The Flixel Power Tools are a set of plug-ins for Flixel 2.5+ to assist with your game development
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README.md

Flixel Power Tools

Version 1.9

October 11th 2011

By Richard Davey, Photon Storm

The Flixel Power Tools are a package of classes designed to provide extra functionality to your Flixel 2.5+ games.

Quick Install Guide

Unzip the file photonstorm.zip into the following folder within your Flixel project:

 src/org/flixel/plugin

It should create a folder called photonstorm containing all of the tools. The final directory structure of your project should be:

 src/org/flixel/plugin/photonstorm

and within the photonstorm folder you'll find all the classes listed below.

Now read the Getting Started Guide in the Doc folder. It contains important information that will help you compile!

Dev branch users:

I don't keep the zip file as up to date as the src in the Test Suite. So ignore the above and instead copy the photonstorm folder out of:

Test Suite/src/org/flixel/plugin

to your Flixel plugin folder

Getting Started Guide

There is a comprehensive Getting Started Guide in both Word and PDF format in the Docs folder.

Documentation is also provided built-in to the classes. AS3 IDEs such as FlashDevelop will provide context-sensitive help for all classes and functions in the Flixel Power Tools.

Finally check out the home page at http://www.photonstorm.com/flixel-power-tools for updates.

Demo Suite

The Flixel Power Tools come with a comprehensive Demo Suite. Use it to visually see the tools in action, and then learn from the source code and comments within.

To run the Demo Suite launch the following SWF:

Test Suite/bin/FlixelPowerTools.swf

If you don't have Flash Player installed locally then open index.html in a browser.

Classes

The following classes are currently in the Flixel Power Tools:

  • FlxBar
  • FlxBitmapFont
  • FlxButtonPlus
  • FlxCollision
  • FlxColor
  • FlxControl (includes FlxControlHandler)
  • FlxCoreUtils
  • FlxDelay
  • FlxDisplay
  • FlxExtendedSprite
  • FlxFlod (includes FlxFlectrum)
  • FlxGradient
  • FlxGridOverlay
  • FlxLinkedGroup
  • FlxMath
  • FlxMouseControl
  • FlxScreenGrab
  • FlxScrollingText
  • FlxScrollZone
  • FlxSpecialFX
  • FlxVelocity
  • FlxWeapon

APIs Include

  • FlxKongregate

Special FX Includes

  • BlurFX
  • CenterSlideFX
  • FloodFillFX
  • GlitchFX
  • PlasmaFX
  • RainbowLineFX
  • RevealFX
  • SineWaveFX
  • StarfieldFX

Contributing

If you'd like to add a new class to the package, or a function into an exisiting class then please feel free. Be sure to checkout the dev branch first however!

If you'd just like to request a specific class or function then leave me a message on either the Flixel Power Tools project page or the Flixel Forums

Dev or Master

As the Flixel Power Tools are changing rapidly I have split them into two branches: master and dev.

Dev contains the "bleeding edge" classes (aka might not compile). Once they are stable I merge with "master".

Unless you are extremely curious, or helping out with the project, you should pretty much always checkout from master.

Bugs?

Please add them to the Issue Tracker with as much info as possible.

License

Copyright 2011 Richard Davey. All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY RICHARD DAVEY ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL RICHARD DAVEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed