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/* Copyright 2015-2017 Jack Humbert | |
* | |
* This program is free software: you can redistribute it and/or modify | |
* it under the terms of the GNU General Public License as published by | |
* the Free Software Foundation, either version 2 of the License, or | |
* (at your option) any later version. | |
* | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* | |
* You should have received a copy of the GNU General Public License | |
* along with this program. If not, see <http://www.gnu.org/licenses/>. | |
*/ | |
#include QMK_KEYBOARD_H | |
extern keymap_config_t keymap_config; | |
enum planck_layers { | |
_QWERTY, | |
_COLEMAK, | |
_GAME, | |
_LOWER, | |
_RAISE, | |
_ADJUST, | |
_MOV, | |
_NUM | |
}; | |
enum planck_keycodes { | |
QWERTY, | |
COLEMAK, | |
GAME | |
}; | |
#define SPCMOV LT(_MOV, KC_SPC) | |
#define TABNUM LT(_NUM, KC_TAB) | |
#define RAISE LT(_RAISE, KC_ENT) | |
#define LOWER MO(_LOWER) | |
#define NUM MO(_NUM) | |
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |
/* Qwerty | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab* | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Ctrl*| A | S | D | F | G | H | J | K | L | ;: | '" | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | ,< | .> | /? | Shift| | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | HYPR | Shift| GUI | Alt |Lower | Bksp |Space*|Raise*| RAlt | RGui | RCtrl| MEH | | |
* `-----------------------------------------------------------------------------------' | |
* | |
* - Tap dance Ctrl/Esc | |
* - Tap dance MOV/Space | |
* - Tap dance NUM/Tab | |
* - Tap dance Raise/Enter | |
*/ | |
[_QWERTY] = LAYOUT_ortho_4x12( | |
TABNUM , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, | |
LCTL_T(KC_ESC), KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT, | |
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT, | |
KC_HYPR , KC_LSFT , KC_LGUI , KC_LALT , LOWER , KC_BSPC, SPCMOV , RAISE , KC_ALGR , KC_RGUI , KC_RCTL , KC_MEH | |
), | |
/* Colemak | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab* | Q | W | F | P | G | J | L | U | Y | ; | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Ctrl*| A | R | S | T | D | H | N | E | I | O | '" | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | K | M | , | . | / | Shift| | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | HYPR | Shift| GUI | Alt |Lower*| Bksp |Space*|Raise*| RAlt | RGui | RCtrl| MEH | | |
* `-----------------------------------------------------------------------------------' | |
* | |
* - Tap dance Ctrl/Esc | |
* - Tap dance MOV/Space | |
* - Tap dance NUM/Tab | |
* - Tap dance Raise/Enter | |
*/ | |
[_COLEMAK] = LAYOUT_ortho_4x12( | |
TABNUM , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN , KC_BSPC, | |
LCTL_T(KC_ESC) , KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , KC_QUOT, | |
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT, | |
KC_HYPR , KC_LSFT , KC_LGUI , KC_LALT , LOWER , KC_BSPC, SPCMOV , RAISE , KC_ALGR , KC_RGUI , KC_RCTL , KC_MEH | |
), | |
/* GAME | |
* ,-----------------------------------------------------------------------------------. | |
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Esc | A | S | D | F | G | H | J | K | L | ;: | '" | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | Shift| Z | X | C | V | B | N | M | ,< | .> | /? | Shift| | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | Ctrl | HYPR | GUI | Alt | Lower|Space |Space |Raise*| RAlt | RGui | RCtrl| MEH | | |
* `-----------------------------------------------------------------------------------' | |
* | |
* This layer is supposed to be used for gaming, you normally cant Ctrl on | |
* it's normal position and Space acting as normal. I moved NUM modifier to | |
* where Shift is in the base layer. This is mainly thought for LoL as I can | |
* have numbers and F keys close to my thumb. | |
* | |
* */ | |
[_GAME] = LAYOUT_ortho_4x12( | |
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC, | |
KC_ESC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT, | |
KC_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH , KC_RSFT, | |
KC_RCTL , KC_HYPR , KC_LGUI , KC_LALT , LOWER , KC_SPC , KC_SPC , RAISE , KC_ALGR , KC_RGUI , KC_RCTL , KC_MEH | |
), | |
/* Lower | |
* ,-----------------------------------------------------------------------------------. | |
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | | | | | | \ | - | = | [ | ] | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | **** | | | | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_LOWER] = LAYOUT_ortho_4x12( | |
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_BSPC , | |
