beagle game engine
C Python C++ Objective-C GLSL Batchfile
Latest commit eeb1e92 Jun 19, 2017 Devon Zachary binary linux
Permalink
Failed to load latest commit information.
bin binary linux Jun 19, 2017
client make fp mode configurable for lmaps Jun 19, 2017
cp_includes/chipmunk cmunk Jun 11, 2017
font initial commit May 16, 2017
gl_includes initial commit May 16, 2017
lib building w/ chipmunk Jun 16, 2017
placeholder_resources include NL placeholder assets by default Jun 17, 2017
shaders integrated physx Jun 13, 2017
src fp lmapper Jun 19, 2017
.gitignore repo tidy Jun 18, 2017
LICENSE add license May 29, 2017
README space wrapper Jun 11, 2017
SConstruct building w/ chipmunk Jun 16, 2017
beagle initial commit May 16, 2017
beagle.bat initial commit May 16, 2017
out.txt console texture debug system May 27, 2017

README

 ____     ___   ____   ____  _        ___ 
|    \   /  _] /    | /    || |      /  _]
|  o  ) /  [_ |  o  ||   __|| |     /  [_ 
|     ||    _]|     ||  |  || |___ |    _]
|  O  ||   [_ |  _  ||  |_ ||     ||   [_ 
|     ||     ||  |  ||     ||     ||     |
|     ||     ||  |  ||     ||     ||     |
|_____||_____||__|__||___,_||_____||_____|
                                          
          ~ * - B E A G L E - * ~

an experiment in the medium of game engines
 
                   v0.0


keys:
    ctrl + f5 -> restart python environment
    ctrl + f6 -> cycle render mode ( system test, userspace test, application )
    F12 -> open python console
    ` -> reload userspace shaders