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Commits on Feb 1, 2012
  1. @oberhamsi

    fix unit test due to 9d1c862

    oberhamsi authored
Commits on Jan 27, 2012
  1. @oberhamsi
  2. @oberhamsi

    Merge pull request #45 from mindeavor/master

    oberhamsi authored
    Fixed script compatibility for OS X & bash refactor
Commits on Jan 26, 2012
  1. @mindeavor
  2. @mindeavor
Commits on Jan 22, 2012
  1. @oberhamsi

    add compositeOperation argument to Surface.blit

    oberhamsi authored
    pretty much what pygames special_flags argument does: it affects how the two surfaces are composited. compare:
    
     * http://www.pygame.org/docs/ref/surface.html#Surface.fill
     * http://dev.w3.org/html5/2dcontext/#dom-context-2d-globalcompositeoperation
Commits on Jan 21, 2012
  1. @oberhamsi

    fix gamejs.sprite.collideCircle

    oberhamsi authored
    gr
  2. @oberhamsi

    rename bash scripts and minified files for gamejs & application

    oberhamsi authored
    all bash scripts in /bin and renamed, also copied lots of better shell
    patterns from ringojs scripts (e.g. now they can actually be symlinked into /usr/bin/ and still work :| )
    
    renamed all scripts and output files to better match common minification scripts `app.min.js` and `gamejs.min.js`
    
    `gamejs.min.js` now put into gamejs home instead of deep into skeleton
    
    remove api/doc - must be rendered by user
  3. @oberhamsi

    simplify image docs

    oberhamsi authored
Commits on Jan 18, 2012
  1. @oberhamsi
Commits on Jan 16, 2012
  1. @oberhamsi

    remove one howtohackongamejs-option

    oberhamsi authored
    i usually just call gamejs-wrapped and have my game link to the `skelton/..wrapped.js` file
Commits on Jan 2, 2012
  1. @oberhamsi
  2. @oberhamsi
Commits on Dec 29, 2011
  1. @oberhamsi

    Merge pull request #39 from dorisenthecat/issue_with_load_image

    oberhamsi authored
    Image load did not set _context of Surface
  2. @dorisenthecat
Commits on Dec 18, 2011
  1. @oberhamsi

    Merge pull request #38 from dorisenthecat/fix_for_group_remove

    oberhamsi authored
    Bugfix for group.remove()
  2. @dorisenthecat

    Bugfix for group.remove is called with invalid arg

    dorisenthecat authored
    Group.remove always removed the last sprite in the _sprites array if called with an argument not in the group.
Commits on Dec 10, 2011
  1. @oberhamsi

    add event listeners to canvas

    oberhamsi authored
    it's stupid to capture them in the whole document just to not have
    ref to display
  2. @oberhamsi
Commits on Nov 26, 2011
  1. @oberhamsi
Commits on Nov 23, 2011
  1. @oberhamsi

    fix SurfaceArray.blitArray(); change Surface.getImageData() semantics

    oberhamsi authored
    there is a distinction between ImageData class and the actual image data,
    which is contained in that class as property `data`. I confused those.
    
    Browsers accepted the raw data as ImageData but were throwing errors.
Commits on Nov 5, 2011
  1. @oberhamsi

    fix blit broken in webkit if source area given

    oberhamsi authored
    webkit complains if the size of the source area, which we should
    blit, is bigger then the source area actually is.
Commits on Oct 22, 2011
  1. @oberhamsi

    allow a* hash() function to be overridable; improve a* docs

    oberhamsi authored
    the a* docs now emphasize more that the passed points don't have to be
    two-elem arrays (actual points), but can just as well be strings or any other
    object. as long as the Map.hash(), Map.equals(), etc. functions can
    operate on the point type.
  2. @oberhamsi

    README fixes & improve

    oberhamsi authored
    mention that you need to wrap gamejs script; mention QUnit & unit tests
  3. @oberhamsi
  4. @oberhamsi

    add possibility to customize a* equals() function

    oberhamsi authored
    ...the passed SearchMap() can have that fn and it will be used instead
    of the default
  5. @oberhamsi

    remove gamejs-wrapped

    oberhamsi authored
    i will in a following commit ignore it. it will only be present in gamejs
    releases but not in the git development version. if one wants to work
    with the git version, this file has to be rebuild.
    
    it's just to messy to keep it updated all the time and hopefully convinient
    enough to have it pre-built in a release version.
Commits on Oct 15, 2011
  1. @oberhamsi

    rebuild wrapped

    oberhamsi authored
  2. @oberhamsi

    warn when scaling <= 0

    oberhamsi authored
    was hard to debug, the raw drawImage() error message did not help at all :(
  3. @oberhamsi

    experimental channels for gamejs.mixer.

    oberhamsi authored
    every audio element is loaded NUM_CHANNELS. when play() is requested,
    the first free channel is started. stop() stops all channels.
Commits on Oct 14, 2011
  1. @oberhamsi
Commits on Oct 10, 2011
  1. @oberhamsi

    rebuild wrapped

    oberhamsi authored
  2. @oberhamsi

    fixes missing beginPath

    oberhamsi authored
    this was broken for rect, which had no beginPath() does cummulating
    weird paths from other calls
  3. @oberhamsi

    add `gamejs.event.clear()`

    oberhamsi authored
    in case someone doesn't need the events, so they can remove the events
    without calling `gamejs.event.get()` through really it's probably not much
    faster and you could just as well use `get()` and just ignore its return 
    value
  4. @oberhamsi

    rebuild wrapped

    oberhamsi authored
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