/vietnamese/characters/xiao.json +++ b/src/data/vietnamese/characters/xiao.json @@ -22,7 +22,7 @@ "skills": [ { "id": "normal_attack_whirlwind_thrust", - "name": "Tấn Công Thường - Quyển Sách Phủ Bụi", + "name": "Tấn Công Thường - Cuốn Quét Bụi Trần", "description": "Tấn Công Thường
Thực hiện tối đa 6 lần đánh liên tiếp.

Trọng Kích
Tiêu hao thể lực nhất định để tấn công hướng lên trên.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây sát thương phạm vi khi chạm đất.
Khi Xiao tiến hành tấn công khi đáp, sẽ không phải chịu sát thương rơi.", "info": "", "attributes": [ @@ -231,8 +231,8 @@ { "id": "lemniscatic_wind_cycling", "name": "Đôi Bánh Xe Gió", - "description": "Tấn công cực nhanh, gây Sát Thương Nguyên Tố Phong cho địch trên đường.
Có thể kích hoạt trên không trung.
Ban đầu có 2 lần sử dụng.", - "info": "Trong truyền thuyết của quê hương, thế giới sẽ bị nghiền nát bởi 2 bánh xe gió. Thương pháp của Xiao đã đạt trình độ siêu phàm, đi lại giống như 2 cỗ bánh xe gió xé nát địch.", + "description": "Lao đến cực nhanh, gây Sát Thương Nguyên Tố Phong cho kẻ địch trên đường.
Có thể thi triển trên không trung.
Ban đầu có 2 lần sử dụng.", + "info": "Theo truyền thuyết của nơi nào đó, thế giới sẽ bị nghiền nát bởi hai bánh xe gió. Thương pháp của Xiao đã đạt trình độ xuất thần nhập quỷ, đi lại giống như hai cỗ bánh xe gió xé nát phe địch.", "attributes": [ { "label": "Sát Thương Kỹ Năng", @@ -283,7 +283,7 @@ "info": "Đeo lên mặt nạ Hàng Ma, Hộ Pháp Dạ Xoa xuất hiện khiến tất cả yêu ma run sợ, hàng ma diệt quái. Nhận được sức mạnh to lớn, cũng đem đến đau đớn cùng cực. Tên gọi là Vũ Điệu Trừ Yêu.", "attributes": [ { - "label": "Tấn Công Thường/Trọng Kích/Sát thương tấn công khi đáp tăng", + "label": "Tăng ST Tấn Công Thường/Trọng Kích/Tấn Công Khi Đáp", "values": [ "58.45%", "61.95%", @@ -415,7 +415,7 @@ { "id": "annihilation_eon_blossom_of_kaleidos", "name": "Không Kiếp - Hư Không Hoa Khai", - "description": "Khi ở trong đội nhưng không ra trận, hiệu quả nạp Nguyên Tố của Xiao sẽ tăng 25%.", + "description": "Khi ở trong đội nhưng không ra trận, hiệu quả nạp nguyên tố của Xiao sẽ tăng 25%.", "level": 2 }, { diff --git a/src/data/vietnamese/characters/yun_jin.json b/src/data/vietnamese/characters/yun_jin.json new file mode 100644 index 000000000..0a7e0ed93 --- /dev/null +++ b/src/data/vietnamese/characters/yun_jin.json @@ -0,0 +1,870 @@ +{ + "id": "yun_jin", + "name": "Yun Jin", + "title": "Mỹ Nhân Trên Sân Khấu", + "description": "Diễn viên hát kịch nổi tiếng Liyue, hội tụ cả tài viết kịch và ca xướng. Phong cách riêng biệt, thanh lịch xinh đẹp, thần thái ngút trời.", + "weapon_type": "Vũ Khí Cán Dài", + "element": "Nham", + "gender": "nữ", + "substat": "Hiệu Quả Nạp Nguyên Tố", + "affiliation": "Vân Hàn Xã", + "region": "Liyue", + "rarity": 4, + "birthday": [21, 5], + "constellation": "Cung Hồng Chương", + "domain": "Thái Sơn Phủ", + "cv": { + "english": "Judy Alice Lee&杨扬", + "chinese": "贺文潇&杨扬", + "japanese": "Kotori Koiwai & Yang Yang", + "korean": "사문영&Yang Yang" + }, + "skills": [ + { + "id": "normal_attack_cloudgrazing_strike", + "name": "Tấn Công Thường - Phất Vân Xuất Thủ", + "description": "Tấn Công Thường
Thực hiện tối đa 5 lần đánh liên tiếp.

Trọng Kích
Tiêu hao thể lực nhất định, xông về phía trước, gây sát thương cho địch trên đường đi.

Tấn Công Khi Đáp
Đáp xuống đất từ trên không, tấn công kẻ địch trên đường và gây sát thương phạm vi khi chạm đất.", + "info": "", + "attributes": [ + { + "label": "Sát Thương Lần 1", + "values": [ + "40.51%", + "43.8%", + "47.1%", + "51.81%", + "55.11%", + "58.88%", + "64.06%", + "69.24%", + "74.42%", + "80.07%", + "85.72%", + "91.37%", + "97.03%", + "102.68%", + "108.33%" + ] + }, + { + "label": "Sát Thương Lần 2", + "values": [ + "40.25%", + "43.52%", + "46.8%", + "51.48%", + "54.76%", + "58.5%", + "63.65%", + "68.8%", + "73.94%", + "79.56%", + "85.18%", + "90.79%", + "96.41%", + "102.02%", + "107.64%" + ] + }, + { + "label": "Sát Thương Lần 3", + "values": [ + "22.96% + 27.52%", + "24.83% + 29.76%", + "26.7% + 32%", + "29.37% + 35.2%", + "31.24% + 37.44%", + "33.38% + 40%", + "36.31% + 43.52%", + "39.25% + 47.04%", + "42.19% + 50.56%", + "45.39% + 54.4%", + "48.59% + 58.24%", + "51.8% + 62.08%", + "55% + 65.92%", + "58.21% + 69.76%", + "61.41% + 73.6%" + ] + }, + { + "label": "Sát Thương Lần 4", + "values": [ + "23.99% + 28.81%", + "25.95% + 31.15%", + "27.9% + 33.5%", + "30.69% + 36.85%", + "32.64% + 39.2%", + "34.87% + 41.87%", + "37.94% + 45.56%", + "41.01% + 49.24%", + "44.08% + 52.93%", + "47.43% + 56.95%", + "50.78% + 60.97%", + "54.13% + 64.99%", + "57.47% + 69.01%", + "60.82% + 73.03%", + "64.17% + 77.05%" + ] + }, + { + "label": "Sát Thương Lần 5", + "values": [ + "67.34%", + "72.82%", + "78.3%", + "86.13%", + "91.61%", + "97.87%", + "106.49%", + "115.1%", + "123.71%", + "133.11%", + "142.51%", + "151.9%", + "161.3%", + "170.69%", + "180.09%" + ] + }, + { + "label": "Sát Thương Trọng Kích", + "values": [ + "121.69%", + "131.6%", + "141.5%", + "155.65%", + "165.56%", + "176.87%", + "192.44%", + "208%", + "223.57%", + "240.55%", + "260.01%", + "282.89%", + "305.77%", + "328.65%", + "353.61%" + ] + }, + { + "label": "Trọng Kích tiêu hao thể lực", + "values": [ + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm", + "25 điểm" + ] + }, + { + "label": "Sát Thương Khi Rơi", + "values": [ + "63.93%", + "69.14%", + "74.34%", + "81.77%", + "86.98%", + "92.93%", + "101.1%", + "109.28%", + "117.46%", + "126.38%", + "135.3%", + "144.22%", + "153.14%", + "162.06%", + "170.98%" + ] + }, + { + "label": "Sát Thương Khi Rơi Từ Độ Cao Thấp/Cao", + "values": [ + "127.84% / 159.68%", + "138.24% / 172.67%", + "148.65% / 185.67%", + "163.51% / 204.24%", + "173.92% / 217.23%", + "185.81% / 232.09%", + "202.16% / 252.51%", + "218.51% / 272.93%", + "234.86% / 293.36%", + "252.7% / 315.64%", + "270.54% / 337.92%", + "288.38% / 360.2%", + "306.22% / 382.48%", + "324.05% / 404.76%", + "341.89% / 427.04%" + ] + } + ] + }, + { + "id": "opening_flourish", + "name": "Toàn Vân Khai Tương", + "description": "Tư thế múa võ trên sân khấu của Yun tiên sinh thực sự có thể đánh địch đấy.

