Unity packages created from HoloToolkit Unity repository, to be used on Unity 3D projects for Hololens.
This is based on my post on How to use and update HoloToolkit in Unity
Use the HoloToolkit Unity Package in a Unity project
Create a new 3D project in Unity Now we must import the HoloToolkit package we want to use, my main suggestion is always go for the latest one. Select the menu [Assets / Import Package / Custom Package]
This option will show us the elements of the Unity Package we want to import. For this sample, I will import one package a couple of weeks old to show the correct way of update a package later.
At this time, Unity is responsible for importing all the elements (this is similar to copy all the files in the Assets directory) Once imported, you can see all the items in the Assets directory
We can now begin to work with the HoloToolkit assets in our Unity project
Update a HoloToolkit package in Unity
In this scenario we will perform the same steps to import a package The important point here, is when there are changes in the package. We will we be warned when we are going to import the package For example in the picture below you can see changes in the file [Build / Editor / BuildDeployWindow.cs] and new files in [Imput / Plugins / … ]
This allows us to know the changes which exist between different versions of a package, and also to select the items that we want to use
And this is the correct way to work with Unity Packages applied to HoloToolkit.