QT AGI Studio, release 1.3.0
AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line(tm) to create some of their early games. QT AGI Studio (formerly known as Linux AGI Studio) is a program which allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Windows AGI Studio developed by Peter Kelly.
The program contains very little platform specific code so brave ones are encouraged to try it on other operating systems that have QT library support.
QT AGI Studio is available at http://agistudio.sourceforge.net/
The Macintosh version of QT AGI Studio is available at https://github.com/edenwaith/qt-agi-studio
The project is licensed under the GPL, GNU General Public License. See COPYING for details.
Linux: GNU make, g++, X Window System, QT library
Macintosh: Xcode, Qt Creator, QT library
The program is now being developed with QT version 4.
NAGI, Sarien or ScummVM AGI interpreter is recommended to run games. Sarien is available at http://sarien.sourceforge.net/ and NAGI at http://www.agidev.com/nagi.html Sarien is more focused on portability and NAGI on compatibility with Sierra's original AGI interpreter. Both are free. ScummVM is actively developed, but does not integrate well with QT AGI studio.
WINDOWS NOTE: the code hasn't been tested on Windows lately. If you are interested, please go ahead, make a working Visual Studio project and send a patch!
Run "make" in the src subdirectory. If the supplied Makefile doesn't work,
you can either fix it or use
tmake to generate a makefile for your platform:
qmake agistudio.pro -o Makefile
If you don't have
tmake, you can download it at http://www.trolltech.com
Make assumes that QT4 is installed and working (in particular, the
environment variable is properly set)
Install missing qmake
sudo apt-get install qt4-qmake
Project ERROR: Unknown module(s) in QT: qt3support
It needs to be qt3support. You may need to use qmake-qt4 explicitly:
qmake-qt4 "QT += qt3support" agistudio.pro -o Makefile
Installation and setup
The binary is called agistudio and will be built in the src subdirectory; you
can copy it to any path convenient to use (e.g.
/usr/local/bin). In order to
use the help and an example game template, copy them to any convenient place
and specify the appropriate paths in the "Settings" menu when you'll run
For the Macintosh version, place the AGI Studio.app into the Applications folder.
AGI studio has its own help viewer, but you can also view the help with any HTML browser.
If agistudio complains that it can't load qt shared library, then set the
LD_LIBRARY_PATH environment variable to the path which contains
Please read the online help. Note that if you want to use existing games' files, all the filenames must be in lower case.
Helen Zommer email@example.com - primary development
Jarno Elonen firstname.lastname@example.org - bitmap import, current maintainer
Nat Budin email@example.com - Win32 port
Chad Armstrong firstname.lastname@example.org - Macintosh port
Claudio Matsuoka email@example.com - sound support
Peter Kelly firstname.lastname@example.org - the original Windows version
Lance Ewing email@example.com - the original (DOS) Picedit
Please visit project website at http://agistudio.sourceforge.net/ to submit bug reports, comments, suggestions, etc.
Hope you'll have as much fun using it as we've had developing it :-)