Welcome to the Ballistica Wiki!
I'm going to attempt to keep this pretty freeform and open to the public, so please feel free to add your own docs here or improve existing ones. We'll see how that goes. I'll switch this to private if it gets abused, so please don't be that person.
If you're brand new to Ballistica, head over to the README for an introduction. Otherwise you're in the right place.
Ballistica/Bombsquad 1.5.24 has been upgraded from Python 3.7 to 3.8, which is currently the newest version available. This is nowhere near as big of a change as the 2.7 -> 3.7 upgrade was (all Python code that worked in 3.7 should still work in 3.8), but it may require adjustments to your development environment if you don't have Python 3.8 available currently. I will try to keep Ballistica generally up to date with the latest Python version so this transition will happen once every year or two. I'll be updating the 'getting started' docs and any other places that mention Python 3.7, and please holler if you come across outdated information elsewhere. (or feel free to correct it yourself).
New Plugin System in 1.5.23
A common request since 1.5 has been the ability for mods to automatically execute at launch (1.4 would run everything in the mods folder at launch but 1.5 doesn't). So I'm happy to announce that as of 1.5.23 it is once again possible to run code at launch via the new 'plugin' system. Learn more.
BombSquad 1.5 Full Rollout
It's been a long process of bug fixing and polishing, but I'm happy to say that as of 1.5.22, I've flipped the switch to have Google Play deliver 1.5.x to 100% of users (no more 1.4). Please continue to report any bugs or rough edges and now we can move on to the fun stuff in 1.6+...
BombSquad 1.5 is Here!!!!
After several weeks of cleanup and testing, I'm happy to say that BombSquad 1.5, the first version of the game using this Ballistica codebase, is here.
Grab test builds at https://files.ballistica.net/bombsquad/builds/
As mentioned in the roadmap, the goal with 1.5 is to transition the existing game to the new architecture. Most of the exciting new features will be coming in the next few versions and building on this foundation. But for now, please holler if anything seems broken or functionally different from what it was in 1.4. The sooner we can work through any bugs the sooner we can move on to the fun stuff...
- Update: generic Android test builds are also now available also (as of 1.5.6)
- There is now open testing for the Google Play Android version. To opt-in to testing, go here or look for the 'Join beta' option in the Google Play store.
- I will begin rolling these out slowly to Google Play, the Mac App Store, etc. soon in a staggered fashion.
- These official BombSquad releases are basically identical to what you get if you run the current prefab Ballistica builds from here. The main difference is that things are named 'BombSquad' instead of 'BallisticaCore' and tournaments should be functional (tournament scores submitted from BallisticaCore builds are rejected).