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#include "Piece.h"
#include "Game.h"
#include <windows.h>
#include <iostream>
using namespace std;
const int PX_PER_BLOCK = 25; // Cell size in pixels
const int SCREEN_WIDTH = 10; // Level width in cells
const int SCREEN_HEIGHT = 20; // Level height in cells
const int GAME_SPEED = 33; // Update the game every GAME_SPEED millisecs (= 1/fps)
const int TIMER_ID = 1;
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("tetris");
HWND hwnd;
MSG msg;
WNDCLASSEX wc;
// We need to repaint a lot, using CS_OWNDC is more efficient
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = szAppName;
wc.hIconSm = NULL;
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, TEXT("Program requires Windows NT!"),
szAppName, MB_ICONERROR);
return 0;
}
hwnd = CreateWindow(szAppName,
TEXT("Eliang's Tetris"),
WS_MINIMIZEBOX | WS_SYSMENU, // No window resizing
CW_USEDEFAULT,
CW_USEDEFAULT,
SCREEN_WIDTH * PX_PER_BLOCK + 156,
SCREEN_HEIGHT * PX_PER_BLOCK + 25,
NULL,
NULL,
hInstance,
NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
static Game *game;
static DrawEngine *de;
switch (message)
{
case WM_CREATE:
hdc = GetDC(hwnd);
de = new DrawEngine(hdc, hwnd, PX_PER_BLOCK);
game = new Game(*de);
SetTimer(hwnd, TIMER_ID, GAME_SPEED, NULL);
ReleaseDC(hwnd, hdc);
return 0;
case WM_KEYDOWN:
game->keyPress(wParam);
return 0;
case WM_TIMER:
game->timerUpdate();
return 0;
case WM_KILLFOCUS:
KillTimer(hwnd, TIMER_ID);
game->pause(true);
return 0;
case WM_SETFOCUS:
SetTimer(hwnd, TIMER_ID, GAME_SPEED, NULL);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
game->repaint();
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
delete de;
delete game;
KillTimer(hwnd, TIMER_ID);
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}
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