Skip to content

@eliemichel eliemichel released this Jul 15, 2019 · 5 commits to master since this release

Changelog

  • Support of a wider range of GPUs (by adding a new pass extraction strategy)
  • Elements of linux support (though it might be a bit hopeless since RenderDoc does not support process injection on linux)

Contributors

@eliemichel
@adrienkaiser

Assets 3

@eliemichel eliemichel released this Apr 3, 2019 · 9 commits to master since this release

Changelog

  • The default shading is more rough and less specular, to account for the fact that Google textures already include some burned-in lighting.

Contributors

@eliemichel
@Vinc3r

Assets 3

@eliemichel eliemichel released this Mar 30, 2019 · 16 commits to master since this release

This is a proof of concept showcasing how the 3D render process of Google Maps can be inspected. This is intended for educational purpose only. For a more in-depth analysis, see Importing Actual 3D Models From Google Maps.

Do not use this for any commercial nor redistribution purpose. Actually, the use of such tool might be allowed for private read-only use, as this is what happens when browsing Google Maps, but not beyond. I do not take responsibility for any use of this tool.

Assets 3
You can’t perform that action at this time.