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Rewrite Athena server to modern and sane C++.

Things done and working:

  • Network and event server template (buffers, reading, sending, managing connections, timers, etc)
  • Elaborate and efficient packet parsing/sending system
  • Database (talking to Postgres database, hiding complexities from the caller)
  • Config (parsing and checking JSON config files)
  • Account, Character, Zone servers - talking to each other, to the client up to the point of client login to Zone

Things not done:

  • The "vertical" work (adding more cases to the things listed above)
  • Game logic itself

Build and installation docs are here.

Interested in development/design details? See developer's guide (which is slightly out of date).

Questions? Issue an issue!

License: GPL v3

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