_______ , _______ , _______ , _______ , _______ , _______ , KC_BSLS , KC_MINS , KC_EQL , KC_LBRC , KC_RBRC , _______ , | |
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , | |
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ | |
), | |
/* Raise | |
* ,-----------------------------------------------------------------------------------. | |
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | | | | | | | | _ | + | { | } | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | **** | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_RAISE] = LAYOUT_ortho_4x12( | |
KC_TILD , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_BSPC , | |
_______ , _______ , _______ , _______ , _______ , _______ , KC_PIPE , KC_UNDS , KC_PLUS , KC_LCBR , KC_RCBR , _______ , | |
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , | |
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ | |
), | |
/* Adjust (Lower + Raise) | |
* ,-----------------------------------------------------------------------------------. | |
* | Reset|Qwerty| RGB+ | Bri+ | | | | Vol- | Play | Vol+ | Mute | Game | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | | RGB- | Bri- | MOUS1| MOUS2| MOUSL| MOUSD| MOUSU| MOUSR| | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | |BLtogg|BLstep|Colemk| | | | ACC0 | ACC1 | ACC2 | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | **** | | | **** | | | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_ADJUST] = LAYOUT_ortho_4x12( | |
RESET , QWERTY , RGB_VAI , KC_BRIU , _______ , _______ , _______ , KC_VOLD, KC_MPLY, KC_VOLU, KC_MUTE, GAME , | |
_______ , _______ , RGB_VAD , KC_BRID , KC_BTN1 , KC_BTN2 , KC_MS_L , KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, | |
_______ , RGB_TOG , RGB_MOD , COLEMAK , _______ , _______ , _______ , KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, | |
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______, _______, _______, _______, _______ | |
), | |
/* MOV | |
* ,-----------------------------------------------------------------------------------. | |
* | | | | | | PgUp | CIns | | | | SIns | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | Bksp | Home | End | Shift| Ctrl |PgDown| Left | Down | Up | Right| Del | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | |******| Enter| | | | | | |
* `-----------------------------------------------------------------------------------' | |
* | |
* - Y outputs Control + Insert | |
* - P outputs Shift + Insert | |
*/ | |
[_MOV] = LAYOUT_ortho_4x12( | |
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_PGUP , C(KC_INS) , XXXXXXX , XXXXXXX , XXXXXXX , S(KC_INS) , XXXXXXX, | |
KC_BSPC , KC_HOME , KC_END , KC_LSFT , KC_LCTL , KC_PGDN , KC_LEFT , KC_DOWN , KC_UP , KC_RIGHT , KC_DEL , XXXXXXX, | |
_______ , XXXXXXX , XXXXXXX , KC_CAPS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , _______, | |
_______ , _______ , _______ , _______ , XXXXXXX , _______ , _______ , KC_ENT , _______ , _______ , _______ , _______ | |
), | |
/* NUM | |
* ,-----------------------------------------------------------------------------------. | |
* | **** | F1 | F2 | F3 | F4 | F5 | | 7 | 8 | 9 | * | Del | | |
* |------+------+------+------+------+-------------+------+------+------+------+------| | |
* | | F6 | F7 | F8 | F9 | F10 | Bksp | 4 | 5 | 6 | + | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------| | |
* | | | | | F11 | F12 | Enter| 1 | 2 | 3 | - | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------| | |
* | | | | | | | | 0 | , | . | | | | |
* `-----------------------------------------------------------------------------------' | |
*/ | |
[_NUM] = LAYOUT_ortho_4x12( | |
_______ , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , XXXXXXX , KC_7 , KC_8 , KC_9 , KC_PAST , KC_DEL , | |
XXXXXXX , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_BSPC , KC_4 , KC_5 , KC_6 , KC_PPLS , XXXXXXX , | |
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , KC_F11 , KC_F12 , KC_ENT , KC_1 , KC_2 , KC_3 , KC_PMNS , XXXXXXX , | |
XXXXXXX , XXXXXXX , XXXXXXX , _______ , XXXXXXX , XXXXXXX , _______ , KC_0 , KC_COMM ,KC_DOT , XXXXXXX , XXXXXXX | |
) | |
}; | |
uint32_t layer_state_set_user(uint32_t state) { | |
return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); | |
} | |
bool process_record_user(uint16_t keycode, keyrecord_t *record) { | |
switch (keycode) { | |
case QWERTY: | |
if (record->event.pressed) { | |
set_single_persistent_default_layer(_QWERTY); | |
} | |
return false; | |
break; | |
case COLEMAK: | |
if (record->event.pressed) { | |
set_single_persistent_default_layer(_COLEMAK); | |
} | |
return false; | |
break; | |
case GAME: | |
if (record->event.pressed) { | |
set_single_persistent_default_layer(_GAME); | |
} | |
return false; | |
break; | |
} | |
return true; | |
} |