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| // ID,unit ID,unit ID 2,layout,range,interval,target,flag | |
| // | |
| // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11 | |
| // target = friend (party +guildmates +neutral players) / party / | |
| // ally (party +guildmates) / all / enemy | |
| // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend' | |
| // 0x002(UF_NOREITERRATION) Spell cannot be stacked | |
| // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets | |
| // 0x008(UF_NOOVERLAP) Spell effects do not overlap | |
| // 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed | |
| // 0x020(UF_NOPC) Spell cannot affect players. | |
| // 0x040(UF_NOMOB) Spell cannot affect mobs. | |
| // 0x080(UF_SKILL) Spell CAN affect skills. | |
| // 0x100(UF_DANCE) Dance skill | |
| // 0x200(UF_ENSEMBLE) Ensemble skill | |
| // 0x400(UF_SONG) Song skill | |
| // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out | |
| // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets | |
| // | |
| // Notes: | |
| // ------ | |
| // 0x89,0x8a,0x8b without indication | |
| // | |
| // u1 u2 lay r intr target flag | |
| // | |
| 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL | |
| 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL | |
| 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM | |
| 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA | |
| 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP | |
| 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER | |
| 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY | |
| 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS | |
| 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR | |
| 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR | |
| 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION | |
| 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL | |
| 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST | |
| 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE | |
| 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE | |
| 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP | |
| 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE | |
| 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE | |
| 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE | |
| 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN | |
| 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER | |
| 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP | |
| 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE | |
| 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP | |
| 125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX | |
| 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST | |
| 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI | |
| 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION | |
| 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS | |
| 285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO | |
| 286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE | |
| 287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE | |
| 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR | |
| 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY | |
| 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM | |
| 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS | |
| 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD | |
| 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN | |
| 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL | |
| 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS | |
| 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED | |
| 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE | |
| 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE | |
| 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS | |
| 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI | |
| 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN | |
| 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE | |
| 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING | |
| 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME | |
| 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS | |
| 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU | |
| 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER | |
| 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS | |
| 362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA | |
| 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL | |
| 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT | |
| 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL | |
| 405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB | |
| 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY | |
| 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT | |
| 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM | |
| 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM | |
| 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM | |
| 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION | |
| 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE | |
| 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO | |
| 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT | |
| 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI | |
| 535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN | |
| 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON | |
| 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND | |
| 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER | |
| 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP | |
| 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE | |
| 8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN | |
| 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP |