forked from PerlGameDev/SDL
/
SDL.xs
4605 lines (4070 loc) · 71 KB
/
SDL.xs
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//
// SDL.xs
//
// Copyright (C) 2005 David J. Goehrig <dgoehrig@cpan.org>
//
// ------------------------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
//
// ------------------------------------------------------------------------------
//
// Please feel free to send questions, suggestions or improvements to:
//
// David J. Goehrig
// dgoehrig@cpan.org
//
#include "EXTERN.h"
#include "perl.h"
#include "XSUB.h"
#ifndef aTHX_
#define aTHX_
#endif
#include <SDL.h>
#ifdef HAVE_GL
#include <gl.h>
#endif
#ifdef HAVE_GLU
#include <glu.h>
#endif
#ifdef HAVE_SDL_IMAGE
#include <SDL_image.h>
#endif
#ifdef HAVE_SDL_MIXER
#include <SDL_mixer.h>
void (*mix_music_finished_cv)();
#endif
#ifdef HAVE_SDL_SOUND
#include <SDL_sound.h>
#endif
#ifdef HAVE_SDL_NET
#include <SDL_net.h>
#endif
#ifdef HAVE_SDL_TTF
#include <SDL_ttf.h>
#define TEXT_SOLID 1
#define TEXT_SHADED 2
#define TEXT_BLENDED 4
#define UTF8_SOLID 8
#define UTF8_SHADED 16
#define UTF8_BLENDED 32
#define UNICODE_SOLID 64
#define UNICODE_SHADED 128
#define UNICODE_BLENDED 256
#endif
#ifdef HAVE_SMPEG
#include <smpeg/smpeg.h>
#ifdef HAVE_SDL_MIXER
static int sdl_perl_use_smpeg_audio = 0;
#endif
#endif
#ifdef HAVE_SDL_GFX
#include <SDL_rotozoom.h>
#include <SDL_gfxPrimitives.h>
#include <SDL_framerate.h>
#include <SDL_imageFilter.h>
#endif
#ifdef HAVE_SDL_SVG
#include <SDL_svg.h>
#endif
#ifdef USE_THREADS
#define HAVE_TLS_CONTEXT
#endif
/* For windows */
#ifndef SDL_PERL_DEFINES_H
#define SDL_PERL_DEFINES_H
#ifdef HAVE_TLS_CONTEXT
PerlInterpreter *parent_perl = NULL;
extern PerlInterpreter *parent_perl;
#define GET_TLS_CONTEXT parent_perl = PERL_GET_CONTEXT;
#define ENTER_TLS_CONTEXT \
PerlInterpreter *current_perl = PERL_GET_CONTEXT; \
PERL_SET_CONTEXT(parent_perl); { \
PerlInterpreter *my_perl = parent_perl;
#define LEAVE_TLS_CONTEXT \
} PERL_SET_CONTEXT(current_perl);
#else
#define GET_TLS_CONTEXT /* TLS context not enabled */
#define ENTER_TLS_CONTEXT /* TLS context not enabled */
#define LEAVE_TLS_CONTEXT /* TLS context not enabled */
#endif
#endif
Uint32
sdl_perl_timer_callback ( Uint32 interval, void* param )
{
Uint32 retval;
int back;
SV* cmd;
ENTER_TLS_CONTEXT
dSP;
cmd = (SV*)param;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(interval)));
PUTBACK;
if (0 != (back = call_sv(cmd,G_SCALAR))) {
SPAGAIN;
if (back != 1 ) Perl_croak (aTHX_ "Timer Callback failed!");
retval = POPi;
} else {
Perl_croak(aTHX_ "Timer Callback failed!");
}
FREETMPS;
LEAVE;
LEAVE_TLS_CONTEXT
