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An implementation of a Lua 5.1 compiler and virtual machine in C#.
C# Lua
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This is an implementation of Lua 5.1 in C#. At the time I wrote it, there was no pure-C# implementation of Lua (especially not one using an interpreter rather than dynamic compliation, which was all the rage at the time - see IronPython).

I was looking for an implementation of Lua which would run on the Xbox 360's C# virtual machine (i.e. XNA/XBLIG), which did not support Reflection.Emit. Hence this project.


I haven't looked at this for a long time now, and I make no promises of utility or correctness.

This project has been archived. It remains here in case someone finds it useful.

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