Next gen iteration of the unity community ocean shader
C# GLSL JavaScript
Latest commit df91f82 Dec 10, 2016 @eliasts committed on GitHub Update

Based on ocean community :


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2nd iteration by HeadHunter (unity forum user):

3rd iteration by Laurent Clave (unity forum user):

Ocean mobile with boat physics Optimized for Unity 5, tested on Android

  • Mask system to hide the water inside the boat

4th iteration by me (Elias Tsiantas) :

  • tremendous speed increase by lots and lots of optimizations.
  • shader rewrite and multiple shader lods.
  • editor rewrite with new functionality.

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