From d96d87f811132169eaf5d12608c5d177f466426d Mon Sep 17 00:00:00 2001 From: Valter Balegas Date: Mon, 20 Apr 2026 18:29:22 +0100 Subject: [PATCH] Fix typo in Durable Doom description Corrected the term 'repayable' to 'replayable' in the Durable Doom description. --- website/blog/posts/2026-04-20-doom-on-durable-streams.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/website/blog/posts/2026-04-20-doom-on-durable-streams.md b/website/blog/posts/2026-04-20-doom-on-durable-streams.md index d5dc68250a..308fa1fd0a 100644 --- a/website/blog/posts/2026-04-20-doom-on-durable-streams.md +++ b/website/blog/posts/2026-04-20-doom-on-durable-streams.md @@ -14,7 +14,7 @@ published: true Can Doom run on [Durable Streams](/primitives/durable-streams)? Absolutely! The result turned out to be surprisingly interesting and a showcase of the patterns for building multi-agent systems. -Durable Doom is a fun little experiment where we hook into the game's loop to log every state change into a Durable Stream. Live streaming, time traveling, and the ability to resume playing from any point. What enables a globally-distributed, repayable game loop is the same primitive that power multi-agents. +Durable Doom is a fun little experiment where we hook into the game's loop to log every state change into a Durable Stream. Live streaming, time traveling, and the ability to resume playing from any point. What enables a globally-distributed, replayable game loop is the same primitive that power multi-agents. > [!Warning] ✨ Durable Doom > [Play Durable Doom](https://durabledoom.com) and read the