Nhấn
Xoay thương xua tan mây mù, gây Sát Thương Nguyên Tố Nham.

Nhấn giữ
Tụ lực từ tư thế Toàn Vân Khai Tương, tạo ra lá chắn, lượng hấp thụ sát thương căn cứ vào giới hạn HP của Yun Jin, có 150% hiệu quả hấp thụ sát thương vật lý và sát thương toàn bộ nguyên tố. Khiên duy trì đến khi thi triển xong Kỹ Năng Nguyên Tố.
Khi buông kỹ năng, kết thúc thời gian duy trì hoặc khiên bị phá hủy, sẽ múa thương giải phóng sức mạnh tích tụ, gây Sát Thương Nguyên Tố Nham.
Căn cứ vào thời gian tụ lực, trạng thái khi giải phóng sẽ chia thành tụ lực lần 1 và tụ lực lần 2.", + "info": "Một thoáng trên sân khấu, mười năm của khổ luyện.", + "attributes": [ + { + "label": "Sát Thương Nhấn", + "values": [ + "149.12% phòng ngự", + "160.3% phòng ngự", + "171.49% phòng ngự", + "186.4% phòng ngự", + "197.58% phòng ngự", + "208.77% phòng ngự", + "223.68% phòng ngự", + "238.59% phòng ngự", + "253.5% phòng ngự", + "268.42% phòng ngự", + "283.33% phòng ngự", + "298.24% phòng ngự", + "316.88% phòng ngự", + "335.52% phòng ngự", + "354.16% phòng ngự" + ] + }, + { + "label": "Sát Thương Tụ Lực Lần 1", + "values": [ + "260.96% phòng ngự", + "280.53% phòng ngự", + "300.1% phòng ngự", + "326.2% phòng ngự", + "345.77% phòng ngự", + "365.34% phòng ngự", + "391.44% phòng ngự", + "417.54% phòng ngự", + "443.63% phòng ngự", + "469.73% phòng ngự", + "495.82% phòng ngự", + "521.92% phòng ngự", + "554.54% phòng ngự", + "587.16% phòng ngự", + "619.78% phòng ngự" + ] + }, + { + "label": "Sát Thương Tụ Lực Lần 2", + "values": [ + "372.8% phòng ngự", + "400.76% phòng ngự", + "428.72% phòng ngự", + "466% phòng ngự", + "493.96% phòng ngự", + "521.92% phòng ngự", + "559.2% phòng ngự", + "596.48% phòng ngự", + "633.76% phòng ngự", + "671.04% phòng ngự", + "708.32% phòng ngự", + "745.6% phòng ngự", + "792.2% phòng ngự", + "838.8% phòng ngự", + "885.4% phòng ngự" + ] + }, + { + "label": "Khiên hấp thụ", + "values": [ + "12% HP tối đa + 1155", + "12.9% HP tối đa + 1271", + "13.8% HP tối đa + 1396", + "15% HP tối đa + 1531", + "15.9% HP tối đa + 1675", + "16.8% HP tối đa + 1830", + "18% HP tối đa + 1993", + "19.2% HP tối đa + 2167", + "20.4% HP tối đa + 2350", + "21.6% HP tối đa + 2542", + "22.8% HP tối đa + 2744", + "24% HP tối đa + 2956", + "25.5% HP tối đa + 3178", + "27% HP tối đa + 3409", + "28.5% HP tối đa + 3650" + ] + }, + { + "label": "CD", + "values": [ + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s", + "9s" + ] + } + ] + }, + { + "id": "cliffbreakers_banner", + "name": "Phá Chướng Kiến Tinh Nghi", + "description": "Gây Sát Thương Phạm Vi Nguyên Tố Nham, đồng thời cung cấp \"Phi Vân Kỳ Trận\" cho tất cả nhân vật trong đội gần đó.

Phi Vân Kỳ Trận
Khi gây sát thương tấn công thường cho kẻ địch, sẽ căn cứ vào sức phòng ngự của Yun Jin để tăng thêm sát thương gây ra.

