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SharpGL 2.3 adds the Visual Studio 2012 Extensions, allowing the project templates to be used from VS2012. There's a new Cel-Shading sample and a Getting Started guide available too. Some minor bugfixes have been applied to the samples and there's rich support for Shaders, Vertex Buffers and Vertex Buffer arrays.
# Install with Nuget! PM > Install-Package SharpGLforWinForms PM > Install-Package SharpGLforWPF
- The OpenGLInfo tool shows ARB extensions as well as standard OpenGL extensions.
- Support for WGL_ARB_extensions_string - allows information on ARB extensions to be retrieved with calls to
- Support for WGL_ARB_create_context
- Support for WGL_ARB_create_context_profile
The blog at http://www.swiftless.com/tutorials/opengl4/1-opengl-window.html has been extremely helpful when building this release.