diff --git a/AUTHORS b/AUTHORS index 260ba95..7dda696 100644 --- a/AUTHORS +++ b/AUTHORS @@ -1,6 +1,6 @@ Active Developers ----------------- - Sean Middleditch + Sean Middleditch Inactive Developers ------------------- diff --git a/COPYING b/COPYING index e5879b5..af7e971 100644 --- a/COPYING +++ b/COPYING @@ -1,6 +1,6 @@ -AweMUD :: Modern MUD server software -Copyright (c) 2000-2006 AwesomePlay Productions, Inc. and -contributors. All rights reserved. +Source MUD:: Modern MUD server software +Copyright (c) 2000-2006, 2008 Sean Middleditch and contributors. +All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: diff --git a/data/admin.acct b/data/admin.acct index a8d21c1..f4b186b 100644 --- a/data/admin.acct +++ b/data/admin.acct @@ -1,5 +1,5 @@ account.name = "Administrator" -account.email = "awemud@localhost" +account.email = "sourcemud@localhost" account.passphrase = "$1$tNUNjzkD$F.tONxYNdR8hpYwuekqr7/" account.character = "Admin" account.created = "2000-01-01 00:00:00" diff --git a/data/blueprints/animals.npcs b/data/blueprints/animals.npcs index f10a72a..0fe5c0b 100644 --- a/data/blueprints/animals.npcs +++ b/data/blueprints/animals.npcs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Default NPC blueprints +# Source MUD - Default NPC blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch blueprint.npc { blueprint.id = "wolf" diff --git a/data/blueprints/armor.objs b/data/blueprints/armor.objs index 1b48d9d..7ff7761 100644 --- a/data/blueprints/armor.objs +++ b/data/blueprints/armor.objs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Armor object blueprints +# Source MUD - Armor object blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch # Additions by Gary Mix copyright 2004 # See COPYING for details diff --git a/data/blueprints/gems.objs b/data/blueprints/gems.objs index 685ed4c..1538381 100644 --- a/data/blueprints/gems.objs +++ b/data/blueprints/gems.objs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - gem object blueprints +# Source MUD - gem object blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch blueprint.object { blueprint.id = "gem_ruby" diff --git a/data/blueprints/misc.objs b/data/blueprints/misc.objs index 57536ab..30659ba 100644 --- a/data/blueprints/misc.objs +++ b/data/blueprints/misc.objs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Misc object blueprints +# Source MUD - Misc object blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch blueprint.object { blueprint.id = "co_leather_backpack" diff --git a/data/blueprints/undead.npcs b/data/blueprints/undead.npcs index a9014af..01c540a 100644 --- a/data/blueprints/undead.npcs +++ b/data/blueprints/undead.npcs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Default NPC blueprints +# Source MUD - Default NPC blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch # --- BASE --- blueprint.npc { diff --git a/data/blueprints/weapons.objs b/data/blueprints/weapons.objs index 7898052..a0c1a71 100644 --- a/data/blueprints/weapons.objs +++ b/data/blueprints/weapons.objs @@ -1,6 +1,6 @@ -# AweMUD Next Generation - weapon object blueprints +# Source MUD - weapon object blueprints # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch blueprint.object { blueprint.id = "ma_iron" diff --git a/data/calendar b/data/calendar index 8349142..d1f5837 100644 --- a/data/calendar +++ b/data/calendar @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Default calendar definition +# Source MUD - Default calendar definition # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch # Various day/night texts daytime day "The Sun is casting its light about the world." diff --git a/data/help/commands.help b/data/help/commands.help index 8885952..6770fe3 100644 --- a/data/help/commands.help +++ b/data/help/commands.help @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Command help data +# Source MUD - Command help data # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch %begin quit Returns you to the main menu. @@ -79,7 +79,7 @@ %end %begin server - Give general information about the AweMUD server. + Give general information about the Source MUD server. %end %begin open diff --git a/data/help/manifest.txt b/data/help/manifest.txt index 902b023..bcbb68c 100644 --- a/data/help/manifest.txt +++ b/data/help/manifest.txt @@ -1,3 +1,3 @@ -awemud.help +sourcemud.help commands.help olc.help diff --git a/data/help/olc.help b/data/help/olc.help index ded9d6b..4e5fb4e 100644 --- a/data/help/olc.help +++ b/data/help/olc.help @@ -1,11 +1,11 @@ -# AweMUD Next Generation - Help data +# Source MUD - Help data # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch %begin building - AweMUD currently has very limited building support. Much of the information in AweMUD can only be modified by editing the data files. + Source MUD currently has very limited building support. Much of the information in Source MUD can only be modified by editing the data files. - There are no plans to support on-line editing of things such