An open source game made during Replay Game Jam.
Music: Chipho by RoccoW
Sound effects:
- https://freesound.org/people/Zabuhailo/sounds/146968/
- https://freesound.org/people/Breviceps/sounds/445958/
- https://freesound.org/people/MATRIXXX_/sounds/515823/
- https://freesound.org/people/Piotr123/sounds/474094/
- https://freesound.org/people/AlienXXX/sounds/150384/
- https://freesound.org/people/dwsolo/sounds/24021/
- https://freesound.org/people/jdaniel1999/sounds/376205/
assets: Assets like audio and images go here. Nested folders are not currently supported.src: Where your game code and tests go.swift: Code specific to deploying to iOS goes here, such as your Xcode project.web: Code specific to deploying to web goes here. You can edit the web load screen too..eslintignore/.eslintrc.js: Configure your linting rules..gitignore: List of files to ignore in git.babel.config.js: Config for Babel compiler.jest.config.js: Config file for Jest tests.package.json/package-lock.json: Manage dependencies of your project.
npm installnpm startRuns your game locally in the browser using webpack-dev-server. Will auto-refresh on changes.
Note: if you add or rename audio and image assets, you need to restart the dev server.
npm run lintLints your code using ESLint with Prettier for formatting. Edit .eslintrc.js to change lint rules.
npm run test
# or watch for file changes
npm run test:watchRuns tests using Jest. Will look out for files of name *.test.js in a __tests__ directory.
npm run build-webCreates an HTML, JS and assets bundle in web/dist. You can then deploy this somewhere to share with the world!
Play the build locally with
npm run serveopen swift/replay-starter-ts.xcodeproj/
# run in XcodeAssets like audio and images need to be dragged into your Xcode project.