return retval;
}
void
sdl_perl_audio_callback ( void* data, Uint8 *stream, int len )
{
SV *cmd;
ENTER_TLS_CONTEXT
dSP;
cmd = (SV*)data;
ENTER;
SAVETMPS;
PUSHMARK(SP);
XPUSHs(sv_2mortal(newSViv(PTR2IV(stream))));
XPUSHs(sv_2mortal(newSViv(len)));
PUTBACK;
call_sv(cmd,G_VOID|G_DISCARD);
PUTBACK;
FREETMPS;
LEAVE;
LEAVE_TLS_CONTEXT
}
#ifdef HAVE_SDL_MIXER
void
sdl_perl_music_callback ( void )
{
SV *cmd;
ENTER_TLS_CONTEXT
dSP;
cmd = (SV*)Mix_GetMusicHookData();
ENTER;
SAVETMPS;
PUSHMARK(SP);
PUTBACK;
call_sv(cmd,G_VOID|G_DISCARD);
PUTBACK;
FREETMPS;
LEAVE;
LEAVE_TLS_CONTEXT
}
void
sdl_perl_music_finished_callback ( void )
{
SV *cmd;
ENTER_TLS_CONTEXT
dSP;
cmd = (SV*)mix_music_finished_cv;
if ( cmd == NULL ) return;
ENTER;
SAVETMPS;
PUSHMARK(SP);
PUTBACK;
call_sv(cmd,G_VOID|G_DISCARD);
PUTBACK;
FREETMPS;
LEAVE;
LEAVE_TLS_CONTEXT
}
#endif
#define INIT_NS_APPLICATION
#define QUIT_NS_APPLICATION
void
sdl_perl_atexit (void)
{
QUIT_NS_APPLICATION
SDL_Quit();
}
void boot_SDL();
void boot_SDL__OpenGL();
XS(boot_SDL_perl)
{
GET_TLS_CONTEXT
boot_SDL();
}
MODULE = SDL_perl PACKAGE = SDL
PROTOTYPES : DISABLE
char *
GetError ()
CODE:
RETVAL = SDL_GetError();
OUTPUT:
RETVAL
int
Init ( flags )
Uint32 flags
CODE:
INIT_NS_APPLICATION
RETVAL = SDL_Init(flags);
#ifdef HAVE_TLS_CONTEXT
Perl_call_atexit(PERL_GET_CONTEXT, (void*)sdl_perl_atexit,0);
#else
atexit(sdl_perl_atexit);
#endif
OUTPUT:
RETVAL
int
InitSubSystem ( flags )
Uint32 flags
CODE:
RETVAL = SDL_InitSubSystem(flags);
OUTPUT:
RETVAL
void
QuitSubSystem ( flags )
Uint32 flags
CODE:
SDL_QuitSubSystem(flags);
void
Quit ()
CODE:
QUIT_NS_APPLICATION
SDL_Quit();
int
WasInit ( flags )
Uint32 flags
CODE:
RETVAL = SDL_WasInit(flags);
OUTPUT:
RETVAL
void
Delay ( ms )
int ms
CODE:
SDL_Delay(ms);
Uint32
GetTicks ()
CODE:
RETVAL = SDL_GetTicks();
OUTPUT:
RETVAL
int
SetTimer ( interval, callback )
Uint32 interval
SDL_TimerCallback callback
CODE:
RETVAL = SDL_SetTimer(interval,callback);
OUTPUT:
RETVAL
SDL_TimerID
AddTimer ( interval, callback, param )
Uint32 interval
SDL_NewTimerCallback callback
void *param
CODE:
RETVAL = SDL_AddTimer(interval,callback,param);
OUTPUT:
RETVAL
SDL_NewTimerCallback
PerlTimerCallback ()
CODE:
RETVAL = sdl_perl_timer_callback;
OUTPUT:
RETVAL
SDL_TimerID
NewTimer ( interval, cmd )
Uint32 interval
void *cmd
CODE:
RETVAL = SDL_AddTimer(interval,sdl_perl_timer_callback,cmd);
OUTPUT:
RETVAL
Uint32
RemoveTimer ( id )
SDL_TimerID id
CODE:
RETVAL = SDL_RemoveTimer(id);
OUTPUT:
RETVAL
SDL_RWops*
RWFromFile ( file, mode )
char* file
char * mode
CODE:
RETVAL = SDL_RWFromFile(file,mode);
OUTPUT:
RETVAL
SDL_RWops*
RWFromFP ( fp, autoclose )
FILE* fp
int autoclose
CODE:
RETVAL = SDL_RWFromFP(fp,autoclose);
OUTPUT:
RETVAL
SDL_RWops*
RWFromMem ( mem, size )
char* mem
int size
CODE:
RETVAL = SDL_RWFromMem((void*)mem,size);
OUTPUT:
RETVAL
SDL_RWops*
RWFromConstMem ( mem, size )
const char* mem
int size
CODE:
RETVAL = SDL_RWFromConstMem((const void*)mem,size);
OUTPUT:
RETVAL
SDL_RWops*
AllocRW ()
CODE:
RETVAL = SDL_AllocRW();
OUTPUT:
RETVAL
void
FreeRW ( rw )
SDL_RWops* rw
CODE:
SDL_FreeRW(rw);
int
RWseek ( rw, off, whence )
SDL_RWops* rw
int off
int whence
CODE:
RETVAL = SDL_RWseek(rw,off,whence);
OUTPUT:
RETVAL
int
RWtell ( rw )
SDL_RWops* rw
CODE:
RETVAL = SDL_RWtell(rw);
OUTPUT:
RETVAL
int
RWread ( rw, mem, size, n )
SDL_RWops* rw
char* mem
int size
int n
CODE:
RETVAL = SDL_RWread(rw,mem,size,n);
OUTPUT:
RETVAL
int
RWwrite ( rw, mem, size, n )
SDL_RWops* rw
char* mem
int size
int n
CODE:
RETVAL = SDL_RWwrite(rw,mem,size,n);
OUTPUT:
RETVAL
int
RWclose ( rw )
SDL_RWops* rw
CODE:
RETVAL = SDL_RWclose(rw);
OUTPUT:
RETVAL
int
CDNumDrives ()
CODE:
RETVAL = SDL_CDNumDrives();
OUTPUT:
RETVAL
char *
CDName ( drive )
int drive
CODE:
RETVAL = strdup(SDL_CDName(drive));
OUTPUT:
RETVAL
SDL_CD *
CDOpen ( drive )
int drive
CODE:
RETVAL = SDL_CDOpen(drive);
OUTPUT:
RETVAL
Uint8
CDTrackId ( track )
SDL_CDtrack *track
CODE:
RETVAL = track->id;
OUTPUT:
RETVAL
Uint8
CDTrackType ( track )
SDL_CDtrack *track
CODE:
RETVAL = track->type;
OUTPUT:
RETVAL
Uint16
CDTrackLength ( track )
SDL_CDtrack *track
CODE:
RETVAL = track->length;
OUTPUT:
RETVAL
Uint32
CDTrackOffset ( track )
SDL_CDtrack *track
CODE:
RETVAL = track->offset;
OUTPUT:
RETVAL
Uint32
CDStatus ( cd )
SDL_CD *cd
CODE:
RETVAL = SDL_CDStatus(cd);
OUTPUT:
RETVAL
int
CDPlayTracks ( cd, start_track, ntracks, start_frame, nframes )
SDL_CD *cd
int start_track
int ntracks
int start_frame
int nframes
CODE:
RETVAL = SDL_CDPlayTracks(cd,start_track,start_frame,ntracks,nframes);
OUTPUT:
RETVAL
int
CDPlay ( cd, start, length )
SDL_CD *cd
int start
int length
CODE:
RETVAL = SDL_CDPlay(cd,start,length);
OUTPUT:
RETVAL
int
CDPause ( cd )
SDL_CD *cd
CODE:
RETVAL = SDL_CDPause(cd);
OUTPUT:
RETVAL
int
CDResume ( cd )
SDL_CD *cd
CODE:
RETVAL = SDL_CDResume(cd);
OUTPUT:
RETVAL
int
CDStop ( cd )
SDL_CD *cd
CODE:
RETVAL = SDL_CDStop(cd);
OUTPUT:
RETVAL
int
CDEject ( cd )
SDL_CD *cd
CODE:
RETVAL = SDL_CDEject(cd);
OUTPUT:
RETVAL
void
CDClose ( cd )
SDL_CD *cd
CODE:
SDL_CDClose(cd);
int
CDId ( cd )
SDL_CD *cd
CODE:
RETVAL = cd->id;
OUTPUT:
RETVAL
int
CDNumTracks ( cd )
SDL_CD *cd
CODE:
RETVAL = cd->numtracks;
OUTPUT:
RETVAL
int
CDCurTrack ( cd )
SDL_CD *cd
