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Refactor: Separate meaningful concepts into their own modules
dwayne committedJul 10, 2018 The modules we get are Game, Game.Config, Game.Grid and Game.List.
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dwayne committed
Jul 10, 2018
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Move tiles with keyboard arrow keys
dwayne committedJul 9, 2018 -
dwayne committed
Jul 9, 2018 - Display a grid with two randomly placed tiles - Get the "New Game" button working
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We also need to know if the tiles moved when we attempted to move them
dwayne committedJul 7, 2018 -
Add a function, hasMoves, to determine whether a move can be made
dwayne committedJul 7, 2018
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dwayne committed
Jul 6, 2018 -
Keep track of the score earned while moving the tiles around
dwayne committedJul 6, 2018 -
dwayne committed
Jul 6, 2018 -
Group by columns such that each column is ordered bottom to top
dwayne committedJul 6, 2018 -
Group by columns such that each column is ordered top to bottom
dwayne committedJul 6, 2018 -
Group by rows such that each row is ordered right to left
dwayne committedJul 6, 2018
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Try out a different algorithm for computing groupByRowLR
dwayne committedJul 5, 2018 -
dwayne committed
Jul 5, 2018 -
Group by rows such that each row is ordered left to right
dwayne committedJul 5, 2018 -
dwayne committed
Jul 5, 2018
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dwayne committed
Jun 30, 2018
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dwayne committed
Jun 29, 2018 -
Start with a very simple layout
dwayne committedJun 29, 2018 -
dwayne committed
Jun 29, 2018