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resources
.gitignore
BackGroundLoader.java
Boss.java
Bug.java
Controller.java
Driver.java
Entity.java
Game.java
GfxRenderer.java
Octocat.java
Overlay.java
Powerup.java
README.md
Segfault.java
changelog.md

README.md

revenge-of-the-octocat

This project will be a top down rpg of a style similar to the original legend of zelda. The basic story idea is that there is a bug in the Github servers and the octocat needs to go a fix it. There will be the firing of a projectile and a normal attack that hits directly in front. The basic code base will have a jpanel or similar object on top of the main field for each mobile element, including the player character, enemies, and projectiles. There will be two major components of the background. A textfield (uneditable usually) at the bottom for dialogue and messages and a square field that represents play area. The pop up window will not be resizeable. Movement will be controlled with the arrow keys and attacking will use the z and x keys.

###How to run:

$ javac *.java

Then:

$ java Driver

OR

$ java Game

###Checklist:

  • Basic setup (Window formating, image creation and management, etc.)
  • Character basics (Positioning, sprite, etc.)
  • controls (arrow keys and z/x, enemy random/ordered movement)
  • collision/attack detection (overlapping panels/sprites)
  • ammo system (probably simple at this point, but definitely an embelishment.)
  • [?] Storyline
  • Splash Screen
  • Art!

###Github Branches:

###Changelog:

https://github.com/elc1798/revenge-of-the-octocat/blob/master/changelog.md

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