This is a library like opengl. It only implements some functions.
Project directory :
Bmp.h----------------------class for reading and saving bmp files
void LoadBmp(const char* file)-------------------------read bmp files
void SaveBmp(const char* file)-------------------------save bmp files
void setClearColor(Color color)------------------------set background color
void setZBuffer(double z)------------------------------initialize the value of deep buffer
void writeColorBuffer(Color c, int x, int y, int z)----write pixel's color
Light.h--------------------class for lights
Matrix.h-------------------class for 4x4 matrixs
Plane.h--------------------class for planes
PlyLoader.h----------------class for loading ply files
Point.h--------------------class for points
Vector.h-------------------class for vectors
ViewPort.h-----------------class for 1x4 viewports
myOpenGL.h-----------------class for opengl
void MatrixMode(int mode)-----------------------------------setting what matrix point to CTM
void LoadIdentity()-----------------------------------------initialize CTM matrix
void ClearColor(BYTE r, BYTE g, BYTE b)---------------------set background color
void PenColor((BYTE r, BYTE g, BYTE b)----------------------set pencil color
void ViewPort(int x, int y, int w, int h)-------------------set viewport
void Translate(double x, double y, double z)----------------translate
void RotateX(double angle)----------------------------------rotate angle around x
void RotateY(double angle)----------------------------------rotate angle around y
void RotateZ(double angle)----------------------------------rotate angle around z
void Scale(double nx, double ny, double nz)-----------------scale
void LookAt(doubel ex, double ey, double ez, double dx double dy, double dz, double ux, double uy, double uz)----translate viewpoint
void Frustum(double left,double right,double bottom,double top,double near,double far)--------Perspective projection
void Perspective(double fovy, double aspect, double zNear, double zFar)---------------Perspective projection
void Ortho(double left,double right,double bottom,double top,double near,double far)------Orthogonal projection
Color PhongColor(Point p)---------------------calculate the phong color
Point Project(Point v) ------------------ calculate the location in canvas
main.cpp-------------------test file