Mono path[0] = 'D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/Managed' Mono config path = 'D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/Mono/etc' PlayerConnection initialized from D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55000 Multi-casting "[IP] 192.168.2.101 [Port] 55000 [Flags] 2 [Guid] 662069994 [EditorId] 2115364092 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-EKIC0MA) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55000] PlayerConnection already initialized - listening to [0.0.0.0:55000] Player data archive not found at `D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/data.unity3d`, using local filesystem Initialize engine version: 2017.2.0f3 (46dda1414e51) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8096 MB Driver: 23.21.13.8843 Begin MonoManager ReloadAssembly - Completed reload, in 0.543 seconds Initializing input. Input initialized. Initialized touch support. Setting up 4 worker threads for Enlighten. Thread -> id: 4714 -> priority: 1 Thread -> id: 1d98 -> priority: 1 Thread -> id: 3368 -> priority: 1 Thread -> id: 3524 -> priority: 1 UnloadTime: 0.952563 ms parsed 21nodes, 66channels, 4007frames, 32.06seconds UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UniHumanoid.BvhImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniHumanoid\Scripts\IO\BvhImporter.cs:17) VRM.ViewerUI:Start() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:94) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporter.cs Line: 17) minY: -85.95877 0.01163348 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UniHumanoid.BvhImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniHumanoid\Scripts\IO\BvhImporter.cs:37) VRM.ViewerUI:Start() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:94) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporter.cs Line: 37) Mono path[0] = 'D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/Managed' Mono config path = 'D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/Mono/etc' PlayerConnection initialized from D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55346 Socket: bind failed, error: アクセス許可で禁じられた方法でソケットにアクセスしようとしました。 (10013) (Filename: C:\buildslave\unity\build\Runtime/Network/Sockets.cpp Line: 421) Multi-casting "[IP] 192.168.2.101 [Port] 55346 [Flags] 2 [Guid] 1677833525 [EditorId] 2115364092 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-EKIC0MA) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55346] PlayerConnection already initialized - listening to [0.0.0.0:55346] Player data archive not found at `D:/UnityProject/VRM_TEST/_exe/VRM_TEST_Data/data.unity3d`, using local filesystem Initialize engine version: 2017.2.0f3 (46dda1414e51) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81) Vendor: NVIDIA VRAM: 8096 MB Driver: 23.21.13.8843 Begin MonoManager ReloadAssembly - Completed reload, in 0.030 seconds Initializing input. Input initialized. Initialized touch support. Setting up 4 worker threads for Enlighten. Thread -> id: cb8 -> priority: 1 Thread -> id: 5578 -> priority: 1 Thread -> id: 1bec -> priority: 1 Thread -> id: 5678 -> priority: 1 UnloadTime: 0.695101 ms parsed 21nodes, 66channels, 4007frames, 32.06seconds UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UniHumanoid.BvhImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniHumanoid\Scripts\IO\BvhImporter.cs:17) VRM.ViewerUI:Start() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:94) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporter.cs Line: 17) minY: -85.95877 0.01163348 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) UniHumanoid.BvhImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniHumanoid\Scripts\IO\BvhImporter.cs:37) VRM.ViewerUI:Start() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:94) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/UniHumanoid/Scripts/IO/BvhImporter.cs Line: 37) C:\Users\xello\Desktop\SpecimenGirl\SpecimenGirl.vrm UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) VRM.ViewerUI:OnOpenClicked() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:113) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:165) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58) UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM.Samples/Scripts/ViewerUI.cs Line: 113) shader VRM/MToon not found. set Assets/VRM/Shaders/VRMShaders to Edit - project setting - Graphics - preloaded shaders UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogErrorFormat(String, Object[]) VRM.c__AnonStorey5:<>m__1(ImporterContext, Int32) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:109) UniGLTF.gltfImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniGLTF\Core\Scripts\IO\gltfImporter.cs:225) VRM.VRMImporter:LoadFromBytes(VRMImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:44) VRM.VRMImporter:LoadFromPath(String) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:22) VRM.ViewerUI:OnOpenClicked() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:115) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:165) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58) UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/Scripts/Format/VRMImporter.cs Line: 109) fallback to VRM/UnlitTexture UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) VRM.c__AnonStorey5:<>m__0(ImporterContext, Int32) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:90) VRM.c__AnonStorey5:<>m__1(ImporterContext, Int32) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:110) UniGLTF.gltfImporter:Import(ImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\UniGLTF\Core\Scripts\IO\gltfImporter.cs:225) VRM.VRMImporter:LoadFromBytes(VRMImporterContext) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:44) VRM.VRMImporter:LoadFromPath(String) (at D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:22) VRM.ViewerUI:OnOpenClicked() (at D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:115) UnityEngine.Events.InvokableCall:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:165) UnityEngine.Events.UnityEvent:Invoke() (at C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58) UnityEngine.UI.Button:Press() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36) UnityEngine.UI.Button:OnPointerClick(PointerEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/Scripts/Format/VRMImporter.cs Line: 90) NullReferenceException: Object reference not set to an instance of an object at VRM.VRMImporter+c__AnonStorey5.<>m__0 (UniGLTF.ImporterContext ctx, Int32 i) [0x00069] in D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:92 at VRM.VRMImporter+c__AnonStorey5.<>m__1 (UniGLTF.ImporterContext ctx, Int32 i) [0x00056] in D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:110 at UniGLTF.gltfImporter.Import[glTF_VRM] (UniGLTF.ImporterContext ctx) [0x000e5] in D:\UnityProject\VRM_TEST\Assets\VRM\UniGLTF\Core\Scripts\IO\gltfImporter.cs:225 at VRM.VRMImporter.LoadFromBytes (VRM.VRMImporterContext context) [0x00018] in D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:44 at VRM.VRMImporter.LoadFromPath (System.String path) [0x00015] in D:\UnityProject\VRM_TEST\Assets\VRM\Scripts\Format\VRMImporter.cs:22 at VRM.ViewerUI.OnOpenClicked () [0x00037] in D:\UnityProject\VRM_TEST\Assets\VRM.Samples\Scripts\ViewerUI.cs:115 at UnityEngine.Events.InvokableCall.Invoke () [0x00017] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:165 at UnityEngine.Events.UnityEvent.Invoke () [0x00024] in C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:58 at UnityEngine.UI.Button.Press () [0x0002d] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45 at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50 at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294) (Filename: D:/UnityProject/VRM_TEST/Assets/VRM/Scripts/Format/VRMImporter.cs Line: 92)