Wakaama (formerly liblwm2m) is an implementation of the Open Mobile Alliance's LightWeight M2M protocol (LWM2M).
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README.md

Wakaama (formerly liblwm2m) is an implementation of the Open Mobile Alliance's LightWeight M2M protocol (LWM2M).

Developers mailing list: https://dev.eclipse.org/mailman/listinfo/wakaama-dev

Source Layout

-+- core                   (the LWM2M engine)
 |    |
 |    +- er-coap-13        (Erbium's CoAP engine from
 |                          http://people.inf.ethz.ch/mkovatsc/erbium.php, modified
 |                          to run on linux)
 |
 +- platforms              (example ports on various platforms)
 |
 +- tests                  (test cases)
 |
 +- examples
      |
      +- bootstrap_server  (a command-line LWM2M bootstrap server)
      |
      +- client            (a command-line LWM2M client with several test objects)
      |
      +- lightclient       (a very simple command-line LWM2M client with several test objects)
      |
      +- misc              (application unit-testing miscellaneous utility functions of the core)
      |
      +- server            (a command-line LWM2M server)
      |
      +- utils             (utility functions for connection handling and command-
                            line interface)

Compiling

Despite its name, liblwm2m is not a library but files to be built with an application. liblwm2m uses CMake. Look at examples/server/CMakeLists.txt for an example of how to include it. Several compilation switches are used:

  • LWM2M_BIG_ENDIAN if your target platform uses big-endian format.
  • LWM2M_LITTLE_ENDIAN if your target platform uses little-endian format.
  • LWM2M_CLIENT_MODE to enable LWM2M Client interfaces.
  • LWM2M_SERVER_MODE to enable LWM2M Server interfaces.
  • LWM2M_BOOTSTRAP_SERVER_MODE to enable LWM2M Bootstrap Server interfaces.
  • LWM2M_BOOTSTRAP to enable LWM2M Bootstrap support in a LWM2M Client.
  • LWM2M_SUPPORT_JSON to enable JSON payload support (implicit when defining LWM2M_SERVER_MODE) Depending on your platform, you need to define LWM2M_BIG_ENDIAN or LWM2M_LITTLE_ENDIAN. LWM2M_CLIENT_MODE and LWM2M_SERVER_MODE can be defined at the same time.

Examples

There are some example applications provided to test the server, client and bootstrap capabilities of Wakaama. The following recipes assume you are on a unix like platform and you have cmake and make installed.

Server example

  • Create a build directory and change to that.
  • cmake [liblwm2m directory]/examples/server
  • make
  • ./lwm2mserver [Options]

The lwm2mserver listens on UDP port 5683. It features a basic command line interface. Type 'help' for a list of supported commands.

Options are:

  • -4 Use IPv4 connection. Default: IPv6 connection

Test client example

  • Create a build directory and change to that.
  • cmake [liblwm2m directory]/examples/client
  • make
  • ./lwm2mclient [Options]

DTLS feature requires tinydtls submodule. Look at examples/client/README.md for an example of how to include tinydtls.

Build with tinydtls:

  • Create a build directory and change to that.
  • cmake -DDTLS=1 [liblwm2m directory]/examples/client
  • make
  • ./lwm2mclient_dtls [Options]

The lwm2mclient features nine LWM2M objects:

  • Security Object (id: 0)
  • Server Object (id: 1)
  • Access Control Object (id: 2) as a skeleton
  • Device Object (id: 3) containing hard-coded values from the Example LWM2M Client of Appendix E of the LWM2M Technical Specification.
  • Connectivity Monitoring Object (id: 2) as a skeleton
  • Firmware Update Object (id: 5) as a skeleton.
  • Location Object (id: 6) as a skeleton.
  • Connectivity Statistics Object (id: 7) as a skeleton.
  • a test object (id: 1024) with the following description:

                       Multiple
      Object |  ID  | Instances | Mandatoty |
       Test  | 1024 |    Yes    |    No     |
    
       Ressources:
                   Supported    Multiple
       Name | ID | Operations | Instances | Mandatory |  Type   | Range |
       test |  1 |    R/W     |    No     |    Yes    | Integer | 0-255 |
       exec |  2 |     E      |    No     |    Yes    |         |       |
       dec  |  3 |    R/W     |    No     |    Yes    |  Float  |       |
    

The lwm2mclient opens udp port 56830 and tries to register to a LWM2M Server at 127.0.0.1:5683. It features a basic command line interface. Type 'help' for a list of supported commands.

Options are:

  • -n NAME Set the endpoint name of the Client. Default: testlwm2mclient
  • -l PORT Set the local UDP port of the Client. Default: 56830
  • -h HOST Set the hostname of the LWM2M Server to connect to. Default: localhost
  • -p HOST Set the port of the LWM2M Server to connect to. Default: 5683
  • -4 Use IPv4 connection. Default: IPv6 connection
  • -t TIME Set the lifetime of the Client. Default: 300
  • -b Bootstrap requested.
  • -c Change battery level over time.

If DTLS feature enable:

  • -i Set the device management or bootstrap server PSK identity. If not set use none secure mode
  • -s Set the device management or bootstrap server Pre-Shared-Key. If not set use none secure mode

To launch a bootstrap session: ./lwm2mclient -b

Simpler test client example

In the any directory, run the following commands:

  • Create a build directory and change to that.
  • cmake [liblwm2m directory]/examples/lightclient
  • make
  • ./lightclient [Options]

The lightclient is much simpler that the lwm2mclient and features only four LWM2M objects:

  • Security Object (id: 0)
  • Server Object (id: 1)
  • Device Object (id: 3) containing hard-coded values from the Example LWM2M Client of Appendix E of the LWM2M Technical Specification.
  • Test object (id: 1024) from the lwm2mclient as described above.

The lightclient does not feature any command-line interface.

Options are:

  • -n NAME Set the endpoint name of the Client. Default: testlightclient
  • -l PORT Set the local UDP port of the Client. Default: 56830
  • -4 Use IPv4 connection. Default: IPv6 connection