Next gen iteration of the unity community ocean shader
C# GLSL JavaScript
Latest commit df91f82 Dec 10, 2016 @eliasts committed on GitHub Update CHANGELOG.md

README.md

Based on ocean community : http://forum.unity3d.com/threads/wanted-ocean-shader.16540/

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2nd iteration by HeadHunter (unity forum user): http://forum.unity3d.com/members/headhunter2009.115193/

3rd iteration by Laurent Clave (unity forum user): http://forum.unity3d.com/members/laurent-clave.54364/

Ocean mobile with boat physics Optimized for Unity 5, tested on Android

  • Mask system to hide the water inside the boat

4th iteration by me (Elias Tsiantas) : http://forum.unity3d.com/members/elias_t.24679/

  • tremendous speed increase by lots and lots of optimizations.
  • shader rewrite and multiple shader lods.
  • editor rewrite with new functionality.

Get updates here: http://forum.unity3d.com/threads/the-community-ocean-shader-open-source-unity-5.370818/