Scorpion Editor and sample games
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Videos:
- Brief introduction: https://youtu.be/7gm3xcmardw
- Backbone import: https://youtu.be/Mv30lGq-HTI
- Slopes and animation loops: https://youtu.be/38YW2abc3qs
The editor itself is not open source - but all of the included demos are.
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2P Demo is based on the kiwijam entry Liminalia https://radnom.itch.io/liminalia
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AlarCity related demos by Earok and Tsak
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Amigo the Fox is based on a game by Mike Wiering, and includes these assets:
- Music by JMD
- https://opengameart.org/content/beastlands
- http://www.wieringsoftware.nl/mario/source.html
- https://opengameart.org/content/harvett-fox-player-character-sheet
- https://opengameart.org/content/kenney-16x16
- https://opengameart.org/content/super-miyamoto-land-tilesets
- https://jdwasabi.itch.io/8-bit-16-bit-sound-effects-pack
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Anim Color Swap uses https://opengameart.org/content/harvett-fox-player-character-sheet
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Bad Apple is an adaptaton of the popular Touhou project demo, with music by JMD
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Barrel demo:
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Bullet hell demo uses art from the Love 2D sample shoot em up game. https://github.com/mieki256/love2d_stg_sample02
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Elf Spirit Hunters uses content from Toybox Jam 4 - https://itch.io/jam/toy-box-jam-4
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Flighty Fox uses many of the same assets as Amigo the Fox
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GothicVania features art by Tsak and Ansimuz
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HScroller uses art by Emcee Flesher (https://opengameart.org/content/super-dead-space-gunner-merc-redux-platform-shmup-hero)
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Ladder demo uses art by Buch (https://opengameart.org/content/a-platformer-in-the-forest). "No snap" version by Lemming880.
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Light And Dark demo reuses some of the same assets used in Monkey Lad
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Mouse sample:
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Parallax Tricks demos uses environment art (c) BitBeamCannon. These may NOT be used in another project
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Performance demo reuses assets from Amigo the Fox demo
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Render Modes and Palettes demo reuses some of the same assets used in Amigo the Fox
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Monkey Lad is a game based on Alex Kidd, created around the art assets by surt (https://opengameart.org/content/monkey-lad-in-magical-planet). Featuring music by JMD.
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RepairWare demo ported from the game by Sergio Cornaga.
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Slope Demo uses Midi sprite ( https://opengameart.org/content/old-midi-sprite ) by Kelvin Shadewing, and a tiny slice of Sega's Sonic 1 for Sega Master System for the level.
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Snake sample derived from https://opengameart.org/content/snake-game-assets by Clear_code
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Super Go Down The Hole is ported from the GameMaker game by Sergio Cornaga, featuring music by JMD.
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Tones demo reuses some of the same assets used in Amigo the Fox
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Translucency demo based on the original AMOS demo by bitbeamcannon. https://bitbeamcannon.com/amiga/
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Vertical parallax AGA reuses some of the Amigo the Fox assets, as well as art assets derived from https://opengameart.org/content/seamless-blue-256x256 and https://opengameart.org/content/cloud-set
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WHDLoad slave based on Generic 3.1 Kickstart WHDLoad slave by JOTD and Wepl
EXE2ADF by Bonefish
FS-UAE by Frode Solheim
WinUAE by Toni Wilen
ADF export uses boot sector by Ross
Documentation still needs to be done, but this video covers the essentials: https://youtu.be/7gm3xcmardw
Please report all bugs and other issues through the issues tab: https://github.com/earok/scorpion-editor-demos/issues
Like and follow the project on Facebook: https://www.facebook.com/scorpionengine
Support the project on the Patreon page: https://patreon.com/scorpionengine