as races, classes, help files, blueprints, or server settings. These will have to be changed by modifying their respective files. Races and classes will not be able to be changed without an AweMUD reboot. The help data is read on the fly, so a change to the help file will take affect immediately. Templates are occasionally re-read as well (there are plans to support a forces flush of in-memory blueprints). + There are no plans to support on-line editing of things such as races, classes, help files, blueprints, or server settings. These will have to be changed by modifying their respective files. Races and classes will not be able to be changed without an Source MUD reboot. The help data is read on the fly, so a change to the help file will take affect immediately. Templates are occasionally re-read as well (there are plans to support a forces flush of in-memory blueprints). The {bold 'create'} command allows you to make a new object or npc from a blueprint, or to create a new room or zone, or to create a new exit. In order to modify an existing entity, you must use the {bold 'modify'} command. In order to view the attributes of an entity, use the {bold 'display'} command. To remove existing entities, use the {bold 'destroy'} command. A special command, {bold 'description'}, is used to edit the long description of an entity. @@ -67,7 +67,7 @@ When you run the command, you are put in a special description input mode. You keep entering the lines of the description, until you have the whole thing entered. You then must put a single @ (at sign) on a line all by itself; this signifies the end of your input. - Remember that AweMUD doesn't allow lines that are very long (usually around 100 to 200 characters), so you must break up your description. AweMUD will automatically reform the lines into a single paragraph with proper spacing. (Two spaces after a ., !, or ?, and one space after anything else.) + Remember that Source MUD doesn't allow lines that are very long (usually around 100 to 200 characters), so you must break up your description. Source MUD will automatically reform the lines into a single paragraph with proper spacing. (Two spaces after a ., !, or ?, and one space after anything else.) %end %begin olc_edit_commands diff --git a/data/help/awemud.help b/data/help/sourcemud.help similarity index 90% rename from data/help/awemud.help rename to data/help/sourcemud.help index 1f303d8..fbe2c58 100644 --- a/data/help/awemud.help +++ b/data/help/sourcemud.help @@ -1,6 +1,6 @@ -# AweMUD Next Generation - Help data +# Source MUD - Help data # Copyright (C) 2003-2005 AwesomePlay Productions Inc. -# Sean Middleditch +# Sean Middleditch %begin general To view help on a specific topic, type @@ -24,7 +24,7 @@ %begin talking - Talking in AweMUD is very simple. You need to merely type {bold 'say'} followed by what you wish your character to speak. For example, to say {bold 'Hi'} to a someone, you'd type: + Talking in Source MUD is very simple. You need to merely type {bold 'say'} followed by what you wish your character to speak. For example, to say {bold 'Hi'} to a someone, you'd type: say Hi You may also make use of the quotation symbol (") to speak. You do _not_ need to put an end-quote on your text. For example: @@ -32,7 +32,7 @@ %end %begin moving - Moving around in AweMUD is very simple. In every area (or room) on the MUD, you will see a list of visible exits. You only need to type {bold 'go'} followed by the exit, in most cases. For example, to go thru an open door, type: + Moving around in Source MUD is very simple. In every area (or room) on the MUD, you will see a list of visible exits. You only need to type {bold 'go'} followed by the exit, in most cases. For example, to go thru an open door, type: go door Additionally, most exits have a direction associated with them. Many exits will simply be labelled as their direction. (Such as north, or south.) By typing in a direction (like east), you will use the exit in that direction, if one exists. @@ -57,7 +57,7 @@ %end %begin login - Please enter your character name and password to login to AweMUD. + Please enter your character name and password to login to Source MUD. If you wish to create a new character, just type in the name you wish to use. If the character name is available, you'll be asked if you wish to create a new character. If the character is not available %end @@ -99,7 +99,7 @@ %end %begin license - AweMUD Engine + Source MUD Engine Copyright (c) 2000,2001,2003-2005 AwesomePlay Productions, Inc. and contributors. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: diff --git a/data/html/footer.tpl b/data/html/footer.tpl index c495f0a..a066fb3 100644 --- a/data/html/footer.tpl +++ b/data/html/footer.tpl @@ -1,5 +1,5 @@ - + diff --git a/data/html/header.tpl b/data/html/header.tpl index 597c574..bb24996 100644 --- a/data/html/header.tpl +++ b/data/html/header.tpl @@ -1,7 +1,7 @@ - AweMUD Portal + Source MUD Portal -
AweMUD Portal
+
Source MUD Portal