diff --git a/README.md b/README.md
index 37b91d5c8..87320e4d7 100644
--- a/README.md
+++ b/README.md
@@ -84,7 +84,7 @@ Archive's bin directory contains 2 subdirectories, 'bugfixed' and 'pure'
| mp_radio_maxinround | 60 | - | - | Maximum Radio messages count for player per round.
`0` disable radio messages |
| mp_buy_anywhere | 0 | 0 | 3 | When set, players can buy anywhere, not only in buyzones.
`0` disabled.
`1` both teams
`2` only Terrorists team
`3` only CT team |
| mp_weapons_allow_map_placed | 1 | 0 | 1 | When set, map weapons (located on the floor by map) will be shown.
`0` hide all map weapons.
`1` enabled
`NOTE`: Effect will work after round restart. |
-| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.
`0` disabled (instant view switch).
`>0.00001` - time delay to start spectate.
`NOTE`: The countdown starts from the moment of the player's death animation finished.|
+| mp_dying_time | 3.0 | 0.0 | - | Time for switch to free observing after death.
`0` disabled (instant view switch).
`>0.00001` - time delay to start spectate.
`NOTE`: The countdown starts when the player’s death animation is finished.|
## How to install zBot for CS 1.6?
diff --git a/dist/game.cfg b/dist/game.cfg
index c570e6e24..d70f5c2cc 100644
--- a/dist/game.cfg
+++ b/dist/game.cfg
@@ -346,7 +346,7 @@ mp_unduck_method 0
mp_weapons_allow_map_placed 1
// Time for switch to free observing after death.
-// NOTE: The countdown starts from the moment of the player's death animation finished.
+// NOTE: The countdown starts when the player’s death animation is finished.
// 0 - disabled (instant view switch)
// >0.00001 - time delay to start spectate
//