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Commits on Nov 1, 2011
  1. updated socket.io to 0.8.3

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  2. ignore .swo

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Commits on Sep 28, 2011
  1. hacky fix for rendering bug

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Commits on Sep 26, 2011
  1. Merge branch 'coffee'

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    Conflicts:
    	lib/socket.io
    	xarkon-server.js
  2. grid/pos bugfixes

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  3. re-connection on disconnect

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Commits on Aug 23, 2011
  1. formattingggggggggg

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  2. more formatting

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  3. formatting

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  4. keep track of the rounding error in velocities sent via socket.io. ad…

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    …ding the accumulated error back to all velocities prior to rounding and sending means that all rendering is pixel-perfect (max error is +-0.5 pixels). though i should note that there's an off-by-1 error somewhere, so it's more like an error between +0.5 and +1.5 pixels
  5. updated component lib and also incorporated a new grid lookup structu…

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    …re. the grid will allow lookups based on position/area. this will allow for things like faster collision detection, gravity for just local objects, figuring out what objects are in a player's view and only sending those, and more.
Commits on May 28, 2011
  1. made bitmask sent over socket.io into a string made with the bitmask …

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    …given as its char code. simple compression. also renamed some files
Commits on May 27, 2011
Commits on May 24, 2011
  1. refactor client

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Commits on May 23, 2011
  1. IT'S ALIVEgit stgit stgit stgit st Barebones framework up and running…

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    … with coffeescript. Basic demo works in all browsers.
  2. updated socket.io and paperboy

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Commits on Jan 19, 2011
  1. separated the component core into a separate module, and started with…

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    … boilerplate for game server
Commits on Jan 18, 2011
  1. Rewriting the original xarkon server in coffeescript. This commit wip…

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    …es the slate clean and starts with an extremely simple component-based object system. It just combines some 5 lines of code from Douglas Crawford (http://javascript.crockford.com/prototypal.html) with about the same amount from Jash Kenas for multiple inheritance (https://github.com/jashkenas/coffee-script/wiki/FAQ), and adds a convenience function.
  2. brighter sidebar

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  3. design changes, and the game now restarts when one team hits 10 point…

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    …s; ie, scores are reset then
Commits on Dec 8, 2010
  1. updated readme

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  2. updated readme

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