Quality-enhanced fork of DirectX Texture Library
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.nuget
ConvectionCPUTest
ConvectionKernels
DDSFile
DDSTextureLoader
DDSView
DirectXTex
FasTCTest
ISPCTextureCompressor
InspectDDS
ScreenGrab
Texassemble
Texconv
Texdiag
WICTextureLoader
analyze
stb_image
x64/Release
.editorconfig
.gitattributes
.gitignore
DirectXTex_Desktop_2015.sln
DirectXTex_Desktop_2015_Win10.sln
DirectXTex_Desktop_2017.sln
DirectXTex_Desktop_2017_Win10.sln
DirectXTex_Windows10.sln
DirectXTex_Windows10_2015.sln
DirectXTex_XboxOneXDK_2015.sln
DirectXTex_XboxOneXDK_2017.sln
LICENSE.txt
ReadMe.txt
ReadMe_DirectXTex.txt

ReadMe.txt

Convection Texture Tools

Copyright (c) 2018 Eric Lasota

Licensed under MIT License (see LICENSE.txt for details)

Convection Texture Tools are an enhanced fork of Microsoft's DirectX Texture Library (DirectXTex).

All of the CPU codecs have been replaced with new SIMD-optimized codecs that get great quality and great speed.

See the "ConvectionKernels" dir for stand-alone codecs if you want to use them outside of the library.

For usage, see ReadMe_DirectXTex.txt

Flag changes:
-rw, -gw, -bw, and -aw change channel importance for red, green, blue, and alpha respectively.
-nogpu has been removed, use -gpu 0 to use the GPU codecs, be aware that they're lower quality though.