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README for SDL_Perl-2.2.2 What's New in 2.2.2: SDL_Perl-2.2.2 -Made App loop() faster https://rt.cpan.org/Public/Bug/Display.html?id=16988 -Patched support for add support for gluquadric* sub https://rt.cpan.org/Public/Bug/Display.html?id=25598 -Made App init slimer https://rt.cpan.org/Public/Bug/Display.html?id=16987 -Added faster SDL::Color alternative https://rt.cpan.org/Public/Bug/Display.html?id=17975 -Added better error reporting for TTFont errors -Added win32 support https://rt.cpan.org/Ticket/Display.html?id=49003 Prerequisites: SDL Perl recommends installing the following libraries available from http://www.libsdl.org/ prior to installing: SDL-1.2.8 Recommended: SDL_image SDL_mixer SDL_ttf smpeg Optional Libraries: *SDL_gfx *SDL_sound *SDL_net *SDL_svg *SDL_vnc Additionally the following Perl modules should be installed: Alien-SDL-0.2 Module-Build-0.22 Test-Simple-0.62 Installation: perl Build.PL ./Build ./Build test ./Build bundle # MacOS X only! ./Build install Installation with Windows (Strawberry) : perl Build.PL ./Build ./Build test ./Build install The build process will use the new Module::Build facility to auto detect and build SDL Perl for your platform. If the build fails please forward bugs to email@example.com. For MacOS X users there is a new experimental bundle, that is called SDLPerl.app. You can use this bundle to run perl scripts with a .spl extension, you know, SDL Perl files. We will work on brining this style launcher and an integrated development environment to all platforms shortly. Documentation: Each module now includes its own documentation, and is accessible through perldoc. Additional tutorials, code, and tips can be found at the website: http://sdl.perl.org Online documentation and tutorials are available through perldoc module. Contributing: Anyone wishing to contribute modules, sprite engines, documentation, and anything else that others might find useful, please join the mailing list: firstname.lastname@example.org This is a mailing list for those interested in SDLperl development, both as an applications developer, and as a core contributor. I am always more than happy to take patches, bug reports, and helpful suggestions. It is feedback, both good and poor, that keeps projects like this going. Enjoy, David J. Goehrig <email@example.com> Kartik Thakore <firstname.lastname@example.org>