CODE:
RETVAL = cd->cur_track;
OUTPUT:
RETVAL
int
CDCurFrame ( cd )
SDL_CD *cd
CODE:
RETVAL = cd->cur_frame;
OUTPUT:
RETVAL
SDL_CDtrack *
CDTrack ( cd, number )
SDL_CD *cd
int number
CODE:
RETVAL = (SDL_CDtrack *)(cd->track + number);
OUTPUT:
RETVAL
void
PumpEvents ()
CODE:
SDL_PumpEvents();
int
PushEvent( e )
SDL_Event *e
CODE:
RETVAL = SDL_PushEvent( e );
OUTPUT:
RETVAL
SDL_Event *
NewEvent ()
CODE:
RETVAL = (SDL_Event *) safemalloc (sizeof(SDL_Event));
OUTPUT:
RETVAL
void
FreeEvent ( e )
SDL_Event *e
CODE:
safefree(e);
int
PollEvent ( e )
SDL_Event *e
CODE:
RETVAL = SDL_PollEvent(e);
OUTPUT:
RETVAL
int
WaitEvent ( e )
SDL_Event *e
CODE:
RETVAL = SDL_WaitEvent(e);
OUTPUT:
RETVAL
Uint8
EventState ( type, state )
Uint8 type
int state
CODE:
RETVAL = SDL_EventState(type,state);
OUTPUT:
RETVAL
Uint8
EventType ( e )
SDL_Event *e
CODE:
RETVAL = e->type;
OUTPUT:
RETVAL
Uint8
SetEventType ( e, type )
SDL_Event *e
Uint8 type
CODE:
RETVAL = e->type;
e->type = type;
OUTPUT:
RETVAL
Uint8
ActiveEventGain ( e )
SDL_Event *e
CODE:
RETVAL = e->active.gain;
OUTPUT:
RETVAL
Uint8
ActiveEventState ( e )
SDL_Event *e
CODE:
RETVAL = e->active.state;
OUTPUT:
RETVAL
Uint8
KeyEventState( e )
SDL_Event *e
CODE:
RETVAL = e->key.state;
OUTPUT:
RETVAL
int
KeyEventSym ( e )
SDL_Event *e
CODE:
RETVAL = e->key.keysym.sym;
OUTPUT:
RETVAL
int
KeyEventMod ( e )
SDL_Event *e
CODE:
RETVAL = e->key.keysym.mod;
OUTPUT:
RETVAL
Uint16
KeyEventUnicode ( e )
SDL_Event *e
CODE:
RETVAL = e->key.keysym.unicode;
OUTPUT:
RETVAL
Uint8
KeyEventScanCode ( e )
SDL_Event *e
CODE:
RETVAL = e->key.keysym.scancode;
OUTPUT:
RETVAL
Uint8
MouseMotionState ( e )
SDL_Event *e
CODE:
RETVAL = e->motion.state;
OUTPUT:
RETVAL
Uint16
MouseMotionX ( e )
SDL_Event *e
CODE:
RETVAL = e->motion.x;
OUTPUT:
RETVAL
Uint16
MouseMotionY ( e )
SDL_Event *e
CODE:
RETVAL = e->motion.y;
OUTPUT:
RETVAL
Sint16
MouseMotionXrel( e )
SDL_Event *e
CODE:
RETVAL = e->motion.xrel;
OUTPUT:
RETVAL
Sint16
MouseMotionYrel ( e )
SDL_Event *e
CODE:
RETVAL = e->motion.yrel;
OUTPUT:
RETVAL
Uint8
MouseButtonState ( e )
SDL_Event *e
CODE:
RETVAL = e->button.state;
OUTPUT:
RETVAL
Uint8
MouseButton ( e )
SDL_Event *e
CODE:
RETVAL = e->button.button;
OUTPUT:
RETVAL
Uint16
MouseButtonX ( e )
SDL_Event *e
CODE:
RETVAL = e->button.x;
OUTPUT:
RETVAL
Uint16
MouseButtonY ( e )
SDL_Event *e
CODE:
RETVAL = e->button.y;
OUTPUT:
RETVAL
SDL_SysWMmsg *
SysWMEventMsg ( e )
SDL_Event *e
CODE:
RETVAL = e->syswm.msg;
OUTPUT:
RETVAL
int
EnableUnicode ( enable )
int enable
CODE:
RETVAL = SDL_EnableUNICODE(enable);
OUTPUT:
RETVAL
void
EnableKeyRepeat ( delay, interval )