Hiệu quả \"Phi Vân Kỳ Trận\" sẽ biến mất khi kết thúc thời gian duy trì hoặc đạt số lần hiệu lực nhất định.
Khi trong một lần tấn công thường trúng nhiều kẻ địch, thì sẽ căn cứ vào số lượng kẻ địch trúng đòn để tiêu hao số lần hiệu lực; Số lần hiệu lực \"Phi Vân Kỳ Trận\" của mỗi nhân vật trong đội sẽ tính độc lập với nhau.", + "info": "\"Trong tiếng trống vang, đao thương kiếm ảnh, mỹ nhân hóa đại tướng.\"
\"Sáo nhạc tề vang trên thảm đỏ, cùng ngắm nhìn Yun tiên sinh hàng phục yêu ma.\"", + "attributes": [ + { + "label": "Sát Thương Kỹ Năng", + "values": [ + "244%", + "262.3%", + "280.6%", + "305%", + "323.3%", + "341.6%", + "366%", + "390.4%", + "414.8%", + "439.2%", + "463.6%", + "488%", + "518.5%", + "549%", + "579.5%" + ] + }, + { + "label": "Tăng Sát Thương", + "values": [ + "32.16% phòng ngự", + "34.57% phòng ngự", + "36.98% phòng ngự", + "40.2% phòng ngự", + "42.61% phòng ngự", + "45.02% phòng ngự", + "48.24% phòng ngự", + "51.46% phòng ngự", + "54.67% phòng ngự", + "57.89% phòng ngự", + "61.1% phòng ngự", + "64.32% phòng ngự", + "68.34% phòng ngự", + "72.36% phòng ngự", + "76.38% phòng ngự" + ] + }, + { + "label": "Thời Gian Kéo Dài", + "values": [ + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s", + "12s" + ] + }, + { + "label": "Số lần hiệu lực", + "values": [ + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần", + "30 lần" + ] + }, + { + "label": "CD", + "values": [ + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s", + "15s" + ] + }, + { + "label": "Năng Lượng Nguyên Tố", + "values": [ + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60", + "60" + ] + } + ] + } + ], + "passives": [ + { + "id": "true_to_oneself", + "name": "Vụ Thủ Bản Chân", + "description": "Khi bị tấn công, Toàn Vân Khai Tương sẽ được thi triển bằng hình thức nhấn giữ tụ lực lần 2.", + "level": 1 + }, + { + "id": "breaking_conventions", + "name": "Mạc Tùng Hằng Khê", + "description": "Sát thương đánh thường được buff từ Phi Vân Kỳ Trận sẽ tăng thêm dựa vào 2.5%/5%/7.5%/11.5% phòng ngự của Yun Jin khi trong đội có 1/2/3/4 loại nguyên tố.", + "level": 4 + }, + { + "id": "light_nourishment", + "name": "Thanh Thực Dưỡng Tính", + "description": "Khi nấu ăn hoàn mỹ các món thuộc loại thám hiểm, có tỷ lệ 12% được x2 thành phẩm.", + "level": 0 + } + ], + "constellations": [ + { + "id": "thespian_gallop", + "name": "Phi Thân Thang Mã", + "description": "Toàn Vân Khai Tương giảm 18% thời gian CD.", + "level": 1 + }, + { + "id": "myriad_miseenscne", + "name": "Chư Bàn Thiết Mạt", + "description": "Sau khi thi triển Phá Chướng Kiến Tinh Nghi, sát thương đánh thường tạo ra từ tất cả nhân vật trong đội gần đó tăng 15%, duy trì 12s.", + "level": 2 + }, + { + "id": "seafaring_general", + "name": "Nha Đạo Thám Hải", + "description": "Cấp kỹ năng Phá Chướng Kiến Tinh Nghi +3.
Tăng tối đa đến cấp 15.", + "level": 3 + }, + { + "id": "flower_and_a_fighter", + "name": "Thăng Đường Điếu Vân", + "description": "Sau khi Yun Jin kích hoạt phản ứng kết tinh, sức phòng ngự tăng 20%, duy trì 12s.", + "level": 4 + }, + { + "id": "famed_throughout_the_land", + "name": "Kiều Sở Danh Khôn", + "description": "Cấp kỹ năng Toàn Vân Khai Tương +3.
Tăng tối đa đến cấp 15.", + "level": 5 + }, + { + "id": "decorous_harmony", + "name": "Trang Hài Tịnh Cử", + "description": "Nhân vật trong trạng thái \"Phi Vân Kỳ Trận\" sẽ tăng 12% tốc độ tấn công thường.", + "level": 6 + } + ], + "ascension": [ + { + "ascension": 1, + "level": [20, 40], + "cost": 20000, + "mat1": { + "id": "prithiva_topaz_sliver", + "name": "Vụn Hoàng Ngọc Cứng", + "amount": 1, + "rarity": 2 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 3, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Mặt Nạ Vỡ", + "amount": 3, + "rarity": 1 + } + }, + { + "ascension": 2, + "level": [40, 50], + "cost": 40000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Mảnh Hoàng Ngọc Cứng", + "amount": 3, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Sừng Vua Quái Cảnh", + "amount": 2, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 10, + "rarity": 1 + }, + "mat4": { + "id": "damaged_mask", + "name": "Mặt Nạ Vỡ", + "amount": 15, + "rarity": 1 + } + }, + { + "ascension": 3, + "level": [50, 60], + "cost": 60000, + "mat1": { + "id": "prithiva_topaz_fragment", + "name": "Mảnh Hoàng Ngọc Cứng", + "amount": 6, + "rarity": 3 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Sừng Vua Quái Cảnh", + "amount": 4, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 20, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 12, + "rarity": 2 + } + }, + { + "ascension": 4, + "level": [60, 70], + "cost": 80000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Miếng Hoàng Ngọc Cứng", + "amount": 3, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Sừng Vua Quái Cảnh", + "amount": 8, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 30, + "rarity": 1 + }, + "mat4": { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 18, + "rarity": 2 + } + }, + { + "ascension": 5, + "level": [70, 80], + "cost": 100000, + "mat1": { + "id": "prithiva_topaz_chunk", + "name": "Miếng Hoàng Ngọc Cứng", + "amount": 6, + "rarity": 4 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Sừng Vua Quái Cảnh", + "amount": 12, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 45, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 12, + "rarity": 3 + } + }, + { + "ascension": 6, + "level": [80, 90], + "cost": 120000, + "mat1": { + "id": "prithiva_topaz_gemstone", + "name": "Hoàng Ngọc Cứng", + "amount": 6, + "rarity": 5 + }, + "mat2": { + "id": "riftborn_regalia", + "name": "Sừng Vua Quái Cảnh", + "amount": 20, + "rarity": 4 + }, + "mat3": { + "id": "glaze_lily", + "name": "Bách Hợp Lưu Ly", + "amount": 60, + "rarity": 1 + }, + "mat4": { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 24, + "rarity": 3 + } + } + ], + "talent_materials": [ + { + "level": 2, + "cost": 12500, + "items": [ + { + "id": "teachings_of_diligence", + "name": "Bài Giảng Của \"Chăm Chỉ\"", + "amount": 3, + "rarity": 2 + }, + { + "id": "damaged_mask", + "name": "Mặt Nạ Vỡ", + "amount": 6, + "rarity": 1 + } + ] + }, + { + "level": 3, + "cost": 17500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Hướng Dẫn Của \"Chăm Chỉ\"", + "amount": 2, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 3, + "rarity": 2 + } + ] + }, + { + "level": 4, + "cost": 25000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Hướng Dẫn Của \"Chăm Chỉ\"", + "amount": 4, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 4, + "rarity": 2 + } + ] + }, + { + "level": 5, + "cost": 30000, + "items": [ + { + "id": "guide_to_diligence", + "name": "Hướng Dẫn Của \"Chăm Chỉ\"", + "amount": 6, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 6, + "rarity": 2 + } + ] + }, + { + "level": 6, + "cost": 37500, + "items": [ + { + "id": "guide_to_diligence", + "name": "Hướng Dẫn Của \"Chăm Chỉ\"", + "amount": 9, + "rarity": 3 + }, + { + "id": "stained_mask", + "name": "Mặt Nạ Bẩn", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "level": 7, + "cost": 120000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Triết Học Của \"Chăm Chỉ\"", + "amount": 4, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 4, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Trái Tim Tro Bụi", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 8, + "cost": 260000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Triết Học Của \"Chăm Chỉ\"", + "amount": 6, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 6, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Trái Tim Tro Bụi", + "amount": 1, + "rarity": 5 + } + ] + }, + { + "level": 9, + "cost": 450000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Triết Học Của \"Chăm Chỉ\"", + "amount": 12, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 9, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Trái Tim Tro Bụi", + "amount": 2, + "rarity": 5 + } + ] + }, + { + "level": 10, + "cost": 700000, + "items": [ + { + "id": "philosophies_of_diligence", + "name": "Triết Học Của \"Chăm Chỉ\"", + "amount": 16, + "rarity": 4 + }, + { + "id": "ominous_mask", + "name": "Mặt Nạ Xui Xẻo", + "amount": 12, + "rarity": 3 + }, + { + "id": "ashen_heart", + "name": "Trái Tim Tro Bụi", + "amount": 2, + "rarity": 5 + }, + { + "id": "crown_of_insight", + "name": "Vương Miện Trí Thức", + "amount": 1, + "rarity": 5 + } + ] + } + ] +} diff --git a/src/data/vietnamese/characters/zhongli.json b/src/data/vietnamese/characters/zhongli.json index b92048ed4..364d7ca7c 100644 --- a/src/data/vietnamese/characters/zhongli.json +++ b/src/data/vietnamese/characters/zhongli.json @@ -2,7 +2,7 @@ "id": "zhongli", "name": "Zhongli", "title": "Du Ngoạn Trần Thế", - "description": "Là người khách thần bí được \"Vãng Sinh Đường\" mời đến, kiến thức uyên bác, có sự hiểu biết với nhiều sự vật sự việc.", + "description": "Là vị khách thần bí được \"Vãng Sinh Đường\" mời đến, kiến thức uyên bác, có sự hiểu biết sâu rộng đối với nhiều sự vật sự việc.", "weapon_type": "Vũ Khí Cán Dài", "element": "Nham", "gender": "nam", @@ -231,7 +231,7 @@ { "id": "dominus_lapidis", "name": "Tâm Trái Đất", - "description": "Trong núi, trên mặt đất, giữa những tảng đá đều có sức mạnh của nham. Rất ít người có thể điều khiển được sức mạnh này.

