Cursor randomly flickers onto screen in Shogo #54
Comments
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I have never seen this cursor flickering myself, but granted I have not played the game more than a few minutes at any given time. If this is caused by dgVoodoo2 it should be easy to find out by just removing dgVoodoo1 and playing the game native to see if the issue happens. For me, I use dxwrapper's Here is what I am using: dxwrapper.zip Note: make sure you use software rendering with this! |
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I should also mention that the quality is much better with 3D rendering. If you want to play with 3D rendering you can use this version. It will even let you play in 4K resolution. Updated files with 3D rendering support: dxwrapper.zip |
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I was personally thinking that this might relate to the issue at hand: https://www.gamedev.net/forums/topic/332051-dinput--how-to-hide-the-mouse/ |
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The mouse could definitely be hidden that way. Try this build. I just hard coded it to hide the mouse. Just unzip this into the Shogo game folder: dinput.zip |
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Ah, that is precisely what we were looking for, thanks! It would be nice to have a customization .ini for dinputto8 that gave one an option to toggle this and other things, but I think this is pretty great otherwise. |
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This definitely fixed the issue. I never like hard-coded values, so I too would prefer a preference exposed somewhere. Thanks for the fix though! |

This is an issue that's been known about for awhile but mostly ignored/tolerated, but I was reading into solutions for the problem and really couldn't find any. We think it's caused by dgvoodoo 2 maybe, but it's necessary to use that utility otherwise the game doesn't render or capture correctly.
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