This is an OpenGL 4.5 Core "hello triangle" code using GLFW (to open a window) and glad (to load opengl). It includes the typical folder layout and CMakeLists that I use for larger projects.
The C++ code of the program is located in
src/AugenLight and in particular
src/AugenLight/main.cpp is a fully commented sample explaining the use of a VBO, a VAO and a shader program to render a dynamic scene.
About this branch
This project is organized with several branches, so that intersted people can choose a level of advancement of the project and potential options.
This branch is the simplest one, the first one to check out. ALl the other ones are built on top of it!
Check out the other branches as well!
This repository contains submodules to include the GLFW and glad repositories, so do not use the download zip button provided by GitHub. If you want a zip, download the last release. To clone the repository using git, run:
git clone --recurse-submodules https://github.com/eliemichel/AugenLight.git cd AugenLight git checkout level0
If you forgot to use the
--recurse-submodules, you can get submodules with:
git submodule update --init --recursive
Before building, you may need some additional piece of software depending on your platform.
On Windows, you need cmake and Python.
You can install the required dependencies with the following
apt command line, or something similar on other packet managers:
sudo apt-get install python git cmake xorg-dev
You should only need cmake and Python, but this has not been tested. Feel free to let me know if anything is missing.
This is a standard CMake project. Building it consits in running:
mkdir build cd build cmake ..
You can chose which compiler to use in the call to
cmake, using the
-G option. See for instance
build-msvc15.bat to build for Visual Studio 15 (2017), or the other build files for
gcc. More easily, you can also just run one of those scripts, it will even get git submodules.
Once CMake has run, you can build the project. You can do it in command line, from the
cmake --build .
Or you can use the build process of your compiler, for instance running
gcc projects) or openning the Visual Studio solution.
The executable file is created within the
build directory, in
src/AugenLight/Release or something similar depending on your compiler.
When using Visual Studio, if you encounter this error dialog when trying to run the solution generated by CMake:
Right click on AugenLight in the solution explorer (right panel, in default Visual Studio window layout) and chose "Set as StartUp Project".
Copyright (c) 2017 - 2018 -- Élie Michel <email@example.com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The Software is provided “as is”, without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the software or the use or other dealings in the Software.