A script for managing game audio in Unity. This is a singleton class that allows for assigning audio clips from a centralized location and can be easily referenced by calling the AudioManager.Instance.Play method from any script in the project. To use it, create an empty object in the starting scene, add this script to it as a component, and assign each audio file with an ID in the list within the component in the editor.
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ekstromm/UnityAudioManager
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