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quake for k210
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additionalparts Use _sp0, _sp1 symbol Mar 26, 2019
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banner.bnr Bugfixes and new touchscreen overlay May 8, 2016
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make_cia.sh Sound enhancements Mar 21, 2016
readme.md #1 fix wrong directory name in readme.md Mar 27, 2019
tf.xml Update tf.xml May 15, 2016
touchOverlay.bin Fixed problem with keyboard and sidebar conflict May 8, 2016

readme.md

Quake for k210

Dualshock2 is now supported! I've tested E1 at shareware mode. The framerate is very stable(25~70fps), and it definitely playable.

Note that controls and brightness can change at options menu.

Default key configulation

buttons

  • Start ... Enter
  • Select ... Esc
  • directional button ... Arrow Other buttons are as it's name. (L1, L2, L3, R1, ..., Circle, ...)

Analog sticks

This functions is fixed by code.

  • Left stick ... Move
  • Right stick ... Camera

build

  • Stack memory is expanded,
  • compile error is supressed by compile flags visit additionalparts/readme.md to build this program.

install

  1. copy id1/pak?.pak to your SD. You can DL the package file in the official Quake shareware, or use full package file(s).
  2. connect your dualshock2 to k210. See source/k210.c.
    fpioa_set_function(18, FUNC_GPIOHS0 + DS2_CS);   //Dualshock2 ss
    fpioa_set_function(19, FUNC_GPIOHS0 + DS2_CLK); //clk
    fpioa_set_function(21, FUNC_GPIOHS0 + DS2_MOSI); //mosi--DO/CMD
    fpioa_set_function(20, FUNC_GPIOHS0 + DS2_MISO); //miso--DI/DAT
  1. Set each of jump, Atack and switch weapon function to the button(s).

implementation note

  • AI memory is used in general purpose.

todo

  • fix stack setup. use _sp0, _sp1, etc. => done
  • key input, use game controller. => done
  • Sound controller
  • save (file write functions)
  • key asign (plz set up your configulation at option menu.)
  • Adjust stick sensitiveness

Credits

original crtQuake (3DS port)

Felipe Izzo (MasterFeizz) - Main developer Rinnegatamante - Sound enhancements

Thanks to

Id Software - Source code of Quake

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