- Support of a wider range of GPUs (by adding a new pass extraction strategy)
- Elements of linux support (though it might be a bit hopeless since RenderDoc does not support process injection on linux)
- The default shading is more rough and less specular, to account for the fact that Google textures already include some burned-in lighting.
This is a proof of concept showcasing how the 3D render process of Google Maps can be inspected. This is intended for educational purpose only. For a more in-depth analysis, see Importing Actual 3D Models From Google Maps.
Do not use this for any commercial nor redistribution purpose. Actually, the use of such tool might be allowed for private read-only use, as this is what happens when browsing Google Maps, but not beyond. I do not take responsibility for any use of this tool.