…ding the accumulated error back to all velocities prior to rounding and sending means that all rendering is pixel-perfect (max error is +-0.5 pixels). though i should note that there's an off-by-1 error somewhere, so it's more like an error between +0.5 and +1.5 pixels
…re. the grid will allow lookups based on position/area. this will allow for things like faster collision detection, gravity for just local objects, figuring out what objects are in a player's view and only sending those, and more.
…given as its char code. simple compression. also renamed some files
… with coffeescript. Basic demo works in all browsers.
… boilerplate for game server
…s; ie, scores are reset then
… on xarkon.com