Nhấn
Ra lệnh cho các nguyên tố Nham tụ hợp lại, kết thành vách đá.

Nhấn Giữ
Lệnh cho nguyên tố Nham xung quanh phát nổ, gây hiệu quả như sau:
·Nếu số lượng vách đá chưa đạt giới hạn, thì sẽ tạo ra vách đá;
·Tạo ra khiên ngọc, lượng sát thương hấp thu phụ thuộc vào giới hạn HP của Zhongli;
·Gây Sát Thương Phạm Vi Nguyên Tố Nham;
·Nếu bên cạnh có mục tiêu Nguyên Tố Nham, sẽ tiêu hao lượng lớn Nguyên Tố Nham của tối đa 2 mục tiêu. Hiệu quả này sẽ không gây sát thương.

Khi tạo vách đá
sẽ gây sát thương phạm vi Nguyên Tố Nham.
Ngoài ra, trong thời gian vách đá tồn tại sẽ tạo thành cộng hưởng với những vật tạo ra Nguyên Tố Nham xung quanh, gây sát thương Nguyên Tố Nham cho kẻ địch xung quanh.
Vách đá được xem là vật tạo ra Nguyên Tố Nham, có thể ngăn chặn tấn công, có thể leo trèo.
Cùng lúc chỉ có thể tồn tại 1 vách đá do Zhongli tạo ra.

Khiên Ngọc
Có hiệu quả hấp thu 150% tất cả sát thương nguyên tố và sát thương vật lý.
Nhân vật đang được Khiên Ngọc bảo vệ, sẽ giảm 20% tất cả kháng nguyên tố và kháng vật lý của kẻ địch trong phạm vi nhỏ, hiệu quả này không được cộng dồn.", + "description": "Trong rặng núi, trên mặt đất, giữa những tảng đá đều chất chứa sức mạnh của nham. Nhưng rất ít người có thể điều khiển được sức mạnh này.

Nhấn
Ra lệnh cho các nguyên tố Nham trên mặt đất tụ hợp lại, kết thành vách đá.

Nhấn Giữ
Lệnh cho nguyên tố Nham xung quanh phát nổ, gây hiệu quả như sau:
·Nếu số lượng vách đá chưa đạt giới hạn, thì sẽ tạo ra vách đá;
·Tạo ra Khiên Ngọc, lượng hấp thu sát thương phụ thuộc vào giới hạn HP của Zhongli;
·Gây Sát Thương Phạm Vi Nguyên Tố Nham;
·Nếu bên cạnh có mục tiêu Nguyên Tố Nham, sẽ tiêu hao lượng lớn Nguyên Tố Nham của tối đa 2 mục tiêu. Hiệu quả này sẽ không gây sát thương.

Vách Đá
Khi tạo vách đá sẽ gây Sát Thương Phạm Vi Nguyên Tố Nham.
Ngoài ra, trong thời gian vách đá tồn tại, thỉnh thoảng sẽ tạo thành cộng hưởng với tạo vật Nguyên Tố Nham khác ở xung quanh, gây sát thương Nguyên Tố Nham cho kẻ địch xung quanh.
Vách đá được xem là tạo vật Nguyên Tố Nham, có thể ngăn chặn tấn công, có thể leo trèo.
Ban đầu chỉ được tồn tại đồng thời 1 vách đá duy nhất do Zhongli tạo ra.

Khiên Ngọc
Có hiệu quả hấp thu 150% tất cả sát thương nguyên tố và sát thương vật lý.
Nhân vật đang được Khiên Ngọc bảo vệ, sẽ khiến cho kẻ địch trong phạm vi nhỏ bị giảm 20% tất cả kháng nguyên tố và kháng vật lý, hiệu quả này không được cộng dồn.", "info": "Đá kiên cố có thể đánh ngọc khắc vàng.", "attributes": [ { @@ -379,7 +379,7 @@ { "id": "planet_befall", "name": "Thiên Tinh", - "description": "Thiên thạch cực lớn rơi xuống, gây Sát Thương Nguyên Tố Nham cực lớn cho địch trong phạm vi rơi, và khiến địch Hóa Thạch.

Hóa Thạch
Địch ở trạng thái Hóa Thạch không thể chuyển động. ", + "description": "Thiên thạch cực lớn rơi xuống, gây Sát Thương Nguyên Tố Nham cực lớn cho kẻ địch trong phạm vi rơi, và khiến địch Hóa Thạch.

Hóa Thạch
Kẻ địch trong trạng thái Hóa Thạch không thể chuyển động.", "info": "Dùng ngôi sao trên cao soi sáng cho người đang mê muội.", "attributes": [ { @@ -468,14 +468,14 @@ "passives": [ { "id": "resonant_waves", - "name": "Đá Treo", - "description": "Khi Khiên Ngọc nhận sát thương sẽ tạo ra hiệu quả kiên cố:
·Nhân vật khi được Khiên Ngọc bảo vệ, khả năng khiên bảo vệ +5%.
·Hiệu quả tối đa cộng dồn 5 lần, duy trì đến khi mất Khiên Ngọc.", + "name": "Huyền Nham Thần Đoạn", + "description": "Khi Khiên Ngọc chịu sát thương sẽ tạo ra hiệu quả kiên cố:
·Nhân vật khi đang được Khiên Ngọc bảo vệ, hiệu quả khiên +5%.
·Hiệu quả này tối đa cộng dồn 5 lần, duy trì đến khi Khiên Ngọc mất đi.", "level": 1 }, { "id": "dominance_of_earth", "name": "Xuy Kim Soạn Ngọc", - "description": "Sát thương gây ra bởi những đòn tấn công dưới đây của Zhongli sẽ tăng tùy theo giới hạn HP:
·Giá trị tăng sát thương của tấn công thường, trọng kích và tấn công khi đáp: 1.39% giới hạn HP
·Giá trị tăng sát thương của Vách Đá tâm trái đất, sát thương cộng hưởng và nhấn giữ: 1.9% giới hạn HP
·Giá trị tăng sát thương của Thiên Tinh: 33% giới hạn HP", + "description": "Sát thương gây ra bởi những đòn tấn công dưới đây của Zhongli sẽ tăng tùy theo giới hạn HP:
·Lượng tăng sát thương của tấn công thường, trọng kích và tấn công khi đáp: 1.39% giới hạn HP
·Lượng tăng sát thương của nhấn giữ, sát thương cộng hưởng và Vách Đá của Tâm Trái Đất: 1.9% giới hạn HP
·Lượng tăng sát thương của Thiên Tinh: 33% giới hạn HP", "level": 4 }, { @@ -495,12 +495,12 @@ { "id": "stone_the_cradle_of_jade", "name": "Thạch, Bát Hoang Ngọc Minh", - "description": "Khi Thiên Tinh rơi xuống, các nhân vật xung quanh trong trận hiện tại sẽ nhận được khiên ngọc bảo vệ.", + "description": "Khi Thiên Tinh rơi xuống, các nhân vật trong trận hiện tại ở lân cận sẽ nhận được Khiên Ngọc bảo vệ.", "level": 2 }, { "id": "jade_shimmering_through_darkness", - "name": "Khó Khăn Không Lùi Bước", + "name": "Khuê Chương, Khó Khăn Không Lùi Bước", "description": "Cấp kỹ năng Tâm Trái Đất +3.
Tăng tối đa đến cấp 15.", "level": 3 }, @@ -519,7 +519,7 @@ { "id": "chrysos_bounty_of_dominator", "name": "Thiên Ngọc, Lễ Thiên Địa Tứ Phương", - "description": "Khi Khiên Ngọc nhận sát thương, hồi HP cho nhân vật hiện tại bằng 40% sát thương.
Lượng hồi phục 1 lần không vượt quá 8% HP tối đa của nhân vật.", + "description": "Khi Khiên Ngọc chịu sát thương, sẽ hồi HP cho nhân vật hiện tại, lượng hồi phục bằng 40% sát thương.
Lượng hồi phục của 1 lần không vượt quá 8% HP tối đa của nhân vật.", "level": 6 } ], diff --git a/src/data/vietnamese/elemental_stone_materials/dragonheirs_false_fin.json b/src/data/vietnamese/elemental_stone_materials/dragonheirs_false_fin.json new file mode 100644 index 000000000..b6616a2e5 --- /dev/null +++ b/src/data/vietnamese/elemental_stone_materials/dragonheirs_false_fin.json @@ -0,0 +1,7 @@ +{ + "id": "dragonheirs_false_fin", + "name": "Vảy Giả Tộc Rồng", + "description": "Tuy trông như vảy cá, nhưng thực ra lại không có công dụng gì.
Cư dân Vương Quốc Đêm Trắng cũng từng có nghiên cứu chuyên sâu về Rồng Biển Sâu. Điểm đặc biệt nhất của chúng là khả năng lựa chọn đặc điểm mà nó muốn truyền lại cho con cái. Vì căm ghét ánh sáng của loài người nên Rồng Biển Sâu khi trưởng thành sẽ mất đi phần lớn thị lực, đồng thời chúng cũng sẽ tiến hóa thành các loại nguyên tố khác nhau để thích nghi với chiến đấu.", + "source": ["Rồng Biển Sâu cấp 30 trở lên rơi"], + "rarity": 4 +} diff --git a/src/data/vietnamese/fish/divda_ray.json b/src/data/vietnamese/fish/divda_ray.json new file mode 100644 index 000000000..6c6eddde8 --- /dev/null +++ b/src/data/vietnamese/fish/divda_ray.json @@ -0,0 +1,7 @@ +{ + "id": "divda_ray", + "name": "Cá Đuối Divda", + "description": "Một con cá kỳ lạ từng được cho là sinh vật huyền bí, chỉ được ghi lại trong một số tác phẩm nghệ thuật cổ trên đảo Watatsumi. Khi phong ấn của Enkanomiya được mở ra, nó đã bắt đầu lộ diện trước mắt mọi người.
Người ta nói rằng màu sắc cơ thể của những sinh vật kỳ lạ này sẽ thay đổi theo thời gian. Khi còn nhỏ, chúng có màu vàng như ánh sáng mặt trời. Trong những bức họa cổ, thời kỳ này chúng được gọi là \"Divda\", có nghĩa là \"Chiếc Đuôi Hồn Nhiên\".", + "rarity": 3, + "source": ["Câu cá nhận được"] +} diff --git a/src/data/vietnamese/fish/formalo_ray.json b/src/data/vietnamese/fish/formalo_ray.json new file mode 100644 index 000000000..49fc08cb1 --- /dev/null +++ b/src/data/vietnamese/fish/formalo_ray.json @@ -0,0 +1,7 @@ +{ + "id": "formalo_ray", + "name": "Cá Đuối Formalo", + "description": "Một con cá kỳ lạ từng được cho là sinh vật huyền bí, chỉ được ghi lại trong một số tác phẩm nghệ thuật cổ trên đảo Watatsumi. Khi phong ấn của Enkanomiya được mở ra, nó đã bắt đầu lộ diện trước mắt mọi người.
Người ta nói rằng màu sắc cơ thể của những sinh vật kỳ lạ này sẽ thay đổi theo thời gian. Khi còn nhỏ, chúng có màu vàng như ánh sáng mặt trời, khi trưởng thành sẽ có màu đậm, hai vây được phủ bởi màu tím trông như màn đêm buông xuống. Trong những bức họa cổ, thời kỳ này chúng được gọi là \"Formalo\", có nghĩa là \"Cái Miệng Tham Lam\".", + "rarity": 3, + "source": ["Câu cá nhận được"] +} diff --git a/src/data/vietnamese/food/bountiful_year.json b/src/data/vietnamese/food/bountiful_year.json new file mode 100644 index 000000000..5176da83e --- /dev/null +++ b/src/data/vietnamese/food/bountiful_year.json @@ -0,0 +1,46 @@ +{ + "id": "bountiful_year", + "name": "Phúc Lộc Tràn Đầy", + "description": "Món Sashimi sang trọng tinh tế. Cắt cá thành từng lát mỏng và xếp thành hình những bông hoa đang nở, sau đó xếp những phần thức ăn kèm phong phú xung quanh. Trước khi ăn, các món ăn kèm và sashimi cá thường được trộn theo ý thích, ngụ ý là những ngày tháng sau này sẽ khấm khá hơn.", + "rarity": 4, + "ingredients": [ + { + "id": "fish", + "name": "Thịt Cá", + "amount": 4 + }, + { + "id": "carrot", + "name": "Cà Rốt", + "amount": 4 + }, + { + "id": "onion", + "name": "Hành Tây", + "amount": 2 + }, + { + "id": "violetgrass", + "name": "Túi Lưu Ly", + "amount": 1 + } + ], + "dish_type": "Món Dạng Tấn Công", + "results": { + "suspicious": { + "name": "Phúc Lộc Tràn Đầy Kỳ Lạ", + "description": "Món Sashimi sang trọng tinh tế. Nhưng những loại gia vị lởm chởm và thịt cá như mới chạm trán sóng thần, gục đầu ủ rũ trong đĩa, không thể khơi dậy một chút cảm giác thèm ăn nào. Chỉ là nguyên liệu quá phong phú nên nếu bạn không ăn thì sẽ rất lãng phí. Thực sự không biết nên bắt đầu từ đâu...", + "effect": "Tất cả nhân vật trong đội tăng 224 điểm tấn công, tăng 6% tỷ lệ bạo kích, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "normal": { + "name": "Phúc Lộc Tràn Đầy", + "description": "Món Sashimi sang trọng tinh tế. Cắt cá thành từng lát mỏng và xếp thành hình những bông hoa đang nở, sau đó xếp những phần thức ăn kèm phong phú xung quanh. Trước khi ăn, các món ăn kèm và sashimi cá thường được trộn theo ý thích, ngụ ý là những ngày tháng sau này sẽ khấm khá hơn.", + "effect": "Tất cả nhân vật trong đội tăng 272 điểm tấn công, tăng 8% tỷ lệ bạo kích, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "delicious": { + "name": "Phúc Lộc Tràn Đầy Ngon", + "description": "Món Sashimi sang trọng tinh tế. Lớp thịt cá mỏng nhẹ như cánh ve và có màu trắng mờ, giống như dấu vết của sương giá rơi trên mặt đất. Khi đưa miếng sashimi vào miệng, thịt cá mềm mịn hòa với các món ăn kèm đầy màu sắc hương vị, tất cả quyện vào nhau trên đầu lưỡi.", + "effect": "Tất cả nhân vật trong đội tăng 320 điểm tấn công, tăng 10% tỷ lệ bạo kích, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + } + } +} diff --git a/src/data/vietnamese/food/dragon_beard_noodles.json b/src/data/vietnamese/food/dragon_beard_noodles.json new file mode 100644 index 000000000..babef4405 --- /dev/null +++ b/src/data/vietnamese/food/dragon_beard_noodles.json @@ -0,0 +1,55 @@ +{ + "id": "dragon_beard_noodles", + "name": "Mì Râu Rồng", + "description": "Sợi mì mảnh như râu rồng. Cho hành đã thái, rồi đến nước dùng và các món ăn kèm vào nồi xong, cuối cùng mới cho mì vào, nấu chín vớt ra cho vào đĩa. Bột phải được kéo căng nhiều lần mới có thể trở nên mỏng như sợi mì râu rồng, là một trong những món ăn yêu cầu tay nghề bậc nhất trong các món mì ở Liyue.", + "rarity": 3, + "ingredients": [ + { + "id": "flour", + "name": "Bột Mì", + "amount": 4 + }, + { + "id": "fowl", + "name": "Thịt Gia Cầm", + "amount": 2 + }, + { + "id": "mushroom", + "name": "Nấm Rơm", + "amount": 2 + }, + { + "id": "ham", + "name": "Giăm Bông", + "amount": 1 + } + ], + "dish_type": "Món Dạng Tấn Công", + "results": { + "suspicious": { + "name": "Mì Râu Rồng Kỳ Lạ", + "description": "Sợi mì mảnh như râu rồng. Do quá chú trọng vào độ mỏng của sợi mì nên khi nấu lên đã bị nhừ nát. Nhìn thì dễ nhưng làm mới khó, xem ra cần phải luyện tập thêm...", + "effect": "Tấn công cả đội tăng 160 điểm, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "normal": { + "name": "Mì Râu Rồng", + "description": "Sợi mì mảnh như râu rồng. Cho hành đã thái, rồi đến nước dùng và các món ăn kèm vào nồi xong, cuối cùng mới cho mì vào, nấu chín vớt ra cho vào đĩa. Bột phải được kéo căng nhiều lần mới có thể trở nên mỏng như sợi mì râu rồng, là một trong những món ăn yêu cầu tay nghề bậc nhất trong các món mì ở Liyue.", + "effect": "Tấn công cả đội tăng 194 điểm, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "delicious": { + "name": "Mì Râu Rồng Ngon", + "description": "Sợi mì mảnh như râu rồng. Sợi mì căng tràn như dòng thác chảy thẳng xuống, hòa vào thứ nước dùng cô đọng tinh hoa núi rừng. Những sợi mì râu rồng có kết cấu mềm và dai hơn so với sợi mì thông thường, khiến người ta không muốn dừng đũa chút nào.", + "effect": "Tấn công cả đội tăng 228 điểm, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "special": { + "name": "Mì Liên Tâm", + "description": "Món ăn đặc sắc của Shenhe. Có lẽ do muốn thưởng thức lại hương vị trong trí nhớ của mình, cho nên Shenhe đã dành rất nhiều thời gian vào việc sắp xếp và trang trí món ăn. Sợi mì mịn và nước súp ngon, thực sự rất ấn tượng. Nhưng điều đáng nhớ nhất chính là sự cống hiến hết mình của cô ấy...", + "effect": "Tấn công cả đội tăng 274 điểm, kéo dài 300s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân.", + "character": { + "id": "shenhe", + "name": "Shenhe" + } + } + } +} diff --git a/src/data/vietnamese/food/lotus_seed_and_bird_egg_soup.json b/src/data/vietnamese/food/lotus_seed_and_bird_egg_soup.json index 072d81951..c8ec01f50 100644 --- a/src/data/vietnamese/food/lotus_seed_and_bird_egg_soup.json +++ b/src/data/vietnamese/food/lotus_seed_and_bird_egg_soup.json @@ -36,6 +36,15 @@ "name": "Canh Trứng Hạt Sen Ngon", "description": "Món hấp từ trứng. Bánh trứng mềm mịn tan vào miệng, chỉ cần lơ đễnh một chút là có thể lọt thỏm vào cổ họng. Đến khi giật mình lại thì hương vị ngọt thanh như hoa sen chớm nở đã len lỏi giữa những kẽ răng.", "effect": "Giảm 25% tiêu hao thể lực cho toàn thành viên đội khi xung kích, kéo dài 900s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân." + }, + "special": { + "name": "Vân Già Ngọc", + "description": "Món ăn đặc sắc của Yun Jin. Món tráng miệng thơm ngọt và sẽ không gây hại đến cổ họng mình. Dư vị thanh tao khiến cho bản thân không bị ngán dù đã ăn quá nhiều. Có vẻ như... lượng thức ăn thực sự nhiều hơn so với khẩu phần ăn thường ngày của cô ấy, có lẽ đây cũng là lòng tốt của Yun Jin.", + "effect": "Giảm 25% tiêu hao thể lực cho toàn thành viên đội khi xung kích, kéo dài 1500s. Trong chế độ nhiều người chơi, chỉ có hiệu lực với bản thân.", + "character": { + "id": "yun_jin", + "name": "Yun Jin" + } } } } diff --git a/src/data/vietnamese/ingredients/carrot.json b/src/data/vietnamese/ingredients/carrot.json index 98b718c07..df3adc06b 100644 --- a/src/data/vietnamese/ingredients/carrot.json +++ b/src/data/vietnamese/ingredients/carrot.json @@ -30,6 +30,10 @@ { "id": "five_pickled_treasures", "name": "Dưa Muối Ngũ Bảo" + }, + { + "id": "bountiful_year", + "name": "Phúc Lộc Tràn Đầy" } ] } diff --git a/src/data/vietnamese/ingredients/fish.json b/src/data/vietnamese/ingredients/fish.json index 00cdae19e..7df97e548 100644 --- a/src/data/vietnamese/ingredients/fish.json +++ b/src/data/vietnamese/ingredients/fish.json @@ -77,6 +77,10 @@ { "id": "sashimi_platter", "name": "Sashimi" + }, + { + "id": "bountiful_year", + "name": "Phúc Lộc