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Reproduction of Nene Sakura's game "Nene quest" from the japanese anime "New Game!!" with SFML
C++ CMake
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Reproduction of Nene Sakura's game "Nene Quest" from "New Game!!" (2nd season, episode 3) written in C++ with the SFML library.






Compilation & Execution

We currently don't have any release yet so you have to compile the project by yourself.

Follow the SFML tutorial; or our instructions.


CMake Instructions

  1. Download a C++ compiler, either MinGW-w64 (preferred), Clang, or Visual C++, and add the compiler path to the PATH environment variable (e.g. C:\Program Files\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin).
  2. Download CMake. During the installation, set the "set PATH variable" checkbox.
  3. Download a SFML (2.5+) build that matches your compiler, and extract it. We'll call that path <SFML path> (e.g. C:\Users\User\Downloads\SFML-2.5.1-windows-gcc-7.3.0-mingw-64-bit\SFML-2.5.1).
  4. Clone or download NeneQuest, open Windows Powershell, and go to NeneQuest's directory. Chose the CMake Generator for your build system or favorite IDE (e.g. MinGW Makefiles, Eclipse CDT4 - MinGW Makefiles, Visual Studio 16 2019). Supported generators can be listed with cmake -G.
    cd nenequest
    cmake -B build -DCMAKE_PREFIX_PATH="<SFML path>" -G "<Generator>" .
    # If "MinGW Makefiles" was the generator
    mingw32-make.exe -C build
  5. Copy the files from <SFML path>\bin to build.
  6. Execute .\build\NeneQuest.exe.

Visual Studio

Follow the SFML tutorial; or

  1. Make a new project/solution
  2. Clone the git repository inside the project with git clone
  3. Include the nenequest/headers folder in your IDE's "Additional Include Directories" (in Visual Studio: Project > [project name] properties... > C/C++ > General)
  4. Left-click on the "Show all files" button on the "Solution Explorer" on the right corner
  5. Right-click on the src and headers folders then select "Include in the project"
  6. You can navigate in the files with the "Solutions and folders" button in the right corner
  7. Now, you should be able to compile the project

Eclipse C/C++

  1. Clone project with git clone
  2. In eclipse File -> Import -> C/C++ -> Existing Code as Makefile Project with MinGW GCC toolchain -> select folder nenequest of repo (might need to add MinGW folder to $PATH)
  3. Go in project properties -> C/C++ Build -> Settings
  4. GCC C++ Compiler -> Preprocessor -> Defined symbols, add the following:
    • _cplusplus=201103L
  5. GCC C++ Compiler -> Miscellaneaous, add flags
    • -std=c++11 : for C++11
    • -U__STRICT_ANSI__ : if this flag is not here, for whatever reason we can't use the math.h constants
  6. GCC C++ Compiler -> include, add
    • <SFML path>/include
    • headers folder
  7. MinGW C++ Linker -> Libraries, add <SFML path>/lib to search path
  8. MinGW C++ Linker -> Libraries, add the following libraires (in this order, remove -d from SFML libs for release version):
    sfml-graphics-s-d freetype sfml-window-s-d opengl32 gdi32
    sfml-audio-s-d flac vorbisenc vorbisfile vorbis ogg openal32
    sfml-network-s-d ws2_32 sfml-system-s-d winmm


  1. Install CMake and SFML development files
    apt-get install cmake libsfml-dev # Ubuntu, Debian
    pacman -S cmake sfml # Arch Linux
  2. Compile and execute:
    cd nenequest/
    cmake -B build . # -DCMAKE_BUILD_TYPE=Debug
    make -C build


Please format the code before committing, with

cd nenequest/
clang-format -i headers/**/*.hpp src/**/*.cpp
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