int delay
int interval
CODE:
SDL_EnableKeyRepeat(delay,interval);
Uint32
GetModState ()
CODE:
RETVAL = SDL_GetModState();
OUTPUT:
RETVAL
void
SetModState ( state )
Uint32 state
CODE:
SDL_SetModState(state);
char *
GetKeyName ( sym )
int sym
CODE:
RETVAL = SDL_GetKeyName(sym);
OUTPUT:
RETVAL
SDL_Surface *
CreateRGBSurface (flags, width, height, depth, Rmask, Gmask, Bmask, Amask )
Uint32 flags
int width
int height
int depth
Uint32 Rmask
Uint32 Gmask
Uint32 Bmask
Uint32 Amask
CODE:
RETVAL = SDL_CreateRGBSurface ( flags, width, height,
depth, Rmask, Gmask, Bmask, Amask );
OUTPUT:
RETVAL
SDL_Surface *
CreateRGBSurfaceFrom (pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask )
char *pixels
int width
int height
int depth
int pitch
Uint32 Rmask
Uint32 Gmask
Uint32 Bmask
Uint32 Amask
CODE:
Uint8* pixeldata;
Uint32 len = pitch * height;
New(0,pixeldata,len,Uint8);
Copy(pixels,pixeldata,len,Uint8);
RETVAL = SDL_CreateRGBSurfaceFrom ( pixeldata, width, height,
depth, pitch, Rmask, Gmask, Bmask, Amask );
OUTPUT:
RETVAL
#ifdef HAVE_SDL_IMAGE
SDL_Surface *
IMGLoad ( fname )
char *fname
CODE:
RETVAL = IMG_Load(fname);
OUTPUT:
RETVAL
#endif
SDL_Surface*
SurfaceCopy ( surface )
SDL_Surface *surface
CODE:
Uint8* pixels;
Uint32 size = surface->pitch * surface->h;
New(0,pixels,size,Uint8);
Copy(surface->pixels,pixels,size,Uint8);
RETVAL = SDL_CreateRGBSurfaceFrom(pixels,surface->w,surface->h,
surface->format->BitsPerPixel, surface->pitch,
surface->format->Rmask, surface->format->Gmask,
surface->format->Bmask, surface->format->Amask);
OUTPUT:
RETVAL
void
FreeSurface ( surface )
SDL_Surface *surface
CODE:
if (surface) {
Uint8* pixels = surface->pixels;
Uint32 flags = surface->flags;
SDL_FreeSurface(surface);
if (flags & SDL_PREALLOC)
Safefree(pixels);
}
Uint32
SurfaceFlags ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->flags;
OUTPUT:
RETVAL
SDL_Palette *
SurfacePalette ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->palette;
OUTPUT:
RETVAL
Uint8
SurfaceBitsPerPixel ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->BitsPerPixel;
OUTPUT:
RETVAL
Uint8
SurfaceBytesPerPixel ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->BytesPerPixel;
OUTPUT:
RETVAL
Uint8
SurfaceRshift ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->Rshift;
OUTPUT:
RETVAL
Uint8
SurfaceGshift ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->Gshift;
OUTPUT:
RETVAL
Uint8
SurfaceBshift ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->Bshift;
OUTPUT:
RETVAL
Uint8
SurfaceAshift ( surface )
SDL_Surface *surface
CODE:
RETVAL = surface->format->Ashift;
OUTPUT:
RETVAL