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Paul Siramy's DT1 tile tools with support for 64 bit Windows
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DT1 Tools, by Paul SIRAMY, FREEWARE BETA v0.97 09 march 20002

This a package of simple programs for the managment of the DT1 files (the graphism of floors and walls of Diablo II). They don't use the GUI of Windows, they are for the command-line. The sources are provided, so if a talented programmer stop by here... Keep in mind that these progs aren't as powerfull as they could be, and their size is also too big for what they do, but at least they works.

There are 4 progs.

DT1debug.exe : a simple viewer, with some debug info DT1extr.exe : extract the datas from a dt1 into pcx and ini DT1make.exe : make a dt1 from the previous pcx and ini DT1info.exe : a "dumper", produce two .txt for excel

Let's take an exemple.

Say you want to modify some floors / walls in Tristram. First get an MPQ extractor, like MpqView or MPQ Stormless Editor or CV5.2. Then open the data.mpq on your Diablo II directory, and extract from within the file data\global\tiles\act1\tristram\town.dt1, put it in this directory of this package for easier managment.

Launch the "1-DT1debug Tristram.bat". You can see all the graphism there are in the dt1. The interface's keys are indicated on the screen. Look around for a while, then quit.

Launch the "2-DT1extr Tristram.bat". It will extract the graphism and data you have seen in 3 files :

  • town-fs.pcx
  • town-wu.pcx
  • town.ini

They are named after the dt1 name. For the pcx, behind the name stand a code. -fs stand for "Floor Static" -fa stand for "Floor Animated" (like the lava in act 4) -wu stand for "Walls Up" -wd stand for "Walls Down" (some cliff in expansion's siege)

The ini is a sort of a dump of the other data that the dt1 have, but that we can't draw on a bitmap. Like tile's sound, floor flags...

By editing the pcx and / or the ini you can make another dt1. Be carefull with the ini, just change the "tile sound", or the "floor flags", if needed, but you better have to leave the ini in its original state (except for test purpose, or if you really know what you're doing).

Now, edit some pcx : put some tags on the walls, draw flowers on floors ... Do what you want, and save it.

Now, launch "3-DT1make Tristram.bat". It make a dt1 from the ini and pcx. It is always named after the ini name, but with an "NEW_" in front, to avboid an eventual overwrite of a old dt1.

----> Now you can use the dt1 in a mod. Put it in the good directory, and don't forget to rename it (no "NEW_" in the name)

As a last debug info, you can launch "4-dt1info tristram.bat", but you'll barely need it. It was useful when I was working on the format of the dt1 but you can easily forget it.

If you don't know how to make a mod, read some tutorials on the web, like


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