@e-dog e-dog released this Nov 8, 2016

Assets 3

Added the following changes by KortexM:

  • Ready for KSP 1.2 (recompiled, small changes to configs)
  • Added Interstage Nodes (no trusses) to Fairings and Interstage Fairing, two connections possible on each node (up & down)
  • A few code cleanups (foreach mostly)
  • Fixed Fuel Crossfeed (be aware that flow to/from interstage nodes is affected too!)
  • Fixed ghost nodes appearing when adding a new fairing base in the VAB/SPH
  • Fixed blue ghost lines (invalid fairing outline) when having multiple fairing bases in VAB/SPH
  • Fixed interstage nodes positions for Interstage Adapter when resized
  • Some UI fixes
  • Code cleanups (de-Linqed etc.)
  • All other bugs/features untouched (hopefully..)

@e-dog e-dog released this May 8, 2016 · 2 commits to master since this release

Assets 3
  • Rebuilt for KSP 1.1.2.
  • Fixed thermal issues with FAR (patch by NathanKell).
  • Fixed procedural mass issues (patch by NathanKell).
  • Fixed auto-strut joint issue (connecting to the same rigid body).
  • Improved payload auto-strut performance (strut heaviest part only).

@e-dog e-dog released this Apr 20, 2016 · 8 commits to master since this release

Assets 3

Updated for KSP 1.1 (build 1230).

@e-dog e-dog released this Jun 27, 2015 · 10 commits to master since this release

Assets 3
  • Updated for KSP 1.0.4.
  • Merged pull request for Procedural Parts bug fix.
  • Adjusted thermal parameters for KSP 1.0.4 (hopefully).

@e-dog e-dog released this May 10, 2015 · 14 commits to master since this release

Assets 3
  • Updated for the new FAR.
  • Reduced fairing shape update rate in the editor to 2 times per second.
  • Adjusted default fairing decoupler value to avoid "vessel changed" messages spammed by bugged KSP sliders.

@e-dog e-dog released this May 3, 2015 · 19 commits to master since this release

Assets 3
  • Updated for KSP 1.0.2.
  • Rewrote automatic payload struts, strutting all shielded parts now.
  • Fixed bug when it was impossible to revert sometimes.
  • Fixed slowdown in the editor when tweaking fairing sides.
  • Fixed thrust plate mass parameters.

@e-dog e-dog released this Apr 28, 2015 · 23 commits to master since this release

Assets 3
  • Updated for KSP 1.0.
  • Procedural fairings now use new stock airstream shielding and drag cube rendering.
  • Inline fairings now check if the top is closed by a single big part of the same vessel. Make sure that's the case or the shielding won't work.
  • Changed and rearranged tech limits for the new tech tree.
  • Converted textures to DDS.
  • Fixed manual shape UI issues.
  • Number of shielded parts is now displayed in the right-click menu for the fairing base. It might be inaccurate in the editor.
  • Removed old deprecated parts (non-resizable fairing bases etc).

@e-dog e-dog released this Dec 17, 2014 · 40 commits to master since this release

Assets 3
  • Updated for KSP 0.90.
  • Added optional manual fairing shape controls.
  • Fixed tech restrictions checking in science mode (patch by Zwa333).

@e-dog e-dog released this Oct 11, 2014 · 45 commits to master since this release

Assets 3
  • Updated KAE DLL for KSP 0.25.
  • Payload auto-struts by marce155.