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Since this mod adds some essential features to base Q3, I suggest adding new cvars to remove these annoyances.
OSP has cg_damageDraw, cg_damageKick, and cg_fallKick. CPMA has cg_damageDraw and cg_viewAdjustments.
I guess it wouldn’t be too hard to port these cvars from Edawn?
Would be absolutely incredible to have these for Q3 purists.
The text was updated successfully, but these errors were encountered:
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Since this mod adds some essential features to base Q3, I suggest adding new cvars to remove these annoyances.
OSP has cg_damageDraw, cg_damageKick, and cg_fallKick. CPMA has cg_damageDraw and cg_viewAdjustments.
I guess it wouldn’t be too hard to port these cvars from Edawn?
Would be absolutely incredible to have these for Q3 purists.
The text was updated successfully, but these errors were encountered: