This is an implementation of Lua 5.1 in C#. At the time I wrote it, there was no pure-C# implementation of Lua (especially not one using an interpreter rather than dynamic compliation, which was all the rage at the time - see IronPython).
I was looking for an implementation of Lua which would run on the Xbox 360's C# virtual machine (i.e. XNA/XBLIG), which did not support Reflection.Emit. Hence this project.
I haven't looked at this for a long time now, and I make no promises of utility or correctness.
This project has been archived. It remains here in case someone finds it useful.