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Raidne is a roguelike i want to write. I don't know how to pronounce the name.
Some things i would like to see:
- Adventure game puzzles—procedurally generated.
- First-class sidequests
- Wide array of side branches
- Limiting any given game to only some of each of the above: makes it easier to have a lot of options without any game feeling convoluted, and makes each game more differenter
- Wider variety of materials and elements
- Spoiler manual that persists across games and fills itself in as you discover things