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+ patch anticrash gunship (temporanea)

vediamo se risolve il crash all'evento gunship..
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1 parent 3d0f6cb commit ba6b26be0ec68db695a56154996d1f81b97d4816 @oceanor oceanor committed Mar 4, 2012
Showing with 4 additions and 1 deletion.
  1. +4 −1 src/server/game/Entities/Player/Player.cpp
@@ -2129,7 +2129,10 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (duel && GetMapId() != mapid && GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER)))
DuelComplete(DUEL_FLED);
- if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
+// patch anticrash gunship (temporanea)
+// if ((GetMapId() == mapid && !m_transport) || (GetTransport() && GetMapId() == 628))
+ if (GetMapId() == mapid)
+//
{
//lets reset far teleport flag if it wasn't reset during chained teleports
SetSemaphoreTeleportFar(false);

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