Tràn Đầy" } ] } diff --git a/src/data/vietnamese/ingredients/flour.json b/src/data/vietnamese/ingredients/flour.json index b94581922..ab50e5c26 100644 --- a/src/data/vietnamese/ingredients/flour.json +++ b/src/data/vietnamese/ingredients/flour.json @@ -106,6 +106,10 @@ "id": "moreandmore", "name": "Toto Nướng" }, + { + "id": "dragon_beard_noodles", + "name": "Mì Râu Rồng" + }, { "id": "moon_pie", "name": "Bánh Trung Thu" diff --git a/src/data/vietnamese/ingredients/fowl.json b/src/data/vietnamese/ingredients/fowl.json index 04778a63a..07c2ca7b0 100644 --- a/src/data/vietnamese/ingredients/fowl.json +++ b/src/data/vietnamese/ingredients/fowl.json @@ -35,6 +35,10 @@ "id": "oncidium_tofu", "name": "Đậu Hũ Tâm Ý" }, + { + "id": "dragon_beard_noodles", + "name": "Mì Râu Rồng" + }, { "id": "golden_fried_chicken", "name": "Gà Vàng Khổng Lồ" diff --git a/src/data/vietnamese/ingredients/ham.json b/src/data/vietnamese/ingredients/ham.json index e7ae49052..ef46cf75a 100644 --- a/src/data/vietnamese/ingredients/ham.json +++ b/src/data/vietnamese/ingredients/ham.json @@ -47,6 +47,10 @@ "id": "oncidium_tofu", "name": "Đậu Hũ Tâm Ý" }, + { + "id": "dragon_beard_noodles", + "name": "Mì Râu Rồng" + }, { "id": "jade_parcels", "name": "Túi Thập Cẩm Phỉ Ngọc" diff --git a/src/data/vietnamese/ingredients/mushroom.json b/src/data/vietnamese/ingredients/mushroom.json index 2c78764a5..ba2d27fd5 100644 --- a/src/data/vietnamese/ingredients/mushroom.json +++ b/src/data/vietnamese/ingredients/mushroom.json @@ -26,6 +26,10 @@ { "id": "konda_cuisine", "name": "Món Konda" + }, + { + "id": "dragon_beard_noodles", + "name": "Mì Râu Rồng" } ] } diff --git a/src/data/vietnamese/ingredients/onion.json b/src/data/vietnamese/ingredients/onion.json index c6318c56b..4f86f92c2 100644 --- a/src/data/vietnamese/ingredients/onion.json +++ b/src/data/vietnamese/ingredients/onion.json @@ -18,6 +18,10 @@ { "id": "braised_meat", "name": "Thịt Rừng Kho Tàu" + }, + { + "id": "bountiful_year", + "name": "Phúc Lộc Tràn Đầy" } ] } diff --git a/src/data/vietnamese/jewels_materials/agnidus_agate_fragment.json b/src/data/vietnamese/jewels_materials/agnidus_agate_fragment.json index fcb4d4282..46e6385a3 100644 --- a/src/data/vietnamese/jewels_materials/agnidus_agate_fragment.json +++ b/src/data/vietnamese/jewels_materials/agnidus_agate_fragment.json @@ -58,7 +58,7 @@ [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 1 }, { diff --git a/src/data/vietnamese/jewels_materials/prithiva_topaz_fragment.json b/src/data/vietnamese/jewels_materials/prithiva_topaz_fragment.json index 0424f1e70..da97932eb 100644 --- a/src/data/vietnamese/jewels_materials/prithiva_topaz_fragment.json +++ b/src/data/vietnamese/jewels_materials/prithiva_topaz_fragment.json @@ -70,7 +70,7 @@ [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 1 }, { diff --git a/src/data/vietnamese/jewels_materials/shivada_jade_chunk.json b/src/data/vietnamese/jewels_materials/shivada_jade_chunk.json index 7a90fabfe..299919e3b 100644 --- a/src/data/vietnamese/jewels_materials/shivada_jade_chunk.json +++ b/src/data/vietnamese/jewels_materials/shivada_jade_chunk.json @@ -13,7 +13,7 @@ "items": [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 3 } ] diff --git a/src/data/vietnamese/jewels_materials/shivada_jade_fragment.json b/src/data/vietnamese/jewels_materials/shivada_jade_fragment.json index 44c70b8aa..2ba1e9e3f 100644 --- a/src/data/vietnamese/jewels_materials/shivada_jade_fragment.json +++ b/src/data/vietnamese/jewels_materials/shivada_jade_fragment.json @@ -1,6 +1,6 @@ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "description": "\"...xin lỗi...\"", "source": [ "Cây Cấp Đông cấp 40 trở lên rơi", diff --git a/src/data/vietnamese/jewels_materials/vajrada_amethyst_fragment.json b/src/data/vietnamese/jewels_materials/vajrada_amethyst_fragment.json index 569117ef5..77ad76a04 100644 --- a/src/data/vietnamese/jewels_materials/vajrada_amethyst_fragment.json +++ b/src/data/vietnamese/jewels_materials/vajrada_amethyst_fragment.json @@ -58,7 +58,7 @@ [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 1 }, { diff --git a/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json b/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json index 9af90080b..4b7c0ffcf 100644 --- a/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json +++ b/src/data/vietnamese/jewels_materials/varunada_lazurite_fragment.json @@ -58,7 +58,7 @@ [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 1 }, { diff --git a/src/data/vietnamese/jewels_materials/vayuda_turquoise_fragment.json b/src/data/vietnamese/jewels_materials/vayuda_turquoise_fragment.json index c4bd57ba1..8ceb8e58d 100644 --- a/src/data/vietnamese/jewels_materials/vayuda_turquoise_fragment.json +++ b/src/data/vietnamese/jewels_materials/vayuda_turquoise_fragment.json @@ -54,7 +54,7 @@ [ { "id": "shivada_jade_fragment", - "name": "Miếng Ngọc Băng Vỡ", + "name": "Mảnh Ngọc Băng Vỡ", "amount": 1 }, { diff --git a/src/data/vietnamese/weapon_secondary_materials/fossilized_bone_shard.json b/src/data/vietnamese/weapon_secondary_materials/fossilized_bone_shard.json index e5b862b85..ba56bef98 100644 --- a/src/data/vietnamese/weapon_secondary_materials/fossilized_bone_shard.json +++ b/src/data/vietnamese/weapon_secondary_materials/fossilized_bone_shard.json @@ -2,11 +2,7 @@ "id": "fossilized_bone_shard", "name": "Mảnh Xương Hóa Thạch", "description": "Rồng đất luôn mong muốn lớn lên thành rồng đích thực, vì thế xem hóa thạch cổ xưa là xương rồng, vô cùng trân quý, có thể cũng vì khao khát sự vĩnh hằng và lớn mạnh của rồng chăng.", - "source": [ - "Rồng Đất Nhỏ - Nham cấp 60 trở lên rơi", - "Rồng Đất Nham cấp 60 trở lên rơi", - "Ghép Nhận" - ], + "source": ["Rồng Đất cấp 60 trở lên rơi", "Ghép Nhận"], "rarity": 4, "craft": { "cost": 50, diff --git a/src/data/vietnamese/weapon_secondary_materials/fragile_bone_shard.json b/src/data/vietnamese/weapon_secondary_materials/fragile_bone_shard.json index 9ee826eac..b3dd6854f 100644 --- a/src/data/vietnamese/weapon_secondary_materials/fragile_bone_shard.json +++ b/src/data/vietnamese/weapon_secondary_materials/fragile_bone_shard.json @@ -2,6 +2,6 @@ "id": "fragile_bone_shard", "name": "Mảnh Xương Giòn Yếu", "description": "Cho dù rất giòn, nhưng trong đó chứa đựng sức mạnh không thể diễn tả bằng lời.", - "source": ["Rồng Đất Nhỏ - Nham rơi", "Rồng Đất Nham rơi"], + "source": ["Rồng Đất rơi"], "rarity": 2 } diff --git a/src/data/vietnamese/weapon_secondary_materials/sturdy_bone_shard.json b/src/data/vietnamese/weapon_secondary_materials/sturdy_bone_shard.json index 35798d541..68f0215a9 100644 --- a/src/data/vietnamese/weapon_secondary_materials/sturdy_bone_shard.json +++ b/src/data/vietnamese/weapon_secondary_materials/sturdy_bone_shard.json @@ -2,11 +2,7 @@ "id": "sturdy_bone_shard", "name": "Mảnh Xương Chắc Chắn", "description": "Trông có vẻ đã trải qua bao năm tháng. Ngay cả giống loài long thú không hiểu tiếng người cũng thèm muốn loại di hài đặc biệt này.", - "source": [ - "Rồng Đất Nhỏ - Nham cấp 40 trở lên rơi", - "Rồng Đất Nham cấp 40 trở lên rơi", - "Ghép Nhận" - ], + "source": ["Rồng Đất cấp 40 trở lên rơi", "Ghép Nhận"], "rarity": 3, "craft": { "cost": 25, diff --git a/src/data/vietnamese/weapons/calamity_queller.json b/src/data/vietnamese/weapons/calamity_queller.json new file mode 100644 index 000000000..506cef78e --- /dev/null +++ b/src/data/vietnamese/weapons/calamity_queller.json @@ -0,0 +1,279 @@ +{ + "id": "calamity_queller", + "name": "Hủy Diệt", + "description": "Vũ khí sắc bén được chế tạo từ Tinh Thạch kỳ lạ. Ánh sáng xanh u tối dường như đang kể lại vô vàn những chuyện đã qua.", + "rarity": 5, + "type": "Vũ Khí Cán Dài", + "domain": "Chấn Lôi Liên Sơn Mật Cung", + "passive": "Diệt Khước Giới Pháp", + "bonus": "Tăng 12/15/18/21/24% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 32/4/48/56/64.%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi.", + "stats": { + "primary": "Tấn Công Căn Bản", + "secondary": "Tấn Công%", + "levels": [ + { + "ascension": 0, + "level": 1, + "primary": 49, + "secondary": 3.6 + }, + { + "ascension": 0, + "level": 20, + "primary": 145, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 20, + "primary": 176, + "secondary": 6.4 + }, + { + "ascension": 1, + "level": 40, + "primary": 286, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 40, + "primary": 317, + "secondary": 9.3 + }, + { + "ascension": 2, + "level": 50, + "primary": 374, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 50, + "primary": 406, + "secondary": 10.7 + }, + { + "ascension": 3, + "level": 60, + "primary": 464, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 60, + "primary": 495, + "secondary": 12.2 + }, + { + "ascension": 4, + "level": 70, + "primary": 555, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 70, + "primary": 586, + "secondary": 13.6 + }, + { + "ascension": 5, + "level": 80, + "primary": 648, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 80, + "primary": 679, + "secondary": 15.1 + }, + { + "ascension": 6, + "level": 90, + "primary": 741, + "secondary": 16.5 + } + ] + }, + "ascensions": [ + { + "ascension": 0, + "level": 20, + "materials": [] + }, + { + "ascension": 1, + "level": 40, + "cost": 10000, + "materials": [ + { + "id": "mist_veiled_lead_elixir", + "name": "Diên Đơn Biển Sương Mù", + "amount": 5, + "rarity": 2 + }, + { + "id": "mist_grass_pollen", + "name": "Phấn Hoa Hư Vô", + "amount": 5, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 3, + "rarity": 1 + } + ] + }, + { + "ascension": 2, + "level": 50, + "cost": 20000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Hống Đơn Biển Sương Mù", + "amount": 5, + "rarity": 3 + }, + { + "id": "mist_grass_pollen", + "name": "Phấn Hoa Hư Vô", + "amount": 18, + "rarity": 2 + }, + { + "id": "whopperflower_nectar", + "name": "Mật Hoa Lừa Dối", + "amount": 12, + "rarity": 1 + } + ] + }, + { + "ascension": 3, + "level": 60, + "cost": 30000, + "materials": [ + { + "id": "mist_veiled_mercury_elixir", + "name": "Hống Đơn Biển Sương Mù", + "amount": 9, + "rarity": 3 + }, + { + "id": "mist_grass", + "name": "Túi Cỏ Hư Vô", + "amount": 9, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 9, + "rarity": 2 + } + ] + }, + { + "ascension": 4, + "level": 70, + "cost": 45000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Kim Đơn Biển Sương Mù", + "amount": 5, + "rarity": 4 + }, + { + "id": "mist_grass", + "name": "Túi Cỏ Hư Vô", + "amount": 18, + "rarity": 3 + }, + { + "id": "shimmering_nectar", + "name": "Mật Hoa Lấp Lánh", + "amount": 14, + "rarity": 2 + } + ] + }, + { + "ascension": 5, + "level": 80, + "cost": 55000, + "materials": [ + { + "id": "mist_veiled_gold_elixir", + "name": "Kim Đơn Biển Sương Mù", + "amount": 9, + "rarity": 4 + }, + { + "id": "mist_grass_wick", + "name": "Đuốc Hư Vô", + "amount": 14, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 9, + "rarity": 3 + } + ] + }, + { + "ascension": 6, + "level": 90, + "cost": 65000, + "materials": [ + { + "id": "mist_veiled_primo_elixir", + "name": "Sự Chuyển Dời Của Biển Sương Mù", + "amount": 6, + "rarity": 5 + }, + { + "id": "mist_grass_wick", + "name": "Đuốc Hư Vô", + "amount": 27, + "rarity": 4 + }, + { + "id": "energy_nectar", + "name": "Mật Hoa Nguyên Tố", + "amount": 18, + "rarity": 3 + } + ] + } + ], + "refinements": [ + { + "refinement": 1, + "desc": "Tăng 12% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 3.2%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi." + }, + { + "refinement": 2, + "desc": "Tăng 15% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 4%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi." + }, + { + "refinement": 3, + "desc": "Tăng 18% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 4.8%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi." + }, + { + "refinement": 4, + "desc": "Tăng 21% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 5.6%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi." + }, + { + "refinement": 5, + "desc": "Tăng 24% sát thương tất cả nguyên tố; Sau khi thi triển Kỹ Năng Nguyên Tố sẽ nhận được hiệu quả \"Viên Đột\", duy trì 20s, sức tấn công mỗi giây tăng 6.4%, hiệu quả tăng tấn công này tối đa cộng dồn 6 lần. Khi nhân vật trang bị vũ khí này không xuất hiện trong trận, hiệu quả tăng tấn công của \"Viên Đột\" tăng gấp đôi." + } + ] +}